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Ben E Lou
10-26-2006, 06:16 PM
Hey guys, Jim is working hard to get as solid of a game as possible to us tomorrow. If you run across any bugs in the demo, post them here. There will certainly be bugs that are there at the time of the release, but as you see things, let's make sure to post them.

FYI, since we're in a very short demo-to-release period, I'm deleting non bug reports, and second reportings/confirmations of the same bugs, so that Jim won't have to read extra stuff.

Ben E Lou
10-26-2006, 06:16 PM
NEW GAME OPTIONS INTERFACE BUG

Someone else posted this one, but I saw it as well. When starting a new game, the "begin new game with level economic playing field" buttons appear to be reversed.

cuervo72
10-26-2006, 06:37 PM
Dola - I do notice though that things like entertainment competition, trend-setting, and desire for new team aren't leveled out when level economic is selected. I don't know how important that is really, but thought I'd mention it.

Ben E Lou
10-26-2006, 06:45 PM
Brief explanation of "Personality" is missing in this section of the documentation:

KEY (Personality View): Player - Player name, # - Uniform Number, Pos - Primary position, Start - Starting Position, Leadership - the player's ability to lead, Intelligence - the player's intelligence (especially important for quarterbacks), Loyalty - the player's desire to remain with the same team over the long term, Play to Win - the player's desire to play for a team that is a major threat to win the Front Office Bowl, Fan Pop - the player's popularity with the fans.Personality is between Play to Win and Fan Pop.

FBPro
10-26-2006, 07:26 PM
When watching your game sim play by play(as per older versions of the game) the difference in sim speed between the fastest and one notch down seems to be too great. The next to the top notch should be a bit faster as well as the one below that.

dacman
10-26-2006, 07:27 PM
I see two from the alrighty boys thread:


Double Coverage:

You may assign double coverage based on the cornerbacks. One cornerback is always assigned to the flanker, and one to the tight end.

Probably should be split end no?


Also in the HTML output -- targets, receptions, yards in the expanded receiving output sections, but receptions, targets, yards in the main receiving stats.
See here. (http://www.operationsports.com/fofc/showpost.php?p=1284709&postcount=63)

JeeberD
10-26-2006, 07:31 PM
Not really a bug, but would it be possible to switch Texas-El Paso to UTEP? That's the name the school goes by these days. The only people who I ever see calling the Miners Texas-El Paso are the Dallas Morning News and some east coast media who don't know better.

albionmoonlight
10-26-2006, 07:38 PM
I don't know if it is a bug or a design decision, but when you change players into running backs, they seem to almost universally become running backs with pretty high future potential--even if you are using backup tight ends and the like.

larrymcg421
10-26-2006, 07:39 PM
I clicked simulate exhibition season accidentally. When I hit exit from the game sim screen, it said "Simulation will be halted after the current week" but it still continued through all 5 weeks of preseason.

Surtt
10-26-2006, 07:41 PM
When I switched the color scheme, the player card still used the original one.

Also I use 1024x768 with a 2 row task bar all the bottom buttons are covered up on some of the screens and I can not exit them.

gstelmack
10-26-2006, 08:12 PM
Troy Brown doesn't have any CB experience ratings.

(I know, probably a limitation of the system...)

pbot
10-26-2006, 08:20 PM
Edit global options hide game results on schedule overview windows...I still see game results on the "simulation window" where it shows last weeks and next weeks games.

Unless there is an alternate way to get into Solevision...this pretty much spoils the surprise. I suppose I could put a piece of masking tape on the monitor to cover that portion of the screen.

gstelmack
10-26-2006, 08:23 PM
Edit global options hide game results on schedule overview windows...I still see game results on the "simulation window" where it shows last weeks and next weeks games.

Unless there is an alternate way to get into Solevision...this pretty much spoils the surprise. I suppose I could put a piece of masking tape on the monitor to cover that portion of the screen.

I just tested this. If you change the option, it does not affect the current game instance. I had to turn on the option, shut down the demo, restart the demo, and then all the scores are missing.

Turning it on, then sim, you still have scores. Start a new game, still have scores. Shut down demo, relaunch demo, make sure option is on, create new game, no scores (yay!). The option is not updating correctly.

gottimd
10-26-2006, 08:56 PM
Not a big bug, more annoying, but some player last names are all Capital letters.

Blackadar
10-26-2006, 09:06 PM
Well, I guess I'll report the first bug. I've tried to playcall games twice now, with two different careers on two different teams. Both times, the game has crashed ("windows has encountered a problem...")

Here's the error for the 2nd bug. I was on offense, 2nd and 4 at the opponent's 4 in the 2nd quarter. Pittsburgh vs. Miami. However, the problem also occured last time when on offense while play calling, with a different team in a different situation.

Error signature:

EventType: BEX
P1: FRFOOT2007.EXE
P2: 5.0.0.1
P3: 4540771e
P4: FRFOOOT2007.EXE
P5: 5.0.0.1.
P6: 4540771e
P7: 000db2f4
P8: c0000409
P9: 00000000

And the accompat.txt info:

