Warhammer
09-10-2007, 01:06 PM
A lot of us play strategy games here and I was interested in what everyone's takes were on Non-Aggression Pacts.
I'm in an MP game of dominions that has been incredibly awesome. There has been a complete ebb and flow to the game, and it has been rife with intrigue.
I made NAPs with two of my neighbors. The third, I basically allied with to eliminate one of the other players, but there was nothing written in stone.
That took the number of players in the game from 8 to 5. One, I have no contact with. One of my NAPs I am taking with to the end game. The de facto alliance I wanted to switch, but the other player that I had an NAP with was being cagey. He has been trying to get a coalition against me all game. He tried splitting me and my alliance and pitting us against each other. He would then take the remains. I told the guy to come clean, or else I would send my armies against him (the guys were right next to each other, so the army staging areas were the same). For the record, my alliance partner will probably win, which was why I tried changing things up.
So what I did, was take this NAP as far as I could, and tried to get the guy to commit to an attack against my partner (remember, nothing set in stone). But, he flubbed orders, and he didn't have any troops where he was supposed to, to launch the attack, as he promised. So I attacked him. Then I find out that my alliance partner was being bribed by the same guy, and was building up on my border because of it.
Now, dude is hacked off because I violated our NAP, and didn't give warning of breaking it, etc., etc.
I know in my situation, I made the right move. But how do the rest of you feel, are NAPs sacrosanct, or is it buyer beware?
I'm in an MP game of dominions that has been incredibly awesome. There has been a complete ebb and flow to the game, and it has been rife with intrigue.
I made NAPs with two of my neighbors. The third, I basically allied with to eliminate one of the other players, but there was nothing written in stone.
That took the number of players in the game from 8 to 5. One, I have no contact with. One of my NAPs I am taking with to the end game. The de facto alliance I wanted to switch, but the other player that I had an NAP with was being cagey. He has been trying to get a coalition against me all game. He tried splitting me and my alliance and pitting us against each other. He would then take the remains. I told the guy to come clean, or else I would send my armies against him (the guys were right next to each other, so the army staging areas were the same). For the record, my alliance partner will probably win, which was why I tried changing things up.
So what I did, was take this NAP as far as I could, and tried to get the guy to commit to an attack against my partner (remember, nothing set in stone). But, he flubbed orders, and he didn't have any troops where he was supposed to, to launch the attack, as he promised. So I attacked him. Then I find out that my alliance partner was being bribed by the same guy, and was building up on my border because of it.
Now, dude is hacked off because I violated our NAP, and didn't give warning of breaking it, etc., etc.
I know in my situation, I made the right move. But how do the rest of you feel, are NAPs sacrosanct, or is it buyer beware?