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Galaril
08-31-2005, 11:38 PM
I am looking for something to tide me over until ehm north america patch comes out someday :confused: and Bowl Bound (soon I hope :D ). Anyways I love the way Greydog software has been dedicating themselves to their games and was wondering about "Total Extreme Wrestling 2005 "? what is it? Is it a rpg game based around wrestling? How does the game play? I can't figure out how you could make agame based on a sport................sorry I mean....a form of entertainment (for some) that is like pro wrestling.

Neon_Chaos
08-31-2005, 11:41 PM
TEW is a "promoter" simulation game. You basically put yourselves in the shoes of a wrestling promoter, create titles, make matches, handle backstage personell, schedule events etc. etc.

Here is Adam Ryland's (TEW's developer) last Freeware Wrestling Promoter sim before going commercial, Extreme Warfare Revenge v4.2

http://www.ewbattleground.com/ewrfiles/ewr4.2.zip

Icy
09-01-2005, 02:17 AM
I am looking for something to tide me over until ehm north america patch comes out someday :confused: and Bowl Bound (soon I hope :D ). Anyways I love the way Greydog software has been dedicating themselves to their games and was wondering about "Total Extreme Wrestling 2005 "? what is it? Is it a rpg game based around wrestling? How does the game play? I can't figure out how you could make agame based on a sport................sorry I mean....a form of entertainment (for some) that is like pro wrestling.

The thing i don't like is that you need to decide who will win, on which round etc, this is not a problem on the game but on the Wrestling. As you said, it's not a sport but an expectacle, think on it more like hollywood mogul, where you are the promoter, hire the performers, create the fight plot, etc and all that to be able to create the most successfull wrestling espectacle while competing with other promoters. Of course it's really detailed whith interactions betwen players, etc etc. A great game if you like that, but don't think on it as a sports sim.

Neon_Chaos
09-01-2005, 02:29 AM
The thing i don't like is that you need to decide who will win, on which round etc, this is not a problem on the game but on the Wrestling. As you said, it's not a sport but an expectacle, think on it more like hollywood mogul, where you are the promoter, hire the performers, create the fight plot, etc and all that to be able to create the most successfull wrestling espectacle while competing with other promoters. Of course it's really detailed whith interactions betwen players, etc etc. A great game if you like that, but don't think on it as a sports sim.
Yep. It's not a sports sim. More like a business/strategy sim.

Marc Vaughan
09-01-2005, 08:22 AM
They're a pretty cool series of games - not really my 'thing' ... but cool all the same :D

PackerFanatic
09-01-2005, 08:28 AM
Does TEW cost money? Being a wrestling fan, I think that would be al ot of fun. If any of you have ever heard of e-feds, I have done a lot of those and they are a helluva lot of fun too.

SirFozzie
09-01-2005, 08:54 AM
Costs $25 I think

MikeVic
09-01-2005, 09:37 AM
Does TEW cost money? Being a wrestling fan, I think that would be al ot of fun. If any of you have ever heard of e-feds, I have done a lot of those and they are a helluva lot of fun too.

The last free one doesn't cost money, and that's all I've played. I also played TNM 6 and 7 A LOT before... I haven't tried TEW, but it's supposed to be better than the free ones.

I've also been in multiple efeds, and they are fun. You need quite a bit of time to write good promos though.

SirFozzie
09-01-2005, 09:42 AM
BTW, on the pen and paper side, there's a new wrestling RPG out called WWE: Know Your Role.

Neon_Chaos
09-01-2005, 10:57 AM
I gave the link for the last free Extreme Warfare series game up there. Give it a shot. ;)

PackerFanatic
09-01-2005, 11:26 AM
Yeah, Mike, you do need to invest a good amount of time (especially if you are running the fed, which I have done on multiple occasions) but they can be a helluva lot of fun, especially if you have a good group of people around you (staff and others)

jander
09-01-2005, 11:23 PM
I played EWR quite a bit, never got around to getting TEW (which was the first pay version of the game by Adam and released by .400 Software Studios), I am looking forward to Adam's new version.

Last year's version is here:
http://www.400softwarestudios.com/tew/tew_overview.php

There is a demo of it as well.

As for the free game EWR, there are downloads people have created for real wrestlers/feds.

TazFTW
09-02-2005, 06:29 AM
Greydog has posted a review on their main page.

http://www.onlineonslaught.com/columns/hocking/20050901.shtml

This would seem to indicate that the game (and a demo) would be coming out soon.

SirFozzie
09-02-2005, 12:23 PM
Adam posted a note back on the 28th of august saying the game was in final beta testing.. and even before that they said it'd be out before the end of September.

TazFTW
09-06-2005, 09:58 PM
The game will be released on Oct. 6. Demo on Sept. 29

http://www.greydogsoftware.com/news.php?id=187

jbmagic
09-06-2005, 10:12 PM
New TEW 2005 Trailer:
http://www.greydogsoftware.com/media.php?id=2

New Screen added:
http://www.greydogsoftware.com/images/tew/screens/promotion.jpg

jbmagic
09-10-2005, 11:56 AM
There will be a Developer's chat with Adam Ryland Today


Grey Dog Software is pleased to announce our Developer's chat with Adam Ryland, the creator of Total Extreme Wrestling 2005. The Chat will be held on September 10th at 2:00PM CST in #GDS on the Stratics IRC servers. This is your chance to ask questions directly to the developer of TEW2005!

You will need to download an IRC client (mIRC, pirch, or another IRC client) and then connect to irc.stratics.com or, alternatively, to one of the following servers:

stratics.frws.com port 6668, USA - Colorado
irc.glowfish.de port 6668, EU - Germany
stratics.afraidyet.net 6668, USA - Texas
irc.epaxsys.net port 6668, USA - Colorado

Once you are connected, you can join the #GDS channel by typing /join #GDS

For more information on how to get connected using mIRC, please visit http://chat.stratics.com

You will find a Quick connect guide at http://chat.stratics.com/content/co...uickconnect.php

We look forward to seeing you there!

Tara Clover
Grey Dog Software
[email protected]

jbmagic
09-28-2005, 09:21 PM
the demo comes out tommorrow.

WrongWay
09-28-2005, 11:42 PM
I've been waiting on this one, as it takes you back to the good old days of wrestling, when there were many different leagues around the world.

And, there will be MP!

Terps
09-28-2005, 11:47 PM
Multiplayer is just hot seat style. You have to send the files over e-mail to the other player.

WrongWay
09-29-2005, 12:20 AM
Multiplayer is just hot seat style. You have to send the files over e-mail to the other player.
Like FOF then?

Also, I am very dissapointed that MP is limited to 4 players. Seems like there should be more with all the different "teams" in the game.

Icy
09-29-2005, 02:39 AM
Demo is out at greydog website for those interested, i'm going to purchase it, i'm not a big wrestling fan, but the game is incredible deep as entertainment company managing. Let's say like a hollywood mogul where you create the fights, storylines etc instead of movies, but way more deep.

Terps
09-29-2005, 03:14 AM
What I meant by that... Say you and I started a multiplayer game and I was NWA TNA and you were the WWE. I would run my day in TNA, zip up the file and send it to you, then you would run your day in WWE, zip up the file and send it back to me, and so on.

