View Full Version : Can the whole team be injured???
BigJohn&TheLions
03-12-2004, 07:13 PM
Started off with both my best RB and best CB out for the season.
Preseason I lose my starting MLB, starting QB, backup QB, and #2 CB.
Week 1 lose LT, RG, another CB, top 2 RB's, top WR, RDT, and a backup guard.
Week 2 lose both of my other MLB's, another CB, both starting OLB's.
I am afraid of week 3. What kind of speech would you give this team to motivate them... "It can't get any worse?" :(
Hurst2112
03-12-2004, 07:36 PM
Sounds like you were playing FOF4 with historical files.
Speech:
"men, the sissies are gone now. it's just you, and me. Raul, besides being our kicker, you are gonna have to play qb, tight end, and punt. my daughter's gonna play center (Raul, don't get any ideas). The rest of you, this is your time to be the player you have always wanted to be, along with whatever position grabs yer inerest. it's time we buckle down and fight for what we deserve....
THE FIRST OVERALL PICK!"
team:
"YEAH!!!" "(iSI!)"
Something like that I would suppose.
BigJohn&TheLions
03-12-2004, 07:42 PM
I traded it to move up and grab a DE. :eek:
At least he looks like he may become a stud, if he doesn't get hurt. That was actually the one good thing that happened. #3 this year, #1 next, my FB & TE for the #8 overall pick. I'm a-scared to play him now...
And, let me guess; to further make matter more confusing you have a head coach with an Excellent rating for avoiding injuries?
BigJohn&TheLions
03-13-2004, 11:22 AM
And, let me guess; to further make matter more confusing you have a head coach with an Excellent rating for avoiding injuries?
Nope, he's only "Very Good" in that area. He is 65 though, I wonder if age has anything to do with it. And in camp 2:30 devoted to avoiding injury.
BTW Game 4 Backup QB is back in the lineup. (for about a quarter.) He goes down and so does my 3rd stringer who was backing up while the starter was out (he's back for gm 5) But my other WR is done and so is the backup who took the top WR's spot. Ugh. As of Week 8: 12 on IR
My guys seem to stay healthier on the road. The turf's only "fair" but luckily my new, beautiful open air stadium with grass opens in 2 years.
Has there ever been a study to see if more players get injured in the game on grass, turf or fake grass? How about the stadium type?
Dutch
03-13-2004, 11:44 AM
I think, based on the conclusions of some of our rocket scientists around here that FOF does a good job of showing realistic injury stats vs. the NFL.
But, I don't really care for the way injuries are logically figured out in FOF. A coach with an injury avoidance rating? A time allocation in training camp? These don't seem right.
Perhaps an alternative would be to remove injury avoidance from the coach and the training camp screen.
Then give the team intensity levels towards the different time allocation slots in training camp and also add injuries to training camp.
You can have Light, Normal, Intense as the options for practicing Running plays, Passing plays, and Defense.
Light training regime signifies that you are less likely to injure anybody in training camp, would not improve your on your potential as much, and could be more injury prone during the season. (This could be ideal for a squad that is more experienced or veteran at Running, Passing, or Defense.
Intense training regime signifies that you are more likely to injure somebody in training camp, but should get better results from players potentials, and perhaps reduces the likely hood of injuries during the season. (This could be ideal for a young team or a team that isn't reaching it's potential fast enough).
Of course this would have no bearing on such injuries as "Influenza" or freak career-ending injuries.
Ben E Lou
03-13-2004, 12:00 PM
I think, based on the conclusions of some of our rocket scientists around here that FOF does a good job of showing realistic injury stats vs. the NFL.
But, I don't really care for the way injuries are logically figured out in FOF. A coach with an injury avoidance rating? A time allocation in training camp? These don't seem right.
Perhaps an alternative would be to remove injury avoidance from the coach and the training camp screen.
Then give the team intensity levels towards the different time allocation slots in training camp and also add injuries to training camp.
You can have Light, Normal, Intense as the options for practicing Running plays, Passing plays, and Defense.
Light training regime signifies that you are less likely to injure anybody in training camp, would not improve your on your potential as much, and could be more injury prone during the season. (This could be ideal for a squad that is more experienced or veteran at Running, Passing, or Defense.
Intense training regime signifies that you are more likely to injure somebody in training camp, but should get better results from players potentials, and perhaps reduces the likely hood of injuries during the season. (This could be ideal for a young team or a team that isn't reaching it's potential fast enough).
Of course this would have no bearing on such injuries as "Influenza" or freak career-ending injuries.That sounds like a *much* better way to handle this aspect of the game.
BigJohn&TheLions
03-13-2004, 01:34 PM
OK, now even my kicker is out with a high ankle sprain!
13 on IR & counting...
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