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View Full Version : Alright Boyz, Here We Go!!!! (OOTP9 First Impressions...)


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Ben E Lou
06-18-2008, 04:26 PM
Ok. Use this to actually discuss the game. :p

Ksyrup
06-18-2008, 04:27 PM
Ha!

johnnyshaka
06-18-2008, 04:33 PM
Less crickets...more discussing, damnit!!

spleen1015
06-18-2008, 04:38 PM
Less crickets...more discussing, damnit!!

What if crickets are the only thing to be had?

johnnyshaka
06-18-2008, 04:41 PM
Then I guess I'm glad I didn't pay for the game.

INDalltheway
06-18-2008, 04:46 PM
Just got it all installed and licensed up.. I am thinking I am going to start with the real world type league, but if anyone has any quick things they want me to look at just throw it out there.

Young Drachma
06-18-2008, 04:48 PM
I haven't started dorking around with a default MLB league setup. I'm gonna create some feeders and maybe add two expansion teams next year. Custom playoffs have me REALLY excited and I'm hoping to get it setup so I can make sure to have foreign kids feeding my team pretty early on.

Cringer
06-18-2008, 04:51 PM
I haven't started dorking around with a default MLB league setup. I'm gonna create some feeders and maybe add two expansion teams next year. Custom playoffs have me REALLY excited and I'm hoping to get it setup so I can make sure to have foreign kids feeding my team pretty early on.

Nike won't like you stealing their employees.

johnnyshaka
06-18-2008, 04:53 PM
Nike won't like you stealing their employees.

Nike's employees are far too young to be playing professional baseball.

miked
06-18-2008, 05:06 PM
There's another OOTP?

Young Drachma
06-18-2008, 05:24 PM
There's another OOTP?

Order of the Phoenix. If you google OOTP, you get a lot of Harry Potter junk.

What are you talking about, though?

miked
06-18-2008, 05:28 PM
This version you speak of is a mystery to me and my people.

Though I did manage to trade for a pitcher who was Good/Good/Average/Brilliant/Brilliant

Young Drachma
06-18-2008, 05:38 PM
I was working on trying to change the national baseball values in OOTP and decided to create a relatively comprehensive list of the top baseball playing nations in the world. I have no idea why, but...alas, I will be.

Cringer
06-18-2008, 05:43 PM
I'm not sure I can handle this pressure, I don't know what type of league to start with......


edit: I thought I would like the Quick Start option of the ABA when I saw it the other day. 16 team league, very nice. I hope I can expand it. Anyone know?

Young Drachma
06-18-2008, 05:50 PM
I'm not sure I can handle this pressure, I don't know what type of league to start with......


edit: I thought I would like the Quick Start option of the ABA when I saw it the other day. 16 team league, very nice. I hope I can expand it. Anyone know?

You should be able to expand any league once it's started.

JetsIn06
06-18-2008, 06:01 PM
This is awesome. I'm finding it much easier to navigate everything.

DaddyTorgo
06-18-2008, 06:11 PM
not to be a whiner, but as I don't frequent the OOTP boards - anyone have any sort of rough eta on a graphics patch (logos+ player pictures)?

JetsIn06
06-18-2008, 06:15 PM
not to be a whiner, but as I don't frequent the OOTP boards - anyone have any sort of rough eta on a graphics patch (logos+ player pictures)?

http://web.mac.com/sixwilsons/OOTPMods/Main.html

Enjoy :)

DaddyTorgo
06-18-2008, 06:17 PM
also a random note - I notice many pitchers (in a real-MLB universe) having what appears to be a "default 3" pitches - fastball, slider, changeup -- even when they should have more -- someone like Dice-K comes to mind. Or Wakefield not having a knuckleball.

So the default-MLB roster isn't quite fit entirely for long-term play at the moment, but it'll do to get accustomed to the game.

DaddyTorgo
06-18-2008, 06:18 PM
http://web.mac.com/sixwilsons/OOTPMods/Main.html

Enjoy :)


oh you lovely lovely man. even if you are a jets fan. :D

CleBrownsfan
06-18-2008, 06:18 PM
I need some help importing my v.8 league to v.9

I'm getting a "not responding" every time I import the world.dat. Any thoughts?

DaddyTorgo
06-18-2008, 06:20 PM
http://web.mac.com/sixwilsons/OOTPMods/Main.html

Enjoy :)

fyi - the "add on central" feature within the game also has this guys, so you can just DL and install from within the game.

Young Drachma
06-18-2008, 06:21 PM
also a random note - I notice many pitchers (in a real-MLB universe) having what appears to be a "default 3" pitches - fastball, slider, changeup -- even when they should have more -- someone like Dice-K comes to mind. Or Wakefield not having a knuckleball.

So the default-MLB roster isn't quite fit entirely for long-term play at the moment, but it'll do to get accustomed to the game.

Pitches don't actually matter in the game, itself. That's probably why they didn't bother with it. They're just cosmetic, fwiw.

Young Drachma
06-18-2008, 06:21 PM
I need some help importing my v.8 league to v.9

I'm getting a "not responding" every time I import the world.dat. Any thoughts?

I had this problem too. Just move the entire .lg folder from your OOTP 8 saved games folder to OOTP 9 and you should be able to load it up fine.

DaddyTorgo
06-18-2008, 06:22 PM
Pitches don't actually matter in the game, itself. That's probably why they didn't bother with it. They're just cosmetic, fwiw.

*nods* but stilllllllllllllllllllllllll *whines*

JetsIn06
06-18-2008, 06:23 PM
fyi - the "add on central" feature within the game also has this guys, so you can just DL and install from within the game.