WrongWay
09-29-2005, 04:50 AM
What I meant by that... Say you and I started a multiplayer game and I was NWA TNA and you were the WWE. I would run my day in TNA, zip up the file and send it to you, then you would run your day in WWE, zip up the file and send it back to me, and so on.
That is the stupidest thing I have ever heard.

Terps
09-29-2005, 04:57 AM
Just messed around with the demo a little bit, I can't really get much into it now with the fictional data, but it's good from what I've seen. I'll definitely buy, and the real life data should be out on release day (Oct. 6th.)

I love the road agents when booking a match. You tell the road agent how to set the match up, (Who wins, have the workers call it on the fly, have a squash match, one worker win but make the other look strong, etc.) Really deep there. Storylines are a great addition, and make setting up a feud a piece of cake. Also like the road agent notes after the match instead of detailed results.

Tried hiring two workers, both stopped talking to me after I wouldn't meet their demands. The game is fun and has a lot of depth, but it's hard for me to book a show and not know the wrestlers. I had to keep checking who was in what position on the card, who were heels and faces, etc. Where if I was playing with TNA, ROH, WWE, or some of the feds in Japan I wouldn't have to do that.

I ran one show with a pure style fed (no angles, interviews and the like, the way it should be) based in Japan, I got a B rating for the show.

I know a lot of people here can get into fictional games though, so check it out. Adam's CornellVerse, while not for me, does go very deep. He constantly updates the universe, and even has a website for the CornellVerse so you can get a history on it and get to know the feds and workers. It has about 800 workers and 10 or so federations.

The converter for TEW '04 or WreSpi to TEW '05 will be out later today, so I'll probably convert the last RaveX update from '04 to '05 and then mess around with it some more.

Axxon
09-29-2005, 05:02 AM
The game will be released on Oct. 6. Demo on Sept. 29

http://www.greydogsoftware.com/news.php?id=187


Ok, it's the 29th where's the demo? ;)

Seriously, I know it's not for everyone but TEW is one of my favorite games ever. It's less of a game than an exercise in creativity and it's just plain fun for me to dream and create matchups and have a world of my own design to play with.

The picking of the winners/losers is very integral in the design because that's how you really are creating the universe as opposed to living it which is what you do in a standard sports sim. It feels like creative writing which I also love to do.

It's "lets make a world where Tampa Bay wins the superbowl next year" vs "lets see who wins the superbowl next year."

The former is entertainment the latter is a game. To me, this is how I think of TEW vs the sports sims. Hope this helps

Axxon
09-29-2005, 05:03 AM
Dola,

Oops, the demo is out. See you guys in a month or two. :D

Terps
09-29-2005, 05:07 AM
http://www.greydogsoftware.com/forum/showthread.php?t=4971

There's the demo impressions thread from GDS.

Axxon
09-29-2005, 05:12 AM
http://www.greydogsoftware.com/forum/showthread.php?t=4971

There's the demo impressions thread from GDS.

Thanks.

Izulde
09-29-2005, 06:46 AM
My comments are in that impressions thread. :D

WrongWay
09-29-2005, 09:18 PM
Are we going to get some game reviews this weekend?

WOW, this sound interesting.
The heart of the storyline & angle system is based on an hundred year old theatre theorics book written by George Polti (The 36 Basic Plots) I studied in school. When I studied it, I never thought it would ever come handy, I wasn't studying theatre or arts, but Journalism, the course in which I learned that theory was just schedule filler for me that I chose because it was kinda related to writing. Just proving that the boring algebra class or that bore ass philosophy class CAN be useful.

Then time came to pitch ideas for that feature. So I pitched. A couple programmers in the past, myself included, couldn't do anything with the 36 plots as a base for a flexible storyline system. Too complicated to code. But look here. Adam is a tremendous coder.

You can create any story with this system. It encompasses all possibilities of stories possible from the dramatic to the comedic, to the treason, and the quest, and rivalries and screwjobs and man you can do it all. YOU write it! YOU! It's Yours! YOUR the writer now!

This is a selling point and not only because I laid down the plan for it. Because it is UNIQUE, there is nothing like it in any other game. It's worth buying this game alone.

Dekanth
09-29-2005, 10:04 PM
I was a big fan of the last free game Adam released, but this demo is so tedious. Nothing is intuitive at all. It is deep, but dare I say it is too deep to really get a grip on what effects things you do have. I have been playing with it for a few hours now, taking over a smaller fed, taking the time to learn all my wrestlers and then booking a first show. It was boring. I suppose if you are going to devote MASSIVE amounts of time to this, then great, but if you want to play casually for an hour here or a half hour there, it is nothing but frustration. More is not always better, the simplicity of the freeware version was just fun....oh well.

SirFozzie
09-29-2005, 10:06 PM
I like it, I like it a lot. This is what TEW2004 should have been

SirFozzie
09-29-2005, 10:20 PM
ok, someone asked me to expand on what I said.

Here goes.

Building a card is much better then in previous versions. There's no throwing guys out there match after match and having super matches, and the crowd just goes nuts for three hours.

It's not possible. The crowd would be dead by match 4. There's just so much they can give.

It's a matter of building then. Tell the first few matches's wrestlers to "Work the Crowd", ie, build the crowd, but don't have 9 million near falls and people kicking out of finishers multiple times.

Feature a squash match or two to build someone up. (use the "Dominate" and "Decisive Finish" abilities to really put over the winner)

then, as you get closer to the main event, amp it up. Tell em to have an "Open Match" Ie, an even match where the ending comes down to who hits the final big move.

Then in the semi-main and the main event? Tell em "Go All out" Have em leave it all out in the ring. Why? Cuz this is the last look the fans will have of your guys until the next time you come by (which may be weeks or months later!).. and you want them going home amped, ready to buy tickets for your next show.

The average fan likes "matches" but what they really want is storylines. Things that don't make you feel like it's a bunch of random matches string together. Build on it, from show to show.. Like building up pressure before the launch.

Whatever style you want, they probably cover. They even broke down Lucha Libre into three distinct styles.

Want to book your fed towards the ECW Mutants? Plenty of Hardcore matches, some crazy matches, and lots of talking/T&A?

Go towards the typical indy crowd? Build a Technical/Workrate fed, with a few spot monkeys (the guys doing the rediculously aerial moves) to flip flop around and jazz up the show.

Want to get TV notice? Sports Entertainment. Lots of talking, some big guys, some T&A, a little of column a, a little of row b, etcetera.

Awesome so far. I'm willing to answer other questions if folks want...

Icy
09-30-2005, 04:45 AM
I'm not into wrestling, only watched it in the 80's when the WWF was brought here by one private TV channel. It was exciting at first until i saw it all was fake and not a real sport.

But... i'm really hooked to the demo as bussines/entertainment company simulation. As i said before, i see it as a Hollywood mogul but related to wrestling, you create the storylines, sign the workers, deal with TV and PPV, merhandising etc. It's so deep and i'm having some problems about knowing what to do because my lack of wrestling knowledge but slowly i'm learning about it reading at websites etc. I'll buy this game next week in the release date.

