View Full Version : You know what kind of game I'd like to see?
Barkeep49
07-28-2007, 08:54 PM
I thought this might be a nice on going thread where people could request games along a certain theme or idea.
I know, for instance, I would love to see another Mafia vs WW vs Villager game. That three way dynamic keeps everyone their toes and is a good one I think.
tanglewood
07-28-2007, 09:25 PM
I thought this might be a nice on going thread where people could request games along a certain theme or idea.
I know, for instance, I would love to see another Mafia vs WW vs Villager game. That three way dynamic keeps everyone their toes and is a good one I think.
My 40k game a year ago had three teams and my last game, the Blade Runner one, would've had three teams if one of two players did their job properly. ;)
I agree it adds an interesting dynamic.
Barkeep49
07-28-2007, 09:34 PM
Let's not blame bullet for not doing his job properly. Wasn't his fault he got lynched that game.
RendeR
07-28-2007, 09:41 PM
Let's not blame bullet for not doing his job properly. Wasn't his fault he got lynched that game.
Actually it was, he came out with the "licks himself" post right away and that lead to comments about hiding in plain sight and got him sent to mars.
On another note I am toying with an idea for running a game which has 3 factions. 1 needs to escape by making their way through different checkpoints, the 2nd wants to capture the 1st, and the 3rd is trying to kill the 2nd. There are opportunities for conversion between any and all factions. Every faction has specialty roles as well as normal humans.
Still working out the details.
Lathum
07-29-2007, 08:34 AM
I thought this might be a nice on going thread where people could request games along a certain theme or idea.
I know, for instance, I would love to see another Mafia vs WW vs Villager game. That three way dynamic keeps everyone their toes and is a good one I think.
I enjoyed being the only one left alive that game, whatever happened to Dubb?
I would like a game with more items, I think they bring a unique dynamic to the games while keeping things simple.
hoopsguy
07-29-2007, 05:04 PM
I like games where everyone has an action, although I recognize this makes for a tough game to moderate. Some examples of this, going from memory:
- Peregrine's Creatures game, where all bandits had a one-time kill (hope I'm remembering this correctly)
- Both Peregrine's and Alan's item games
- Barkeep's Treasure Hunter game
I'm sure there are others out there that fit this bill. Ideally, I like for players to have to make interesting decisions.
As a secondary request, I like games that leave enough room in the rules for bad guy bluffing. This doesn't happen when the rules list each and every role that will be in a game.
I recognize that neither of these suggestions make for a "simple game" that seems to be more popular as of late, but I've played enough games with seer/bodyguard/duke against enough of you by now that I'm always looking for that extra hook in a game to get me fired up at the outset of the game.
path12
07-29-2007, 05:56 PM
Boy, that Treasure Hunter game was a blast. One of my very favorites.
Chief Rum
07-29-2007, 06:07 PM
I like games where everyone has an action, although I recognize this makes for a tough game to moderate.
I ran an everyone has an action game with Ripper game, and it was a bitch to moderate. I give kudos to other GMs who can do this sort of thing.
I am actually up next in the game list, and more likely than not, people will have actions they can take. Still, not planning to have any items in it.
DaddyTorgo
07-29-2007, 08:00 PM
we really should do a harry potter game. Capitalize on that now.
hoopsguy
07-29-2007, 08:02 PM
Saldana already ran one awhile back. I had not read the books at the time he put it together, and I'm kind of curious to re-read it now that I'm a little more versed on the HP world.
I'm positive that some of the previous topics (HP, Star Wars, LOTR, etc) could have additional games. I'm stunned that there has not been a Matrix game yet - that is the one theme that I would have absolutely thought would be in the rotation by now.
Passacaglia
07-30-2007, 05:51 PM
I think (and hope) that you guys will like my Clue game, then. It's going to be regular folk, werewolves, plus the murderer. Also, everyone gets a night action -- you pretty much play a turn of Clue each night.
Barkeep49
07-30-2007, 06:24 PM
I think (and hope) that you guys will like my Clue game, then. It's going to be regular folk, werewolves, plus the murderer. Also, everyone gets a night action -- you pretty much play a turn of Clue each night.
Sounds intriguing. I think clue is a great theme for WW and am looking forward to your game.
Alan T
07-30-2007, 06:25 PM
Sounds intriguing. I think clue is a great theme for WW and am looking forward to your game.
Same here!
It was Lathum in the Library with a Chainsaw
st.cronin
07-30-2007, 06:28 PM
I'm looking forward to pass's game, too.