?xml version="1.0" encoding="UTF-16"?>
DATABASE>
EXE NAME="FrFoot2007.exe" FILTER="GRABMI_FILTER_PRIVACY">
MATCHING_FILE NAME="cnames.dll" SIZE="49152" CHECKSUM="0xEE5787B6" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="08/19/2002 08:50:29" UPTO_LINK_DATE="08/19/2002 08:50:29" />
MATCHING_FILE NAME="fnames.dll" SIZE="69632" CHECKSUM="0x76031FC4" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="01/30/2005 20:05:54" UPTO_LINK_DATE="01/30/2005 20:05:54" />
MATCHING_FILE NAME="FrFoot2007.exe" SIZE="15597568" CHECKSUM="0x1179B60E" BIN_FILE_VERSION="5.0.0.1" BIN_PRODUCT_VERSION="5.0.0.1" PRODUCT_VERSION="5, 0, 0, 1" FILE_DESCRIPTION="Front Office Football 2007 Demo" COMPANY_NAME="Solecismic Software" PRODUCT_NAME="Front Office Football 2007 Demo" FILE_VERSION="5, 0, 0, 1" ORIGINAL_FILENAME="FrFoot2007.EXE" INTERNAL_NAME="Front Office Football 2007 Demo" LEGAL_COPYRIGHT="Copyright (C) Solecismic Software, 2006" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0xEEC554" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="5.0.0.1" UPTO_BIN_PRODUCT_VERSION="5.0.0.1" LINK_DATE="10/26/2006 08:51:42" UPTO_LINK_DATE="10/26/2006 08:51:42" VER_LANGUAGE="English (United States) [0x409]" />
MATCHING_FILE NAME="hcnames.dll" SIZE="339968" CHECKSUM="0x4B14B99D" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="02/04/2002 06:28:55" UPTO_LINK_DATE="02/04/2002 06:28:55" />
<MATCHING_FILE NAME="lnames.dll" SIZE="286720" CHECKSUM="0xEC44FBAE" MODULE_TYPE="WIN32" PE_CHECKSUM="0x52839" LINKER_VERSION="0x0" LINK_DATE="10/20/2006 06:18:30" UPTO_LINK_DATE="10/20/2006 06:18:30" />
/EXE>
EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
MATCHING_FILE NAME="kernel32.dll" SIZE="983552" CHECKSUM="0x4CE79457" BIN_FILE_VERSION="5.1.2600.2180" BIN_PRODUCT_VERSION="5.1.2600.2180" PRODUCT_VERSION="5.1.2600.2180" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFF848" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.2180" UPTO_BIN_PRODUCT_VERSION="5.1.2600.2180" LINK_DATE="08/04/2004 07:56:36" UPTO_LINK_DATE="08/04/2004 07:56:36" VER_LANGUAGE="English (United States) [0x409]" />
/EXE>
/DATABASE>

SlyBelle1
10-26-2006, 09:15 PM
Not sure if considered a bug, but certainly questionable call by CPU....

4th qtr, 11 seconds left. I just turned the ball over on downs trailing 16-0. The CPU on the next play throws a pass for 19 yards. I know they could be trying to run up the score, but that seems very unlikely considering the score and time left.

Here is PBP text:
Minnesota: Pro formation, strength is left. The defense is in a 34 and 2-deep bump-and-run coverage, expecting the run.
1-10-PIT38 (4Q: 00:11) Tarvaris Jackson pass completed to WR Travis Taylor for 19 yards. Tackled by CB Chidi Iwuoma.

Solecismic
10-26-2006, 09:47 PM
According to the log information, that crash is in the Have Coach Call Play button. Is that correct?

Solecismic
10-26-2006, 09:51 PM
Not a big bug, more annoying, but some player last names are all Capital letters.

Can you give me an example? There are none in the file used to generate last names.

jbmagic
10-26-2006, 09:53 PM
Formation Use- Running Situations has a bug.

If you click on Recommend button and ok it changes fine.
But when you go back its not the same as you previous left.

The other recommends button for Formation Use works fine.

Solecismic
10-26-2006, 09:54 PM
When I switched the color scheme, the player card still used the original one.

Also I use 1024x768 with a 2 row task bar all the bottom buttons are covered up on some of the screens and I can not exit them.

The minimum screen size for the game is 1024x768. With a 2-row task bar, that's going to cover the bottom of many screens in the game. I based the absolute limit on 1024x768 with a 1-row bar. I got too many complaints about screens with 7-pt fonts. The writing is already too tiny for some at 8-pt fonts with high screen resolutions.

Sorry about that. Maybe you can get a good enough refresh rate at 1152x864.

gottimd
10-26-2006, 09:55 PM
Can you give me an example? There are none in the file used to generate last names.

Last name was Ramirez is all I can remember, I exited out of the game. Might have been RAMIREZ, Dominic.

sabotai
10-26-2006, 09:59 PM
Calling my own plays, I click the button to have the FB stay and pass black, but the TE pass block button gets highlighted instead.

dacman
10-26-2006, 10:20 PM
Can you give me an example? There are none in the file used to generate last names.

Nah, it's there

http://i147.photobucket.com/albums/r315/dclark94/fof1.jpg

DeToxRox
10-26-2006, 10:57 PM
My findings.

Game 1: 15 Seconds left in the half, they run and go into the locker room when 8-11 yards would get them in FG position.

4-14-NJY11 (2Q: 00:43) Ben Graham punted 44 yards. Joey Galloway called for a fair catch at the TBY45.

1-10-TBY45 (2Q: 00:32) Tim Rattay pass completed to RB Michael Pittman for 6 yards. Tackled by CB David Barrett. The receiver ran his route right over the middle of the field.
(2Q: 00:32) Tampa Bay called a time out.

2-4-NJY49 (2Q: 00:23) Michael Pittman ran around right end for 8 yards. Tackled by DE Shaun Ellis, assisted by S Rashad Washington. Key block delivered by Edward Orr.
(2Q: 00:23) Tampa Bay called a time out.

1-10-NJY41 (2Q: 00:15) Carnell Williams ran inside the left guard for 3 yards. Tackled by S Erik Coleman.
Start of third quarter.


Game 2: 41 Seconds left, on the Eagles 14, 3 runs and a FG attempt, they dont even go for the endzone.

4-3-PHI45 (2Q: 00:49) Dave Zastudil punted 33 yards. Jeremy Bloom returned the kick 2 yards to the PHI14. Tackled by D'Qwell Jackson.Ball was fumbled and recovered by CLE William Green for 0 yards to the PHI14.

