View Full Version : PlayStation Network ID's
Kodos
01-28-2008, 12:22 PM
I did a search and only came up with this thread, so I figured I would start a thread for all 10 of us who own a PS3. My network id is Kodos4Prez. I only have College Hoops 2k8 and Resistance so far. It's a start. ;)
Question and possibly a request. - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=60665)
Updated through 1/2/2015
FOFC Handle PSN Handle
Big Fo Big Fo
BigDPW BigDPW_NCSU
BYU 14 XLimey
Calis Gertbeef
Cringer El_Cringer
Daddy Torgo daddytorgo
Dervack Dervack
Emiliano Emiliano81
Flasch186 Flasch186
General Mike MikeRFOFC
Godzilla Blitz GBlitz
Groundhog AussieGroundhog
hukarez hukarez
Icy Icekill
Kodos Kodos4Prez
korme kormstar
Mizzou B-ball fan limelicker
Neon Chaos ImmortalKaiser
Raiders Army Richard Weed
SackAttack SackAttack
stevew Waldorfsalad
terpkristin terpkristin
Toddzilla ptakers
Travis Nikle
vex vexroid1
Yellow5 SeriousMonkey
Mizzou B-ball fan
01-28-2008, 12:29 PM
Mine is limelicker.
MikeVic
01-28-2008, 12:30 PM
Was lemonsucker taken?
Kodos
01-28-2008, 12:31 PM
Mine is limelicker.
What were the odds that Mizzou would be the first (perhaps only) person to reply with an ID. :p
Mizzou B-ball fan
01-28-2008, 01:09 PM
Was lemonsucker taken?
If I said yes, would you believe me?
Flasch186
01-28-2008, 01:26 PM
Flasch186
SackAttack
01-28-2008, 01:35 PM
I registered Rincewind originally, for solidarity with my Xbox Live gamertag, but I did it with a debug unit that apparently couldn't access PSN to start with.
Tried to sign in with Rincewind when I got a retail unit, wouldn't let me. Said the ID didn't exist. Tried to create that ID again, wouldn't let me.
So I ended up going with SackAttack. I know, big surprise, right?
Kodos
01-28-2008, 02:03 PM
That'll be hard to remember.
SackAttack
01-28-2008, 02:25 PM
I know. I apologize for the inconvenience!
Mine is: Icekill
I couldn't use Icy so i used the old nick i had when playing WWIIOnline.
I have added you all as friends but i'm more a solo player than online. Maybe if you guys buy the show 08 we can play some games or even start a league.
Travis
01-28-2008, 02:40 PM
I'm on there as Nikle
SackAttack
01-28-2008, 02:58 PM
Mine is: Icekill
I couldn't use Icy so i used the old nick i had when playing WWIIOnline.
I have added you all as friends but i'm more a solo player than online. Maybe if you guys buy the show 08 we can play some games or even start a league.
The Show 08 will be on my shelf. Never fear.
terpkristin
01-28-2008, 05:06 PM
The Show 08 will be on my shelf. Never fear.
Mine too most likely.
I'm sure it's going to be a surprise, but my ID is terpkristin on both XBL and PSN.
/tk
Groundhog
01-28-2008, 05:11 PM
edit: It's actually AussieGroundhog.
Kodos
01-28-2008, 11:40 PM
Anyone do the Folding@home thing?
BYU 14
01-29-2008, 12:00 AM
Mine is XLimey
Definitely will be getting the show 08, a league would be cool.
hukarez
01-29-2008, 12:30 AM
Mine's hukarez... couldn't get "boocake" this time around like I did with Live awhile ago.
hukarez
01-29-2008, 12:34 AM
Ummm... I'm fairly sure mine is Groundh0g (where 0 = zero).
I tried that, but it said it was an invalid ID... though, "groundhog" seemed to go through okay...
Groundhog
01-29-2008, 01:13 AM
I tried that, but it said it was an invalid ID... though, "groundhog" seemed to go through okay...
Apologies, it's AussieGroundhog.
Mizzou B-ball fan
01-29-2008, 07:28 AM
Anyone do the Folding@home thing?
I leave Folding running when I'm not using the console. It's been running for 6-8 months with only a couple weeks where it wasn't running during that time.
