QuikSand
12-28-2005, 01:22 PM
On numeric games and sentence descriptions…
I am generally pretty indifferent in the various methods of information presentation used in text sims – some games are number-heavy, some prefer to use letter grades, some use graphs or pictures, some others use one-word descriptions, and many use some combination of the above – and all are basically fine with me. My real focus is generally on the accuracy and precision of the data presented to me – if that’s either too good or too bad (as the situation merits), then I’ll have a problem.
I have been playing a text sim recently, which has used a specific device that I’ve seen before – I suspect that we all have. It’s the idea of taking some essentially quantitative information, and presenting it to you in a sort of sentence.
The example at hand is in Bowl Bound College Football, a game I’m giving a little spin (perhaps unwisely, as it seems to still need a good deal of work before it’s ready for prime time). Regardless, here’s a perfect instance of what I am seeing. I am recruiting incoming freshmen players, and each week, I receive a report from my scouting service – nominally letting me know where I stand with each recruit. Here it is in its entirety:
From: Investigators, Inc.
Subject: Week 10 Recruit Recommendations
Targeted Recruits
OG Ike Lester: 0 other teams interested.
You look to have a strong shot at landing Lester. So, keep after him and, with a little luck, you may have a new player soon..
DE Kwazi Drummond: 0 other teams interested.
This is a tough call. You are on the outside looking in with Drummond, as some other teams are ahead of you. Still, we recommend keeping up an effort at landing him.
DE Andy Porter: 4 other teams interested.
You look to have a strong shot at landing Porter. So, keep after him and, with a little luck, you may have a new player soon..
DE Mac Wunsch: 2 other teams interested.
You look to have a strong shot at landing Wunsch. So, keep after him and, with a little luck, you may have a new player soon..
DT Adrian Michaels: 6 other teams interested.
You look to have a strong shot at landing Michaels. So, keep after him and, with a little luck, you may have a new player soon..
DT Jerome Mitchell: 6 other teams interested.
You look to have a strong shot at landing Mitchell. So, keep after him and, with a little luck, you may have a new player soon..
ILB Elvin Whelan: 0 other teams interested.
This is a tough call. You are on the outside looking in with Whelan, as some other teams are ahead of you. Still, we recommend keeping up an effort at landing him.
ILB Jay Jones: 0 other teams interested.
You look to have a strong shot at landing Jones. So, keep after him and, with a little luck, you may have a new player soon..
OLB Justin Snow: 0 other teams interested.
You look to have a strong shot at landing Snow. So, keep after him and, with a little luck, you may have a new player soon..
OLB Dan Sanders: 0 other teams interested.
You look to have a strong shot at landing Sanders. So, keep after him and, with a little luck, you may have a new player soon..
FS Bill Barr: 5 other teams interested.
You look to have a strong shot at landing Barr. So, keep after him and, with a little luck, you may have a new player soon..
SS Cody Dilfer: 5 other teams interested.
You look to have a strong shot at landing Dilfer. So, keep after him and, with a little luck, you may have a new player soon..
Other Recruits
QB Jamie Brown: 5 other teams interested.
It may be time to cut bait on this guy. Brown has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
QB Matt Porter: 2 other teams interested.
You look to have a strong shot at landing Porter. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
RB Ron Luzar: 2 other teams interested.
You look to have a strong shot at landing Luzar. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
WR Ricky Green: 3 other teams interested.
It may be time to cut bait on this guy. Green has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
TE Milt Harrison: 4 other teams interested.
It may be time to cut bait on this guy. Harrison has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
DT Jamie Doss: 4 other teams interested.
It may be time to cut bait on this guy. Doss has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
ILB Al Dennard: 4 other teams interested.
You look to have a strong shot at landing Dennard. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
OLB Bill Diedrick: 4 other teams interested.
You look to have a strong shot at landing Diedrick. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
CB Pepper Davis: 4 other teams interested.
You look to have a strong shot at landing Davis. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
FS Brett Badanjek: 4 other teams interested.
It may be time to cut bait on this guy. Badanjek has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
FS Howard Capshaw: 5 other teams interested.
This is a tough call. You are on the outside looking in with Capshaw, as some other teams are ahead of you. Still, we recommend keeping up an effort at landing him. If have an open scholarship, you may want to use it on him if there are no better options.
