Godzilla Blitz
05-23-2007, 02:48 AM
I've been under some stress lately, and to try to give myself a little break during the evenings, I've reinstalled PureSim 2007. I had given it a short run last year, but got distracted by Oblivion and didn't make it back.
I'm really impressed with this game now. There have been a number of subtle improvements during the past year. It now feels like it sits firmly in between Baseball Mogul and OOTP: Not simple, not incredibly complex.
Some initial impressions...
Positives:
I love how quickly I was able to set up a league and get going. I had a graphic display issue on player cards that took some time to solve, but with that issue aside, I was able to download, install, create a league exactly the way I wanted it, import player faces, add team logos, and get started in about 30 minutes. Very slick.
There are some third party add-ins that allow you to add more record keeping functionality to the game. Very slick.
The games feel like baseball, with the exception being some minor goofiness with some of the advancing runner plays.
Negatives:
There are some places where the graphics/interface seems cramped and disjoint. In particular, when you sub players during game, you have to scroll to the right to see their ratings in the list, and for hitters you can't see their "eye" rating without pulling up their card. Stats on player cards and some of the tables, too, seem to have some display awkwardness, and there really isn't much of a design unity to the various charts.
I have noticed more triples than homeruns in my twelve-team league so far, but I'm only ten games in and I did set the start date to 1930, so maybe that has something to do with it.
Still, this is a refreshing change of pace. At this point, I don't think I have the time to figure out OOTP, and I'm not confident enough in the support to go back to Baseball Mogul yet.
I'm hoping to give this one a good run, although my Oklahoma City Academics are off to a last place 2-8 start. My pitching sucks donkey poop, my defense is sloppy, and I can't buy a hit with runners on base. After ten games, I have no starting pitcher with a win.
I'm really impressed with this game now. There have been a number of subtle improvements during the past year. It now feels like it sits firmly in between Baseball Mogul and OOTP: Not simple, not incredibly complex.
Some initial impressions...
Positives:
I love how quickly I was able to set up a league and get going. I had a graphic display issue on player cards that took some time to solve, but with that issue aside, I was able to download, install, create a league exactly the way I wanted it, import player faces, add team logos, and get started in about 30 minutes. Very slick.
There are some third party add-ins that allow you to add more record keeping functionality to the game. Very slick.
The games feel like baseball, with the exception being some minor goofiness with some of the advancing runner plays.
Negatives:
There are some places where the graphics/interface seems cramped and disjoint. In particular, when you sub players during game, you have to scroll to the right to see their ratings in the list, and for hitters you can't see their "eye" rating without pulling up their card. Stats on player cards and some of the tables, too, seem to have some display awkwardness, and there really isn't much of a design unity to the various charts.
I have noticed more triples than homeruns in my twelve-team league so far, but I'm only ten games in and I did set the start date to 1930, so maybe that has something to do with it.
Still, this is a refreshing change of pace. At this point, I don't think I have the time to figure out OOTP, and I'm not confident enough in the support to go back to Baseball Mogul yet.
I'm hoping to give this one a good run, although my Oklahoma City Academics are off to a last place 2-8 start. My pitching sucks donkey poop, my defense is sloppy, and I can't buy a hit with runners on base. After ten games, I have no starting pitcher with a win.