1-10-PHI14 (2Q: 00:41) Reuben Droughns ran inside the right tackle for 1 yard. Tackled by DT Darwin Walker.
Cleveland called a time out.

2-9-PHI13 (2Q: 00:34) William Green ran inside the right guard for -2 yards. Tackled by S Sean Considine, assisted by DE Juqua Thomas.
Cleveland called a time out.

3-11-PHI15 (2Q: 00:23) Phil Dawson attempted a 32 yard field goal and missed wide to the left.

1-10-PHI22 (2Q: 00:15) Donovan McNabb dropped to one knee for -2 yards.


Game 3: At the SD 40 with 19 seconds left, they dont even try to pass or go for a FG.

1-10-SDO40 (2Q: 00:19) Vernand Morency ran outside the right tackle for 4 yards. Tackled by CB Drayton Florence.
Green Bay called a time out.

2-6-SDO36 (2Q: 00:0Cool Ahman Green ran inside the right tackle for 2 yards. Tackled by DT Jamal Williams, assisted by ILB Randall Godfrey. CB J.B. Knight knocked down Chad Clifton to break up the play.

Start of third quarter.


Game 4: Here the Offense (Cininatti) is not in FG position, but does a good job at trying to get there.

(2Q: 01:24) John Hall kicked off 74 yards from the WAS30. Deltha O'Neal returned the ball 28 yards to the CIN24. Tackled by Ladell Betts.

1-10-CIN24 (2Q: 01:19) Carson Palmer pass fell incomplete, intended for WR T.J. Houshmandzadeh. S Adam Archuleta defended the pass. The quarterback threw into double coverage.

2-10-CIN24 (2Q: 01:12) Carson Palmer pass completed to WR Kelley Washington for 11 yards. Tackled by S Sean Taylor.

1-10-CIN35 (2Q: 00:50) PENALTY: Cincinnati was called for a False Start.

1-15-CIN30 (2Q: 00:50) Carson Palmer pass completed to WR T.J. Houshmandzadeh for 5 yards. Tackled by OLB Marcus Washington.

2-10-CIN35 (2Q: 00:31) Carson Palmer pass completed to WR T.J. Houshmandzadeh for 15 yards. Tackled by S Adam Archuleta, assisted by OLB Marcus Washington. The receiver ran his route right over the middle of the field.

Washington called a time out. [EDITORS NOTE: WHY?]

1-10-CIN50 (2Q: 00:20) Anthony Wright pass completed to WR Chris Henry for 24 yards. Tackled by CB Carlos Rogers. The receiver ran his route right over the middle of the field. The quarterback threw away from the double coverage. Cincinnati Antonio Chatman was hurt on the play.

1-10-WAS26 (2Q: 00:04) Shayne Graham attempted a 43 yard field goal and succeeded. Washington 17, Cincinnati 10


Game 5: Here we see Dalls use a big pass to get into FG range, but once there, with 34 seconds left, from the 17 yard line, they run twice and call time outs, and then kick the FG.

1-10-DAL44 (2Q: 00:41) Derrick Porter pass completed to TE Jason Witten for 34 yards. Tackled by S Bryan Scott. Witten gained 14 yards after the catch. The quarterback threw away from the double coverage.

Dallas called a time out.

1-10-NOS22 (2Q: 00:34) PENALTY: New Orleans was called for Encroachment.

1-5-NOS17 (2Q: 00:34) Julius Jones ran around the left tackle for 0 yards. Tackled by CB Fred Thomas, assisted by DT Hollis Thomas. The defense looked extremely familiar with that play.

Dallas called a time out.

2-5-NOS17 (2Q: 00:25) PENALTY: New Orleans was called for Encroachment.

1-10-NOS12 (2Q: 00:25) Julius Jones ran inside the left tackle for 2 yards. Tackled by ILB Alfred Fincher, assisted by S Bryan Scott.

Dallas called a time out.

2-8-NOS10 (2Q: 00:18) Mike Vanderjagt attempted a 27 yard field goal and succeeded. New Orleans 21, Dallas 6
(2Q: 00:12) Mike Vanderjagt kicked off 67 yards from the DAL30. Reggie Bush returned the ball 18 yards to the NOS21. Tackled by Sam Hurd.

Game 6: Another situation where they dont throw a single pass despite having and using 2 timeouts.

1-10-DET24 (2Q: 00:23) Reuben Droughns ran inside the left tackle for 11 yards. Tackled by CB Fernando Bryant, assisted by S Idrees Bashir. Key block delivered by Shaun Darnell.

(2Q: 00:23) Cleveland called a time out.

1-10-DET13 (2Q: 00:16) Jerome Harrison ran inside the left tackle for 2 yards. Tackled by DE Jared DeVries.

(2Q: 00:16) Cleveland called a time out.

2-8-DET11 (2Q: 00:04) Phil Dawson attempted a 28 yard field goal and succeeded. Detroit 10, Cleveland 6
Start of third quarter.



Game 7: They pass to get into the red zone, and with 52 seconds left do nothing but run and call timeout.

1-10-STL34 (2Q: 01:11) Sage Rosenfels pass completed to WR Eric Moulds for 14 yards. Tackled by OLB Brandon Chillar, assisted by CB Travis Fisher. The receiver ran his route right over the middle of the field.

1-10-STL20 (2Q: 00:52) Sam Gado ran around the left tackle for 7 yards. Tackled by OLB Jon Alston, assisted by S Jerome Carter. Key block delivered by Eric Winston.

Houston called a time out.

2-3-STL13 (2Q: 00:41) Sam Gado ran inside the right guard for 0 yards. Tackled by DT Jimmy Kennedy, assisted by DE Tony Hargrove.

Houston called a time out.

