View Full Version : Total Pro Golf 2 Release Date Announced!
Tim Tellean
05-29-2007, 09:13 PM
Total Pro Golf 2 will be available for purchase and electronic download on Wednesday May 30, 2007 at 8 pm EST exclusively at http://www.wolverinestudios.com for $29.95 USD.
Total Pro Golf 2 allows users to create a golfer and take him or her on one of six in game tours. Hire caddies and coaches, purchase equipment and play some great golf to earn sponsorships and your professional tour card. Quickly sim or play out your rounds in a beautiful and rich 2D environment complete with real time scoring so you can keep your eye on the leaderboard as you shoot for the tournament championship.
TPG2 features the same in depth career play as the original with these all new features.
· NEW optional Tri-click method of play (one-click method is still an option)
· NEW shot shaping options adding draw and fade shots to your arsenal
· DOUBLE the number of playable tours in the game to SIX! Work your way up on either an American or European Tour - or even crossover during your career!
· NEW chase for the "Wolverine Cup" - in game points system and playoffs on the pro tour
· NEW world player rankings added
· NEW yearly player awards given and tracked historically
· NEW methods of scheduling tournaments. Use our "auto scheduler" to randomly assign any courses you have on your hard drive to your tour schedule making changing courses a breeze and now "challenge events" are automatically rotated from year to year for you as well
· NEW player creation is a snap now with our random player generator. Choose your tour and your skill ability to start and you will get pre-generated ratings which you can edit if you like or go right into your tour career
· NEW expanded stats and almanac. Track your career winnings by tour or look at the all-time top tens in wins and major wins individually on all six tours!
· NEW courses. Four all new stunningly beautiful courses to play on!
· More NEW features: overall player ratings, weekly schedules suggested by your golf coach, expanded green view in 2D mode and many more enhancements to season and game play!
Total Pro Golf 2 is from acclaimed sports sim developer Gary Gorski. His previous titles include the Total Pro Basketball series, Total College Basketball and Draft Day Sports: Pro Basketball. Please visit our forums at www.wolverinestudios.com for more details.
Gary Gorski
05-29-2007, 09:48 PM
We decided to post a couple screens tonight as well to show off some of the new features and courses
http://www.wolverinestudios.com/tpg2-screens.html
Groundhog
05-29-2007, 09:51 PM
Looking good Gary. Never got around to trying the first one, but I'll definitely be giving this one a shot.
FBPro
05-29-2007, 10:54 PM
Nice, I'll be grabbing this one for sure.
Schmidty
05-29-2007, 10:57 PM
Sounds interesting, but I still refuse to buy a product from a company with the word "Wolverine" in the name.
Pumpy Tudors
05-30-2007, 07:39 AM
Sounds interesting, but I still refuse to buy a product from a company with the word "Wolverine" in the name.
:D
Congrats on the new release for Gary and whole WS staff. The screens look gorgeous. Looking forward to pick this one and let's see if this time i can give a shot to designing custom courses as i never touched it in TPG1.
FrogMan
05-30-2007, 10:36 AM
Sounds interesting, but I still refuse to buy a product from a company with the word "Wolverine" in the name.
think about it, you could chase the Wolverine cup, win it and then destroy it gracefully :D
Seriously, I wanted to give a try to TPG1 but it never happened for some reason. I'll echo Icy's comments about the game looking absolutely gorgeous. I'm making myself a note to download and try this thing this time around... Good luck to Gary and the Wolverine team.
FM
SirFozzie
05-30-2007, 11:50 AM
Gary: I know it's too late for the release. I know this would require a lot of work, and may not be doable. But the folks I talk to all agree that it would make this game better.
Allow Live Multiplayer action.
I'm not talking a big server where 100+ people all play their rounds for a tournament.
Allow someone to host a game, and 3-4 people connect to it.
Can you imagine chatting with your friends and playing the final round at Augusta , heading into Amen Corner?
gstelmack
05-30-2007, 11:54 AM
Gary: I know it's too late for the release. I know this would require a lot of work, and may not be doable. But the folks I talk to all agree that it would make this game better.
Allow Live Multiplayer action.
I'm not talking a big server where 100+ people all play their rounds for a tournament.
Allow someone to host a game, and 3-4 people connect to it.
Can you imagine chatting with your friends and playing the final round at Augusta , heading into Amen Corner?
Look at the fun we had trying to do just a simulated round with SimGolf back in the day...
Tim Tellean
05-30-2007, 12:05 PM
This is something we have discussed and in the future would certainly like to add.
PadresFan104
05-30-2007, 12:05 PM
Look at the fun we had trying to do just a simulated round with SimGolf back in the day...
If you are talking about the Sid Meir game, then boy, do I wish they'd re-make that game!!! One of my all-time favorites!
Shaun Sullivan
05-30-2007, 05:26 PM
I worked on TPG2 with Gary and I have to say it came out better than even we thought it would.
Worth a look for sure.
Shaun
Gary Gorski
05-30-2007, 07:18 PM
I just wanted to say how much I appreciated the help Shaun gave me - if it weren't for him there would be no tri-click and the ball animation would still be stuck back where it was originally (which wasn't very good).
BTW, the game is now released - enjoy!
So anyone bite on this? Impressions?
FrogMan
05-31-2007, 11:03 AM
I downloaded the demo yesterday and not knowing it's a three days demo, installed it rightaway instead of waiting for say, Friday evening. This means I now have until Saturday evening to test it to see if I wanna buy it.
One thing I can say from what little I goofed around with last evening, that's a pretty game. I mean, the looks of the game are very professional. I only played one round on my first tournament, but I found it kind of interesting. It probably must get more interesting as your golfer develops and you can challenge for better than +1 or +2 rounds. :)
FM
st.cronin
05-31-2007, 11:04 AM
That's a very quick development cycle, seems like. Is there a demo yet?
FrogMan
05-31-2007, 11:40 AM
download and install this thing:
http://www.wolverinestudios.com/downloads/TPG2/TPG2Install.EXE
It will install as a three day demo...
FM
Gary Gorski
05-31-2007, 12:59 PM
That's a very quick development cycle, seems like. Is there a demo yet?
Well there were a number of reasons it came together so quickly. For starters there was a very solid code base to work with. We did not redo the interface so many of the screens are the same as in TPG1. The biggest factor was that Shaun was helping develop the game. Its amazing how fast you can get things done when there's two people doing the coding. We were able to get so many new things in since we were just adding on to what was already a good and very stable game. Try the demo - I think you'll enjoy it.
Atocep
05-31-2007, 01:13 PM
Downloading the demo now. I liked the first one, just thought it was lacking in a few areas, but it looks like you've addressed all of my issues so I'll probably be buying after the demo runs out.
I love the fact that you can play through 18 holes in just a few minutes. I usually have to sit down with a sim for an hour or two to feel like I got anything out of it, this is a welcome change of pace.
Gary Gorski
05-31-2007, 01:58 PM
I love the fact that you can play through 18 holes in just a few minutes. I usually have to sit down with a sim for an hour or two to feel like I got anything out of it, this is a welcome change of pace.
One thing that might go unnoticed is that during season mode if you go to play out your round you can jump to the scorecard from there and sim the round with the ability to jump in and take over which could make playing out rounds even faster during a season.
FrogMan
05-31-2007, 10:13 PM
Gary, I got a run-time error '91' right after hitting "end round" at the end of the fourth round of my first tournament on the Jag tour.
message said Object variable or With block variable not set
Still only playing the demo...
FM
FrogMan
05-31-2007, 10:15 PM
and I just got the same error going back to the tournament and simply trying to sim the days of round 3 and 4 (the rounds I had played before the crash). Right after it gives me my score for round 4, it goes boom...
FM
FrogMan
05-31-2007, 10:49 PM
I never was able to get past that tournament but have started a new career and it's going through now, again on the Jag tour, simply simming the days...
FM
twothree
05-31-2007, 10:52 PM
Gary, I got a run-time error '91' right after hitting "end round" at the end of the fourth round of my first tournament on the Jag tour.
message said Object variable or With block variable not set
Still only playing the demo...
FM
I got the same error in the same place with the demo. I even shot my first eagle on the last hole of that tournament, and went from excited to disappointed pretty quickly as the game crashed. LOL. Oh well, it was nice to break up my Pokemon addiction for a few hours. Already uninstalled, but Golf might not be my game, since the clicking was getting a little repetitive by the end of the tournament.
Tim Tellean
06-01-2007, 06:57 AM
One question were you guys playing the course or simming the day when the error occured?
Also could you send the files to
[email protected] so he can take a look. I played hundreds of rounds in testing simming or playing through and didn't hit an error so I'm curious to see what it is.
thanks
FrogMan
06-01-2007, 07:02 AM
One question were you guys playing the course or simming the day when the error occured?
Also could you send the files to
[email protected] so he can take a look. I played hundreds of rounds in testing simming or playing through and didn't hit an error so I'm curious to see what it is.
thanks
it did it either way. At first, I had played the four rounds of that tournamount with single click, in sort of two runs of playing, i.e. rounds 1 & 2, saved the game then played rounds 3 & 4 and it crashed. After that, I tried simply simming rounds 3 & 4 and as soon as it tells me my score for my 4th round and goes to simming the rest of the field, it crashes.