SirFozzie, do you mind if i ask you some basic wrestling questions from time to time?

Terps
09-30-2005, 05:32 AM
I can't speak for SirFozzie, but you're welcome to ask me too.

Neon_Chaos
09-30-2005, 06:17 AM
Gah. It's become a monster. Too complicated for a casual gamer like me.

I think that while the storyline creator is probably the deepest I've seen... it's way too deep for me. :P

I'll just sit here and enjoy my EWR.

Chas in Cinti
09-30-2005, 08:55 AM
I'm not into wrestling, only watched it in the 80's when the WWF was brought here by one private TV channel. It was exciting at first until i saw it all was fake and not a real sport.

Lesson #1:

It's definitely a real sport (notice the athleticism involved) and is most definitely NOT fake. It is pre-determined, but saying it's fake is rather disrespectful to all of the wrestlers out there that put themselves on the line 300+ days a year just to keep us entertained. There's a lot of effort involved in being a wrestler. It's also a lot more self-driven than many sports.

I'm a casual fan, not a die-hard by any means. But I hate when people call it fake, or not a sport. These guys are getting they're heads busted in whether it's planned or not. Sure there are ways to make things hurt less, but they hurt either way.

Regards,
Chas

albionmoonlight
09-30-2005, 08:58 AM
How does this compare to Wresting Spirit.

(Note--I know the difference between the games. I am wondering how they play. What is the difference between fun and complexity, etc.?)

WrongWay
09-30-2005, 09:06 AM
Having just spent 4 hours on the game, I am saying on the game because I have not yet advanced a day, so I still have not played the game yet. I can't believe how much there is to learn here. This game his Deep, Brother.


I've always thought of Wrestlers as more like Stuntmen than Athletes. Think about it. Is there a difference between a Stuntman and a Wrestler? Sorry, but Wrestling is not a sport, and you can't be an athlete if you don't play a sport.

Icy
09-30-2005, 09:24 AM
Lesson #1:

It's definitely a real sport (notice the athleticism involved) and is most definitely NOT fake. It is pre-determined, but saying it's fake is rather disrespectful to all of the wrestlers out there that put themselves on the line 300+ days a year just to keep us entertained. There's a lot of effort involved in being a wrestler. It's also a lot more self-driven than many sports.

I'm a casual fan, not a die-hard by any means. But I hate when people call it fake, or not a sport. These guys are getting they're heads busted in whether it's planned or not. Sure there are ways to make things hurt less, but they hurt either way.

Regards,
Chas

I'm sorry if i offended you, but with sport i mean athletes competing for something and in wrestling there is no competition as the champions are pre decided etc. I agree that they must have the shape of an athlete and that they perform awesome stunts, but it's not a sport but a spectacle for me. With fake i mean that they are faking a fight, but not really hitting each other as in boxing or extreme figth.

TazFTW
09-30-2005, 09:45 AM
I think there are too many clicks to get to look at a wrestler's stats.

Adam did release an update to the demo that fixed one of the things that I found irritating. With the update you can now filter your roster by booking ability which is great because it was a pain in the ass to look through every wrestler on your roster to see if you could put them on the booking team.

I really can't get into it using the Cornellverse, too many wrestlers to learn. Hopefully, the ravex update will work for the demo.

TazFTW
09-30-2005, 09:50 AM
dola

As requested, storyline importing and copying has been added, it's in version 3, which will be out today.
Yay!

Capital
09-30-2005, 11:28 AM
I'm sorry if i offended you, but with sport i mean athletes competing for something and in wrestling there is no competition as the champions are pre decided etc. I agree that they must have the shape of an athlete and that they perform awesome stunts, but it's not a sport but a spectacle for me. With fake i mean that they are faking a fight, but not really hitting each other as in boxing or extreme figth.
Wrestlers do compete, just not in the traditional sense of the word. They are competing for crowd response. Those that can get the coveted crowd response, make the most dollars.

JeffR
09-30-2005, 11:35 AM
Wrestlers do compete, just not in the traditional sense of the word. They are competing for crowd response. Those that can get the coveted crowd response, make the most dollars.

Ah. Like professional figure skaters, then. ;)

Icy
09-30-2005, 11:41 AM
Now Adam said that he will look into adding again the posibility to expecify the finish movement that you want when booking a match as it was in TEW04 but was removed in TEW05. He will try to have something done about it during the weekend.

I haven't ever played/purchased a game from Adam Ryland, and never payed a lot of atention to his releases. Now i regret as he is the kind of developer who really listen to his customers and has gained a lot of respect from me just from reading his answers and watching hiw work over this week. He is adding tons of new things to the game after the demo/open beta has been released and only a week before the release date.


Capital, i can't arge with you that they compete for a job, to gain crowd response and to make huge $$, but that doesn't mean that wrestling is a sport like boxing. Actors do the same in movies and movies are not sports. Wrestling fans can say that it's a great expectacle, that requires athletic workers, that it's probably so hard to reach the elite for that workers, etc, but you must accept that the fights are fake and that is why it won't be considered a sport by most of us, as i wouldn't consider football a sport if they only faked the tackles and the game outcome was already set.

Raiders Army
09-30-2005, 12:44 PM
You guys should try TNM if you haven't. www.tnm7.com

SirFozzie
09-30-2005, 01:39 PM
urgh. TNM. The press a button and watch scrolling screen after a scrolling screen, with none of the booking or real life things.

It's a match simulator, not a fed simulator really.

SackAttack
09-30-2005, 02:06 PM
The last free one doesn't cost money

Sorry, I just had to point out that I got a giggle out of this :)

JonInMiddleGA
09-30-2005, 02:20 PM
1) What RA said (re: TNM). Oliver Copp is to wrestling sims what SI is to sports text sims in general AFAIC. TNM = best pure text game I ever saw hands down (and remains at least arguably the game on p.c. I've logged the most hours with, even tho I haven't played in at least a couple of years).

2) Icy re: Ryland -- he's always struck me a pretty good guy, which comes in handy in a very tough genre (pro wrestling game fans/fanboys can be a brutal audience). For him to be adding, updating, fixing, etc. is pretty much par for the course from him AFAIK, a hard worker that I was happy to see get a chance to "turn pro".

Bee
09-30-2005, 09:34 PM
Well...I downloaded the demo and thought to give it a go. Started unemployed and was hired by one of the federations as head booker. Next day I get an email saying I have new goals...cool. Go to the fed screen and it tells me I'm unemployed. hehe. I guess my new goal is to find another job. Me thinks there may still be some bugs to work out.

SirFozzie
09-30-2005, 09:45 PM
That's a known bug. Start as the booker for a fed

sabotai
09-30-2005, 10:38 PM
So far I'm liking it a lot more than TW2004. I like the whole storyline idea a lot, especially the ability to spin off a new storyline from an existing one.

Since I have not followed wrestling in about a decade, I'll pretty much start with the fictional universe. Unless someone creates a Real Wrestler database set to start in 1980. :)

WrongWay
09-30-2005, 10:54 PM
Since I have not followed wrestling in about a decade, I'll pretty much start with the fictional universe. Unless someone creates a Real Wrestler database set to start in 1980. :)
Ditto.

