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hukarez
06-16-2005, 04:41 PM
Has anyone ever heard of this game?

I saw some screenshots, and read IGN's thing on it -- it sounds pretty deep and complex, at least, from when I skimmed through it. I would imagine that whatever bugs are found, should be patchable in the near future.

1 gig of raw satellite data though? Anyone get a chance to play this?

hukarez
06-16-2005, 04:51 PM
Thought I'd toss in a link for reference:

http://www.ebgames.com/ebx/product/237113.asp

hukarez
06-16-2005, 04:54 PM
Oh! Here's the GameSpot review for good measure:

Supreme Ruler 2010 Review

Complexity and accessibility are rarely so well-balanced in a strategy game.

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Ambition isn't always a good thing in strategy-game design. When developers push the envelope too far, they often end up with either an interface that plays like a logic puzzle, or so many statistics that it would be less painful to smack yourself in the face with an economics textbook. So it's something of a miracle that Supreme Ruler 2010 is downright user-friendly. Even though the BattleGoat Studios production is as elaborate as anything this side of the rather boat anchorlike SuperPower 2, this is one playable and enjoyable geopolitical simulation. Complexity and accessibility are rarely so well-balanced in a strategy game.

First impressions won't leave you with that idea, however. BattleGoat and publisher Strategy First ship the game with a dense 150-page manual and terse tutorials with no interactivity aside from that provided by reading dozens of text boxes. The background story is also complex. Four pages are required to recount the tale of a debt-ridden United States, which is self-destructing economically and taking the rest of the planet with it. OPEC reacts to American troubles by changing the world's oil currency from greenbacks to Euros in mid-2005, and this causes the biggest market crash in history. Economies are so devastated that most nations splinter along regional and ethnic lines. When the game begins in 2010, the US is a collection of independent states, the Canadian provinces have abandoned confederation, Europe has broken into fiefdoms reminiscent of the medieval era, and so on.

You're dropped into this mess as the ruler of one of these new independent territories. Play can be turn-based or real time. Both function in similar ways, although playing in turns slows the action down so much that it's a better option to go real time and adjust speeds or pause the game whenever catastrophes pile up. Objectives vary, with you either attempting to emerge as the leading state in a specific region in a couple of dozen scenarios (reunifying Canada, putting China back together by force, taking over the Middle East with a unified Israel-Jordan, and so on) spread across the world or trying to conquer the planet in the global campaign.

Difficulty varies depending on your choice here, of course. Taking on, well, everybody as the newly free state of Scotland is a lot more difficult than simply helping Alabama win over its neighbors in what used to be the southeastern US. There are a lot of nations on the globe, too, with virtually every province, state, or territory in North America, Europe, Asia, Africa, and Australia deciding to go it alone. Each one of these mini-states is fully modeled, too, with governments, military forces, economies, natural resources, social services, taxation systems, and so forth.

Regardless of what mode of play you choose, cabinet ministers keep games from becoming unwieldy. Instead of handling all of a state's affairs by yourself, you hire ministers from a pool of candidates to look after six portfolios--defense, military operations, state, treasury, commerce, and interior--and keep your eyes on the big picture. Policies are set by assigning priorities to each member of the cabinet, like asking the interior minister to improve the nation's technology, or the minister of state to secretly undermine enemies, or the minister of commerce to produce products for export. Every move has its pros and cons, so there are no shortcuts when it comes to making your citizens happy. Order your interior minister to improve the social safety net, for instance, and this sets up a tug-of-war between social assistance programs and the military.

And since ministers come with names, detailed biographies, personalities, and political leanings (conservative, moderate, and liberal) that affect their performance, jobs don't always get done as expected. Put the wrong person in the wrong place and you can actually have a minister fighting against your ideas unless you decide to micromanage and lock orders so that they can't change them. We learned from personal experience that it just isn't a good idea to hire a flaming liberal to run the Ontario defense department while planning a covert military buildup with which to crush Quebec.

The only issue with the ministerial system is that it causes Supreme Ruler 2010 to run a little too much on autopilot. Get a good balance of ministers who reflect your values and the nation hums along on its own until you have to make big decisions like signing treaties or declaring war. You can of course make all decisions personally, but ministers do such a good job that it's easier and often more effective to sit back and let them do the heavy lifting.

Also, at times you feel more like you're managing the staff in a department store than ruling a country. You lose a little of that "I rule the world!" vibe so enjoyable in games of grand strategy. Still, the intimacy of the ministerial system impressively gets across the idea of what it must be like to serve in a real parliamentary democracy. And the artificial intelligence is no slouch, either. Order that previously mentioned covert military buildup from a conservative minister of defense and tanks come flying off the assembly lines. The chief of military operations also does a damn good job conducting a war, sending units to bolster defenses in regions where the enemy is breaking through the lines, and even anticipating enemy moves with the smart garrisoning of cities.

A fairly tight focus on diplomacy and commerce negates some of the drama, though, as the military doesn't assume a great deal of importance in many games. Declaring war on a neutral country is a big no-no that always causes other neighbors to launch immediate attacks. In the UK scenario, for example, there isn't any way for southern England to quietly conquer Wales and all of its handy coal deposits without north England doing the "once more into the breach" thing.

Too much messing around with tanks and troops can also result in the game's big heavy--a vaguely defined entity trying to bring order back to the world, by force if necessary, called the World Market (a more aggressive successor to the United Nations that wants to see nations get back together)--laying down the law, possibly with a nuclear exchange. All in all, patience and subtlety are characteristics that need to be cultivated if your rule is to last much beyond the starting date of 2010.

Unfortunately, diplomacy is extremely difficult. Working out deals with other countries, even those who are friendly or neutral, is nearly impossible in many instances. Rivals tend to reject good deals, such as those that swap equivalent technologies, unless they are given huge cash bribes. Some refusals defy common sense. Sure, it's understandable why Florida won't hand over the plans of its Huey helicopters to a suspicious Georgia. But what's the point of Los Angeles saying no to alternative energy technologies offered by Northern California in exchange for a measly embassy...during an electricity shortage in the city of angels, no less? These sorts of denials are all too frequent, and they seem more like a way to artificially make the game harder than a realistic depiction of how such diplomacy would work in the real world.

Despite the downplaying of military showdowns, Supreme Ruler 2010 looks and sounds like an old-school war game. Visuals feature nothing more elaborate than crude unit symbols and roughed-in terrain on a 2D map, as well as audio effects that recall the "bloop-bloop, beep-beep" era. There isn't even any in-game music. If not for the game's encyclopedic detail, the feel would be suggestive of Empire Deluxe. The only concession to modern production values is the user interface, which is intuitive if still a little convoluted, due to the tremendous amount of information and number of activities to track. Also, it doesn't scale properly with screen resolution, so you need a magnifying glass to read the text when playing at 1280x1024 and up.

Multiplayer isn't so much dated as it is underdeveloped. Although all of the individual scenarios and their settings are supported, you can't play the solo campaign against other people. And there is no in-game browser to use when looking for an online match; you'll have to resort to an external matchmaking program or enter IP addresses directly.

Even though Supreme Ruler 2010 is a bit of a throwback, it doesn't repeat the mistakes of the past. Unlike previous far-reaching global strategic sims, BattleGoat's reach doesn't exceed its grasp, even if this comes at the cost of a game design that plays itself a little too often

buckup
07-01-2005, 01:45 PM
I have SR2010 and have been playing it a lot. It's pretty amazing and in depth for a first release.

My gripes: The pacing is a bit off. When you first declare war or are declared on, you'll probably poop yourself trying to keep track of everything. However, if you're not in war, you'll probably poop yourself from boredom. That being said, the devsa are working on it, and after your first war, you should get the hang of things.

Some features have been left out of the release, and the devs are playing with how to implement them (ie intell, covert ops).

Diplomacy is ok, but still needs work. Again, the devs are working on an update.

That being said, it's still an in depth game with high replay value. You could start as the US on the world map, Southern France in a french reunification senario, or even upstate New York...Try playing Isreal and aligned with Syria....

I didn't mean to start writing a review...Basically, I would recommend the demo to play around a bit. I did and got the game.

You should also note that the developers are very active in the forums and have been really good at addressing players' issues:

bgforums.com

Eaglesfan27
07-24-2005, 06:05 PM
I just received this game today as a gift from a friend. I'm reading through the instruction manual now, and plan on playing a bit later tonight. Looks very interesting. I'll post further thoughts in a few days.

Eaglesfan27
07-24-2005, 09:03 PM
I have no idea how it is going to come together, but just reading the large manual makes this game sound very impressive with its complexity. For example, if you want to micromanage, you can set Income tax rates, sales tax rates, business and corporate tax rates, property tax rates, and other fees in a region. You can also decide which of 11 commodities to trade or buy. Of course, a deficit of a critical commodity such as oil can severely hamper your economy. I also like the idea of the varying political leanings of the ministers you can hire to help you manage all of this. Anyway, I'm just finishing reading the instruction manual. Now, it is time to see if it actually works in the game.

hukarez
07-25-2005, 02:06 PM
Well, it's good to know a couple of people who have this game already.

I've still been kind of curious about it -- despite playing too much BF2, I think this might be a nice break for me. Now, it's just a matter of finding out whether or not some local game places carry this in stock...

bronconick
07-26-2005, 06:12 PM
I've been fiddling with the Demo some, and I've got a question.

Is this a macro-managing game like MOO3 (albeit with better micro-tools) where I'm *not* supposed to spend all my time fiddling with the # of coal power plants and the such? I should in theory be giving overall orders to the cabinet members and just checking in on them every so often?

Eaglesfan27
07-26-2005, 07:02 PM
I've been fiddling with the Demo some, and I've got a question.

Is this a macro-managing game like MOO3 (albeit with better micro-tools) where I'm *not* supposed to spend all my time fiddling with the # of coal power plants and the such? I should in theory be giving overall orders to the cabinet members and just checking in on them every so often?
I'm very early in my experience with the game, but I'll give you my thoughts.

I think this game can be that if you want it to be. However, I think I am having fun digging into some of the details, such as setting the salary for my military personel. I also like setting various tax rates. Actually, there are a great deal of details that I'm enjoying messing with. Of course, I might be doing a much worse job than my minister would do if I left them alone. You certainly can leave everything to your ministers except for the biggest decisions if you want to do so. However, I'm having fun tinkering with many things.

bronconick
07-26-2005, 09:35 PM
I'm very early in my experience with the game, but I'll give you my thoughts.