My favorite game to play was Alan's big city game, although it was really time-consuming, and must have been borderline impossible to run. I also liked his Tombstone game a lot.
Lathum
07-30-2007, 06:38 PM
Same here!
It was Lathum in the Library with a Chainsaw
why's it always me?
path12
07-30-2007, 07:51 PM
Sounds intriguing. I think clue is a great theme for WW and am looking forward to your game.
What he said. That sounds like a bunch o'fun. I want to be Professor Plum.
tanglewood
07-30-2007, 08:13 PM
I enjoyed being the only one left alive that game, whatever happened to Dubb?
I would like a game with more items, I think they bring a unique dynamic to the games while keeping things simple.
I had a great idea for an item but it didn't really fit with the theme of my Blade Runner game so had to leave it out. I would give the idea to a GM of a future item absed game but then it would mean I'd have to sit out which is no fun.
Gonzo
07-30-2007, 08:37 PM
I had a great idea for an item but it didn't really fit with the theme of my Blade Runner game so had to leave it out.
I wonder what such an item could be...
Autumn
08-01-2007, 10:56 AM
The idea of a Matrix game is great. I've already got an interesting outline for a ruleset. Which is rather ridiculous since it will be years before I have time to run a game. But maybe if it's good I'll give it to someone else to run.
I've read some of the old games, but don't know much of the history here. Has anyone run a game where players weren't voted out, but had some other mechanic? And does anyone have examples of some three faction games they could point me at? Those would be interesting ideas to me.
path12
08-01-2007, 05:54 PM
I believe the Swarm games were three faction, weren't they? There have been other games where there has been a neutral role, for example the Egypt game and the Lost game.
Passacaglia
08-01-2007, 05:57 PM
I think CW had a game with neutrals, too.
path12
08-01-2007, 06:14 PM
I think CW had a game with neutrals, too.
That's right. Matter of fact, I think that might have been my first game.
I got lynched rather quickly as I recall.
Alan T
08-01-2007, 06:39 PM
That's right. Matter of fact, I think that might have been my first game.
I got lynched rather quickly as I recall.
I think that was the game with elementals?
LoneStarGirl
08-01-2007, 06:48 PM
So I have put together an idea for Ge and my game... Tell me what you guys think....
The game is Saints row and there are four teams, 3rd Street Saints, Los Carnalas, Vice Kings, and Westside Rollers. Everybody will start with some money and they can buy certain items like guns and shields. Certain guns will work against certain shields (not in the game) Each player in each team can talk to one another and there is one body guard per team and one seer per team...
There are a couple of things I need to work out, like who can kill who when, and what the winning conditions are, but it looks like i still have 3 months till my game
KWhit
08-01-2007, 07:50 PM
Should I know what Saints row is?
Cause I don't.
tanglewood
08-01-2007, 07:59 PM
Should I know what Saints row is?
Cause I don't.
GTA copycat game on Xbox. High cartoon violence but meant to be quite good. Never played it myself.
Passacaglia
08-01-2007, 08:19 PM
I think that was the game with elementals?
Yes! Elementals! That was it. Pesky little buggers. I think that was my first wolf game -- maybe my only one, if you take out my being Minimus the Sympathizer, making me a wolf for like a couple days.
Alan T
08-01-2007, 08:22 PM
Yes! Elementals! That was it. Pesky little buggers. I think that was my first wolf game -- maybe my only one, if you take out my being Minimus the Sympathizer, making me a wolf for like a couple days.
Nothing wrong with your role as Minimus. You helped us win that game. :)
Barkeep49
08-01-2007, 08:53 PM
So I have put together an idea for Ge and my game... Tell me what you guys think....
The game is Saints row and there are four teams, 3rd Street Saints, Los Carnalas, Vice Kings, and Westside Rollers. Everybody will start with some money and they can buy certain items like guns and shields. Certain guns will work against certain shields (not in the game) Each player in each team can talk to one another and there is one body guard per team and one seer per team...
There are a couple of things I need to work out, like who can kill who when, and what the winning conditions are, but it looks like i still have 3 months till my game
Sounds intriguing. As someone who has strayed pretty far from the WW template, I can tell you that it is a risky thing to do, but can well be worth the reward. The devil is in the details, so I think it's good you have 3 months. I'd sketch out your ideas now and then revisit it when the time is closer. In that way you'll have some distance to see what might work and what doesn't. I do know that it sounds like a game I'd play in.
