View Full Version : Any old school MUDers around these parts?
Coffee Warlord
05-17-2007, 06:43 PM
Curious. (For those who have no clue what I speak of, MUD == text based online RPG - the precursor to MMORPGS).
I'm actually back to working on my on-again, off-again mud. Ran/wrote one years ago, every so often I go back and throw more insane features on the new build. Interested in seeing how many people here actually played/play.
WVUFAN
05-17-2007, 06:48 PM
Curious. (For those who have no clue what I speak of, MUD == text based online RPG - the precursor to MMORPGS).
I'm actually back to working on my on-again, off-again mud. Ran/wrote one years ago, every so often I go back and throw more insane features on the new build. Interested in seeing how many people here actually played/play.
What mud did you run?
Antmeister
05-17-2007, 06:51 PM
I would be up for trying out a MUD.
Malificent
05-17-2007, 06:55 PM
I was a long time player on Northern Lights, an AberMUD based in Sweden. I eventually became an Archwizard, which basically served as a rules enforcer. I met my wife there too. SO you could say I played a bit.
Richard Weed
05-17-2007, 07:20 PM
I played on a dikuMUD or something like that. It was based on the Wheel of Time books which I had never read up until that point. In college, that's all I did. I had a level 70-something warrior with over some ridiculous amount of hours played.
Eaglesfan27
05-17-2007, 07:48 PM
I used to play on a mud called Aardwolf about 10 years ago.
WVUFAN
05-17-2007, 07:59 PM
I used to play on a mud called Aardwolf about 10 years ago.
Ditto for me. I played Aardwolf for a bit back in the early 2000's. A couple of people in my D&D group back then were into Aardwolf hardcore.
Celeval
05-17-2007, 08:03 PM
I was a MUSH guy, myself. MUDded a bit, but never seriously.
Eaglesfan27
05-17-2007, 08:04 PM
Ditto for me. I played Aardwolf for a bit back in the early 2000's. A couple of people in my D&D group back then were into Aardwolf hardcore.
Which clan were you in? I was in Ba'al.
WVUFAN
05-17-2007, 08:10 PM
I was very briefly in the Watchers.
Coffee Warlord
05-17-2007, 08:15 PM
What mud did you run?
Was called Abysmal Knights. Population never took off, really, though I'm still proud of how many spiffy tidbits of code I had in there that I'd never seen done before.
New version has even more stuff, if I ever finish it. :)
Coffee Warlord
05-17-2007, 08:17 PM
Dola.
I'll keep you posted on progress. From a coding standpoint, there's very little left to do to get to the point where I'd feel comfortable actually opening the doors.
Building the ungodly amount of areas is another matter. But some playtesters with an area open, or just some folks to screw around and shoot the shit with would be fun, too.
DaddyTorgo
05-17-2007, 08:22 PM
I used to play on a ST-MUSH (whichever the big one was...i forget honestly). Ditto with a Dune-MUSH. And a couple MUSH-friends of mine wrote one up that never really took off, but we all had fun hanging there and screwing around.
every so often I get the itch again
Izulde
05-17-2007, 08:59 PM
I played MUDs some back in the day. I had a tendency to play evil characters. Cultists, Dark Paladins, stuff like that.
sabotai
05-17-2007, 09:18 PM
Played some MUDs, but never got serious into them. Back then, my net access was unreliable, so I never got too into games like that. I did download some software to run a MUD and messed around with that, too.
hukarez
05-17-2007, 09:19 PM
I remember playing on Moral Decay many years ago, but those were the days that I did everything by telnet, and never had a proper MUD client.
Yellow5
05-17-2007, 09:26 PM
I played RealmsMUD (connecitng with TinTin!) for a long time and then Everquest came out. :)
Calis
05-17-2007, 09:28 PM
I fiddled around with dozens but the only serious one I ever played was Terris. Lots of good times with that game back in the day. I think it's even still kicking around.
Hurst2112
05-17-2007, 09:29 PM
I might be too old, too young or too perverted but 'muddin' is something i don't ASSociate with video games.
:P
path12
05-17-2007, 10:06 PM
That was something that I wanted to do but never got around to. I'd love to give it a go now.
Bearcat729
05-17-2007, 10:32 PM
I used to play DragonRealms (http://en.wikipedia.org/wiki/DragonRealms) backon AOL, actually tried to play it again a few years ago, but it wasn't as fun due to a lack of other players.