Sweet! Haven't found it yet but will look when I finish up this game.

CleBrownsfan
06-18-2008, 06:24 PM
I had this problem too. Just move the entire .lg folder from your OOTP 8 saved games folder to OOTP 9 and you should be able to load it up fine.

Cool - thanks. Trying it now :banghead:

DaddyTorgo
06-18-2008, 06:25 PM
Sweet! Haven't found it yet but will look when I finish up this game.

it's right in the "game" menu, you just have to click "reload server list" or whatever that button is, and it all pops up. hella handy!

JetsIn06
06-18-2008, 06:27 PM
it's right in the "game" menu, you just have to click "reload server list" or whatever that button is, and it all pops up. hella handy!

Found it! This is cool!

Young Drachma
06-18-2008, 06:27 PM
Top 50 countries (http://www.ootpdevelopments.com/board/ootp-9-general-discussions/166912-world-baseball-ranking.html) in the world ranking.

JetsIn06
06-18-2008, 06:31 PM
Well, I think the in game add-on didn't add logos, but did add pictures.

JetsIn06
06-18-2008, 06:33 PM
Just checked...it added logos but they have a huge line of random text after the City_Team format.

JetsIn06
06-18-2008, 06:34 PM
Trola

Hmm. Even downloading from PadreFan's site gives me the long ass file names. Anyone getting the same thing?

billethius
06-18-2008, 06:35 PM
Pitches don't actually matter in the game, itself. That's probably why they didn't bother with it. They're just cosmetic, fwiw.

Knuckleballs provide a small bump in something (BABIP maybe?), but other than that, pitch types are indeed cosmetic.

DaddyTorgo
06-18-2008, 06:36 PM
I dunno jets...it added everything to me. I had to quit and restart (and honestly I restarted with a new league) and I see logos and pics

billethius
06-18-2008, 06:37 PM
Trola

Hmm. Even downloading from PadreFan's site gives me the long ass file names. Anyone getting the same thing?

If it's anything like 2007's logos, those numbers at the end are hex codes to define the team colors.

INDalltheway
06-18-2008, 06:39 PM
So I tried changing my skin and it constantly went through the loading process of it. I couldn't do anything and I waited about 5 minutes. Could be a bug or something on my part?

billethius
06-18-2008, 06:41 PM
So I tried changing my skin and it constantly went through the loading process of it. I couldn't do anything and I waited about 5 minutes. Could be a bug or something on my part?

Maybe, maybe not. The UI framework that has been used since 2006 always seems to take forever to load a new skin.

PadresFan104
06-18-2008, 06:45 PM
oh you lovely lovely man. even if you are a jets fan. :D

Damn.. I do all the work and he gets all the love! :D

PadresFan104
06-18-2008, 06:47 PM
Trola

Hmm. Even downloading from PadreFan's site gives me the long ass file names. Anyone getting the same thing?

This is normal, these are the color codes that tell OOTP what the teams colors are for various pages. It's a feature, not a bug... :)

If you are having trouble with any of these files, please follow the instructions here:

http://www.ootpdevelopments.com/board/ootp-9-mods/166805-padresfan-ootp9-mod-thread.html

Young Drachma
06-18-2008, 06:47 PM
So I tried changing my skin and it constantly went through the loading process of it. I couldn't do anything and I waited about 5 minutes. Could be a bug or something on my part?

It takes a while for it to change. I tried yesterday and I'll never do it again. It took forever and finally switched. But it kept cycling through for a long while.

DaddyTorgo
06-18-2008, 06:49 PM
Damn.. I do all the work and he gets all the love! :D

well I didn't make the connection that it was you!! :bowdown:

DaddyTorgo
06-18-2008, 06:49 PM
yeah I just went up for dinner after like 10 minutes of it trying to change and it finally had changed after I ate

DaddyTorgo
06-18-2008, 06:52 PM
wish-list: that if you clicked on your inbox you could scroll through the messages with the arrow keys (like you can in FM) otherwise it's a click-fest in there and I ignore most of it

INDalltheway
06-18-2008, 06:53 PM
On the player profile page the 'quick' past 3 year stats are out of order.. It goes 2006, 2005, 2007.

INDalltheway
06-18-2008, 07:05 PM
On the player profile page the 'quick' past 3 year stats are out of order.. It goes 2006, 2005, 2007.
Doesn't seem to be for every player though..

DanGarion
06-18-2008, 07:27 PM
On the player profile page the 'quick' past 3 year stats are out of order.. It goes 2006, 2005, 2007.

I'm not seeing this.

One thing out from the start that I see is that the UI is ultra fast compared to the OOTP8 UI that seemed a little sluggish at times.

And just an FYI I have a high powered PC.
Quad Core
4 Gigs of Ram
etc.

Young Drachma
06-18-2008, 07:37 PM
Firing up a new MLB league and gonna see how it works out for me, without creating feeders and scouts on. Blazing new territory and seeing if I don't have to spend 100 years setting up before I play. Because I always do.

samifan24
06-18-2008, 08:06 PM
Huh? I go to "quick start" from the main screen and click on the "ABA" league and when I click the create button I get an error message which says "error: could not create league folder."

When I go and do this from a different screen, though, everything works and the league "begins" normally. When I go to set up a new manager, the "years" cap at 1951. Do these sorts of things get fixed with patches in the future?

SirFozzie
06-18-2008, 08:32 PM
Already found my first bug.

