Runtheball
07-15-2006, 10:05 AM
For those that can't get enough Civilization in their lives, and for those who haven't yet been able to join one of the games already underway...I bring you
SIMCIV
SimCiv will be run using Pitboss. I'd like to do the accelerated start, with everyone online together to kick the game off and get through the first one or two thousand years in an hour. This worked well in CivEarth, after we got everything figured out. I'm quite sure this game will be up and running without a hitch. The accelerated start will only happen, however, if we can get a concensus as to when to begin. I'm thinking that late at night (around 10:30 PM Eastern time) on a Saturday is the way to go.
If we get enough players but can't agree on a time to meet online, I'm willing to nix the accelerated start in favor of a short turn clock for the first thousand years (something like a 10 or 12 hour clock just to get things rolling, then a longer clock as things get more complex). If 10 hours to take your 2- minute turn doesn't sound long enough, remember that you can give your single warrior or scout extended movement orders and it will carry out those orders even if you don't log in. I realize that some people have more time than others to check the status of the game and take their turn. This game is for those that do have that time.
Game setup:
World size will be standard unless we get 8 or more players.
Map type will be Terran, which means we'll all start in the "old world" and be racing to get galleons so we can colonize the "new world" before anyone else does.
AI Civs will be two only, Im thinking of setting one to Noble and one to Warlord level.
Barbarians (is there an option to set barbarian types??)will be set to normal or lower.
Start time will hopefully be Saturday the 22nd (10:30 PM EST) [and that is somewhat negotiable].
Any other questions, just ask.
Current participants:
Runtheball - Victoria
Bisbo -
Spleen1015 - Elizabeth
Yossarian -
FranklinNoble - Roosevelt
Sharon - Louis XIV
Hiddenninjaskills -
SIMCIV
SimCiv will be run using Pitboss. I'd like to do the accelerated start, with everyone online together to kick the game off and get through the first one or two thousand years in an hour. This worked well in CivEarth, after we got everything figured out. I'm quite sure this game will be up and running without a hitch. The accelerated start will only happen, however, if we can get a concensus as to when to begin. I'm thinking that late at night (around 10:30 PM Eastern time) on a Saturday is the way to go.
If we get enough players but can't agree on a time to meet online, I'm willing to nix the accelerated start in favor of a short turn clock for the first thousand years (something like a 10 or 12 hour clock just to get things rolling, then a longer clock as things get more complex). If 10 hours to take your 2- minute turn doesn't sound long enough, remember that you can give your single warrior or scout extended movement orders and it will carry out those orders even if you don't log in. I realize that some people have more time than others to check the status of the game and take their turn. This game is for those that do have that time.
Game setup:
World size will be standard unless we get 8 or more players.
Map type will be Terran, which means we'll all start in the "old world" and be racing to get galleons so we can colonize the "new world" before anyone else does.
AI Civs will be two only, Im thinking of setting one to Noble and one to Warlord level.
Barbarians (is there an option to set barbarian types??)will be set to normal or lower.
Start time will hopefully be Saturday the 22nd (10:30 PM EST) [and that is somewhat negotiable].
Any other questions, just ask.
Current participants:
Runtheball - Victoria
Bisbo -
Spleen1015 - Elizabeth
Yossarian -
FranklinNoble - Roosevelt
Sharon - Louis XIV
Hiddenninjaskills -