View Full Version : Cap Increases in FOF2004
manooly
01-08-2004, 09:22 AM
If I set the cap increase to be 0 within the global options, will the cap stay at 75,000,000 forever? Obviously, I'm guessing yes. But my other question is, will the players only ask for salaries based on the 75 mil? I guess I'm trying to say will the big free agents ask more dough as the years go on or will the correlation stay the same with the initial 75mil? Also, you won't have to change ticket pricing either right? Just curious. Thanks for ytour time!
Ben E Lou
01-08-2004, 09:25 AM
Originally posted by manooly
If I set the cap increase to be 0 within the global options, will the cap stay at 75,000,000 forever? Obviously, I'm guessing yes. But my other question is, will the players only ask for salaries based on the 75 mil? I guess I'm trying to say will the big free agents ask more dough as the years go on or will the correlation stay the same with the initial 75mil? Also, you won't have to change ticket pricing either right? Just curious. Thanks for ytour time! I've never tried it without cap increase, but I'd certainly have to assume that asking prices don't increase.
amdaily
01-08-2004, 09:28 AM
Asking prices do not (overall) increase, but still escalate in each year of individual contracts. I usually go into the offseason $5 million over the cap as a result. Takes some getting used to, but makes for a more challenging game. Ticket prices stay static as well.
Peregrine
01-08-2004, 12:36 PM
I've tried a game with this on, and found it a good bit easier to keep track of things. In my "main" dynasty it's 2030 or so, and there's been so much price inflation that it's hard for me to keep track of what is a high salary and what isn't. I preferred being able to freeze prices at current levels, really.
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