DH League: Designated Hitter Gets thrown out of the game for arguing with an umpire. Game asks for a substitute. However, you cannot chose DH as the replacement's position. When the inning ends, it will try to fill the gap, but since you have a player with no position (and the game won't accept PH or PR as their position), you're screwed.

Anthony
06-18-2008, 08:52 PM
i don't understand, i started a new league and it has my name as "Eric Ingram". i want to put my real name in the game as the manager. also, how do you set up the league with just major league and 3 minor league affiliates. i don't need all those other leagues. this isn't FM, i don't need like 10 inferior leagues. ok, maybe i'd like to have a Japan league.

Anthony
06-18-2008, 08:57 PM
ok, i figured out how to change the name of the manager - why am i not given this option when i first start a league?

where do i download all the logos and stuff?

MizzouRah
06-18-2008, 08:58 PM
For those who don't know, once you are in the game you can go to game -> add-ons central and then click on "reload add-ons list".. from there PadresFan has an MLB All in one installer that loads the photos, logos, and jerseys..

VERY COOL feature for those who are using the MLB real rosters!!!

Anthony
06-18-2008, 09:11 PM
For those who don't know, once you are in the game you can go to game -> add-ons central and then click on "reload add-ons list".. from there PadresFan has an MLB All in one installer that loads the photos, logos, and jerseys..

VERY COOL feature for those who are using the MLB real rosters!!!

thanks for pointing this out. i can load the player photos, but for some reason not the logos (don't know where the jerseys are displayed but i can't see real MLB jerseys either).

MizzouRah
06-18-2008, 09:14 PM
thanks for pointing this out. i can load the player photos, but for some reason not the logos (don't know where the jerseys are displayed but i can't see real MLB jerseys either).

I'm having the same issue for some reason... here is a thread over at the ootp forums:

http://www.ootpdevelopments.com/board/ootp-9-mods/166805-padresfan-ootp9-mod-thread.html#post2505606

Anthony
06-18-2008, 09:17 PM
i'm lost.

Anthony
06-18-2008, 09:18 PM
i'd also love to figure out how to get a pic of myself in the game, rather than having a FaceGen pic for my avatar (which surprisingly isn't that far off from what i look like).

i think i should install this game on my mega PC. some things take a tad too long to load. or is this game just too big that it takes a while to navigate and do things lightning quick?

still, its a pretty game and the options to edit seem ridiculously endless.

Anthony
06-18-2008, 09:22 PM
I'm having the same issue for some reason... here is a thread over at the ootp forums:

http://www.ootpdevelopments.com/board/ootp-9-mods/166805-padresfan-ootp9-mod-thread.html#post2505606

i notice in the Add-on Central that the mod status is "install", rather than "installed" even though i seem to have installed them like 2 or 3 times. word to the wise for future patches - have all mods that have been installed listed as "installed" or "active". give me some indication that i was able to successfully download it and install it and that i know which mods are currently being used.

kcchief19
06-18-2008, 09:23 PM
Learned my first lesson about saving. Created a historic league in 1968 and quick simmed to the end of the season so I could take over the Royals in the expansion draft. Got to round 24 of 30 when it crashed and discovered I didn't save since the end of the regular season. D'oh!

BYU 14
06-18-2008, 09:25 PM
i'd also love to figure out how to get a pic of myself in the game, rather than having a FaceGen pic for my avatar (which surprisingly isn't that far off from what i look like).

i think i should install this game on my mega PC. some things take a tad too long to load. or is this game just too big that it takes a while to navigate and do things lightning quick?

still, its a pretty game and the options to edit seem ridiculously endless.

I know you weren't exactly fond of prior versions HA, but you seem impressed with this version. Would you give it a thumbs up at this point?

Anthony
06-18-2008, 09:33 PM
I know you weren't exactly fond of prior versions HA, but you seem impressed with this version. Would you give it a thumbs up at this point?

still trying to make sure all the bells and whistles are in motion before i sim game 1.

i didn't buy the SI versions of OOTP, so my last experience with OOTP was v6. i will say the amount of things you can customize is amazing and intimidating. all easy to find though. i'm not one for fiddling around and creating hooky-dooky leagues - i just like to play a regular MLB sim. i also just want the vanilla 3 minor league teams and wouldn't mind creating a Domincan League and a Japan League, i don't know how to do that. i don't know how to customize anything re: minor/international leagues, but i'm not rushing to get started. i'll play a season before i go to bed, but i just wanna know how to do things and know where to find the info i want to make future sessions more seamless.

default skin is pretty and i like knowing i can play the game the way i want to, rather than Markus' way. this is what i wish a certain developer of football text-sim games would implement. stay tuned though, i'm sure to have more questions and comments as i fiddle with this more.

MizzouRah
06-18-2008, 09:37 PM
Another note.. this one from Erik W over at the ootp forums:


You should go to "retired players" tab under the history section, and sort by team, then reverse it. Anyone who shows up with a team should be manually unretired, or else stats and such will be messed up.

Just a bit of info I hope people find helpful before before they get too deep into their MLB games.
<!-- / message --><!-- sig -->

Anthony
06-18-2008, 09:38 PM
I'm having the same issue for some reason... here is a thread over at the ootp forums:

http://www.ootpdevelopments.com/board/ootp-9-mods/166805-padresfan-ootp9-mod-thread.html#post2505606

i closed the game and restarted, i got the logos to appear now. i'm making progress. just wanna figure out how to customize minor league size and add/remove international leagues. i don't need to have like 8 minor league teams.


one GREAT touch, albeit minor one, is when you click on a minor league team you get the minor league's logo, but also a tiny logo of the major league team that it's affiliated to located right next to it. very snazzy. :thumbsup:

MizzouRah
06-18-2008, 09:38 PM
I really like the blue skin... so far, the game is definitely faster when clicking on various screens and for some reason, I don't feel so overwhelmed as in versions past.