Flasch186
01-29-2008, 07:41 AM
I leave Folding running when I'm not using the console. It's been running for 6-8 months with only a couple weeks where it wasn't running during that time.
what is it?
Kodos
01-29-2008, 09:06 AM
hxxp://en.wikipedia.org/wiki/Folding%40Home#PlayStation_3
Folding@Home
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Folding@Home
The PlayStation 3 Folding@home client displays a 3D model of the protein being simulated.
Author Vijay Pande
Website folding.stanford.edu
Folding@Home (also known as FAH or F@H) is a distributed computing (DC) project designed to perform computationally intensive simulations of protein folding and other molecular dynamics (MD). It was launched on October 1, 2000, and is currently managed by the Pande Group, within Stanford University's chemistry department, under the supervision of Professor Vijay Pande. Folding@home is the most powerful distributed computing cluster in the world, according to Guinness,[1] and one of the world's largest distributed computing projects.[2] The goal of the project is "to understand protein folding, misfolding, and related diseases."[3]
Accurate simulations of protein folding and misfolding enable the scientific community to better understand the development of many diseases, including Alzheimer's disease, BSE (mad cow disease), cancer, Huntington's disease, cystic fibrosis and other aggregation-related diseases. [2] More fundamentally, understanding the process of protein folding — how biological molecules assemble themselves into a functional state — is one of the outstanding problems of molecular biology. So far, the Folding@home project has successfully simulated folding in the 5-10 microsecond range — a time scale thousands of times longer than it was previously thought possible to model.[4] The Pande Group goal is to refine and improve the MD and Folding@home DC methods to the level where it will become an essential tool for the MD research. [5] For that goal they collaborate with various scientific institutions. [6] As of December 13, 2007, fifty-four scientific research papers have been published using the project's work.[7] A University of Illinois at Urbana-Champaign report dated October 22, 2002 states that Folding@home distributed simulations of protein folding are demonstrably accurate.[8]
On September 16, 2007, the Folding@Home project officially attained a performance level higher than one petaFLOPS, becoming the first computing system of any kind to do so, although it had briefly peaked above one petaFLOPS in March 2007.[9][10]. In comparison, the fastest supercomputer in the world (as of November 2007, IBM's Blue Gene/L supercomputer) peaks at 478.2 teraFLOPS (1000 teraFLOPS=1 petaFLOP).
How it works
Folding@Home when running takes advantage of unused CPU cycles on a computer system as shown by this computer's 100% CPU usage.Folding@Home does not rely on powerful supercomputers for its data processing; instead, the primary contributors to the Folding@home project are many hundreds of thousands of personal computer users who have installed a small client program. The client will, at the user's choice, run in the background, utilizing otherwise unused CPU power, or run as a screensaver only while the user is away. In most modern personal computers, the CPU is rarely used to its full capacity at all times; the Folding@Home client takes advantage of this unused processing power.
The Folding@Home client periodically connects to a server to retrieve "work units," which are packets of data upon which to perform calculations. Each completed work unit is then sent back to the server. As data integrity is a major concern for all distributed computing projects, all work units are validated through the use of a 2048 bit digital signature.
The Folding@Home client utilizes modified versions of four molecular simulation programs for calculation: TINKER, GROMACS, AMBER, and CPMD.[11] There are many core variations on these base simulation programs:[12]
Participation
Folding@Home computing power shown - by device type - in TeraFLOPS as recorded semi-daily since November 2006. Note the large spike in total compute power after March 22nd, when the PlayStation 3 client was released.Shortly after breaking the 200,000 active CPU count on September 20, 2005, the Folding@home project celebrated its fifth anniversary on October 1, 2005.
As of January 5, 2008, the Folding@Home project has received computational results from over 2.7 million devices[2] over the course of its time.
Interest and participation in the project has grown steadily since its launch. The number of active devices participating in the project increased substantially after receiving much publicity during the launch of their High Performance clients for both ATi Graphics Cards and the PlayStation 3.