I realized I should have brought the file with me this morning on my way to work, but I'll gladly email it to Gary once I get back home tonight.
FM
Tim Tellean
06-01-2007, 07:10 AM
Thanks I'm trying to recreate what happened on another computer.
Couple of questions which course were you playing and what roughly were your ability scores?
FrogMan
06-01-2007, 07:20 AM
Thanks I'm trying to recreate what happened on another computer.
Couple of questions which course were you playing and what roughly were your ability scores?
hrm, that's a tough one. I was playing on the Jag tour as a newly created average golfer. It's the second tournament on the default Jag tour, Howie something and I think it was on the Meadowland course.
Not much clue what my ability scores were. In fact, not too sure I'd know where to go to check them. :) I'm pretty new to the game as I never got to try out TPG1. To tell you, it took me a couple of playing session to realize why I didn't play the first tournament of the season. I had not realized until my coach entered me to play the second tournament that I needed to click the tournament logo on the weekly schedule. :)
FM
FBPro
06-01-2007, 11:18 AM
Saddened only 1 license per purchase...... :(
Brian Swartz
06-01-2007, 11:19 AM
Two licenses per purchase actually.
twothree
06-01-2007, 11:43 AM
One question were you guys playing the course or simming the day when the error occured? Also could you send the files to
[email protected] so he can take a look. I played hundreds of rounds in testing simming or playing through and didn't hit an error so I'm curious to see what it is.
thanks
Thanks I'm trying to recreate what happened on another computer. Couple of questions which course were you playing and what roughly were your ability scores?
I was on the default JAG tour playing in the first tournament when it crashed. I was also using the one click method and playing every hole myself. MY golfer was created as a pro on the JAG tour with potential hidden and all current points allocated pretty evenly.
I don't have any files to send, since I had already uninstalled and deleted the directory. The only thing I could add was that after finishing the 4th round of the tournament the game showed those green bars like it does when it is simming the other golfers, then it went to the home page and crashed right about the same time (might have been before or slightly after) that I heard the audio state that a new email had arrived. And by crash, I mean popped up the reported error dialog box which when clicked on terminated the program.
Tim Tellean
06-01-2007, 11:54 AM
thanks we are checking this out.
SackAttack
06-01-2007, 12:31 PM
I'm having issues with the putting cam not going away after a missed putt (and no way to turn it off without starting the tri-click meter) and with shots not being counted. I was just given credit for an eagle on a Par 4 where I hit a drive and needed two putts to sink the ball.
Tim Tellean
06-01-2007, 12:37 PM
which course? which hole? Haven't seen the issue with putting cam but we'll certainly look it over.
FBPro
06-01-2007, 12:39 PM
Two licenses per purchase actually.
Well, I tried to license it on my laptop last night and got an error message. I contacted elicense who wrote me an email stating that there is only ONE license per purchase.
SackAttack
06-01-2007, 12:45 PM
which course? which hole? Haven't seen the issue with putting cam but we'll certainly look it over.
The putting cam has been a constant issue whenever I have to putt a second time in a row (if somebody else putts in between my putts, it doesn't seem to happen).
As far as the other issue, I can confirm that the phantom eagles are happening, as it just happened again on the 12th hole. I'm playing Saint Johns Links right now.
My guess is one of two things is happening. Either 1) the drive isn't counting as a shot, or 2) on the putts, when it looks like it just lipped out, the game is registering it as a successful putt and essentially having me engage in a meaningless second putt, since it has already registered the results of the hole.
I'll watch the rest of the holes to see if the shot is rolling over from 1 to 2 after the drive.
SackAttack
06-01-2007, 12:47 PM
I think I see what's happening. It counted drive, loft, and first putt, but when the second putt went in, it closed out the hole before updating the shot count, as it gave me a birdie for a hole I parred.
SackAttack
06-01-2007, 12:52 PM
Also, like the putting cam, it seems to happen when I'm putting multiple times in succession. If my putt is such that somebody else now gets to putt before I take another whack at it, it records things properly.
SackAttack
06-01-2007, 01:58 PM
This is definitely what's happening, incidentally. If you putt multiple times in succession and finish the hole while doing so, the game records your score as though you nailed it on the first putt.
Gary Gorski
06-01-2007, 02:05 PM
ok want to quickly chime in here
Re the RTE 91 - the crash is happening when you play out the 2nd round of a tournament and there is a senior tour event (on either circuit) scheduled for that week as well. This should be fixed now and I will attempt to release a beta patch this evening with this fix.
On the elicense front it should be two licenses - I'm not sure as to why it is not and I have emailed the people at eLicense instructing them that it should be two so don't worry - it was designed to be two as usual and that was my instructions to them today.
As for the putting thing - that I'm trying to work out. It sounds like its actually one of the putts it is not counting. Can anyone give me some circumstances on this? Does it happen if you're playing a solo round or just when you are playing a season round with other golfers? Are you giving the putting cam a chance to close? There is a short delay when the putt is done. Do you have the "green view" active - this is the window that looks just like the putting cam but you have to click for it to popup?
SackAttack
06-01-2007, 02:19 PM
As for the putting thing - that I'm trying to work out. It sounds like its actually one of the putts it is not counting.
None of them are except the first one, actually. If I putt several times in succession, only the first putt registers. A three-putt after reaching the green in one on a par 3 should result in a bogey, but it's actually resulting in a birdie.
Can anyone give me some circumstances on this? Does it happen if you're playing a solo round or just when you are playing a season round with other golfers?
I'll give it a shot on the solo round.
Are you giving the putting cam a chance to close? There is a short delay when the putt is done. Do you have the "green view" active - this is the window that looks just like the putting cam but you have to click for it to popup?
Well, what's happening is that the tri-click is popping up underneath the putting cam. If it takes a minute for the putting cam to close, the tri-click really ought to be waiting until the putting cam is closed to pop up. If it IS waiting, then it's a draw issue with the screen not re-drawing to remove the putting cam.
And no, I haven't used the green view.
SackAttack
06-01-2007, 02:23 PM
Just had the RTE 91 happen to me while trying to sim the rest of the tournament so I could try a solo round.
Gary Gorski
06-01-2007, 02:28 PM
Well, what's happening is that the tri-click is popping up underneath the putting cam. If it takes a minute for the putting cam to close, the tri-click really ought to be waiting until the putting cam is closed to pop up. If it IS waiting, then it's a draw issue with the screen not re-drawing to remove the putting cam.
ok but the tri-click bar should not popup until you've chosen one of the three options (safe,normal,aggressive) - so are you choosing this option with the putting cam still open then? Not that I'm telling people you shouldn't be able to click buttons when they become active but I'm just trying to figure out the dynamics of what is going on. The tri-click bar should not come up until you've clicked a shot option button. If the option buttons are becoming active while the putt cam is still up and are therefore available to click too soon I will alter that.
Gary Gorski
06-01-2007, 02:31 PM
one follow up - are you guys clicking on the actual tri click bar itself to move it or the shot buttons?
SackAttack
06-01-2007, 02:33 PM
ok but the tri-click bar should not popup until you've chosen one of the three options (safe,normal,aggressive) - so are you choosing this option with the putting cam still open then? Not that I'm telling people you shouldn't be able to click buttons when they become active but I'm just trying to figure out the dynamics of what is going on. The tri-click bar should not come up until you've clicked a shot option button. If the option buttons are becoming active while the putt cam is still up and are therefore available to click too soon I will alter that.
Nope. Not clicking any buttons. I putt, the cam stays up, the tri-click pops up underneath it.
SackAttack
06-01-2007, 02:37 PM
one follow up - are you guys clicking on the actual tri click bar itself to move it or the shot buttons?
If I understand the question properly, in my case, neither - simply clicking will activate the tri-click, which is part of my frustration. I've never had the opportunity to click 'safe' after a 'normal' putt, because clicking anything at all starts the tri-click bar moving.
Gary Gorski
06-01-2007, 02:45 PM
If I understand the question properly, in my case, neither - simply clicking will activate the tri-click, which is part of my frustration. I've never had the opportunity to click 'safe' after a 'normal' putt, because clicking anything at all starts the tri-click bar moving.
ok here's my question - when you go to take your first putt lets say you click the 'normal' button and the tri click bar comes up. Where on the screen do you do your three clicks for the tri-click? Are you essentially clicking the 'normal' button three more times or are you moving your mouse cursor up to the tri click bar area and doing the three clicks there?
I tried it clicking on the 'normal' button and when it was done putting my first putt then I saw the tri-click come up behind the putting cam and it let me putt again without counting it so I'm wondering is that the only way you can activate the "extra putts" or is there another way to do it as well.
Gary Gorski
06-01-2007, 02:53 PM
ok what I've gone ahead and done is disable those buttons after you click them initially - that way you cannot extra click on them and therefore make the game think your putt never started (which is what it seems to be doing). If anyone is able to make it do the extra putts by only clicking on the safe/normal/aggressive button once and then clicking elsewhere on the screen for the tri-click let me know.
