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Barkeep49
02-16-2006, 05:28 PM
The rules you see below are pretty much the rules the game will run under, with only perhaps 1 or 2 minor changes between now and then. Please ask any questions or poke holes in the rules, as I wish to have the best set of rules possible.

Background:
BLAHOOP FINDS GOLD!

(Blahoop City) The small south pacific island country of Blahoop has discovered abundant gold reserves throughout the island. In an effort to spur tourism the country is opening the entire island, without restriction, to be dug by treasure hunters. However, in order to maintain some semblance of the country's natural beauty only a limited number of permits will be issued. All treasure hunters will be housed in a hut at the center of the island and treasure hunters will be limited in the hours they can search. The authorities promise severe penalties to anyone who violates these rules, though they have been known to be more than happy to assist those who offer small tips in appreciation. While some call these bribes, the Blahoopians deny that their government is anything but upstanding

Game Basics:

This game will center around finding and then harvesting gold. There are the traditional two sides, referred to as the pirates (the wolves) and the treasure hunters (the villagers). The complete rules will be contained here by the start of the game, including all roles and items. I’ll apologize upfront for the somewhat confusing cycle names, but well, I try and create a convincing game world, and who goes treasure hunting in the dark???

Game Etiquette
Please do not post any PMs you might receive from me. Feel free to paraphrase but outright posting is not allowed. What happens in the game should be based on what has happened in the game. Unless allowed by your role, please do not communicate with other players outside of the thread. If you are concerned that a strategy might not be allowed by the rules please contact me before attempting the strategy. Finally, lynched players are not necessarily dead and so they should refrain from posting or contacting others; if you need to commiserate send it my way :). Dead players, on the other hand, are dead and out of respect for the remaining players should not post or talk to other living players.

The last game of werewolf went well and I’m sure this game will be just as much fun.

Victory Conditions:

Each side has its own set of victory conditions.

For the treasure hunters victory is achieved when enough gold has been pooled together, to bribe the Blahoopian government to create a monopoly. Any person not contributing to the pool, including other treasure hunters, loses. This amount will be revealed when the final number of players is known.

For the pirates, victory is achieved when ALL other players are dead. Alternatively they may hire a group of mercanaries. The amount needed for mercanaries will be announced during the first Evening Cycle.

Cycles

The game will run on the following schedule (all times Eastern):
Evening (normally known as Day): This will run from approximately 9:30 AM (or whenever I finish processing the Morning cycle) to 8 PM. Someone will be arrested during this time.

Morning (normally known as Night): This will go from the time I post the lynch to 11 PM. All orders regarding are due at this time.

Afternoon (not normally in a game): This will go from 11 PM to approximately 9:30 AM and will be the time when I carry out the orders submitted. Once in a while a player might have a decision to make during this time, though I do not expect that to happen frequently.

Evening Cycle:

During the evening players adjourn to the hut provided by Blahoop. Any player who is not at the hut for two consecutive Evening Cycles, will die. As the players will know that some among them are pirates, who will stop at nothing to capture all the gold for themselves even through illicit means, unlike the treasure hunters who would NEVER use illicit means (*wink* *wink* *nudge* *nudge*).

All players will vote for a player who is to be arrested by the Blahoopian police on suspicion of being a pirate and murderer. The player with the most votes will be arrested and taken to jail. A tie will create confusion among the police (they’re simple island folk after all) and result in no arrest. While a player is in jail they may not vote or communicate with the rest of the players, but may be sprung from jail with a bribe.

No information about a player’s role is revealed when they are jailed. All of that player’s clothing and gold will be stored in the evidence room. Since it is evidence any gold the player is carrying when he is arrested CANNOT be used for bail. However, all property is returned to a player if they are bailed out.

Votes should be the last part of a post and be in bold

Example:
I hate Barkeep.
Vote Barkeep49

Evening cycles will also feature auctions. Shady Sam will offer some good or service, normally not available through other places, which will go to the highest bidder. All bidding will be done in the thread. The person with the highest bid at the end of the Evening Cycle will win the item. Bids should be bold and appear at the end of a post (in other words bidding and voting must be done in separate posts). A player may bid any amount they wish, even if they do not have it, but bids may not be retracted and if a player can not pay the amount they will not like the consequence. If needed, funds in the bank will be automatically withdrawn.

Bids should look like this:
That looks good.
Bid 2 Gold


Morning Cycle:

During the Morning Cycle players may go out to hunt for treasure. Each player will be granted a base amount of action points which they may use which are listed below. They should PM me with how they wish to use their action points. The PMS should look something like

AP 1:
AP 2:
AP 3:
AP 4:
AP 5:

If something costs you more than one AP just do
AP 1-2:

The seperate lines are crucial for my ability to track everything.

Some items grant the ability to decrease the costs of performing certain actions, there by costing less action points (AP). Each player must return to the hut at the conclusion of the Morning Cycle except if using the “Camp Out” ability listed below. A player may issue conditional orders, such as “If there is a player in my square follow him, otherwise dig.” But please try and respect my sanity when issuing a conditional order.

Each Action Point is the equivalent of an hour and I ask that you please clearly differentiate your actions being used either through bolding or returns. Thanks.

Afternoon Cycle: Blahoop is very hot in the afternoon and so people don’t do much of anything except lie about. During this cycle I will send out results of individual’s Morning cycle and public information, such as the revelation of certain items bought (after all, how are you going to hide a bike in a hut with nothing, but a whole bunch of hammocks?) and who has died, will be posted to the thread. Any player killed will have their role revealed.

The Map
The map may be found here ( http://www.operationsports.com/fofc/showpost.php?p=1056224&postcount=40). All players start their Morning Cycles in square D4 (dead center of the map/island). Each square is a fairly big piece of land so players will not necessarily know if other players are in the same square, though when in a specific location in the square (such as a store) they will.

Some geographical features:
Jungles: The first time a player explores a particular jungle square it will cost 2 AP to use the move action. After that a player will have some bearings and it will cost 1.5 AP to use the move action through that square.

Mountains: Moving through a mountain square costs 2 AP

Road: Roads can decrease the movement cost for people with bicycles or who use a taxi. Note that that the road bonus applies when moving to a square with a road. So no bonus if a player moves from D2-D1, but the player will get the bonus if moving from D1-D2.

River: If a player is attempting to “cross” the river it costs 2 AP. The river runs approximately through the middle of the square. So for instance it costs 2 AP to move from F6 to F7 or G7, but any other movement will allow the player to stay on the same side of the river thus costing the normal AP. Note that the river can also cause some diagonal moves, such as from E6 to F7 to cost 2 AP.

Actions Available to All:
All actions cost 1 AP, unless otherwise specified. Other actions are available only to specific roles. All actions for a given turn are processed simultaneously. If needed, conflicts, such as two people trying to dig on a space with only 1 GP, will be decided randomly.

Buy: You may buy an item or service. You must be at the appropriate location to purchase the item or service.

Camp Out (May be used once per game and costs 0 AP): You will not return to the hut at the end of the Morning Cycle. Instead you will get 3 more APs which you may use. You will not be around to vote in the subsequent Evening Cycle. During the following Afternoon Cycle you will start in the last square you were in (rather than D4).

Dig: You will dig for gold in your current square. May be used in any square except D4. A repeated dig may or may not result in more gold, though all digs on a particular square will result in the same amount of gold (0-5 gold pieces or GP).

Give: A player may give another player an item or gold. Both players must be in the same square. The person receiving the item is not charged an AP. This action may also be used during the Afternoon and Evening Cycles, without any AP cost. However, if used during the Afternoon or Evening Cycles it should be posted in the thread and is considered public information, except that the pirates may pass their knife from one to another by PM’ing me.

Hide: You will hide in your current square. Any person watching you will be unable to do so. This may only be used once per day.

Move: You may choose to move from one square to another. You should specify where you are moving to and from. For instance “I move from D4 to E4”. You may move to any adjacent square, including diagonally. Certain traits and items/services allow you to move more than one square per AP. Also, certain squares might require additional action points to move through.

Watch: You will watch a person. That person must be in the same square as you when you use it. You will learn what that person does that turn, and if they are moving you will follow them. An attempt to use it on a second consecutive turn, unless the watcher has the sneaky trait, will result in the person being watched learning they are being watched. The person will automatically hide from the watcher, without an cost of an AP, on the next turn, while still being able to perform their designated action. The watcher will match the move AP costs of anyone being watched, such as through mountains or over rivers. The watcher will automatically use any equipment or knowledge they have to reduce movement costs.

Roles:

All roles will be in the game, though there may be more than 1 of some. Roles will either have traits, allowing for some additional ability, or actions, allowing for additional actions, or both.

Note: All pirates start the game with walkie talkies, replacement batteries, and 1 knife for the group.

Athlete (Treasure Hunter)
Fleet of Foot Trait: Once per Morning Cycle this player may move the equivalent of two AP with one move action

Cut Throat (Pirate)
Fleet of Foot Trait: Once per Morning Cycle this player may move the equivalent of two AP with one move action
Kill Action: If this player has the knife they may kill another play who is in the same square as they are.

Investigator (Treasure Hunter)
Sneaky Trait: This player may watch another player for additional turn without being noticed.

Paranoid (Treasure Hunter)
Shiftiness Trait: If this person is watched at any time they will know it, but not who is following them, and will automatically avoid being watched by that person the next turn, regardless of whether the person to watch them.

Scourge (Pirate)
Fleet of Foot Trait: Once per Morning Cycle this player may move the equivalent of two AP with one move action
Kill Action: If this player has the knife they may kill another play who is in the same square as they are.
Stalker: At the cost of 2 AP this player may use the sneaky trait, for a total of 3 AP to watch a player for 2 turns without being noticed. If this role is being used it should be clearly noted in the PM.

Swashbuckler (Pirate)
Fleet of Foot Trait: Once per Morning Cycle this player may move the equivalent of two AP with one move action
Friend with the Foes: This Pirate through his debonair attitude will once per game be able to Bail any person out of jail, including himself, for free.
Kill Action: If this player has the knife they may kill another play who is in the same square as they are.

Thug (Treasure Hunter)
Rob Action: Once per game this player may rob another player in the same square as they are. The Thug will gain all items and gold that player might have on them, though he may still only have 1 large item. The person being robbed will not know who did it.

Items and Services
Items and services may only be purchased at specific places. All items are either considered large or small. A player may only have 1 large item and may only have 1 of EACH small item.

Shady Sam’s Selection:
Shady doesn’t seem to really live anywhere. He just stands outside your hut at D4 all day long. People try not to spend too much time near him since his cologne is enough to make even a person without smell retch.

Treasure Map (1 GP; Small item): Shady insists it’ll help you find a large treasure hidden somewhere on the island. Of course it’s probably just some cheap thing you would give out at some pirate themed birthday party for a 5 year-old.

Mike’s Messaging (2 GP; Service): Need to send a private message to someone? Shady’s brother Mike is all too willing to help. Don’t let his two hearing aides make you think that he can’t hear perfec… acceptably well. If you want a reply Mike will cut you such a deal: only 1 GP to reply, making the whole package cost a total of 3 GP.

Bank informant (3 GP; Service): Shady knows someone at the bank and he’ll tell you how much money is in 1 player’s account, for just a small service charge.


Robber Randy (4 GP; Service): Shady says that you shouldn’t listen to the rumors about Randy. He’s just a stiff trying to make a living like everyone else. Anyway, Randy will steal either a small item or if they don’t have that half of the gold that player is carrying on them.
Rhonda the Rat (5 GP; Service): Rhonda works down at the station and hears all the good gossip. For this extremely affordable fee she’ll let you know what outstanding deals the police have with any players (though this does not apply to the Swashbuckler’s ability).

Gun (??; Small Item): This item will allow someone to kill another player from the same square or any adjacent square. Of course everyone will know that you were the one who shot the person. Oh and it only has one bullet so you better make it count. Shady isn’t saying how much it costs, just that he needs a favor, or two, done before he’ll even discuss the price (using the Buy Gun action will get you the information you need).

Monopoly (Announced during the first evening cycle; Service): Supposedly Sam’s uncle’s brother’s sister’s best friend’s cousin is the ruler of this place. Sam says he’d be happy to arrange a more exclusive license for a few of the treasure hunters. However, he does insist on performing a background check before issuing the licenses, so no pirates need apply. Shady says he can’t take the money directly, but needs it to be in be in the Bank of Blahoop. All players who are participating in the purchasing of the monopoly should tell Shady when they’re ready (so ALL players participating must use the Buy Monopoly action, and inform Shady who else is in their group, for it to work). Hopefully your group will not be beaten by a competing group of treasure hunters.

Bank of Blahoop
Located at D5 this bank is here for all of your financial needs.