I think this game can be that if you want it to be. However, I think I am having fun digging into some of the details, such as setting the salary for my military personel. I also like setting various tax rates. Actually, there are a great deal of details that I'm enjoying messing with. Of course, I might be doing a much worse job than my minister would do if I left them alone. You certainly can leave everything to your ministers except for the biggest decisions if you want to do so. However, I'm having fun tinkering with many things. Well, I've been tinkering with stuff.....and my approval rating drops like a stone every time. I was actually trying to make my region as self-sufficient as possible. The other thing I noticed is that if I try to attack someone, everyone else surrounding me bandwagons against me. Is the manual being very useful for you? There's a whole load of things that I don't 100% understand as is, and I'd hope the manual made it clearer.

Looks interesting so far, but I'm thinking (after buying Superpower waaaaaaaay back when) that I'll probably wait a couple months, see if it drops to $30-40 around here from the starting $50, and see what the grade after everyone's burned through it looking for bugs.

Edit: Plus, I just bought a new computer, which finally can run Rise of Nations, so I can play that for a month or two after it collected dust when it turned out my old computer and its video card were incompatible.

Eaglesfan27
07-26-2005, 10:11 PM
Well, I've been tinkering with stuff.....and my approval rating drops like a stone every time. I was actually trying to make my region as self-sufficient as possible. The other thing I noticed is that if I try to attack someone, everyone else surrounding me bandwagons against me. Is the manual being very useful for you? There's a whole load of things that I don't 100% understand as is, and I'd hope the manual made it clearer.

Looks interesting so far, but I'm thinking (after buying Superpower waaaaaaaay back when) that I'll probably wait a couple months, see if it drops to $30-40 around here from the starting $50, and see what the grade after everyone's burned through it looking for bugs.

Edit: Plus, I just bought a new computer, which finally can run Rise of Nations, so I can play that for a month or two after it collected dust when it turned out my old computer and its video card were incompatible.
Well, I've been playing around with it for about 2 hours (and about an hour or two every day since I've gotten it.) So far, I'm still horrible at it. If I tinker too much, I end up lowering my approval rating or putting my economy into the toilet. However, I'm definitely enjoying this game. It just becomes too frustrating to play after an hour or two until I think about some new strategies. Also FM is so good that it always beckons me to play a bit more...

As far as the ministers, I really do like how they are done. They seem to have some real personality to them with their various political leanings and expertise levels. I just hired a Fortune 500 CEO to be my new minister of finance and it was very interesting to see how he manipulated things to improve our economy. On the other hand, my military minister was doing horribly, and the people were unhappy with his performance. So, I canned him and hired an old war hero that the people seem to love so far.

The complexity level is really astonishing in this game. So many unit designs. I was trying to decide what type of missiles to built, and the choices are very interesting. I'm very tempted to build some biochemical warhead missiles, but I'm worried about the worldwide community's reaction if I had to use them...

The manual is very detailed and it definitely helped me understand some things, but I'd by lying if I said I understood everything in the manual or the game. I think this game has a high learning curve. However, so far I think it is going to be worth it once I get over that curve.

I'd be really interested if anyone with a better understanding of economics plays this game. I'm interested in hearing their thoughts on how realistic the economics are. I know very little about the subject, but this seems to be one of the better economic sims I've seen.

As far as attacking someone, I've noticed those little bars telling you how the world community will view an attack on them are very important. You have to attack at the right time, after they pissed off the world or your allies and you have some justification. Of course, if they dare attack your allies, that will win you justification every time I think.

As far as the demo, did it have the tutorials? I know some people knocked the tutorials as not being pretty or fancy enough, but I actually found them very helpful.

Eaglesfan27
07-26-2005, 10:14 PM
Dola -

I love how the lock buttons work. I let my minister of finance handle most things, but I can lock anything that I want to for the most part. Of course, my locking certain things can mess them up in trying to achieve the directives I gave them. Also, if you don't give directives to your ministers they will act autonomously based on their political leanings and expertise.

hukarez
07-28-2005, 01:32 PM
Well, seeing as it's been a couple of days or so, I'm guessing you guys have put quite a bit of time into the game. No changes on the impressions, or any other updates? I'm hoping this game won't be another one of those "fun for a week, then shelved" type games.

Eaglesfan27
07-28-2005, 06:27 PM
Well, seeing as it's been a couple of days or so, I'm guessing you guys have put quite a bit of time into the game. No changes on the impressions, or any other updates? I'm hoping this game won't be another one of those "fun for a week, then shelved" type games.I only put another hour or so due to being tired after work. The game definitely requires a lot of active thought, at least to play it the way I want to play it. I'm off for a three day weekend with Mrs. Eaglesfan being out of town :(

However, as a result, I plan on putting quite a lot of time into the game this weekend. I'll have more impressions either Saturday or Sunday.


Edit: I definitely don't think it will be a play for a week and shelf it game, unless I just become too frustrated with my inability to balance the budget and prosper in the game, but I doubt that will happen.

HerRealName
07-28-2005, 09:17 PM
Hukarez, I saw a used copy for sale for a whopping $5 yesterday. I can pick it up for you and sent it if you are interested. I was going to buy it for myself but it looks too similar to HOI II to me and I already own HOI II.

hukarez
07-29-2005, 10:22 AM
Hukarez, I saw a used copy for sale for a whopping $5 yesterday. I can pick it up for you and sent it if you are interested. I was going to buy it for myself but it looks too similar to HOI II to me and I already own HOI II.
Really? Does it happen to include the hefty manual and what not?

hukarez
07-29-2005, 10:24 AM
I only put another hour or so due to being tired after work. The game definitely requires a lot of active thought, at least to play it the way I want to play it. I'm off for a three day weekend with Mrs. Eaglesfan being out of town :(

However, as a result, I plan on putting quite a lot of time into the game this weekend. I'll have more impressions either Saturday or Sunday.


Edit: I definitely don't think it will be a play for a week and shelf it game, unless I just become too frustrated with my inability to balance the budget and prosper in the game, but I doubt that will happen.
Ahh, okay. That's what I wanted to hear. Sometimes I get a bit fickle at times, though the treasures are the ones I can always go back to time after time. I notice it's hard for me to 'get going' in any particular strategy game -- but once I do, it's usually a good thrill ride.

Have you guys tinkered around with that '1 gig of raw satellite' stuff? Is that included in the game, or something else that you're entitled to download from the website? http://dynamic.gamespy.com/%7Efof/forums/images/smilies/confused.gif

Eaglesfan27
07-29-2005, 03:28 PM
Ahh, okay. That's what I wanted to hear. Sometimes I get a bit fickle at times, though the treasures are the ones I can always go back to time after time. I notice it's hard for me to 'get going' in any particular strategy game -- but once I do, it's usually a good thrill ride.

Have you guys tinkered around with that '1 gig of raw satellite' stuff? Is that included in the game, or something else that you're entitled to download from the website? http://dynamic.gamespy.com/%7Efof/forums/images/smilies/confused.gif
I'm fairly sure it is included with the game. I'm not an expert, but New Jersey seems to be rendered in amazing detail! The same with Louisiana and other states I've looked at. My goal for my first "real game" is to try to unify all the regions around New Jersey with NJ being the powerhouse of the group ;)


Edit: One thing that this game does which I love: it prompts you to download any patches right when you first turn it on. I'm fairly sure that wasn't any additional map data, but just a patch. It certainly downloaded very fast on my cable modem.

HerRealName
07-29-2005, 03:59 PM
Really? Does it happen to include the hefty manual and what not?

The manual was included. I picked it up at lunch today, if you want it just send me a PM and I can send it your way. If not, I may fire it up myself.

hukarez
07-29-2005, 05:01 PM
The manual was included. I picked it up at lunch today, if you want it just send me a PM and I can send it your way. If not, I may fire it up myself.
I'm going to go ahead and see if any of the places around me have this in stock, if not used, then new. More impressions would be nice, though Eaglesfan's impressions have undoubtedly piqued my curiousity.

Eaglesfan27
07-29-2005, 05:11 PM
I'm going to go ahead and see if any of the places around me have this in stock, if not used, then new. More impressions would be nice, though Eaglesfan's impressions have undoubtedly piqued my curiousity.

If my buddy is unable to come over (which is looking likely unfortunately), I'll be playing for at least a few hours tonight after the Vampire VIII thread has it's lynching today.

I also plan on playing for at least a few hours tomorrow. I'll post some more early impressions tomorrow afternoon/evening.

Eaglesfan27
07-30-2005, 01:04 AM
My buddy didn't come over today, and I lost myself in this game for 5-6 hours. There are definitely periods where I felt much wasn't happening, but little things do keep happening that are cool. For example, I get a notice that a factory upgrade is complete or a new road is complete :)

I really enjoyed myself even though I let my cabinet handle most things because I was botching them so bad. I tried to control my taxes and spending myself, but I apparently was doing poorly as the approval rate dropped 6% in a month. So, I "unlocked" those things and thereby gave my ministers control. I told the relevant minister to focus on raising my approval rating. She hasn't gotten it to go up much yet, but she did get it to go back up a half of a percentage point. It was interesting how she did it. She raised taxes a bit, but used our surplus and the extra tax revenue to greatly improve education and healthcare. She also improved the social security payments.

Anyway, I had fun with NJ tonight. I'm in a scenario where NJ, Pennsylvania and Maryland are all battling it out to show who can improve the most, become the strongest, and win the leader's position when we vote on reunification in 18 months (well 16 now.) Pennsylvania started out with the best of everything, but Maryland and we are cutting into their margins of leading various indices by a bit.

hukarez
07-30-2005, 01:15 AM
Wow. Sounds like this is a definite pick-me-up game.

From the impressions in the previous posts, it sounds pretty in depth. BattleGoat studios...you know, I've never heard of them before. Are they pretty efficient in delivering patches? I'm assuming you guys have already downloaded a couple or so already?

No glaring weaknesses/glitches of any sort?

Eaglesfan27
07-30-2005, 11:30 AM
Wow. Sounds like this is a definite pick-me-up game.

From the impressions in the previous posts, it sounds pretty in depth. BattleGoat studios...you know, I've never heard of them before. Are they pretty efficient in delivering patches? I'm assuming you guys have already downloaded a couple or so already?

No glaring weaknesses/glitches of any sort?It is definitely in-depth. I'm not a military buff, but this game seems to have a HUGE variety of units for the airforce, navy, army, and missiles. Of course, missiles have different payloads, different types of platforms that can launch them, and they will only fit in vehicles that will hold them. Want to build subs? you can do it! Want to build nuclear subs? You can do it! Of course, this is assuming that you have a naval base, that you are a country with enough technology or that you have researched the technology, and that you have enough money. There are also multiple types of each unit. There isn't just one fighter plane type, but dozens I think. Want to take out a loan to build some expensive equipment? You can do it, if your worldwide credit rating is high enough. Of course, you'll have to pay it back with interest. If you default, you will take a major hit on your worldwide credit rating. Want to issue Bonds to raise money? You can do it (and I think it is quite necessary.)


