Ben E Lou
12-29-2007, 08:29 AM
I'm trying to find a good balance of...
DIFFICULTY: I don't want it to be easy, but I don't want the "random bad luck" feel of, say, the one and done, where if I get a rough draft class, I'm stuck with it for a decade.
SPEED: I'm competitive, and if there's a detail that matters, I find myself paying attention to it. I'd like to avoid running Change Tracker 2 on the entire league 4 times a season, in other words. My problem is that if there's a competitive advantage to be gained by so doing, I will do it. I find myself tweaking the depth charts and playing times in preseason, even, to play my veterans a minimal amount of time to shake off rust. But that takes up too much time in SP.
USE OF MORE ELEMENTS OF THE GAME: In most of my SP careers, for example, I find myself barely bothering with FA1, and my FA2 work is limited to undrafted rookies usually. I also find myself just using the same game plan throughout a career usually. I'd like to have to make year-t0-year game plan decisions based on talent.
"SIGNATURE" PLAYERS: I like having my stars around for 7-10 seasons, so I don't want house rules that are so stringent that I can't keep anyone past their rookie contrant
So, with these things in mind, I'm considering these house rules:
No trading.
Easy one that will help me stay in my place in the draft every year.
No signing any players (other than draftees) who are RFA age.
This should help with the Change Tracking stuff. I spend a LOT of time focusing on finding FA creepers in SP. If I'm not allowed any signees other than my seven draftees
AI sets depth charts and playing time.
If a guy gets pissed over playing time, he's gone. Given that I won't be grabbing a bunch of creepers all over the place, this shouldn't be a huge deal.
Cap outs allowed.
This will allow some cap maneuvering each season--hopefully enough to keep the stars around.
Only "classy veterans" can renegotiate: guys in year 7 or more with team, loyalty>50, leadership>50.
This will limit renegotiations severely, but give a little more wiggle room for guys willing to help the team.
Injuries=250
This is for difficulty. With the AI handling depth charts, it shouldn't bog me down much.
Take no more than 53 players to training camp.
This should speed me up quite a bit, too. Quite often, I take 4-7 guys to camp who never even play a down in preseason, so I'm just going to limit it to 53 by rule. If someone gets hurt, I can sign a veteran.
AI signs draftees.
This should help a lot with speed, and a little with difficulty. I might even have a rookie holdout.
I'm finishing up the second decade of the Draft-A-Decade dynasty, and intend to pick up in 2021 with new house rules at some point today, tomorrow morning at the latest. I'd love your input and ideas on these suggested rules, and any others that my help me achieve the ideals above.
DIFFICULTY: I don't want it to be easy, but I don't want the "random bad luck" feel of, say, the one and done, where if I get a rough draft class, I'm stuck with it for a decade.
SPEED: I'm competitive, and if there's a detail that matters, I find myself paying attention to it. I'd like to avoid running Change Tracker 2 on the entire league 4 times a season, in other words. My problem is that if there's a competitive advantage to be gained by so doing, I will do it. I find myself tweaking the depth charts and playing times in preseason, even, to play my veterans a minimal amount of time to shake off rust. But that takes up too much time in SP.
USE OF MORE ELEMENTS OF THE GAME: In most of my SP careers, for example, I find myself barely bothering with FA1, and my FA2 work is limited to undrafted rookies usually. I also find myself just using the same game plan throughout a career usually. I'd like to have to make year-t0-year game plan decisions based on talent.
"SIGNATURE" PLAYERS: I like having my stars around for 7-10 seasons, so I don't want house rules that are so stringent that I can't keep anyone past their rookie contrant
So, with these things in mind, I'm considering these house rules:
No trading.
Easy one that will help me stay in my place in the draft every year.
No signing any players (other than draftees) who are RFA age.
This should help with the Change Tracking stuff. I spend a LOT of time focusing on finding FA creepers in SP. If I'm not allowed any signees other than my seven draftees
AI sets depth charts and playing time.
If a guy gets pissed over playing time, he's gone. Given that I won't be grabbing a bunch of creepers all over the place, this shouldn't be a huge deal.
Cap outs allowed.
This will allow some cap maneuvering each season--hopefully enough to keep the stars around.
Only "classy veterans" can renegotiate: guys in year 7 or more with team, loyalty>50, leadership>50.
This will limit renegotiations severely, but give a little more wiggle room for guys willing to help the team.
Injuries=250
This is for difficulty. With the AI handling depth charts, it shouldn't bog me down much.
Take no more than 53 players to training camp.
This should speed me up quite a bit, too. Quite often, I take 4-7 guys to camp who never even play a down in preseason, so I'm just going to limit it to 53 by rule. If someone gets hurt, I can sign a veteran.
AI signs draftees.
This should help a lot with speed, and a little with difficulty. I might even have a rookie holdout.
I'm finishing up the second decade of the Draft-A-Decade dynasty, and intend to pick up in 2021 with new house rules at some point today, tomorrow morning at the latest. I'd love your input and ideas on these suggested rules, and any others that my help me achieve the ideals above.