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View Full Version : Alright Boyz, Here we go!!! CivCity:Rome first impressions....


saldana
07-30-2006, 05:21 PM
i didnt even know this was out yet, but lo and behold as i was wandering through Target this afternoon, there was a single copy sitting on the shelf....after some moderate grovelling to get me wife to let me buy it, and a slight delay of playing with my daughter for awhile, i got it installed and have it up and running....

initial impressions....the load time from the executable to the main menu is extremely long...probably almost 2 minutes...i dont know yet if this was the load up time since it was the first time i was playing or if it will be that long everytime i start the game...more on that to come

a nice interface..all the build options are grouped logically on the side of the screen, and each of the different progress meters for the "mission" you are currently on are displayed across the top.

despite what the box says, i am playing on my Dell Inspiron 6000 laptop, Intel 1.5 GHz, with 512Mb of RAM and its built in ATI Radeon Mobility X300 video card, and with all the graphic options maxed out, the game runs at about 95% smoothness...a little hiccup here and there, but nothing too major in terms of graphic glitching, and the audio track runs smoothly

the gameplay is pretty straighforward...it is very much like 1536 AD or any of the other Anno Domani (sp) games....every resource has a collection building, then a refinery, which needs to be in close proximity to a warehouse, and all the houses need to be in proximity to a supplied warehouse in order for the people that live there to get the resources stored in it.

biggest complaint so far is the zoom....you cannot go out nearly far enough...playing the first couple stages of the tutorial, i had 2 farms for flax, two for goats a granary, 2 warehouses, my town center, and a bunch of houses, and couldnt zoom out far enough to see the whole town

the tutorial is ok...the explanations are pretty good, and the prompting of what to do next is decent...the only thing that is not explained in the manual or the tutorial (i didnt check the civilopaedia) is how you need to position your buildings in relation to the roads. here was where the familiarity with the AD games helped as it made the concepts of entrances pretty easy to figure out when laying things out.

more to follow after i neglect my family a bit more.....

DaddyTorgo
07-30-2006, 05:22 PM
oh SWEET. i didn't think this was out yet! BOOYA!

saldana
07-30-2006, 05:25 PM
another note about the tutorial...it is staggered very well...the objectives for each stage are easy to attain, and the scenarios give you option of continuing to play before you start the next setup....you cant build any thing that isnt necessary, so each stage, it is obvious exactly what you are supposed to do, and each stage takes you back to where you left off, so there is no repetitive portion where you have to do the same thing you just did 5 minutes ago over again.

Greyroofoo
07-30-2006, 05:55 PM
I might grab this, but personally I'm waiting for Caesar IV

saldana
07-30-2006, 06:56 PM
an update on the system performance...as my city got bigger and bigger, there were some instances of freezing as i tried to scroll across the city...and since the zoom issue is now becoming a rather significant one, the freezing became more and more annoying....i may dial down the graphics one step when i play again later tonight....the nice thing is that there is a graphics dialog everytime you start the game so you can fine tune the game, and then turn the auto pop up for the dialog of once you have it set up nicely.

saldana
07-30-2006, 06:56 PM
oh, and the 2 minute boot sequence happens everytime.

Galaril
07-30-2006, 07:29 PM
I ahve heard mixed reviews and am waiting on Caesar 4 to see the competition

Buccaneer
07-30-2006, 07:53 PM
Be wary of Caeser 4 if it's anything like Children of the Nile (the next generation city-builder from Pharaoh). It changes from a city-building game to a society-building one where you have pay attention to the micro (the health, welfare, employment and promotion of a single family) to the macro. I have not read anything on Caesar 4 to know who's doing it and if it will be lile CoN.

Who did CivCity?

TazFTW
07-30-2006, 07:55 PM
Who did CivCity?

Firefly

saldana
07-30-2006, 08:46 PM
Firefly

the box actually has the firefly logo and the firaxis logo on it, and both logos come up in the title screens...not sure exactly what that is supposed to mean.

AgustusM
07-31-2006, 12:27 AM
I LOVED Caesar 3 and that led me to pre-order both this and Caesar 4.

I played for just a little bit this weekend, but found my free time I was more interested in playing BBCF or NCAA07.

My 8 year old son however who loves Civ (even though he doesn't "get" most of it) has an absolute BLAST playing CivCity and played for about 3 hours. It also sparked a good conversation about Rome and its place in history - so that was cool.

My impression was also that I couldn't zoom out far enough and in general I found (at least so far) Ceaser 3 to be a lot more enjoyable. I will give it a little more go around when I get the chance.

Eaglesfan27
07-31-2006, 11:55 AM
Gamespot gave the game a 6.6 and said it had the potential to be a classic, but it ends up being just another derivative city builder game.