Savings Account (0 GP; Service): You may open and then freely deposit to and withdraw from this account any gold you have. This ensures that it cannot be stolen from you and should you die, you could will it to another player. A free toaster is included (please include 8 GP Shipping and Handling for the toaster. Toaster will reach you in 4-6 weeks).

Safety Deposit Box (1 GP; Service): This combines all of the features of the Savings Account, but you may also deposit and withdraw small items.

Eric’s Error (4 GP; Service): Eric’s hard work has gone unappreciated by his higher ups and he is quite disgruntled. For the fee he will gladly make half the gold of 1 player disappear from their account. May only be used once a day by each player.

Ellie’s Emporium
Ellie is a retired American who came to get away from other Americans. She’s none too happy about this recent invasion of foreigners and the price tags, showing a price for Blahooians and Treasure Huntes, reflects her disdain. After all, the shovel HAS to be cheaper in whatever currency these Blahoopians use…

Athletic Shoes (2 GP; Small Item): Certifiably made my child labor, these shoes give you the ability to use the Fleet of Foot trait until they fall apart after two days of use.

Bicycle (3 GP; Large Item): Ellie promises that these Schwan bicycles are just as good as the company whose name they sound like. For every 2 move actions on a road these will allow you to move 3 squares.

GPS Satelite (3 GP; Small Item): Good for those of us who don’t know our right from our left, and North (down on a map) from our South (up). All Jungle squares are automatically considered explored (thus costing only 1.5 AP/move).

Party Mask (3 GP; Small Item): Who knew that they made masks of Chester Arthur? These one of a kind masks allow you to attempt the Rob Action, though you gain only 1/2 the gold a person has and none of their items. Unfortunately, the police department isn’t completely inept and so you can only use each mask once.

No Doze (3 GP; Small Item): Nothing like doing bad things to your body in the name of gold, huh? With these tablets you will receiving 2 extra AP during the next Morning Cycle. Your body needs sleep after using it, so it may not be used on two consecutive Morning Cycles.

Medal Detector (4 GP; Small Item) Whirr. Beep. Whirr. Beep. This will help you find more gold, at least until you get sick of finding bottle caps and destroy the thing. May do 2 dig actions for only 1 AP. May only be used twice and not on the same day. Limited quantities available so only one per player per game.

Mountain Bike (6 GP; Large Item): It seems as though all this bike happens to be, is a Schwan with different tires. Regardless of its actual ruggedness, this bike allows you to move through any non-Jungle or Mountain square for the cost of 3 squares per 2 AP spent on move. However, since it’s a tad heavy so you gain no advantage when crossing a river.

Climbing Gear (6 GP; Large Item): This assortment of useful tools and weird clippie things allows you to pretend to be Edmund Hillary. More importantly it makes movement in the mountains only cost 1 AP per move action.

Walkie Talkies (6 GP; Small Item): Everyone had a set of these as a kid. Cheap. Plastic. Absolutely no range. But it should be enough to allow you to communicate privately with whoever has the other one during the Afternoon and Evening cycles. At least until the batteries die.

Shovel (6 GP; Large Item): Now that you’ve met Ellie the strange ban on bringing in digging equipment makes a lot more sense. With this shovel you should be able to get 50% more gold per dig action (but it doesn’t enable you to get more gold then a square has).

Police Station
If the *!&# authorities would just pay these men what they deserved then maybe they’d be a little more honest in performing their duties. Each service may only be purchased once per day, by each player, unless otherwise specified. All services are nonrefundable, but they will give you a receipt so you can try and deduct it from your taxes.

If anything should ever happen… (1 GP; Service): The police respect the cautious sort. The kind that would make arrangements in case they were ever arrested. The kind that is willing to pay gold to get something they might not ever need to use. If you are ever arrested you may send a 20 word message to the rest of the Treasure Hunters. This should be PM’ed to me and I will then publicly post it. May only be purchased once (unless you are arrested and subsequently freed from jail)

I’m just an innocent (2 GP; Service): Perhaps it’s the dimples. Or those puppy dog eyes, but the police think well of you. Oh wait. Who are we kidding? It’s your gold. Regardless of why they like you, you will have one less vote count against you during the next Evening Cycle. This is announced at the end of the Evening Cycle, if used.

Extra Say (3 GP; Service): With a little money suddenly your opinion about who to arrest seems a little more important. You gain an extra public vote during the next Evening Cycle. This will be announced at the start of the cycle.

Look at the Evidence Room (4 GP; Service): Learn the role, if any, of one person who has been arrested.

Not the brightest bulb… (5 GP; Service): You’re just doing a public service really. Some people just aren’t able to handle the responsibilities that are incumbent with the right to vote. Using Shady as your messenger (PM’ing to me at least 30 minutes before the lynch), you may designate one player whose vote will be publicly changed to yours.

Just between the 2 of us (5 GP; Service): With just a few simple words, and the sliding of your gold on the counter, a lifelong… err cycle long friendship has been struck between you and the men in blue. You may cast an extra secret vote on a player of your choice. If different from who your public vote is on it should be given to Shady (in other words PM’ed to me at least 30 minutes before the lynch).

Doughnuts (6 GP; Service): Mmm. Tasty. The officers will be so occupied by their delicious delectable delicacy that they will forget to show up to arrest anyone during the next Evening Cycle. Can only be used once by each player and may not be used two days in a row.

Bail (7 GP; Service): Money speaks and it says that someone should get out of jail. You may free one person from jail. If you’re the one in jail and have sufficient funds in your savings account, the police will generously withdraw the amount for you.

Other Services

Taxi (1 GP Per Square Moved; Service): Karl’s Kabs provides taxi service that would terrify any New York cabbie. It is highly recommended you do not tell your cabbie that Kabs is not a real word. You may call for a Taxi from any building on the map (this includes the Hut, Seaport, and Dock). You may move anywhere on the map that there is a road using only 1 AP.

Riverboat (2 GP; Service): You may move between the docks for only 1 AP.

Mercanaries (???; Seaport Service): If the Pirates earn enough gold they can bring in some of their mercanary friends who will "help" the Blahoopians see the error of their ways in not giving the Pirates all the gold. The amount needed will be announced on Evening 1. As Mercanaries are not a trust worthy bunch, all gold to pay them must be in the Bank of Blahoopian though only one Pirate need come down to the Seaport to hire them.

Getting Killed

Sorry but there’s just no coming back from death, but you have one final chance to influence the game from beyond the grave. If you get killed any gold and items on you will go to the Pirate who killed you. However, if you wish you may leave a “will”. Any money or objects stored in the bank will automatically be transferred to that player. A will must be included in the PM orders during the Morning Cycle. A will continues to be effect unless I am notified otherwise.


Sign-ups
<s>1. SnDvls</s> Killed Morning 1
2. Blade6119
<s>3. Desnudo</s> Killed Morning 2
4. path12
5. Alan_T
6. pennywisesb
7. hoopsguy
8. Raiders Army
9. saldana
10. KWhit
11. Qwikshot
12. Grammaticus
13. TazFTW
14. kingfc22
15. ardent enthusiast
16. schmidty
18. Vince

SnDvls
02-16-2006, 05:30 PM
in

PackerFanatic
02-16-2006, 05:32 PM
Sounds like it could be fun, I'm down.

Blade6119
02-16-2006, 05:34 PM
sign me up, one day and im already suffering withdrawl(sarcasm)

SnDvls
02-16-2006, 05:38 PM
sign me up, one day and im already suffering withdrawl(sarcasm)


well that means we're going to be on different sides again so I should start my vote on you now right? :p

Desnudo
02-16-2006, 05:38 PM
Sounds interesting. I'm in.

path12
02-16-2006, 05:42 PM
Yes please.

Alan T
02-16-2006, 05:43 PM
interessted!

pennywisesb
02-16-2006, 05:53 PM
I'd be down.

Blade6119
02-16-2006, 05:59 PM
well that means we're going to be on different sides again so I should start my vote on you now right? :p
You owe me for the game your still in. Everyone gives you props for getting alan, when i had been calling him a wolf for like 2 days

hoopsguy
02-16-2006, 06:04 PM
Hmm, I could have sworn I was the first one trying to get Alan lynched :)

I'm in.

Is there something I should be reading into the name BLAHOOP?

path12
02-16-2006, 06:06 PM
You owe me for the game your still in. Everyone gives you props for getting alan, when i had been calling him a wolf for like 2 days

Yeah, but then you vanished so no props.

Barkeep49
02-16-2006, 06:06 PM
Hmm, I could have sworn I was the first one trying to get Alan lynched :)

I'm in.

Is there something I should be reading into the name BLAHOOP?
I always try and do names as homages to people. This is my Blade/hoop homage.

Blade6119
02-16-2006, 06:09 PM
Hmm, I could have sworn I was the first one trying to get Alan lynched :)

I'm in.

Is there something I should be reading into the name BLAHOOP?
I was SOOOO first, i can quote posts if you would like...would you like that buddy? :p

Blade6119
02-16-2006, 06:12 PM
I always try and do names as homages to people. This is my Blade/hoop homage.
Then it prob. should have come over 200 posts lol...thanks for the recognition maiz23 ;)

hoopsguy
02-16-2006, 06:12 PM
I always love seeing posts quoted - have at it ;)

Qwikshot
02-16-2006, 06:12 PM
sign me up

Raiders Army
02-16-2006, 06:29 PM
Sure. Looks to be a good one.

saldana
02-16-2006, 09:45 PM
why is it that you need to have a masters degree to understand any of barkeeps games ? :)

i'm in

KWhit
02-16-2006, 09:55 PM
I'll play again.

Barkeep49
02-16-2006, 10:01 PM
why is it that you need to have a masters degree to understand any of barkeeps games ? :)

i'm in
Hey I think if hoops had published his game as rules it would have rivaled mine :). I'm just am upfront about it and try to be thorough to avoid ambigoutity or doing rule disputes during the game.

KWhit
02-16-2006, 10:11 PM
Who ran that game with the spaceship and the searching for water? That was complex, but very very fun. There were a lot of decisions to make which I thought added to the game.

saldana
02-16-2006, 10:22 PM
Who ran that game with the spaceship and the searching for water? That was complex, but very very fun. There were a lot of decisions to make which I thought added to the game.
barkeep.

KWhit
02-16-2006, 10:28 PM
I thought so. I hope this one is as fun as that one. I liked being captain and ordering everyone around after we mutinied Ardent's ass!!

Woohoo!

Barkeep49
02-16-2006, 10:31 PM
Who ran that game with the spaceship and the searching for water? That was complex, but very very fun. There were a lot of decisions to make which I thought added to the game.
I hoping to replicate the decision making aspect here with the reintroduction of APs and the ability to buy abilities and items. I appreciate the kind words about Spawn and am thinking of possibly doing a sequel this summer when I should theoretically have time to do it.

hoopsguy
02-16-2006, 11:46 PM
Spawn was an excellent game:
1.) The introduction of ... for the dead guys (or coma guys)
2.) Dubb going down fighting/screaming when he was the scientist poisoning the water (I think he has said since that game that he didn't poison, but the rolls were just way, way off in different directions)
3.) Vince as converted doctor
4.) Lynching the captain
5.) Making Blade open up the brig each night, bitter with his lot in life and lack of trust
6.) Having a choice between two spawn on the first day - or was it the 2nd day
7.) Ardent getting the bum end of a mutiny

Very possibly my favorite game, although it took awhile to get the majority of the rules straight.

kingfc22
02-16-2006, 11:48 PM
Aye matey. Sign me up.

TazFTW
02-16-2006, 11:58 PM
Ooh, interesting. I want in.

Grammaticus
02-17-2006, 12:22 AM
I'm in, if there is still room.

Qwikshot
02-17-2006, 08:16 AM
sign me up

HELLOOOOOO

Blade6119
02-17-2006, 08:17 AM
interessted!
Aye matey. Sign me up.
Well, we havent even started and i already know two of the bad guys...how great am i? ;)

KWhit
02-17-2006, 08:31 AM
Well, we havent even started and i already know two of the bad guys...how great am i? ;)
I was very surprised that they were both baddies again.

Alan T
02-17-2006, 08:33 AM
I was very surprised that they were both baddies again.

If Im not lynched on day 1, I'll be suprised! I hope to enjoy more than 3 days of your game Barkeep, it looks good :)

Poli
02-17-2006, 11:32 AM
Inn.

Desnudo
02-17-2006, 11:56 AM
Well, we havent even started and i already know two of the bad guys...how great am i? ;)

You and Hoops? The title is obviously code.

hoopsguy
02-17-2006, 01:41 PM
I'm never a wolf, as far as you know.

Blade is really never a wolf, or at least has not been for 15+ games. And it really gets to him ...

Schmidty
02-17-2006, 01:42 PM
In like flynn.