Still can't figure out this "all in one" installer... lol

Sweed
06-18-2008, 09:41 PM
Ok, been piddling around for awhile running a couple of test leagues to check league totals for my v2007 import league and am about ready to play my first game. One nice thing I noticed when browsing around was the team salary report now gives an arbitration estimate. Nice touch and very helpful.

Young Drachma
06-18-2008, 09:48 PM
I've been testing a way to get a more realistic feeder setup. It's a lot of work to do it and I've given up for now, but I have created something of a workaround -- a worldwide draft.

So in other words, instead of having players around the world being signed to teams except for American and Canadian kids, it's more like the NBA model where anyone can be drafted.

I have my foreign percentage set to zero, that way, regens come only from the home country of the team they play on.

To replicate it, what I've done is created 3 feeders. One is a US/Canadian/Mexico feeder, another is a Latin American feeder and the last is Asian/Rest of the world feeder. It'll give you good world coverage for your draftees, with talent levels that are requisite for the place they come from, too.

You can control the countries you put in each, but having them as feeders, setting your draft to the size of your preference and having "feeder players only" be selected, is the way to accomplish it.

DaddyTorgo
06-18-2008, 09:59 PM
is it just my horrid luck, or is anyone else being absolutely drilled by inuries? particularly long-term (season-ending and multi-month) to pitchers?

INDalltheway
06-18-2008, 10:03 PM
is it just my horrid luck, or is anyone else being absolutely drilled by inuries? particularly long-term (season-ending and multi-month) to pitchers?
Haven't noticed anything yet. You might want to take a look at your trainer's ratings. I haven't played enough to see if that is a big thing though.

Anthony
06-18-2008, 10:03 PM
well, i figured out how to add Japan Pro league and Dominican Winter League, but i don't know which MLB minor leagues are the main ones and which ones i can do without. i just want 3 minor league teams. anyone know which ones i should keep?

DaddyTorgo
06-18-2008, 10:04 PM
I swear I have 3 starting pitchers out right now, and my LF

1 SP for 6 months, 1 for 2 months, one for 2 weeks, and my LF for 6 months

DaddyTorgo
06-18-2008, 10:04 PM
will check trainer and sack his ass

INDalltheway
06-18-2008, 10:08 PM
well, i figured out how to add Japan Pro league and Dominican Winter League, but i don't know which MLB minor leagues are the main ones and which ones i can do without. i just want 3 minor league teams. anyone know which ones i should keep?
Just keep the Triple-A teams, Double-A teams, and the highest A team in each organization.

molson
06-18-2008, 10:09 PM
I swear I have 3 starting pitchers out right now, and my LF

1 SP for 6 months, 1 for 2 months, one for 2 weeks, and my LF for 6 months

It goes back to that old FOF discussion - that actually sounds a lot more realistic than previous versions (I assume you're on the default setting).

Young Drachma
06-18-2008, 10:19 PM
is it just my horrid luck, or is anyone else being absolutely drilled by inuries? particularly long-term (season-ending and multi-month) to pitchers?

I always play on Low injuries, it helps create more realistic long-term careers.

Balldog
06-18-2008, 10:23 PM
I pulled the trigger and bought it this time, I'm hoping I can get into it. I've been frustrated after OOTP6 but that version is getting dated. I must say the Add-On Central thing is very cool but it took me 30 minutes to figure out how to get to it.

Ksyrup
06-18-2008, 10:25 PM
is it just my horrid luck, or is anyone else being absolutely drilled by inuries? particularly long-term (season-ending and multi-month) to pitchers?

All I've done so far is hit the MLB 2008 start button and simmed the year, and holy hell were the injuries numerous. And way too many trades, especially for good, young talent. Saw Headley traded, a few other good young prospects, and the Giants dealt Matt Cain to the Dodgers! I usually set injuries and trades to a low setting, but just for default, injuries/trades seemed too high.

And oh yeah, based on the sim, Willie Randolph was deservedly let go.

Ksyrup
06-18-2008, 10:28 PM
The other thing I did was start an historical sim from 1871. Things went fine until around 1882, when a rash of injuries hit one of the teams and they ended up with an illegal roster. If you're going to sim that far back, I'd suggest setting injuries and positional fatigue at the lowest possible settings, unil you get into the 1900's and there are more players in the league.

Young Drachma
06-18-2008, 10:32 PM
If you're gonna sim for a year or three before you start your team, I'd almost suggesting turning trading off and not letting the AI make changes. Sounds drastic, but sometimes, I find that things are insane when I finally dive in to start doing things and that's annoying.

Alan T
06-18-2008, 10:39 PM
I've played for as long as I can remember with injury settings on "Low"

There is the arguement regarding the default setting being pretty accurate for the number of injuries that hit real baseball, but my only issue with that is ootp has in the past had way too many rating drops that accompany those injuries that it ends up wrecking the overall careers a bit too unrealistically in my opinion.

I've felt on low setting in the past that you still have prospects bust because of injuries or a superstar hampered in the middle of his career by one, but you don't see it as a regular occurance many times a year for every team.

Maybe my way isn't realistic.. I dunno.. but it is more enjoyable for me. Not sure if ootp 9 handles it any better though.

MizzouRah
06-18-2008, 10:41 PM
I think alot of the goofyness is with the roster set.. I wonder if the MLB setup, but with fictional players would yield the same goofy trades and such?

