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jbmagic
04-30-2005, 02:36 PM
Anybody still play Total Pro Football?

i see Arlie did a new patch for it. version 1.42 4/27/05

http://www.400softwarestudios.com/invboard/upload/index.php?showtopic=70415

Total Pro Football - version 1.42. This patch includes the following updates:

1. Coach salary editing.
2. Improved engine in regards to interceptions, returns and player returns for TDs.
3. CPU rosters now adhere to the 7-player maximum for the inactive roster.
4. Better CPU roster management in regards to total players and filling injured spots during the season.
5. Playing time shouldn't hurt your team's Morale on BYE weeks.
6. Multiplayer reporting issue with incorrect slashes.
7. Some bug fixes that leagues encountered.

Northwood_DK
04-30-2005, 03:01 PM
I’m sorry to say that I got the game but have never played a complete season.
That was money out the window.

Cuckoo
04-30-2005, 03:04 PM
I bought it, and although I really enjoyed the draft, I couldn't really get into the rest of it and didn't play it that long. Maybe I'll fire it up again with the new patch.

jbmagic
04-30-2005, 03:07 PM
one thing that so confusing in this game, is the gameplanning.

Terps
04-30-2005, 03:47 PM
I've never played the game other than using it for multiplayer leagues. Still in one.

Abe Sargent
04-30-2005, 04:35 PM
I just play online to. And I'm just in one league there.

-Anxiety

jbmagic
04-30-2005, 06:08 PM
I just play online to. And I'm just in one league there.

-Anxiety

any issues when playing online with TPF?

thanks

markprior22
04-30-2005, 06:08 PM
I play it all the time. About 22 seasons into a career (I play out all my games and play alot of other stuff too).

I don't find gameplanning anymore confusing than any other football game. The thing is, in football, there are so many different situations (with score, field position, down & distance, quarter, etc) that if you are going to set up the AI for play calling, it inherently has to be pretty in depth.

yabanci
04-30-2005, 06:22 PM
I’m sorry to say that I got the game but have never played a complete season.
That was money out the window.

I'm sorry to say that I got the game but never played a complete season either. Luckily I returned it for a refund and the money came back through the window and into my pocket.

Raiders Army
04-30-2005, 06:48 PM
Bought it, played .7 seasons with it, and hoped there would be a TPF 2.

Eaglesfan27
04-30-2005, 08:05 PM
I'm sorry to say that I got the game but never played a complete season either. Luckily I returned it for a refund and the money came back through the window and into my pocket.
Ditto.

Wasabiak
04-30-2005, 11:22 PM
Ditto.

Same here. Although, funny.......Just yesterday I downloaded the demo again, and I was pleasantly surprised that I managed to start the game and didn't get any RTE's. Serious..........

Passacaglia
05-01-2005, 08:05 AM
RTE's?

yabanci
05-01-2005, 08:20 AM
Run Time Errors. The game was plagued with them.

jbmagic
05-01-2005, 12:32 PM
hey guys

i been playing this game since the new patch came out. and its a lot better than when TPF first came out.

any of you that still have the game, and quit playing after a few games like i did when the game came out, should try the game again with the latest version.

since the game came out there been several patches done and a new one just a few days ago. i think Arlie did a pretty good job with it.

its not a FOF replacement, but if your looking for another football sim again, than install the full version 1.42 and give it a try again. you will be surprise how much better it is.

maximus
05-01-2005, 02:01 PM
After patch 1.42 I am getting CTD now. :mad:

...

markprior22
05-01-2005, 02:29 PM
I have 1.42 and haven't encountered any rte's or ctd's. There were alot of rte's when the game first came out (thank you Mr. Stallings) but those haven't been an issue for me in a long, long time.

Cuckoo
05-01-2005, 03:05 PM
I have 1.42 and haven't encountered any rte's or ctd's. There were alot of rte's when the game first came out (thank you Mr. Stallings) but those haven't been an issue for me in a long, long time.


