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View Full Version : the BEST part of fof4


Pyser
03-06-2003, 06:00 PM
thought i'd start an on-topic post for once....

so, here's the thing i love most about fof4. Low round draft picks develop into STARS. and i don't mean stat stars or players who you can get good production out of for very cheap. i'm talking 6th round picks who, through playing in their early years (pre-season, late game blowouts, etc), can develop from 10's-20's ratings to 80's ratings, then ask for a $10-mil signing bonus and you have to watch them walk away.

i WISH i could post screenshots, but after doing some research, it is far too complicated to bother. but, in my current dynasty, i have:

- a starting qb rated all 80s, drafted in the 7th rd. (avg 95 qb rating)

- a starting rb nearly maxed out, drafted in the 5th rd (2 straight 2000 yd seasons, 1500 rush, 500 catch)

- multiple de's i've had to let go through outrageous salary demands (all with ratings soaring into the 70's from 10), with 10+ sacks on other teams

- multiple cb's i've let go when they got too expensive, all taken after the 4th rd, all 60-ratings or higher.

- starting safeties with ratings in the 70's, drafted in the 5th rd



i do have a secret, though, that may help others. i ONLY draft players who the fans like. meaning, i NEVER draft "fans need scorecard" players. the better the fan rating, the better chance they have of developing. if you see a cb with no skills who is "idolized" sitting there in the 7th rd, why not take him? play him when you get the chance, and take a few years to develop him. trust me.

of course, this doesn't work all the time. its about 50/50 i'd say, if that. the interesting thing is i had one scout who never missed. and he was only "good" in young talent. now i have a scout who is "excellent" in young talent, but the success rate has dropped to 20/80. in any event, 1 out of every 5 late round picks developing into VERY GOOD players isnt bad.

if anyone has a much simpler way of posting screenshots, id love to throw some up so you guys can see some of the draft picks that have devloped in my career. in any event, some food for thought. let me know if you guys are finding/have found the same thing.

ACStrider
03-06-2003, 07:16 PM
Hmm...interesting theory. I'll have to give it a try. They're late round picks anyways...nothing to lose, especially if they turn out to be studs!

DolphinFan1
03-06-2003, 08:12 PM
I picked up an undrafted rookie DE who was pretty good. Actually he led my team in sacks. Because I picked him up during the season, he only signed for one year. Now he is a FA and he wants an enormous amount of money. A salary cap dilema. I love this game.

Bee
03-06-2003, 08:16 PM
My favorite part is the creamy filling.

Noop
03-06-2003, 08:47 PM
My favorite is when I exit the game. Man I'm sorry say but that was a waste of my money. But TCY more then makes up for that wasted purchased.

TCY<= Is the greatest text sim ever made....

:)

noop

A-Husker-4-Life
03-07-2003, 08:33 AM
I agree TCY is the best text sim ever..... That is why we need TCY2, not just a update.....

Pyser
03-07-2003, 12:59 PM
i never got even bought TCY. i understand that it may be a great game, but i pesonally have no interest in tedious recruiting, red-shirting, dividing time for athletes between school and football, etc. plus, i've never really liked college football.

give me pro athletes that dont know what they are worth, building a team through the draft, and free agency any day though. i love fof4. i find it interesting that no one really talks about how many stats are available in the game. there are even game by game breakdowns for every player as long as they are active in the league. incredible.

but for me, it's still all about 6th rd gems who make 4 straight pro-bowls.

Mota
03-07-2003, 05:53 PM
I personally find that FOF4 is a step down in the "fun factor" from previous versions, although a lot of the old problems now being solved make it the game I play.

Does anybody use agents? I personally find that all those extra depth screens, while giving you more options still make the game more tedious than before.

Although there's more detail than ever in FOF4, I don't feel like I'm managing a team of players, it feels more and more like I'm playing with a spreadsheet. Does anybody else feel this way?