3-3-STL13 (2Q: 00:33) Domanick Davis ran around the left tackle for 0 yards. Tackled by S Corey Chavous.

Houston called a time out.

4-3-STL13 (2Q: 00:23) Kris Brown attempted a 30 yard field goal and missed wide to the right.

1-10-STL20 (2Q: 00:18) Gus Frerotte dropped to one knee for -1 yards.

Start of third quarter.


Game 8: Once more, they pass until they get into the red zone and then do nothing but run and call timeout. Pattern?

2-13-KCY39 (2Q: 01:24) Damon Huard pass completed to WR Jeff Webb for 28 yards. Tackled by CB R.W. McQuarters. The receiver ran his route right over the middle of the field.

1-10-NYK33 (2Q: 01:02) Damon Huard pass completed to TE Tony Gonzalez for 13 yards. Tackled by OLB LaVar Arrington. The receiver ran his route right over the middle of the field.

1-10-NYK20 (2Q: 00:44) Larry Johnson ran inside the left guard for 4 yards. Tackled by S Jason Bell.

Kansas City called a time out.

2-6-NYK16 (2Q: 00:33) Larry Johnson ran inside the left guard for 1 yard. Tackled by S Will Demps.

Kansas City called a time out.

3-5-NYK15 (2Q: 00:23) Michael Bennett ran inside the left guard for -3 yards. Tackled by OLB LaVar Arrington, assisted by DT Marco Willis. The defense looked very familiar with that play.

Kansas City called a time out.

4-8-NYK18 (2Q: 00:16) Lawrence Tynes attempted a 35 yard field goal and succeeded. New York 10, Kansas City 6


Game 9: One of the more egregious situations. tons of time, short way to go, and...run, run, run, timeout, timeout.

4-5-MIA29 (2Q: 03:04) Donnie Jones punted 48 yards. Joey Galloway returned the kick 7 yards to the TBY30. Tackled by Travis Minor.Ball was fumbled and recovered by MIA Darian Barnes for 0 yards to the TBY30.

1-10-TBY30 (2Q: 02:54) Joey Harrington pass completed to RB Lee Suggs for 8 yards. Tackled by S Kalvin Pearson.

2-2-TBY22 (2Q: 02:22) Ronnie Brown ran around left end for 3 yards. Tackled by CB Torrie Cox, assisted by ILB Shelton Quarles. Key block delivered by Johnny Brightbill.

Official time out for the two-minute warning.

1-10-TBY19 (2Q: 02:00) Ronnie Brown ran inside the left tackle for 2 yards. Tackled by S Kalvin Pearson, assisted by ILB Shelton Quarles.

2-8-TBY17 (2Q: 01:32) Lee Suggs ran around right end for 7 yards. Tackled by S Will Allen.

3-1-TBY10 (2Q: 01:15) Travis Minor ran inside the left guard for 1 yard. Tackled by DT Ellis Wyms, assisted by DE Simeon Rice. Key block delivered by Joe Berger.

1-9-TBY09 (2Q: 00:55) Ronnie Brown ran inside the left tackle for -2 yards. Tackled by OLB Ryan Nece, assisted by DT Tony Polidixon. PENALTY: Miami was called for an Illegal Shift. The penalty was declined.

2-11-TBY11 (2Q: 00:55) Lee Suggs ran a counterplay inside the left tackle for 0 yards. Tackled by ILB Shelton Quarles. OLB Ryan Nece knocked down L.J. Shelton to break up the play.

Miami called a time out.

3-11-TBY11 (2Q: 00:48) Travis Minor ran around left end for 2 yards. Tackled by ILB Shelton Quarles, assisted by DE Simeon Rice. ILB Shelton Quarles knocked down Anthony Alabi to break up the play.

Miami called a time out.

4-9-TBY09 (2Q: 00:37) Olindo Mare attempted a 26 yard field goal and succeeded. Miami 10, Tampa Bay 3


Game 10: But look here. Philly is willing to throw to get into FG territory. What do you think would of happened if they had completed, oh, say an 18 yard pass?

1-10-BAL38 (2Q: 01:46) Jeff Garcia pass was dropped by TE L.J. Smith.

2-10-BAL38 (2Q: 01:39) Brian Westbrook ran around the left tackle for 3 yards. Tackled by DT Haloti Ngata.

3-7-BAL35 (2Q: 01:20) Jeff Garcia pass fell incomplete, intended for WR Hank Baskett. S Ed Reed knocked the ball out of his grasp.

4-7-BAL35 (2Q: 01:11) David Akers attempted a 52 yard field goal and succeeded. Philadelphia 13, Baltimore 3
(2Q: 01:05) David Akers kicked off 79 yards from the PHI30. Touchback.



Im gonna stop here, but I think it's pretty evident that the logic isn't all that much better, just going off these early results. Just as in last version, once a team gets in range, they pretty much settle for the FG.

Solecismic
10-26-2006, 10:57 PM
Nah, it's there

http://www.geocities.com/dclark94/fof1.jpg

Thanks. Don't know how that's lasted for all those years without appearing in the IHOF or ever getting mentioned to me.

In honor of the occasion, give me a last name that isn't in the file.

I think I've nailed the crash. The new Visual C++ is much, much tougher on overrunning the stack, which is good from a safety perspective, but not so good from an old, long-standing buffer issues in your code coming up to bite you years later.

I screwed up the TE/FB thing the other night. That was silly. I wanted to stop some of the redraw flashing on some screens, and redid a lot of those buttons.

Formation Use - Recommend... it's recommending 100.7%, then adjusting it back down to 100.0%. I should be able to figure out why it's recommending too much formation usage.

Play-calling. It's still tricky to get that clock to run out properly, especially if you have time outs left. I'll be tweaking that code as long as there is FOF, no doubt.