Alan T
02-17-2006, 01:55 PM
I'm never a wolf, as far as you know.

Blade is really never a wolf, or at least has not been for 15+ games. And it really gets to him ...


Me neither. Honest.. You can trust me...

Really

kingfc22
02-17-2006, 02:30 PM
Well, we havent even started and i already know two of the bad guys...how great am i? ;)LOL.http://www.operationsports.com/fofc/images/smilies/biggrin.gif

Barkeep49
02-17-2006, 02:56 PM
Ok if I had been smart I'd have had a placeholder post to post this, but alas I was not. Anyhow here is the map. It might undergo a change or two before the final game, but this will be what it is substantially like. I have added in descriptions of the various geographical features under the map section. Also if you've been reading along, check out the new auction feature that will occur during the Evening cycles.
<table class="MsoTableGrid" style="border: medium none ; width: 734.9pt; border-collapse: collapse;" border="1" cellpadding="0" cellspacing="0" width="980"> <tbody><tr style="height: 8.5pt;"> <td style="border: 1pt solid windowtext; padding: 0in 5.4pt; width: 32.6pt; height: 8.5pt;" valign="top" width="43"> <o:p> </o:p>

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River<o:p></o:p>

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Dock<o:p></o:p>

River<o:p></o:p>

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Road<o:p></o:p>

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Road<o:p></o:p>

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Road<o:p></o:p>

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Shady Sam<o:p></o:p>

Road<o:p></o:p>

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<o:p></o:p>

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Bank of Blahoop<o:p></o:p>

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Dock<o:p></o:p>

River<o:p></o:p>

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</td> </tr> </tbody></table>

KWhit
02-17-2006, 03:04 PM
Very cool. Looking forward to this.

dubb93
02-17-2006, 03:13 PM
2.) Dubb going down fighting/screaming when he was the scientist poisoning the water (I think he has said since that game that he didn't poison, but the rolls were just way, way off in different directions)

Not once, infact I believe I had the option to either destroy the days water, do nothing, or use my scientist power to bring in more water. Every single day I acted as a scientist in order to look good.

Was just unlucky, it seemed that everyday the people in charge ordered every single spawn on the mission and we had some bad rolls. Ended up costing me my life :(

Barkeep49
02-17-2006, 03:15 PM
The Spawn had an incredible, incredible, amount of bad luck that game.

Blade6119
02-17-2006, 04:37 PM
The Spawn had an incredible, incredible, amount of bad luck that game.
Like having to play against me? ;)

Schmidty
02-17-2006, 05:24 PM
The Spawn had an incredible, incredible, amount of bad luck that game.

You're telling me.... :(

Schmidty
02-17-2006, 05:25 PM
Dola.

I think we Spawn lost every single fucking roll that game.

Blade6119
02-17-2006, 05:40 PM
Dola.

I think we Spawn lost every single fucking roll that game.
Thats what happens when you lose :rolleyes: :p

PackerFanatic
02-17-2006, 07:58 PM
This game is turning more and more interesting each day!

I hope I actually get a good role too, the two games I have played, I am just a plain ol' villager :(

Barkeep49
02-17-2006, 10:42 PM
I appreciate the kind words Packer.

As noted in the first post, the complete first draft of the rules is up. I will be doing my best to balance everything and hope to have everything finalized by Monday so that we could start at a moment's notice when Ardent's game ends.

saldana
02-17-2006, 10:45 PM
ardents game ended...for me anyway.

KWhit
02-17-2006, 10:46 PM
DIE OTHER!!!

PackerFanatic
02-19-2006, 03:31 PM
I am going to have to take my name off the list of participants for this game. Classes are starting to pick up and I won't have the time to devote to playing. Sorry guys!

Barkeep49
02-19-2006, 03:37 PM
I am going to have to take my name off the list of participants for this game. Classes are starting to pick up and I won't have the time to devote to playing. Sorry guys!
I was going to say no problem, but then I had to renumber ALL of the numbers from 3-17. It must have taken me THIRTY seconds.

On a serious note I appreciate you telling me and hope your classes go well.

Vince
02-19-2006, 03:39 PM
Back in the saddle again...

Sign me up, barkeep :)

pennywisesb
02-19-2006, 03:42 PM
Back in the saddle again...

Sign me up, barkeep :)

Its about time. Aren't you up kinda early? ;)

PackerFanatic
02-19-2006, 03:55 PM
Haha, I thought of all the work you had to do, barkeep, and I was going to offer to do it for you...but meh, lol.

Thanks and have fun guys :)

Vince
02-19-2006, 04:02 PM
Its about time. Aren't you up kinda early? ;)
Fuck you drunky :)

saldana
02-19-2006, 07:26 PM
can i get an over/under on number of days before vince gets lynched? :)

welcome back!

Alan T
02-19-2006, 07:28 PM
can i get an over/under on number of days before vince gets lynched? :)

welcome back!


1!

Barkeep49
02-19-2006, 08:10 PM
Well I'm sure SOMEONE would be nice and bail him out of jail. Surely.

Barkeep49
02-19-2006, 08:23 PM
As the topic title says the rules are pretty much finalized. Not set in stone, but certainly written in ink so if you haven't done so you can feel safe reading over the rules now. I think I am going to cutoff signups tomorrow when I get home which should be 6 or so Eastern. Tuesday morning or so will be roles and we will then have a long Morning 1 as we wait for Ardent's game to end. All players will be able to use actions so we'll be jumping into the thick of things, but I think it'll help players feel comfortable with the rules.

Barkeep49
02-20-2006, 09:42 PM
In an attempt to level the playfield I added a way for the Pirates to use gold to win the game, by hiring mercanaries at the Seaport. Roles will be sent out shortly with a Morning 1 Deadline of Tuesday at 11 PM Eastern.

hoopsguy
02-20-2006, 10:07 PM
I see Taz in the thread and he is in the player list this time ...

Barkeep49
02-20-2006, 10:16 PM
All roles should have been sent. If you didn't get a PM let me know.

I apologize, but my availability tomorrow is somewhat limited. I will attempt to come by around 12 Eastern but then won't be available until 7 PM Eastern.

Morning Cycle is now on. Deadline is 11 PM Eastern on Tuesday.

Blade6119
02-20-2006, 10:20 PM
For the treasure hunters victory is achieved when enough gold has been pooled together, to bribe the Blahoopian government to create a monopoly. Any person not contributing to the pool, including other treasure hunters, loses. This amount will be revealed when the final number of players is known.
Since we now have roles out, i assume we have a final player list? Can we now hear what amount we must reach?

Standard Treasure Hunter role checking in by the way, ready to bribe my way to victory

Barkeep49
02-20-2006, 10:23 PM
Since we now have roles out, i assume we have a final player list? Can we now hear what amount we must reach?

Standard Treasure Hunter role checking in by the way, ready to bribe my way to victory
It will be announced as flavor during the first Evening Cycle, as it should really have no bearing on the moves you make during the first Morning Cycle since no one has any clue how much gold is burried anywhere.

hoopsguy
02-20-2006, 10:24 PM
Each Action Point is the equivalent of an hour and I ask that you please clearly differentiate your actions being used either through bolding or returns. Thanks.
OK, think I'll probably have a few of these rules clarifications over the next day or two ..

So how many hours are there for each cycle? 8 each for morning/afternoon/evening? Just trying to figure out how many points there are to spend between now and tomorrow's deadline. Because right now it looks like about 24 hours of real time ... I bet I could find some serious gold in that time with 24 APs.

KWhit
02-20-2006, 10:30 PM
Just you basic Treasure Hunter here, ready to find some gold!

Blade6119
02-20-2006, 10:34 PM
Well, i think we need discussion(i always do), so despite my feelings on king and alan, i have to go this route for now:

VOTE VINCE

God he screwed me up in spawn...i was sooooo lost

Barkeep49
02-20-2006, 10:35 PM
Got asked a couple of good questions:

Everyone has FIVE AP. You are assumed to be walking back to camp during the later morning/afternoon so that you can be inside when it gets hot so no you are not magically transported, but nothing can really happen to you either.

hoopsguy
02-20-2006, 10:35 PM
Sure, try and use "basic" as the code to unlock everyone's role :)

Forgot to post this earlier - treasure hunter here. Simple, basic, vanilla, ordinary, average, random, etc.

TazFTW
02-20-2006, 10:35 PM
There's no voting in the morning cycle. You're supposed to be digging.

Barkeep49
02-20-2006, 10:36 PM
That's correct. You do Actions during the Morning Cycle and vote during the evening cycle. Normally Morning runs from 8-11 PM and Evening from 9 AM to 8 PM with the remaining time my time to sleep and process the actions.

hoopsguy
02-20-2006, 10:41 PM
Everyone has FIVE AP. You are assumed to be walking back to camp during the later morning/afternoon so that you can be inside when it gets hot so no you are not magically transported, but nothing can really happen to you either.
Each player must return to the hut at the conclusion of the Morning Cycle except if using the “Camp Out” ability listed below.
So do we need to bank points to walk back or can we use our 5 points to get to where we want to be and start digging?

Blade6119
02-20-2006, 10:42 PM
So we are in morning till tomorrow night or tonight?

Barkeep49
02-20-2006, 10:44 PM
In Morning til tomorrow night.

You need not allocate any AP to walking back, it's built in. At the end of the 5 AP, in other words, you will automatically return to the hut, unless another condition prevails There will be 1 other way besides camping out that a player will not return at night, but that will be revealed later :) via an auction.

Blade6119
02-20-2006, 10:47 PM
Cycles
Morning (normally known as Night): This will go from the time I post the lynch to 11 PM. All orders regarding are due at this time.
So am i to assume we are acting under night 0 right now? And under that premise we are getting a seer scan and maybe a wolf kill?

EDITED TO FIX QUOTE BRACKETS

Barkeep49
02-20-2006, 10:49 PM
We are under Night 0 if you will, yes. All players have all their roles available to them, so there could be a kill, there could be a pirate caught murdering someone, who knows. That's why I called it Cycle 1 so people wouldn't think that they are necessarily safe.

Barkeep49
02-20-2006, 10:51 PM
Just to clarify based on some other questions I'm getting:
Players may do any combonation of the five below:

Buy
Dig
Give
Hide
Move
Watch

Pirates may also Kill. So those are the basic 6 things I would expect to go on. If you watch someone you may not dig that turn. If you dig you may not move, etc. Some things, such as moving through a mountain, cost two turns, leaving you three other turns to do something.

TazFTW
02-20-2006, 10:53 PM
Moving and mountains, are the 2 APs taken going to the mountain square, leaving a mountain square or both? Will moving from D4 to E3 cost 2 APs? Will E3 to F3 cost 2 APs?

Barkeep49
02-20-2006, 10:53 PM
Another question: Are individual gold totals public information? The answer is not at all. The amount in your bank account may be bought, but otherwise the amount of gold you have is completely secret.

Barkeep49
02-20-2006, 11:02 PM
For my sanity:

When sending in your Morning Cycle please use the following format:

AP 1:
AP 2:
AP 3:
AP 4:
AP 5:

If something costs you more than one AP just do
AP 1-2:

The seperate lines are crucial for my ability to track everything.

Thanks.

Barkeep49
02-20-2006, 11:06 PM
Moving and mountains, are the 2 APs taken going to the mountain square, leaving a mountain square or both? Will moving from D4 to E3 cost 2 APs? Will E3 to F3 cost 2 APs?
Moving from D4-E3 costs 1 AP. Moving from E3 to any other square costs 2 AP.

hoopsguy
02-20-2006, 11:19 PM
Another question: Are individual gold totals public information?
Was hoping this was a way to verify who was taking actions not involving the collection of gold. Kind of like how the vote totals were public in "crown the king"

Barkeep49
02-20-2006, 11:21 PM
Was hoping this was a way to verify who was taking actions not involving the collection of gold. Kind of like how the vote totals were public in "crown the king"
I considered it, but it would be far too easy for a Pirate to get caught considering when a person is killed they steal all the gold.

TazFTW
02-20-2006, 11:23 PM
After rereading the rules and the clarifiers, this treasure hunter is out looking for some gold.

Barkeep49
02-20-2006, 11:32 PM
Well I am off to get my beauty sleep. Will answer any questions I have when I wake up and again at Noon or so eastern.

Blade6119
02-20-2006, 11:36 PM
Was hoping this was a way to verify who was taking actions not involving the collection of gold. Kind of like how the vote totals were public in "crown the king"
While i tend to agree with this, and both parties are working for a gold amount(similar to crown a king), say a seer is watching often..he would have less gold, and it would make it all too easy for the wolves...would unbalance things heavily, so i for one am glad its not the case. Though i dont know i posting how close the villagers and wolves are to their objectives is a bad idea...maybe not though. might make it tense if the wolves are like 2 gold away from winning

hoopsguy
02-20-2006, 11:44 PM
When I asked it I was just trying to understand if there was an advantage to be had - I don't like to take advantage of the site mechanics in WW games (who is sending PMs), but I'll certainly try to understand how the rules work so I can best leverage them for pirate hunting.