As of November 3, 2007 the peak speed of the project overall has reached over 1.5 PFLOPS.[2]
Google & Folding@home
There used to be cooperation between Folding@home and Google Labs in the form of Google Compute. Google Compute supported Folding@home during its early stage — when Folding@home had ~10,000 active CPUs. At that time, a boost of 20,000 machines was very significant. Today the project has a large number of active CPUs and the number of new clients joining Google Compute was very low (most people opted for the Folding@home client instead), so it was discontinued. The Google Compute clients also had certain limits: they could only run the TINKER core and had limited naming and team options. Folding@home is no longer supported on Google Toolbar, and even the old Google Toolbar client will not work.[16]
High performance platforms
Folding@home average megaFLOPS per individual client type. One single GPU accounts for as much processing power as about 60 CPUs under Windows. Note that this is not a measure of raw processing power, but depends on a variety of other factors such as uptime and CPU load.
[edit] Graphical processing units
As of October 2, 2006, the Folding@home GPU client has been released into the public as a beta test. After 9 days of processing from the Beta client the Folding@home project had received 31 teraFLOPs of computational performance from just 450 X1900 GPUs, averaging at over 70x the performance of current CPU submissions.[2] The next FAH GPU client will support 2xxx/3xxx series of ATI GPUs, there are no FAH GPU clients for Nvidia GPUs.[17]
PlayStation 3
The PlayStation 3's Folding@Home client was made available on March 22, 2007.Stanford announced in August 2006 that a folding client was available to run on the Sony PlayStation 3.[18] The intent was that gamers would be able to contribute to the project by merely "contributing electricity," leaving their PlayStation 3 consoles running the client while not playing games. PS3 firmware version 1.6 (released on Thursday, March 22, 2007) allows for Folding@home software, a 50 MB download, to be used on the PS3.[2] A peak output of the project at 990 teraFLOPS was achieved on 25 March, 2007, at which time the number of FLOPS from each PS3 as reported by Stanford fell, reducing the overall speed rating of those machines by 50%. This had the effect of bumping down the overall project speed to the mid 700 range and increasing the number of active PS3s required to achieve a petaFLOPS level to around 60,000. Lately, the console accounts for about 60% of all teraFLOPS. On April 25, 2007, Sony announced that a new version of Folding@home would be released the next day. The new version would improve folding performance beyond the current capacity, far beyond even the 400 teraFLOPS previously reached by PS3 users.[19] The release led to the breaking of the petaFLOPS barrier for the first time by any computing system in history on September 15, 2007. [20][21] Guinness World Record will recognize Folding@Home as the most powerful distributed computing network, in large part thanks to the PS3.[22]
On December 19, 2007, Sony again updated the Folding@Home client to version 1.3 to allow users to run music stored on their hard drives while contributing. Another feature of the 1.3 update allows users to automatically shut down their console after current work is done or after a limited period of time (for example 3 or 4 hours).[23][24] Also, the software update added the Generalized Born implicit solvent model, so the FAH PS3 client gained more broad computing capabilities.
Multi-core processing client
Folding@Home SMP Client set to use 95% of a quad core processor.As more modern CPUs are being released the migration to multiple cores is becoming more adopted by the public, the Pande Group is adding symmetric multiprocessing (SMP) support to the Folding@home client in the hopes of capturing the additional processing power. The SMP support is being achieved by utilizing Message Passing Interface protocols. In current state it is being confined inside a single node by hard coded usage of the localhost.
On November 13, 2006, the beta SMP Folding@home clients for x86-64 Linux and x86 Mac OS X have been released. The beta win32 SMP Folding@home client is out as well, and a 32-bit Linux client is currently in development.[25]
Folding@home teams
A typical Folding@home user, running the client on a single PC, will likely not be ranked high on the list of contributors. However, if the user were to join a team, they would add the points they receive to a larger collective. Teams work by using the combined score of all their members. Thus, teams are ranked much higher than individual submitters. Rivalries between teams create friendly competition that benefits the folding community. Many teams publish their own stats, so members can have intra-team competitions for top spots. Teams offer no real benefits other than ones of self-gratification, and possibly extra contributions (to add to the teams rank).[26]
Development
The Folding@home project does not make the project source code available to the public, citing security and integrity concerns.[27][28] At the same time, the majority of the scientific codes used by the FAH (ex. Cosm, GROMACS, TINKER, AMBER, CPMD, BrookGPU) are largely Open-source software or under similar licenses.