I've started playing it again and enjoying it so far - not sure how quickly I'll get bored of it. I still don't like the gameplan stuff at all.

But I quoted this because I did have one RTE while playing - during a contract negotiation in the offseason. Luckily, I save frequently.

Ben E Lou
05-01-2005, 06:53 PM
Anyone else seeing this? I decided to give it another shot. Downloaded 1.42, ran a bunch of seasons while I was away. Stopped it midseason in 2022, and every team has 62 or more players on their active roster, some as many as 80. Here's a screenie of their total players on the roster. Every team has exactly 7 inactive, and no more than 3 on IR, so you can see how many are active from this. Is this unique to long-term sims, or is it a problem with all sims?

http://www.younglifenorthlake.com/fofc/bigrosters.JPG

Ben E Lou
05-01-2005, 07:10 PM
Just re-started. By midseason of the 2nd year in, every team has 57 or more players active, 7 inactive, 0 on practice squad. Most teams have 60+ players active.

Arles
05-01-2005, 07:17 PM
SD, can you send me your save game to [email protected]. I can then check out what's going on and get it cleaned up.

jbmagic
05-01-2005, 07:31 PM
Arles thanks for supporting the Game and your looking into fixing the issues and bugs still on it.


this game is so much better, then when it first came out. i am glad i install 1.42 version so far.

Arles
05-01-2005, 07:36 PM
Actually, I think SD is right in that it is something that occurs over time for long-term solo players. I will get a fix up tonight on the issue and let everyone know.

Arlie

Arles
05-01-2005, 08:16 PM
OK, found the issue. When I was testing the patch, I was using mostly Multiplayer save games as those were the ones that many of the fixes were geared. Because most had all human GMs, I set them to be CPU-run and used that to test the roster AI. Well, the problem was that there was a slight difference between a true CPU team and one owned by a human but set to CPU. I fixed that difference and the roster issues have now gone away. I am going to do some additional true single player testing just to be 100% and update the patch a little later tonight.

jbmagic
05-01-2005, 08:26 PM
thanks Arles


quick question

for my head coach it shows a preferred approach: West coast

for my offensive coor. its shows preferred offense: SmashBall

what gameplan shoudl i choose west coast or smashball to get the bonus for using that offense?

and if i decided to use a custom offense and pick the plays i want, will i get any bonus on offense?

thanks

maximus
05-01-2005, 08:38 PM
After patch 1.42 I am getting CTD now. :mad:

...


...

jbmagic
05-01-2005, 09:11 PM
maximus

email him the league file and explain what cause it. maybe he can fix it and add it to the next patch. worth a shot.

Arles
05-02-2005, 01:49 AM
Maximus, try version 1.43. It should fix any issues you have. I would also recommend everyone download it as well. It fixes the issue SD pointed out as well as a couple other issues from a while back that people sent me emails on:

http://66.193.175.87/redist/tpf_patch_143.exe

It's a smaller update file than normal (about 13 MB)

Icy
05-02-2005, 04:11 AM
I bought the game just on the release day, played half of a season and left it untouched for a while. Played it again after some patches but never for more than a few games then left it again, mainly becuase bugs and the confussing gameplaning. How fun is it now? does gameplaning work? do they play as you tell them? any mayor issues with AI to play it single? I'm thinking on starting a new dynasty and could try this insted of fof2k4 as i guess that the future college game will alllow us to import the college players to the draft.
Also, if i download the full game now again, is it updated to 1.43 already? What abour rosters? where can i find the one more up to date?

Ben E Lou
05-02-2005, 08:25 AM
RTE 91 on the owners' screen...

Ben E Lou
05-02-2005, 08:26 AM
Duplicated it:

Conference Center-->View Owners

The little slider thing that moves the view of the spreadsheet up and down isn't all the way at the top by default. When I tried to move it up and see the other Owners higher up on the screen, I got the RTE.

