hukarez
11-10-2006, 03:55 AM
I remember playing the heck out of the first game, and despite it's shortcomings, it kept me entertained for a *long* time! I never got the expansion pack, and have been tempted to pick up the "Gold Edition" that I had seen floating about, but instead I found out they've released it's sequel in DVD form!
I went ahead and picked it up, and have been playing it for quite a bit. Since NWN2 is rather choppy on my laptop, and since I'm patient enough to wait to play it on a new machine in the future, I was rather glad that The Guild 2 on it's "normal" settings was pretty presentable for me.
A whole lot more in depth than the first, and it took a bit longer for me to figure out the interface -- let alone remember how to "get started", but after that initial hurdle, I find myself getting back into the swing of things again!
My memory with the fundamental rules of part 1 is a bit fleeting, though I've started out as a Patron class, who apparently can't purchase a business akin to a "Foundry" or the like. I was goofing around for the most part, clicking on parts of the map for my character to run off too (I can't remember if that was even possible in part 1), and buying things to stock up on my hut with.
I started a business a bit late (down from my initial 4k of funds, to 1700 or so, which just so happened to be near the amount required to start a Public House/Bar). I think I might start over again, realizing I've got to make some cash, and the whole leveling up of your player with XP is a pretty nice touch. There's a US patch 1.2 that's available now, and there's just a couple of quirks that I can't stand -- namely, tracking folks on the map.
I was courting somebody, and I got periodic messages about that particular person feeling neglected, but couldn't find her on the map or on screen. It'd be nice to have some kind of tracking thing down. Also, the market and populating your character's inventory is a bit tricky -- resulting in a curious combination of clicks, and thusly not allowing the market window to close down on you.
So far, so good! I haven't even bothered trying out the multiplayer component yet (apparently up to 8 people). Also, you'll have to manually initiate the "creation of your offspring" in this one. I think in the first, it was random, but in this case, you'll have to "spend the night together" with your spouse to produce a child.
For those curious about the system requirements for this one:
1.6Ghz, 512 RAM, 128 meg videocard with DX9.0c support while the recommended stuff shoots for 2.4Ghz, 1 gig of RAM, and a 256 meg card.
I went ahead and picked it up, and have been playing it for quite a bit. Since NWN2 is rather choppy on my laptop, and since I'm patient enough to wait to play it on a new machine in the future, I was rather glad that The Guild 2 on it's "normal" settings was pretty presentable for me.
A whole lot more in depth than the first, and it took a bit longer for me to figure out the interface -- let alone remember how to "get started", but after that initial hurdle, I find myself getting back into the swing of things again!
My memory with the fundamental rules of part 1 is a bit fleeting, though I've started out as a Patron class, who apparently can't purchase a business akin to a "Foundry" or the like. I was goofing around for the most part, clicking on parts of the map for my character to run off too (I can't remember if that was even possible in part 1), and buying things to stock up on my hut with.
I started a business a bit late (down from my initial 4k of funds, to 1700 or so, which just so happened to be near the amount required to start a Public House/Bar). I think I might start over again, realizing I've got to make some cash, and the whole leveling up of your player with XP is a pretty nice touch. There's a US patch 1.2 that's available now, and there's just a couple of quirks that I can't stand -- namely, tracking folks on the map.
I was courting somebody, and I got periodic messages about that particular person feeling neglected, but couldn't find her on the map or on screen. It'd be nice to have some kind of tracking thing down. Also, the market and populating your character's inventory is a bit tricky -- resulting in a curious combination of clicks, and thusly not allowing the market window to close down on you.
So far, so good! I haven't even bothered trying out the multiplayer component yet (apparently up to 8 people). Also, you'll have to manually initiate the "creation of your offspring" in this one. I think in the first, it was random, but in this case, you'll have to "spend the night together" with your spouse to produce a child.
For those curious about the system requirements for this one:
1.6Ghz, 512 RAM, 128 meg videocard with DX9.0c support while the recommended stuff shoots for 2.4Ghz, 1 gig of RAM, and a 256 meg card.