QuikSand
05-09-2005, 08:42 AM
Okay, Mrs. Q and I, both known to take a seat at a poker table from time to time, stumbled onto a drive-time activity during a rush of traffic recently. The core idea is to create a game that people might be able to play while on the road. (I may have poated a thread some time ago about the long-standing "Spot the Flag" game, which can get downright cutthroat in its competitiveness)
Anyway -- the core idea is built around the concept that the numbers and letters in license plates could theoretically be construed to (in some cases, at least) represent a scattering of cards from a deck. After some thought, we came up with some conventions:
numbers 2-9 = cards 2-9
number 1 and letter A = ace
number 0 and letter T = ten
letter J = jack
letter Q = queen
letter K = king
plate starting with the letters C, D, H or S = flush, with component cards as above
(e.g. HQR 935 = a heart flush, with a queen high)
Okay, after working through the various combinations, we tried to build this into a game that could actually be played competitively. This is just a working draft so far (I am open to suggestions) but here is the game we developed:
- - -
A point starts, and either of two players (could be expanded to more, easily) may identify a plate that contains a playable poker hand.
When that player spots a hand, he announces it: "pair of aces."
The other player now must find a plate with a better poker hand -- in this case, to beat the pair of aces, he must have at least two pair in the next hand he finds. If he finds a better hand, he announces it, and takes the lead in the hand.
While the second player is trying to beat the first player's "made hand," the first player is now looking to close out the hand by finding any license plate with the letter X in it.
If the player with the leading made hand finds an X, he wins the hand, and scores one point. At that point, the hand resets, and the first pklayable hand called out takes the lead for the next point.
The game could conceivably be played to a certain score (first to six wins) or over a period of time (play until we get to Mizzoula).
- - -
I'm not 100% sure how easy it shoudl be to "close ou" a hand -- in early trials, the letter X seemed to be frustratuingly rare -- we were going 10-15 minutes between points. We decided that maybe either X or Z should end the hand... but have not had a chance to try that out to see if it works well (or perhaps it's too easy to find).
In any event... if you mind works like mine at all, and this sort of thing interestes you - I'm open to thoughts on how to fine tune the concept.
Mrs. Q also thinks that there's a possibility of a Yahtzee derivative here, though that presumably adds a paper-and-pencil element that pushes it to a realm beyond a driver and passenger combination. (I have other reservations there, but am still thinking about it)
Thoughts? Ideas? Mockery? Personal attacks?
Anyway -- the core idea is built around the concept that the numbers and letters in license plates could theoretically be construed to (in some cases, at least) represent a scattering of cards from a deck. After some thought, we came up with some conventions:
numbers 2-9 = cards 2-9
number 1 and letter A = ace
number 0 and letter T = ten
letter J = jack
letter Q = queen
letter K = king
plate starting with the letters C, D, H or S = flush, with component cards as above
(e.g. HQR 935 = a heart flush, with a queen high)
Okay, after working through the various combinations, we tried to build this into a game that could actually be played competitively. This is just a working draft so far (I am open to suggestions) but here is the game we developed:
- - -
A point starts, and either of two players (could be expanded to more, easily) may identify a plate that contains a playable poker hand.
When that player spots a hand, he announces it: "pair of aces."
The other player now must find a plate with a better poker hand -- in this case, to beat the pair of aces, he must have at least two pair in the next hand he finds. If he finds a better hand, he announces it, and takes the lead in the hand.
While the second player is trying to beat the first player's "made hand," the first player is now looking to close out the hand by finding any license plate with the letter X in it.
If the player with the leading made hand finds an X, he wins the hand, and scores one point. At that point, the hand resets, and the first pklayable hand called out takes the lead for the next point.
The game could conceivably be played to a certain score (first to six wins) or over a period of time (play until we get to Mizzoula).
- - -
I'm not 100% sure how easy it shoudl be to "close ou" a hand -- in early trials, the letter X seemed to be frustratuingly rare -- we were going 10-15 minutes between points. We decided that maybe either X or Z should end the hand... but have not had a chance to try that out to see if it works well (or perhaps it's too easy to find).
In any event... if you mind works like mine at all, and this sort of thing interestes you - I'm open to thoughts on how to fine tune the concept.
Mrs. Q also thinks that there's a possibility of a Yahtzee derivative here, though that presumably adds a paper-and-pencil element that pushes it to a realm beyond a driver and passenger combination. (I have other reservations there, but am still thinking about it)
Thoughts? Ideas? Mockery? Personal attacks?