Ben E Lou
05-02-2005, 08:29 AM
OK. Easily avoidable. More of an interface glitch than anything else. It turns out that even though the slider isn't all the way at the top, you are viewing the first owner in the original screen.

QuikSand
05-02-2005, 10:57 AM
I'm a half hour into my first TPF experience. Right now I'm into the initial dispersal draft, am four rounds deep, and am pulling my hair out because it's taking about ten minutes between my pairs of picks in the snake-style draft. There is a button for "draft speed," but it doesn't do anything. Nice. All my picks are listed as being for another city/team on the "last five" screen -- that's nice, too.

I'm also seeing guys who are rated very highly, my scout seems to say they are top-grade players -- far better than anyone else out there at their positions -- and the scout snippets say things like "he'd be better as a backup." Does not compute.

So far... well, so far.

Arles
05-02-2005, 01:20 PM
The draft speed button is a slider and if you drag it to the right it should speed up the time between picks considerably. Also, if you choose the "draft report" view, the round will go by extremely fast with the slider to the right.

The last 5 screen should correspond to the team you selected (the team in the lower part of the screen). Also, the scout comments correspond to how the player will play right now - so it's not uncommon to see a guy rathed 2.0/5.0 given the comments "he'd be better as a backup". But, again, that's true for this season.

jbmagic
05-02-2005, 01:22 PM
The draft speed button is a slider and if you drag it to the right it should speed up the time between picks considerably. Also, if you choose the "draft report" view, the round will go by extremely fast with the slider to the right.

The last 5 screen should correspond to the team you selected (the team in the lower part of the screen). Also, the scout comments correspond to how the player will play right now - so it's not uncommon to see a guy rathed 2.0/5.0 given the comments "he'd be better as a backup". But, again, that's true for this season.

Arles its a bug for 1.43 someone else reported it on the .400 forum

"just upgraded to 1.43 (from 1.42), and my sliders don't work; i.e., to increase salary offers, draft speed, etc. It just shows up as a drop-down menu arrow. It does 'work', if I keep clicking on it for draft speed, it does speed it up. Of course, I can't then slow it down (not that I'd want to)."

http://www.400softwarestudios.com/invboard/upload/index.php?showtopic=70498

QuikSand
05-02-2005, 01:28 PM
The "click on the slider" backdoor does seem to work for me, to a point. When I click it, the team on the clock seems to make its pick... so I can get through a round in one minute and 30 clicks, rather than fve minutes or so and interminable waiting.

Thanks for the responses.




edit: after many clicks on the "draft speed" slider, my draft is now moving quickly. Thanks again.

Arles
05-02-2005, 01:41 PM
Arles its a bug for 1.43 someone else reported it on the .400 forum

"just upgraded to 1.43 (from 1.42), and my sliders don't work; i.e., to increase salary offers, draft speed, etc. It just shows up as a drop-down menu arrow. It does 'work', if I keep clicking on it for draft speed, it does speed it up. Of course, I can't then slow it down (not that I'd want to)."

http://www.400softwarestudios.com/invboard/upload/index.php?showtopic=70498
Sounds like your slider install got corrupted. You may need to reinstall the game.

QuikSand
05-02-2005, 01:58 PM
I didn't even know I had one of those. :shivers:

jbmagic
05-02-2005, 02:00 PM
Sounds like your slider install got corrupted. You may need to reinstall the game.


Arles i unistall game again

and did a fresh install of the full version 1.43 and did a restart too.

and the sliders is corrupt. there is no sliders now to slide for draft and salary offers.

it was fine for 1.42

that why quiksand had to click on it so many times :)

Arles
05-02-2005, 03:06 PM
OK, I see it as well (downloaded it at work). I will check out the project when I get home later tonight. My guess is the control somehow got corrupted. That certainly would explain Quicksand's confusion on it.

