TRO
12-11-2003, 09:40 AM
Before I describe the bug, I figure it would be best to describe the process we're going through...
As we're trying to work out the logistics of how a season will actually work in a real Multi-Player environment, we've been trying to figure out the best way to handle in-season Free Agent requests.
The process we've deemed most usable is as follows:
1. During the regular season, there will be two import/export stages for each "Game Week". One import/export stage for Free Agent requests and one import/export stage for the simming of the week's games.
2. Each team that wishes to offer a contract to a Free Agent would make the request in-game and submit an export to the commissioner.
3. The commissioner would place all files into the import folder and import all into the game at once. Then export new files that include the free agent signings.
4. Teams would then finalize their depth charts and game plans and export again to the commissioner.
5. Commissioner would place files in the import folder and import then sim the weeks games and finally export new files for the next week.
OK, the process itself works better than we originally expected, now onto the bug...
Unlike the 20 stage and 8 stage FA processes where the Free Agents will consider each offer that comes in and decide where to sign, in-season Free Agents simply sign with the first team to make an offer (assuming they don't hold a grudge against the team.
The bug is that the first team to make an offer is the team with the lower team ID number. For example, if teams 1, 2, 5, 20, & 32 all make an offer to a Free Agent, he will ALWAYS sign with team 1. It does not matter if teams 2, 5, 20 & 32 offer considerable more money, bonuses or are closer to their hometown. The player 10 times out of 10 will sign with the team with the first ID.
Now, in-season free agents aren't always heavily sought. In fact, I would imagine most weeks will not see two teams make offers to the same player BUT it will happen and the way FOF currently handles multiple in-season Free Agent offers can't work.
Would this be something that you think could be patched to an existing Multi-player career? Or is it something that we would have to restart? As we are in the final stages of prepping for the season, we'd like to know if we should wait or if we can safely start our league.
Thanks.
As we're trying to work out the logistics of how a season will actually work in a real Multi-Player environment, we've been trying to figure out the best way to handle in-season Free Agent requests.
The process we've deemed most usable is as follows:
1. During the regular season, there will be two import/export stages for each "Game Week". One import/export stage for Free Agent requests and one import/export stage for the simming of the week's games.
2. Each team that wishes to offer a contract to a Free Agent would make the request in-game and submit an export to the commissioner.
3. The commissioner would place all files into the import folder and import all into the game at once. Then export new files that include the free agent signings.
4. Teams would then finalize their depth charts and game plans and export again to the commissioner.
5. Commissioner would place files in the import folder and import then sim the weeks games and finally export new files for the next week.
OK, the process itself works better than we originally expected, now onto the bug...
Unlike the 20 stage and 8 stage FA processes where the Free Agents will consider each offer that comes in and decide where to sign, in-season Free Agents simply sign with the first team to make an offer (assuming they don't hold a grudge against the team.
The bug is that the first team to make an offer is the team with the lower team ID number. For example, if teams 1, 2, 5, 20, & 32 all make an offer to a Free Agent, he will ALWAYS sign with team 1. It does not matter if teams 2, 5, 20 & 32 offer considerable more money, bonuses or are closer to their hometown. The player 10 times out of 10 will sign with the team with the first ID.
Now, in-season free agents aren't always heavily sought. In fact, I would imagine most weeks will not see two teams make offers to the same player BUT it will happen and the way FOF currently handles multiple in-season Free Agent offers can't work.
Would this be something that you think could be patched to an existing Multi-player career? Or is it something that we would have to restart? As we are in the final stages of prepping for the season, we'd like to know if we should wait or if we can safely start our league.
Thanks.