JetsIn06
06-18-2008, 10:47 PM
On opening day of my first season, Santana threw a perfect game :eek:

DaddyTorgo
06-18-2008, 10:52 PM
one other thing that has bugged me about recent versions - way too many news stories and no way to easily navigate past them and/or filter out just the ones that actually apply to your team.

I think it's great Markus that you've got the coding down and you can code all of these news stories all dynamically and such, and you want to show that out, but at least in my case (and i'd venture to guess in others too) what ends up happening is I let them build up and then click "delete all" and don't bother to read any, because getting 25-30 a day is just too many

Ksyrup
06-18-2008, 10:54 PM
Another funny thing about the 2008 start up was seeing Bonds and Clemens sign before the season started.

samifan24
06-18-2008, 10:59 PM
thanks for pointing this out. i can load the player photos, but for some reason not the logos (don't know where the jerseys are displayed but i can't see real MLB jerseys either).

Click the "reload team logos" button on the game options page and it should work.

Balldog
06-18-2008, 11:18 PM
I was messing around playing out an actual game, I noticed that you cannot change from pitch-by-pitch mode? You can click to change the mode but it remains pitch-by-pitch mode.

JetsIn06
06-18-2008, 11:24 PM
I was messing around playing out an actual game, I noticed that you cannot change from pitch-by-pitch mode? You can click to change the mode but it remains pitch-by-pitch mode.

Do you keep pressing enter? I think enter is always on pitch...you have to click the numbers to do pitch by pitch

JetsIn06
06-18-2008, 11:26 PM
one other thing that has bugged me about recent versions - way too many news stories and no way to easily navigate past them and/or filter out just the ones that actually apply to your team.

I think it's great Markus that you've got the coding down and you can code all of these news stories all dynamically and such, and you want to show that out, but at least in my case (and i'd venture to guess in others too) what ends up happening is I let them build up and then click "delete all" and don't bother to read any, because getting 25-30 a day is just too many

Did you try going to manager options? At the bottom left it says "subscribe to:" Click on my team only or whatever one you want. :)

Young Drachma
06-18-2008, 11:31 PM
I want to use the MLB league, but since I can't import my nations file into it, I'm not going to. Too much hassle. Maybe I'll start two leagues, but probably not.

I always love (and hate) that with this game I always need a few days just to get my leagues setup before I can even bother to play.

MizzouRah
06-18-2008, 11:34 PM
I deleted the game, reinstalled it, installed the all in one mod and now I'm good to go.

Just have to update all the players with no photos with face gen and delete those retired players who are still on teams and I'll finally be ready to start my career with Seattle.

Since they just fired their GM and are the worst team in baseball right now, I thought it would be a challenge.

DaddyTorgo
06-18-2008, 11:40 PM
Did you try going to manager options? At the bottom left it says "subscribe to:" Click on my team only or whatever one you want. :)


ooooh yay!:lol:

Anthony
06-18-2008, 11:50 PM
if you create a custom award - how does it get awarded?

SirFozzie
06-19-2008, 12:00 AM
Next, on, When Ghost Players Attack....

Starting a historic dynasty, my minor league teams are mostly ghost players just to give the folks not on the main roster a chance to develop. So the minor leaguers are mostly Ghost Players.. which led to this amusing story (I got it because I subscribed to news about my organization)


"There were a few hot heads at the Aurora-Modesto gamea at Wolverines Ballpark yesterday, but the cooler heads prevailed and kept fisticuffs to a mininum. It all started when Wolverines LF Joe Unknown and Diablos LF Joe Unknown apparently exchanged some unpleasantries and rushed at each other and began wrestling on the ground. Both benches emptied, but didn't get involved beyond a little shoving. Order was quickly restored, the two instigators were ejected by the umpires and the game continued.

The league office took quick action today and announced that both players would be suspended 4 games for inappropriate on-field behavior.

Obviously two ghostplayers mixed it up here :)

fantom1979
06-19-2008, 12:06 AM
if you create a custom award - how does it get awarded?

If its like OOTP 2007, you get to pick the award winners at the end of the season

Young Drachma
06-19-2008, 12:21 AM
if you create a custom award - how does it get awarded?

AI won't do it automatically. You have to do it or there won't be a winner. I wait until I'm playing out seasons to create one.

Anthony
06-19-2008, 12:35 AM
that's really awesome. i may have to create a Cocksman of the Year award, awarded to the player who banged the most groupies on the road.

MizzouRah
06-19-2008, 12:47 AM
that's really awesome. i may have to create a Cocksman of the Year award, awarded to the player who banged the most groupies on the road.

only you would think of this... :lol:

JetsIn06
06-19-2008, 12:57 AM
I deleted the game, reinstalled it, installed the all in one mod and now I'm good to go.

Just have to update all the players with no photos with face gen and delete those retired players who are still on teams and I'll finally be ready to start my career with Seattle.

Since they just fired their GM and are the worst team in baseball right now, I thought it would be a challenge.

I did this at the beginning of the season, but later on, there wore more! Plus, one of them was duplicated 7 times somehow! I tried deleting him and it didn't work. Hopefully that fixes itself after year one?

JetsIn06
06-19-2008, 02:19 AM
Wowwowow AMAZING GAME.

I'm so pumped...playing as the Rays in my first season. I make it to the division series as the wildcard and I face the Angels. We split the first two, then win game 3, I win game 4, and we take it to a decisive game 5.

They score 6 runs in the first inning and I think I'm done. But in the 3rd, I hit a 2-run and then a solo HR back to back making it 6-3.