I'll look into the position changing thing again. I made a fairly major change a week or so ago, there could be an issue or two to iron out. In general, I'm pleased with the algorithm, but there's some room for position-specific difficulties.

henry296
10-26-2006, 11:12 PM
Here's some strange PBP on a punt return:

Dirk Johnson is in to punt the ball.
The kick travels 51 yards.
Santonio Holmes took the kick and returns it 5 yards to the Pittsburgh 39.
He was tackled by Sean Considine.
Max Jean-Gilles fumbles the ball.
Pittsburgh's Brady Robey recovers the ball and returns it 5 yards to the Pittsburgh 39.
Tackle made by Jamaal Jackson.

How did Max Jean-Gilles an Eagles lineman fumble the ball?

dacman
10-26-2006, 11:46 PM
Thanks. Don't know how that's lasted for all those years without appearing in the IHOF or ever getting mentioned to me.

In honor of the occasion, give me a last name that isn't in the file.

While I'm at it entry 13/200 is Wilkerson, and 811/12975 is WIlkerson (with a capital i).

In honor of the fantasy god who wins our office baseball league every freakin' year, for a new name I'll go with Pressnall.




Here Philly gets a penalty, but the yardage goes under Oakland's column -- it does appear the penalty was applied correctly on the field.
Also, I don't think you can get credit for 2 first downs on one play unless the penalty first down was a dead ball foul.

http://i147.photobucket.com/albums/r315/dclark94/fof2.jpg

Vinatieri for Prez
10-27-2006, 04:10 AM
I've noticed missing words at end of sentences in a lot of the gameplan/roster screens.

Here's what I found:

starters playing time - middle line missing words at end

roster attributes - at end it says "It can only be used . . ."

personnel screens - the number of running back currently can't be seen until arrow is clicked which is a pain

basic offensive selection chart - last line is missing a word or two

offensive situations - missing prepositions when talking about tied score, hurry up, and clock draining; also the first and middle lines are missing words at the end

formations - first line is missing word at end

miscellaneous gameplan tendencies - missing important words when talking about 4-3 and 3-4 defenses

basic defense chart - missing words at end of last line

defensive situations - missing words at end of both lines

game simulation screen - missing words at end when talking of right clicking for top performances

hire coach/staff screen - missing the word "coach" at end when discussing salary demands

Solecismic
10-27-2006, 05:15 AM
I've noticed missing words at end of sentences in a lot of the gameplan/roster screens.

Here's what I found:

starters playing time - middle line missing words at end

roster attributes - at end it says "It can only be used . . ."

personnel screens - the number of running back currently can't be seen until arrow is clicked which is a pain

basic offensive selection chart - last line is missing a word or two

offensive situations - missing prepositions when talking about tied score, hurry up, and clock draining; also the first and middle lines are missing words at the end

formations - first line is missing word at end

miscellaneous gameplan tendencies - missing important words when talking about 4-3 and 3-4 defenses

basic defense chart - missing words at end of last line

defensive situations - missing words at end of both lines

game simulation screen - missing words at end when talking of right clicking for top performances

hire coach/staff screen - missing the word "coach" at end when discussing salary demands

What OS are you using? And do you have Arial installed? That's one of the few fonts Microsoft says is guaranteed to be on a system.

Solecismic
10-27-2006, 05:19 AM
It would help out if this thread were reserved for bug reports alone.

{SKYDOG EDIT: Yeah, I tried. I deleted all non bug reports a few times, before I went to bed last night. I'll delete again. Guys, let's help ourselves and Jim out on this one. Let's please not say, "Yeah, I saw that too," or put feature requests in here.}

I'm through the bug list and a bunch of other stuff, but I'm having trouble setting up the web store. Hopefully I'll get this done today. I need to get some sleep now.

Vinatieri for Prez
10-27-2006, 05:53 AM
What OS are you using? And do you have Arial installed? That's one of the few fonts Microsoft says is guaranteed to be on a system.

XP. And yes, I have about 10 different Arial fonts. Hmm, I wonder if anyone else has this problem. If not, I wonder if anyone has any thoughts on fixing it.

mrsimperless
10-27-2006, 06:47 AM
When running at 1024 x 768 you can't see the bottom of the solevision screen even with just a one row task bar. I have to temporarily collapse my task bar to click any of the buttons and even then the entire screen isn't completely visible.

Caratacus
10-27-2006, 06:47 AM
All Kickers and Punters have either "Extreme" or "Quite a Bit" of rust coming out of preseason, obviously they aren't going to get much playing time so will this run through the entire season?

mtolson
10-27-2006, 07:47 AM
When setting "Coach Resets Dept Chart Prior To Each Game" to yes and then you lock a player using the dept chart screen the computer will overide your lock when simming but leave the lock button checked. Not sure if the overide is designed or leaving the button checked is designed. It would be nice to have your lock stick. Sometimes when simming you don't agree with a coaches decision but you don't want to manage the complete depth chart because of the injuries. It would be nice to lock a position but have the coach make all the other changes without having to go to each depth chart screen before every game and click on recommmend.

MIJB#19
10-27-2006, 08:33 AM
http://www.solecismic.com/fofscreen/green2007.jpg
This pic doesn't seem to represent a correct list of players given the criteria. it lists rookie CBs and 2nd year CBs. (The pic is from the Solecismic site, not taken through the demo).

duckman
10-27-2006, 09:30 AM
On the "Miscellaneous Game Plan Tendencies" screen, the WLB's value boxes are missing, so you can't input how much you want to blitz from that position.

FBPro
10-27-2006, 09:40 AM
..... but I'm having trouble setting up the web store. Hopefully I'll get this done today.

Is anybody as concerned about this statement as I am? Selfishly of course, I'm ready for some football. Jim, good luck getting this setup.