Blade6119
02-20-2006, 11:50 PM
Does anyone have a general Strategy? Should we all dig, all watch, a mix? Does anyone really have a real idea whats going on?

hoopsguy
02-21-2006, 12:02 AM
Strategy - going to sleep on this (need to get some zzz's) but my initial thought is that we should attempt to have some coordination of who is digging where and some kind of reporting on what the results are of those digs.

What are the reasons to have a smaller monopoly group? Is the group no good if one of the members is a pirate? Is it better to win with a smaller group of players, thus ensuring a bigger share? Or for game purposes should we just try to win without worrying about the size of the pie? I guess the difference comes in with playing a role (treasure hunter) versus winning a game of werewolf. But if there is something I'm missing in the rules in terms of risks/rewards I would love to see it pointed out.

Blade6119
02-21-2006, 12:03 AM
Strategy - going to sleep on this (need to get some zzz's) but my initial thought is that we should attempt to have some coordination of who is digging where and some kind of reporting on what the results are of those digs.

What are the reasons to have a smaller monopoly group? Is the group no good if one of the members is a pirate? Is it better to win with a smaller group of players, thus ensuring a bigger share? Or for game purposes should we just try to win without worrying about the size of the pie? I guess the difference comes in with playing a role (treasure hunter) versus winning a game of werewolf. But if there is something I'm missing in the rules in terms of risks/rewards I would love to see it pointed out.
I took it we could win by either killing off the wolves or reaching a gold amount to bribe off the officials(before they get 1-1 or can bribe mercenaries)...am i not mistaken we can win with either strategy?

Poli
02-21-2006, 12:05 AM
Holy cow. This game is coooooomplicated. I need more time to read the rules (and to finish this crappy APA thing).

path12
02-21-2006, 12:37 AM
Treasure hunter checking in.

Desnudo
02-21-2006, 12:47 AM
Strategy - going to sleep on this (need to get some zzz's) but my initial thought is that we should attempt to have some coordination of who is digging where and some kind of reporting on what the results are of those digs.

What are the reasons to have a smaller monopoly group? Is the group no good if one of the members is a pirate? Is it better to win with a smaller group of players, thus ensuring a bigger share? Or for game purposes should we just try to win without worrying about the size of the pie? I guess the difference comes in with playing a role (treasure hunter) versus winning a game of werewolf. But if there is something I'm missing in the rules in terms of risks/rewards I would love to see it pointed out.

Basic treasure hunter here. In the rules it sounds like you can't have a monopoly with a pirate in. My question is, what's to stop all the hunters from agreeing to create a monopoly, thereby figuring out who is a pirate by the process of exclusion?

Grammaticus
02-21-2006, 01:26 AM
Treasure hunter here, checking in.

Vince
02-21-2006, 01:30 AM
Sweet, I already have a vote on me, and I haven't even read the rules yet.

I'm going to go digest the rules...but it seems as if my goal is simple enough: get rich, and don't die trying. :)

TazFTW
02-21-2006, 01:34 AM
Basic treasure hunter here. In the rules it sounds like you can't have a monopoly with a pirate in. My question is, what's to stop all the hunters from agreeing to create a monopoly, thereby figuring out who is a pirate by the process of exclusion?
Well the rules say that you have to PM Barkeep all the people in your group. I don't see how you can form a large monopoly from the get go. You would need to trust 14 or 15 people (I'm assuming 3 or 4 pirates) and have everyone agree that those chosen are treasure hunters. If one of them is a pirate, the pirate can just not "Buy Monopoly" and the bid can't be completed. I would also expect that you would not be informed on who didn't Buy Monopoly.

Desnudo
02-21-2006, 01:37 AM
That makes sense.

Desnudo
02-21-2006, 01:42 AM
Well the rules say that you have to PM Barkeep all the people in your group. I don't see how you can form a large monopoly from the get go. You would need to trust 14 or 15 people (I'm assuming 3 or 4 pirates) and have everyone agree that those chosen are treasure hunters. If one of them is a pirate, the pirate can just not "Buy Monopoly" and the bid can't be completed. I would also expect that you would not be informed on who didn't Buy Monopoly.

Actually, now that I think about it I still have some questions around this deal. It just seems like a real easy way to peg pirates. Say get a group of 4 or 5, if it gets denied you know that one in the group is a pirate. Then regroup to 3 or 4 and so on. If accepted, everyone is clear. Not trying to be a pain in the ass here, I just want to make sure we have an interesting game.

TazFTW
02-21-2006, 01:54 AM
Actually, now that I think about it I still have some questions around this deal. It just seems like a real easy way to peg pirates. Say get a group of 4 or 5, if it gets denied you know that one in the group is a pirate. Then regroup to 3 or 4 and so on. If accepted, everyone is clear. Not trying to be a pain in the ass here, I just want to make sure we have an interesting game.
But then the question is if you had a group of 5 that got denied, how would you know who to eliminate? You could also have multiple pirates in that group.

You would still have to meet the gold requirement. If you thought you had enough gold to buy monopoly with the first 5 people, you probably don't have enough gold to buy it with 4 people.

kingfc22
02-21-2006, 02:05 AM
I'm a treasure hunter. Nice to be back on the side of good for a change.

Vince
02-21-2006, 02:12 AM
Just in case it's important, I'm not #18 on the list, because there's no #17 -- I should probably be #17.

TazFTW
02-21-2006, 02:24 AM
It helps. I was thinking we had 18 so the ratio could be 15/3 or 14/4. With 17, 14/3 seems more likely because 13/4 feels like a lot of pirates.

Qwikshot
02-21-2006, 06:23 AM
I'm checking in.

Raiders Army
02-21-2006, 07:15 AM
Treasure Hunter checking in.

hoopsguy
02-21-2006, 07:18 AM
I'm going to have limited availability for most of the day - hopefully this doesn't present any issues without a vote taking place.

I'm thinking hard about using my CampOut option today and going to mine one of the remote areas to see if I can get some big gold to start the game off. I could then report that back to the masses on my findings, subject to Barkeep's comments on forming a monopoly. If I know someone is coming along for the ride we could do a mutual watch action on the other player, thus starting to generate some level of trust. Thoughts?

If we need to keep our groups smaller, then I suspect we will need to either communicate publicly on our circles of monopoly trust - which will be challenging to do without being elitist :) - or else pick up radios for some communication.

Barkeep49
02-21-2006, 07:43 AM
With the amount of Gold needed it is unlikely that a small group could get the gold together early on in order to buy a monopoly just so you know as you strategize during the day.

Alan T
02-21-2006, 07:48 AM
Treasure hunter here, with alot of confusion on how to get gold! :)

On my way to work, will re-check out the rules and such when I get there.

Alan T
02-21-2006, 08:28 AM
Ok, reading through, a couple of questions..

We can move diagonal in direction on the map for the normal movement costs unless entering special terrain correct? Not just cardinal directions?

Also, can the only times we are attacked by pirates be during the evening cycles? Or can they also kill us during the morning cycle if they happen to be alone in a square with you? (My reading of the rules seemed to say that the latter is possible).

I saw an option to "Watch" someone else while out, but no real protection while digging. Taking hoop's idea I wonder if it would be benifitial to go out in pairs, to have one dig while the other keeps an eye out for safety.

Blade6119
02-21-2006, 08:32 AM
Ok, reading through, a couple of questions..

We can move diagonal in direction on the map for the normal movement costs unless entering special terrain correct? Not just cardinal directions?

Also, can the only times we are attacked by pirates be during the evening cycles? Or can they also kill us during the morning cycle if they happen to be alone in a square with you? (My reading of the rules seemed to say that the latter is possible).

I saw an option to "Watch" someone else while out, but no real protection while digging. Taking hoop's idea I wonder if it would be benifitial to go out in pairs, to have one dig while the other keeps an eye out for safety.
I was under the impression they could kill during the morning, but not at night...though i could be quite wrong. I thought morning, as per what he says in the rules. is what were accustumed to as night, and evening is what we call day. Afternoon is just when he processes night actions from the morning.

Though it should be noted that i dont know how much AP killing costs, so is it possible for them to kill like 6 people if they are all in the same square?

Blade6119
02-21-2006, 08:35 AM
Dola, as for your pairs idea...it could work or could backfire horribly. If the pirates are picked as diggers, they could just sit back and out dig us to win. They can win by ratio or gold i thought. So while it could work, it could backfire horribly and be our death stroke based on who was picked to do what.

Barkeep49
02-21-2006, 08:37 AM
Pirates can only kill during the Morning Cycle. Killing costs 1 AP and while 5 kill actions are theoretically possible, they are unlikely due to the high probability that someone would witness one of them, without them even having to use the watch action.

Evening cycle is where you vote out players and bid on fabulous items.

Qwikshot
02-21-2006, 08:53 AM
An older man, wizzened by the sun, tanned leather brown, with a whitish, grayish dirty beard and brown eyes that are filled with intensity and hatred wanders into the hut, notices all the newcomers and begins to rant, spittle dripping from his small angry mouth.

"Oooooh, I am a hopping MAD! I am so mad at all you, making a mess of my plans! All these years! So close to, to discov'rin' the source, to being rich! But you /ALL/ had t'come! Everyone of you should leave NOW! All of you! GET! It's MINE! Should be...I a earned it. Using maps, digging in the sun, rolling big rocks, understandin' the locals. EVERYONE, GO! Leave me the treasures, hunting in peace without you yutes underminin' whot's rightfully MINE! Ole Qwikshot 'noes! I AIN'T CRAZY! I can TASTE it! I can feel it! EVERYONE GETS! I'll fix you youn'ins. REAL real real real....(pauses) real Goooood (swigs whiskey and turns out).

Blade6119
02-21-2006, 08:58 AM
An older man, wizzened by the sun, tanned leather brown, with a whitish, grayish dirty beard and brown eyes that are filled with intensity and hatred wanders into the hut, notices all the newcomers and begins to rant, spittle dripping from his small angry mouth.

"Oooooh, I am a hopping MAD! I am so mad at all you, making a mess of my plans! All these years! So close to, to discov'rin' the source, to being rich! But you /ALL/ had t'come! Everyone of you should leave NOW! All of you! GET! It's MINE! Should be...I a earned it. Using maps, digging in the sun, rolling big rocks, understandin' the locals. EVERYONE, GO! Leave me the treasures, hunting in peace without you yutes underminin' whot's rightfully MINE! Ole Qwikshot 'noes! I AIN'T CRAZY! I can TASTE it! I can feel it! EVERYONE GETS! I'll fix you youn'ins. REAL real real real....(pauses) real Goooood (swigs whiskey and turns out).
While i see your attempting humor, can i draw from this post that your role tells you that you were on blahoop before the rest of us? You refer to the rest of us as newcomers...??

Alan T
02-21-2006, 09:04 AM
Dola, as for your pairs idea...it could work or could backfire horribly. If the pirates are picked as diggers, they could just sit back and out dig us to win. They can win by ratio or gold i thought. So while it could work, it could backfire horribly and be our death stroke based on who was picked to do what.

Could alternate turns perhaps. So its not the same digger each day in the pair. I'm wondering what might happen if someone tries to kill digger A, while digger B watches them. Would Digger B see who the killer is? Would they be able to do anything to help protect them? (ie: 2 vs 1?).

Qwikshot
02-21-2006, 09:05 AM
While i see your attempting humor, can i draw from this post that your role tells you that you were on blahoop before the rest of us? You refer to the rest of us as newcomers...??

I'm attempting somethin' you GALOOT! As for how long I been here, none of your bizness, little wet behind the ears punk...Now leave me be.

(out of character - I'm be around on and off due to work needs)

Alan T
02-21-2006, 09:09 AM
Also I wonder what type of gold replinishment rate there is at spots. Ie: if you hit a good spot every day as the only digger there, will it keep replinishing, or will you likely go many days without and gold at all.

pennywisesb
02-21-2006, 09:09 AM
Treasure hunter checking in. I'm leaving for work in a few which should allow me plenty of time to catch up on the rules and such. :p

Blade6119
02-21-2006, 09:10 AM
Could alternate turns perhaps. So its not the same digger each day in the pair. I'm wondering what might happen if someone tries to kill digger A, while digger B watches them. Would Digger B see who the killer is? Would they be able to do anything to help protect them? (ie: 2 vs 1?).
Here comes question 2. With everything so publicized as to who is going where with who, it would make finding people to kill rather easy. I think the one advantage it sounds like we have is they have to be in the same square as us, with no visible way of knowing where we are. By telling everyone where we are going, or who with, we could be asking for trouble. Say a wolf is a watcher, he can just go kill someone else...no one would know, and we would spend a day killing the guy in the square with the victim. Just talking...i like the idea, but i see easily exploitable holes. Especially, if by some chance, 2 wolfs were grouped together. That would be hell

Blade6119
02-21-2006, 09:11 AM
I'm attempting somethin' you GALOOT! As for how long I been here, none of your bizness, little wet behind the ears punk...Now leave me be.

