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View Full Version : always carry 0 doctors!


saintjo
08-18-2004, 03:46 PM
thats right, i said it :)
using the strategy i listed below for hiring and firing doctors and you will never have "carry" doctors on a regular basis and waste money.

because doctors work every hattrick work day, but only get paid on saturdays, there is no reason to carry any on staff at all times. so only hire them when needed and only fire them right before the saturday econ update.

example...week 1, assume you have 0 doctors at the moment and 0 injuries. everything is great. mondays league match rolls around a you get whacked. 1 star guy with a +1 injury. immediately hire as many doctors as you feel necessary. we will hire 10 in this example. so you have 1 injured guy, and 10 doctors that havent gotten a pay check yet. rest of the week rolls by with no injuries in your friendly/cup match. friday night update puts your guy back to healthy, so you fire your 10 doctors costing you $15,000. not a problem since you havent paid them their weekly salary yet. so you had 10 "on demand" doctors for a week and it didnt cost you anymore than having them on staff regularly.
week 2 goes by with no injuries. dont hire any doctors obviously. so no cost.
week 3 gets another guy injured, so you hire 10 doctors and fire them before the update costing you $15,000.

had you had 10 doctors on staff regularly it would have cost you $45,000 in salaries for them. but in the example above i paid $0 in salaries and only $30,000 in "downsizing fees". this is because the downsizing fees were just what i was about to pay them in weekly salary anyway.

makes sense, right?

Masked
08-18-2004, 03:49 PM
There was a theory going around that staff changes (doctors in particular) don't go into effect until after the economic update. I don't know if this was ever debunked.

saintjo
08-18-2004, 03:53 PM
some "professions" yes. but i dont think doctors do. it has always seemed that i see immediate results from them.

Masked
08-18-2004, 04:05 PM
some "professions" yes. but i dont think doctors do. it has always seemed that i see immediate results from them.
I never thought much of the theory. However, I hired 6 additional psychs last week (after a match that I don't want to dwell on). My team confidence didn't move until the weekly update when it jumped to decent.

saintjo
08-18-2004, 04:09 PM
right, i have always understood it like this.

psychs, econ only work on the econ update day
doctors work every health update

i dont know about trainers, but I would assume they only work on thurs.
psyologists i have no idea.

TargetPractice6
08-18-2004, 04:40 PM
Err doesn't really seem like a secret. Keep your doctors you are healthy on a Saturday and then fire them before the update. That's how I've always done it.

saintjo
08-18-2004, 04:57 PM
i agree. but how many doctors to carry came up a week or so ago and no one brought this up (including myself)
i just thought i would throw the idea out again.

streacer
08-18-2004, 05:20 PM
Is it really worth hiring 10 doctors for a 1 star guy?

:-/

Maltby
08-18-2004, 05:22 PM
heh

JFiz
08-18-2004, 05:51 PM
I too wonder the math between how many doctors influnce injuries to what level. How many days would it take to bring a +3 to bandaid with 10 Doctors? How many days with 5? And then does that money make it worth it?

So many questions :(

saintjo
08-18-2004, 07:03 PM
the 10 doctors was just an example. i personally have never hired more than 4-5

JFiz
08-18-2004, 07:37 PM
So what made you pick 4 or 5? Why not 7 or 8? Thats what I want to know. Why the stigma of "only under 5 doctors". What if like 10 at a time heals a +3 injury in a week? Does anyone know? I need to know ahhhh!!! hehe :)

FrogMan
08-18-2004, 09:28 PM
There was a theory going around that staff changes (doctors in particular) don't go into effect until after the economic update. I don't know if this was ever debunked.
That was my theory... see this thread for my little experiment:
http://dynamic2.gamespy.com/~fof/forums/showthread.php?t=9911

My post is post #6...

FM

vex
08-19-2004, 12:34 PM
I just keep 10 on staff because it seems I always have a player or two injured.

Matt2You
08-19-2004, 02:48 PM
My theory is we don't know. So I just go with 3. I feel like I'm not possibly wasting money with 3...

AAGunner3
08-19-2004, 03:02 PM
I get the impression that 10 doctors halve the recovery time of you player. Older players have other issues and will have an extended recovery time much longer than half.

But don't take my word on it, I've done no research on this.

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