I pretty much gave it up when both the WWF and WCW turned it into a Jerry Springer episode.

This game may have me checking it out once again. I know Raw is comming to the USA channell this year.

SirFozzie
09-30-2005, 10:57 PM
actually coming on Monday (starting at 8, a three hour show)

WrongWay
09-30-2005, 11:05 PM
actually coming on Monday (starting at 8, a three hour show)
And, is it any better than it was say 5+ years ago? The last days of the WCW when it seemd that both the WCW and the WWF were just trying to out sleaze each other?

WrongWay
09-30-2005, 11:13 PM
I guess that is what would make the MP features of this game work so great. Would my Traditional Style of wrestling win over the fans or would it be a Jerry Spring T&A show, or who knows it could even be some type of Hardcore Ultimate Fighting show that wins the Fans and the ratings. That would be the funnest and most challenging part of the MP experience for me.

SirFozzie
09-30-2005, 11:14 PM
And, is it any better than it was say 5+ years ago? The last days of the WCW when it seemd that both the WCW and the WWF were just trying to out sleaze each other?

It's better. It's not completely to my liking (for example, there's going to be a 3 on 2 Bra and Panties match at Homecoming), but it's not as rediculous.

Terps
10-01-2005, 01:12 AM
So far I'm liking it a lot more than TW2004. I like the whole storyline idea a lot, especially the ability to spin off a new storyline from an existing one.

Since I have not followed wrestling in about a decade, I'll pretty much start with the fictional universe. Unless someone creates a Real Wrestler database set to start in 1980. :)
There was a Death Of The Territories data for WreSpi, and there is one in the works for TEW '05. I believe it starts in 1984 or so with what workers, promotions, etc. were around at the time.

Also, anyone who wants to try the demo with real world data, RaveX put an unfinished data out for people to try. You can find it in this thread:

http://www.greydogsoftware.com/forum/showthread.php?t=4938

Terps
10-01-2005, 01:16 AM
actually coming on Monday (starting at 8, a three hour show)Yup, and now with TNA being on Spike TV, I encourage anyone who has never seen it to watch Impact, Saturday night @ 11.

The X Division is excellent, and a lot better wrestling than WWE overall.

Icy
10-01-2005, 03:24 AM
The Death Of The Territories data mod is what all us who watched wrestling in the 80's are waiting for, it's being converted from wrespy to TEW2005 and will be soon available. It will be published at greydog mods forum when available.

WrongWay
10-01-2005, 07:57 AM
The Death Of The Territories data mod is what all us who watched wrestling in the 80's are waiting for, it's being converted from wrespy to TEW2005 and will be soon available. It will be published at greydog mods forum when available.
I wonder why 1984? Orwell?

Icy
10-01-2005, 08:26 AM
I wonder why 1984? Orwell?

No idea, i guess the developer liked that year for any reason but it's ok for me as most of the workers i know are from that years.

TazFTW
10-01-2005, 08:47 AM
1984 because that's when the death of the territories was under way. Well, technically it was 1983 when Vince McMahon decided not to play with the other territories and made it a free-for-all.

Axxon
10-01-2005, 11:52 AM
So far I'm liking it a lot more than TW2004. I like the whole storyline idea a lot, especially the ability to spin off a new storyline from an existing one.

Since I have not followed wrestling in about a decade, I'll pretty much start with the fictional universe. Unless someone creates a Real Wrestler database set to start in 1980. :)

There was an early eighties CWF scenario with pictures that I spent most of my TEW2004 time with. It was great. I'm sure someone will do something similar in the new one given time.

sabotai
10-01-2005, 11:57 AM
Sweet. I'll probably just mess around with the game (get used to the interface and inner workings and such) until the DOTT mod is finished. Then it's time to take the NWA and crush the WWF!

(Also, anyone know if it is possible to create workers in the database that appear later in the game? It'd be cool to have the youung 90's wrestlers appear when they did in real life. If not, no biggie).

Terps
10-01-2005, 03:40 PM
Sweet. I'll probably just mess around with the game (get used to the interface and inner workings and such) until the DOTT mod is finished. Then it's time to take the NWA and crush the WWF!

(Also, anyone know if it is possible to create workers in the database that appear later in the game? It'd be cool to have the youung 90's wrestlers appear when they did in real life. If not, no biggie).
A lot of the guys that wrestle now are in the 1984 mod, so they're probably there anyway.

WrongWay
10-05-2005, 11:50 PM
In for a penny, In for a pound...Who is laying down there money today?

I am stuck playing Space Rangers right now so, I will watch this thread for a couple of reviews and news on the '84 mod.

Icy
10-06-2005, 07:43 AM
It's out! downloading now.

http://www.greydogsoftware.com/tew/

WrongWay
10-06-2005, 08:00 AM
I still can't believe you only get 1 eLicense. They said I would have to buy 2 games, $69.90 to also put it on my Laptop. And, don't even get me started with reLicensing a game, 2+ weeks.

What does Ootp do? Are we spoiled here at FOFC with our 2?

jbmagic
10-06-2005, 08:15 AM
I still can't believe you only get 1 eLicense. They said I would have to buy 2 games, $69.90 to also put it on my Laptop. And, don't even get me started with reLicensing a game, 2+ weeks.

What does Ootp do? Are we spoiled here at FOFC with our 2?


ootp has 2 license

Icy
10-06-2005, 08:24 AM
I have just purchased it as i like a lot the demo and i think it's an awesome game, also i can unlicense/license any time in my notebook/main PC as i have always internet connection from both. In the other hand, I agree with you that we should get two licenses as any other elicense game does. Most of us play the games in both our home and work pc.

I asked about the 2 licenses at gds forums some time ago, seems the problem was that with TEW2004 some guys were reselling their second (unused) license.

The fact is that probably some guys are stupid enought to buy a second license as in fact you're not buying anything, if you need to format your pc etc you're screwed as the real license owner is who bought it with his credit card and he is the only who can have a license reisued.

WrongWay
10-06-2005, 08:30 AM
I have just purchased it as i like a lot the demo and i think it's an awesome game, also i can unlicense/license any time in my notebook/main PC as i have always internet connection from both.

It bothers me because it took me over 2 weeks to get my FOF game reLicensed aftfor going on vacation. And, I have read many complaint threads here from people who have said the exact same thing about getting immediate help with their eLicense.

hukarez
10-11-2005, 02:14 PM
Any more impressions of this game?

Has anyone's impressions changed since then?

Icy
10-11-2005, 03:08 PM
Any more impressions of this game?

Has anyone's impressions changed since then?

I'm enjoying it a lot even not being a wrestling fan as the game is so deep as bussines/entertainment sim. It's almost bug free if not total, at least not any big issue has been pointed. Take a look at their forums for a better idea about the game state, are so active after the release.

Also the RaveX update was released yesterday, it's a a great update with all the current workers, federations etc. The only problem with that update is that it doubles the amount of data compared with the original one so the load times betwen days are longer. Of course i'm still waiting for the 80's DOTT database update as it's the age i know better.

hukarez
10-11-2005, 03:11 PM
I'm enjoying it a lot even not being a wrestling fan as the game is so deep as bussines/entertainment sim. It's almost bug free if not total, at least not any big issue has been pointed. Take a look at their forums for a better idea about the game state, are so active after the release.