It is definitely a very in-depth game. In fact, I find that the map gets crowded frequently, but then I realized I can use filters to turn off certain things if needed. Also, you can really zoom in and that can be very helpful.

Battlegoat studios made one other strategy game that was fairly good if my memory is correct. They have joined forces with "Strategy First" which usually publishes good games.

Like I said, the game offers you the chance to download patches as you first turn it on. In a month's time, there have been 2 fairly nice size patches that have fixed a great deal of things from the release notes. They report that they are working on a third big patch.


As far as glaring glitches/weaknesses: I haven't seen any, yet. However, I still don't think I'm very far into a game. I've played several months and clicked on a bunch of buttons, and I haven't seen any Crash To Desktop. That is more than I can say for a lot of new releases. However, everything is so in-depth that I'm not positive if everything is working the way it is supposed to, but it looks right to me. Anyway, I'll be playing for a few more hours this afternoon/evening and will post more thoughts.


2nd Edit: I don't think I've mentioned this. I really like how the game can be either a turn based game or a real time game. The turn based game is quasi real time, but it works very well I think and I prefer turn based to real time generally.

hukarez
07-30-2005, 04:35 PM
Wow!

I keep looking at the game's description on the EBGames website, and the scope sounds pretty incredible. I had tried Gary Grigsby's World at War game from Matrix games, and the interface and gameplay were something that I simply wasn't used to. I know Fritz was all up into it (perhaps he still is?), but after a good couple weeks or so, I pretty much gave up. Very time consuming -- but not in the 'good' way where I know what I'm doing, I suppose.

Any opinions on the diplomacy aspects of the game?

I'm under the guise that this is a game that will satiate my strategy fix until Civilization 4, and even then might be a game I'll continually play ever after Civ4's release in the future.

I'll probably pick it up later tonight, there's a used copy of it available at a place down my street. This game doesn't sound like it'll run on my archaic ThinkPad, but the effort made into compiling this sounds like it's paying off for you.

Eaglesfan27
07-30-2005, 04:55 PM
Wow!

I keep looking at the game's description on the EBGames website, and the scope sounds pretty incredible. I had tried Gary Grigsby's World at War game from Matrix games, and the interface and gameplay were something that I simply wasn't used to. I know Fritz was all up into it (perhaps he still is?), but after a good couple weeks or so, I pretty much gave up. Very time consuming -- but not in the 'good' way where I know what I'm doing, I suppose.

Any opinions on the diplomacy aspects of the game?

I'm under the guise that this is a game that will satiate my strategy fix until Civilization 4, and even then might be a game I'll continually play ever after Civ4's release in the future.

I'll probably pick it up later tonight, there's a used copy of it available at a place down my street. This game doesn't sound like it'll run on my archaic ThinkPad, but the effort made into compiling this sounds like it's paying off for you.
They released a patch to make the diplomacy more balanced, but it still seems hard to get anything set up. There are an amazing amount of options of things you can offer, but the AI is greedy! I wanted a simple mutual extradition agreement with Maryland for any criminals that crossed the border, but they countered with the mutual deal and asked for a 200 million dollars!

I said no, but offered them some of my excess Timber (worth about 10 million dollars) and they refused that counteroffer.

Also, I've received occasional offers from "the World Marker" which is a political and economic force that can monitor your actions, levy sanctions against you, and even give your opponents military units if you upset them. I've bought several things from them including some advanced missiles, but they usually request 3 times the monetary value. I bought a few dozen missiles valued at 80 million dollars and ended up paying 240 million!

I also played World at War and I liked it, but so far I like this better. I'm still not sure about long term playability. However, after the WW VIII vote, I'm heading upstairs to play this tonight :)


Edit: I love the technology tree which is rather deep.

hukarez
07-30-2005, 05:09 PM
They released a patch to make the diplomacy more balanced, but it still seems hard to get anything set up. There are an amazing amount of options of things you can offer, but the AI is greedy! I wanted a simple mutual extradition agreement with Maryland for any criminals that crossed the border, but they countered with the mutual deal and asked for a 200 million dollars!

I said no, but offered them some of my excess Timber (worth about 10 million dollars) and they refused that counteroffer.

Also, I've received occasional offers from "the World Marker" which is a political and economic force that can monitor your actions, levy sanctions against you, and even give your opponents military units if you upset them. I've bought several things from them including some advanced missiles, but they usually request 3 times the monetary value. I bought a few dozen missiles valued at 80 million dollars and ended up paying 240 million!

I also played World at War and I liked it, but so far I like this better. I'm still not sure about long term playability. However, after the WW VIII vote, I'm heading upstairs to play this tonight :)


Edit: I love the technology tree which is rather deep.
Mutual extradition treaty for criminals crossing the border? http://dynamic.gamespy.com/%7Efof/forums/images/smilies/eek.gif

How many types are there? Wait...I'll find out myself. Screw it, I'll head out right now and pick this sucker up..

Eaglesfan27
07-30-2005, 05:24 PM
I hope you end up liking it. There are a very high number of options for treaties. You can offer just about anything, about 15-20 diplomatic treaties, military units, military unit plans, land, any of your 11 commerce types, cash, etc.

It's very deep, but like I said, I'm still unsure if I'll like it long term.

I'm still working very hard to figure out what is happening in some of my games.

hukarez
07-30-2005, 06:09 PM
I hope you end up liking it. There are a very high number of options for treaties. You can offer just about anything, about 15-20 diplomatic treaties, military units, military unit plans, land, any of your 11 commerce types, cash, etc.

It's very deep, but like I said, I'm still unsure if I'll like it long term.

I'm still working very hard to figure out what is happening in some of my games.
You're quite right about the depiction of places with the maps. I actually found my city, and my old residences playing in the Southern California areas. It seems interesting, and I think once I get a firm understanding of the game mechanics, as well as the interface alone, I think I'll be fine.

A visit to their official website, browsing their forum boards, and your impressions finally won me over on picking this one up. Managed to snag the last copy, as well as the Makai Kingdom guidebook that I've been meaning to get in one shot.

As for the depth of the game -- I can already see it...it'll probably be a good idea for me to read the manual, something I hardly do with PC games these days! http://dynamic.gamespy.com/%7Efof/forums/images/smilies/biggrin.gif

Eaglesfan27
07-30-2005, 06:47 PM
You're quite right about the depiction of places with the maps. I actually found my city, and my old residences playing in the Southern California areas. It seems interesting, and I think once I get a firm understanding of the game mechanics, as well as the interface alone, I think I'll be fine.

A visit to their official website, browsing their forum boards, and your impressions finally won me over on picking this one up. Managed to snag the last copy, as well as the Makai Kingdom guidebook that I've been meaning to get in one shot.

As for the depth of the game -- I can already see it...it'll probably be a good idea for me to read the manual, something I hardly do with PC games these days! http://dynamic.gamespy.com/%7Efof/forums/images/smilies/biggrin.gif

The maps are amazing, and they are done to scale! In the scenario I'm playing each Hex is 8km, but in a larger scale the hex sizes will be different. However, they have the distance from Atlantic City to Philly just right :)

Eaglesfan27
07-30-2005, 09:01 PM
Another nice thing that I discovered tonight: You don't need the CD to play the game! Assuming that this game runs on my laptop, it just became a must add for road trips :)

Cringer
07-31-2005, 01:11 AM
This sounds like a game I would love. Going to have to see about getting this in a month or so when I have the extra change.

Eaglesfan27
07-31-2005, 01:27 AM
I'm having a lot of fun tonight with it again.

In my scenario, it's Pennsylvania vs New Jersey vs a Maryland-Delaware conglomerate that was already united at the beginning of the scenario.

Well, the first few months were somewhat boring with everyone building up. I kept my borders strong, but my reserves stronger. This scenario was a 20 month scenario and the goal was to get the "World Market" which is sort of like a more potent UN to vote for me as leader by the end of the 20 months to rule the three states when they were unified. The other way this could be accomplished was to conquer the other 3 states capital.

Anyway, about 8 months in Maryland-Delaware shocked me by attacking Pennsylvania's southern border. Pennsylvania has the highest population and therefore the larger military reserve by a good amount. Well I've been watching them beat up on each other for the last 3 months and they have killed about 40,000 on each side! Sounds like it will be time for me to jump into the fray soon ;)

Oh yeah, I'm not sure what makes it so the "World Market" approves an attack on a neighboring nation, but my bar for Pennsylvania is getting long so that indicates the world would be reasonably okay with my attacking PA soon :) Time to mobilize those reserves.

I would stay peaceful, but both nations (Pennsylvania more so) seem to be gaining in the projected polls for the reunification vote.

I've been building up a nice airforce at my main airforce base (Fort MgGuire?)and quite a good number of ground troups at my main army base (Fort Dix?) I lived in NJ for enough years that I should be more certain of the names. In any case, it's quite cool that they have all of the real positions of bases and names, etc. I wonder if the scenarios for Italy, other parts of Europe, and other parts of the World are as accurate :)

Cringer
07-31-2005, 02:00 AM
Sounds very cool, and now I must start to collect my pennies, because seeing a new post by you Eaglesfan just made my desire for this even greater.

Just a thought about the approval for attack, maybe it has something to do with how one nation-state/region is acting. Maybe they are using weapons that the world does not like or something else along those lines. I am very interested to find out myself soon..

Eaglesfan27
07-31-2005, 02:04 AM
Sounds very cool, and now I must start to collect my pennies, because seeing a new post by you Eaglesfan just made my desire for this even greater.

Just a thought about the approval for attack, maybe it has something to do with how one nation-state/region is acting. Maybe they are using weapons that the world does not like or something else along those lines. I am very interested to find out myself soon..
You definitely have to be careful not to use weapons that the world doesn't like. You can use biochemical or nuclear weapons (if you have the funds to research them and build them) but the "World Marker" will become very upset if you do that.

I think they are raising my approval to attack PA because PA has been bullying me a bit and refusing to trade me any of their ore and other valuable resources even when I make fair offers.

Eaglesfan27
07-31-2005, 02:06 AM
Oh yeah, just researching Nuclear weapons can cause a major hit in your reputation at the World at large. Also some non-weapon technologies can upset the world (such as cloning), but other technologies can improve your world standing (such as improved antibiotics.) :)

Cringer
07-31-2005, 02:13 AM
sooooo cool. i usually do not like demo's because it is just a tease, butI think I will download it right now.

hukarez
07-31-2005, 03:40 AM
Another nice thing that I discovered tonight: You don't need the CD to play the game! Assuming that this game runs on my laptop, it just became a must add for road trips :)
Are you serious? http://dynamic.gamespy.com/%7Efof/forums/images/smilies/eek.gif

Wow, this is definitely a keeper for me. Now, on to the manual...

hukarez
07-31-2005, 03:43 AM
The maps are amazing, and they are done to scale! In the scenario I'm playing each Hex is 8km, but in a larger scale the hex sizes will be different. However, they have the distance from Atlantic City to Philly just right :)
I admit -- the initial layout of some screens (not having zoomed in) was a bit daunting in the beginning, but I'm sure with a little more patience and understanding that I'll be able to follow through.