LoneStarGirl
08-01-2007, 09:16 PM
There are a couple of things I was worried about like getting an even number... I mean the teams would have to be equal to make it fair... and I still dont have any idea about victory conditions, and it would be wicked time consuming, so we will see
Passacaglia
08-01-2007, 10:00 PM
Nothing wrong with your role as Minimus. You helped us win that game. :)
Maybe. You guys had really laid the groundwork before I got there, though.
path12
08-01-2007, 11:08 PM
Alan was such an awesome wolf in that game. It was so much fun to watch him work.
Lorena
08-03-2007, 12:49 PM
The Da Vinci Code
DaddyTorgo
08-03-2007, 12:51 PM
transformers??? how has this not been done?
Barkeep49
08-03-2007, 12:55 PM
transformers??? how has this not been done?
This does seem like an obvious theme for a WW game.
Alan T
08-03-2007, 01:05 PM
This does seem like an obvious theme for a WW game.
Yeah.. no kidding. I already have plans for my next game and have plans on having a special guest Co-GM in for it. If no one has done a transformer game by next year, I might consider it!
DaddyTorgo
08-03-2007, 01:21 PM
autobots vs. Decepticons
friggin hotness
Lathum
08-03-2007, 01:49 PM
transformers would be a great game for 3 factions.
Lorena
08-03-2007, 02:46 PM
autobots vs. Decepticons
friggin hotness
It's nice to know robots turn you on DT ;) :D
DaddyTorgo
08-03-2007, 02:56 PM
It's nice to know robots turn you on DT ;) :D
not really. I'm not even a transformers-geek. Hell...i still havn't been to see the train-wreck of a movie...and in my life I only owned 1 transformers action figure (the guy who transformed into a boat).
Gonzo
08-03-2007, 03:23 PM
Three words: Dances with Wolves.
Evil white men try to destroy the Sioux.
DaddyTorgo
08-03-2007, 03:41 PM
Three words: Dances with Wolves.
Evil white men try to destroy the Sioux.
nice
there's tons more random ideas:
WW: The Alamo
WW: Egyptian Pyramid Builders
WW: Olympics
WW: Tour de France
Passacaglia
08-03-2007, 04:03 PM
In honor of Gonzo, WW: Muppets or WW: Sesame Street
tanglewood
08-03-2007, 04:50 PM
Tour de France would be a great theme.
An idea I had not too long ago was WW Party Convention where the players are split into different groups, each of whom vie to get their candidate nominated as a Presidential candidate, and one group of infiltrators from another party who just try to cause chaos.
Barkeep49
08-03-2007, 05:00 PM
WW: Egyptian Pyramid Builders
Hoops did host an exceptionally fun Egyptian themed game about a year ago.
Barkeep49
08-03-2007, 05:01 PM
Tour de France would be a great theme.
An idea I had not too long ago was WW Party Convention where the players are split into different groups, each of whom vie to get their candidate nominated as a Presidential candidate, and one group of infiltrators from another party who just try to cause chaos.
This isn't too far off from my To Crown a King games.
Lathum
08-03-2007, 09:30 PM
Hoops did host an exceptionally fun Egyptian themed game about a year ago.
:D
st.cronin
08-09-2007, 10:03 PM
What do people think of a game where dead players are still allowed to comment on the game? Obviously this would favor the village somewhat, but that could be balanced out in other ways.
hoopsguy
08-09-2007, 10:05 PM
All for it, as long as you feel like you can get proper balance.
Jonathan Ezarik
08-09-2007, 10:06 PM
What do people think of a game where dead players are still allowed to comment on the game? Obviously this would favor the village somewhat, but that could be balanced out in other ways.
Any ideas how to handle this? I think it might be a good idea, especially for those that die early in the game and then have to wait for the next game to start, but I'm not sure how it would work.
Lathum
08-09-2007, 10:09 PM
What do people think of a game where dead players are still allowed to comment on the game? Obviously this would favor the village somewhat, but that could be balanced out in other ways.
we did a game a long time ago where people came back as "ghosts". I'll try to find it if you like and you can read it.
IIRC the ghosts could still vote but not offer input.
Gonzo
08-09-2007, 10:10 PM
What about a game where there are no role reveals, but dead players can talk freely? Would that work at all?
Lathum
08-09-2007, 10:11 PM
I'll never play in another non reveal game again
st.cronin
08-09-2007, 10:11 PM
Any ideas how to handle this? I think it might be a good idea, especially for those that die early in the game and then have to wait for the next game to start, but I'm not sure how it would work.