SS Jan Hunter: 10 other teams interested.
It may be time to cut bait on this guy. Hunter has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
SS Joe Lang: 5 other teams interested.
You look to have a strong shot at landing Lang. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
SS Phil Holmes: 2 other teams interested.
This is a tough call. You are on the outside looking in with Holmes, as some other teams are ahead of you. Still, we recommend keeping up an effort at landing him. If have an open scholarship, you may want to use it on him if there are no better options.
That is roughly 6,000 characters on 90 lines of text, including over 1,100 words. It takes up nearly two full pages of text in my document reader, and that means I have to scroll up and down to read through it.
And how much information is this novella conveying? Really?
The answer: 78 things, in total. 26 players, plus the number of other schools that are interested in them (though as an aside this data is highly unreliable, that presumably could be fixed at some point), and some obviously contrived sentence that is very transparently putting them into one of only a handful of categories.
I could have gained precisely the same information by seeing a table like this:
Player Teams Forecast
OG Ike Lester 0 Very likely
DE Kwazi Drummond 0 Uncertain
DE Andy Porter 4 Very likely
…and so forth
Indeed, that would give me exactly the same information as the original table, in something like a fifth of the space. And with that kind of efficiency, it could easily be appended to include more useful information – maybe the other teams who have offered a scholarship, or the player’s overall ratings, or whatever. (This isn’t meant to be a BBCF rant, my point is not to get into what I’d do differently)
My point is – somewhere in the development process, someone decides that it’s better to select one from a menu of six or eight complete sentences rather than give us one of six or eight simple descriptions or numbers. My use of “very likely” and the like above is purely arbitrary – it could be a percentage, it could be a word or two, it could be a number, whatever. But if there are only a handful of options, there is simply no valid reason at all to add these silly sentences.
I suppose that a person who has not yet bought the game might see them on a screenshot and say to himself “wow, it’s like your scouts actually write you a report, cool.” Presumably, that screenshot would be engineered such that a variety of the different sentences are seen, without much repetition.
But repetition is the name of this game, and we have seen it all before. I am into my second season with this game – barely a toe in the pool, and by now I already fume at the notion that I have to read, over and over, the sentence “You look to have a strong shot at landing _____. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.” It adds no value to the game, but it does cause me to have to scroll up and down all over this silly page to find the information I want, when all that information (and a lot more) could have been displayed much more efficiently with a one word description, or a number, or whatever. Even if it looks “cool” in a pre-release screenshot, it’s just a bait and switch. There is nobody who plays this game or any other who, after any amount of time with the game, still thinks of these things as being “cool.”
Another path, if you’d choose it, dear developers, would be to actually add something of substance to the text. Instead of having your game pick from a menu of six or ten different stock sentences, make it a rich enough function so that it actually becomes subtle. It could, conceivably, add something to the game. It could, conceivably, make me actually want to read the scouting report to learn something, rather than just perform a perfunctory translation to turn the stock sentences into their obvious corresponding numbers. I can imagine a game where something like this became an interesting and immersive part of the experience.
(I am told by some that Sick As A Parrot makes an honorable run at doing this, trying to make the game more qualitative than quantitative, and more descriptive than numeric. I never made it deep enough into the game to form a true opinion on the subject, and my clumsy attempts to inquire on the matter with the SAAP forum members led to far more anguish than answers, as I had been warned they would. I have few doubts that the developer of said game will offer thoughts on the general matter.)
But that’s not my main goal here. I don’t necessarily aspire to see text sims move in the direction of being verbal-based, with paragraphs substituted for data. I’m happy with the basic archetype we have – just give the the information I want, format it prettily if you must, but do it efficiently.
In short – a clumsy attempt at using narrative to replace ratings will come off as just that, clumsy. For anyone who has played Out Of The Park Baseball, you know that phrases like “Put eight guys like John Doe on your team…” become a punchline far more than a selling point. It doesn’t add anything to the game – at best, it becomes information that we have to sort through and “interpret” into what we need (something simple) and at worst it’s completely misleading. The text sim genre is better served by a straightforward approach.