They get another run in the top of the 5th, but then Evan Longoria hits a three run bomb in the bottom of the 6th, making it 7-6.

I tied it up in the 7th, and then we both scored a run in the 8th making it 8-8.

We go into extras after some amazing relief work, I have no position players left and I have only two relievers who aren't exausted.

In the top of the 12th, they get two men on with one out and my shortstop makes an amazing leaping catch, and we eventually get out of it.

Then, in the bottom of the 12th inning, one of my rookie callups comes to the dish and hits a game winning 450 foot homerun. :D

ALCS...Here I come!

Markus Heinsohn
06-19-2008, 04:53 AM
Glad you guys like it! :)

Ksyrup
06-19-2008, 06:54 AM
that's really awesome. i may have to create a Cocksman of the Year award, awarded to the player who banged the most groupies on the road.

They didn't start tracking this until 1971, I believe.

Cringer
06-19-2008, 07:55 AM
I want to set up a fictional league, I haven't decided on the number of teams yet, but I will most likely start with around 24 teams. The league will be the Western Hemisphere Association, so you can guess I want my teams spread around. The U.S. will have the most, with a team or more in Canada, Mexico, Puerto Rico, Dominican Republic, Cuba....maybe a team in England, South America somewhere, Central America as well.

So my question is, with my league set as a 'United States' league, most the players will come from there won't they? Does having teams in those countries increase players from those countries at all?

Alan T
06-19-2008, 08:02 AM
I want to set up a fictional league, I haven't decided on the number of teams yet, but I will most likely start with around 24 teams. The league will be the Western Hemisphere Association, so you can guess I want my teams spread around. The U.S. will have the most, with a team or more in Canada, Mexico, Puerto Rico, Dominican Republic, Cuba....maybe a team in England, South America somewhere, Central America as well.

So my question is, with my league set as a 'United States' league, most the players will come from there won't they? Does having teams in those countries increase players from those countries at all?


Hah, I did the same exact thing last night. Except I did mine as a world league with Eastern Hemisphere vs Western Hemisphere...

Anyways to answer your question, no most of the players didn't end up coming from the US. They came from the various countries that you set as the home nation for your teams. I ended up having a pretty even distribution throughout my league from each of the 16 countries that I included (as well as a 30% foreigner rate from outside countries that I did not include in the league).

The part I found disappointing however was that when I started the league, I didn't see the majority of the US players on the US team, and majority of the Japanese players on the Japan team, etc.. They were all pretty much scattered throughout the league.

Ajaxab
06-19-2008, 08:03 AM
I want to set up a fictional league, I haven't decided on the number of teams yet, but I will most likely start with around 24 teams. The league will be the Western Hemisphere Association, so you can guess I want my teams spread around. The U.S. will have the most, with a team or more in Canada, Mexico, Puerto Rico, Dominican Republic, Cuba....maybe a team in England, South America somewhere, Central America as well.

So my question is, with my league set as a 'United States' league, most the players will come from there won't they? Does having teams in those countries increase players from those countries at all?

Dark Cloud would probably have a better answer, but I think part of the answer comes in the 'Foreigner Percentage' variable. With a test league I set up yesterday, I created four divisions of teams with each division having teams based in one country. I set foreigner percentage at 0 and the teams were stocked with a pretty even mix of players from only those 4 countries, even though the league was based in England.

I would suspect that in your case, you would get a mix of players from all the countries in your league, but that the better players would come from the better baseball playing nations.

Ajaxab
06-19-2008, 08:06 AM
The part I found disappointing however was that when I started the league, I didn't see the majority of the US players on the US team, and majority of the Japanese players on the Japan team, etc.. They were all pretty much scattered throughout the league.

I wish there was a way to distribute national talent a bit better as well. It would be nice to have more Japanese on Japanese teams, Canadians on Canadian teams, etc. I do wonder if things eventually move in that direction as players become free agents. Are they more attracted to teams from their home nation?

Cringer
06-19-2008, 08:06 AM
Hah, I did the same exact thing last night. Except I did mine as a world league with Eastern Hemisphere vs Western Hemisphere...

Anyways to answer your question, no most of the players didn't end up coming from the US. They came from the various countries that you set as the home nation for your teams. I ended up having a pretty even distribution throughout my league from each of the 16 countries that I included (as well as a 30% foreigner rate from outside countries that I did not include in the league).

The part I found disappointing however was that when I started the league, I didn't see the majority of the US players on the US team, and majority of the Japanese players on the Japan team, etc.. They were all pretty much scattered throughout the league.

We don't need no stinkin' Eastern Hemisphere!

Good to hear though. Yes, the scattered players may be a touch disappointing, but it will be ok I think. I will go ahead and create this league today then. I started last night but stopped and went to sleep. Thanks for the info.

Ajaxab
06-19-2008, 08:16 AM
Another thing I thought of that might solve the talent distribution problem (don't have the game in front of me) would be to set a certain number of foreign players allowed. However, I don't know if that option applies to the league itself or if it applies to each division if the divisions are based in different countries. For example, if a division is entirely in Scotland, but the league is based in England, is a foreign player one who is anything but English or anything but Scottish or anything but English or Scottish?

Alan T
06-19-2008, 08:34 AM
I wish there was a way to distribute national talent a bit better as well. It would be nice to have more Japanese on Japanese teams, Canadians on Canadian teams, etc. I do wonder if things eventually move in that direction as players become free agents. Are they more attracted to teams from their home nation?


