View Full Version : I really dislike the staff hiring phase, always have
Leonidas
03-14-2007, 04:04 PM
This issue becomes really glaring in online play and I wish once and for all Jim fixed it. You offer a guy to be hired in the offseason, and someone else outbids you, but the guy still hasn't signed, and your owner has limited your funds and you can't outbid the other guy. You are now S-C-R-E-W-E-D. The game really, really, really needs the option to withdraw a bid and go after another guy. Or better yet, allow staff hiring throughout the entire offseason. In solo play never bothered me that much, but in both my online leagues I am about to get really hosed on scouts because of this.
AlexB
03-14-2007, 04:08 PM
This issue becomes really glaring in online play and I wish once and for all Jim fixed it. You offer a guy to be hired in the offseason, and someone else outbids you, but the guy still hasn't signed, and your owner has limited your funds and you can't outbid the other guy. You are now S-C-R-E-W-E-D. The game really, really, really needs the option to withdraw a bid and go after another guy. Or better yet, allow staff hiring throughout the entire offseason. In solo play never bothered me that much, but in both my online leagues I am about to get really hosed on scouts because of this.
I agree that staff hiring could be a lot better, but you can withdraw your offer and go after someone else from the main staff hiring summary screen.
Leonidas
03-14-2007, 04:16 PM
I agree that staff hiring could be a lot better, but you can withdraw your offer and go after someone else from the main staff hiring summary screen.
OK, I haven't seen that option before. I'll have to check it out in my next online sim tomorrow.
Vinatieri for Prez
03-14-2007, 05:11 PM
Yeah, I do it all the time, when I get outbid in phase 1.
Fonzie
03-14-2007, 08:58 PM
Staff hiring is, by far, my most detested part of the game. The process is so poor, and the results so potentially important, that I thought it was a slam dunk that Jim would improve it for 2k7.
Alas.
gstelmack
03-15-2007, 08:41 AM
One of my big annoyances is that "so-and-so turned down an offer" is not part of the transaction log for staff. This can make it confusing for players and commishes about "did my offer make it?" vs "did he turn it down?". It would also help as commish for my small league (admittedly an aberration) seeing if everyone got the staff they requested, meaning I can blow through the remaining stages and get to the fun parts.
Leonidas
03-15-2007, 11:19 AM
I've always fel staff hirings should be handled just like free agents. You have a pool of guys available throughout the preseason, you make offers just like with free agents. And when you let go of a guy to hire another you should have to pay out that guy's contract, which should have an effect on how much you can spend on another guy. And you should also be able to offer folks on your staff new contracts at any given time in the game.
Passacaglia
03-15-2007, 11:50 AM
It would also be nice to renegotiate with a coach before he hits the open market. Would cause much less coach turnover.
Eaglesfan27
03-15-2007, 12:33 PM
Staff hiring is, by far, my most detested part of the game. The process is so poor, and the results so potentially important, that I thought it was a slam dunk that Jim would improve it for 2k7.
Alas.
Agree 100%.
MrBigglesworth
03-15-2007, 05:23 PM
You offer a guy to be hired in the offseason, and someone else outbids you, but the guy still hasn't signed, and your owner has limited your funds and you can't outbid the other guy.
Coaches don't ALWAYS take the highest offer.
revrew
03-24-2007, 03:00 PM
I can't believe that you can't renegotiate with your own coach before he goes up for grabs with everyone. You can't sign contract extensions while he's still under contract, etc. It's unbelievable to me that I have a coach I love, but I know that as soon as his contract is up, he's off to the "Yankees" of my MP league, and there wasn't a dang thing I could do about it.
Most of the game has done a great job of catching up to IRL, but the staff signing is still in the dark ages of FOF2k1.
Subby
03-24-2007, 05:02 PM
Quik has some great suggestions for staff hiring improvements (including having more former players move to coach and have good ratings with their old position groups).
Anyway, I hope this is a function of the game that gets spiffed up next version.
Nothing is worse than MP coach hiring in FBCB though...
Sgran
03-27-2007, 06:46 AM
Maybe MP leagues should devise ways to do staff hiring separately, like the draft is done. Haven't given it much thought, but you should be able to come up with rules for poaching assistant coaches and scouts, as well as penalties for firing a coach.
Maybe have poachers give draft picks as compensation.
stevew
03-27-2007, 09:19 AM
yeah. i've always hated the offseason stages before FA. It sucks that you have only one export to try to make an offer to move your team. or that you have to tag and send a guy to europe in one specific stage. Ideally you could tag a guy(or designate for LLS) at any given stage before the beginning of FA. I had hoped that the coaching stages would improve, but hopefully there will be a major game overhaul for the next version.
Ideally having to run all the "midweek" stages during the regular season should dissapear, as well as some of the offseason tedium.
Leonidas
03-27-2007, 01:43 PM
And one last thing I don't get. Why would ownership reduce the amount of money you can offer as each week of staff hiring goes by? That one really drives me nuts. I could offer $660K in week one, but only $540K in week 3? What happened in between, besides absolutely nothing? I'd think the opposite would happen. The owner gets desperate realizing he doesn't have a coach and has to open the pocketbook a little wider.
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