FrogMan
06-01-2007, 03:01 PM
Re the RTE 91 - the crash is happening when you play out the 2nd round of a tournament and there is a senior tour event (on either circuit) scheduled for that week as well. This should be fixed now and I will attempt to release a beta patch this evening with this fix.
I take it you won't need me to send you the file once I get home then, right? I just saw on your forum that someone sent you a file doing this.
If you want mine, I could send it to you when I get home, around 5-5:30 eastern.
FM
SackAttack
06-01-2007, 03:05 PM
Sigh. I'm trying to reproduce the putt issue in the 3rd round of this tournament by trying some things that we discussed, Gary. So far I haven't been able to, as there are only two people - myself and one AI - in the party, so I'm not getting multiple consecutive putt opportunities.
What I AM seeing, now, is that when I try to chip the ball, it's going BACKWARDS.
I'm sorry, but I have to be blunt here. This game was not ready for release.
Tim Tellean
06-01-2007, 03:13 PM
No FM I believe he has fixed the game but thanks for helping out. A patch should be up tonight or tomorrow at the latest.
FBPro
06-01-2007, 04:10 PM
ok want to quickly chime in here
On the elicense front it should be two licenses - I'm not sure as to why it is not and I have emailed the people at eLicense instructing them that it should be two so don't worry - it was designed to be two as usual and that was my instructions to them today.
Thanks Gary, I figured that it was supposed to be 2 but wasn't certain and was honestly kinda miffed that it didn't work. Thanks for communicating w/ them and us.
DanGarion
06-01-2007, 05:10 PM
I'm confused, I started a career in JAG, and I can't figure out for the life of me how I actually make it into an event...
SirFozzie
06-01-2007, 06:09 PM
Click on the person icon next to the event name for the four days, DG.
Found a one click putting bug/cheat... reported it over at Wolverine
SirFozzie
06-01-2007, 06:20 PM
From what I've seen so far, this is, regretfully a nogo with regards to purchasing at least for a couple months worth of patches. Gary, the game is well meant, but it's just not there.. bugs and crashes kill enthusiasm.
Gary Gorski
06-01-2007, 07:24 PM
Thanks Gary, I figured that it was supposed to be 2 but wasn't certain and was honestly kinda miffed that it didn't work. Thanks for communicating w/ them and us.
You should have two licenses now - at least that's what they've told me.
The 91 crash is fixed as is the tri-click putting issue. I will look at whatever else is reported on the forum and update the game tonight
FBPro
06-01-2007, 09:34 PM
You should have two licenses now - at least that's what they've told me.
The 91 crash is fixed as is the tri-click putting issue. I will look at whatever else is reported on the forum and update the game tonight
Yeah, I got an email correcting their mistake awhile ago. Thanks
Schmidty
06-01-2007, 09:47 PM
From what I've seen so far, this is, regretfully a nogo with regards to purchasing at least for a couple months worth of patches. Gary, the game is well meant, but it's just not there.. bugs and crashes kill enthusiasm.
I couldn't be a developer, because condescending comments like that would make me blow my stack.
SirFozzie
06-01-2007, 10:08 PM
It's the goddamn truth, unfortunately. It was also the nicest way I could put it.
By the time I finished one freaking tournament, I had 3 RTE 91, and discovered a "cheat" in the putting system.
Schmidty
06-01-2007, 11:33 PM
It's the goddamn truth, unfortunately. It was also the nicest way I could put it.
Then why not just not buy it instead of cracking on the guy in public? Or PM him or something. I have just never seen public posts like that as being necessary, but I might be overreacting as usual.
SirFozzie
06-01-2007, 11:58 PM
You probably are, but I was trying to find a polite way to agree with Sack that this game NEVER should have been released in the state it was.
Gary Gorski
06-02-2007, 01:00 AM
http://www.wolverinestudios.com/download/TPG2/TPG2PatchInstall.EXE
This is a link to a beta patch tha will update your game to version 2.01 and will fix the following issues
- adjusted speed of simmed rounds (from scorecard sim)
- Fixed RTE 91 after 4th round of event where you manually played out the 2nd round
- Fixed RTE 94 in seasons where you had played on the Euro Tour (if you had this error you should restart your season though)
- Fixed bug allowing you to multiple putt by continuing to click buttons
As for this needing "a couple months worth of patches" - I think that's a bit harsh. The RTE 91 was the only RTE reported so far (other than one instance of RTE 94 which is also fixed now) and the tri-click putting bug was because I guess we should have made it clear somehow to click on the tri-click bar to use it. Anyhow its been 48 hours since the game was released and here's update one.
SirFozzie
06-02-2007, 01:14 AM
http://www.wolverinestudios.com/download/TPG2/TPG2PatchInstall.EXE
This is a link to a beta patch tha will update your game to version 2.01 and will fix the following issues
- adjusted speed of simmed rounds (from scorecard sim)
- Fixed RTE 91 after 4th round of event where you manually played out the 2nd round
- Fixed RTE 94 in seasons where you had played on the Euro Tour (if you had this error you should restart your season though)
- Fixed bug allowing you to multiple putt by continuing to click buttons
As for this needing "a couple months worth of patches" - I think that's a bit harsh. The RTE 91 was the only RTE reported so far (other than one instance of RTE 94 which is also fixed now) and the tri-click putting bug was because I guess we should have made it clear somehow to click on the tri-click bar to use it. Anyhow its been 48 hours since the game was released and here's update one.
Which is great, and yes, every single game should have a patch within 48 hours of release in ideal situations, butthe amount of crashes, shots working OPPOSITE of what's intended (see SackAttack's comment). These are basic fundamentals. If THEY are wrong at release, ghu only knows what else under the engine is wrong.
Anyway, I will disengage here, and I tried to say, nothing against you Gary, but this seemed rushed and not a good idea.
Gary Gorski
06-02-2007, 01:29 AM
And in fairness to me, what is the "amount of crashes" you are referring to? So far in this thread I see ONE crash that is reported. It's the same crash in the same spot reported by doing the same actions and is now fixed.
The putting thing (which was not a crash) - again everyone in testing seemed to gravitate automatically to the tri-click bar to use it. We didn't give any on screen specific instruction to do so though so I can see how it happened that people were getting the "extra putts" since they thought they should just keep clicking on the button. My fault for not making that more clear and again, that's been fixed now by disabling those buttons once you click them once.
The backwards shot thing I saw today for the first time ever - but it happened because I was intentionally trying to chip the ball about a foot to land it far on the green for purposes of testing the putting thing - which is how I assume Sack stumbled onto it. Again, nobody thought hey lets try to chip the ball one foot and see what happens in testing. Now that I'm aware of it I can fix it and it likely will be done in short order.
You can criticize me all you want and feel free to beat up on the game but at least be fair to me in your account. To read your posts it sounds like you're going to bomb the game out every three clicks of the mouse and that's just not the case. If you've encountered more RTEs feel free to let me know but just because multiple people came upon the same error, in the same place and in some cases multiple times doesn't mean there are an "amount of crashes" in the game.
SackAttack
06-02-2007, 02:18 AM
The backwards shot thing I saw today for the first time ever - but it happened because I was intentionally trying to chip the ball about a foot to land it far on the green for purposes of testing the putting thing - which is how I assume Sack stumbled onto it. Again, nobody thought hey lets try to chip the ball one foot and see what happens in testing. Now that I'm aware of it I can fix it and it likely will be done in short order.
I stumbled onto it not because I was trying to land it far on the green for testing the putting, but because an attempt to reach a par 5 green in 2 fell short and I *had* to chip.
One of the other things I noticed is that once my party went from four to two, putting got much, much easier, which is partly why I couldn't reproduce my error from the first two rounds. I went from having to three-and-four-putt to, suddenly, 40 foot putts were dropping like prom dresses. Can't test multi-putt if, no matter how low I go on the meter, the putts are falling.
SackAttack
06-02-2007, 02:22 AM
Okay, so TPG2 has been closed for several hours while I was away. I just fired it up to test some stuff related to the chip bug, and it pops up with "Total Pro Golf 2 is already open."
I click "OK."
The message pops up again. and again. It appears to be an infinite loop, because it's not going away.
Finally, I CAD, and it shows three instances of the executable, even though nothing exists in the start bar. I kill them all, and now the game opens. I'm going to close it and see if I can reproduce this.
SirFozzie
06-02-2007, 02:24 AM
And in fairness to me, what is the "amount of crashes" you are referring to? So far in this thread I see ONE crash that is reported. It's the same crash in the same spot reported by doing the same actions and is now fixed.
The putting thing (which was not a crash) - again everyone in testing seemed to gravitate automatically to the tri-click bar to use it. We didn't give any on screen specific instruction to do so though so I can see how it happened that people were getting the "extra putts" since they thought they should just keep clicking on the button. My fault for not making that more clear and again, that's been fixed now by disabling those buttons once you click them once.
The backwards shot thing I saw today for the first time ever - but it happened because I was intentionally trying to chip the ball about a foot to land it far on the green for purposes of testing the putting thing - which is how I assume Sack stumbled onto it. Again, nobody thought hey lets try to chip the ball one foot and see what happens in testing. Now that I'm aware of it I can fix it and it likely will be done in short order.