Also the RaveX update was released yesterday, it's a a great update with all the current workers, federations etc. The only problem with that update is that it doubles the amount of data compared with the original one so the load times betwen days are longer. Of course i'm still waiting for the 80's DOTT database update as it's the age i know better.
Sweet deal.

I browsed the forums for a short bit, but found most of the threads relating to how to do certain things, and stuff about mods. Is there a particular impressions thread somewhere else on the forum then? I'll do some more scrounging. Was hoping for a few more impressions from FOFC folk, though.

Regardless, thanks for the info!

JonInMiddleGA
10-11-2005, 03:18 PM
Hukarez -- FWIW , I've only tinkered with the demo for a few hours time but the depth is pretty impressive (especially since this is like the 3rd iteration of the game I've played).
The depth is probably the biggest selling point to me after messing with the demo.

Biggest downside is that trying to learn the details of your roster, really getting to know the guys on whom your success depends feels like a massive click fest.
I mean a lot of clicks. And that was with a small fed, I can only imagine trying to get a handle of one of the bigger ones. Same impression of the booking screen, felt like you could wear out a mouse or two trying to play a full year with TV shows, big events, etc.

Right now, I'm torn between buying it to enjoy what looks like a potentially darned good game or passing it up in order to avoid some form of carpal tunnel syndrome.
The decision is on hold since I'm currently both slammed with work & swamped with more than a half-dozen new tabletop games that deserve my attention.

Like I said, just my .02 FWIW, YMMV.

hukarez
10-11-2005, 03:27 PM
I've played the EWR versions awhile ago, which remarkably kept me entertained for a good summer or two.

So would you say that the user interface not that intuitive? Or is it pretty much easy to navigate to where you need to go? I guess what I'm trying to ask is if a lot of the necessary functions/screens placed out appropriately on the screen, or is it more along the lines of a 'series of windows' that you'd have to navigate through just to get to certain menus. Kind of like this button will take you to this screen which has everything, or more along the lines of "this button will take you to this screen, which features a button which will take you to another screen..." and so forth.

Erg. For some reason, my own phrasing of my inquiries don't seem to be making sense. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/redface.gif

I've played TEW2k4 a few times before -- load times were an issue for me then. It felt 'sluggish', and I don't anticipate seeing myself incorporating one of those huge mods that Icy had mentioned, as load times would definitely be something I'd be eager to minimize on a laptop.

I'd probably download the demo -- but I'm apparently on 'watch' with my cable internet at home, as I've been "nearing" my monthly "bandwidth" transfers. If I'm not mistaken, the size of the game install itself is a pretty hefty file.

I'm on the fence with this one too. Still, I appreciate the input...it's given me a bit of incentive to keep this title under consideration..

WrongWay
10-11-2005, 03:51 PM
If I'm not mistaken, the size of the game install itself is a pretty hefty file.

I wonder what this means? In today age, this game is small compared to some of the "Mods" or Patches for regular games I have downloaded. How big was that Patch for Rome Total War?


As far as your bandwidth problem; here let me help you out. :)
http://xxxchurch.com/

hukarez
10-11-2005, 04:00 PM
I wonder what this means? In today age, this game is small compared to some of the "Mods" or Patches for regular games I have downloaded. I'm used to seeing 30 megs or so, but if I'm not mistaken, this thing borders near 50?

EDIT: Heh. I wish it were all porn. I left my BitTorrent client running overnight on more than on occasion for the Family Guy movie. Definitely not a good thing to do in the course of a week or two. Ugh.

molson
10-11-2005, 04:44 PM
Any more impressions of this game?

Has anyone's impressions changed since then?

I think the interface would be a little frustrating for anyone who's spent a lot time with FOF, OOTP, etc. It's a little clunky, and there's been many times I wish I could do something with the data that I can't (you can't cycle through workers on their profile screens, you have to exit and then click on another worker; you can't sort by different attributes in spreadsheet form as easy as I'd like). In general, way, way, too much clicking, which makes it very difficult to get a feel for your roster. Of course, this is the kind of thing you can really get a feel from with the demo, I'd suggest playing the thing for the full allowed month (in game time), and see if the interface drives you insane.

JonInMiddleGA
10-11-2005, 05:09 PM
Huk, Molson nailed it exactly I think
(you can't cycle through workers on their profile screens, you have to exit and then click on another worker

Now trying to take a first look at your roster, that's a bad enough situation. But since I was working with fictionals, there's a lot of times you have to look things up when booking too, just to make sure you're picking who you meant to pick.

After I finally finished booking 2 hours worth of TV, I was so spent with the clicking I was pretty disinterested in the outcome, I was just glad it was over with ... and then
I realized that I'd have to do it all over again in one week of game time.

What the game cries out for, IMO, is an "everything clickable" interface. What's there now is pretty intuitive, it's just incredibly bulky with all the lather-rinse-repeat clicking.
And with the amount of detail the game (happily) includes, there's a LOT of potential clicking.

Icy
10-11-2005, 06:09 PM
Agree about the clicking, what i do is to take screenshoots of my roster in the spreadsheet view, then i paste that in an excel file where i add more cells to write about the matches i want to run etc so i don't need to click as much in the game when i'm going to book an event. I guess that once you know your roster you need also way less clicks as you know who is good at what.

albionmoonlight
10-11-2005, 06:17 PM
Agree about the clicking, what i do is to take screenshoots of my roster in the spreadsheet view, then i paste that in an excel file where i add more cells to write about the matches i want to run etc so i don't need to click as much in the game when i'm going to book an event. I guess that once you know your roster you need also way less clicks as you know who is good at what.
I did something similar with the demo. In the end, it felt more like work than play to me. I can't see myself spending hours on end with the game. Maybe if I were a little less busy right now . . . .

hukarez
10-13-2005, 01:37 PM
Okay,

I managed to get a copy of the Demo via Work, and transferred the install executable over to a Flash card. Brought it home, got it setup on my laptop.

I've decided to go ahead and invest the time to get acquainted with some of the Feds/People, and before I knew it -- it was already past midnight when I finally did my first show. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/eek.gif

In any case, the only question I have right now (and for some damn reason, I can't seem to find where the manual is for this), is how do I find out how many wrestlers I should have in my promotion? A recommended setting?

In one of the screens, I think the 'Overview' of the Federation under the Booking Screen, there was this button that said: "Ideal Roster", which I had clicked. I met all the requirements for Upper Midcarders, etc... but after the show I had booked, I had an e-mail saying that I only have 26 active wrestlers, when I should have 32. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/confused.gif

Is there another screen I should have been paying more attention to?

Terps
10-13-2005, 07:22 PM
Okay,

I managed to get a copy of the Demo via Work, and transferred the install executable over to a Flash card. Brought it home, got it setup on my laptop.