It's strange, having my city research certani industries -- though I admit, everything I try to get them to build some kind of building or what not, I have a hard time figuring out which industry/commercial building is associated with what city, and/or if such relationships even matter.

It's probably explained in the nifty manual, which I'll probably get to reading for kicks.

This game is turning out (if it hasn't already) to be one of those "came out of no where" titles that some niche players may like.

Galaril
07-31-2005, 07:03 AM
I'm having a lot of fun tonight with it again.

In my scenario, it's Pennsylvania vs New Jersey vs a Maryland-Delaware conglomerate that was already united at the beginning of the scenario.

Well, the first few months were somewhat boring with everyone building up. I kept my borders strong, but my reserves stronger. This scenario was a 20 month scenario and the goal was to get the "World Market" which is sort of like a more potent UN to vote for me as leader by the end of the 20 months to rule the three states when they were unified. The other way this could be accomplished was to conquer the other 3 states capital.

Anyway, about 8 months in Maryland-Delaware shocked me by attacking Pennsylvania's southern border. Pennsylvania has the highest population and therefore the larger military reserve by a good amount. Well I've been watching them beat up on each other for the last 3 months and they have killed about 40,000 on each side! Sounds like it will be time for me to jump into the fray soon ;)

Oh yeah, I'm not sure what makes it so the "World Market" approves an attack on a neighboring nation, but my bar for Pennsylvania is getting long so that indicates the world would be reasonably okay with my attacking PA soon :) Time to mobilize those reserves.

I would stay peaceful, but both nations (Pennsylvania more so) seem to be gaining in the projected polls for the reunification vote.

I've been building up a nice airforce at my main airforce base (Fort MgGuire?)and quite a good number of ground troups at my main army base (Fort Dix?) I lived in NJ for enough years that I should be more certain of the names. In any case, it's quite cool that they have all of the real positions of bases and names, etc. I wonder if the scenarios for Italy, other parts of Europe, and other parts of the World are as accurate :)

I lived in in Korea and Japan for eleven years and can say that the maps for at leasts those countries are as accuarte as the US maps.

Eaglesfan27
07-31-2005, 10:53 AM
I admit -- the initial layout of some screens (not having zoomed in) was a bit daunting in the beginning, but I'm sure with a little more patience and understanding that I'll be able to follow through.

It's strange, having my city research certani industries -- though I admit, everything I try to get them to build some kind of building or what not, I have a hard time figuring out which industry/commercial building is associated with what city, and/or if such relationships even matter.

It's probably explained in the nifty manual, which I'll probably get to reading for kicks.

This game is turning out (if it hasn't already) to be one of those "came out of no where" titles that some niche players may like.
The layout of some screens is still daunting to me at times. As I mentioned, this game definitely has a high learning curve. However, having invested 10 plus hours, I'm starting to get much more comfortable with all of the controls and finding this game to be quite enjoyable (I've played for the last hour or so since waking up and am going to play some more.)

Oh yeah, I'm quite serious about not needing the CD. I just hope the use of the CD key doesn't prevent me from installing on my laptop because it is already of the main computer (but I doubt it will.)

Barkeep49
07-31-2005, 11:19 AM
When the game first came out I read a few reviews that mentioned several issues, such as a faulty diplomacy model, that would make it so I wouldn't really enjoy the game. When I went to the 2010 website I had trouble finding a patch. Has the game been patched? If so is there a readme someone could point to so I could see what work they've done?

hukarez
07-31-2005, 11:33 AM
Oh yeah, I'm quite serious about not needing the CD. I just hope the use of the CD key doesn't prevent me from installing on my laptop because it is already of the main computer (but I doubt it will.)
Have you figured out what that 4 digit 'launch code' thing is for? Multiplayer, maybe?

hukarez
07-31-2005, 11:36 AM
When the game first came out I read a few reviews that mentioned several issues, such as a faulty diplomacy model, that would make it so I wouldn't really enjoy the game. When I went to the 2010 website I had trouble finding a patch. Has the game been patched? If so is there a readme someone could point to so I could see what work they've done? Took me awhile, but I think I've found it:

EDIT: (cleaned up copy from HTM to RTF) 2 Updates, 4.00.11 and 4.00.12
UPDATES

Check this section after installing future updates for details on changes to Supreme Ruler 2010.

<!--[if !supportLists]-->4.00.11 <!--[endif]-->5/11/2005

New Mission(s) Included with Updates

--> “German Advance” – Defend the Polish homeland against a fierce German attack.

Map Updates

--> France map updated – naval unit changes, Some regional relations updated

--> Canada map updated - removed unsupplied power plant

Unit Additions/Changes

--> More than 20 new units were added to the Equipment List.

--> Some Artillery unit specifications were balanced.

Feature Improvements

--> Added more factors to Diplomatic Relations/ Civilian Approval Ratings / Belli Ratings / World Market Approval Ratings:

--> Fixed minor Road-Building graphics issue

--> Remainder of Unit Training implemented

-->Added Amphibious Specialty icon to unit build lists where the unit has this Specialty

These lists generally show “Target Type” (the type of target the unit is such as “soft target” or “mid-air target”).

The lists also show if the unit fires “indirectly” and now show if the unit is “amphibious”.

--> Territory lost w/no supply' now only news for land, not sea

--> Improved some multiplayer AI diplomacy interaction routines

- AI Rulers now accept Military equipment offers

- AI Diplomacy regarding treaties improved

--> Missile Defense Initiative (ICBM Interception) improvements

Game Improvements

-->The World Market panel in the user interface is now disabled if there is no World Market in the map. (For example, this will happen when playing the World Map.)

-->Added Graphics Mode fallback (resolution/bit depth):

If you try to run a game in a resolution that your system is not designed to handle Supreme Ruler 2010 will select a more appropriate lower resolution.

--> Low-end systems now default to lower bpp (bits per pixel) on first start AND low-res unit graphics setting now reduces memory use

If you install SR2010 and the update and run it for the first time after also downloading this update low end systems will default to run using lower graphical settings.

<!--[if !supportLists]-->4.00.12 <!--[endif]-->5/26/2005

New Mission(s) Included with Updates

--> “White Sands Project” – Stop the nuclear test planned by New Mexico.

Map Updates

--> North America: Updated a few rivers in the North America scenario.

--> British Isles: Added city (Dougrie) to an island in Scotland in the British Isles scenario to add supply to an ore mine.

--> Canada: Fixed city names in New Jersey and Canada scenarios.

--> MidEast: Updated a few "Belli Bar" ratings for Turkey against other regions in the MidEast Scenario.

--> Europe: Minor unit research additions.

--> Germany: Minor unit research additions.

--> Oceania: Fixed capital location for Philippines region.

Unit Additions/Changes

--> More than 20 new units were added to the Equipment List.

--> Some unit specifications were balanced: helicopters and fixed wing aircraft.

--> Unit picture addition: Combat UAV.

Feature Improvements

--> New GUI Element - State Department - Pick a region - In Panel 2, choose button named "Current Relations".

In this new third panel you will see the following:
- Diplomatic Rating,
- Civilian Rating,
- Causus Belli,
- Treaty Integrity Ratings and
- World Market Ratings

There are two columns each under a region's flag. The first flag is your region, the second is the region you are viewing. The first three ratings are views directed towards the other region. Read the tool tip to see exactly what each bar represents. (For example, under your flag you will see how your people feel about the other region AND under the other flag you will see how their people view your region.)

The last three bars are regional ratings and are not views of the "other" region but are indicators about the region. (For example, under your flag you will see the Treaty Integrity Rating for your reigon and under the other flag you will see the same rating for that region.)

--> Added mid-air refueling, though must be managed by player

--> Added TAB hotkey - 'center on last event hex'. Pressing the TAB key will move you to the area related to the latest "green" status line entry.

Game Improvements/Fixes

--> Adjusted AI weighting of diplomatic offers. Now the AI is more receptive to accepting diplomatic offers. Diplomatic views of your region are still used to determine if a trade will be accepted. Now the AI will reject or occassionally send a counter-offer back to your region. Use the new State Department Panel 3 (mentioned above) to determine what regions will likely trade with you.

--> Fixed AI Land Trades Bug. The AI will no longer give away it's entire territory.
--> Fixed Bug in 'View Deployed Missiles' when picking silo.
--> Fixed Treasury/Resource lobby option bug on save game loads. This bug caused a treasury multiplier effect on each load of the savegame, in addition to the effect at the initial start of a game when resources were set to a higher than default level.
--> Fixed possible error if *.GMC file is missing for savegame (this will happen if the file is manually deleted in windows)
--> AI surrender changed to 'elimination style'. Previous AI surrender would hand over land to another region. Now will elimination code in place an AI region will simulate a fallen government where the region will be divided by surrounding regions.
--> Fixed minor graphic issues with Victory screen on campaign save reload
--> Fixed issue with different region names showing with saved games
--> Fixed issue where no 'loading bar' gets stuck after failed load
--> Fixed how cancelled units remained in reserved 'unit count'
--> Corrected issues with low fuel aircraft taking off too early
--> Email message regarding incursions on allies corrected
--> Fixed 'boycotts on Campaign carryover'

--> Improved cabinet performance/approval bars; also in MP (mulitplayer) save
--> Fixed bug with firing missiles from gas-fueled units
--> Air units now reset 'pause conditions' upon landing
--> Unit construction queue scrapping on surrenders fixed
--> Fixed rare refresh crashbug in Bonds panel
--> AI Diplomacy changes - response messages, counter-offers, etc
--> Greater use of AISTANCE lobby option
--> Difficulty level affects starting integrity levels
--> Fixed issue with unsaved Refugee Immigration details
--> Fixed issue with Diplomacy popup 'old data' in new game
--> Fixed issue with 'counting active research projects'
--> Large numbers of Research Centers have diminishing benefits/speed for research
--> Capped some quantities in WM unit giveaways/sales

--> Hidden start date in lobby option.
--> Fixed issue with Unilateral Treaty Breaks / Email sequence

--> In-game mute now only affects in-game sounds

--> AI will now deploy and use initial missiles stock.
--> Game supports greater selection of pre-set game resolutions
--> Work-around for the latest NVidia graphics driver bug completed.