A development version of Folding@Home once ran on the open source BOINC framework; however, this version remained unreleased.
Yellow5
03-08-2008, 08:08 PM
New owner thanks to MLB 08 The Show. Member name is "SeriousMonkey"
SackAttack
03-09-2008, 03:01 AM
Yeah, I noticed Kodos finally got around to approving my friend request, like, six weeks after I sent it! ;)
korme
03-09-2008, 05:06 PM
kormstar checking in
SackAttack
03-09-2008, 05:19 PM
you got MLB, Shortstuff?
BYU 14
03-09-2008, 05:26 PM
Is there still interest in forming an online FOFC league for The Show 08?
korme
03-09-2008, 05:28 PM
Yea, Sack. Available if you want to go at it too.
SackAttack
03-09-2008, 05:35 PM
Yea, Sack. Available if you want to go at it too.
Sweet. If you want to add me, I'll go fire up the PS3 and we'll rumble.
Calis
03-09-2008, 05:54 PM
Just picked up a PS3 and got it all hooked up.
Gertbeef is my nick.
I picked up The Show with it, and probably won't grab anything else in the foreseeable future as a fair warning though.
stevew
03-09-2008, 06:13 PM
kansascitypenguins is my psn ID.
korme
03-09-2008, 06:17 PM
Shoot, it's been a half hour since your post (was putting my fantasy team together), but I'm still game if you are
korme
03-09-2008, 06:27 PM
kansascitypenguins is my psn ID.
too long
SackAttack
03-09-2008, 08:07 PM
Shoot, it's been a half hour since your post (was putting my fantasy team together), but I'm still game if you are
I'm around and available any time tonight. Grab me at SackAttackFOFC on AIM whenever you're ready!
korme
03-09-2008, 08:17 PM
Give me about 15 min and then Ill Im you
SackAttack
03-09-2008, 08:18 PM
Word.
korme
03-09-2008, 09:55 PM
Good game Sack. I'd say the first inning was rough for us adjusting to being online, but besides that we both hit well and I just ran the bases poorly!
The battles with the stolen bases were very intense as well! Good game
SackAttack
03-09-2008, 10:02 PM
Good game Sack. I'd say the first inning was rough for us adjusting to being online, but besides that we both hit well and I just ran the bases poorly!
The battles with the stolen bases were very intense as well! Good game
Yeah, the stolen base battles were fun. I really didn't think you were going to run after two straight pickoff attempts, but I'm glad you did. :D
My biggest problem - and I don't know if this was affecting you with Pierre - was the thing I've griped about in the MLB 08 thread with the auto-switching when the computer determines that, no, the player running towards the ball really isn't the player you're TRYING to control. That bit me on a pop-up bunt that really should have been an out.
Latency seemed like it was an issue all game long, but I'll chalk that one up to how new the game is. I had one easy pop fly that landed for a hit in your two-run inning when my shortstop just *stood* there for forever.
I was also having problems all game long with the game just saying "Okay, there's your pitch" and not letting me use the pitch meter to set intensity. Was it doing that to you?
korme
03-09-2008, 10:06 PM
Sack, it does that when your human opponent correctly guesses the location or type of pitch.
I also noticed you weren't controlling your pitch.. you would just let the bar go all the way to the bottom. On purpose?
SackAttack
03-09-2008, 10:08 PM
Sack, it does that when your human opponent correctly guesses the location or type of pitch.
I also noticed you weren't controlling your pitch.. you would just let the bar go all the way to the bottom. On purpose?
Nope, I think that's related to the latency thing. On a NUMBER of pitches, the meter never moved for me. I'd pick my pitch, and then I'd hit the button to start it, it wouldn't move. I'd hit it a second time, and suddenly it's pitching.
Or I'd hit it the first time and it would just pitch without ever starting the meter.
And I know it does that when the opponent correctly guesses location/pitch type, but it was lighting up for pitch type probably 80% of the time. I didn't think I was THAT predictable.
korme
03-09-2008, 10:19 PM
Any more excuses?