BrianD
05-18-2007, 12:15 AM
Most of my playing was on SW-MUD, which was a Star Wars MUD.
DanGarion
05-18-2007, 12:21 AM
I used to play Swords of Chaos on a local BBS that ended up being a statewide BBS (I was a cosysop for them for about a year till it went under).
Eilim
05-18-2007, 08:18 AM
I used to play a lot on the role-play heavy battletech MUX and MUSHes. Tried tinkering with some of the newer BTMUX code to get it more RP oriented a while back but failed miserably.. (Mainly sue to not running a unix box at the time and redcoding at the same time as converting it over was more than I could chew.)
Every few years I'll pop around a few MUDs listed on MUDConnector (dunno if the place exists anymore as its been a while.) But always got disheartened at the mostly stock SMAUG based muds that seemed to take over. Usually at the same time getting back into tinkering a bit with the Dawn of Time codebase which I love.
Now that I'm done rambling, if you do ever get it up and running CW, let me know as I'd love to check it out.
Passacaglia
05-18-2007, 08:22 AM
I used to play and write for a MUD back in college. I think it still exists for one college buddy of mine.
Honolulu_Blue
05-18-2007, 08:25 AM
I used to play on a MUD back in my Freshmen year of college. I have no idea what the name of it was. I played a few actually...
Later in college I played on some MUSHes, mainly Vampire RPG-related ones. A couple friends and I got together and ran a Vampire MUSH based in Detroit. It was fun for a while, but then became too much work for the enjoyment.
Warhammer
05-18-2007, 08:36 AM
I've been playing MUME which is a Tolkien dikuMUD lately. I've got a near legend dwarven warrior on there, if I could only get the tps I'd have leveled by now!
condors
05-18-2007, 11:20 AM
played a bunch of free muds then got genie for gemstone after reading about it(in its day it used the rolemaster system and was quite better than any mud i had ever played), played it for years left for aol game neverwinter nights based on the gold box games, then got into everquest etc.
cuervo72
05-18-2007, 11:27 AM
Yes, played on a DikuMUD in college, which then evolved into CircleMUD (http://en.wikipedia.org/wiki/CircleMUD). Even wrote areas for it, though they didn't go over too well with folks who liked more traditional medieval settings (the main new area was New Sparta, which had things like Pee-Wee's peepshow, the Cheers bar, Fire Marshall Bill, a Bloodbowl arena, and underneath that a Running Man map). My addiction to it was the main reason I put off games like WoW for so long...before I got sucked into CoH. :)
Coffee Warlord
05-18-2007, 01:22 PM
Heh. Bug of the day.
Creating a new character, logging out, and logging in gets you 100 more hit points than you should have.
Yellow5
05-18-2007, 01:35 PM
I used to play DragonRealms (http://en.wikipedia.org/wiki/DragonRealms) backon AOL, actually tried to play it again a few years ago, but it wasn't as fun due to a lack of other players.
Oh man I forgot about this. I played DragonRealms, Gemstone and Federation on GEnie. I played so much I got a huge bill from GEnie one month and had to starve my way to the next paycheck.
Passacaglia
05-18-2007, 01:46 PM
"That's not a bug, that's a feature."
Coffee Warlord
05-18-2007, 02:55 PM
Well, if you're bored...
mud.hark.org 8484
You can get through the ultra short character generation....and sit there and shoot the shit with me. There ain't a whole lot else area wise (unless you count the wilderness). :)
wade moore
05-18-2007, 05:52 PM
I was very into a MUD for a couple of years, got into the "elite" clan, etc... unfortuantely I don't rremember the name of it. .I'd remember it if I saw it (haven't seen it in this thread) but I'm pretty sure it was one of the larger ones on the East Coast...
Airhog
05-18-2007, 06:10 PM
I played the MUD Discworld pretty heavily. Logged 7 days worth of character time. Also played another mud, but I cannot remember the name of it.
Izulde
05-18-2007, 07:06 PM
Well, if you're bored...
mud.hark.org 8484
You can get through the ultra short character generation....and sit there and shoot the shit with me. There ain't a whole lot else area wise (unless you count the wilderness). :)
I got myself stuck in the tutorial :D
daedalus
05-19-2007, 07:48 AM
I mudded obsessively -- once skipped the first half of an easy final because, well, I had some damn über (non-storable, desting) gear -- for a period of 8 months before forcing myself to go cold turkey.
