Ksyrup
12-11-2000, 07:41 AM
I did read Jim's bug post a couple weeks ago and don't remember if any of these were addressed, so here goes:
1. I know the "player contentment" issue has been brought up, however, I'm not sure if anyone has mentioned that when you draft players in an expansion draft, the player's (un)willingness to sign with his old team carries on to the expansion. This, of course, should not be.
As far as the general problem, I've seen a player get unhappy and then content, and I've seen him get unhappy forever. I'm not sure if there is a "point of no return" factor which makes someone want to leave your team after an extended period of time being upset with playing time, no matter what, or if this is a bug. I had a QB who sat for 3 years behind Kurt Warner, eventually demanded a trade, and when Warner retired, he became my starter for 5 years, and every year I had to franschise tag him to keep him in town because he kept demanding a trade and refused to sign. The guy played every down, so I don't think it was an allocation of playing time issue.
2. Although I don't analyze boxscores in depth, I did notice once that the box score showed my team with 5 fumbles, 4 lost in one game, and in the individual stats and team drive chart, I could only track down 3 lost fumbles.
3. Trade AI - I've noticed that it is impossible to trade close draft picks without throwing in the kitchen sink if I want to move up, but the other way around (if I am looking to move down from a higher draft slot), the opposing team refuses to give me so much as an additional draft pick, and usually it's not anywhere near what it should be. For instance, I traded up from 5th overall to 1st overall, and I had to give up 3 1sts and 2 2nds to do it. When I wanted to trade down from 15th overall to 25th, I couldn't get the deal done even when all I asked for in return was a 5th round pick (in addition, of course, to the 1st round pick).
1. I know the "player contentment" issue has been brought up, however, I'm not sure if anyone has mentioned that when you draft players in an expansion draft, the player's (un)willingness to sign with his old team carries on to the expansion. This, of course, should not be.
As far as the general problem, I've seen a player get unhappy and then content, and I've seen him get unhappy forever. I'm not sure if there is a "point of no return" factor which makes someone want to leave your team after an extended period of time being upset with playing time, no matter what, or if this is a bug. I had a QB who sat for 3 years behind Kurt Warner, eventually demanded a trade, and when Warner retired, he became my starter for 5 years, and every year I had to franschise tag him to keep him in town because he kept demanding a trade and refused to sign. The guy played every down, so I don't think it was an allocation of playing time issue.
2. Although I don't analyze boxscores in depth, I did notice once that the box score showed my team with 5 fumbles, 4 lost in one game, and in the individual stats and team drive chart, I could only track down 3 lost fumbles.
3. Trade AI - I've noticed that it is impossible to trade close draft picks without throwing in the kitchen sink if I want to move up, but the other way around (if I am looking to move down from a higher draft slot), the opposing team refuses to give me so much as an additional draft pick, and usually it's not anywhere near what it should be. For instance, I traded up from 5th overall to 1st overall, and I had to give up 3 1sts and 2 2nds to do it. When I wanted to trade down from 15th overall to 25th, I couldn't get the deal done even when all I asked for in return was a 5th round pick (in addition, of course, to the 1st round pick).