I did remember one French player who turned me down to sign with the France team, but that is obviously a pretty small sample size. :) I haven't gotten far enough to have a feeling one way or another on this.

Alan T
06-19-2008, 08:36 AM
Another thing I thought of that might solve the talent distribution problem (don't have the game in front of me) would be to set a certain number of foreign players allowed. However, I don't know if that option applies to the league itself or if it applies to each division if the divisions are based in different countries. For example, if a division is entirely in Scotland, but the league is based in England, is a foreign player one who is anything but English or anything but Scottish or anything but English or Scottish?


The foreigner % seemed to be based on all countries in the league, not just the main league's country based on the limited testing that I did. It also only impacted foreigners from countries other than the ones you include in the league.

ie: someone playing with major league settings with teams in only US and Canada, I would assume the foreigner rate would not include Canadian or American players.

Alan T
06-19-2008, 09:22 AM
I kind of like the most and least cost effective player report :)

Ajaxab
06-19-2008, 09:24 AM
The foreigner % seemed to be based on all countries in the league, not just the main league's country based on the limited testing that I did. It also only impacted foreigners from countries other than the ones you include in the league.

ie: someone playing with major league settings with teams in only US and Canada, I would assume the foreigner rate would not include Canadian or American players.

I think you are right on this. But if I remember right, the foreigner percentage is different from the setting that allows you to restrict how many foreign players are on each team. I'm pretty sure you can specify how many foreign players are allowed on a given roster. But what exactly foreign means (to the league or to the division???), I'm not entirely sure.

Alan T
06-19-2008, 09:27 AM
I kind of like the most and least cost effective player report :)

I also like the hot/cold page and the streaks page. Pretty nifty fun things to look at from time to time.

Markus Heinsohn
06-19-2008, 09:28 AM
I wish there was a way to distribute national talent a bit better as well. It would be nice to have more Japanese on Japanese teams, Canadians on Canadian teams, etc. I do wonder if things eventually move in that direction as players become free agents. Are they more attracted to teams from their home nation?

You can do this easily now, just go to the league setup, then league rules tab, and enter a foreigner limit of '4' for example...

Alan T
06-19-2008, 09:28 AM
I think you are right on this. But if I remember right, the foreigner percentage is different from the setting that allows you to restrict how many foreign players are on each team. I'm pretty sure you can specify how many foreign players are allowed on a given roster. But what exactly foreign means (to the league or to the division???), I'm not entirely sure.


I haven't found anywhere that lets you specify foreigner % for a team or roster, only for the league. I may have just not found it yet though is all.

KWhit
06-19-2008, 09:29 AM
that's really awesome. i may have to create a Cocksman of the Year award, awarded to the player who banged the most groupies on the road.

They didn't start tracking this until 1971, I believe.

Uh, no. They started tracking it in 1969, silly.

Alan T
06-19-2008, 09:30 AM
You can do this easily now, just go to the league setup, then league rules tab, and enter a foreigner limit of '4' for example...

Oh Markus points it out to me before I asks the question. How is that for service.. heh :)

Markus, in the scenerio we are speaking of though, is foreigner defined team by team or leaguewide... ie: a league that has teams in both Canada and U.S... if you have a U.S team with a foreigner limit of 1 per roster, does that then also limit the number of canadians on the team, or just non-Canadian/US.

Trying to understand what is considered a foreigner here.

Markus Heinsohn
06-19-2008, 09:32 AM
Oh Markus points it out to me before I asks the question. How is that for service.. heh :)

Markus, in the scenerio we are speaking of though, is foreigner defined team by team or leaguewide... ie: a league that has teams in both Canada and U.S... if you have a U.S team with a foreigner limit of 1 per roster, does that then also limit the number of canadians on the team, or just non-Canadian/US.

Trying to understand what is considered a foreigner here.

You can set the foreigner rule based on team nationality or league nationality, so in your case the former makes sense :) So on your Canadian team, 4 foreigners (i.e. US, Russia, Japan) can play on your team.

Ksyrup
06-19-2008, 09:33 AM
I don't remember seeing the milestone watch in the previous version - that's pretty neat.

Alan T
06-19-2008, 09:36 AM
You can set the foreigner rule based on team nationality or league nationality, so in your case the former makes sense :) So on your Canadian team, 4 foreigners (i.e. US, Russia, Japan) can play on your team.

Where would I go to set this based on team nationality instead of league nationality? I believe you that it is in there, but I sure haven't found it yet! What you are explaining though is exactly what I was hoping for.. I just couldn't find it :)

Alan T
06-19-2008, 09:37 AM
I don't remember seeing the milestone watch in the previous version - that's pretty neat.


I -think- that was there in ootp8 at least... I either remember it there or did some good drugs at some point... Or I remember it in some past version.. I think..

Young Drachma
06-19-2008, 09:37 AM
Where would I go to set this based on team nationality instead of league nationality? I believe you that it is in there, but I sure haven't found it yet! What you are explaining though is exactly what I was hoping for.. I just couldn't find it :)

in the team setup area within your league. each team can be set to a new country

Young Drachma
06-19-2008, 09:37 AM
I -think- that was there in ootp8 at least... I either remember it there or did some good drugs at some point... Or I remember it in some past version.. I think..

you are right. 8 was the 1st version.

Markus Heinsohn
06-19-2008, 09:38 AM
Where would I go to set this based on team nationality instead of league nationality? I believe you that it is in there, but I sure haven't found it yet! What you are explaining though is exactly what I was hoping for.. I just couldn't find it :)

In the league rules tab, you need to set a foreigner limit first :)

Capital
06-19-2008, 09:38 AM
Just keep the Triple-A teams, Double-A teams, and the highest A team in each organization.