End of the Line (mud.eotl.org:2010) is or was based in Stanford, although I think it has since been migrated to another server. At it's "peak", I believe, it was easy to see 120+ mortals on. Though there were some "safe" rooms, the rest of the mud was mostly PK with plenty both legit and cheat (ie, wizard-enabled) PKs. Between people just out-growing the phenomenon, new and bigger things (MMORPG) and people getting sick of cheat kills, the majority of the mortal population have moved on and the mud is now mostly a place for chat. It's the place that screwed up my natural ability to spell the word "colour" properly forever -- damn Aussies.
I LOVE the emote system -- it is THE thing I miss most about it especially when chatting on IM -- that was implemented on that mud. It is far richer than any emote system I've seen on any mud or MMORPG since.
Coffee Warlord
05-19-2007, 09:15 AM
I got myself stuck in the tutorial :D
And then you got yourself beaten down by me. :)
Grammaticus
05-19-2007, 09:20 AM
Never did play, but a few buddies of mine played extensively. Sounds like a fun concept.
Eilim
05-19-2007, 09:50 AM
On a related note, due to the re-sparking of my interest brought on by this thread I visited some of my old haunts and found out MUSHclient and Area Editor by Gammon Software just became freeware and open source. Anyone interested in checking them out and grab them here : Links. (http://www.gammon.com.au/muds.htm)
Not sure if your MUD is completely original or ROM based, CW, with the source it might not even matter. Gammon's Area Editor was a total life saver for me when it came to creating areas. I might have to check out the code myself and see if I can tinker with it to get it to work with the DoT codebase.
As for MUSHclient, I always preferred it over ZMud myself and always found it to be rock solid. (Although looking at the latest version of Zmud that might have changed as Z has a pretty nice feature set now.. I almost thought about plopping the 50$ on picking it up but realized I rarely MUD anymore... and even when I did I mainly used free clients. )
Coffee Warlord
05-19-2007, 10:40 AM
Not sure if your MUD is completely original or ROM based, CW, with the source it might not even matter. Gammon's Area Editor was a total life saver for me when it came to creating areas. I might have to check out the code myself and see if I can tinker with it to get it to work with the DoT codebase.
It...was ROM based. I suppose technically it still is. But, after roughly 8 years of screwing with the code, I think it's safe to say it's its own distro now. :)
Dunno how well a GUI based area editor would work with my code. My mobs and objects particularly have a shit-ton more/different fields than base.
edit: Turns out it works not at all. :)
Eilim
05-19-2007, 11:15 AM
Just have to say I'm pissed at you now, CW. Just when I thought I had gotten MUDing out of my system you have to start this thread and now I've downloaded about 10+ codebases and am looking into getting back into creating my own little world. :)
Coffee Warlord
05-19-2007, 11:44 AM
Just have to say I'm pissed at you now, CW. Just when I thought I had gotten MUDing out of my system you have to start this thread and now I've downloaded about 10+ codebases and am looking into getting back into creating my own little world. :)
Muah.
And screw building your own. C'mere and build some shit on mine! :)
Eilim
05-19-2007, 01:04 PM
Heheh, I might take you up on that. You have any backstory to your "world" or is it just a good old fashioned hack'n'slash?
At the moment I ran across a nifty codebase that will probably make the old school MUDers turn in their graves. UltiMud (http://damdai.com/cs/) is pretty neat and is making me dig out my all LUA books. I can't help it, I'm a sucker for GUI goodness. Throw in the fact it is very similar in theory to an original codebase I started years back when I was unhappy with the ROM-based fighting and area systems and its hooked me.
Now just to find some of my old notes and sketches for area/room ideas I never got around to implementing. :)
hukarez
05-19-2007, 01:24 PM
I got myself stuck in the tutorial :D
Well, at least you didn't get stuck on the login screen. :eek:
Coffee Warlord
05-19-2007, 01:29 PM
No no, I push for heavy roleplaying worlds. Hack and slash is borrrring.
General idea (and I could go on forever on this one)...