You can criticize me all you want and feel free to beat up on the game but at least be fair to me in your account. To read your posts it sounds like you're going to bomb the game out every three clicks of the mouse and that's just not the case. If you've encountered more RTEs feel free to let me know but just because multiple people came upon the same error, in the same place and in some cases multiple times doesn't mean there are an "amount of crashes" in the game.
I posted the one click putting bug to your boards. And if it seems like I'm unduly harsh, Gary, I really LIKED TPG1. I reviewed about 30 courses for it on your boards. From what I've seen, t feels like a step back. To have flaws in chipping and flop shots for three click (there's a report on your board and Sack has reported the same thing.., as well as shot counting glitches in both kinds of putting (one and three click).. the features are NICE, but the engine seems to be buggy. To have crashes when you play out the 2nd round of a four round tournament.. the beta testers must have been asleep at the wheel. That's a huge bug.
My rant seems because it seems that a lot of sports sim developers are getting lazy when it comes to releasing the games over the last year, year and a half. Just like the big companies, it's throw it in the box when it's close to playable, and let's worry about patching it down the road (even 48 hours post release). Maybe I need to wait six weeks after release for all games from now on, before I look at any game. *shrugs*
SackAttack
06-02-2007, 02:33 AM
I can't reproduce that, so something must just have gone crazy with my machine.
The ideas I had with regard to the chip bug seem to be pretty much off-base. It doesn't seem to matter which club, nor how far you are from the green. What Gary posted initially - 'try to chip the ball one foot' - seems to be the issue. I got 243 yards out of my loft wedge doing that. Now if I can just chip towards the tee, I'll have a potent weapon on my hands. :D
Gary Gorski
06-02-2007, 04:08 PM
http://www.wolverinestudios.com/downloads/TPG2/TPG2PatchInstall.EXE
2.02 is now available - again its a beta patch still put should correct a sim crash on the sr tour and the backwards chip thing when you try to hit it super short on tri click
moriarty
06-14-2007, 12:22 PM
This seems to have gone quiet. Anyone playing this and have any feedback? I saw where Bill Harris is preparing a review and aluded to it being pretty good.
digamma
06-14-2007, 12:36 PM
i'm playing it pretty regularly. Overall, I like it. I use the one click system rather than the tri click method. My biggest complaint is that in played rounds I find there is not always a correlation between attribute ratings and performance. For instance, I've tried to create a Ben Crenshaw like player who is a lights out putter, yet I consistently find myself near the bottom of the putting statistics. Now, certainly more goes into this like average length of putt and whether you're putting safe or aggressively, for instance, but I feel like a maxed out putter should be able to fair a bit better than 240th out of 245th in the putts per round and putts per hole statistic.
Gary Gorski
06-14-2007, 12:43 PM
Since this thread got bumped I'll throw this in - we're working on a bonus update that will be released either tomorrow or this weekend. It will contain two new courses (free of charge) and some really cool new features. Bill mentions TPG2 as #3 in his choices for game of the year so far but some of that is based on some of the new stuff that is added so if you're going to give the demo a go (its a 3 day trial) - you may want to wait a day or two until the bonus update is out and you get to see some of the things I added.
i'm playing it pretty regularly. Overall, I like it. I use the one click system rather than the tri click method. My biggest complaint is that in played rounds I find there is not always a correlation between attribute ratings and performance. For instance, I've tried to create a Ben Crenshaw like player who is a lights out putter, yet I consistently find myself near the bottom of the putting statistics. Now, certainly more goes into this like average length of putt and whether you're putting safe or aggressively, for instance, but I feel like a maxed out putter should be able to fair a bit better than 240th out of 245th in the putts per round and putts per hole statistic.
That kind of thing would pretty much kill the game for me.
Axxon
06-14-2007, 12:58 PM
I couldn't be a developer, because condescending comments like that would make me blow my stack.
Fido, is that you???
;)
Gary Gorski
06-14-2007, 01:06 PM
i'm playing it pretty regularly. Overall, I like it. I use the one click system rather than the tri click method. My biggest complaint is that in played rounds I find there is not always a correlation between attribute ratings and performance. For instance, I've tried to create a Ben Crenshaw like player who is a lights out putter, yet I consistently find myself near the bottom of the putting statistics. Now, certainly more goes into this like average length of putt and whether you're putting safe or aggressively, for instance, but I feel like a maxed out putter should be able to fair a bit better than 240th out of 245th in the putts per round and putts per hole statistic.
obviously without knowing exact stats there's not much I can comment on regarding this but there could be more to it than just the putting rating. For example putts per hole is the number of putts on average taken when you hit the green in regulation. So if your player is not solid at say iron shots or something and you are missing greens and then chipping close and one putting - those aren't counting in your average or if you're barely hanging on the edge of the green and have to 2-3 putt that is hurting the average as opposed to a guy who is a solid shot with his irons and is hitting GIR with 10-15 foot putts. The maxed out putting rating will make your guy a more accurate putter than others but you need to be in decent range. Having a maxed out putting rating gives you a better chance of draining a 40 footer than someone with a 70 rating but both chances are pretty small.
Also there's not a huge difference in effects of rating points in some categories. For example Phil Mickelson is leading the PGA with a 1.715 avg and 21st with 28.37 putts per round. Jim Rutledge is last in 185th with a 1.883 avg and tied for 181st with 30.36 putts per round - thats a 0.168 difference per hole and about 2 total difference per round.
I'd be curious as to some of your other stats like rounds played and GIR% too.
Gary Gorski
06-14-2007, 01:18 PM
Just wanted to point out that they had huge problems with the DDS: PB release and instead of really helping, they got defensive and generally shrugged off the fact that the game was released with massive flaws. Now you get a golf sim that has serious problems right away and it makes you wonder how much real beta testing goes on.
A shred of credibility would cause them to either release after a thorough beta period or offer their games for a significantly reduced price. As someone who enjoyed their work previously, I'm glad I waited on this one and will wait a while longer to see if they ever get it right. Another release like this one and Gary and company won't ever see another penny from me and I would hope many of you would be willing to do the same so that they have to either do their job right or find another line of work.
Look, you obviously have an axe to grind with me for whatever reason but I'm not going to take shots back at you. Your creditibility speaks for itself based on the comments others make in reply to your posts both in your attacks on me and in other threads like your infamous Lebron thread.
Please point out examples of where I "got defensive" and tried to ignore flaws in games rather than help people? I've admitted that DDS:PB had flaws at release that we missed in a small testing group and we've worked hard to patch the game since then and I'm even doing another update to that game for free to be released sometime in the next four weeks so that it will be an updated game for the 2007-2008 season.
But I would really like to know just what exactly you are waiting for us "to get right" with Total Pro Golf 2? Because we had like two or three RTEs and a bug when people used the new tri-click in a method we didn't intend them to do it with? And yet all of those things were fixed in a matter of days. Why don't you sit down and make a list of the problems with TPG2 and tell me what all of the showstopping flaws are that would make anyone with half a brain shy away from the game. Go ahead, I'll be waiting and if you come up with anything legitimate I'll be happy to patch it. On the contrary when someone with the reputation of Bill Harris is calling it the #3 game of the year for any platform to date I'll think I'll put a little bit more stock in what he has to say than you and I'm going to think that most others will as well.
Gary Gorski
06-14-2007, 01:28 PM
That kind of thing would pretty much kill the game for me.
How are you going to say something like this with nothing else to go on other than he maxed his putting rating and has a bad average? You can be the greatest putter to ever walk the face of the earth and if your starting putt is from 50 feet out guess what, you're going to 2 putt that most of the time with an occassional 3 mixed in.
No offense but I really wish people would actually play the game before making some kind of comment like this. There is so much more that goes on than I have rating A so I get score B - what would the point of the game even be then? There's a laundry list of things that go from I have putting rating of A to putt per hole score B. Here's some of them.
1. Green In Regulation %
2. Avg distance from hole on GIR
3. Difficulty of green on course
4. Your shot placement to avoid difficult locations on green
5. Weather conditions on course that day (wet slow greens, dry fast greens)
6. Type of event - greens are more difficult for major events
7. Your consistency rating
8. Your mental rating (especially in major events)
So yes, you can max out your putting rating and be towards the back of the pack in a stat that has tenths of a percentage point difference between the first guy and the last guy and that is not a game killer - its a deep and realistic simulation. If you take the time to actually play it and get involved with it you'll see these types of things and you might actually enjoy the fact that many things are taken into consideration for what makes a golfer successful in the game and that there are many paths to take to be a successful golfer. It's those kinds of nuances and details that make the game so enjoyable.
spleen1015
06-14-2007, 01:40 PM
Shake it off Gary. That stuff is just FOFC. That's the way it is here.
How are you going to say something like this with nothing else to go on other than he maxed his putting rating and has a bad average? You can be the greatest putter to ever walk the face of the earth and if your starting putt is from 50 feet out guess what, you're going to 2 putt that most of the time with an occassional 3 mixed in.