Landshark44
10-27-2006, 10:36 AM
On the "Starters Playing Time" screen....

It says "For Quarterbacks, this setting controls when the team will make a switch. The higher the setting, the less likely a substitute will play."

The help file says "For the Quarterback, chose a value from 1 (least) to 9 (most) indicating how likely you are to replace him for poor play."

These two statements seem to contradict each other...

If I want my QB on a quick hook, do i set it at 1 or 9?

FBPro
10-27-2006, 10:37 AM
Fairly certain the QB setting is as it was before, the lower the # the more likely the starter will be replaced.

Ajaxab
10-27-2006, 10:47 AM
XP. And yes, I have about 10 different Arial fonts. Hmm, I wonder if anyone else has this problem. If not, I wonder if anyone has any thoughts on fixing it.

I'm also experiencing this sentence completion problem, but am not savvy enough to know which fonts I have and don't have.

Solecismic
10-27-2006, 12:26 PM
I'm also experiencing this sentence completion problem, but am not savvy enough to know which fonts I have and don't have.

Do you have this problem with FOF 2004?

I'm quite worried about this one, as it may be a bug with Visual Studio.

Solecismic
10-27-2006, 12:30 PM
On the "Miscellaneous Game Plan Tendencies" screen, the WLB's value boxes are missing, so you can't input how much you want to blitz from that position.

The help file should make that one apparent. If using a 34 defense, if the WLB is coming it's not a blitz. He's assumed to be on his way.

Ajaxab
10-27-2006, 12:33 PM
Do you have this problem with FOF 2004?

I'm quite worried about this one, as it may be a bug with Visual Studio.

2004 worked fine. I did have all the text in the game's windows get italicized at one point and the italicization has stuck. However, for whatever reason, a few other programs' text also became suddenly italicized so I really don't know precisely when, how, or why it occurred. The italicization likely has nothing to do with FOF.

gstelmack
10-27-2006, 12:46 PM
I'm also experiencing this sentence completion problem, but am not savvy enough to know which fonts I have and don't have.

Start -> Control Panel -> Fonts

(at least for XP)

Ajaxab
10-27-2006, 01:31 PM
Start -> Control Panel -> Fonts

(at least for XP)

Thanks Greg. I have 10 Arial fonts in this list.

Is there a way to change what font FOF might be defaulting to? My ZoneAlarm italicizes text as well. It's not a huge deal, but I did like the way things were before. If it means I'll be able to read all of what the gameplan boxes need me to read (from the examples above), then a solution would be much appreciated.

Both the FOF '04 and '07 italicize all text.

DeToxRox
10-27-2006, 01:39 PM
just wondering if jim can take a look at the end of half logic i posted above; seems like a huge problem not fixed from 04

duckman
10-27-2006, 01:40 PM
The help file should make that one apparent. If using a 34 defense, if the WLB is coming it's not a blitz. He's assumed to be on his way.

Thanks for clearing that up for me.

wade moore
10-27-2006, 01:45 PM
Thanks Greg. I have 10 Arial fonts in this list.

Is there a way to change what font FOF might be defaulting to? My ZoneAlarm italicizes text as well. It's not a huge deal, but I did like the way things were before. If it means I'll be able to read all of what the gameplan boxes need me to read (from the examples above), then a solution would be much appreciated.

Both the FOF '04 and '07 italicize all text.

Ajaxab, try this..

Go to your desktop.. right click on the desktop->Properties

Go to the apperance tab. First check your font size here.

After that, go to advanced. Click in the various boxes and see if anything is a funny funt setting, italicized, etc.

gstelmack
10-27-2006, 02:04 PM
Thanks Greg. I have 10 Arial fonts in this list.

Is there a way to change what font FOF might be defaulting to? My ZoneAlarm italicizes text as well. It's not a huge deal, but I did like the way things were before. If it means I'll be able to read all of what the gameplan boxes need me to read (from the examples above), then a solution would be much appreciated.

Both the FOF '04 and '07 italicize all text.

Also check each font (you can double-click them in that list to see samples). Any of them showing italics when they should be showing normal?

Either you've got a theme screwing with your text, or a font has been swapped out from under you.

Running any third-party desktop utilities? WindowBlinds, third-party shell replacements, etc?

Do we need to start a separate thread to talk fonts?

wade moore
10-27-2006, 02:07 PM
Also check each font (you can double-click them in that list to see samples). Any of them showing italics when they should be showing normal?

Either you've got a theme screwing with your text, or a font has been swapped out from under you.

Running any third-party desktop utilities? WindowBlinds, third-party shell replacements, etc?

Do we need to start a separate thread to talk fonts?

Yeah, the theme thing is a good point to. In those desktop properties check what "theme" you're running on the "themes" tab...

fantastic flying froggies
10-27-2006, 02:14 PM
Both game plan adjustments (offensive & defensive) don't seem to work for me.
ie, when I press them, nothing happens. All the other work fine so far.

fantastic flying froggies
10-27-2006, 02:19 PM
also- game seems to be very very slow. When I switch from one menu to another, or player card to the next one, all the tabs and buttons take a couple of seconds to fully load.

This is probably due to the fact that I am playing on a fairly old system and not the game itself, but still, this is sadly making FOF 2k7 close to unplayable for me. :(

I never thought I would have to buy a new PC just to play FOF... :)

Vinatieri for Prez
10-27-2006, 02:25 PM
Do you have this problem with FOF 2004?

I'm quite worried about this one, as it may be a bug with Visual Studio.

For me, yes, it was the same for FOF 2004, but not nearly as prevalent -- just a couple of instances.

Solecismic
10-27-2006, 02:40 PM
Microsoft guarantees that Arial is installed on every computer. I think what's happening is that some choice of a new font that you and some others have installed is overriding the game's selection of the Arial font. With most screens, I let Windows do that work, which is how Microsoft designed MFC.

