Antmeister
01-25-2006, 07:38 PM
I have always been a sucker for a good adventure game. After the wife and I finished playing Syberia not too long ago, I searched the net for another adventure game that we could both play. Thanks to Mizzou's suggestion to listen to a podcast, I stumbled upon this game called Indigo Phophecy.
We have yet to finish the game, but from what we have seen so far is simply brilliant. The story is well written. The game plays out very much like a true movie and your actions truly do affect future events in the game.
I know this pretty much sounds like a number of other adventure games, but this is so different. First of all, when you are talking to people in the game, you can question them by choosing one out of 3 to 5 keywords (like shy, console, indifferent, etc) and you only have a few seconds to make a choice. On top of that, there is also time pressure on certain scenes of the game that build the pressure.
For example, at the beginning of the game, your character is in a bathroom stall with a knife in his hand. His body convulses and his mind flashes with images of a hooded character who is surrounded by a floor of lit candles. Your character then proceeds to leave the stall and murders a person that happens to be in there with him. From this point of the game, you are already in a time pressured scene since it shows a cut scene of a cop that happens to be in the restaurant outside the bathroom doors and you see bar representing time slowly dwidling away.
That is usually enough for an adventure game, but what also makes this one really unique is that is has other scenes in which you must control a joystick to get out of a sticky situation. It is not what you think in which you must rely on learning moves. It is a matter of moving the directional pad in the exact same direction that is being shown on the screen at any given moment and it will let you know to prepare yourself ahead of time. I suggest you use a dual analog PC pad since the keyboard would be too tough for certain sequences. I know this may sound confusing, but if you ever played Dragon's Lair back in the day, it is very similar to this, except it shows you which moves you should perform.
Overall, we have enjoyed this game more than a number of adventure type games we played. Try out the demo (http://www.atari.com/indigo/), and see what I am talking about.
We have yet to finish the game, but from what we have seen so far is simply brilliant. The story is well written. The game plays out very much like a true movie and your actions truly do affect future events in the game.
I know this pretty much sounds like a number of other adventure games, but this is so different. First of all, when you are talking to people in the game, you can question them by choosing one out of 3 to 5 keywords (like shy, console, indifferent, etc) and you only have a few seconds to make a choice. On top of that, there is also time pressure on certain scenes of the game that build the pressure.
For example, at the beginning of the game, your character is in a bathroom stall with a knife in his hand. His body convulses and his mind flashes with images of a hooded character who is surrounded by a floor of lit candles. Your character then proceeds to leave the stall and murders a person that happens to be in there with him. From this point of the game, you are already in a time pressured scene since it shows a cut scene of a cop that happens to be in the restaurant outside the bathroom doors and you see bar representing time slowly dwidling away.
That is usually enough for an adventure game, but what also makes this one really unique is that is has other scenes in which you must control a joystick to get out of a sticky situation. It is not what you think in which you must rely on learning moves. It is a matter of moving the directional pad in the exact same direction that is being shown on the screen at any given moment and it will let you know to prepare yourself ahead of time. I suggest you use a dual analog PC pad since the keyboard would be too tough for certain sequences. I know this may sound confusing, but if you ever played Dragon's Lair back in the day, it is very similar to this, except it shows you which moves you should perform.
Overall, we have enjoyed this game more than a number of adventure type games we played. Try out the demo (http://www.atari.com/indigo/), and see what I am talking about.