No offense but I really wish people would actually play the game before making some kind of comment like this. There is so much more that goes on than I have rating A so I get score B - what would the point of the game even be then? There's a laundry list of things that go from I have putting rating of A to putt per hole score B. Here's some of them.
1. Green In Regulation %
2. Avg distance from hole on GIR
3. Difficulty of green on course
4. Your shot placement to avoid difficult locations on green
5. Weather conditions on course that day (wet slow greens, dry fast greens)
6. Type of event - greens are more difficult for major events
7. Your consistency rating
8. Your mental rating (especially in major events)
So yes, you can max out your putting rating and be towards the back of the pack in a stat that has tenths of a percentage point difference between the first guy and the last guy and that is not a game killer - its a deep and realistic simulation. If you take the time to actually play it and get involved with it you'll see these types of things and you might actually enjoy the fact that many things are taken into consideration for what makes a golfer successful in the game and that there are many paths to take to be a successful golfer. It's those kinds of nuances and details that make the game so enjoyable.
Honestly, I think you need to chill a bit. I wasn't cracking on you or the game. My comment was basically in response to digamma's comment that he was enjoying the game despite finding "there is not always a correlation between attribute ratings and performance." I don't know if that's accurate or not, but my response was saying if I felt like that was happening it would be a game killing problem for me. Obviously it's not for digamma since he still is enjoying the game. I wasn't implying that his statement was accurate, just that if I were finding something like there's no way I could continue to enjoy the game.
st.cronin
06-14-2007, 01:47 PM
I love the idea behind this game. I haven't tried the demo yet, but will give it a look when its updated.
moriarty
06-14-2007, 01:50 PM
I'm planning on trying out the new demo as well (honestly I forgot this was even released until I read Bill's article).
I do think you were being a bit hard on the Bee though.
FrogMan
06-14-2007, 01:51 PM
I really wish people would actually play the game before making some kind of comment like this. There is so much more that goes on than I have rating A so I get score B - what would the point of the game even be then? There's a laundry list of things that go from I have putting rating of A to putt per hole score B. Here's some of them.
I see your point Gary.
If I can only say one thing, I was kind of taken aback with the three days limit on the demo. First of all, I was stupid to install it on a Wednesday night, but I had not realized I'd be limited to three days, three days in which I ended up being able to try it maybe for an hour per day or so, not enough to get a good feel for it.
I understand you have to put some sort of limitation, and that three day limit is probably used by many other companies, but it made it difficult for me to test the strength behind the game. That, and since I installed prior to the first patch, I cannot reinstall now (at least I don't think so) that it's been patched, not that I think I would. Nothing against the game, from what little I tried, I felt it wasn't for me...
Good luck with it.
FM
Gary Gorski
06-14-2007, 01:54 PM
Honestly, I think you need to chill a bit. I wasn't cracking on you or the game. My comment was basically in response to digamma's comment that he was enjoying the game despite finding "there is not always a correlation between attribute ratings and performance." I don't know if that's accurate or not, but my response was saying if I felt like that was happening it would be a game killing problem for me. Obviously it's not for digamma since he still is enjoying the game. I wasn't implying that his statement was accurate, just that if I were finding something like there's no way I could continue to enjoy the game.
I'm not saying his statement is wrong - I believe him that he maxed his putting rating and is near the bottom in those stat categories and I can totally see how that would be possible. He might make more 10 footers in the game than any other golfer on tour - but he might also start with a 45 foot putt or miss the green entirely and not have those putts counted since they only count if you hit the green in regulation (and again, that is something that most people may not even know unless they had a reason to go look up PGA stats at some point in their life)
My point to you and anyone else who is going to read this thread is the fact that one rating does not correlate 100% directly to a stat is not a game killer or a flaw in the game - it is how the game is designed to make it deep and realistic and not boring. If a 100 putting rating meant that you got the best putting average then it wouldn't matter where you hit the ball on the green. That's like saying a 100 rating in 3 point shooting should make you the best 3 point shooter even if you're shooting from behind half court and everyone else is shooting from the 3 point line.
I took your statement to say "if rating A does not produce result B then that's a game killer" and I want to clarify that rating A has an IMPACT on result B but is not 100% responsible for it and ask that people give the game a shot and look to see these kinds of details.
I'm not saying his statement is wrong - I believe him that he maxed his putting rating and is near the bottom in those stat categories and I can totally see how that would be possible. He might make more 10 footers in the game than any other golfer on tour - but he might also start with a 45 foot putt or miss the green entirely and not have those putts counted since they only count if you hit the green in regulation (and again, that is something that most people may not even know unless they had a reason to go look up PGA stats at some point in their life)
My point to you and anyone else who is going to read this thread is the fact that one rating does not correlate 100% directly to a stat is not a game killer or a flaw in the game - it is how the game is designed to make it deep and realistic and not boring. If a 100 putting rating meant that you got the best putting average then it wouldn't matter where you hit the ball on the green. That's like saying a 100 rating in 3 point shooting should make you the best 3 point shooter even if you're shooting from behind half court and everyone else is shooting from the 3 point line.
I took your statement to say "if rating A does not produce result B then that's a game killer" and I want to clarify that rating A has an IMPACT on result B but is not 100% responsible for it and ask that people give the game a shot and look to see these kinds of details.
Yep, that's kind of the other extreme (when rating A produces result B automatically). That makes a game too simple and not very interesting to me. It's definitely a balance that you have to maintain where there is a correlation between the ratings and results without it being a direct link between the two.
MizzouRah
06-18-2007, 06:40 PM
I plan on checking this out soon Gary, congratulations!
digamma
06-18-2007, 07:22 PM
Didn't mean to go out of town and cause a ruckus.
First, I noted in my original post that a) I was enjoying the game and b) I understood that more factors went into putting statistics than simply your putting rating.
A couple of things I'd quibble with--I think a two stroke difference per round is huge on tour. It's eight strokes you're having to make up else where over the course of a tournament. That adds up over the course of a round, tournament or season.
Also, I wonder if my real complaint is that I can't find enough information in the game to properly analyze what I might be doing. I'm going from memory here, but my putts per hole average is somewhere around 1.85. My putts per round average is around 32. On the other hand my GIR % is around 67%. So, that does lend itself to at least a partial answer that I'm hitting a lot of greens, but may not be giving myself makeable putts. But, that's only happening on average 12 out of 18 holes per round. The other six holes I'm still averaging more than a putt and a half per hole. Those should be holes where I'm theoretically closer because I've had to chip. Stats that I might find useful (which may not be "typical" golf stats) are average length of putt made. Number of three putt holes. % of putts made from inside 5 feet, inside 10 feet, inside 20 feet, etc. Average distance from the hole on GIR's. I don't know if these are possible (they may be in the game--I just can't find them). Without that, I can only go on the numbers I have and the feel I get from playing the game. And I feel like I miss too many makeable putts. But, so it goes.
My other feel complaint on this is that the aggressive and safe putt commands are hard to use successfully. On normal weather days, the average aggressive putt seems like it ends up 10 to 15 feet beyond the hole with regularity. I understand the risk/reward concept. My complaint is that it seems there is too much risk and not enough reward.
But, overall, as I said, I AM having fun with the game. Season play is great. The Ryder and World Cup concepts are great. Within the game, I've definitely noticed less consistent performance when the pressure is on. Very cool feature. So, I don't want to give the impression that there isn't a lot to like here. There is.
I really can appreciate what Digamma said in the last post. Being a text simulator, the more statistics you can provide to paint the picture of how our players are doing, the more control we feel we have over the success of our player. Would love to see a few more stats being compiled if this is possible to add in with a patch.
On that note, I'm off to the Wolverine web site to purchase the game, I don't even like golf but this really is appealing to me. I'm anxious to take a look at the new content that was just added.
Schmidty
06-18-2007, 08:32 PM
I see your point Gary.
If I can only say one thing, I was kind of taken aback with the three days limit on the demo. First of all, I was stupid to install it on a Wednesday night, but I had not realized I'd be limited to three days, three days in which I ended up being able to try it maybe for an hour per day or so, not enough to get a good feel for it.
I understand you have to put some sort of limitation, and that three day limit is probably used by many other companies, but it made it difficult for me to test the strength behind the game. That, and since I installed prior to the first patch, I cannot reinstall now (at least I don't think so) that it's been patched, not that I think I would. Nothing against the game, from what little I tried, I felt it wasn't for me...
Good luck with it.
FM
That sucks.
I installed the demo like 2 weeks ago, and haven't had a chance to try it yet. I didn't realize there was a 3 day limit, so I guess I'll never get to try it, which means I certainly won't buy it. :(
Atocep
06-18-2007, 08:40 PM
Gary, I understand the point of the 3-day trials and I usually prefer them. There are some glaring problems with them, though. The biggest being the people that use up their demo when the game comes out don't get to try the game again after its been patched and features added. Another is if anything comes up at home, you may waste your entire demo time with the game sitting on you drive unused.
Would it be possible to set up 2 demos? One that is the standard 3-day trial and another that allows you to sim 1 month of game time. I'm asking because I have no idea how feasible it is and I know there are quite a few people that would love to give the game another shot.