Timeframe is roughly comparable, technologically speaking, to the fall of the Roman Empire, with some fudging. Bronze weapons are common, better metals and heavy armors are somewhat rare and can get expensive fast.
World is mostly several islands of various sizes. The main island (one of two which I intend to start with -- basically the world expands as/if the playerbase expands), is pretty huge (I think there's about 14-15 cities of varying size labeled on the map right now on that one island), roughly similar to Britain. There's a race similar to the historical Romans who have a flourishing city in the southern tip of the isle, and are trying to expand their influence north. Couple other native races call that island home, and are of varying tolerance to the new culture being somewhat forced on them.
We created this "world" in a tabletop game quite awhile ago. It got fleshed out as we went along. I'll see if I can the old map we worked off of.
All races are "human". No elves, dwarves, none of that bullshit. Races are just various nationalities/cultures. Most of the races are LOOSELY based off historical cultures. Language barriers are very much in existance (though you can of course train new languages).
Low low LOW magic. The standard spellcasting system is totally gone. What's left is ritualistic, skill based, and very rare. If you actually manage to acquire a piece of magical armor/weapon, you're damned lucky.
System is a bastardization of the d20 system, as far as skills and feats (yes, there are feats) go. Combat also uses a modified d20 system, with a whole slew of tactical options.
Eilim
05-19-2007, 01:48 PM
Sounds sweet, and very much like a few projects I never finished (lots of ideas, never the time or patience to implement them.) and I love the fact its RP heavy, once upon a time that was the norm.. but the past few years.. Well, I just haven't found any that weren't non-action MUSHes.. (Ptuaaay!)
Any info you can send my way would be appreciated. Was the mud ever live, and if so.. did you ever create any sort of builders guides?
I'll dig up some of my old ROM guides along with some oprog and mprog resources I have stashed away to get some of my rust off, but with the mods you made dunno how much help they'll be for me. What I'll probably do is use that area editor I linked earlier to get some general ideas down to send your way and we could go from there. Unless you have an offline builder created.. or a windows compatible build I could play with, even pre-compiled if worried about code theft.
Anything specific as far as themetatic areas your looking for at the moment?
Sorry for all the rambling, MUD talk tends to bring out my not so hidden inner RPG and coding geekness.
Coffee Warlord
05-19-2007, 01:58 PM
As far as building, the only thing as far as I know that'll work is the built-in OLC on the mud itself. There's just too many things added for any compatibility with offline building apps. The scripting is MOSTLY the same (there's no oprogs, unfortunately - I know, I know), with several new commands.
It's easier to show you in-game. :)
Coffee Warlord
05-20-2007, 04:34 PM
The corruption of people's free time begins.
Eilim has kindly hopped on for building detail.
And you can actually get out of the newbie zone now. Whee. :)
TonyR
05-21-2007, 08:55 AM
I used to mud at ourplace, but that was ages ago...recently was looking something similar..
Coffee Warlord
05-21-2007, 09:29 AM
If anyone actually does have any interest in building, let me know. Fair warning, I'm picky, I like detail, and it's hardly a quick thing to do.
But, if there are those interested, the more good creative minds working on creating the world, the merrier.
Eilim
05-21-2007, 09:56 AM
If anyone else does decide to take CW up on his offer, let me know. Because of this thread I've dug up a bunch of builder resources. Some of the better ones I remember from back when I was really into MUDing seem to have dissappeared, but I've been lucky enough to find a few good write-ups and tools. Plus I do plan to get my own mud up and running eventually and I'm not so picky. /emote runs and hides.
astrosfan64
05-21-2007, 11:09 AM
Oh man I forgot about this. I played DragonRealms, Gemstone and Federation on GEnie. I played so much I got a huge bill from GEnie one month and had to starve my way to the next paycheck.
I played Gemstone III untill DragonRealms went into beta. I moved to DragonRealms and never went back to Gemstone III.
I loved DR still one of the best games online. I'm really looking forward to Hero's Journey that Simu is making.
Anyway, Yes muds were great and I loved them.
Craptacular
05-21-2007, 09:25 PM
End of the Line
That was the MUD I was on after MudDry disappeared. I had actually gotten to wiz status on MudDry, so I was able to create my own areas, weapons, etc. I think I was working on a baseball stadium at the time. I didn't do as much actual questing on EOTL, as I found too many a-hole vets who didn't give a newbie a chance to advance.
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