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legendsport
02-23-2008, 06:38 AM
Not sure anyone knows the answer to this, but I figured I'd ask anyway on the off-chance someone does know.

I'm going to create a player file for an "All-Time" league - basically a mixture of players from throughout NFL history. For more on this idea, check out this thread in the MP forum. (http://www.operationsports.com/fofc/showthread.php?t=63631)

The plan is to create 60 players for each of the 32 teams. I know already that there's no way to avoid having fictional scrubs created, but I want to be able to have enough real players at start-up to keep the percentage of fictionals down. 60 x 32 is 1920.

Now to the point: does anyone know what the percentage of "roster-filler" should be for a file that's 1920? The player file generator help info says that the percentage of roster filler should be lower than the 53.4% it recommends for a 1750-player file.

Here's my estimate:

In a 1750-player file, the sim will create about 1250 scrubs to get the player pool to around 3000 (in my experience it's actually a little more than that, but it seems to vary from game to game). So if you assume that those 1250 are all roster-filler quality, then out of a 3000-player pool, you'd have 1250+935 (that's 53.4% of 1750) for a total of 2185 roster-filler players.

So... if my assumption is correct, then if I create a file with 1920 players, the sim will add 1080 scrubs, but I'd need to create enough to get to 2185 total scrubs, which would be 1005 players. That's 52.3% of 1920, which is lower than 53.4% so it *seems* like I'm on the right track.

Does anyone see a major (or minor) flaw in the reasoning above?

Thanks for the help.

nilodor
02-23-2008, 11:47 AM
I think what you propose seems reasonable. As a side note I've success keeping the number of quality generated players down by filling out the teams, and generating several hundred FA's with roster filler ratings.