If the new font family has slightly wider characters at the 8-point size, that would cause the problem you're seeing for FOF and a lot of other programs.

The only thing I can suggest is deleting anything named Arial that you installed in your fonts directory, but making sure to leave alone anything the operating system installed.

Meanwhile, things are going more slowly today because I'm trying to redesign every screen so that it displays properly at 1024x768. I made a slight miscalculation in my maximum screen size (7% too high), so there are about ten screens that need redesigning, Solevision being the most troublesome.

If anyone's done GUI work before, you know why that's time consuming, not a problem.

I'm also concerned about the Rust issue for kickers/punters. That explains why I had to tweak up field goal percentage for kickers last week. I will have to reverse that and do some testing to avoid the league making 85% of its field goals and booming 50-yard average punts.

Solecismic
10-27-2006, 02:45 PM
Both game plan adjustments (offensive & defensive) don't seem to work for me.
ie, when I press them, nothing happens. All the other work fine so far.

These screens have a large number of little drop-down windows and probably take a long time to load. I suspect this is a RAM issue. How much RAM do you have? I'd like to put a recommendation on the orders page.

gstelmack
10-27-2006, 02:46 PM
Microsoft guarantees that Arial is installed on every computer. I think what's happening is that some choice of a new font that you and some others have installed is overriding the game's selection of the Arial font. With most screens, I let Windows do that work, which is how Microsoft designed MFC.

If the new font family has slightly wider characters at the 8-point size, that would cause the problem you're seeing for FOF and a lot of other programs.

The only thing I can suggest is deleting anything named Arial that you installed in your fonts directory, but making sure to leave alone anything the operating system installed.

One of the issues with Extractor on some machines was that they were using a theme that overrode Arial with Tahoma, and Tahoma's 'f' had kerning that left no gap at all between two 'f's placed together, so my OCR routine could not recognize "Offens" anywhere it appeared in the screens.

So there is some theme-based way that people can force FOF (at least 2k4) to use Tahoma instead of Arial. For the Extractor people, a theme tweak got everything working again.

Solecismic
10-27-2006, 02:50 PM
One of the issues with Extractor on some machines was that they were using a theme that overrode Arial with Tahoma, and Tahoma's 'f' had kerning that left no gap at all between two 'f's placed together, so my OCR routine could not recognize "Offens" anywhere it appeared in the screens.

So there is some theme-based way that people can force FOF (at least 2k4) to use Tahoma instead of Arial. For the Extractor people, a theme tweak got everything working again.

Yes, that would explain it. I didn't know about the theme issue, but it makes sense. I just don't like MS Sans Serif. Arial is so much cleaner at 8 points.

I could search the .rc file for any instances of "ff" and widen, by hand, any single-line static strings on dialogs. Do you know of any other examples where the kerning is wider?

Ksyrup
10-27-2006, 02:50 PM
These screens have a large number of little drop-down windows and probably take a long time to load. I suspect this is a RAM issue. How much RAM do you have? I'd like to put a recommendation on the orders page.

Just put "Will not work on a computer like FFF has." We'll know what you mean. :)

fantastic flying froggies
10-27-2006, 02:57 PM
Just put "Will not work on a computer like FFF has." We'll know what you mean. :)

lol

or will not work on Granpa's PC..;)

I have 256 megs of RAM.

Yeah, yeah, I know, I need to upgrade...:o but it was good enough to play FOF2k4, which is really the only game I play nowadays...

Ajaxab
10-27-2006, 03:01 PM
Also check each font (you can double-click them in that list to see samples). Any of them showing italics when they should be showing normal?

Either you've got a theme screwing with your text, or a font has been swapped out from under you.

Running any third-party desktop utilities? WindowBlinds, third-party shell replacements, etc?

Do we need to start a separate thread to talk fonts?

As far as I know, I don't have any 3rd party utilities running. I went into

Appearance ---> Advanced

and made sure all my fonts were set to Arial. I also tried to make sure none of them that could be italicized were italicized, but it seems that some are stuck. For example, now I can't seem to keep my 'Menu' fonts from being italicized. So in Firefox all of my menu items and toolbar items are italicized. I don't want to threadjack, but now all my FOF fonts and Firefox fonts look the same.

wade moore
10-27-2006, 03:01 PM
As far as I know, I don't have any 3rd party utilities running. I went into

Appearance ---> Advanced

and made sure all my fonts were set to Arial. I also tried to make sure none of them that could be italicized were italicized, but it seems that some are stuck. For example, now I can't seem to keep my 'Menu' fonts from being italicized. So in Firefox all of my menu items and toolbar items are italicized. I don't want to threadjack, but now all my FOF fonts and Firefox fonts look the same.

Did you check the themes tab in the desktop properties?

Deattribution
10-27-2006, 03:05 PM
lol

or will not work on Granpa's PC..;)

I have 256k of RAM.

Yeah, yeah, I know, I need to upgrade...:o but it was good enough to play FOF2k4, which is really the only game I play nowadays...

256k? :eek: I think you mean 256mb :)

Ajaxab
10-27-2006, 03:08 PM
Did you check the themes tab in the desktop properties?

Sorry wade. I have a 'Modified Theme' with the only alteration I've made being a swapping out of wallpaper and changing the color scheme to silver.

I just went to Appearance ----> Advanced and changed all fonts to Trebuchet MS. It returned Firefox to normal fonts, but FOF still has them italicized.

wade moore
10-27-2006, 03:09 PM
Sorry wade. I have a 'Modified Theme' with the only alteration I've made being a swapping out of wallpaper and changing the color scheme to silver.

I just went to Appearance ----> Advanced and changed all fonts to Trebuchet MS. It returned Firefox to normal fonts, but FOF still has them italicized.