Just kidding, anyways I was wishing I could've talked to you while the game was going on, next time you want to have a rematch let me know.
SackAttack
03-09-2008, 10:34 PM
Any more excuses?
Just kidding, anyways I was wishing I could've talked to you while the game was going on, next time you want to have a rematch let me know.
Who said anything about excuses? :)
I have a headset somewhere, but
a) I'm not sure where I put it, and
b) when I switched from wireless to wired to make sure it wouldn't drop me (as it has done when I'm only playing *offline*), it said that my NAT settings might restrict my ability to chat.
So.
We'll rematch, sure, but I don't know if/when I'll be able to gab on my PS3. Oddly I don't have a problem with that on 360.
Cringer
12-09-2008, 04:06 PM
The 360 one made me want to look this up.
My PSN name is El_Cringer
Only thing I have right now is Call of Duty: World at War. I play a good amount I guess and would like some guys to team up with, maybe do some zombie crap since I have only done it once and would like to do it more. The zombie thing was fun as hell.
Raiders Army
12-09-2008, 05:04 PM
I think mine is either Raiders Army or Richard Weed. In any case, I only have NCAA Football 2009 (which I got when my 360 was red circled).
Godzilla Blitz
01-16-2009, 12:50 AM
Santa was good this year. I'm in.
GBlitz on PSN.
SackAttack
01-16-2009, 01:29 AM
I should be getting a new headset this week, so yay for that.
Kodos
01-16-2009, 09:28 AM
All updated. I am almost never on PSN, but what the heck. :)
FOFC Handle PSN Handle
Big Fo Big Fo
BYU 14 XLimey
Calis Gertbeef
Cringer El_Cringer
Dervack Dervack
Flasch186 Flasch186
Godzilla Blitz GBlitz
Groundhog AussieGroundhog
hukarez hukarez
Icy Icekill
Kodos Kodos4Prez
korme kormstar
Mizzou B-ball fan limelicker
Raiders Army Richard Weed
SackAttack SackAttack
stevew kansascitypenguins
terpkristin terpkristin
Travis Nikle
Yellow5 SeriousMonkey
Travis
01-16-2009, 10:13 AM
Thanks Kodos, much appreciated. I'll do some adding some time this weekend.
Big Fo
01-16-2009, 10:34 AM
I'm on there as Big Fo. I don't play online all that often but if anyone else has Motorstorm: Pacific Rift maybe we can get some races going one of these nights.
Godzilla Blitz
01-16-2009, 11:29 AM
Good stuff, Kodos, with the update.
I'll get to adding some names over the weekend.
What do people think of the Trophy system?
hukarez
01-16-2009, 01:17 PM
What do people think of the Trophy system?
Honestly, for me... I don't know why I don't have much interest in the trophy system. Maybe because it was introduced late, I never really cared much for it.
SackAttack
01-16-2009, 02:28 PM
What do people think of the Trophy system?
Sort of like a guerilla Gamerscore. You never see it, except for when the game goes "ding."
It's always there, tracking what you do, but unless you're OCD about that sort of thing, you largely remain blissfully unaware.
Godzilla Blitz
01-16-2009, 02:41 PM
I'm surprised how much fun trophies is adding to the PS3 experience for me. I'm envious of Xbox 360's achievements, because it looks so much more developed.
It's not because of any bragging rights or anything, because I don't have the time, the desire, or the skill to be any sort of an ubergamer.
It's more that it adds an element of permanency to my gaming experience. A trophy earned becomes part of my gaming record, and I can look back on them and they tell a story, in a simple sort of way.
I've also found it points out areas of a game that I might not otherwise have noticed or explored. Lastly, it's fun to see what friends are playing.
dervack
01-16-2009, 05:45 PM
Hmm, never posted my psn. Dervack.
Yellow5
01-17-2009, 04:00 PM
Just picked up Burnout Paradise for 20 bucks. Should be here in a few days. If anyone has it and wants to smash cars let me know
Kodos
08-31-2009, 09:59 AM
Figured maybe a bump was in order with the PS3 slim now in the more casual player price range.
Neon_Chaos
09-16-2009, 05:19 AM
Add me up.