Eaglesfan27
07-31-2005, 12:24 PM
When the game first came out I read a few reviews that mentioned several issues, such as a faulty diplomacy model, that would make it so I wouldn't really enjoy the game. When I went to the 2010 website I had trouble finding a patch. Has the game been patched? If so is there a readme someone could point to so I could see what work they've done?
It has been patched twice so far (another one is on the way.) I'll see if I can find my readme to point out everything they've done.


I just had a massive 3 way war (actually I'm in the middle of it) and it's great fun! The AI is fairly smart. I had built up a huge Army that was bigger than either Pennsylvania's or Maryland-Delaware (mainly because their Armies had been battling for 5 months) and I was just about to attack Pennsylvania when Maryland declared war on me!

I was trying to figure out why did they do that? It soon became obvious. I was able to take over Philly after 5 days of tense fighting without too many casualities, but as I tried to progress west, Maryland started working my new southern borders. Now, I'm fighting them both at once and as a result Harrisburg, PA is a pain in the neck to take over. They have good terrain benefits, and they have enough entrenched troops that I just can't take them out. Especially, since I have to protect Philly from Maryland-Delaware which has an impressive Navy and a still some good army troops.

Lots of fun. Oh yeah, I can't imagine trying to control all of these troops on my own. There is just too much chaos in war. However, I think the General that I hired is doing a great job of forming battle plans. After we took over Philly, he went for all of Pennsylvania's power plants and now they are facing critical energy shortages which is curtailing their ability to build troops and is also upsetting their citizens :)

I just hope I can hold off Maryland's counterattack.

Eaglesfan27
07-31-2005, 12:25 PM
Have you figured out what that 4 digit 'launch code' thing is for? Multiplayer, maybe?
I'm assuming that that it has to be MP, but I don't know for sure.

hukarez
07-31-2005, 12:37 PM
I'm assuming that that it has to be MP, but I don't know for sure.
Sweet.

Okay, I'm probably missing the most obvious thing, but this is starting to bug me:

I had started a game (S. California), and thought I'd save it as my first saved game. I could've sworn that I had it set to 'turn based' as opposed to 'real-time', but for some reason, when I loaded up the game, it was set to 'real-time'.

My first play at the game seemed to be turn based, and I've been trying to figure out how to switch it from real-time to turn based again.

It's probably just a simple button right there on the interface, but do you happen to know where? I also checked the menu/game options, and didn't see anything relating to TB or RT. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/redface.gif

Eaglesfan27
07-31-2005, 01:08 PM
Sweet.

Okay, I'm probably missing the most obvious thing, but this is starting to bug me:

I had started a game (S. California), and thought I'd save it as my first saved game. I could've sworn that I had it set to 'turn based' as opposed to 'real-time', but for some reason, when I loaded up the game, it was set to 'real-time'.

My first play at the game seemed to be turn based, and I've been trying to figure out how to switch it from real-time to turn based again.

It's probably just a simple button right there on the interface, but do you happen to know where? I also checked the menu/game options, and didn't see anything relating to TB or RT. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/redface.gifThe "turn based" game is actually a real-time game that pauses ever 12 hours of game time (or whatever period of time you set it to end turns at.) Therefore, there should be a "end turn" button on the left hand side about midway down the screen. This is also where the "pause, slow, fast, and extra fast" time settings are. That button automatically switches between those time buttons and the end turn button appropriately.

When you load the game, it will tell you if you have it set to turn based or real time. Unfortunately, you can't switch back and forth during the game (as far as I can tell.) Just re-read your post more carefully. If you did somehow switch from real-time to turn-based or vice versa, I'd love to know how to do it.

Eaglesfan27
07-31-2005, 01:10 PM
This is going to sound stupid, but are you sure you saved it? You can't save it until after you've done one turn (which confused me) and I actually hadn't saved my first game, even though I thought I had.

Eaglesfan27
07-31-2005, 06:43 PM
With three relatively evenly matched military forces, I'm really getting a sense of attrition in these battles, and I'm enjoying it. My general will use some hit and run tactics and then retreat to repair the armor or restock the infantry platoon. However, my war effort has hit a big snag as we are out of Petroleum and the world market isn't quite selling us enough to keep everyone happy. As a result, I've had some of my tanks become sitting ducks :(

Now, I just have try to hold onto enough land and last for 4 more months until the reunification vote is scheduled. Right now, I lead 53%, Pennsylvania has 25%, and Maryland-Delaware has the other 22%. However, that could change quickly if I lose all of the hard earned land that I have gained and most importantly if I lose Philly.

hukarez
08-01-2005, 11:45 AM
This is going to sound stupid, but are you sure you saved it? You can't save it until after you've done one turn (which confused me) and I actually hadn't saved my first game, even though I thought I had.
I'm quite positive I saved it upon starting the campaign itself. Autosave is enabled too, after each turn, I believe.

hukarez
08-01-2005, 11:48 AM
The "turn based" game is actually a real-time game that pauses ever 12 hours of game time (or whatever period of time you set it to end turns at.) Therefore, there should be a "end turn" button on the left hand side about midway down the screen. This is also where the "pause, slow, fast, and extra fast" time settings are. That button automatically switches between those time buttons and the end turn button appropriately.

When you load the game, it will tell you if you have it set to turn based or real time. Unfortunately, you can't switch back and forth during the game (as far as I can tell.) Just re-read your post more carefully. If you did somehow switch from real-time to turn-based or vice versa, I'd love to know how to do it.
I did indeed start the game as turn-based, as opposed to real-time. It turns out, that when I had clicked the end of turn; it proceeds through the entire 24 hour period before pausing once again.

The thing was, I didn't pay much attention to the clock at the top left, and so when it was essentially running 'real-time', I got completely thrown off track, and ended up pausing repeatedly to figure out what the hell was going on.

I'm positive that when I first started the game, even before concluding my 1st turn, I saved my game. I didn't realize that 'ending' the turn results in a temporary real-time bit -- which, I have to admit, is kind of a nice twist.

Pumpy Tudors
08-07-2005, 12:06 AM
I intend to buy this game today (Sunday). I'm looking forward to it.

Pumpy Tudors
08-07-2005, 10:24 PM
I've read through a bit of the manual, and now I'm going to dive into the game, even though it's 11:23pm. I'll probably be up all night. Thankfully, I'm unemployed and have the house to myself tomorrow, so I don't care! :D :D

Eaglesfan27
08-07-2005, 10:41 PM
I've read through a bit of the manual, and now I'm going to dive into the game, even though it's 11:23pm. I'll probably be up all night. Thankfully, I'm unemployed and have the house to myself tomorrow, so I don't care! :D :D



Definitely a steep (sp?) learning curve, but it is well worth it IMHO :)

Once my wife's vacation is over and I'm not able to spend quality time with her everyday, I expect to dive back into this and finish up the war between NJ, Pennsylvania, and Maryland-Delaware.

Pumpy Tudors
08-08-2005, 03:19 AM
I started up the tutorial and went for nearly an hour. Didn't even get through 20% of the tutorial, I would guess. I have a lot to learn about this game. I guess that's what Monday will be for!

hukarez
08-09-2005, 02:21 PM
I had to force myself to take a break from the game -- my eyes were seriously bugging from staring at the computer screen too much.

I'll have to pick it up again later on this week for sure!

henry296
08-14-2005, 09:41 PM
I just downloaded the demo and I am playing the Paris Attacks mission and I am overwhelmed with the sheer volume of units. I used the walk through to set up orders for a bunch of troops, but it looks like I am being destroyed in the first 2 days. Is there a way to change it to turn based instead of real time which might help me can control of how effective my decisions are.

Eaglesfan27
08-14-2005, 10:14 PM
I just downloaded the demo and I am playing the Paris Attacks mission and I am overwhelmed with the sheer volume of units. I used the walk through to set up orders for a bunch of troops, but it looks like I am being destroyed in the first 2 days. Is there a way to change it to turn based instead of real time which might help me can control of how effective my decisions are.

No. The decision to be turn based vs Real Time is strictly determined before a scenario starts. However, the turn based is semi-real time. It just auto-pauses at intervals that you determine. I find it hard to effectively command my troops as there are so many, and I usually give my Generals a fair amount of autonomy.

henry296
08-15-2005, 04:45 PM
Thanks EaglesFan... Do you think it is easier to start a scenario or a mission?

Eaglesfan27
08-15-2005, 04:46 PM
Thanks EaglesFan... Do you think it is easier to start a scenario or a mission?

Personally, I think scenarios are a bit easier, but I don't have enough experience with both to say that definitively.

henry296
08-15-2005, 09:21 PM
Since there are issues re-loading the missions in the demo, I'll start a scenario next.

BattleGoat
08-15-2005, 09:57 PM
Hello all, I was cruising the net and stumbled across your discussion of our game. A big thanks to everyone that has bought the game, and whoever it was that got it for 5$, personally I think you got quite the steal :cool:

..but it looks like I am being destroyed in the first 2 days. Is there a way to change it to turn based instead of real time...
Actually, this is possible. This is also the work around required for making mission savegames work for now;

It is possible to load a savegame from the single player lobby screen. When reviewing the list of scenarios, there are controls to the left of the list to view also custom scenarios or savegames. When you select a savegame, you can at that time chose to change anything about how you are playing the game and can even chose to pick up a different player. This is how you can reload it in turn based.

Saved mission games loaded this way will not crash. That bug has been resolved on our side and will be fixed when update #3 is released (no date set). Check www.bgforums.com for further info.

I'll try and watch this thread on and off for a while, so if anyone else has questions, just let me know.

Eaglesfan27
08-15-2005, 10:01 PM
Very nice to have you here, and I look forward to your continued support of this fun game. By the way, it was the fact that you all released 2 decent sized patches quickly that made me convinced you were going to continue to support your game. That was a big part of the reason for my purchase :) (besides the fact that the game looked fun.)

hukarez
08-15-2005, 11:33 PM
Saved mission games loaded this way will not crash. That bug has been resolved on our side and will be fixed when update #3 is released (no date set). Check www.bgforums.com (http://www.bgforums.com) for further info.
Now that's something I could use.

BTW, welcome!

henry296
08-16-2005, 06:25 PM
Thanks Battlegoat for the workaround. It worked for me. Now I just need to get my head above water.

aran
08-16-2005, 07:42 PM
I'm probably going to go out and buy this game tomorrow. Thanks for dropping by, battlegoat! It's a great sign that a developer is out and about encouraging others in relatively small communities about their products. customer interaction is a big plus :).

BattleGoat
08-17-2005, 08:24 AM
No problem folks, glad to be of service :)

I agree that not enough developers get out there and chat with the community, but we have received so much good feedback by staying close to the community, we simply could not do it any other way.