(out of character - I'm be around on and off due to work needs)
qwik, im going to leave you alone...but if you do have a special role, be more subtle...wolf or villager

Barkeep49
02-21-2006, 09:11 AM
Also I wonder what type of gold replinishment rate there is at spots. Ie: if you hit a good spot every day as the only digger there, will it keep replinishing, or will you likely go many days without and gold at all.
There is a set amount and a set rate for each square. So the set rate for that square will be in effect until the amount runs out. Most squares have an even conversion, for instance if the rate is 2 GP per Dig it'll have an even number as the amount, though some do not. Some squares have a lot, others not so much.

Barkeep49
02-21-2006, 09:13 AM
Oh and 1 rule clarification which I mis informed somebody earlier via PM

The cost for a square's AP is when you move ONTO the square not when you leave the square.

Not sure if it is perfectly logical, but it's how I planned things in terms of balance.

Alan T
02-21-2006, 09:19 AM
Here comes question 2. With everything so publicized as to who is going where with who, it would make finding people to kill rather easy. I think the one advantage it sounds like we have is they have to be in the same square as us, with no visible way of knowing where we are. By telling everyone where we are going, or who with, we could be asking for trouble. Say a wolf is a watcher, he can just go kill someone else...no one would know, and we would spend a day killing the guy in the square with the victim. Just talking...i like the idea, but i see easily exploitable holes. Especially, if by some chance, 2 wolfs were grouped together. That would be hell


Yeah it has some holes, I'm just trying to think outloud a little bit here. This game is quite complex, so I am trying to figure everything out here and try to determine what a good strategy might be.

Blade6119
02-21-2006, 09:22 AM
Im going to hold off my morning actions until later today, but i imagine ill end up merely gold searching today and voting for vince to start the evening off

Raiders Army
02-21-2006, 09:24 AM
Don't really have time to go through this thead during work today, but I'll get through it this evening.

saldana
02-21-2006, 09:58 AM
commencement at MIT just ended, i got my doctorate in Barkeep games....treasure hunter checking in

saldana
02-21-2006, 10:03 AM
couple things up to this point....

the pairs idea would be nice, except for the fact that we would need some dumbass pirates to have them actually whack the guy they went out with. add to that the sneaky trait they have, and we would probably end up killing alot of treasure hunters if say, hoops and i were in a pair, and a pirate used his sneak ability to whack me....hoops would automatically get lynched for no reason.

the filter by monopoly idea would theoretically work, but i think it would take so much time that we could have bought a monopoly faster (of course we dont know how much GP we need for that, so this is just a guess)

Qwikshot
02-21-2006, 10:06 AM
qwik, im going to leave you alone...but if you do have a special role, be more subtle...wolf or villager

Read "between" the lines boy, I fear no stupid stinky pirates anymore than I fear you interlopers comin and ruining my plans.

SnDvls
02-21-2006, 10:06 AM
just checking in
basic treasure hunter here
I'll be limited today as I took yesterday off from work

Blade6119
02-21-2006, 10:09 AM
Read "between" the lines boy, I fear no stupid stinky pirates anymore than I fear you interlopers comin and ruining my plans.
Anyone else find this comment odd, and not just for his playing...seems like he is telling on on night 0(which is what this is really) what his role is, or hinting at it...

I dont feel its important to lynch him over it, but a seer might be inclined to scan his way....usually someone with a role where he isnt afraid of pirates(bodyguard, blessed) doesnt advertise it unless they really dont have it...i did the same thing last game, and i wasnt a villager...wasnt an other, but still

Desnudo
02-21-2006, 10:10 AM
But then the question is if you had a group of 5 that got denied, how would you know who to eliminate? You could also have multiple pirates in that group.

You would still have to meet the gold requirement. If you thought you had enough gold to buy monopoly with the first 5 people, you probably don't have enough gold to buy it with 4 people.

It doesn't matter, just pick one to eliminate and regroup. Eventually you're left with a group of trusted and a group of possibles. Then you would regroup the possibles and do it again. For example, divide into three groups of six. Anyway, it would take concerted planning, so as long as that doesn't happen, it won't matter I guess.

Blade6119
02-21-2006, 10:15 AM
It doesn't matter, just pick one to eliminate and regroup. Eventually you're left with a group of trusted and a group of possibles. Then you would regroup the possibles and do it again. For example, divide into three groups of six. Anyway, it would take concerted planning, so as long as that doesn't happen, it won't matter I guess.
In the rules, it says a rival group can outbid you....i think monopoly,as enticing as it is, should be in the backburner to killing wolves. Im suspect the villagers have a VERY large gold total to get to, and will only be achieved late in the game, if it all.

BARKEEP, what happens to the money when a player is killed? Is his cash dispersed evenly, dissapears? What if it is in a bank account?

Qwikshot
02-21-2006, 10:16 AM
Anyone else find this comment odd, and not just for his playing...seems like he is telling on on night 0(which is what this is really) what his role is, or hinting at it...

I dont feel its important to lynch him over it, but a seer might be inclined to scan his way....usually someone with a role where he isnt afraid of pirates(bodyguard, blessed) doesnt advertise it unless they really dont have it...i did the same thing last game, and i wasnt a villager...wasnt an other, but still


OOC: Why cannot we make assumptions in some sort of character. You sound like an intellectual dissecting a the hidden plot of some thick Russian novel.

In Character:

Methinks that Blade is chomping at the bit to take charge, seems like I knows his type from before, always chattering, assuming, being an all around schmo thinking he's more important that he really is...time and time again, puffing his chest, pumping his fist, blowing smoke (sigh) Yer type ain't appreciated, you ain't no treasure hunter, you sound like some half baked TOURIST, got no right going out and digging (bet you gonna do it with your hands!)...no sir, you ain't the brilliant type, you just ain't.

Blade6119
02-21-2006, 10:20 AM
OOC: Why cannot we make assumptions in some sort of character. You sound like an intellectual dissecting a the hidden plot of some thick Russian novel.

In Character:

Methinks that Blade is chomping at the bit to take charge, seems like I knows his type from before, always chattering, assuming, being an all around schmo thinking he's more important that he really is...time and time again, puffing his chest, pumping his fist, blowing smoke (sigh) Yer type ain't appreciated, you ain't no treasure hunter, you sound like some half baked TOURIST, got no right going out and digging (bet you gonna do it with your hands!)...no sir, you ain't the brilliant type, you just ain't.
I think the only way to win these games is to dissect bits of hidden meaning from every post...i like making assumptions about our characters, and getting in them is fun. But that WILL not stop me from analyzing every word to find wolves. If you want me to stop, and then insult my play stlye, thats your call. I dont intend to listen...

saldana
02-21-2006, 10:21 AM
In the rules, it says a rival group can outbid you....i think monopoly,as enticing as it is, should be in the backburner to killing wolves. Im suspect the villagers have a VERY large gold total to get to, and will only be achieved late in the game, if it all.

BARKEEP, what happens to the money when a player is killed? Is his cash dispersed evenly, dissapears? What if it is in a bank account?

this was in the rules, didnt you read them, it only took a second or two.....

if you are killed by pirates, they keep any gold you are carrying.

if it is in the bank, you can leave it to another player through your will, but the will must be filed before you died.

Desnudo
02-21-2006, 10:25 AM
Anyone else find this comment odd, and not just for his playing...seems like he is telling on on night 0(which is what this is really) what his role is, or hinting at it...

I dont feel its important to lynch him over it, but a seer might be inclined to scan his way....usually someone with a role where he isnt afraid of pirates(bodyguard, blessed) doesnt advertise it unless they really dont have it...i did the same thing last game, and i wasnt a villager...wasnt an other, but still

It seems obvious to me that he's the crazy old treasure hunter from Scooby Doo. Probably with individual winning conditions. Maybe Barkeep told him to come out early.

Desnudo
02-21-2006, 10:26 AM
I'm going to have limited availability for most of the day - hopefully this doesn't present any issues without a vote taking place.

I'm thinking hard about using my CampOut option today and going to mine one of the remote areas to see if I can get some big gold to start the game off. I could then report that back to the masses on my findings, subject to Barkeep's comments on forming a monopoly. If I know someone is coming along for the ride we could do a mutual watch action on the other player, thus starting to generate some level of trust. Thoughts?

If we need to keep our groups smaller, then I suspect we will need to either communicate publicly on our circles of monopoly trust - which will be challenging to do without being elitist :) - or else pick up radios for some communication.

I always like to camp out the first day I'm digging for gold.

Blade6119
02-21-2006, 10:27 AM
this was in the rules, didnt you read them, it only took a second or two.....

if you are killed by pirates, they keep any gold you are carrying.

if it is in the bank, you can leave it to another player through your will, but the will must be filed before you died.
I have read over the rules mostly...i have not read it word for word, and most likely wont...i think its beneficial to learn who studied them and who hasnt...just feeling out everyones level of work they are putting into this game and comparing it with other games

saldana
02-21-2006, 10:28 AM
seems to me Qwik is just a steroetypical treasure hunter...a fat, dumb, old, bald guy that has spent too much time in the sun

BARKEEP: what happens to AP that we have left at the end of the day, do they carry over into the next day, or is the most we can start any given day with 5

Barkeep49
02-21-2006, 10:30 AM
seems to me Qwik is just a steroetypical treasure hunter...a fat, dumb, old, bald guy that has spent too much time in the sun

BARKEEP: what happens to AP that we have left at the end of the day, do they carry over into the next day, or is the most we can start any given day with 5
Unused AP are forever gone.

Blade6119
02-21-2006, 10:30 AM
seems to me Qwik is just a steroetypical treasure hunter...a fat, dumb, old, bald guy that has spent too much time in the sun

BARKEEP: what happens to AP that we have left at the end of the day, do they carry over into the next day, or is the most we can start any given day with 5
Didnt you read the rules?? It only takes a second :rolleyes:

Buying no doze gives us an extra 2 AP that morning

So we can start with 7, though it cant be used back to back days

saldana
02-21-2006, 10:34 AM
actually, i didnt read all the items...figured i would wait until i had some gold to worry about that.

Qwikshot
02-21-2006, 10:35 AM
I think the only way to win these games is to dissect bits of hidden meaning from every post...i like making assumptions about our characters, and getting in them is fun. But that WILL not stop me from analyzing every word to find wolves. If you want me to stop, and then insult my play stlye, thats your call. I dont intend to listen...

Your assessment is fine, but have some in character dialogue as well...my assessment right now is that you are probably pirate because you like to assess everyone else, therefore inflating your post count and ego :p , and drawing less attention to yourself being out in the open.

Desnudo
02-21-2006, 10:37 AM
Here we go

Qwikshot
02-21-2006, 10:39 AM
seems to me Qwik is just a steroetypical treasure hunter...a fat, dumb, old, bald guy that has spent too much time in the sun

BARKEEP: what happens to AP that we have left at the end of the day, do they carry over into the next day, or is the most we can start any given day with 5

Mangy varmit, I ain't fat, ain't bald, and the sun is glorious. You young whippersnappers will see. You seem to be a stereotypical young thickheaded whelp without a clue.

Blade6119
02-21-2006, 10:42 AM
Your assessment is fine, but have some in character dialogue as well...my assessment right now is that you are probably pirate because you like to assess everyone else, therefore inflating your post count and ego :p , and drawing less attention to yourself being out in the open.
LOL, i dont see a need to assess myself...i havent seen you assess yourself either. I dont think i have ever seen a soul present reasons why they themselves should be lynched. We fairly often get the self-vote, but if you dont like the fact im assessing everyone else then you dont understand the game. I already know my role, i dont know everyone elses...

In character:

In all your self-proclaimed wisdom old man, is there someone i should be assessing instead. Please tell me, i love crazy stories from senile old men...while your telling me, ill be getting rich so i can buy your house and kick you out ;)

Qwikshot
02-21-2006, 10:55 AM
LOL, i dont see a need to assess myself...i havent seen you assess yourself either. I dont think i have ever seen a soul present reasons why they themselves should be lynched. We fairly often get the self-vote, but if you dont like the fact im assessing everyone else then you dont understand the game. I already know my role, i dont know everyone elses...