I'm at a loss.. unless you want to try and change themes and see if it makes a difference...

fantastic flying froggies
10-27-2006, 03:10 PM
256k? :eek: I think you mean 256mb :)

yeah, of course.

PC's old, but it ain't no Amstrad CPC...

Ajaxab
10-27-2006, 03:13 PM
I'm also still experiencing the same text cutoff as Vinatieri for Prez.

gstelmack
10-27-2006, 03:14 PM
Yes, that would explain it. I didn't know about the theme issue, but it makes sense. I just don't like MS Sans Serif. Arial is so much cleaner at 8 points.

I could search the .rc file for any instances of "ff" and widen, by hand, any single-line static strings on dialogs. Do you know of any other examples where the kerning is wider?

I hope you don't think I'm asking for a fix for Extractor. That was the only "ff" issue, and it had no impact on the game (as a utility writer, it's up to me to figure these things out, not ask for game fixes when the game isn't impacted). I was just over-elaborating that there is some way for people to get their Windows to override your preference for Arial and make FOF use some other font entirely.

The other thing you can test on your end is changing the font size and see how FOF reacts. In XP, right-click on the desktop, select "Properties", go to the "Settings" tab, click "Advanced", and go to the "General" tab. There is a DPI setting there that you can customize. It's not uncommon for people to set this to 120 instead of the normal 96, which will cause FOF to use a 10 or 11 point Arial instead of 8 point.

None of these things seemed to bother FOF2k4 much, but boy they would sure wreak havoc with Extractor. If you've got more size sensitivity (the peanut gallery can stop snickering now) in 2k7, they could be causing some of the reported issues.

wade moore
10-27-2006, 03:20 PM
I hope you don't think I'm asking for a fix for Extractor. That was the only "ff" issue, and it had no impact on the game (as a utility writer, it's up to me to figure these things out, not ask for game fixes when the game isn't impacted). I was just over-elaborating that there is some way for people to get their Windows to override your preference for Arial and make FOF use some other font entirely.

The other thing you can test on your end is changing the font size and see how FOF reacts. In XP, right-click on the desktop, select "Properties", go to the "Settings" tab, click "Advanced", and go to the "General" tab. There is a DPI setting there that you can customize. It's not uncommon for people to set this to 120 instead of the normal 96, which will cause FOF to use a 10 or 11 point Arial instead of 8 point.

None of these things seemed to bother FOF2k4 much, but boy they would sure wreak havoc with Extractor. If you've got more size sensitivity (the peanut gallery can stop snickering now) in 2k7, they could be causing some of the reported issues.

The way I interpreted what he was saying was your findings might help him to resolve the problem with FOF2007.

sabotai
10-27-2006, 03:27 PM
If anyone's done GUI work before, you know why that's time consuming, not a problem.

Definitely. GUI work is by far the most tedious, time-consuming thing a programmer has to deal with.

Solecismic
10-27-2006, 03:43 PM
I hope you don't think I'm asking for a fix for Extractor. That was the only "ff" issue, and it had no impact on the game (as a utility writer, it's up to me to figure these things out, not ask for game fixes when the game isn't impacted). I was just over-elaborating that there is some way for people to get their Windows to override your preference for Arial and make FOF use some other font entirely.

Oh no, I know you're just trying to help AV and others. I'm interested myself, so that I have an answer when customers ask. In the meantime, I think it will help to widen some of those fields. It is definitely not just ffs at work here. If I had time, I'd look into common elements.

Vinatieri for Prez
10-27-2006, 05:48 PM
Thanks for the input guys. I don't have time to check out the suggestions on the fonts, but I will later tonight and let you know in the morning how it works out.

Icy
10-27-2006, 05:48 PM
Umm not sure if this is a bug, but why is every team stadium valued as zero (poor)? The only valued one that is the Carolina one at 33.

http://www.prodeportes.com/fof2k7/stadiumvalue.jpg

Ben E Lou
10-27-2006, 05:50 PM
Umm not sure if this is a bug, but why is every team stadium valued as zero (poor)? The only valued one that is the Carolina one at 33.

http://www.prodeportes.com/fof2k7/stadiumvalue.jpg
Not a bug. You equalized finances when you started. When you don't do that, they break down differently.

gstelmack
10-27-2006, 05:52 PM
But they are all poor instead of 50? And if equalized, why is Carolina a 33?

Solecismic
10-27-2006, 05:54 PM
It's not ideal - they should all be 50. The ratings systems were never built to handle so much similarity. Within a couple of seasons, it should start to look more normal. If it bugs people I'll probably put it on the list for the first update.

I did check Carolina in memory. I'm not sure why it sorts first, it may have something to do with charging more for tickets, but the difference in this case between 33 and 0 is a rounding error.

Ben E Lou
10-27-2006, 05:55 PM
But they are all poor instead of 50? And if equalized, why is Carolina a 33?Equalized cohesion in the first season has always been handled in a quirky way. I'm assuming that this is the same thing. Maybe I'm wrong, though...


EDIT: Jim beat me to it.

Dregen
10-27-2006, 08:39 PM
During Play by Play it seems that after a catch is made and the receiver runs out of bonds, two things come up.

Usually, it says the route was ran right over the middle and tacklers are still given credit for the stop.

Ben E Lou
10-27-2006, 09:33 PM
Un-stick.

DaddyTorgo
10-27-2006, 10:00 PM
Gridiron Greta gives me 10 names of one person and then you click the player card and you get 10 player cards for a different person Jim.


SD...you want to re-name the thread to FOF2007 Bugs?

Ben E Lou
10-27-2006, 10:01 PM
Gridiron Greta gives me 10 names of one person and then you click the player card and you get 10 player cards for a different person Jim.


SD...you want to re-name the thread to FOF2007 Bugs?No. I'll start a new one.