For those finding the game overwhelming, try checking out the .PDF Walkthrough for the Paris Attacks Mission found in the root directory of the game. It will take you through the mission and point out key things as you go. Also, while the tutorials may be a little static, C - Concepts has some very specific information that may help you understand the broader issues.

Thanks again for the support!

Cringer
08-21-2005, 08:56 PM
This is why I love FOFC. Start talking about a game, and bam, the developer stops by. Beautiful.

hukarez
10-05-2005, 10:31 PM
Saw this on the BG forums:

http://www.bgforums.com/viewtopic.php?t=6112

Here's the Blurb from the Readme:

Version 4.3.1 (aka "Update 3")

New Mission Included with Update
http://www.bgforums.com/images/smiles/icon_arrow.gif “Russian Bear” – Defend Moscow and then kill the command unit in St. Petersburg.

New Features
http://www.bgforums.com/images/smiles/icon_arrow.gif Missile storage limit now a startup lobby option
http://www.bgforums.com/images/smiles/icon_arrow.gif Unit Roles as subset of ROE (Rules of Engagement) implemented: --- Unit "Target Priority" options based on selected unit roles will allow units to only target certain types of targets.
Land, Air, Sea, Sub, Fortifaction attacks, and allow use of WMD are the 6 options.
Selections are what the unit can attack by default. Fortification attack must be selected by the player or specifically orderd by the player and does not come default selected.
The WMD option works when "autoloading missiles" is selected. This allows a unit to get its own missiles and even select WMD missiles.
Unit roles will allow an air unit with ground and air attack values to ignore ground targets and remain at mid air to engage targets.
Unit roles will allow a land unit to ignore firing on enemy naval units (useful when you are about to take over a region and you are hoping to get their navy).
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed Missile Loading/Autoloading issues related to new unit roles. Units can now be ordered to "autoload" their own missles when unit is not at full missile capacity AND based on the selected unit roles as chosen in the units ROE. When autoload is selected and there are available missiles the unit can be ordered to fire missiles and will continue to autoload its own missiles. Autoloading of missiles will start with autodeployed missiles first, then non autodeployed missiles. It will also select missiles with launch authority above missiles without launch authority.
http://www.bgforums.com/images/smiles/icon_arrow.gif Unit roles can also be adjusted in advanced orders for multiple units at once. To reset unit roles to default chose all land, air, sea, sub types.
http://www.bgforums.com/images/smiles/icon_arrow.gif Modified feature - you now "choose to accept autodeployed missiles" instead of preventing autodeployed

Game Improvements / Fixes
http://www.bgforums.com/images/smiles/icon_arrow.gif Display #s of missiles fixed for 65K limit (will disp glitch in saved games created before update 3)
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed issue with 'shadow' war status against dead regions
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed Load failure from saved missions & custom scenarios
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed Tech Tree errors on some technologies
http://www.bgforums.com/images/smiles/icon_arrow.gif Moved location of files in INI\, TUTORIALS\, LOCALIZE\, and FONTS\ to accomodate localization requirements (future game translations)
http://www.bgforums.com/images/smiles/icon_arrow.gif Completed and tested all Localization Importers
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed rare crash bug with AI counter-offer loop
http://www.bgforums.com/images/smiles/icon_arrow.gif No longer stay a WM member in 'top level' (world) map
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed Repair Rate issue that caused repairs to take 4x longer
http://www.bgforums.com/images/smiles/icon_arrow.gif "Estimated Price" for manual purchases shows in red if greater than treasury
http://www.bgforums.com/images/smiles/icon_arrow.gif False data from Mapeditor no longer loaded (Research, Cmd Queues)
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed GDP/c 'escape velocity' growth bug
http://www.bgforums.com/images/smiles/icon_arrow.gif Corrected 'buyingpower' calculation for extended high inflation regions
http://www.bgforums.com/images/smiles/icon_arrow.gif Added an inflation effect to 'gdpcbase' value (creating longer term inflation effects)
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed log output bug on CivApr (Civialian Approval) Target number
http://www.bgforums.com/images/smiles/icon_arrow.gif Consumers have stronger reaction to very high domestic prices
http://www.bgforums.com/images/smiles/icon_arrow.gif Corrected bug with 'Agree' Button from Minister Emails
http://www.bgforums.com/images/smiles/icon_arrow.gif Allow setting of AI difficulty in Multiplayer games
http://www.bgforums.com/images/smiles/icon_arrow.gif Changed Minister reactions to Raise Prices/Lower Prices priorities
http://www.bgforums.com/images/smiles/icon_arrow.gif Changed Unit 'out of ammo' return when loaded with missiles instead
http://www.bgforums.com/images/smiles/icon_arrow.gif Air units no longer change 'home base' as often
http://www.bgforums.com/images/smiles/icon_arrow.gif Updated code to address Accidental Incursion/War bug
http://www.bgforums.com/images/smiles/icon_arrow.gif Units will no longer Merge with themselves
http://www.bgforums.com/images/smiles/icon_arrow.gif Improved & Optimized AI 'unit requested' dispatching/orders
http://www.bgforums.com/images/smiles/icon_arrow.gif Optimized 'unitorders' process (resulting in less MP (Multiplayer) data traffic)
http://www.bgforums.com/images/smiles/icon_arrow.gif Destroying/nuking capital no longer wins 'capture capital' games - capital is moved.
http://www.bgforums.com/images/smiles/icon_arrow.gif Now reporting # of icbm's & nuclear icbms in panels
http://www.bgforums.com/images/smiles/icon_arrow.gif Adjusted AI HQ dispatch unit quantities, distances adding a greater AI challenge
http://www.bgforums.com/images/smiles/icon_arrow.gif Demolition capabilities of units now fully supported
http://www.bgforums.com/images/smiles/icon_arrow.gif Engineers & Demolition now only affect player, not allies/others
http://www.bgforums.com/images/smiles/icon_arrow.gif Repaired/Improved a number of 'return to base' issues (hopefully!)
http://www.bgforums.com/images/smiles/icon_arrow.gif Further improved Air unit movement - Escort, Resupply, etc
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed missile issues - resetting launch authority, forced base return
http://www.bgforums.com/images/smiles/icon_arrow.gif Modified use of <1 hex missiles to include ZOC attacks
http://www.bgforums.com/images/smiles/icon_arrow.gif Air Patrol class no longer suffers effiency loss on patrolling
http://www.bgforums.com/images/smiles/icon_arrow.gif Units should no longer destack into an enemy zone of control
http://www.bgforums.com/images/smiles/icon_arrow.gif Artillery no longer fire on air units using indirect arty fire
http://www.bgforums.com/images/smiles/icon_arrow.gif WM subsidies spread out over time, not lump sum
http://www.bgforums.com/images/smiles/icon_arrow.gif WM Tech trades more likely
http://www.bgforums.com/images/smiles/icon_arrow.gif WM will now offer equip & designs for leg-class units
http://www.bgforums.com/images/smiles/icon_arrow.gif AI regions no longer accepts very long-term paybacks on offers
http://www.bgforums.com/images/smiles/icon_arrow.gif Low GDP Economies generate a bit more tax income
http://www.bgforums.com/images/smiles/icon_arrow.gif Domestic Pricing Changes; demand effect, DAR effect
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed issues with getting full value for domestic markups
http://www.bgforums.com/images/smiles/icon_arrow.gif World Market subsidy units no longer auto-deploy
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed issue that WM Boycotts only looked at for members - WM now boycotts non members
http://www.bgforums.com/images/smiles/icon_arrow.gif Military Advisors added as part of WM support
http://www.bgforums.com/images/smiles/icon_arrow.gif Difficulty changes have greater affect on starting wm approvals
http://www.bgforums.com/images/smiles/icon_arrow.gif Autosave defaults changed: no client MP autosave; 7 days default for all game types
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed bug where war declared against player would lower approvals
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed bug regarding loss of reserves when upgrading base size
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed bug that electricity imports actually cost many times more
http://www.bgforums.com/images/smiles/icon_arrow.gif Increased WM cash/product subsidy frequencies; reduced units
http://www.bgforums.com/images/smiles/icon_arrow.gif Wrong reaction on war declaration by World Market towards regions fixed.
http://www.bgforums.com/images/smiles/icon_arrow.gif AI no longer accepts repeated offers for the same unit design while time is paused
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed missiles lost during campaign transition to new scenario
http://www.bgforums.com/images/smiles/icon_arrow.gif Launch grids that were not working properly are not functioning
http://www.bgforums.com/images/smiles/icon_arrow.gif Rebalanced WM subsidy for poor AI regions
http://www.bgforums.com/images/smiles/icon_arrow.gif Solved price of importing electricity to accurate levels
http://www.bgforums.com/images/smiles/icon_arrow.gif Reloading a game and switching regions no longer keeps the governemnt type of previous region.
http://www.bgforums.com/images/smiles/icon_arrow.gif Price now reports for entire missile pack not for one missile
http://www.bgforums.com/images/smiles/icon_arrow.gif Aircraft trying to reach far destination now rebase
http://www.bgforums.com/images/smiles/icon_arrow.gif defcon stuck at 3 when not at war fixed
http://www.bgforums.com/images/smiles/icon_arrow.gif Some equipment file entries adjusted for accuracy
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed mission "reload from lobby" problems
http://www.bgforums.com/images/smiles/icon_arrow.gif Cabinet minister takes action when player agrees to domestic prices too high e-mail
http://www.bgforums.com/images/smiles/icon_arrow.gif Values check for tech tree benefits
http://www.bgforums.com/images/smiles/icon_arrow.gif AI deploys missiles for use
http://www.bgforums.com/images/smiles/icon_arrow.gif Graphics issue frame 3-6, replaced missing Port picture
http://www.bgforums.com/images/smiles/icon_arrow.gif Solved issue of defcon stuck at 3 when not at war
http://www.bgforums.com/images/smiles/icon_arrow.gif Europe win no longer becomes North America player in World Map during Campaign carryover.
http://www.bgforums.com/images/smiles/icon_arrow.gif Grouping regions to WM works again
http://www.bgforums.com/images/smiles/icon_arrow.gif Player no longer retain WM membership on World map in campaign
http://www.bgforums.com/images/smiles/icon_arrow.gif Pluton missile and Sub launched nuclear tomahawk missile added
http://www.bgforums.com/images/smiles/icon_arrow.gif Trident/poseidon/polaris nuclear sub launched damage values corrected
http://www.bgforums.com/images/smiles/icon_arrow.gif Units of surrendered region no longer remain in play.
http://www.bgforums.com/images/smiles/icon_arrow.gif Status Line report for Artillery kills show only once
http://www.bgforums.com/images/smiles/icon_arrow.gif The World Market can no longer be accidentally nuked
http://www.bgforums.com/images/smiles/icon_arrow.gif Only engineers override "no destroy due to loyalty"
http://www.bgforums.com/images/smiles/icon_arrow.gif Consumer goods production now remains steady at day end
http://www.bgforums.com/images/smiles/icon_arrow.gif Launch authority no longer resetting at random
http://www.bgforums.com/images/smiles/icon_arrow.gif Unit moving when initiative = 0% only happens when individual unit initiative set above "none" in unit ROE
http://www.bgforums.com/images/smiles/icon_arrow.gif Aircraft can no longer "park" on water
http://www.bgforums.com/images/smiles/icon_arrow.gif Research no longer lost during campaign carry over
http://www.bgforums.com/images/smiles/icon_arrow.gif Corrected launch platform type of certain missiles
http://www.bgforums.com/images/smiles/icon_arrow.gif Aircraft when told to to "fire missile" no longer launch one volley then return home. Entire missile payload is launched before returning home unless unit required fuel.
http://www.bgforums.com/images/smiles/icon_arrow.gif Fixed tech tree error in Technology Tree PDF
http://www.bgforums.com/images/smiles/icon_arrow.gif An incomplete custom scenario in custom folder can no longer cause a crash (due to custom groupings)
http://www.bgforums.com/images/smiles/icon_arrow.gif AI will NOT accept trades in return for money payed back over absurd lengths
http://www.bgforums.com/images/smiles/icon_arrow.gif Players can now decide to reject a Unification Vote result if not the winner, resulting in a player having to resolve the map through military might.