I am generally pretty indifferent in the various methods of information presentation used in text sims – some games are number-heavy, some prefer to use letter grades, some use graphs or pictures, some others use one-word descriptions, and many use some combination of the above – and all are basically fine with me. My real focus is generally on the accuracy and precision of the data presented to me – if that’s either too good or too bad (as the situation merits), then I’ll have a problem.
I have been playing a text sim recently, which has used a specific device that I’ve seen before – I suspect that we all have. It’s the idea of taking some essentially quantitative information, and presenting it to you in a sort of sentence.
The example at hand is in Bowl Bound College Football, a game I’m giving a little spin (perhaps unwisely, as it seems to still need a good deal of work before it’s ready for prime time). Regardless, here’s a perfect instance of what I am seeing. I am recruiting incoming freshmen players, and each week, I receive a report from my scouting service – nominally letting me know where I stand with each recruit. Here it is in its entirety:
From: Investigators, Inc.
Subject: Week 10 Recruit Recommendations
Targeted Recruits
OG Ike Lester: 0 other teams interested.
You look to have a strong shot at landing Lester. So, keep after him and, with a little luck, you may have a new player soon..
DE Kwazi Drummond: 0 other teams interested.
This is a tough call. You are on the outside looking in with Drummond, as some other teams are ahead of you. Still, we recommend keeping up an effort at landing him.
DE Andy Porter: 4 other teams interested.
You look to have a strong shot at landing Porter. So, keep after him and, with a little luck, you may have a new player soon..
DE Mac Wunsch: 2 other teams interested.
You look to have a strong shot at landing Wunsch. So, keep after him and, with a little luck, you may have a new player soon..
DT Adrian Michaels: 6 other teams interested.
You look to have a strong shot at landing Michaels. So, keep after him and, with a little luck, you may have a new player soon..
DT Jerome Mitchell: 6 other teams interested.
You look to have a strong shot at landing Mitchell. So, keep after him and, with a little luck, you may have a new player soon..
ILB Elvin Whelan: 0 other teams interested.
This is a tough call. You are on the outside looking in with Whelan, as some other teams are ahead of you. Still, we recommend keeping up an effort at landing him.
ILB Jay Jones: 0 other teams interested.
You look to have a strong shot at landing Jones. So, keep after him and, with a little luck, you may have a new player soon..
OLB Justin Snow: 0 other teams interested.
You look to have a strong shot at landing Snow. So, keep after him and, with a little luck, you may have a new player soon..
OLB Dan Sanders: 0 other teams interested.
You look to have a strong shot at landing Sanders. So, keep after him and, with a little luck, you may have a new player soon..
FS Bill Barr: 5 other teams interested.
You look to have a strong shot at landing Barr. So, keep after him and, with a little luck, you may have a new player soon..
SS Cody Dilfer: 5 other teams interested.
You look to have a strong shot at landing Dilfer. So, keep after him and, with a little luck, you may have a new player soon..
Other Recruits
QB Jamie Brown: 5 other teams interested.
It may be time to cut bait on this guy. Brown has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
QB Matt Porter: 2 other teams interested.
You look to have a strong shot at landing Porter. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
RB Ron Luzar: 2 other teams interested.
You look to have a strong shot at landing Luzar. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
WR Ricky Green: 3 other teams interested.
It may be time to cut bait on this guy. Green has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
TE Milt Harrison: 4 other teams interested.
It may be time to cut bait on this guy. Harrison has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
DT Jamie Doss: 4 other teams interested.
It may be time to cut bait on this guy. Doss has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
ILB Al Dennard: 4 other teams interested.
You look to have a strong shot at landing Dennard. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
OLB Bill Diedrick: 4 other teams interested.
You look to have a strong shot at landing Diedrick. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
CB Pepper Davis: 4 other teams interested.
You look to have a strong shot at landing Davis. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
FS Brett Badanjek: 4 other teams interested.
It may be time to cut bait on this guy. Badanjek has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
FS Howard Capshaw: 5 other teams interested.
This is a tough call. You are on the outside looking in with Capshaw, as some other teams are ahead of you. Still, we recommend keeping up an effort at landing him. If have an open scholarship, you may want to use it on him if there are no better options.
SS Jan Hunter: 10 other teams interested.
