QuikSand
10-16-2007, 09:09 AM
In thinking a little bit about how some of my recent multi-player games have unfolded, I realize that there's an undercurrent of FOF stats, on both the team and individual level, that is frustrating.
We know that in certain circumstances, a play is noted as being "familiar" to the defense (I don't have the exact wording, I think there may be degrees of this). I don't claim to know exactly what goes into the determination of the "familiar" play flag -- whether it has anything at all to do with the players and their skills (like play diagnosis, perhaps?) but somehow, that label gets triggered. And we know that it is *impossible* for any play to really succeed (i.e. in gain a first down, make substantial yardage... some definition of play success that probably meshes with that we discussed in the extensive KRB thread)
Anyway, it seems clear to me that what is happening in that circumstance, if the play was familiar, then it fails. Incomplete pass, or lousy yardage run. Period.
My problem here isn't that this happens - it's that in such plays, we end up seeing a description and stat attribution as if the players really carried out the play in a certain fashion. A CB is credited with making a "pass defensed" for that play -- but I believe that what happened was that the play was just pre-destined to fail, and the game conjured up some stat to explain why it failed. Or, even more oddly, we see that a sure-handed receiver "simply dropped the ball" on a familiar play -- which makes even less sense to me.
Ideally, I think we'd have a purer sense of individual stats if we were able to peel out (or at least under-weight) any individual numbers that arise from such plays. If my opponent is running a dumb offense and calling the same play time and time again -- my DBs might start racking up tons of "passes defensed" and look like stars, and their receivers might rack up lots of extra drops, when these results really weren't about those players at all, they were just about the predictability of the offense. I don't know exactly what would be the right way to handle something like this, but it seems to me that we have some apples and oranges buried in the individual stats resulting from this game element.
In the past, there have been third-party utilities that parsed game logs and looked for trends by style of play, formation, etc. Clearly some people still have that sort of capacity in the new game with whatever file structure it employs.
I wonder if such a utility would be terribly hard to assemble? Would it be worthwhile, or is this just too picayune to worry about?
We know that in certain circumstances, a play is noted as being "familiar" to the defense (I don't have the exact wording, I think there may be degrees of this). I don't claim to know exactly what goes into the determination of the "familiar" play flag -- whether it has anything at all to do with the players and their skills (like play diagnosis, perhaps?) but somehow, that label gets triggered. And we know that it is *impossible* for any play to really succeed (i.e. in gain a first down, make substantial yardage... some definition of play success that probably meshes with that we discussed in the extensive KRB thread)
Anyway, it seems clear to me that what is happening in that circumstance, if the play was familiar, then it fails. Incomplete pass, or lousy yardage run. Period.
My problem here isn't that this happens - it's that in such plays, we end up seeing a description and stat attribution as if the players really carried out the play in a certain fashion. A CB is credited with making a "pass defensed" for that play -- but I believe that what happened was that the play was just pre-destined to fail, and the game conjured up some stat to explain why it failed. Or, even more oddly, we see that a sure-handed receiver "simply dropped the ball" on a familiar play -- which makes even less sense to me.
Ideally, I think we'd have a purer sense of individual stats if we were able to peel out (or at least under-weight) any individual numbers that arise from such plays. If my opponent is running a dumb offense and calling the same play time and time again -- my DBs might start racking up tons of "passes defensed" and look like stars, and their receivers might rack up lots of extra drops, when these results really weren't about those players at all, they were just about the predictability of the offense. I don't know exactly what would be the right way to handle something like this, but it seems to me that we have some apples and oranges buried in the individual stats resulting from this game element.
In the past, there have been third-party utilities that parsed game logs and looked for trends by style of play, formation, etc. Clearly some people still have that sort of capacity in the new game with whatever file structure it employs.
I wonder if such a utility would be terribly hard to assemble? Would it be worthwhile, or is this just too picayune to worry about?