T-Storm
05-31-2004, 02:23 PM
I think I found a severe bug in FOF2k4 that probably applies for all AI-controlled teams.
If this really affects all AI Teams their performance is harmed quite a bit. Obviously I can't be sure about that, but based on their yearly run/pass distribution (as seen in the teamstats window), it appears to affect them.
Now that noone has a clue what I'm talking about, I shall explain...
While quicksimming for a few years, I set the option to allow my coach to reset my gameplan prior to each game. Sadly this doesn't work as it probably should.
As it doesn't change the Run/Pass distribution/expectation in some situations:
Offensive Game Plan - Normal Situations: Percentage of Running Plays Called
Offensive Game Plan - Your Team Leads: Percentage of Running Plays Called
Offensive Game Plan - Your Team Trails: Percentage of Running Plays Called
Defensive Game Plan - Normal Situations: Percentage of Running Plays Expected
Defensive Game Plan - Your Team Leads: Percentage of Running Plays Expected
Defensive Game Plan - Your Team Trails: Percentage of Running Plays Expected
Also noticeable is, if I click on recommend at the affected gameplan settings it changes just those values affected. This leads me to believe it indeed is a bug.
Well, after some years of quicksimming I decided to take charge again and install a rather extreme gameplan (just passing, no matter the down, no matter the distance).
I played like that for some years until I got bored and switched teams. To my surprise my former team still continued to pass almost exclusively and does to this day (about 20 game years later).
Thus I believe cpu teams are affected by this bug as well. And I'm afraid it's not just those cpu teams once controlled by a human.
If this is true, it's clear why it makes life incredibly hard for the AI to play competitively.
I wondered if anyone of you has seen the same thing happen.
If that is the case, I think there's an urgent need for another patch.
If this really affects all AI Teams their performance is harmed quite a bit. Obviously I can't be sure about that, but based on their yearly run/pass distribution (as seen in the teamstats window), it appears to affect them.
Now that noone has a clue what I'm talking about, I shall explain...
While quicksimming for a few years, I set the option to allow my coach to reset my gameplan prior to each game. Sadly this doesn't work as it probably should.
As it doesn't change the Run/Pass distribution/expectation in some situations:
Offensive Game Plan - Normal Situations: Percentage of Running Plays Called
Offensive Game Plan - Your Team Leads: Percentage of Running Plays Called
Offensive Game Plan - Your Team Trails: Percentage of Running Plays Called
Defensive Game Plan - Normal Situations: Percentage of Running Plays Expected
Defensive Game Plan - Your Team Leads: Percentage of Running Plays Expected
Defensive Game Plan - Your Team Trails: Percentage of Running Plays Expected
Also noticeable is, if I click on recommend at the affected gameplan settings it changes just those values affected. This leads me to believe it indeed is a bug.
Well, after some years of quicksimming I decided to take charge again and install a rather extreme gameplan (just passing, no matter the down, no matter the distance).
I played like that for some years until I got bored and switched teams. To my surprise my former team still continued to pass almost exclusively and does to this day (about 20 game years later).
Thus I believe cpu teams are affected by this bug as well. And I'm afraid it's not just those cpu teams once controlled by a human.
If this is true, it's clear why it makes life incredibly hard for the AI to play competitively.
I wondered if anyone of you has seen the same thing happen.
If that is the case, I think there's an urgent need for another patch.