I've decided to go ahead and invest the time to get acquainted with some of the Feds/People, and before I knew it -- it was already past midnight when I finally did my first show. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/eek.gif

In any case, the only question I have right now (and for some damn reason, I can't seem to find where the manual is for this), is how do I find out how many wrestlers I should have in my promotion? A recommended setting?

In one of the screens, I think the 'Overview' of the Federation under the Booking Screen, there was this button that said: "Ideal Roster", which I had clicked. I met all the requirements for Upper Midcarders, etc... but after the show I had booked, I had an e-mail saying that I only have 26 active wrestlers, when I should have 32. http://dynamic.gamespy.com/%7Efof/forums/images/smilies/confused.gif

Is there another screen I should have been paying more attention to?
You don't really have to follow the ideal roster screen. I'm over what the suggested number is for every card level by at least two. That's after setting all the pushes manually, plus firing about four workers.

The manual is in the top right corner of the screen, I think it's a ? icon.

dubb93
10-16-2005, 08:45 PM
Any interest in a 4 player cornellverse or raveX dynasty? I'd be willing to set it up and password protect it(through one of my friends of course), but I hope I'm trustworthy. If it did happen I'd have everyone email one of my buddies their game password and then have him enter them.

dubb93
10-16-2005, 08:48 PM
And I did play alot of MP TEW2004. What you do is zip the save game when you end your day and mail it to the next person. Then they unzip it into the save game folder do what they do, end the day, zip it back up and mail it on. It will be slow but I really want to do this and make it a dynasty on the dynasty forum.

hukarez
10-16-2005, 09:08 PM
You don't really have to follow the ideal roster screen. I'm over what the suggested number is for every card level by at least two. That's after setting all the pushes manually, plus firing about four workers.

The manual is in the top right corner of the screen, I think it's a ? icon.
Sweet deal.

I'll give it another go and see how I handle things. It turns out, that the promotion I was (in my first attempt) had risen a prestige level, and thusly, the message was triggered via the 'ideal roster' thingie. At least, that's what I think.

I've probably re-started a couple of times due to mistakes -- more specifically, that advance booking screen. I screwed up a bunch of times, and figured I'd be able to delete it as I haven't advanced to the following day...but apparently, I've shot myself in the foot 15 times.

Is there a way to delete an entry in the advance booking screen?? http://dynamic.gamespy.com/%7Efof/forums/images/smilies/confused.gif

dubb93
10-16-2005, 09:13 PM
Is there a way to delete an entry in the advance booking screen??

Nope, sorry about yur luck. If you really want to you can turn off stricht advance booking in the options menu, but then you are free to promise yur two most over people each week, get the audience there to see it and then not deliver it with no problems.

You really need to be careful on the advance booking screen, as soon as you add a match you have to assume it has been mentioned on TV, the internet and in advertisements. Everyone is expecting it, so you have to deliver it. Always double check you have the right guys and the right event b/f you add it.

Pumpy Tudors
10-16-2005, 09:44 PM
Version 1.2 is out. I just bought the game today after not even running a single match in the demo, just because I really like the parts of the game that I did fool around with. I am very interested in seeing how my CornellVerse turns out.

Eilim
10-16-2005, 10:07 PM
Pumpy, make sure to grab some of the fan made database modifications. I'm running the cornellverse with a bunch of added angles,stories,injuries and stadiums. I also imported the tv and ppv networks from the ravex mod.

Basicly it gives me an alternate wrestling universe set in more of "real" world and has helped me a bit with immersion. It also just gives ya a bunch more goodies to play with in creating your own wrestling story.

Pumpy Tudors
10-16-2005, 10:17 PM
Pumpy, make sure to grab some of the fan made database modifications. I'm running the cornellverse with a bunch of added angles,stories,injuries and stadiums. I also imported the tv and ppv networks from the ravex mod.

Basicly it gives me an alternate wrestling universe set in more of "real" world and has helped me a bit with immersion. It also just gives ya a bunch more goodies to play with in creating your own wrestling story.
That'll work for me. I'm going to try writing my own stories, although I haven't watched wrestling in years. That might make it more fun, though. I don't know what kinds of stories happen in wrestling, so mine might end up being incredibly creative. :D

Pumpy Tudors
10-17-2005, 01:02 PM
Right before I went to bed last night, I ran my first show. I think the rating was a C-. I just didn't have enough angles, although I'm using the New York City Wrestling promotion, so I don't have a big enough roster to run anything elaborate yet. One of my wrestlers (I forget which one right now) had decided to leave my promotion at the end of his contract, so I decided to have him come out in the middle of the show and throw himself through a table. The crowd thought that was pretty stupid, and it really was, but I was pissed. If I'm pissed at one of the characters within my first hour of playing the game, it's immersive enough for me. :)

Eilim
10-17-2005, 01:43 PM
Just wait till one of your workers who has a PPA contract with another promotion chooses to work with that one over yours on the night of a show you planned specifcly to highlight him. Throw in the fact you advanced booked his match... in the culmination of a 5 show storyline...

The bastard is going to job for every mid-carder I have in an attempt to get them over before I bury him. He'll be lucky to work at Mcdonalds when I'm through. *grumble* So wrestlers think Vince Mcmahon is a evil prick, they haven't met me yet. ;)

JonInMiddleGA
10-17-2005, 02:24 PM
Just wait till one of your workers who has a PPA contract with another promotion chooses to work with that one over yours on the night of a show you planned specifcly to highlight him. Throw in the fact you advanced booked his match... in the culmination of a 5 show storyline...

I know from the demo that the workers will indicate what priority they put on their PPA feds -- did he follow that order when he stiffed you, or did he throw a curveball by doing this (I'm trying to figure out if those priorities are absolute or if they're just "guidelines").

Or, thinking about it, I guess this highlights another possible situation that could come up at some point -- you hype a guy, then he signs a new PPA with a bigger/better fed, and you get stiffed by surprise.

dubb93
10-17-2005, 02:30 PM
you hype a guy, then he signs a new PPA with a bigger/better fed, and you get stiffed by surprise.

Or he could just sign a written contract and you could lose him altogether. Has happened to me before.

Eilim
10-17-2005, 10:11 PM
Turned out the guy got around, so to speak. He had another PPA deal, but I was the priority so I hadn't worried about it much. When I looked back I found out he had signed yet another PPA shortly before the event with SWF, who then had higher priority than me.

So I guess you could blame it on me for missing the new contract notice... Nah, it was his fault and he got what he deserved. :)

The one thing with people signing a written contract is you get a little leeway time that I think represents them "giving notice" before they officially join the new fed and will still appear at your cards.

Axxon
10-17-2005, 11:30 PM
Sweet deal.

I'll give it another go and see how I handle things. It turns out, that the promotion I was (in my first attempt) had risen a prestige level, and thusly, the message was triggered via the 'ideal roster' thingie. At least, that's what I think.

I've probably re-started a couple of times due to mistakes -- more specifically, that advance booking screen. I screwed up a bunch of times, and figured I'd be able to delete it as I haven't advanced to the following day...but apparently, I've shot myself in the foot 15 times.

Is there a way to delete an entry in the advance booking screen?? http://dynamic.gamespy.com/%7Efof/forums/images/smilies/confused.gif

I've found that the best thing to do is advanced book in the am portion of the day the show is scheduled. I still get credit for it and all I have to do is make sure no rival shows are running that can steal my workers for the night.