Unit Improvements
http://www.bgforums.com/images/smiles/icon_arrow.gif More than 50 new units
http://www.bgforums.com/images/smiles/icon_arrow.gif Added six (6) new unit pictures
http://www.bgforums.com/images/smiles/icon_arrow.gif Corrected some unit pictures
http://www.bgforums.com/images/smiles/icon_arrow.gif Updated various unit stats and specialties

Map Improvements
http://www.bgforums.com/images/smiles/icon_arrow.gif Corrected Belarus Government type to Communist
http://www.bgforums.com/images/smiles/icon_arrow.gif Germany Scenario - Austria region - fixed broken river, Hungary research centre named.
http://www.bgforums.com/images/smiles/icon_arrow.gif Nordic & Europe - Sweden updated units
http://www.bgforums.com/images/smiles/icon_arrow.gif Africa - S. Afrca updated unit research
http://www.bgforums.com/images/smiles/icon_arrow.gif Ukraine - Belarus updated unit research
http://www.bgforums.com/images/smiles/icon_arrow.gif US New York- updated
http://www.bgforums.com/images/smiles/icon_arrow.gif US Northeast- updated
http://www.bgforums.com/images/smiles/icon_arrow.gif North America - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif MidEast - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif Europe - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif Oceania - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif Indomalayan - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif Korea - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif British Isles - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif Canada - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif France - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif Russia - updated
http://www.bgforums.com/images/smiles/icon_arrow.gif World - updated (regional debts removed & production levels adjusted for the year 2020)

Known Issues with this Version
http://www.bgforums.com/images/smiles/icon_arrow.gif Silos do not respond to ‘autodeploy’ settings – ICBMs must be deployed manually.
http://www.bgforums.com/images/smiles/icon_arrow.gif Multiplayer Games with a “Unification Vote” Victory type will not end properly if a player rejects the vote result.
http://www.bgforums.com/images/smiles/icon_arrow.gif Full strength Fusion plants with the Cold Fusion improvement tech do not give the full expected output production.
http://www.bgforums.com/images/smiles/icon_arrow.gif Saved Campaign games do not load properly from the Scenario Lobby – use the main menu or in-game to load them.
http://www.bgforums.com/images/smiles/icon_arrow.gif Performance on maps with thousands of units can degrade if Pathing Display option is on (default is on). Shift-P toggles this option.
http://www.bgforums.com/images/smiles/icon_arrow.gif In a Campaign game level progression, missiles returned from field units are not ‘grouped’, resulting in occasional long lists of available missiles.
http://www.bgforums.com/images/smiles/icon_arrow.gif If a Peace treaty or Ceasefire is signed while missiles are in flight, the missiles may re-ignite hostilities unintentionally.
http://www.bgforums.com/images/smiles/icon_arrow.gif Overall Score values are weighted too heavily in some areas such as Research.
http://www.bgforums.com/images/smiles/icon_arrow.gif Trades of money or goods do not get cancelled when war is declared.
http://www.bgforums.com/images/smiles/icon_arrow.gif In certain very rare circumstances, enemy units may still deploy from a base after it has been captured.
http://www.bgforums.com/images/smiles/icon_arrow.gif It is possible to trade “Non-Tradeable” Technologies.
These issues will be resolved in future updates.

Enjoy Update 3http://www.bgforums.com/images/smiles/icon_exclaim.gif

Patch link:
http://www.strategyfirst.ca/downloads/patches/SR2010-Update-4.3.1.exe

hukarez
10-07-2005, 10:28 AM
I haven't had much of a chance to get around to this game, post-patch. Anyone tried it out with the latest patch so far?

Eaglesfan27
10-07-2005, 10:32 AM
It's on my home computer. There is chance that I'll be able to return home next week. I'm looking forward to trying it out again.

hukarez
10-07-2005, 11:06 AM
Sweet deal.

It looks like installing it on my laptop was a bad choice, as I don't think my laptop can handle the processing required to simulate a session or two. It's pretty outdated, and I was hoping to be able to play it on the go -- but I fear that it'll kill my laptop beforehand with all the intensive processes.

I haven't gotten around to re-installing it on my desktop, but from what some folks on the BGForum boards seem to be posting (at least, one of them), he was having trouble on a 3.4Ghz with 2 gigs of ram. Then again, I don't know the true specifics...but I figure, it's time for me to upgrade.

Until then, I've been on hiatus with the game -- but I am curious for further impressions post-patch.

BattleGoat
10-07-2005, 08:01 PM
As long as your laptop is above 1Ghz, you should not have any troubles running the game. And no worries about the update, I have personnally been assisting those few ppl who have had the graphical issue. So far, none of them have e-mailed me back saying that they can't resolve the problem. It has been little more than an inconvenience. Also, the feedback we've gotten about the update has so far all been positive. From the new units to the updated economic model, everyone seems pleased with our latest efforts.

hukarez
10-10-2005, 01:28 AM
As long as your laptop is above 1Ghz, you should not have any troubles running the game. And no worries about the update, I have personnally been assisting those few ppl who have had the graphical issue. So far, none of them have e-mailed me back saying that they can't resolve the problem. It has been little more than an inconvenience. Also, the feedback we've gotten about the update has so far all been positive. From the new units to the updated economic model, everyone seems pleased with our latest efforts.
My laptop's just a hair over the 1Ghz range, but the S3 graphics card setup isn't exactly spectacular. Granted, I've got the latest drivers for it -- it gets a bit bogged down over time when I play some 'hefty' games for it's specs (a la Wizardry 8, I don't dare play it past an hour or so). Oddly enough, my other laptop had 'fried', and I managed to get an almost-exact model of my previous laptop (I'm old-fashioned, prefer trackpoint as opposed to touchpad for mouse activity), and I've been really careful of what I run on it these days! http://dynamic.gamespy.com/%7Efof/forums/images/smilies/wink.gif

Still, when I do get another laptop, I'm planning on making it comparable to my desktop at the least. I guess I've been a bit wary with swatter555's performance issues in the 'Update 3 Information' thread on BGForums.

BattleGoat
10-11-2005, 11:15 AM
hmm S3 :(

There you'll have troubles, there simply are no truly up to date drivers for these cards. We have one of the laptops at the office with an S3 Savage and, while it does run, it also gets some graphics glitches at times and the performance is less than stellar.

Nontheless, it does run, and that machine is a 500mhz.

hukarez
10-11-2005, 12:19 PM
Guess it's time to invest in a new laptop then. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/wink.gif

I had hoped I can play it on the one I have now, and I know for sure that I can play it on my desktop -- it's just that when it comes to certain games, I'll opt to play them on my laptop if they're not terribly graphic intensive.

BattleGoat
10-11-2005, 12:48 PM
Our fault for starting with a world imagery file that was 2Gig :D

...man did Photoshop every take a while to open that one! :)

hukarez
10-11-2005, 02:30 PM
While a lot of games that I play are definitely done via desktop (a la Battlefield 2, Warhammer, Far Cry, Act of War) games such as FOF, OOTP I usually have the luxury of playing while sitting in my recliner.

I'll probably get a bigger hard drive -- SR2010 took up quite a bit of space on this archaic 20 gig'er. My laptop's not terribly old (1.2Ghz, 768 megs of RAM), though excessive 'overuse' (or perhaps processor intensive applications?) have come to produce quite a bit of heat and faint, faint smells. Hence, why I ended up unloading it from my laptop.

It's probably a longshot, and perhaps I'm just thinking silly things, but my previous laptop had perished due to a system board failure, and this laptop that I picked up was as close as I was going to get to my old one (not bad for a $300 purchase!)

I think it's time I get a more capable mobile device to re-install the game on. I sorely missing my ridiculous 1440x1050 resolution that my old laptop was able to sustain. It'll be awhile, but so long as I've got the game, I'm all set.

I also like the fact that you don't need the CD in the drive to run the bugger too.

BattleGoat
10-11-2005, 03:02 PM
...I also like the fact that you don't need the CD in the drive to run the bugger too.

I think that is one of those "games by gamers" advantages, same reason we avoided things like Starforce... we hate their compatability problems too! :D

hukarez
10-11-2005, 03:39 PM
Out of curiousity, were there any other games developed by you guys? Or was SR2010 your first foray into the gaming industry?

BattleGoat
10-11-2005, 04:14 PM
Under the Battlegoat name, this is our first title. However, this is actually the fourth incarnation of Supreme Ruler. The original Supreme Ruler was designed and written as a text-only economic and military simulation for the TRS-80 by our Lead Programmer George Geczy. That came out in the early 80s. If you would like some background on the company, check out one of our first developer diaries ever posted;

http://archive.gamespy.com/devdiary/september01/sr20101/

But boy have the screenshots changed since then! ;)

hukarez
12-14-2005, 10:07 PM
Looks like they've got a 3rd patch available, 4.3.1 I think.

BattleGoat
12-23-2005, 08:30 AM
My apologies, I forgot to come post for the last one, thanks for mentioning it.

As it turns out, we've now released update 4.

for details see the post on our forum; http://www.bgforums.com/viewtopic.php?t=6620

Barkeep49
12-27-2005, 08:04 PM
Is anyone still playing this? I would love to hear a current report on the status of the game as it seemed interesting to me, but there were enough early concerns that I didn't get it. The game seems to have undergone substantial revision, however.

