FrogMan
01-16-2006, 09:38 AM
I've not seen this posted around here although I have honestly not searched very hard.
Anyway, here goes a tidbit of news from the SI Games forums.
First, the post that initiated the response from Graeme Kelly, posted on Janury 12:
Originally posted by GodOfGophers:
Originally posted by Recife:
I'm willing to give SI some slack in this, and assign the bulk of the blame to DR. That said, I wish that SI would give us a little bit of information every now and then. I wouldn't mind knowing when they think this will be fixed, the status of their conversation with DR, etc. I don't really like being in the dark like this.I live in Minnesota where DR is located and know some people who work there. They are a pretty respected and reliable ecommerce customer who has been doing the download thing as long as anyone.
I'm not saying they have no blame in this but it's SI, not DR who is writing the code, correct? It's SI, not DR who hasn't responded to these concerns.
I've been a fan of this series since 99/00 and would happily go out of my way to tell people how great this game is, now it's a different story. The lack of support from SI, to it's North American customers is borderline insulting.
Get a clue SI and get it fixed.and then this response from Graeme, posted on January 14 (afternoon eastern time), regarding the status of things with the digidownload version of the game:
Originally posted by Graeme Kelly:
Originally posted by GodOfGophers:
I'm not saying they have no blame in this but it's SI, not DR who is writing the code, correct? It's SI, not DR who hasn't responded to these concerns.Correct, we're writing code that uses their own API(code) to check the purchase status. It didn't work, so we needed to ask them questions. This communication, and testing of different solutions is what is taking time.
We're hoping that a new build will be available next week - I've had confirmation from 1 person that the new build has fixed this issue, but I don't have details on the other people who Duffy/Grant have been talking to with regards to this problem. Both those guys were off Friday when I made the changes, so we can't move on to the additional testing until they're back on Monday.Now, my version is working fine and has none of the crash problems, nor the reverting to demo bug that some people have experienced, but I know some of my FOFC brethren have these problems. Hopefully, there'll be some fix to it this week. And also hopefully, this won't break my version of the game...
Don't give up hope guys! :)
FM
Anyway, here goes a tidbit of news from the SI Games forums.
First, the post that initiated the response from Graeme Kelly, posted on Janury 12:
Originally posted by GodOfGophers:
Originally posted by Recife:
I'm willing to give SI some slack in this, and assign the bulk of the blame to DR. That said, I wish that SI would give us a little bit of information every now and then. I wouldn't mind knowing when they think this will be fixed, the status of their conversation with DR, etc. I don't really like being in the dark like this.I live in Minnesota where DR is located and know some people who work there. They are a pretty respected and reliable ecommerce customer who has been doing the download thing as long as anyone.
I'm not saying they have no blame in this but it's SI, not DR who is writing the code, correct? It's SI, not DR who hasn't responded to these concerns.
I've been a fan of this series since 99/00 and would happily go out of my way to tell people how great this game is, now it's a different story. The lack of support from SI, to it's North American customers is borderline insulting.
Get a clue SI and get it fixed.and then this response from Graeme, posted on January 14 (afternoon eastern time), regarding the status of things with the digidownload version of the game:
Originally posted by Graeme Kelly:
Originally posted by GodOfGophers:
I'm not saying they have no blame in this but it's SI, not DR who is writing the code, correct? It's SI, not DR who hasn't responded to these concerns.Correct, we're writing code that uses their own API(code) to check the purchase status. It didn't work, so we needed to ask them questions. This communication, and testing of different solutions is what is taking time.
We're hoping that a new build will be available next week - I've had confirmation from 1 person that the new build has fixed this issue, but I don't have details on the other people who Duffy/Grant have been talking to with regards to this problem. Both those guys were off Friday when I made the changes, so we can't move on to the additional testing until they're back on Monday.Now, my version is working fine and has none of the crash problems, nor the reverting to demo bug that some people have experienced, but I know some of my FOFC brethren have these problems. Hopefully, there'll be some fix to it this week. And also hopefully, this won't break my version of the game...
Don't give up hope guys! :)
FM