GoldenEagle
03-30-2005, 10:41 PM
Introduction
I have been thinking about doing this game for some time now. I finally think I have the programming skill and the motivation to get it done. I wanted to put my thoughts down on paper and get some response from others about what I think and whether or not it will work. There is no better place for objective opinion than FOFC. Therefore, I have decided to post this in the dynasty section.
This dynasty will be a place for me to vent. It will be the design notes. I am not intending to attempt any type of story line. I know some of the programming dynasties have been followed with great interest in the past and I hope that this can gain that same type of following.
Gridiron Academics
Gridiron Academics (I think it was condors who came up with the name originally) is going to be a football simulation based on sort of a mesh between college and high school football team. There will be 16 conferences in each state with 9 teams in each conference. Each state will hold a playoff at the end of the year to determine the state champion.
Owners will build their teams through recruiting. They will be able to recruit from every high school in the country. Recruits will have profiles and teams will have to contact them regarding their preferences to get a better understanding on whether or not they have a shot at the recruit.
I have some more ideas that will be introduced later on but this is the basic underlining of the game and what it will revolve around. Teams will of course be able to set game plans and have complete control over the program. I like to think of it as a multiplayer college football league.
Background Info
I will be writing the game in PHP and will be using SQL to store the data. It will be MySQL until I can get some more financial resources to upgrade. Most of my time in the beginning will be spent planning. If you have a solid plan in place, the programming will be much easier - at least, that is what I am told. I have never attempted a project of this magnitude before.
I am trying to spend at least an hour a day doing some sort of work. I will be posting updates here of all of my thoughts, actions, etc. The weekends are busy times for me so I will not have much time to do anything. However, during the week I should be all business. That is making the assumption that I do not get saddled down with any additional work for school, which is inevitable.
I have been thinking about doing this game for some time now. I finally think I have the programming skill and the motivation to get it done. I wanted to put my thoughts down on paper and get some response from others about what I think and whether or not it will work. There is no better place for objective opinion than FOFC. Therefore, I have decided to post this in the dynasty section.
This dynasty will be a place for me to vent. It will be the design notes. I am not intending to attempt any type of story line. I know some of the programming dynasties have been followed with great interest in the past and I hope that this can gain that same type of following.
Gridiron Academics
Gridiron Academics (I think it was condors who came up with the name originally) is going to be a football simulation based on sort of a mesh between college and high school football team. There will be 16 conferences in each state with 9 teams in each conference. Each state will hold a playoff at the end of the year to determine the state champion.
Owners will build their teams through recruiting. They will be able to recruit from every high school in the country. Recruits will have profiles and teams will have to contact them regarding their preferences to get a better understanding on whether or not they have a shot at the recruit.
I have some more ideas that will be introduced later on but this is the basic underlining of the game and what it will revolve around. Teams will of course be able to set game plans and have complete control over the program. I like to think of it as a multiplayer college football league.
Background Info
I will be writing the game in PHP and will be using SQL to store the data. It will be MySQL until I can get some more financial resources to upgrade. Most of my time in the beginning will be spent planning. If you have a solid plan in place, the programming will be much easier - at least, that is what I am told. I have never attempted a project of this magnitude before.
I am trying to spend at least an hour a day doing some sort of work. I will be posting updates here of all of my thoughts, actions, etc. The weekends are busy times for me so I will not have much time to do anything. However, during the week I should be all business. That is making the assumption that I do not get saddled down with any additional work for school, which is inevitable.