johnnyshaka
05-08-2007, 05:07 PM
Playing time during the preseason still baffles me...do we have control over it or not?
I set my starting QB's playing time to "7" for our last preseason game and he got pulled in the middle of a drive with 13 minutes left to play in the 2nd quarter. He wasn't injured and was playing well (7/9 for 97 yards and a TD) so I have no idea why he would be yanked so early. Going into the game he had "significant" rust (which baffles me as he had already started another preseason game prior to this one) and after his "quarter-and-change" worth of work his rust factor didn't improve one bit.
Same game, I set my starting SS' playing time to "50%" and after looking at the boxscore it appears that he didn't leave the field once...huh? His backup didn't even show up in the log and he's not injured. Doesn't make sense to me.
For the record, coaching AI settings are set to "NO".
Anybody else seeing similar trends?
I set my starting QB's playing time to "7" for our last preseason game and he got pulled in the middle of a drive with 13 minutes left to play in the 2nd quarter. He wasn't injured and was playing well (7/9 for 97 yards and a TD) so I have no idea why he would be yanked so early. Going into the game he had "significant" rust (which baffles me as he had already started another preseason game prior to this one) and after his "quarter-and-change" worth of work his rust factor didn't improve one bit.
Same game, I set my starting SS' playing time to "50%" and after looking at the boxscore it appears that he didn't leave the field once...huh? His backup didn't even show up in the log and he's not injured. Doesn't make sense to me.
For the record, coaching AI settings are set to "NO".
Anybody else seeing similar trends?