Mizzou B-ball fan
06-19-2007, 02:32 PM
Very positive review from Bill Harris on this game. He said it's the best game he's played on the PC this year. Pretty high praise.......
http://dubiousquality.blogspot.com/2007/06/total-pro-golf-2.html
MizzouRah
06-19-2007, 03:29 PM
Very positive review from Bill Harris on this game. He said it's the best game he's played on the PC this year. Pretty high praise.......
http://dubiousquality.blogspot.com/2007/06/total-pro-golf-2.html
Read this earlier today, kudos to Gary!
Schmidty
06-19-2007, 05:44 PM
Very positive review from Bill Harris on this game. He said it's the best game he's played on the PC this year. Pretty high praise.......
http://dubiousquality.blogspot.com/2007/06/total-pro-golf-2.html
It's a shame that I'll never know if this is true, simply because of a flawed demo system.
moriarty
06-19-2007, 06:00 PM
Very positive review from Bill Harris on this game. He said it's the best game he's played on the PC this year. Pretty high praise.......
http://dubiousquality.blogspot.com/2007/06/total-pro-golf-2.html
Not to take anything away from Gary, but i believe he said it was the best sports game of the year (he had it 3rd, behind Crackdown and Puzzleqeust). :) EDIT - actually the other two aren't PC games, so I stand corrected. :0
Having said that, I'm definitely going to give it a go. Bill did make it sound dang good (and the improvements from last year address most, if not all, of my concerns). I'm just waiting for some free time to give the demo a real test ... another bad deal with the 3 day demo is you can't just try it on impulse, you have to plan around when you have free time to really play it.
FrogMan
06-20-2007, 07:02 AM
It's a shame that I'll never know if this is true, simply because of a flawed demo system.
there's some new info regarding this on the WS forums...
We realize that this bonus update added some pretty cool new things and that anyone who tried the demo earlier wouldn't be able to experience the new features. So if you're in that boat have no worries, we're working on making an additional demo of the game - we will shortly be releasing a new demo that does not expire (but only allows you to go so far into a season instead) so that if you wanted a second go at the demo with the bonus update you'll get your chance!
http://www.wolverinestudios.com/forum/showthread.php?t=2920
Thanks to Brian Swartz for telling me about it via PM, just thought it was also worth it to post to everyone here. :)
FM
MizzouRah
06-20-2007, 10:49 AM
Quote:
<TABLE cellSpacing=0 cellPadding=4 width="100%" border=0><TBODY><TR><TD class=alt2 style="BORDER-RIGHT: 1px inset; BORDER-TOP: 1px inset; BORDER-LEFT: 1px inset; BORDER-BOTTOM: 1px inset">Originally Posted by Gary Gorski on their forums
We realize that this bonus update added some pretty cool new things and that anyone who tried the demo earlier wouldn't be able to experience the new features. So if you're in that boat have no worries, we're working on making an additional demo of the game - we will shortly be releasing a new demo that does not expire (but only allows you to go so far into a season instead) so that if you wanted a second go at the demo with the bonus update you'll get your chance!
</TD></TR></TBODY></TABLE>
There you go Schmidty.
FrogMan
06-20-2007, 10:59 AM
hrm, you stopped reading right after Schmidty's post didn't you? ;)
FM
Schmidty...
Just in case you didn't know:
We realize that this bonus update added some pretty cool new things and that anyone who tried the demo earlier wouldn't be able to experience the new features. So if you're in that boat have no worries, we're working on making an additional demo of the game - we will shortly be releasing a new demo that does not expire (but only allows you to go so far into a season instead) so that if you wanted a second go at the demo with the bonus update you'll get your chance!
:D
SackAttack
06-20-2007, 11:41 AM
Not to take anything away from Gary, but i believe he said it was the best sports game of the year (he had it 3rd, behind Crackdown and Puzzleqeust). :) EDIT - actually the other two aren't PC games, so I stand corrected. :0
Puzzle Quest began life on the PC, so, technically it IS a PC game.
But no, Crackdown is not. :D
moriarty
06-20-2007, 11:54 AM
Puzzle Quest began life on the PC, so, technically it IS a PC game.
But no, Crackdown is not. :D
Well thanks for kicking me when I'm down Sack. :D
And thanks Gary for the decision change on the demo (thanks for listening to the users). I'm giving it a shot this weekend and will post my opinions. It's sounding good though.
MizzouRah
06-20-2007, 01:56 PM
hrm, you stopped reading right after Schmidty's post didn't you? ;)
FM
No, I was quoting your post, sorry... my mistake.
Schmidty
06-20-2007, 02:18 PM
Hey! I just got a PM from Brian Swartz that contained some great news:
Based on your post about the demo, I thought you might be interested in this news, posted at the WS forums by Gary today:
Quote:
We realize that this bonus update added some pretty cool new things and that anyone who tried the demo earlier wouldn't be able to experience the new features. So if you're in that boat have no worries, we're working on making an additional demo of the game - we will shortly be releasing a new demo that does not expire (but only allows you to go so far into a season instead) so that if you wanted a second go at the demo with the bonus update you'll get your chance!
;)
FrogMan
06-20-2007, 02:20 PM
you don't tell me!!! First I heard of it ;)
We're joking with it, but I must echo what Moriarty said and give props to Gary for listening to his customers, even the "potential" ones :)
FM
st.cronin
06-20-2007, 02:21 PM
Somebody should pm Schmidty and tell him about the new demo.
path12
06-20-2007, 02:41 PM
That's great news about the demo -- I'll give it a look now. The timed ones just don't work out for me.
Pumpy Tudors
06-20-2007, 02:53 PM
hay guys is there a demo for this game i would like to "try before i buy" like i heard some guy say on tv one time but it was not about total professional golfing 2 because i have not seen an ad for that game on the tv ok
thanks bye
Young Drachma
06-20-2007, 03:36 PM
hay guys is there a demo for this game i would like to "try before i buy" like i heard some guy say on tv one time but it was not about total professional golfing 2 because i have not seen an ad for that game on the tv ok
thanks bye
lol
Passacaglia
06-20-2007, 04:29 PM
Man it sucks that Schmidty will never be able to play Total Pro Golf 2! If only something could be done to correct this grievous error!
Mizzou B-ball fan
06-22-2007, 06:39 AM
Another big write-up by Bill Harris about the game. This one is a gameplay guide. Good stuff......
http://dubiousquality.blogspot.com/2007/06/total-pro-golf-2-play-guide.html
moriarty
06-22-2007, 09:40 AM
Is the updated demo out yet? Last message just said they are "working on it".
digamma
06-22-2007, 10:28 AM
The poor mentality rating got me last night and it was Van de Velde esque. I held a three shot lead on the final hole of the JAG (junior) Tour Championship. Hit my drive in the woods. Chipped out. Hit my third shot in the water. Chipped my fifth over the green. Finally chipped on with my sixth. Missed the putt for triple bogey. Tapped in for quad to finish second.
FrogMan
06-22-2007, 01:41 PM
Is the updated demo out yet? Last message just said they are "working on it".
I asked basically the same question to Gary in the thread I linked to previously and he just replied with this:
Yeah, we're hoping to make it available tomorrow. I've been tweaking some numbers with the wedge and chip play in the game so I just planned to release the new demo and beta 2.2 patch all at once
FM
moriarty
06-22-2007, 01:54 PM
I asked basically the same question to Gary in the thread I linked to previously and he just replied with this:
FM
Thanks FM. Wouldn't mind firing this up this weekend if it's ready.
FrogMan
06-23-2007, 01:47 PM
just so you all know, the new demo is available and it works. I have downloaded and have tried a run of three months playtime with it.
Both files are available on our TPG2 downloads (http://www.wolverinestudios.com/tpg2-downloads.html)page. If you haven't tried the demo I would recommend downloading the one that says full install w/demo - that gives you three days of full access to the game. If you already used your three days up you can download the additional limited demo which gives you unlimited play time but you can only advance through about 3 months of the season. If you download the additional demo and want to purchase it you will need to come back to our site and buy it from the webstore and then just download the 2.2 patch, enter your code and you should be all set.
The 2.2 patch addressed an issue with green display for a course that has a hole right next to the edge of the screen and addressed wedge inaccuracies and the high amount of AI chip ins. If further tweaking is needed on those items we will continue to release updates.
MizzouRah
06-23-2007, 02:36 PM
Thanks FrogMan, need to give this one a look.
FrogMan
06-24-2007, 11:10 AM
Well, that new demo, combined with Bill Harris's latest play guide post on his blog (http://dubiousquality.blogspot.com/2007/06/total-pro-golf-2-play-guide.html) have made it, I bought the game yesterday.
I sim most rounds and only actually play (with the one click method) the last round of tournaments in which I'm in a fun position, say in the top 35 or about. It makes for a sorta fast moving career and I'm about 3/4 done with my second season, still on the Nationwide tour (a rename from the original JAG tour in the game). Yeah, I'm struggling a bit, but it's fun, even though I'm about to go bankrupt. :o
I have learned one thing already. Don't undervalue the mental aspect of game. I had hired a coach with crappy mental/mechanics skills and my mentals got kinda low after the first season break and even though my physical skills improved, I have quite a few mental breakdown kind of rounds, you know 80+...
