Shaun Sullivan
04-11-2006, 08:47 PM
(I posted this on my site, but figured I'd post here too for any PureSimmers out there)
OK, its not like EA sports or anything, but I think those of you that enjoy managing PureSim games will love this feature....
PureSim 2006 supports a fully animated graphical ball flight with the appropriate trajectory based on the hit type! Gone is the old "line on the field" method. It's really cool to see a ball with a line drive arc head into the gap and anticipate the hit. Its also cool to be on defense and see a nice high arc lazy fly leave the bat and just know your outfielder will camp under it and make the play.
I was surprised at how much it adds to the in-game experience. Add to that brand new ambient crowd sounds, umpire calls, hot dog and beer vendors, fireworks displays on home runs etc.. and the game just feels a lot more fun.
The animated ball flight looked good enough that my 8 year old said "Dad, that looks cool," which is quite a revelation from that jaded little fellow :)
Take this stuff, along with new managerial options for things like setting outfield depth and more, and the in game experience has seen its biggest boost in PureSim's history.
I can't wait for you guys to see it in action!
OK, its not like EA sports or anything, but I think those of you that enjoy managing PureSim games will love this feature....
PureSim 2006 supports a fully animated graphical ball flight with the appropriate trajectory based on the hit type! Gone is the old "line on the field" method. It's really cool to see a ball with a line drive arc head into the gap and anticipate the hit. Its also cool to be on defense and see a nice high arc lazy fly leave the bat and just know your outfielder will camp under it and make the play.
I was surprised at how much it adds to the in-game experience. Add to that brand new ambient crowd sounds, umpire calls, hot dog and beer vendors, fireworks displays on home runs etc.. and the game just feels a lot more fun.
The animated ball flight looked good enough that my 8 year old said "Dad, that looks cool," which is quite a revelation from that jaded little fellow :)
Take this stuff, along with new managerial options for things like setting outfield depth and more, and the in game experience has seen its biggest boost in PureSim's history.
I can't wait for you guys to see it in action!