Pumpy Tudors
01-01-2006, 11:10 PM
I'd love to get back into it sometime, but I'd have to study the manual and the tutorials all over again. I'm just not ready to put that kind of time into it yet.

Galaril
01-22-2006, 12:27 PM
Anyone give an update on this one now that patches have been applied. How is the enemy AI now?

Lonnie
04-11-2006, 10:20 PM
I saw this on clearance at Frys for around $12. Is it worth picking up? It doesn't look like the excitement lasted long here.

hukarez
04-11-2006, 11:14 PM
I saw this on clearance at Frys for around $12. Is it worth picking up? It doesn't look like the excitement lasted long here.

Oh man, completely forgot about this thread.

It's a pretty detailed game for sure. Very time consuming, if you're into getting really immersed the whole aspect of it. I personally haven't had much time available, and a game of this kind of scope kind of requires quite a bit of time to manage and deal with.

I'm positive sometime in the future I'll get into one of those moods again, but it's something I've definitely kept on hand, and never thought about trading in to EBgames or anything.

Barkeep49
05-29-2006, 12:15 PM
Just picked this game up through some tokens I had from my subscription to Stardock Central. Essentially I got this game for free, which was great. Now I am totally overwhelmed. I tried playing the Illinois scenerio and wanted to make nice with my neighbors. But then they both declared war on me so that didn't work too well. Actually when I was just fighting with Missouri I felt like we were OK, but then Iowa went after me as well and that was more then I could handle. Going to try and start a new game, though finding a region where you have a big advantage seems to be pretty hard, so I don't know.

Barkeep49
06-02-2006, 12:00 PM
So after a couple of false starts I am now well into the Middle East scenerio. I am playing as Israel. After taking out Syria, following their having attacked my ally, Jordan, I had a little less then a year to rebuild before Iraq attacked me. Just as I was about to wipe out Iraq, Iran attacked me. At this point my economy is in shatters. Iran won't agree to a ceasefire with me, despite the fact that my other two allies, Saudi Arabia and Turkey, are kicked thier asses and I am doing OK myself. I would love some time to be able to regroup and rebuild but it seems as though Iran will have to be completely defeated, a task that will require a huge amount of gaming time, something I am not particularly relishing. The AI's refusal to consider even a ceasefire when it's doing so poorly is frustrating to say the least.

hukarez
06-02-2006, 12:22 PM
So after a couple of false starts I am now well into the Middle East scenerio. I am playing as Israel. After taking out Syria, following their having attacked my ally, Jordan, I had a little less then a year to rebuild before Iraq attacked me. Just as I was about to wipe out Iraq, Iran attacked me. At this point my economy is in shatters. Iran won't agree to a ceasefire with me, despite the fact that my other two allies, Saudi Arabia and Turkey, are kicked thier asses and I am doing OK myself. I would love some time to be able to regroup and rebuild but it seems as though Iran will have to be completely defeated, a task that will require a huge amount of gaming time, something I am not particularly relishing. The AI's refusal to consider even a ceasefire when it's doing so poorly is frustrating to say the least.

Man...

You're making more progress in this game than I have, the first month I was playing it. I need to reinstall this, and get going at it again when I get more time. You're running on the latest patches, right?

Barkeep49
06-02-2006, 01:54 PM
Man...

You're making more progress in this game than I have, the first month I was playing it. I need to reinstall this, and get going at it again when I get more time. You're running on the latest patches, right?
Yes I am. There's another patch due out soon, it was supposed to be end of May, so you might want to wait a bit more.

hukarez
06-02-2006, 02:06 PM
Yes I am. There's another patch due out soon, it was supposed to be end of May, so you might want to wait a bit more.

Cool deal. It took awhile for me to get into the game (more so, used to the map and interface and the like), but I can see myself spending quite a bit of time during the summer on this -- even though I've only been playing the Southern California portion of the game.

At last count, before I had it deinstalled from my machine, I think I was running on the 3rd patch. Honestly haven't been keeping up to date on this as I'd like to, with all other games flying about.

Barkeep49
06-02-2006, 10:38 PM
This game has a lot to recommend for it. I am not much of a war guy, but the economic/political aspects of the game alone would be worthwhile. Which is why I want to be done with my friggin wars already.

hukarez
06-02-2006, 10:44 PM
This game has a lot to recommend for it. I am not much of a war guy, but the economic/political aspects of the game alone would be worthwhile. Which is why I want to be done with my friggin wars already.

Come to think of it -- between playing PureSim and some console games, I probably should re-load that sucker on my desktop. I have this nasty habit of having so many PC games (*way* too many) that I never invest much time into. I guess now's a good time as any to get back into this!

hukarez
06-03-2006, 02:38 AM
Wow, still have it installed!

Of course, I had to dig around and look for the jewel case, since I had to re-enter in the code again.

In any case, I started off a new game -- this time playing the Africa campaign. I think when I initially played, I was playing the California campaign, and was Southern California. It was a bit daunting -- especially with what was already established, and so by playing the Madagascar nation for the Africa campaign, I think this might make things more manageable.

Now, to figure out what industry that initially email was referring too...it's been awhile since I played this, and I'm not quite so sure where to start. I'm assuming I already have built mines, unless I have to start from scratch again or what not...

hukarez
06-04-2006, 04:58 AM
Went browsing through the BG forums, and somehow came across this link:

http://www.supremewiki.com/Treasury

Seems to answer my questions about the economic model of the game -- I always wondered why my economy was having a seizure.

Overall, I guess it's a good thing I started getting back into this right now. I think Patch 5 is coming around the corner, if I read some similar threads on the BG forums - and it sounds like a big one too.

BattleGoat
06-06-2006, 06:47 PM
Yes, update 5 is not too far off. We posted details on the forum that it is somewhat delayed by the European release. We intend to use the patch to put the European release at the same version as the North American and Digital Download releases.

As usual we've remained quite about most of the new content, but some things have been announced. There will be the usual new batch of military units (60+ this time IIRC) but the big news in the new version of the World scenario - World War III :)

It has the entire world divided into 31 major powers. the US is one of them, owning Hawaii, Alaska and Cuba (hey, it's fiction :P). You can also play as or against China, Iran, Australia and others. There are many options for diplomacy on that map as each region has at least a couple others who like/dislike them.

Watch for the announcements on www.bgforums.com (our forum users usually get a 1-2 day early notice)

For full details on the game; www.supremeruler2010.com

hukarez
06-06-2006, 11:59 PM
I don't suppose there's someone in particular who handles that 'Supreme Wiki' link?

I think I've probably invested more time in this game in the past week or so than I did that week I picked it up @ Fry's. :cool:

I think I managed to get myself stabilized, though, I guess I was hoping to figure out what else there was to do. I think I got situated somewhat -- at least, in the sense that I paid off an atrocious amount of outstanding bonds that my minister was apparently taking out.

I did some spring cleaning awhile ago, and put the manual away in some other box somewhere in my closet, and I can't quite find it in a timely fashion. Arg! Stuff I'd like to review and research; though that link helped out somewhat. I guess I thought I'd try and wing it without the manual for the time being.

BattleGoat
06-07-2006, 07:41 AM
Well, it's a Wiki, so not really :)

I've actually added a fair amount to it (including the treasury stuff you found) but my time is limited since I'm also busy working on content for the update.

You could also check the PDF walkthroughs included in the game's root folder. They take you through some of the missions and might give you more answers.

hukarez
06-07-2006, 09:26 AM
You could also check the PDF walkthroughs included in the game's root folder. They take you through some of the missions and might give you more answers.

PDF walkthroughs? Hmm...I'll have to give this a gander when I come home from work tonight. Thanks!

twothree
07-07-2006, 09:26 AM
Update 5 is out.

http://72.22.88.43/forums/viewtopic.php?t=7391

I don't know if the update works for the Stardock version which is what I have, but hopefully the update will show up in Stardock Central in the next few days.

hukarez
07-07-2006, 01:46 PM
Update 5 is out.

http://72.22.88.43/forums/viewtopic.php?t=7391

I don't know if the update works for the Stardock version which is what I have, but hopefully the update will show up in Stardock Central in the next few days.

Wow! Awesome! I'll have to download this later tonight.

Barkeep49
07-09-2006, 07:56 AM
Update 5 is out.

http://72.22.88.43/forums/viewtopic.php?t=7391

I don't know if the update works for the Stardock version which is what I have, but hopefully the update will show up in Stardock Central in the next few days.
I downloaded it from Stardock yesterday and loaded up the game. It does work. However, I had trouble mustering up the desire to play the game.

hukarez
07-09-2006, 12:02 PM
I downloaded it from Stardock yesterday and loaded up the game. It does work. However, I had trouble mustering up the desire to play the game.

I grabbed this a couple of days ago as well, but wasn't sure if I should go ahead and continue my existing save game, or if it'd be best to start over again.

Barkeep49
07-09-2006, 05:23 PM
I grabbed this a couple of days ago as well, but wasn't sure if I should go ahead and continue my existing save game, or if it'd be best to start over again.
I scanned over at the BG forums and it seems that there are a couple of reports of bugs from existing games so it seems like a safer bet to do a new game.

BattleGoat
07-25-2006, 10:53 AM
For those who missed the announcement on our forum;

Yes, the good times just keep on rolling...

Version 4.6.1

New Missions
-->Operation Sand Storm … Taken from Today's Newspaper headlines - Launch a secret operation to destroy an Iranian Nuclear Facility.

Game Improvements / Fixes
--> Military AI Garrison of Large Cities no longer overrides ‘no military initiative’ setting
--> Improved AI handling of damaged units and ‘loss tolerance’
--> Correct Multiplayer sync errors with Govtype changes & multiple languages
--> Units will no longer surrender to air units and missiles
--> Surrendering units now lose their ammo
--> Command Units no longer surrender
--> ‘Self-Resupply’ of Cargo units adjusted
--> Fixed ‘Repair to 100%’ issue with some large units (ships, tanks)


We would also like to take this opportunity to inform the Supreme Ruler community that this will be the last major update for SR2010, as we now shift our resources to working on our future projects. Stay tuned for more details and exciting new announcements in the coming weeks!

-- The BattleGoat Team

EDIT: Update 6 works with all versions except Russian.

Greyroofoo
07-29-2006, 02:55 PM
So stardock has the game for $20 right now, is it worth picking up?

BattleGoat
07-31-2006, 08:47 AM
Clearly, I'm going to say yes ;)

If you are concerned about it being for you, try the demo first. We have links to the demo on our website www.supremeruler2010.com

hukarez
07-31-2006, 09:46 PM
$20?

Wasn't that how much it retailed for upon initial release? I can't quite remember if that's how much I dropped down for it at Fry's when it was released awhile ago, but $20 sounds like a good grab to me.