Well, game balance is always a tricky thing. I usually start with a ratio of 1 wolf per 8 players, and guesstimate how the ratio should change with additions of seer, conversion possibility, bodyguard, etc. I'm not sure how much of an advantage this would be for the village. It would obviously nullify the wolf strategy of going after the active, thoughtful players, but because there will be more people posting as the game goes on it might actually make an utr strategy much more effective.
st.cronin
08-09-2007, 10:13 PM
we did a game a long time ago where people came back as "ghosts". I'll try to find it if you like and you can read it.
IIRC the ghosts could still vote but not offer input.
I remember that game, what I'm talking about is a bit different.
Lathum
08-09-2007, 10:22 PM
I remember that game, what I'm talking about is a bit different.
well excuse me for trying to help ;)
DaddyTorgo
08-12-2007, 02:16 PM
what about a game where there are no deaths.
Something where people either get "permenantly protected" or "converted"
would have the advantage of being talkative through the whole game...
Passacaglia
08-12-2007, 04:16 PM
what about a game where there are no deaths.
Something where people either get "permenantly protected" or "converted"
would have the advantage of being talkative through the whole game...
Werewolf: Othello
Peregrine
08-13-2007, 08:51 AM
what about a game where there are no deaths.
Something where people either get "permenantly protected" or "converted"
would have the advantage of being talkative through the whole game...
I did this a little while back in my Sun and Shadow game.
DaddyTorgo
08-13-2007, 12:28 PM
I did this a little while back in my Sun and Shadow game.
oh that's right. duhhhh. i played in that game.
EagleFan
09-22-2007, 01:07 AM
Not sure if this has been done before but I had this idea:
3 teams (vampires, werewolves and villagers)
The normal guest to wolves ratios but with the vampires and werewolves splitting up the "bad guys"
Wolves know wolves, vampires know vampires
Wolves win if the vampires are eliminated and the guest to wolf ratio gets to 1:1, same for the vampires
Guests win if all all wolves and vampires are eliminated
There is a seer who can scan one player a night
There is a convert who will become a member of one of the "bad guy" teams if attacked by that team at night. This player will scan as villager before conversion and have a 50% chance of scanning villager after conversion. The victory conditions for this player depend if conversion has happened. If he is still a villager at the end of the game he wins or loses based on villagers. If he has been converted he will win or lose based upon the team that converted him. He (or she) also is the brutal of whatever team he is on. If he is lynched after conversion he will randomly take out a villager who voted to lynch him.
Bodyguard who may protect one person a night. If that person is attacked there is a 50% chance of reveal. Also has a 25% chance of surviving an attack on himself and discovering the identity of the attacker.
Psychic who has a 50% chance of predicting an attack which is about to happen on themselves and avoiding that attack. If attack predicted there will be a 50% chance from there of seeing who the attacker was going to be. This counts for any night attack by either a vampire, wolf or a villager coming after them with a weapon.
Wolves may PM other wolves still in the game.
Vampires may PM other vampires still in the game.
Villagers may not PM.
Random items:
Knife: One time use to attack a player at night.
Baseball bat: Automatic use to protect oneself. 50% chance of thwarting an attack and a 50% chance of identifying the attacker if thwarted.
Disguise: One time use, will disguise the attacker and keep the player from being found to be attacked at night.
Rope: Will tie up one person and keep them from performing their night attack. If the person being tied up has the baseball bat then the bat will not be used if that person is also attacked that night.
It needs to be fleshed out with a story and maybe some more ideas added to it. I know I am new to this and may be either adding too much, or not enough, to the idea. Feel free to let me know your thoughts on the idea.
Neon_Chaos
09-22-2007, 02:25 AM
Not sure if this has been done before but I had this idea:
3 teams (vampires, werewolves and villagers)
The normal guest to wolves ratios but with the vampires and werewolves splitting up the "bad guys"
Wolves know wolves, vampires know vampires
Wolves win if the vampires are eliminated and the guest to wolf ratio gets to 1:1, same for the vampires
Guests win if all all wolves and vampires are eliminated
There is a seer who can scan one player a night
There is a convert who will become a member of one of the "bad guy" teams if attacked by that team at night. This player will scan as villager before conversion and have a 50% chance of scanning villager after conversion. The victory conditions for this player depend if conversion has happened. If he is still a villager at the end of the game he wins or loses based on villagers. If he has been converted he will win or lose based upon the team that converted him. He (or she) also is the brutal of whatever team he is on. If he is lynched after conversion he will randomly take out a villager who voted to lynch him.
Bodyguard who may protect one person a night. If that person is attacked there is a 50% chance of reveal. Also has a 25% chance of surviving an attack on himself and discovering the identity of the attacker.
