QuikSand
04-17-2007, 09:51 AM
In FOF, my best guess is that the player creation system is pretty broad-brush -- players are in one of several categories, and are assigned variable ratings in accordince with that overall skill level. I guess that makes sense -- there are still the occasional guys with one or two ratings that are exceptionally high or basically zeroed-out, which adds a nice flavor -- but overall I find this to be true.
I wonder if Endurance, a rating relevant for every player, is perhaps too strongly correlated with this overall skill level? If I go perusing through the ranks of the great unwashed unclaimed free agents in any league... not only do I find tons of players with pretty marginal skills levels, but they *also* have pretty low endurance, by and large. That doesn't strike me as being really fair... I don't know what the distribution of endurance from "iron horse" to "oxygen hog" ought to be, but I don't think there ought to be tons and tons of nominally professional-caliber players who simply can't perform the basic duties of their position.
I just checked the free agent running backs (a position where endurance is suddenly a really big deal in the game) in one MP league, and among the dozens of them, there were a handful of guys with an endurance rating of about 50, and lots and lots of them who had ratings in the range of 30 or lower, just like most of their other skill ratings.
So, open question. Even if you accept the general concept that a guy from the "marginal player" creation process ought to have mostly skills that are marginal... does it make sense for that guy *also* to be cursed with low endurance? Or should that be an independent variable of some sort? (And maybe one without so many players tending toward the "not able to play very much" side?)
I wonder if Endurance, a rating relevant for every player, is perhaps too strongly correlated with this overall skill level? If I go perusing through the ranks of the great unwashed unclaimed free agents in any league... not only do I find tons of players with pretty marginal skills levels, but they *also* have pretty low endurance, by and large. That doesn't strike me as being really fair... I don't know what the distribution of endurance from "iron horse" to "oxygen hog" ought to be, but I don't think there ought to be tons and tons of nominally professional-caliber players who simply can't perform the basic duties of their position.
I just checked the free agent running backs (a position where endurance is suddenly a really big deal in the game) in one MP league, and among the dozens of them, there were a handful of guys with an endurance rating of about 50, and lots and lots of them who had ratings in the range of 30 or lower, just like most of their other skill ratings.
So, open question. Even if you accept the general concept that a guy from the "marginal player" creation process ought to have mostly skills that are marginal... does it make sense for that guy *also* to be cursed with low endurance? Or should that be an independent variable of some sort? (And maybe one without so many players tending toward the "not able to play very much" side?)