I have also downloaded two dozens extra course from tpgcommunity.net, bringing me to 30 courses in all. That makes for quite a bit of variety.
FM
FrogMan
06-24-2007, 11:45 AM
you know money drives everything in the world when you have to give up the use of the best balls and the near best clubs available on the market because you have only $3000 in the bank and some lower quality ball and club maker comes to you and offers you $28000 a year and free balls and clubs to play with theirs. :)
I was about to need new clubs ($2300) and a replenishment of balls ($500) that would have put me bankrupt.
FM
FrogMan
06-24-2007, 11:46 AM
oh, and I just finished my second season, missing the cut in the qualifying tournament by many, many strokes. At 20, I'm getting ready to start my third season on the nationwide tour...
FM
KWhit
06-24-2007, 12:41 PM
I'll agree with those above that the tri-click method makes the game WAY too easy. I just DLed the demo, created a rookie-stats level golfer and in my very first round I played shot a 60 in tourney play on the Jag (lowest level) tour.
Just missed a birdie putt on 18 for a 59. And that was the first round I played.
Yikes. I think I'll be turning off tri-click. Forever.
FrogMan
06-24-2007, 01:14 PM
I'll agree with those above that the tri-click method makes the game WAY too easy. I just DLed the demo, created a rookie-stats level golfer and in my very first round I played shot a 60 in tourney play on the Jag (lowest level) tour.
Just missed a birdie putt on 18 for a 59. And that was the first round I played.
Yikes. I think I'll be turning off tri-click. Forever.
yeah, I play it much more like a sim, letting the skills of my player determine how Im doing. I don't sense any advantage by playing with the one click either, as I think my best round that way is a 70 or 71. I've also done plenty of 78 to 82 with the same one click method.
FM
Young Drachma
06-24-2007, 01:28 PM
I wondered if you could sim the tournies. Now that I know you can, then I'll go ahead and check this out again.
FrogMan
06-24-2007, 01:35 PM
I wondered if you could sim the tournies. Now that I know you can, then I'll go ahead and check this out again.
well, you go to your calendar and sim the days of the week. I you're entered into a tourney, you sim them round by round. You can even elect to go play the round and once within the "play round" screen, on the scorecard, ask for the round to be simmed hole by hole and you can rejoin the game at any time.
FM
bhlloy
06-24-2007, 01:54 PM
Is the wolverine website down for anyone else? Really want to check the demo out, but can't get on right now.
bhlloy
06-24-2007, 07:48 PM
OK, so I have the demo and no Welsh nationality in yet another game? Ian Woosnam? Bradley Dredge? Name me a Finnish, Danish, Austrian or Belgian golfer more well known than those two guys?
(only a semi-serious rant - but it is the second time in a week it has got to me after I noticed Fight Night had included Scotland and not Wales when Joe Calzaghe is one of the top fighters in the world and I couldn't name a Scottish boxer from the last 50 years)
moriarty
06-25-2007, 09:30 AM
I'll agree with those above that the tri-click method makes the game WAY too easy. I just DLed the demo, created a rookie-stats level golfer and in my very first round I played shot a 60 in tourney play on the Jag (lowest level) tour.
Just missed a birdie putt on 18 for a 59. And that was the first round I played.
Yikes. I think I'll be turning off tri-click. Forever.
Yeah, seems to me that it would benefit from having a middle ground. Right now it's pure sim vs. pure arcade (although supposedly the tri-click speed changes w/ skills). I saw a thread over at Wolverine that i agreed with where you tri-click results should be like a multiplier of your abilities. That way even if you nailed it center ... w/ a crappy golfer you wouldn't guarantee the center of the fairway.
I'm sticking with the one click mode for the demo now. Pretty much following Bill's guidelines.
FrogMan
06-25-2007, 02:58 PM
you know money drives everything in the world when you have to give up the use of the best balls and the near best clubs available on the market because you have only $3000 in the bank and some lower quality ball and club maker comes to you and offers you $28000 a year and free balls and clubs to play with theirs. :)
I was about to need new clubs ($2300) and a replenishment of balls ($500) that would have put me bankrupt.
FM
I played most of my third season with that set of clubs and those balls but something felt off. I would sometimes have good rounds (69-70) followed by awful rounds (80+) for the simmed rounds. Now for the rounds I played myself, I'd found that even though my woods rating wasn't all that impressive (60 or so), I'd more often than not hit my driver very straight but would have trouble with my short irons, despite my short irons rating being much better (74 or so). My approaches would wander and my 4 to 7 irons would slice something fierce, leading me to bogey holes and often killing good tourneys in my last round. It still saved my career and I improved enough that I had a few good outings, one where I finished in 13th place, my best finish ever. I even qualified for the Nationwide championship tourney for the first time in three seasons, although I failed to make the cut and after that failed to earn a pass to play on the big tour.
So I'm back on the Nationwide tour for a 4th season and now with 83k in the bank, I'm tired of them bad clubs so I go and get the best there are. What happens next? Well, first round with them, I shoot my best round ever, a 66, sitting in first place of the tourney. I followed that with rounds of 73 and 74, now at -3 after three round in in 3rd place, one shot off the lead. Woah. Hopefully I won't destroy that round when I play it myself. ;)
More to come later.
FM
FrogMan
06-25-2007, 04:34 PM
Well, I shot a +2 74 in that last round to bring my total on the tourney to -1 and earn myself $30k and 4th place in a three way tie. Nice!
FM
st.cronin
08-11-2007, 11:13 AM
Finally dled the demo, but I can't figure out how to disable the tri-click.
JPhillips
08-11-2007, 02:54 PM
On one of the first couple of character creation pages there's a check for tri click or single click.
FrogMan
08-11-2007, 02:57 PM
once you have started your career, you can switch between the two styles by going to the commissioner's office...
FM
st.cronin
08-11-2007, 03:24 PM
once you have started your career, you can switch between the two styles by going to the commissioner's office...
FM
Thanks!
st.cronin
08-21-2007, 11:48 PM
So, this looks like a pretty nifty game, BUT ... whenever I exit out of the demo, I have to completely restart my system if I want to play again later. This is what happens: Start the demo, play for a bit, exit. Later, start the demo - I get a message saying "TPG2 is already running."
If this is a known issue with the demo, but is fixed in the full version, I will buy. But I don't want the game if it does this.
digamma
08-22-2007, 12:08 AM
So, this looks like a pretty nifty game, BUT ... whenever I exit out of the demo, I have to completely restart my system if I want to play again later. This is what happens: Start the demo, play for a bit, exit. Later, start the demo - I get a message saying "TPG2 is already running."
If this is a known issue with the demo, but is fixed in the full version, I will buy. But I don't want the game if it does this.
I believe this is largely fixed in the full game, but rather than restarting your system, you can just end the TPG process.
Calis
09-20-2008, 01:08 PM
I was thinking about picking this up, especially after remembering the rosters and all the courses that had been user created for it. It looks like the site that hosted them was taken down though(TPGCommunity), is there anyplace to grab this anymore?
Hate to see a mod center like that go, makes purchasing it a tougher decision for me.
DanGarion
09-20-2008, 01:24 PM
I was thinking about picking this up, especially after remembering the rosters and all the courses that had been user created for it. It looks like the site that hosted them was taken down though(TPGCommunity), is there anyplace to grab this anymore?
Hate to see a mod center like that go, makes purchasing it a tougher decision for me.
If someone can provide them I can throw them up on a site.
Calis
09-24-2008, 03:46 PM
Didn't get much of a response on finding courses and such. Not sure how big they are but does anyone hear happen to have a decent sized amount of them? Must be an easy way to zip a few of them up and put it on a Yousendit or something. The boards over there for the game seem pretty much dead. I guess I hopped onto this too late.
Would really love to get some of the user-created courses to try and model the real PGA more. Frustrating not being able to find any of these anymore.
DanGarion
09-24-2008, 03:53 PM
Didn't get much of a response on finding courses and such. Not sure how big they are but does anyone hear happen to have a decent sized amount of them? Must be an easy way to zip a few of them up and put it on a Yousendit or something. The boards over there for the game seem pretty much dead. I guess I hopped onto this too late.
Would really love to get some of the user-created courses to try and model the real PGA more. Frustrating not being able to find any of these anymore.
You'd almost think that if a developer made this game that people could make mods for that they would also offer to host the mods for people... It's not like hosting is that expensive. Plus it adds value to your game.
Calis
09-24-2008, 03:59 PM
You'd almost think that if a developer made this game that people could make mods for that they would also offer to host the mods for people... It's not like hosting is that expensive. Plus it adds value to your game.
Well I wonder if there are legal issues involved with this? I know on like the roster for instance and maybe some of the real life courses it probably begins looking a lot sketchier if the developer of the game is hosting the files rather than an unaffiliated party.
