View Full Version : OOTP ratings scale?
MizzouRah
05-25-2004, 08:15 PM
I've been using the 1-10 scale, plus stars since ootp6 came out.
I'm thinking on switching the scales (ability, talent, and other), but I'm not sure if I want to go up or get rid of them altogether.
What scale(s) do you ootp'ers use? ...and do you use the star system as well?
I know Skydog uses 1-100 across the board, or at least I think he does. Is that too much info?
Todd
McSweeny
05-25-2004, 08:28 PM
i just recently picked up OOTP 6 and i've been using the same as you have. I'm toying with the idea of going to a 1-20 for ability and a 1-5 for talent when i get around to starting up my fictional league. 1-100 seems like over kill. I figure CM has done well with the 1-20 scale so it might work for OOTP. As for keeping talent on a 1-5 scale, i like the idea of having a rough idea of how good a player will be but not being able to tell EXACTLY how good he is. If that makes sense
korme
05-25-2004, 08:33 PM
RATINGS: 1-100
TALENTS: 1-10
OTHER: 1-100
Leonidas
05-25-2004, 08:39 PM
I use the old 1-10 scales. Just what I'm comfortable with. Plus I think the 1-100 scale is overinformation. It's not realistic to me. It's more like EA Sports ratings.
MizzouRah
05-25-2004, 09:17 PM
Yeah, I was thinking of going to 1-20, but I didn't know if that would make it too easy to differentiate between players with close ratings.
I've also thought to go with talent ratings only as well. ??
Todd
Godzilla Blitz
05-25-2004, 09:26 PM
I toyed with playing without ratings to see how difficult it was, but the game became less fun. Searching for players by ratings becomes impossible, and you can get a general idea of the players' ratings by reading the scouting reports anyway.
I'm leaning towards a 1-5 scale across the board as being nice ambiguous scale. 1-5 is vague enough that I'll need to use stats to differentiate between players, but useful enough for things like searching, etc.
MizzouRah
05-25-2004, 10:08 PM
I'm leaning towards a 1-5 scale across the board as being nice ambiguous scale. 1-5 is vague enough that I'll need to use stats to differentiate between players, but useful enough for things like searching, etc.
I feel the same way you do when I just had the ratings off. Although, I still like the 1-10 scale... it allows for faster searching.
Todd<!-- / message -->
chrisj
05-25-2004, 11:16 PM
I like 1-10 for ability and talent, and 1-5 for other. Gives a decent amount of info, but you still need to keep an eye on the stats to determine between what is really a 55 vs what is really a 64.
I don't know how people can use 1-100... just seems like it is too much info for myself.
Suicane75
05-25-2004, 11:27 PM
I use 1-100 for everything right now, just seems easier to use for starting out. I'll probably switch once i get a better feel of the game.
I just completed a season where I played out every game and I had every rating turned off. I went solely off stats and scouting reports.
To me, it made the game more like real life. I never pick up a paper IRL and see that Sosa is rated a 14 in HR or a 63 in hitting. Sure this made the game harder but it meant that I had to pay attention more to players' performances. I was the 2004 Cubs and I was watching players like 37 yo Moises Alou and 38 yo Greg Maddux to see if they suffered a decline in performance rather than "seeing" that their ratings dropped.
I also used house rules of not initiating any trades as well as not signing any free agents released from teams midseason or claiming any waivers. I've just completed free agency for the new season where I would only allow myself to bid on 3 players.
I'm not saying that this way is the best for everyone but I certainly have enjoyed the season more than when I've simmed it.
kserra
05-26-2004, 12:28 PM
I'm using the 2-8 ratings scale for talent and other ratings...while not having any ratings for actual skills (ability)
My only real beef is that when I click on a player's name, the default is to have his achievements listed...meaning I need another click to read his scouting report...
I like the 2-8 since it is how big league scouts rate players...its very vague, so you only have an idea of how talented the player is, and without the ability ratings, you really need to pay attention to player performance, scouting reports, star ratings (which I view as a kind of Baseball America rating system)...
In addition, I allow myself only one trade per year that I initiate...and I can only pursue one player per position at a time in free agency...
Kevin
MizzouRah
05-26-2004, 07:10 PM
My only real beef is that when I click on a player's name, the default is to have his achievements listed...meaning I need another click to read his scouting report...
It would be nice if you selected "NO Ratings", the scouting reports and player news would switch. The clicking was too irritating for me.
Todd
thomamon
05-26-2004, 08:32 PM
I too go with 2-8 for talent since it's vague and what the scouts use to scout players. I use 1-10 for actual ratings and other ratings. I feel if I do anything higher, it's giving too much info of how one is supposed to perform.
Godzilla Blitz
05-26-2004, 11:25 PM
I played a few hours with the ratings turned off. I found myself learning about players by reading the scouting reports (as there were basically no stats to go by in the first season). Originally I thought it was fun, but after a while I realized that the scouting report sentences are repetitive to the point that I could have a rough idea of a player's numerical ratings based on what the scout said. In essence, the scouting reports were taking the numbers and putting them into words. Once I got to that point, I figured I might as well just try 1-5 ratings instead of no ratings. It would be light-years faster, allow for some database searching, and end up pretty much the same thing as going without the ratings altogether.
The_herd
05-26-2004, 11:35 PM
I use:
Ability Ratings: None displayed
Talent Ratings: 1-100
Other Ratings: 1-10
Star Ratings: Hidden
Feels pretty realistic. I check the talent ratings, check the stats, and read the scouting reports to get a feel for the player. Playing without the star and ability ratings not only makes the game harder, but also gets you really attached to you players.
MizzouRah
05-27-2004, 07:23 AM
I use:
Ability Ratings: None displayed
Talent Ratings: 1-100
Other Ratings: 1-10
Star Ratings: Hidden
Feels pretty realistic. I check the talent ratings, check the stats, and read the scouting reports to get a feel for the player. Playing without the star and ability ratings not only makes the game harder, but also gets you really attactched to you players.
Yeah, I find myself sometimes saying, that damn guy is only a two star scrub. :) The stars really make it easy to search when trading though.
Todd
MizzouRah
07-03-2004, 09:58 PM
dola,
Now that I'm playing EHM, I've changed my ootp ratings scales to 1-20. Makes it much easier on the old brain. :)
Todd
Buccaneer
07-03-2004, 10:02 PM
1-10 across the board. I think I see the world in terms of top 10 ratings so it's easier for me to instantly analyze.
PSUColonel
07-04-2004, 12:00 AM
I use 1-5 on all. I feel it's realistic to have an idea about players, but only a general one. This way you still need to rely on stats quite a bit.
Ben E Lou
07-04-2004, 04:35 AM
Yeah. I've realized that my favorite thing about text sims is watching players and careers develop over the long haul. Therefore, I'm trying to speed up that process by minimizing the time spent on player evaluation. Using 1-100 across the board allows me to do just that.
MizzouRah
07-04-2004, 08:56 AM
Yeah. I've realized that my favorite thing about text sims is watching players and careers develop over the long haul. Therefore, I'm trying to speed up that process by minimizing the time spent on player evaluation. Using 1-100 across the board allows me to do just that.
Cheater! ;)
Todd
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