In character:

In all your self-proclaimed wisdom old man, is there someone i should be assessing instead. Please tell me, i love crazy stories from senile old men...while your telling me, ill be getting rich so i can buy your house and kick you out ;)

FOOL! I don't t'own a house, shows how much you know! As fer stories, have I told one, I dunno...I bet you love more from old men that I don't wanna know about, but that is a story I'm sure you can tell. Seems awful quiet for a bunch of gold fever golddiggers, you ain't got the sense, or the GUTS (spits and grins a broken toothed grin).

OOC: Don't tell me about understanding the game, the point of this game is you are in one of two parties with the expectation to reach your goal. The question is who is on who's side, and you can do it while having some marginal skills in playing out a character...be the know it all, I don't care, but do so with some passion man, I've seen mathematicians show more passion solving a problem. It'll be more fun I swear...right now I picture Blade with a sherlock hat, a stubby sidesick, and a small spade for digging..."Ah yes, the games afoot, I recall this to be the same as my case of the Dancing Men, do you remember that one Watson, what-what...time for tea, okay, let me play my violin".

Barkeep49
02-21-2006, 10:57 AM
I'm off until about 7 PM or so Eastern. I will try and check in before then, but odds are slim.

So far I have two Morning Cycle Orders. With just about 11 hours to go, people should get moving!

saldana
02-21-2006, 11:18 AM
Mangy varmit, I ain't fat, ain't bald, and the sun is glorious. You young whippersnappers will see. You seem to be a stereotypical young thickheaded whelp without a clue.


look gramps, i am sure you have wonderous tails of how you spent all day boiling your brain in "the good ol'days", but someone as good looking as i am doesnt have time to sit around and listen to them *tosses long golden locks of hair and walks away*

Qwikshot
02-21-2006, 11:26 AM
look gramps, i am sure you have wonderous tails of how you spent all day boiling your brain in "the good ol'days", but someone as good looking as i am doesnt have time to sit around and listen to them *tosses long golden locks of hair and walks away*

hehehehe...look at them there locks...where's the three bears...(swigs a shot something fierce)...heat taint nothing...a blade is more me concern.

Grammaticus
02-21-2006, 11:56 AM
I think Qwick is just a veteran treasure hunter that has been in the biz longer than most. Sounds like he doesn’t like the fact some newbie’s might strike it rich before him.

Qwikshot
02-21-2006, 12:07 PM
I think Qwick is just a veteran treasure hunter that has been in the biz longer than most. Sounds like he doesn’t like the fact some newbie’s might strike it rich before him.


Seems like we got an echo in the hut, that or yer parrot is repeating mah claim.

Qwikshot
02-21-2006, 12:08 PM
OOC:

By the way, I was checking the rules...do we start out with any cash or completely broke?

Grammaticus
02-21-2006, 12:11 PM
Sounds like the benefit to creating a smaller monopoly is the chance to root out a pirate if you are denied. But the downside is much greater, you will have less money in your pool, making it more difficult to win. Basically someone else trying to create a monopoly or pirates have a greater chance (than against a large monopoly) to achieve the gold standard of winning. Then, as Barkeep said, it takes a lot to create a monopoly, making less of a strategy to create at this point in the game.

Also, what exactly does the monopoly do? I would guess from what I have read, it means your group pools their money to win. From the rules, once monopoly is achieved, the Treasure Hunters (“TH”) who participated WIN. It is the only way for us TH to win. You can’t win individually and you can’t win if you are not in the Monopoly. Since achieving Monopoly makes you win, then there can only be one. I would think our best bet is to try and achieve monopoly with all TH. Otherwise it gives a TH reason to sabotage the monopoly or elitists from the perspective of those excluded.

It may be a pirate strategy to try and stay in our monopoly to block us from winning.

path12
02-21-2006, 12:51 PM
So I'm assuming the best play for this day is to go out and dig since there's not much else you can do without gold. Was there ever a consensus as to whether we should telegraph to each other where we're going in order to cover as much ground as possible?

It looks like initally (until we can afford a taxi or bicycle) that we'll be staying pretty close to home unless using the camp out option or if someone has fleet of foot. I'll offer to check out the mountain in E3.....

pennywisesb
02-21-2006, 01:08 PM
So I'm assuming the best play for this day is to go out and dig since there's not much else you can do without gold. Was there ever a consensus as to whether we should telegraph to each other where we're going in order to cover as much ground as possible?

It looks like initally (until we can afford a taxi or bicycle) that we'll be staying pretty close to home unless using the camp out option or if someone has fleet of foot. I'll offer to check out the mountain in E3.....


What he said. But stop talking so much path12 and dig for crying out loud ;)

pennywisesb
02-21-2006, 01:18 PM
So, does it cost any APs to move through a square that isn't designated a certain feature (ie. blank square)?

path12
02-21-2006, 01:26 PM
So, does it cost any APs to move through a square that isn't designated a certain feature (ie. blank square)?

It's just 1 AP as I read the rules, but I can't say more 'cause I gotta dig! :D

Vince
02-21-2006, 02:18 PM
"Oooooh, I am a hopping MAD! I am so mad at all you, making a mess of my plans! All these years! So close to, to discov'rin' the source, to being rich! But you /ALL/ had t'come! Everyone of you should leave NOW! All of you! GET! It's MINE! Should be...I a earned it. Using maps, digging in the sun, rolling big rocks, understandin' the locals. EVERYONE, GO! Leave me the treasures, hunting in peace without you yutes underminin' whot's rightfully MINE! Ole Qwikshot 'noes! I AIN'T CRAZY! I can TASTE it! I can feel it! EVERYONE GETS! I'll fix you youn'ins. REAL real real real....(pauses) real Goooood (swigs whiskey and turns out)."
Well there old man, you sound like you know what you're doing. I won't be going out of my way to make a fool of myself, but I am new 'round these here parts, and any advice would be appreciated. Seems as if digging with my hands is my only option until I rustle up some gold and go talk to the shopkeeper about a shovel.

Sounds like the benefit to creating a smaller monopoly is the chance to root out a pirate if you are denied. But the downside is much greater, you will have less money in your pool, making it more difficult to win. Basically someone else trying to create a monopoly or pirates have a greater chance (than against a large monopoly) to achieve the gold standard of winning. Then, as Barkeep said, it takes a lot to create a monopoly, making less of a strategy to create at this point in the game.

Also, what exactly does the monopoly do? I would guess from what I have read, it means your group pools their money to win. From the rules, once monopoly is achieved, the Treasure Hunters (“TH”) who participated WIN. It is the only way for us TH to win. You can’t win individually and you can’t win if you are not in the Monopoly. Since achieving Monopoly makes you win, then there can only be one. I would think our best bet is to try and achieve monopoly with all TH. Otherwise it gives a TH reason to sabotage the monopoly or elitists from the perspective of those excluded.

It may be a pirate strategy to try and stay in our monopoly to block us from winning.
I'd assume that if we 'jail' all the pirates, we also win. That's usually a good way to win in a werewolf game.

Grammaticus
02-21-2006, 02:35 PM
I'd assume that if we 'jail' all the pirates, we also win. That's usually a good way to win in a werewolf game.

I'm not so sure of that. The rules do not indicate an outright win jailing all the pirates. They can still be bailed out and it appears the game would still go on until the monopoly is achieved. It could be all the good guys or a subset.

Vince
02-21-2006, 02:40 PM
Yup, seems that the only way we win is by being in the monopoly. Interesting twist :)

Alan T
02-21-2006, 02:50 PM
So I'm assuming the best play for this day is to go out and dig since there's not much else you can do without gold. Was there ever a consensus as to whether we should telegraph to each other where we're going in order to cover as much ground as possible?

It looks like initally (until we can afford a taxi or bicycle) that we'll be staying pretty close to home unless using the camp out option or if someone has fleet of foot. I'll offer to check out the mountain in E3.....


After thinking about it more, I'm not sure I want to tell everyone where I will be digging. It sounds like we have some cards stacked against us, so one of the advantages we have might be that the pirates actually have to find us. I know if I find a nice little vein of gold, I don't want the pirates to be offing me to get at it!

Grammaticus
02-21-2006, 02:59 PM
Barkeep, if you camp out and are therefore not in the hut for the evening and the vote, can you be voted (lynched)? Or does camping out for your one time turn, mean you cannot be voted to go to jail on that turn?

Schmidty
02-21-2006, 03:17 PM
Just a simple treasure hunter looking for gold checking in.

path12
02-21-2006, 03:23 PM
Just a simple treasure hunter looking for gold checking in.

Covering all the bases, I see. ;)

Schmidty
02-21-2006, 03:25 PM
Covering all the bases, I see. ;)

:D

Schmidty
02-21-2006, 03:41 PM
I'm totally confused. How many AP do we get per day? Do we start with any gold? Do we always start the day at D4 (even if we're somewhere else), or does that cost AP too?

I read through the rules 3 times, and I'm not seeing anything about that stuff.

Schmidty
02-21-2006, 03:44 PM
Ok, I'm reading through some other posts and getting some answers.

Grammaticus
02-21-2006, 03:46 PM
I'm totally confused. How many AP do we get per day? Do we start with any gold? Do we always start the day at D4 (even if we're somewhere else), or does that cost AP too?

I read through the rules 3 times, and I'm not seeing anything about that stuff.
As far as I can tell, we get 5 AP for this initial morning round. You don’t have to spend AP moving back to the hut, it is automatic unless you choose to camp out, then you do not go back to the hut and start where you left off instead of D4. You can only camp once per game. You don’t start with any gold, you have to find it in order to spend it or save it for monopoly.

Grammaticus
02-21-2006, 03:46 PM
dola,

not sure if 5 AP is fixed or you get different amounts next morning.

Schmidty
02-21-2006, 03:53 PM
With only 5 AP, I don't understand how we're supposed to be able to get to the farther areas of the map at all, let alone be able to dig. Even with items it seems like it'll be tough. Now that assumtion is based on this example: Traveling from D4 to E3 would take every last AP and then you'd just go home without digging.

I hope I'm missing something here.

Vince
02-21-2006, 03:57 PM
You don't need to expend AP to get back. Going from D4 to E3 costs 2 AP -- you'd still have 3 left.

Schmidty
02-21-2006, 03:59 PM
I just firgured things out. Please ignore my previous, stupid posts. :)

Vince
02-21-2006, 03:59 PM
Every morning, we wake up in the hut at D4, unless you used the camp out one-time thing.

Once we get gold, we can do things like take a cab to get from D4 to B7 by using 1 AP. Increases our range a little.

Vince
02-21-2006, 03:59 PM
Ok :)

path12
02-21-2006, 04:03 PM
You don't need to expend AP to get back. Going from D4 to E3 costs 2 AP -- you'd still have 3 left.

I don't see in the rules where it says you don't need to expend AP to get back. What I see is:

"Each player must return to the hut at the conclusion of the Morning Cycle except if using the "Camp Out" ability listed below".

Where should I be looking for the part saying AP are not expended to return?

KWhit
02-21-2006, 04:04 PM
After thinking about it more, I'm not sure I want to tell everyone where I will be digging. It sounds like we have some cards stacked against us, so one of the advantages we have might be that the pirates actually have to find us. I know if I find a nice little vein of gold, I don't want the pirates to be offing me to get at it!
I think I agree with that. I need to re-read the rules a bit to refine my strategy, but it seems our big advantage is that the bad guys have to find us in order to kill us.

KWhit
02-21-2006, 04:05 PM
I don't see in the rules where it says you don't need to expend AP to get back. What I see is:

"Each player must return to the hut at the conclusion of the Morning Cycle except if using the "Camp Out" ability listed below".

Where should I be looking for the part saying AP are not expended to return?
I think Barkeep posted it in the thread as clarification.

TazFTW
02-21-2006, 04:05 PM
I don't see in the rules where it says you don't need to expend AP to get back. What I see is:

"Each player must return to the hut at the conclusion of the Morning Cycle except if using the "Camp Out" ability listed below".

Where should I be looking for the part saying AP are not expended to return?
http://www.operationsports.com/fofc/showpost.php?p=1059258&postcount=76

path12
02-21-2006, 04:06 PM
I think Barkeep posted it in the thread as clarification.

Thanks, just found it. I had printed out just the rules in the first post and hadn't checked the thread for clarifications...

KWhit
02-21-2006, 04:15 PM
I'm out for a few hours (commute home, bathe son, eat dinner) then I'll be back on to submit my actions.

pennywisesb
02-21-2006, 04:18 PM
After thinking about it more, I'm not sure I want to tell everyone where I will be digging. It sounds like we have some cards stacked against us, so one of the advantages we have might be that the pirates actually have to find us. I know if I find a nice little vein of gold, I don't want the pirates to be offing me to get at it!
I agree with this as well. It seems too easy for pirates to infiltrate any monopolies we try to form. This way, they actually have to work to get us.