Arles
05-02-2005, 03:07 PM
I didn't even know I had one of those. :shivers:
It's a custom control housed in the EXE - there are no external ocx or dlls for the slider.

Ben E Lou
05-02-2005, 03:08 PM
It's a custom control housed in the EXE - there are no external ocx or dlls for the slider.I love it when you talk dirty, Arlie.

Arles
05-03-2005, 02:07 AM
OK, this slider issue is now fixed in the version 1.43 on the update page at the site. Redownload the 13 MB patch and install it over your current version.

Adamski47
05-03-2005, 11:24 AM
NFLsim, best TPF league on the net HANDS DOWN has an opening with Tampa Bay. Contact me asap b/c the guys on the waiting list are nowhere to be found. You could slip right in.

We're in Week 9 of the 2006 season. Tampa Bay had the 1st pick in the 2006 Draft and selected QB Michael Kelley. This is his rookie season and he's quite good.

Emiliano
05-03-2005, 02:56 PM
I'm giving it another shot too. I bought this thing when it came out and returned it 3 days later. I remember all the hype... The look was great, but the game was really frustrating to play. I played like 3 seasons and then I gave up. Hope it's better now. I'd really like a TPF2, with the ability to import rookies from Bowl Bound... :cool:

cody8200
05-03-2005, 10:38 PM
After I'm done with finals Im going to start playing again too. When it first came out I probably played 20 seasons straight but I havent played for a while. Its cool to be releasing a patch well over a year since the game came out. Thanks arlie!

jbmagic
05-03-2005, 11:51 PM
check out a game you can view live. this game seems like you can broadcast the game if you want.

Backyard Bowl IV:

http://tpf.hanson-family.ws/BFLTV/bfl_tv.php

Use Internet Exployer for better view

jbmagic
05-04-2005, 11:26 AM
TPF 1.43 Individual season record stats for Int too high for a season


last 15 years in the NFL, the highest int per season player leader got was 8,8,9,9,9,9,9,9,7,9,10,8,9,9,9

i sim 15 years on tpf 1.43 solo play, fictional players and look at league season records for INT and the top 10 shows players got this many INT in one season: 18,18,17,17,16,15,14,14,14,14


league average stats per game for each season is ok for interceptions. its about 2.61 int per game average.

the text file for league average stats can be found in your league folder under stats.

so league average stats looks pretty good and consistent per season.
it just seems like individual players season record stats can be high in some category like INT was.

Might want to check on the others.

thanks

jbmagic
05-04-2005, 11:28 AM
the total pro football text file for league average stats can be found in your league folder under stats. it list them by year you complete a season.

here an example of it. i wish FOF had this.



All Stats are per game

Total League Stats
Total Points, 41.80859375
Total Yards, 649.03125
Total Plays, 137.10546875
Total Yards Per Play, 4.73381008005926
First Downs (Pass), 20.6984375
First Downs (Run), 12.871875
First Downs (Pen), 3.61953125
Third Down Conv, 10.1484375
Third Down Att, 27.49609375
Third Down %, 0.369086517971303
Fourth Down Conv, 0.7015625
Fourth Down Att, 1.5328125
Fourth Down %, 0.435028248587571
Penalties, 13.46875
Penalty Yards, 109.984375

League Passing Stats
Attempts, 66.828125
Completions, 38.578125
%, 0.577273790039747
YPA, 6.48421790974982
Yards, 433.328125
TDs, 2.503125
INTs, 2.47578125
Sacks, 4.6875

League Rushing Stats
Rushes, 56.58984375
Yards, 239.921875
YPA, 4.23966314626907
TDs, 1.73359375
Fumbles, 2.6234375
Fumbles Lost, 1.45234375

League Return Stats
Kick Returns, 9.03515625
Kick Return Yardage, 204.76171875
Kick Return Ave, 22.662775616083
Kick Return TDs, 0.0703125
Punt Returns, 4.421875
Punt Return Yardage, 51.86328125
Punt Return Ave, 11.7287985865724
Punt Return TDs, 0.0546875