Psychic who has a 50% chance of predicting an attack which is about to happen on themselves and avoiding that attack. If attack predicted there will be a 50% chance from there of seeing who the attacker was going to be. This counts for any night attack by either a vampire, wolf or a villager coming after them with a weapon.
Wolves may PM other wolves still in the game.
Vampires may PM other vampires still in the game.
Villagers may not PM.
Random items:
Knife: One time use to attack a player at night.
Baseball bat: Automatic use to protect oneself. 50% chance of thwarting an attack and a 50% chance of identifying the attacker if thwarted.
Disguise: One time use, will disguise the attacker and keep the player from being found to be attacked at night.
Rope: Will tie up one person and keep them from performing their night attack. If the person being tied up has the baseball bat then the bat will not be used if that person is also attacked that night.
It needs to be fleshed out with a story and maybe some more ideas added to it. I know I am new to this and may be either adding too much, or not enough, to the idea. Feel free to let me know your thoughts on the idea.
Done already, no items though.
Wolves / Mafia / Villagers
Mafia / Cops / Villagers / Serial Killer
both games that I ran.
Barkeep49
09-22-2007, 06:37 AM
EagleFan: While it has been close to done before, the game you describe is pretty close to what I was looking for when I started this thread. Have you thought about getting in the queue to host a game?
EagleFan
09-23-2007, 12:15 AM
EagleFan: While it has been close to done before, the game you describe is pretty close to what I was looking for when I started this thread. Have you thought about getting in the queue to host a game?
I have considered it but not sure if my insane work schedule will permit it.
Barkeep49
09-23-2007, 06:30 AM
I have considered it but not sure if my insane work schedule will permit it.
I've found that running a game, except if you do something crazy like a game with continuous actions as Alan and I have done, can often take less time than playing. There is, however, the issue of being around at a deadline, though that, with the 24 hour cycle games, is less of an issue than before as the deadline can be a little more flexible.
RendeR
09-23-2007, 08:35 PM
Actually, the game i'm fleshing out for my turn at GMing is a lot like some mentoined here.
I have 3 teams, plus a group of characters(villagers) every villager has a solo-win scenario and every group has a win scenario. Everyone has actions and there are items and locations to take into account as well.
I've almost got the ruleset finished, need to tweak it a bit, but I'l be ready when my turn comes up =)
Peregrine
09-23-2007, 10:32 PM
I wish you luck with that concept Render. Personally I find it is very easy to overreach your grasp in terms of organizing a game like that. Having everyone have roles is complicated enough, adding items makes it worse, and adding locations (as I learned in my Sun and Shadow game) is the final straw of complexity. It becomes a nightmare to keep track of who did what to who, with what, in what location, and it's very easy to make mistakes or lose track of what's going on. Just my two cents.
path12
09-23-2007, 11:20 PM
Balance is the hardest thing to get right. I really try hard to break my rulesets as I develop them, and it still never comes out the way I expect.
RendeR
09-24-2007, 12:52 AM
I wish you luck with that concept Render. Personally I find it is very easy to overreach your grasp in terms of organizing a game like that. Having everyone have roles is complicated enough, adding items makes it worse, and adding locations (as I learned in my Sun and Shadow game) is the final straw of complexity. It becomes a nightmare to keep track of who did what to who, with what, in what location, and it's very easy to make mistakes or lose track of what's going on. Just my two cents.
I'm actually quite concerned about losing track of things, and am tryin to build in checks and balances so that as the players makes moves it actually keeps me in line with everything.
I am keeping the items and locations down to a very simplistic basis for each thing (it doesn't read simple, but the overall effect actually is very straightforward.)
been working on this for over a month now.
I fiure I've got at least a month to 6 weeks before my turn comes up anyway perhaps more if we get a couple longer lasting games in.
Having played in a couple like this I really enjoyed them and am using things from all the games I've played.
Only time will tell if I have a big enough mouth to handle al that I'm biting of ;)
Barkeep49
11-13-2007, 02:01 PM
I'm surprised a Battlestar Galacitca game hasn't been mentioned before as it is the perfect setting for WW. Good theme Render!
RendeR
11-13-2007, 02:28 PM
I'm surprised a Battlestar Galacitca game hasn't been mentioned before as it is the perfect setting for WW. Good theme Render!
Yeah when I thought of it I was like "This is so obvious, I mean the show itself IS a WW game!" Then i went and dug up al the old games and didn't find any using that.
I absolutely love the new BSG series so I'm gonna have fun putting his one together =)
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