TazFTW
02-21-2006, 04:31 PM
After thinking about it more, I'm not sure I want to tell everyone where I will be digging. It sounds like we have some cards stacked against us, so one of the advantages we have might be that the pirates actually have to find us. I know if I find a nice little vein of gold, I don't want the pirates to be offing me to get at it!
The pirates don't have to find you though. The pirate with the knife can watch someone at D4, thereby following them wherever that person goes. When the person stops, the pirate should still have an AP (all the pirate roles unless there is a 'normal pirate' have the fleet of foot trait) to issue the kill action.

Vince
02-21-2006, 04:37 PM
I'm curious about the kill action -- let's say a pirate is in the same square as I am, and he tries to kill me at the same time as I try to move out of the square. Am I safe, or dead? It seems like if whichever pirate with the knife tries to kill someone by watching them first, that treasure hunter is SOL from the get-go.

TazFTW
02-21-2006, 04:41 PM
I guess the person could hide.

Raiders Army
02-21-2006, 05:22 PM
Looks to be a pretty complicated game. I'm not sure what to make of it. I thought we were in the day (evening) phase, but to my surprise we're in the morning (night) phase.

Me not good at hard game like this.

Alan T
02-21-2006, 05:26 PM
The pirates don't have to find you though. The pirate with the knife can watch someone at D4, thereby following them wherever that person goes. When the person stops, the pirate should still have an AP (all the pirate roles unless there is a 'normal pirate' have the fleet of foot trait) to issue the kill action.

Does it cost the pirates an AP to watch someone from D4? 1 AP correct? so if say they are fleet of foot, they are 1/6 for that action, while we are 0/5? That means if you take 4 movement turns, you will be 4/5 to their 5/6? So I guess if you choose to dig you risk death where if you use your last turn, they wont be able to kill you that turn?

So then you factor in movement items that you can purchase, but there is a public record of who is purchasing those items, so using those alot could backfire on a pirate I am guessing. Am I correct though in how the movement APs would work for a pirate? If so, there is some benefit to definitly staying quiet about your plans. it forces them to watch you from the start, vs just "meeting" you somewhere

hoopsguy
02-21-2006, 05:31 PM
What I'm worried about here is that if we don't have some level of coordination then how are we going to build trust? My gut reaction upon re-reading the rules last night is that we could start to build some level of trust as an alternative to dying alone by pairing up.

We won't get information on a "lynch" since no information is revealed about a person when they are jailed.

Barkeep, do we get to see the players possessions when they are jailed? So would we know if we see a knife on the person that we got a pirate?

Even if this is true, there is only one knife among all the pirates. So our odds of voting to jail that person seem pretty remote in the early going ...

Working a little late tonight, but should be home in another couple of hours for some up-to-the-deadline discussion.

If anyone is interested in coordinating Morning 1 activities let me know and we can work towards that in the thread near the deadline. If not, I'm sure that I can think of something clever on my own ...


Finally, I don't believe that I can take place in the Night 1 vote if I'm using the Camp Out option. I'll double-check that tonight, but if I'm going to miss any vote I would think that Night 1 would be a good time to do this since we will have the least amount of information available. The down side to this seems fairly low, while the upside to this seems high if I'm able to identify a good spot for gold and able to communicate that to the masses.

TazFTW
02-21-2006, 05:42 PM
What I'm worried about here is that if we don't have some level of coordination then how are we going to build trust? My gut reaction upon re-reading the rules last night is that we could start to build some level of trust as an alternative to dying alone by pairing up.

We won't get information on a "lynch" since no information is revealed about a person when they are jailed.

Barkeep, do we get to see the players possessions when they are jailed? So would we know if we see a knife on the person that we got a pirate?
You can go to the police and buy the look at the evidence room for 4 gold. That was my plan to ID treasure hunters. Put someone in jail, next morning go to the police and pay the 4 gold to look at the person's role. If they are a hunter, bail them out when you have the 7 gold. rinse. repeat.

Alan T
02-21-2006, 05:44 PM
What I'm worried about here is that if we don't have some level of coordination then how are we going to build trust? My gut reaction upon re-reading the rules last night is that we could start to build some level of trust as an alternative to dying alone by pairing up.

We won't get information on a "lynch" since no information is revealed about a person when they are jailed.

Barkeep, do we get to see the players possessions when they are jailed? So would we know if we see a knife on the person that we got a pirate?

Even if this is true, there is only one knife among all the pirates. So our odds of voting to jail that person seem pretty remote in the early going ...

Working a little late tonight, but should be home in another couple of hours for some up-to-the-deadline discussion.

If anyone is interested in coordinating Morning 1 activities let me know and we can work towards that in the thread near the deadline. If not, I'm sure that I can think of something clever on my own ...


Finally, I don't believe that I can take place in the Night 1 vote if I'm using the Camp Out option. I'll double-check that tonight, but if I'm going to miss any vote I would think that Night 1 would be a good time to do this since we will have the least amount of information available. The down side to this seems fairly low, while the upside to this seems high if I'm able to identify a good spot for gold and able to communicate that to the masses.


Pitch your idea more to me. How does it help us build trust? I looked at your idea previously and tossed out some thoughts about it, but the big thing I guess that would make it work or not is if when player B watches player A, they can see player C making an attack on them and identify that player. If you can't do this, what is the advantage to us of pairing up? Sounds more like all you do is telegraph your moves to the pirates, which up till now it seems like they have to at least waste an AP to follow through with.

Im all for looking at possibilities on how to keep our mining camp safe, so sell me more on your idea hoops.

hoopsguy
02-21-2006, 06:13 PM
I don't think that we can prevent player C (pirate) from intervening, since we won't be watching him. In fact, we can only use the watch action for 2 turns (out of the five) during the action.

I'm trying to work out the logistics for how this would work and I'm definitely looking for feedback from others.

Starting point:
Pair up all players (we have an odd number, so one is left out)
One player will move/dig all five phases
Other player will spend two phases in watch, dig/move for remaining three

We can take the coordination to another level by determining what squares each of the groups should go to. So each set would vouch for the other that people went to the appropriate locations initially.

What I think we can do here is set up criteria that allow us to be able to track movements by the whole group, rather than each of us acting independently. If someone does break from their actions, their partner would be able to alert us to the breach in etiquette.

If someone ends up dead, then we have a smaller set of people to look at because pairs of people are established to vouch for each other every day.

We should then mix up the pairings on each day.

This plan requires widespread (near unanimous) cooperation in order to work. Not exactly how treasure hunters and pirates usually roll, but if we are looking to avoid a knife in the gut while getting rich together I think that this idea should at least be up for discussion.

The alternative, as I see it, is that we all scurry around like rats hoping that we don't end up in the same square as the pirate with the knife at the wrong time.

hoopsguy
02-21-2006, 06:20 PM
You can go to the police and buy the look at the evidence room for 4 gold. That was my plan to ID treasure hunters. Put someone in jail, next morning go to the police and pay the 4 gold to look at the person's role. If they are a hunter, bail them out when you have the 7 gold. rinse. repeat. I'm not sure that people are going to spend that 7 gold to free someone, versus using that gold to meet the monopoly requirements. However, I agree spending the four seems like a no-brainer - just a matter of getting someone to admit they have 4 GP and then spending it there instead of on something else.

I'm definitely interested in seeing the total gold for monopoly posted tonight/tomorrow. That, coupled with results from mining on Day 1, should give us some information on how feasible the quoted strategy will be ...

Barkeep49
02-21-2006, 06:35 PM
Now I've only looked at one person's night action so I don't feel too bad about doing this:

Players will now recieve between 0-6 GP per dig action

I decided there simply wasn't enough gold to be dug up to make the dynamics work the way I wanted them to.

Ok let me answer questions that haven't already been answered. As a note, after Morning 1 I will only answer questions not answered in the rules. So if you post a question and don't get a reply from me, it's a hint to read the rules.

Treasure hunters and pirates alike start out broke.

Any square without a Mountain, Jungle, River, or Road is 1 AP to move to.

The TH do not automatically win if all the Pirates are jailed. I'm not going to keep the game going with no point, either, but do know that jailing the Pirates is not a listed win condition for a good reason.

If you camp out you can still be arrested. The police will find you, don't you worry :). But no you may not vote (or speak until the Morning cycle) as you're out of the camp.

A pirate will be able to kill a person if they know the person's there and the person moves. So if you're in D4 and move to D5 and the pirate's action was to kill you, you'll be dead in D5.

I currently have night orders from 9 players leaving almost half to go with 3 and a half hours left in the cycle.

TazFTW
02-21-2006, 06:36 PM
I'm not sure that people are going to spend that 7 gold to free someone, versus using that gold to meet the monopoly requirements.
Well, many hands mean light work.

Although if I did use the evidence locker and found someone was a hunter I could put that person in my will, so that if I die he'll get the gold which hopefully will be enough to bail himself out.

Alan T
02-21-2006, 06:37 PM
I don't think that we can prevent player C (pirate) from intervening, since we won't be watching him. In fact, we can only use the watch action for 2 turns (out of the five) during the action.

I'm trying to work out the logistics for how this would work and I'm definitely looking for feedback from others.

Starting point:
Pair up all players (we have an odd number, so one is left out)
One player will move/dig all five phases
Other player will spend two phases in watch, dig/move for remaining three

We can take the coordination to another level by determining what squares each of the groups should go to. So each set would vouch for the other that people went to the appropriate locations initially.

What I think we can do here is set up criteria that allow us to be able to track movements by the whole group, rather than each of us acting independently. If someone does break from their actions, their partner would be able to alert us to the breach in etiquette.

If someone ends up dead, then we have a smaller set of people to look at because pairs of people are established to vouch for each other every day.

We should then mix up the pairings on each day.

This plan requires widespread (near unanimous) cooperation in order to work. Not exactly how treasure hunters and pirates usually roll, but if we are looking to avoid a knife in the gut while getting rich together I think that this idea should at least be up for discussion.

The alternative, as I see it, is that we all scurry around like rats hoping that we don't end up in the same square as the pirate with the knife at the wrong time.

Hmmm.. there is plus side to this plan if it worked flawlessly I think. but there seems like alot of holes in it also to me.

Some of the downsides I see, with no answer to are:

Uneven pairs (not only on first night, but other times through out.) leaving someone wide open to doing anything unchecked.

With 49 squares, and 8 pairs, you could fairly easily end up with pairs close enough to each other, that someone could sneak from one "pair" to the other square to kill someone.

If you are the digger, you have no ability to vouch for the person who is supposed to be watching you, or what they did that night. As far as you know they might not have even been in the same square as you.

You might either hamper certain items that miners decide to buy if they have to stick to their pairing, or you might risk them outing themselves, or render their special traits (for those with some) useless by putting them in a place that they couldn't easily use it without outing themselves.

What if one person chose to camp out, no one could pair up with him and thus leave him unchecked per say.



--- I guess I like the idea overall, just trying to figure out how some of this works. It still feels like our biggest element that we have going for us is our suprise and unpredictability. Doing this removes both of those for us, and broadcasts our plans and actions, while still leaving us in the dark about the pirates.

TazFTW
02-21-2006, 06:38 PM
A pirate will be able to kill a person if they know the person's there and the person moves. So if you're in D4 and move to D5 and the pirate's action was to kill you, you'll be dead in D5.

Well that sucks.

Alan T
02-21-2006, 06:40 PM
A pirate will be able to kill a person if they know the person's there and the person moves. So if you're in D4 and move to D5 and the pirate's action was to kill you, you'll be dead in D5.



So if a person doesn't move, they can't be targeted by the pirates?

TazFTW
02-21-2006, 06:42 PM
I think it would be foolish for the pirates to kill someone today because one of the advantages of killing someone is stealing the gold on them.









I guess what I'm trying to say is don't kill me.

Barkeep49
02-21-2006, 06:44 PM
If a pirate targets you for a kill, and knows where you are, they will be able to kill you.

Poli
02-21-2006, 07:36 PM
Vince, you want to partner up and go digging? We could swap watch and dig actions.

Poli
02-21-2006, 07:37 PM
Dola, at least I think we can do this. I'm still a bit clueless.

Blade6119
02-21-2006, 07:45 PM
Back after a long day of classes...be around most of the night

hoopsguy
02-21-2006, 08:02 PM
I'm not sure that the team approach has as much merit today, given that nine people have their actions in already.

Alan, I agree that there are flaws with the plan as I outlined it. I'm not sure that this is a bad scheme relative to 'every man for himself', but it is far from an ideal approach.

Poli
02-21-2006, 08:04 PM
Well, I guess I'll send something in.

Vince
02-21-2006, 08:11 PM
Sorry guys, I was away.