FG Stats
FG Converted, 2.94140625
FG Attempts, 3.80859375
FG %, 0.772307692307692
XP converted, 3.94140625
XP attempted, 4.046875
XP %, 0.973938223938224

Punting Stats
Punts, 10.80859375
Punt Yards, 462.421875
Punt Ave, 42.782797253343
Net Punting Yards, 388.68359375
Net Ave, 35.9606071557644

Defense Stats
Defense TDs, 29

Icy
05-04-2005, 12:33 PM
Have this kind of problems been fixed?

http://www.400softwarestudios.com/invboard/upload/index.php?showtopic=68916
http://www.400softwarestudios.com/invboard/upload/index.php?showtopic=70182
http://www.400softwarestudios.com/invboard/upload/index.php?showtopic=66931

Because that is what turned me off the game, if some actions seems to not affect the game at all, i can't trust that other features are affecting it so why bother with setting up stuff that is not going to change anything? and at the end, why to play it? That was the reason for never playing more than a season. I didn't return the game just because i wanted to support 400ss guys as i do with all text sims developers. Luckily they learned the lesson and greydog is releasing awesome games so far like TPB.

Arles
05-04-2005, 12:42 PM
I have answered each of the posts listed to help clear up some of the issues.

Icy
05-04-2005, 01:11 PM
Thanks Arles.

Skydog, how is going the sim so far? does the gameplanning affect the outcome as it should? i know you don't play game but sim, but i want to know if selecting for example a vertical passing offensive coach it makes a real difference. If all that is working proplery i'll start a long season as GM signing the coaches and players that match. I want to start a long dynasty soon and i'm not sure what to use this time, if FOF2k4 or TPF as for GM i like a lot some TPF features like contracts, coaches play style etc.

jbmagic
05-04-2005, 01:22 PM
Thanks Arles.

Skydog, how is going the sim so far? does the gameplanning affect the outcome as it should? i know you don't play game but sim, but i want to know if selecting for example a vertical passing offensive coach it makes a real difference. If all that is working proplery i'll start a long season as GM signing the coaches and players that match. I want to start a long dynasty soon and i'm not sure what to use this time, if FOF2k4 or TPF as for GM i like a lot some TPF features like contracts, coaches play style etc.

on 1.43 it seems like the game is following the gameplanm very well. its not like it was when the game came out and didnt follow it well.

and coaches makes a difference.

Per Arlie

"The offensive/defensive coordinator is more important, but it's optimal when both head coach and offensive/defensive coordinator are the same. The bonus is based on the philosophy offense/defense you choose in camp."

maximus
05-04-2005, 04:57 PM
I have answered each of the posts listed to help clear up some of the issues.


Arlie, did you recieve my .sav file I sent to you via email?

Bee
05-04-2005, 05:40 PM
I tried to play 1.43 but got a RTE 91 error when I tried to sim multi-seasons.

Arles
05-04-2005, 06:05 PM
Maximus, I think the problem is that you end up with over 100 players on your roster after the draft. Try cutting some guys to stay under 100 during the offseason and see if that fixes your issue.

Bee, can you send me your save? - [email protected]

jbmagic
05-04-2005, 06:12 PM
I tried to play 1.43 but got a RTE 91 error when I tried to sim multi-seasons.

it happen 2 times for me when doing multiple season 20 years. it crash and i had to load my season again to continue. lucky i didnt have to start all over from beginning.

but i notice the problem went away when i turn off screensaver, anti-virus and spyware off and i didnt multi-task and didnt minimize the screen

i going to test another 20 years soon to see if i get any runtime error with those things off from the beginning when i do it.

maximus
05-04-2005, 06:52 PM
Maximus, I think the problem is that you end up with over 100 players on your roster after the draft. Try cutting some guys to stay under 100 during the offseason and see if that fixes your issue.

