albionmoonlight
08-22-2006, 07:02 AM
So we all know what the standard deck of cards looks like. 4 "suits" of cards, each suit containing 13 cards ranked in order. Depending on the game, one of the cards in the suit can represent both the high and the low rank. Most decks also come standard with two "wild cards" that are not affiliated with a rank or a suit. In addition, three of the highest ranked cards tend to be decorated differently than the lower ranked cards, which almost never makes a difference in game play, but may have a psychological effect on the players.
There are thousands of card games and variations thereof. Many of them involve comparing a hand of cards that you possess to those of your opponent(s) and attempting to have the "better" hand. "Better" hands tend to involve matching cards of a particular rank or suit (or getting a specific sequence of ranks). The more statistically improbable a particular combination is, the more value tends to be given to that combination.
We all know and love the standard deck of cards. Any serious or semi-serious card player can recite the odds of a particular hand occuring in his sleep. Indeed, most card players would agree that having deep knowledge of the odds of certain cards appearing at any given time in a standard deck of cards represents the foundation of good card playing.
There is, of course, no way that we will replace the standard deck of cards, upon which everything from high-stakes poker to your great-grandmother's gin rummy game is based. (Not to mention more serious and complicated games such as bridge or whist).
I am also confident (though I have not looked it up) that the standard deck of cards evolved as a historical accident. No one man set down to create the standard deck. It evolved over time and, eventually, mankind settled upon it. In other words, the deck was not intelligently designed.
So let's run a thought experiment. You will go back in time to when cards began and design the perfect deck of cards. Your design will be the one that catches on and will become the standard deck. Let's say that card games will still evolve in basically the same manner. Matching ranks and suits will still be the primary method of "making" hands. Games will still range from things as simple as "high card" to things as complicated as bridge, and will include most everything in the middle. And lots of people will figure out how that you can gamble money on certain of these games.
So, assuming that you are given this power, can you design a deck that would be "better" than the standard 13 rank, 4 suit deck with one card per suit that can be high or low, certain cards being painted, and two "wild cards" per deck?
There are thousands of card games and variations thereof. Many of them involve comparing a hand of cards that you possess to those of your opponent(s) and attempting to have the "better" hand. "Better" hands tend to involve matching cards of a particular rank or suit (or getting a specific sequence of ranks). The more statistically improbable a particular combination is, the more value tends to be given to that combination.
We all know and love the standard deck of cards. Any serious or semi-serious card player can recite the odds of a particular hand occuring in his sleep. Indeed, most card players would agree that having deep knowledge of the odds of certain cards appearing at any given time in a standard deck of cards represents the foundation of good card playing.
There is, of course, no way that we will replace the standard deck of cards, upon which everything from high-stakes poker to your great-grandmother's gin rummy game is based. (Not to mention more serious and complicated games such as bridge or whist).
I am also confident (though I have not looked it up) that the standard deck of cards evolved as a historical accident. No one man set down to create the standard deck. It evolved over time and, eventually, mankind settled upon it. In other words, the deck was not intelligently designed.
So let's run a thought experiment. You will go back in time to when cards began and design the perfect deck of cards. Your design will be the one that catches on and will become the standard deck. Let's say that card games will still evolve in basically the same manner. Matching ranks and suits will still be the primary method of "making" hands. Games will still range from things as simple as "high card" to things as complicated as bridge, and will include most everything in the middle. And lots of people will figure out how that you can gamble money on certain of these games.
So, assuming that you are given this power, can you design a deck that would be "better" than the standard 13 rank, 4 suit deck with one card per suit that can be high or low, certain cards being painted, and two "wild cards" per deck?