While the partnering up theory sounds pretty good, I'm leery about letting the Pirates know exactly where any of us are. They all have Walkie Talkies and Replacement Batteries, so they are in touch with each other, and they know who they are. I can't see a way to privately tell someone where I'm going, so any partnership would require a full, open discussion of exactly what I/we are doing, so the Pirates would know exactly where we are at all times. If not, then the group can't be coordinated, and it might seem like someone is 'breaching etiquette' as Hoops put it.

I sent in my action a while back, just in case I couldn't get back to the computer, so I think I'm out of any potential group actions for tonight at least.

Poli
02-21-2006, 08:11 PM
Someone help me with this. I know I have to move out to go dig. By my 5th AP, do I have to be back at the hut, assuming I don't camp out or anything?

Grammaticus
02-21-2006, 08:11 PM
Hmmm.. there is plus side to this plan if it worked flawlessly I think. but there seems like alot of holes in it also to me.

Some of the downsides I see, with no answer to are:

Uneven pairs (not only on first night, but other times through out.) leaving someone wide open to doing anything unchecked.

With 49 squares, and 8 pairs, you could fairly easily end up with pairs close enough to each other, that someone could sneak from one "pair" to the other square to kill someone.

If you are the digger, you have no ability to vouch for the person who is supposed to be watching you, or what they did that night. As far as you know they might not have even been in the same square as you.

You might either hamper certain items that miners decide to buy if they have to stick to their pairing, or you might risk them outing themselves, or render their special traits (for those with some) useless by putting them in a place that they couldn't easily use it without outing themselves.

What if one person chose to camp out, no one could pair up with him and thus leave him unchecked per say.



--- I guess I like the idea overall, just trying to figure out how some of this works. It still feels like our biggest element that we have going for us is our suprise and unpredictability. Doing this removes both of those for us, and broadcasts our plans and actions, while still leaving us in the dark about the pirates.
One of the teams could consist of 3 TH. One watches and two dig. Plus people on the same team could choose to camp together as well.

Vince
02-21-2006, 08:11 PM
Hrm, well I'm on the way out, and I'll probably be out all night. See you guys on the flip side.

Qwikshot
02-21-2006, 08:12 PM
I's a gonna check out the moutain, so y'all leave me be...Don't care for any of you like lest you be stealin my gold...and I think you pirates we'll deal more than just my bark...you yutes, find your own way...unless you prove to me otherwise...

Poli
02-21-2006, 08:13 PM
Sorry guys, I was away.

While the partnering up theory sounds pretty good, I'm leery about letting the Pirates know exactly where any of us are. They all have Walkie Talkies and Replacement Batteries, so they are in touch with each other, and they know who they are. I can't see a way to privately tell someone where I'm going, so any partnership would require a full, open discussion of exactly what I/we are doing, so the Pirates would know exactly where we are at all times. If not, then the group can't be coordinated, and it might seem like someone is 'breaching etiquette' as Hoops put it.

I sent in my action a while back, just in case I couldn't get back to the computer, so I think I'm out of any potential group actions for tonight at least.
Heh, I never thought of that. You're right, though. Maybe you could help me better understand what I need to do then.

Grammaticus
02-21-2006, 08:13 PM
Someone help me with this. I know I have to move out to go dig. By my 5th AP, do I have to be back at the hut, assuming I don't camp out or anything?
No, you automatically end up back at the hut, unless you camp.

Qwikshot
02-21-2006, 08:14 PM
Someone help me with this. I know I have to move out to go dig. By my 5th AP, do I have to be back at the hut, assuming I don't camp out or anything?

Yes...uness you want to camp out

Vince
02-21-2006, 08:15 PM
Someone help me with this. I know I have to move out to go dig. By my 5th AP, do I have to be back at the hut, assuming I don't camp out or anything?
No -- you do not need to expend APs to get back to the hut. You end up walking back unless you decide to camp out.

Poli
02-21-2006, 08:16 PM
Now my head hurts.

Vince
02-21-2006, 08:16 PM
Heh, I never thought of that. You're right, though. Maybe you could help me better understand what I need to do then.
Well, you don't NEED to do anything but get some damned gold, and don't get killed in the process :)

I'm just going to wander around and dig until someone gives me something better to do, or I get enough gold to buy something cool.

Poli
02-21-2006, 08:17 PM
No -- you do not need to expend APs to get back to the hut. You end up walking back unless you decide to camp out.
Got it. Time to break out my 49er shirt.

You know, along these lines, I was thinking the other day of an old IBM game I played on a computer in, egad, '87 or '88. It had to deal with mining.

Grammaticus
02-21-2006, 08:17 PM
I'm leery about letting the Pirates know exactly where any of us are. They all have Walkie Talkies and Replacement Batteries, so they are in touch with each other, and they know who they are. I can't see a way to privately tell someone where I'm going, so any partnership would require a full, open discussion of exactly what I/we are doing, so the Pirates would know exactly where we are at all times. If not, then the group can't be coordinated, and it might seem like someone is 'breaching etiquette' as Hoops put it.
That is true and makes it difficult to partner without telegraphing. We could work together as a group by indicating who will dig and who will watch. As to where you dig and where or who you watch, that could be left up to the individual. Could even specify you dig in the outer section, meaning move as much as you can and dig once or you dig close, move one or two times and dig the rest. Still gives the pirates something to work with, but not much and we still get something out of it too. Do people do as they promised?, etc.

kingfc22
02-21-2006, 08:26 PM
I am digging. I'm going to be the MVP digger in this WW game.

Come on Pirates. Try and find me!!! Muuuuahhhhhhh.

kingfc22
02-21-2006, 08:26 PM
Kanye West even wrote a song about me. That is how good I am.

Alan T
02-21-2006, 08:26 PM
I am digging. I'm going to be the MVP digger in this WW game.

Come on Pirates. Try and find me!!! Muuuuahhhhhhh.


F-6



*sounds from the background of kingfc22 shouting "You sunk my battleship"*

saldana
02-21-2006, 08:28 PM
i think there is too much downside to the team thing, biggest being, lets say hoops and i go out together...no one except each of us really knows for sure what we are doing....if i tell hoops lets go to a6 and dig, i will watch you, there is absolutely no way to confirm that i ever went to a6..i could easily be in f2 killing someone else. unless i am missing something, there is no way around this unless we never get outside the 8 squares around the hut so we all have enough AP to walk, dig, and watch at different points of the day, and i doubt there will be enough gold in those squares to make the monopoly....add to that the fact that i dont want to advertise my location every day, and i think i am better off on my own (cue the gratuitous "sounds like a pirate because he doesnt want anyone to know where he is" speeches)

Alan T
02-21-2006, 08:28 PM
Kanye West even wrote a song about me. That is how good I am.


The College Dropout??

kingfc22
02-21-2006, 08:29 PM
The College Dropout??Exactly, that is why I don't have a real job.http://www.operationsports.com/fofc/images/smilies/frown.gif

Instead I just dig for gold every day.

Barkeep49
02-21-2006, 08:31 PM
I always loved C6 in Battleship since I would say "I'm seasix" like I was seasick. Oh man that was a stitch. (Please don't try and read anything into this in terms of the game).

Poli
02-21-2006, 08:33 PM
Me thinks those days of the battleship led me to the Navy. Garr!

hoopsguy
02-21-2006, 08:37 PM
Saldana, I'm not sure that there is a "sound like a pirate" strategy at this point - I'm looking at this as a discussion of options. In particular, I wanted to start conversation on potential team strategies because I think that:
1.) It is a little outside the box - which appeals to me
2.) I think that a group conversation on this has a good opportunity to generate a better plan than I would on my own
3.) Gives us something to do on Day 1 besides randomly accuse each other - plenty of time for that tomorrow during the "Night" cycle

In terms of the "no one really knows for sure what we are doing" - that is why we move it from day to day. The strategy here, if we get enough buy-in, is to force the pirates to play ball and thus restrict their movement. We create an environment where if they kill someone then they are going to be under increased scrutiny.

This depends on a strategy to generate enough space around the board to isolate the groups.

We do have the option of slowing the game up as well, by only having a few people go out each day. Just throwing this out there as an option. So only 8 people go out today digging - 4 groups of 2.

Or we go with something like 5 groups of 3, with Player A watching Player B on turns 1-2 (move/dig), everyone moves on turn 3 and Player B watching Player C on turns 4-5 (dig/dig). Just throwing that out there as another example of how this kind of strategy could work. The net is that we are not getting optimal gold because we are watching together, but we are keeping a watch on each other.

Again, at this point I'm not looking to do this tonight with over half of the actions already submitted. But I think there is room for multiple creative approaches to the treasure hunting process that enhance, not diminish, our chance for success.

SnDvls
02-21-2006, 08:40 PM
I like the pairing up idea, but another draw back is after you announce where you're going to your "partner" you just announced it to the pirates too. Making both of you easy targets for them.

hoopsguy
02-21-2006, 08:41 PM
that is why we move it from day to day = that is why we change up the group/team membership from day to day.

The thought made sense in my head, but much less as I read it on the board.

SnDvls
02-21-2006, 08:42 PM
I understand you move it, but from what I read in BK's message on here if the pirates know where you are or were or where you started for example then they can kill you. Or did I just read it totally wrong?

hoopsguy
02-21-2006, 08:48 PM
Sure, but if we are keeping our tight groups then we should know when someone has moved to a square outside of their orders. And if no one did this then we look at who are the partners for the guy who was killed.

The idea here is that we restrict their movements because they don't want to stand out from the group by going against "the plan". We sacrifice some potential to gain gold (use of watch actions) in the short term for greater security and to give us a shorter list of candidates in the event of a kill.

Desnudo
02-21-2006, 09:09 PM
So we can move diagonally right?

Poli
02-21-2006, 09:10 PM
If we can I just screwed the pooch.

Barkeep49
02-21-2006, 09:22 PM
You can move diagonally yes.

Poli
02-21-2006, 09:22 PM
You can move diagonally yes.Mind if I modify a PM? :)

saldana
02-21-2006, 09:23 PM
Sure, but if we are keeping our tight groups then we should know when someone has moved to a square outside of their orders. And if no one did this then we look at who are the partners for the guy who was killed.

The idea here is that we restrict their movements because they don't want to stand out from the group by going against "the plan". We sacrifice some potential to gain gold (use of watch actions) in the short term for greater security and to give us a shorter list of candidates in the event of a kill.
if you guys want to try this, i will give it a shot, but someone is gonna have to tell me exactly how to spend my action points, cuz i am a bit confused

Barkeep49
02-21-2006, 09:24 PM
Mind if I modify a PM? :)
Not at all. Normally if you revise please note it in the PM title so I know that it's a revision.

Desnudo
02-21-2006, 09:26 PM
if you guys want to try this, i will give it a shot, but someone is gonna have to tell me exactly how to spend my action points, cuz i am a bit confused

I would like to get a little more clear on the rules, like how much the monopoly will cost, before we all turn into one big happy family. This ain't Russia, it's treasure hunting.

Desnudo
02-21-2006, 09:34 PM
All right, I'm out to find fortune and glory.

Blade6119
02-21-2006, 10:07 PM
Wow, i just got my orders in...cut it REAL close...8:59 lol...damn college interefering with my game

kingfc22
02-21-2006, 10:10 PM
I love Goooold!

Barkeep49
02-21-2006, 10:18 PM
OK I have the results done, more or less. For the most part expect cookie cutter PMs with only the essential information, though occasionally I will do something more elaborate.

Blade6119
02-21-2006, 10:25 PM
Does my PM include finding a gold mine in either of the squares i dug in?

saldana
02-21-2006, 10:29 PM
i am more anxious to see what the amount we need to win with is than anything at this point (assuming i am still alive, which would suck alot if i werent).

saldana
02-21-2006, 10:30 PM
Does my PM include finding a gold mine in either of the squares i dug in?
probably not, although i think you get a special commendation from the government of Blahoop for not starting any fist fights in the thread on day one. :D

Blade6119
02-21-2006, 10:33 PM
probably not, although i think you get a special commendation from the government of Blahoop for not starting any fist fights in the thread on day one. :D
Oh, i did...but since im half of the government(not my role, but blahoop is half about me i can role play)...and like every other island nation, the leadership merely eliminated the opposition before he could be heared. :p

Poli
02-21-2006, 10:35 PM
Come on, big money...big money...

Poli
02-21-2006, 10:35 PM
no whammies...no whammies...

hoopsguy
02-21-2006, 10:35 PM
since im half of the government
the leadership merely eliminated the opposition
I hope this doesn't mean that you eliminated the other half of the government? :eek:

saldana
02-21-2006, 10:39 PM
I love Goooold!

if you start eating pieces of your skin, you arent allowed to play in my next game.