Bee, can you send me your save? - [email protected]


Blah. I was having the AI do everything. Maybe I didn't set the AI to "everything" like I thought. Thanks Arlie.

maximus
05-04-2005, 07:00 PM
Well, I am letting the AI do all the work. I am doing this to test the game. I crash at week 20 going into training camp. Not sure what the problem is. :confused:

Arles
05-04-2005, 08:01 PM
OK, it seems that the prior bug in 1.42 with not clearing out human-run lineups may have caused your error because of the sheer number of players on the roster. I am working on a fix right now, but there's a good chance if you cut your roster down to around 80 players after doing the draft you could make it to the next season OK. Once you hit the first game of the next season, the game should correct it by cutting the team down to a 46 man roster plus 7 inactive and 5 PS guys.

That said, I will try and upload a fixed 1.43 in a bit that allows you to advance to week 1 of the next season. Plus, I will do some more long term sims to make sure it doesn't happen again.

maximus
05-04-2005, 08:04 PM
OK, it seems that the prior bug in 1.42 with not clearing out human-run lineups may have caused your error because of the sheer number of players on the roster. I am working on a fix right now, but there's a good chance if you cut your roster down to around 80 players after doing the draft you could make it to the next season OK. Once you hit the first game of the next season, the game should correct it by cutting the team down to a 46 man roster plus 7 inactive and 5 PS guys.

That said, I will try and upload a fixed 1.43 in a bit that allows you to advance to week 1 of the next season. Plus, I will do some more long term sims to make sure it doesn't happen again.


Thats cool Arlie.

The 1.43 full install on the game page, is last fix you did included with the full install or would I still need to download the last fix from the updates page? Thanks.

jbmagic
05-04-2005, 08:39 PM
just notice that under tools/option it does the opposite to set things there.

if box there is uncheck its enables it.

if box is mark its disables it.

Arles
05-04-2005, 09:07 PM
just notice that under tools/option it does the opposite to set things there.

if box there is uncheck its enables it.

if box is mark its disables it.
If you check the option and the white square appears in the check box, that item is enabled. Which options are you referring to? A quick test can be done on the sounds to see it works.

jbmagic
05-04-2005, 09:16 PM
If you check the option and the white square appears in the check box, that item is enabled. Which options are you referring to? A quick test can be done on the sounds to see it works.


i see what your saying.

just the white box makes it look like there nothing mark in the box. it makes it look blank. it just get confusing what enabled and disabled.

any chance you can make it red to enable and blank for disabled.

thanks

Arles
05-04-2005, 11:28 PM
I just uploaded another version of the 1.43 patch (just download the update) that should fix the issues you guys had - esp maximus. Let me know how it goes.

maximus
05-04-2005, 11:37 PM
Arlie, thanks again man. :)

jbmagic
05-05-2005, 01:34 AM
I just uploaded another version of the 1.43 patch (just download the update) that should fix the issues you guys had - esp maximus. Let me know how it goes.


Arlie

thanks so much for your support.


is the full version updated too?

Bee
05-05-2005, 07:58 AM
Thanks for the fast response Arlie. I'm out of town until Monday, but I look forward to downloading the latest patch and giving the game another run.

B

Arles
05-05-2005, 08:03 AM
Arlie

thanks so much for your support.


is the full version updated too?
Yeah, they are both up to date now.

jbmagic
05-05-2005, 02:24 PM
if you guys unistall the game after a few days after intial release, i highly recommend you guys try it again.

the patches and the last patch has really improve the game a lot. you will be surprise how the game runs now.

i was like the majority of you. I play it some when it first came out and then unistall it.

Galaril
05-06-2005, 09:53 AM
I might buy this now. :p How much is it?

moriarty
05-06-2005, 09:59 AM
I might buy this now. :p How much is it?

$35 I believe - avail. via download.