It isn't like deleting one but in my system I never need to bother with that.

Axxon
10-17-2005, 11:35 PM
You don't really have to follow the ideal roster screen. I'm over what the suggested number is for every card level by at least two. That's after setting all the pushes manually, plus firing about four workers.

The manual is in the top right corner of the screen, I think it's a ? icon.

You were over, he was under. There is a penalty for being under the number of active wrestlers. I went from Small back to Local because I was one wrestler short.

At least, that seemed to be the reason. I put on a better show that was also better attended than the show that had just caused me to raise to small. Got the email and was demoted right back. :(

Axxon
10-17-2005, 11:39 PM
Right before I went to bed last night, I ran my first show. I think the rating was a C-. I just didn't have enough angles, although I'm using the New York City Wrestling promotion, so I don't have a big enough roster to run anything elaborate yet. One of my wrestlers (I forget which one right now) had decided to leave my promotion at the end of his contract, so I decided to have him come out in the middle of the show and throw himself through a table. The crowd thought that was pretty stupid, and it really was, but I was pissed. If I'm pissed at one of the characters within my first hour of playing the game, it's immersive enough for me. :)


Keep in mind that this was an exceptional show by NYCW. In order to rise in popularity you really only need to put on a show better than your popularity in the region you're booking. Anything else wastes money well, unless you're doing it for training.

Also anything more than 2 good matches at the lower levels as per Adam is a waste as the crowd expects the undercard of a weak promotion to suck so if you basically put out two D or E matches and a bunch of training garbage you'll pull a rating out that will cause your promotion to rise in popularity and not waste money.

Enough of the strategy though, if Dubb93 gets a MP league going I'd like to join it. I don't really like MP much but I think I'd really enjoy this kind of thing. In fact, I know I would.

Alot.

hukarez
10-17-2005, 11:40 PM
I've found that the best thing to do is advanced book in the am portion of the day the show is scheduled. I still get credit for it and all I have to do is make sure no rival shows are running that can steal my workers for the night.

It isn't like deleting one but in my system I never need to bother with that.
What promotions are you guys starting out with from the get-go? I think I'm either going for something a big too challenging (USPW, I thinK?) as opposed to something a bit more or less "under the radar".

It seems 'MAW' would be the way to go for the time being? At the same time, the popularity levels seem to be 'F' for all around. Heck, I'm still trying to figure out how to not screw up importing angles from one of those Mods...

Axxon
10-17-2005, 11:43 PM
Turned out the guy got around, so to speak. He had another PPA deal, but I was the priority so I hadn't worried about it much. When I looked back I found out he had signed yet another PPA shortly before the event with SWF, who then had higher priority than me.

So I guess you could blame it on me for missing the new contract notice... Nah, it was his fault and he got what he deserved. :)

The one thing with people signing a written contract is you get a little leeway time that I think represents them "giving notice" before they officially join the new fed and will still appear at your cards.


The leeway is a life saver but as the game is now, I'm not sure that it's really a good idea to use the storyline feature.

I am getting great heat just using unchained storylines and there's no penalty for ending one and no strict need to preplan each step. If I lose a guy I have to kill the story line but by that time the other guys are over enough that I remake one for them and add others if wanted and get one that starts off with decent heat.

So far, I haven't seen this addressed because it seems that everyone is enamoured with the new feature but after I stopped using it I was more effective and had more fun. I'm creating the same angles in my head but I can't screw up a major target for a major subject or something similar and watch my storyline fail to advance.

I'm a small fed, I need every story to sell, every show. :)

Axxon
10-17-2005, 11:50 PM
What promotions are you guys starting out with from the get-go? I think I'm either going for something a big too challenging (USPW, I thinK?) as opposed to something a bit more or less "under the radar".

It seems 'MAW' would be the way to go for the time being? At the same time, the popularity levels seem to be 'F' for all around. Heck, I'm still trying to figure out how to not screw up importing angles from one of those Mods...


I've played as a few for a few months. MAW didn't work for me ( tried it twice ) but it should and it seems to be very fun. I'll beat it yet.

I also have a AAA game going which is AMAZING. I wouldn't have thought female wrestling but I get A* sex sells segments every show and the wrestling is pretty decent too. Fun and easy to run but limited in it's overall sellability I'd imagine.

I'll find out anyway.

In counterpart to AAA I have a game with USPW. It's pretty easy to pick up with and has a talented roster. It's a bit more demanding of it's shows but then again, you can run multiple shows a month out of the box and make money so I don't see that as an issue.

I've had talent raids though and that sucks. BTW, a cool thing is that Jim Lou Freebush announces for both AAA and USPW so I actually have some continuity in both games. I kinda wish I'd have started this 2 player and later I just may combine these Feds in just such a game.

Eilim
10-18-2005, 12:01 AM
The leeway is a life saver but as the game is now, I'm not sure that it's really a good idea to use the storyline feature.

I am getting great heat just using unchained storylines and there's no penalty for ending one and no strict need to preplan each step. If I lose a guy I have to kill the story line but by that time the other guys are over enough that I remake one for them and add others if wanted and get one that starts off with decent heat.

So far, I haven't seen this addressed because it seems that everyone is enamoured with the new feature but after I stopped using it I was more effective and had more fun. I'm creating the same angles in my head but I can't screw up a major target for a major subject or something similar and watch my storyline fail to advance.

I'm a small fed, I need every story to sell, every show. :)


I noticed that with the unchained storylines also, main reason I no longer use them.Felt like I was cheating the whole premise of the storylines.

Adam didn't have them in originally but after people whined loud enough for them I believe he said something along the lines of "It was added because some people didn't like the new storyline style, and it seemed a better sales tactic to add something to calm them rather than point and throw sticks at them." :)

Axxon
10-18-2005, 12:13 AM
I noticed that with the unchained storylines also, main reason I no longer use them.Felt like I was cheating the whole premise of the storylines.

Adam didn't have them in originally but after people whined loud enough for them I believe he said something along the lines of "It was added because some people didn't like the new storyline style, and it seemed a better sales tactic to add something to calm them rather than point and throw sticks at them." :)


Cheating?? No way.

You are encouraged to create your own storylines. You can include any angles that you want and you can edit angles to suit your needs.

There only two differences between the unchained story lines and the regular ones and only one of them is bad. :)

The good difference is that petty interface issues don't cause you to screw up your shows. The aforementioned miscasting a guy in the angle and not having the story advance or putting the wrong team as team two even though the right team won is a gamekiller to me. It's too much busy work not enough creative fun. I don't like it and it serves no purpose.

Now, the total screwjob angle of a guy leaving does give you an advantage but how much of one? From my USPW game, I actually started a predesigned angle in which Darryl Devine would defend his title in a four way dance after his three opponents all went 1-1 vs each other.

I did this because Johnny Bloodstone was stolen from me so I had him drop the title to Devine on the way out the door. The next week, Devine followed him out the door ( Curse you SWF :mad: ).

Now, I had a dead storyline right? Not really.

