QuikSand
01-24-2001, 03:31 PM
I've got something of an itch to fiddle around with this concept again. After playing a fair number of seasons in FOF 2001, I am increasingly convinced that a decent, if not competitive team can be assembled under the "Island of Misfit Toys" challenge rules-- using strictly players who were undrafted rookie free agents, signed to 7yr minsal deals. The backup plan would be to allow your team to sign 7yr deals to second year free agents as well, but I feel that's a second-best solution.
In general, I would separate the positions into three groups-- based on the level of talent that seems to occasionally fall through the entire draft:
Sometimes very good: FB, C, G, DT, LB, S, P, K
Sometimes decent: QB, RB, WR, TE, T, CB
Very rarely any good: DE, CB
So, if you could assemble a team of players with decent (but not great) skills in every position except CB and DE, how would you play the game?
This forum has been the able spawning ground for thinking about game plans and so forth-- I think this might really be a test.
Maybe this idea is worth more than the ten-year firing period. I've tried it in both FOF2 and FOF 2001, and have been fired after ten years. I confess, however, that I didn't do very much shifting around with the game plans other than obvious things (varying pass length a bit based on QB skill, lots of outside running for my breakaway backs with no other skill). Perhaps the "GM firing" option ought to be turned off, and the challenge shoud be allowed to run a longer course, as needed.
Any thoughts how to make this work? I'd like to bounce it around a little in concept before I really put time into it...
In general, I would separate the positions into three groups-- based on the level of talent that seems to occasionally fall through the entire draft:
Sometimes very good: FB, C, G, DT, LB, S, P, K
Sometimes decent: QB, RB, WR, TE, T, CB
Very rarely any good: DE, CB
So, if you could assemble a team of players with decent (but not great) skills in every position except CB and DE, how would you play the game?
This forum has been the able spawning ground for thinking about game plans and so forth-- I think this might really be a test.
Maybe this idea is worth more than the ten-year firing period. I've tried it in both FOF2 and FOF 2001, and have been fired after ten years. I confess, however, that I didn't do very much shifting around with the game plans other than obvious things (varying pass length a bit based on QB skill, lots of outside running for my breakaway backs with no other skill). Perhaps the "GM firing" option ought to be turned off, and the challenge shoud be allowed to run a longer course, as needed.
Any thoughts how to make this work? I'd like to bounce it around a little in concept before I really put time into it...