Galaril
05-06-2005, 10:05 AM
Thanks.

Galaril
05-06-2005, 11:30 AM
Can anyone tell me why some players ratings are red numbers and others are green or white on the players cards?

Arles
05-06-2005, 11:49 AM
Can anyone tell me why some players ratings are red numbers and others are green or white on the players cards?
It's a visual cue to let you know how good the player is at that rating. Red = poor, White = ave and green = good. That way you can get an idea of someone's ability by quickly glancing a player's line.

Galaril
05-06-2005, 11:58 AM
Arles,
Thanks i am very impressed with my first hour with the trial and am thinking of picking it up. I admire your dedication. I am confused though i didn't think you were still conecting to .400 studios now that you are with Greydog. Sorry, if this is a awkward question.

Arles
05-06-2005, 12:32 PM
Arles,
Thanks i am very impressed with my first hour with the trial and am thinking of picking it up. I admire your dedication. I am confused though i didn't think you were still conecting to .400 studios now that you are with Greydog. Sorry, if this is a awkward question.
Well, some recent developments have allowed me to get more involved with Total Pro Football from a legal standpoint. I can't really get into more detail on that other than saying it's my desire to see people enjoy playing both thes games I made at .400 and the new ones at GDS.

maximus
05-06-2005, 01:24 PM
Well, some recent developments have allowed me to get more involved with Total Pro Football from a legal standpoint. I can't really get into more detail on that other than saying it's my desire to see people enjoy playing both thes games I made at .400 and the new ones at GDS.

Sounds great Arlei. Its great to see you back in the game.

Yossarian
05-06-2005, 03:03 PM
does anyone know where I can get nfl rosters / facepacks for the game? I found some links on the tpf forum but they were dead.

jbmagic
05-06-2005, 03:10 PM
does anyone know where I can get nfl rosters / facepacks for the game? I found some links on the tpf forum but they were dead.

the last real roster is nfl roster 2003 you will find here and others things too

http://games.groups.yahoo.com/group/tpf2/

You have to have a Yahoo accouint to join. Just make an email accout and then you should be OK. An approval will come to your email addy. From there you will be approved.

jbmagic
05-06-2005, 03:11 PM
Arles


Head coach's ratings, expertise, and preferred approach are all assign randomly when you create a new league right?

does head coach's ratings, expertise and preferred approach change per season for the head coach or it will be always the same?

is it cheating to goto the coach editor and edit your head coach's expertise and Preferred Approach only? this way i can hire my coordinators to fit my system i want.

i wish you can hire new head coach like you can for offensive and defensive coordinators and special team coach instead of getting a random head coach that your stuck with.

thanks

p.s.
when you have a chance, please check the .400 software forum in the tech section i reply on the negotiating test subject. MNBob will reply probably later on tonight.

Arles
05-06-2005, 03:25 PM
All the ratings are randomly assigned for coaches when you start a league. For the head coach, it stays pretty consistent throughout his career. As to the cheating issue, it's up to the player to decide. I wouldn't have much of a problem if people adjusted their coordinator's preferrences when they started the game, but that's just me.

jbmagic
05-06-2005, 03:37 PM
thanks

i probably just edit the head coach then and edit the expertise and preferred approach section only before i start my dynasty. because you don't have a chance to hire a new head coach during the offseason.

offense and defense coordinator's and special team coach i will never edit because you can hire new one if you want during the 2nd week of the offseason.

Yossarian
05-06-2005, 06:23 PM
I downloaded NFL rosters and i've started a new game - how do i get to control the panthers?

Yossarian
05-06-2005, 06:24 PM
nevermind :-)

Buccaneer
05-06-2005, 06:53 PM
Well, some recent developments have allowed me to get more involved with Total Pro Football from a legal standpoint. I can't really get into more detail on that other than saying it's my desire to see people enjoy playing both thes games I made at .400 and the new ones at GDS.
Allow me to expand. Joe Stallings was told to fuck off and he did. :p

Yossarian
05-08-2005, 05:19 AM
I've been playing the three day trial of the game - i'm thinking about buying it but I've stumbled across a big bug.

