sabotai
01-28-2005, 09:45 PM
I think someone brought this up a couple of months ago. They released a demo for it and I tried it out. Since I only have a gampad, I can't comment on how good it actually drives, but the graphics are great and the physics seem to be on par with the old Papyrus games I pllayed (but I don't think I played the last 2 Papyrus games). I got into one accident that got me in the air. It was great. :)
This game will have a career mode to it. Here's a part from the GameSpot Hands-On they posted today:
"The first area we wanted to explore in our time with the latest version of the game was the career mode. Unlike the story-driven career mode found in last year's console NASCAR title, NASCAR 2005: Chase for the Cup, your career in SimRacing is thankfully free of melodramatic cutscenes and street races in Dodge Vipers. Instead, you'll be much more concerned with the only commodity more precious than speed in stock-car racing: money. While three NASCAR racing series are available in SimRacing's career mode--the Craftsman Truck Series, the National Series, and the Nextel Cup--you'll begin your career in the Truck Series, with a bare-bones vehicle you can repaint and rename as you see fit, and a team budget of around $1 million. And while that sounds like a lot of money, your expenses will quickly make it seem like chump change, especially if you aren't placing well in your races."
Awesome. The preview says you can upgrade your vehicle through R&D. Kind of a downside, it says when you finish an upgrade, you have to create a new car to take advantage of it. Also, you have to repair your car between races.
You'll also be able to release merchandise: "NASCAR SimRacing allows you to create a number of different racing knickknacks that NASCAR fans love to purchase. These items include die-cast models, action figures, a line of clothing, and replica helmets, among other things. Each newly introduced line of merchandise requires an initial investment on your part to cover production costs. "
And of course, you can sell ad space on your car to get money.
The game will record a ton of data on on your telemetry: "NASCAR SimRacing has some of the most detailed and accessible telemetry options ever found in a PC racing title. Not only is there a massive amount of car data--including engine and gearbox data, engine temperature readings, and driver input data (for braking, throttle, and clutch use)--but the information is also organized to make it easy to compare this information across multiple laps. Using a zoomable onscreen track map, you can even bore down to specific sections of the course to focus on information from only that sector of asphalt."
This looks like it could replace the Papyrus NASCAR games. Looks like I'll need to buy a steering wheel soon.
This game will have a career mode to it. Here's a part from the GameSpot Hands-On they posted today:
"The first area we wanted to explore in our time with the latest version of the game was the career mode. Unlike the story-driven career mode found in last year's console NASCAR title, NASCAR 2005: Chase for the Cup, your career in SimRacing is thankfully free of melodramatic cutscenes and street races in Dodge Vipers. Instead, you'll be much more concerned with the only commodity more precious than speed in stock-car racing: money. While three NASCAR racing series are available in SimRacing's career mode--the Craftsman Truck Series, the National Series, and the Nextel Cup--you'll begin your career in the Truck Series, with a bare-bones vehicle you can repaint and rename as you see fit, and a team budget of around $1 million. And while that sounds like a lot of money, your expenses will quickly make it seem like chump change, especially if you aren't placing well in your races."
Awesome. The preview says you can upgrade your vehicle through R&D. Kind of a downside, it says when you finish an upgrade, you have to create a new car to take advantage of it. Also, you have to repair your car between races.
You'll also be able to release merchandise: "NASCAR SimRacing allows you to create a number of different racing knickknacks that NASCAR fans love to purchase. These items include die-cast models, action figures, a line of clothing, and replica helmets, among other things. Each newly introduced line of merchandise requires an initial investment on your part to cover production costs. "
And of course, you can sell ad space on your car to get money.
The game will record a ton of data on on your telemetry: "NASCAR SimRacing has some of the most detailed and accessible telemetry options ever found in a PC racing title. Not only is there a massive amount of car data--including engine and gearbox data, engine temperature readings, and driver input data (for braking, throttle, and clutch use)--but the information is also organized to make it easy to compare this information across multiple laps. Using a zoomable onscreen track map, you can even bore down to specific sections of the course to focus on information from only that sector of asphalt."
This looks like it could replace the Papyrus NASCAR games. Looks like I'll need to buy a steering wheel soon.