No idea though, I just wish someone did because I want the things. :)
FrogMan
09-24-2008, 07:26 PM
I have 37 courses on my drive here. Of these, I had marked 23 as good ones. I've uploaded a first batch of 8 to my adrive at the following link:
ADrive.com – 50GB of Free Online Storage & Backup (http://www.adrive.com/public/1a183b45fa789e93c2494bce8d423367d27fac9b1e21463eb7582da08c73a81f.html)
This one includes the following courses:
Augusta
Annandale
Bay Hill
Belfry
Deere Run
East Lake
English Turn
Firestone North
I'll upload two more file a bit later on.
FM
Gary Gorski
09-24-2008, 07:50 PM
Well I wonder if there are legal issues involved with this? I know on like the roster for instance and maybe some of the real life courses it probably begins looking a lot sketchier if the developer of the game is hosting the files rather than an unaffiliated party.
No idea though, I just wish someone did because I want the things. :)
Exactly - I would love to host the courses directly on our site but I think that's probably a grey legal area at best. I'm working on trying to contact the people who did host that site and see if we can get the files and to see if we can find someone else who will run that site
FrogMan
09-24-2008, 08:31 PM
Here's a second zip file with 8 more courses:
ADrive.com – 50GB of Free Online Storage & Backup (http://www.adrive.com/public/37583cd028968a6701e42734d06358358b450db5fda88e40624cf3279d0b0ce3.html)
Included in there are:
Firestone South
Forest Oaks
Fossil Trace
Kapalua
La Cantera
Muirfield Village
Oakmont
Pebble Beach
First file's filename was tier1-1.zip, this should save as tier1-2.zip.
FM
FrogMan
09-24-2008, 08:39 PM
finally, here are the last seven of the better courses I had downloaded:
ADrive.com – 50GB of Free Online Storage & Backup (http://www.adrive.com/public/f3827ed331e09db73e53729471c8eb2fb194de1737f9caa55eceab1b7818a470.html)
Courses included are:
Redstone CC
River Course
The Grove
Torrey Pines
TPC Scottsdale
TPC Summerlin
Winged Foot
filename should save as tier1-3.zip.
Hope these give you at least a bit to play with and are not simply doubles of what you already have... ;)
FM
Calis
09-24-2008, 09:05 PM
Thanks a ton FrogMan. You've just made my day! :) Going to grab them now.
You wouldn't happen to have a roster would you with real life players either current or a classic one?
Either way, thanks again, I appreciate it.
FrogMan
09-24-2008, 10:00 PM
Thanks a ton FrogMan. You've just made my day! :) Going to grab them now.
You wouldn't happen to have a roster would you with real life players either current or a classic one?
Either way, thanks again, I appreciate it.
I had this file called pga.mdb in the "imports" folder and if I go to start a new game, when I click on "use a player file" it what it offers, so can only assume it's the one...
ADrive.com – 50GB of Free Online Storage & Backup (http://www.adrive.com/public/393f73dbb5dbb64da4bdcf956c36cc8d05a5855bd6b85f71a89b8222b4290e7e.html)
No clue how current it is though, sorry.
FM
DanGarion
09-25-2008, 12:03 AM
Exactly - I would love to host the courses directly on our site but I think that's probably a grey legal area at best. I'm working on trying to contact the people who did host that site and see if we can get the files and to see if we can find someone else who will run that site
I can provide the webspace, I got enough space and traffic I can provide.
Calis
09-25-2008, 05:36 PM
I had this file called pga.mdb in the "imports" folder and if I go to start a new game, when I click on "use a player file" it what it offers, so can only assume it's the one...
ADrive.com – 50GB of Free Online Storage & Backup (http://www.adrive.com/public/393f73dbb5dbb64da4bdcf956c36cc8d05a5855bd6b85f71a89b8222b4290e7e.html)
No clue how current it is though, sorry.
FM
Thanks again. I used this as a player file a couple times and the game kept crashing when I got to the first tournament. I eventually realized this was a file that changed the tour names to real life ones and changed the events to the real PGA events. Pretty neat mod, and makes it easier for me to set up a schedule.
Now to setup my schedule tonight and get ready for a long weekend of playing through these courses. I checked out a few last night and some are just really cool. I can't wait until I get to The Masters to see Augusta and to play through Pebble Beach which looks very nice.
Calis
09-25-2008, 05:46 PM
Dola,
Not to be greeby, but would you by any chance have St. Andrews or Harbour Town? I was reading through a thread where SirFozzie had reviewed those and those were two of the three highest rated ones. It'd be a good way to round out my majors. :)
Seems like any course done by Tiger Fan over there gets pretty rave reviews.
Godzilla Blitz
04-08-2009, 04:00 PM
Rise, oh thread.
Total Pro Golf 2 (https://www.elicense.com/wolverine/store/) is on sale through Sunday for $9.95. I just downloaded it, created a golfer, and played a quick round.
I played with the tri-click method, but it seems really easy. From reading this thread, I take it I need to turn off the tri-click method to make the game harder. I'm hoping the one-click method makes things more challenging.
I'm wondering, though, are the course files available anywhere? The links I've tried are dead.
(I saw the thread on Music Wars which mentions this sale, but figured this was a better thread to post this in.)
FrogMan
04-08-2009, 04:32 PM
I quite probably have the ones I had uploaded somewhere on my hard drive. Will try to upload them somewhere again, but it'll have to wait until later on tonight.
FM
Godzilla Blitz
04-08-2009, 10:02 PM
I quite probably have the ones I had uploaded somewhere on my hard drive. Will try to upload them somewhere again, but it'll have to wait until later on tonight.
FM
Ah, very cool. Thank you much, and no hurry at all. I should do my taxes instead of playing this game in any case.
Mizzou B-ball fan
04-09-2009, 08:03 AM
I quite probably have the ones I had uploaded somewhere on my hard drive. Will try to upload them somewhere again, but it'll have to wait until later on tonight.
FM
Thanks, FM. I purchased the game and was looking for the courses as well.
FrogMan
04-09-2009, 02:15 PM
bump to remind myself to look for the courses tonight. I'm pretty sure I have them, as I've not changed much on my PC since last September, when I last uploaded them somewhere.
FM
FrogMan
04-09-2009, 07:50 PM
turns out the files were still on my Adrive account, just not publicly shared anymore. I just made them available.
file 1 (http://www.adrive.com/public/abaa85a47d5535c555a03829c4998a44a0b1e5209343a0c5a520078643089764.html)
file 2 (http://www.adrive.com/public/fcfc3821fd4f81223debdafa96baa64494b826441dc043cb2a40d20a80d5b3cc.html)
file 3 (http://www.adrive.com/public/1ef7c6e3522de191db0430517a354cfe9dbfbd3db3611af846f1e22c4a7a14a3.html)
descriptions were given earlier in the thread...
FM
Godzilla Blitz
04-09-2009, 09:53 PM
Thank you very much! Much appreciated.
I'll grab these at some point tomorrow.
Capital
04-11-2009, 12:59 PM
Thanks for posting the golf courses.
DanGarion
04-11-2009, 01:06 PM
Once again if someone would like I can host the files indefinitely on my webspace. Even put them into the FOFCWiki or something...
The sad thing I see all the time with file repositories for our games is that they are here today and gone tomorrow.
FrogMan
04-11-2009, 02:03 PM
Once again if someone would like I can host the files indefinitely on my webspace. Even put them into the FOFCWiki or something...
The sad thing I see all the time with file repositories for our games is that they are here today and gone tomorrow.
well, I didn't make the course files, simply uploaded the ones I had and felt were good to some place on the web. If you want to give them a permanent home, feel free to download, unzip, and host them. I'm sure it would be much easier for people to download them separately.
FM
Godzilla Blitz
04-11-2009, 11:54 PM
I got all the files this evening. Thanks!
DanGarion
04-12-2009, 02:03 AM
I threw this Wiki page together tonight.
If anyone wants to clean that up they are more then welcome all the courses that were in those three downloads are there as well (individually).
Total Pro Golf 2 - FOFC Wiki (http://fofc.dangarion.com/index.php?title=Total_Pro_Golf_2)
FrogMan
04-12-2009, 01:05 PM
outstanding Dan!
Looking through my hard drive, I just saw that I had 14 other courses that I had stored elsewhere, labeled "maybe". No clue why I had not installed them with my game, as most are quite acceptable. I do see that some of these are based of satellite imagery which I remember not being very much into.
Anyway, I just uploaded them for you all to download, 7 courses per file...
tier2-1.zip (http://www.adrive.com/public/e3934e7ca117a6c37c781f0a018f5ed7e8ff61789c427753b3e1f2f8ce3aec89.html) that includes the following courses:
Cabo Del Sol
Columbia CC
Emirates
Pine Valley
Poipu Bay
Portland GC
Quail Hollow
tier2-2.zip (http://www.adrive.com/public/3ba41e4e5405817cf33a93a6bd921e8aa0e7f96620bb80d922af342a6af9b964.html) that includes the following courses:
Riviera
Sandy Lane
St. Andrews Old Course
The Harvester
Thunder Hill
Troon North
University of Michigan GC
Enjoy! :)
FM
Young Drachma
08-13-2009, 04:42 PM
Thinking about getting this, as I want a golf game...
mauchow
08-13-2009, 06:24 PM
Can't go wrong for $10.
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