I'm using the NFL 2003 rosters, perhaps they could be to blame?

I'm about to start the draft. I have #7 in each of the rounds. If I go to trade screen, it confirms this, if I go to 'mock draft' it confirms this, yet when the draft starts, it goes right by my turn!

Someone else gets in on my slot.

Whats up with that!

saved game zip is at http://davidfarrell.co.uk/ok.zip

Yossarian
05-08-2005, 09:21 AM
No bug.

I had won bidding on a FA who was RFA(1) - I hadn't noticed this. Would have been nice if the game had said "if you win the bidding, you will lose a first" but the info *was* there. my bad.

Cuckoo
05-08-2005, 10:34 AM
No bug.

I had won bidding on a FA who was RFA(1) - I hadn't noticed this. Would have been nice if the game had said "if you win the bidding, you will lose a first" but the info *was* there. my bad.


Yeah, this is one of my big issues with the game. There is not a lot of notification on things during the offseason.

jbmagic
05-08-2005, 12:45 PM
here some good places for information

http://www.400softwarestudios.com/tpf/Help/default.htm

http://tpf.hanson-family.ws/faq/

http://www.400softwarestudios.com/invboard/upload/index.php

jbmagic
05-18-2005, 11:00 AM
Arlie

great game,

How is the next public patch for TPF coming along?

how the negotiation/extension bugs coming along? any timetable when it will be release.

thanks

Arles
05-18-2005, 11:01 AM
I would say in the not too distant future. I just want to make sure the changes don't limit players in some of the areas of negociation or make it too easy to sign people.

The Shadow
05-18-2005, 03:37 PM
I would say in the not too distant future. I just want to make sure the changes don't limit players in some of the areas of negociation or make it too easy to sign people.

Arlie,

I didn't know there was going to be another patch. I've been playing TPF again lately and having fun.

One thing I noticed on player ratings - there's not enough variations. What I mean is that typically a great player is great at everything, a mediocre player is mediocre at everything, and a poor player is poor at everything.

Would it be a major tweak to introduce more variability? For example, some CB's might be great at zone and interceptions but mediocre at man-to-man and a poor tackler. Or a WR with great hands and route running but poor at avoiding jam or open field running.

Thanks.

jbmagic
05-20-2005, 11:45 AM
New Patch is out Today May 20, 2005

Arlie Rahn

" OK, I just updated the TPF 1.43 version to fix the issues with renegociations and the error in starting MP leagues in week 1 of the season.

You can get this new version here:

http://66.193.175.87/redist/tpf_patch_143.exe

The full version will be updated as well within the hour."

Thanks Arlie.

Arles
05-20-2005, 12:17 PM
Arlie,

I didn't know there was going to be another patch. I've been playing TPF again lately and having fun.

One thing I noticed on player ratings - there's not enough variations. What I mean is that typically a great player is great at everything, a mediocre player is mediocre at everything, and a poor player is poor at everything.

Would it be a major tweak to introduce more variability? For example, some CB's might be great at zone and interceptions but mediocre at man-to-man and a poor tackler. Or a WR with great hands and route running but poor at avoiding jam or open field running.

Thanks.
It's not a bad idea, but I don't know that I could fully test the viability of the player pool making such massive changes to the player generation logic. One of the things I have tried to do in BBCF is completely change the entire ratings system. I think this not only makes for more variability in player skills, but gives players more of an identity that makes sense. Once BBCF gets closer to completion, I will go into more detail on this.

CHEMICAL SOLDIER
05-20-2005, 01:11 PM
Is there a new game coming out?

jbmagic
05-20-2005, 01:17 PM
Is there a new game coming out?


Arlie making a college football game.

http://www.greydogsoftware.com/bb/