PS ID: neonchaos
Let's play UFC! :) (If the lag doesn't kill me, you probably will)
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Emiliano
09-26-2009, 11:10 AM
Now that my PS3 is back from repair, I gotta throw my ID in here: Emiliano81.
stevew
09-26-2009, 03:37 PM
lol, My ID is not Kansascitypenguins. Obviously nobody got that joke.
I'll set one up though, and post it. I have madden(and suck)
stevew
09-28-2009, 10:25 PM
Waldorfsalad
Toddzilla
09-29-2009, 08:17 AM
ptakers
Kodos
09-29-2009, 08:41 AM
Waldorfsalad
Is this your ID, or the kcpenguins one?
Kodos
09-29-2009, 08:43 AM
Updated through 9/29/2009
FOFC Handle PSN Handle
Big Fo Big Fo
BYU 14 XLimey
Calis Gertbeef
Cringer El_Cringer
Dervack Dervack
Emiliano Emiliano81
Flasch186 Flasch186
Godzilla Blitz GBlitz
Groundhog AussieGroundhog
hukarez hukarez
Icy Icekill
Kodos Kodos4Prez
korme kormstar
Mizzou B-ball fan limelicker
Neon Chaos neonchaos
Raiders Army Richard Weed
SackAttack SackAttack
stevew Waldorfsalad
terpkristin terpkristin
Toddzilla ptakers
Travis Nikle
Yellow5 SeriousMonkey
SackAttack
09-29-2009, 12:45 PM
Is this your ID, or the kcpenguins one?
it's waldorfsalad. He was evidently being an inscrutable smartass with kcpenguins.
Kodos
09-29-2009, 01:45 PM
I hate inscrutable smartasses!
SackAttack
01-25-2011, 06:24 PM
Offhand, kids, if I get a friend request and there's no note that tells me how I know the requester, it goes in the trash.
Dunno how many of you have been doing that or if people are finding my PSN ID elsewhere, but virtually every request I've received has been some handle I've never heard of with no way of knowing if they're FOFCers or some other random individuals.
DaddyTorgo
01-25-2011, 07:02 PM
*shurg* I'm not on the list. PSN is "daddytorgo"
General Mike
01-25-2011, 10:31 PM
MikeRFOFC
BigDPW
01-01-2015, 01:19 PM
Not sure if there is an updated list or not. I got a PS4 about 2 months ago and would like to enter in some of you guys on my friends list on PSN.
My PSN Handle is = BigDPW_NCSU
I will try some of these on this old list but not sure who on the original list has a PS4?
SackAttack
01-01-2015, 02:54 PM
I got a PS4 in May. I'm down for Diablo anytime if you have that.
BYU 14
01-01-2015, 06:03 PM
Have a PS4 now and still the same
Kodos
01-02-2015, 09:13 AM
Updated through 1/2/2015
FOFC Handle PSN Handle
Big Fo Big Fo
BigDPW BigDPW_NCSU
BYU 14 XLimey
Calis Gertbeef
Cringer El_Cringer
Daddy Torgo daddytorgo
Dervack Dervack
Emiliano Emiliano81
Flasch186 Flasch186
General Mike MikeRFOFC
Godzilla Blitz GBlitz
Groundhog AussieGroundhog
hukarez hukarez
Icy Icekill
Kodos Kodos4Prez
korme kormstar
Mizzou B-ball fan limelicker
Neon Chaos ImmortalKaiser
Raiders Army Richard Weed
SackAttack SackAttack
stevew Waldorfsalad
terpkristin terpkristin
Toddzilla ptakers
Travis Nikle
vex vexroid1
Yellow5 SeriousMonkey
Neon_Chaos
01-02-2015, 10:10 AM
Please correct mine. I rarely use the neonchaos account anymore. I'm almost always on as ImmortalKaiser.
Kodos
01-02-2015, 10:13 AM
Done.
oykib
01-02-2015, 08:52 PM
zempfester
korme
01-03-2015, 10:56 PM
I typed in "Icekill" and there are 1,998 users with icekill in their name. Holy shit, Icy, you'll have to find us
SirFozzie
01-03-2015, 11:16 PM
SirFozzie (although my brother is currently monopolizing it playing Kingdoms of Amalur)
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