I still had more than three segments to go before I needed Devine and after three segments all I have to do is evolve the storyline to include the new champion. Easy.

So, really, the reason I used the prebuilt was convenience for my planning and that's what I want from it myself. I don't want it as a controlling device.

Of course, I play this game far more as a creative exercise ( that's why it's one of my favorite games ever ) rather than as a competetive game so this works for me. Anything that helps the creative process is good and anything that arbitrarily detracts from that ( blown spots due to interface, having to exit the game every time you need an angle not already included etc ) is bad.

If you play it otherwise, YMMV of course.

I think this game accomodates both styles and does it very well.

Axxon
10-18-2005, 12:17 AM
Oh, and Bloodstone wasn't around long enough to matter to me but I really liked Darryl Devine and he sold out. This one was personal. Hope he bombs with SWF jerk. ;)

[edit to avoid dola]

This brings up one of my favorite text sims conversations.

I know that Darryl Devine is far too talented to waste on the indies. I know he has star written all over him and he's going to make any fed who signs him proud. I know this.

But come on. I'm the human owner. Doesn't he know this? My skills far surpass any competition I face and all I need is time, not too much but a little, and I'm going to be the biggest thing around.

How can Darry Devine not see this and since he can't not see it, what is he, a moron?

:D

Eilim
10-18-2005, 12:25 AM
Hehe..

SWF is pure evil. In both my "competitive" and my creative games SWF seems to try and be the bane of my existance. If I do ever get big enough, I fully plan on going to war with those SOBs.. Eisen is going down, and going down hard if I have a say. :)

Axxon
10-18-2005, 12:31 AM
Hehe..

SWF is pure evil. In both my "competitive" and my creative games SWF seems to try and be the bane of my existance. If I do ever get big enough, I fully plan on going to war with those SOBs.. Eisen is going down, and going down hard if I have a say. :)

Hehe, if I can be of any help just let me know. I'd love to bring the SOB down. :)

That's one of the reasons a multiplayer game of this would really get me going. It wouldn't be about competing one on one and "game planning" a week to beat the next opponent.

It'd be grudges and works and super hyped mega cross promotion pay per views and redemption and storylines and...

Naah, the game isn't ready for that yet but it's getting there.

Eilim
10-18-2005, 12:42 AM
I feel the same way. Its the main reason my brother in law picked up a copy. While neither of us have been wrestling fans since the 80s, we both love "storytelling" games.

We planned on creating two new feds in New England with each of us in charge and see where it would lead us. That ended up being put on hold as we got caught up in creating a whole new universe for us to play in. (Heck, to show my geekness even more, I get caught up making fake promo posters for my events.) :)

One thing with multiplayer though, you really have to set aside a chunk of time for everyone to get together and do a mass of turns during a session. With it being a day by day sim with so much downtime it can get rediculously bogged down trying to play it as a straight play-by-mail.

Eilim
10-18-2005, 12:45 AM
Dola:

For anyone doing alot of universe creating,editing,importing and testing...

AutoClicker (http://www.topshareware.com/Autoclicker-download-617.htm) is your friend.

Axxon
10-18-2005, 12:48 AM
I feel the same way. Its the main reason my brother in law picked up a copy. While neither of us have been wrestling fans since the 80s, we both love "storytelling" games.

We planned on creating two new feds in New England with each of us in charge and see where it would lead us. That ended up being put on hold as we got caught up in creating a whole new universe for us to play in. (Heck, to show my geekness even more, I get caught up making fake promo posters for my events.) :)

One thing with multiplayer though, you really have to set aside a chunk of time for everyone to get together and do a mass of turns during a session. With it being a day by day sim with so much downtime it can get rediculously bogged down trying to play it as a straight play-by-mail.


That describes my wrestling experience and as I've said here, I was a huge CWF fan and wrestling died for me more or less when it did. Still, this game definitely has captured the soft spot in my heart reserved for wrestling.

That's the concern I have about the game. I'd want it slow paced but not molasses paced. I don't know how this would work in practice, especially in an internet scenario. I wouldn't mind setting aside a chunk of time each week, say one dedicated "session" to advancing the game one week no matter how many shows occured that week.

dubb93
10-18-2005, 02:36 PM
Axxon, you interested in the cornellverse or raveX? And as far as it taking time, yea its going to go slow, especially in the beginning when we are setting things up, but once it gets underway and you are on a day w/ no shows and all your storylines set up you can finish a turn in about 30 seconds. :), or atleast I have been able to in the past. And to speed things up we'll set up player #'s by the time they are on a comp w/ TEW, IE, late night people will be player 3 or 4 and early morning people player 1 or 2, etc.

If Axxon is down we still 2 more people. Anyone else interested in a 4 player dynasty?

Axxon
10-19-2005, 12:05 AM
Axxon, you interested in the cornellverse or raveX? And as far as it taking time, yea its going to go slow, especially in the beginning when we are setting things up, but once it gets underway and you are on a day w/ no shows and all your storylines set up you can finish a turn in about 30 seconds. :), or atleast I have been able to in the past. And to speed things up we'll set up player #'s by the time they are on a comp w/ TEW, IE, late night people will be player 3 or 4 and early morning people player 1 or 2, etc.

If Axxon is down we still 2 more people. Anyone else interested in a 4 player dynasty?


I'd prefer the Cornellverse for two reasons.

1. It's less data so it'll move faster.

2. Ravex isn't close to being ready yet with a lot of incomplete data.

And yes, I'd be interested.

Axxon
10-19-2005, 12:08 AM
What would be cool is if we had a "Take Down SWF" game with three of us playing smaller feds trying to take down the fourth player who would play SWF.

It'd still be hard because that guy could buy your talent but it'd be fun. Sorta like a Steve Jackson's Ogre game but with wrestling instead of a big tank.

Icy
10-19-2005, 02:42 AM
I could be interested on it if playing with Cornellverse as i also think that RaveX is not finished and needs more updates. The problem could be that i live in Spain so i have from 7 to 9 hours difference with you. I'm almost the whole day in the computer, from your 2AM EAST TIME to your 3 or 4PM EAST TIME so i won't be online in your afternoon/night. As we'll have time betwen sims to plan all our shows, storylines etc while the others are processing their file, once we get the file we will do it all fast.

If you're looking for an email game that won't matter as i'll have my file ready before you wake up, but if you want a fast pace sim with some processings per day in your afternoon i won't be able to play.

One interesting thing we could do is to write a 3 or 4 ways dynasty, that way we have something to do while the others are processing their file, we can come here and write the dynasty.

SirFozzie
10-19-2005, 03:15 PM
See this dynasty for a bit of fun:

http://dynamic.gamespy.com/~fof/forums/showthread.php?p=934669#post934669 :D

condors
10-20-2005, 05:11 AM
I would be interested in a multiplayer game using the orginal data but i seem to have the ability to put any company i run out of buisness (at least for now). Although i now have the ability to get a c- rated show even though it costs too much it may help our F popularity.

WrongWay
10-20-2005, 05:47 AM
What is the latest on D.O.T.

Terps
10-24-2005, 01:26 PM
Patch 1.3 is out:

http://www.greydogsoftware.com/forum/showthread.php?t=6583