It may be time to cut bait on this guy. Hunter has gotten more interest lately and it might be time to move on. Still, you have an outside shot. At this point, a scholarship offer might be wasted on him. Still, you may sneak in if other teams get better options.
SS Joe Lang: 5 other teams interested.
You look to have a strong shot at landing Lang. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.
SS Phil Holmes: 2 other teams interested.
This is a tough call. You are on the outside looking in with Holmes, as some other teams are ahead of you. Still, we recommend keeping up an effort at landing him. If have an open scholarship, you may want to use it on him if there are no better options.
That is roughly 6,000 characters on 90 lines of text, including over 1,100 words. It takes up nearly two full pages of text in my document reader, and that means I have to scroll up and down to read through it.
And how much information is this novella conveying? Really?
The answer: 78 things, in total. 26 players, plus the number of other schools that are interested in them (though as an aside this data is highly unreliable, that presumably could be fixed at some point), and some obviously contrived sentence that is very transparently putting them into one of only a handful of categories.
I could have gained precisely the same information by seeing a table like this:
Player Teams Forecast
OG Ike Lester 0 Very likely
DE Kwazi Drummond 0 Uncertain
DE Andy Porter 4 Very likely
…and so forth
Indeed, that would give me exactly the same information as the original table, in something like a fifth of the space. And with that kind of efficiency, it could easily be appended to include more useful information – maybe the other teams who have offered a scholarship, or the player’s overall ratings, or whatever. (This isn’t meant to be a BBCF rant, my point is not to get into what I’d do differently)
My point is – somewhere in the development process, someone decides that it’s better to select one from a menu of six or eight complete sentences rather than give us one of six or eight simple descriptions or numbers. My use of “very likely” and the like above is purely arbitrary – it could be a percentage, it could be a word or two, it could be a number, whatever. But if there are only a handful of options, there is simply no valid reason at all to add these silly sentences.
I suppose that a person who has not yet bought the game might see them on a screenshot and say to himself “wow, it’s like your scouts actually write you a report, cool.” Presumably, that screenshot would be engineered such that a variety of the different sentences are seen, without much repetition.
But repetition is the name of this game, and we have seen it all before. I am into my second season with this game – barely a toe in the pool, and by now I already fume at the notion that I have to read, over and over, the sentence “You look to have a strong shot at landing _____. So, keep after him and, with a little luck, you may have a new player soon.. We recommend using a scholarship on this player.” It adds no value to the game, but it does cause me to have to scroll up and down all over this silly page to find the information I want, when all that information (and a lot more) could have been displayed much more efficiently with a one word description, or a number, or whatever. Even if it looks “cool” in a pre-release screenshot, it’s just a bait and switch. There is nobody who plays this game or any other who, after any amount of time with the game, still thinks of these things as being “cool.”
Another path, if you’d choose it, dear developers, would be to actually add something of substance to the text. Instead of having your game pick from a menu of six or ten different stock sentences, make it a rich enough function so that it actually becomes subtle. It could, conceivably, add something to the game. It could, conceivably, make me actually want to read the scouting report to learn something, rather than just perform a perfunctory translation to turn the stock sentences into their obvious corresponding numbers. I can imagine a game where something like this became an interesting and immersive part of the experience.
(I am told by some that Sick As A Parrot makes an honorable run at doing this, trying to make the game more qualitative than quantitative, and more descriptive than numeric. I never made it deep enough into the game to form a true opinion on the subject, and my clumsy attempts to inquire on the matter with the SAAP forum members led to far more anguish than answers, as I had been warned they would. I have few doubts that the developer of said game will offer thoughts on the general matter.)
But that’s not my main goal here. I don’t necessarily aspire to see text sims move in the direction of being verbal-based, with paragraphs substituted for data. I’m happy with the basic archetype we have – just give the the information I want, format it prettily if you must, but do it efficiently.
In short – a clumsy attempt at using narrative to replace ratings will come off as just that, clumsy. For anyone who has played Out Of The Park Baseball, you know that phrases like “Put eight guys like John Doe on your team…” become a punchline far more than a selling point. It doesn’t add anything to the game – at best, it becomes information that we have to sort through and “interpret” into what we need (something simple) and at worst it’s completely misleading. The text sim genre is better served by a straightforward approach.