I was having this problem last night as well and never did figure it out. What do you mean by "keep"? I only want to play with 3 maybe 4 minor leagues at the most. Unfortunately, I'm at work and can't check the game, but this was causing me grief?

However, I'm starting to get the interface down and seems like a big improvement from OOTP7.

Young Drachma
06-19-2008, 09:40 AM
I was having this problem last night as well and never did figure it out. What do you mean by "keep"? I only want to play with 3 maybe 4 minor leagues at the most. Unfortunately, I'm at work and can't check the game, but this was causing me grief?

However, I'm starting to get the interface down and seems like a big improvement from OOTP7.

You can delete the league minor leagues.

Alan T
06-19-2008, 09:41 AM
In the league rules tab, you need to set a foreigner limit first :)


Oh, I found it.. I see why i couldn't find it...

If you set a team to allowing only 1 foreigner you can define if it is team or league based.. but if you set it to no foreigners allowed, you don't get that same pulldown. Shouldn't you though? I would think if you don't want any foreigners allowed, it should know if you are meaning team or league foreigners correct?

Thanks for the help.

spleen1015
06-19-2008, 09:41 AM
The Milestone Watch was first added in OOTP6.5.

I don't remember if it made it into the rewrite with the switch to SI.

JetsIn06
06-19-2008, 09:57 AM
This question is for Dark Cloud but many of you can probably help me...What are your round number and player setting for the amateur draft for a regular 32 team, MLB setup with 6 levels of minors? I do have ghost players turned on.

BigPapi
06-19-2008, 10:04 AM
This question is for Dark Cloud but many of you can probably help me...What are your round number and player setting for the amateur draft for a regular 32 team, MLB setup with 6 levels of minors? I do have ghost players turned on.

With ghost players turned on it doesn't make any difference- and if you don't have a feeder league supplying the draft- it shouldn't make any diffrence, either. Just set it to whatever you are comfortable drafting- though I would do at least 10 rounds. The remaining debit in players will be made up by ghost players in your minor league affiliate teams (if there is one).

With feeder leagues- you have to be sure that the feeding league(s) is large enough to supply demand for the parent club and it's affiliates. There is a formula in the manual. And of course, this too is only a concern if you don't want ghost players.

Alan T
06-19-2008, 10:05 AM
This question is for Dark Cloud but many of you can probably help me...What are your round number and player setting for the amateur draft for a regular 32 team, MLB setup with 6 levels of minors? I do have ghost players turned on.

This is one of those things that may have changed in ootp9, if so DC can probably answer.. but in the past I always went with 10 rounds if I had ghost players on.. By increasing the number of rounds you don't increase the talent that is coming in. You still have the same number of top prospects as before, you just get that many additional rounds of 1 star prospects.

I usually find it a mistake to have a minor league system cluttered with 1 star prospects when you are looking for player development. Of course with that approach, you usually end up with a fair number of ghost players, but your prospects don't get stifled that way at least.

Cringer
06-19-2008, 10:06 AM
Sounds like I can have an almost national team set up for my Western Hemisphere Assoc. Kick ass. Wasn't expecting so much info for my situation to pop up while I was checking the MILFs out as I dropped the kid off at the Rec Center and working out.

Now it's time to go watch the kid get her swimming lesson, keep bringing the great info guys. ;)

Young Drachma
06-19-2008, 10:07 AM
This question is for Dark Cloud but many of you can probably help me...What are your round number and player setting for the amateur draft for a regular 32 team, MLB setup with 6 levels of minors? I do have ghost players turned on.

Umm..I use feeders. So when I do that, I currently have an MLB setup with 3 levels of minors and I've created three feeder leagues that feed into the majors and my draft is...well, about 15-20 rounds depending on how I feel. I don't usually go further than that.

My development modifiers are set to 1.500 and my aging modifers are set to .300

Young Drachma
06-19-2008, 10:09 AM
This is one of those things that may have changed in ootp9, if so DC can probably answer.. but in the past I always went with 10 rounds if I had ghost players on.. By increasing the number of rounds you don't increase the talent that is coming in. You still have the same number of top prospects as before, you just get that many additional rounds of 1 star prospects.

I usually find it a mistake to have a minor league system cluttered with 1 star prospects when you are looking for player development. Of course with that approach, you usually end up with a fair number of ghost players, but your prospects don't get stifled that way at least.

yy. I try to avoid minors with lots of kids who won't play or make the majors and I use ghost players too. I've been playing with a talent change randomness of 150 or even 200 and it's actually been useful in getting players who are drafted in late rounds to 'blossom' later. It's supposedly been in other versions, but I've never seen it work as well it has in this version.

Alan T
06-19-2008, 10:18 AM
I wonder how long I have to wait for OOTP to start responding again after I check the box to force the season start on a specific day. Been waiting 10 minutes now and am starting to think it might never come back :)

Ksyrup
06-19-2008, 10:19 AM
you are right. 8 was the 1st version.

I didn't get 8. So...it's new to me!

Anthony
06-19-2008, 10:21 AM
I was having this problem last night as well and never did figure it out. What do you mean by "keep"? I only want to play with 3 maybe 4 minor leagues at the most. Unfortunately, I'm at work and can't check the game, but this was causing me grief?

However, I'm starting to get the interface down and seems like a big improvement from OOTP7.

i still didn't figure it out. i wish there was a deafult 3 minor league limit, and then you click on "extended minor leagues" to get like the rookie leagues and the other ones.

i decided to just play with all the minor leagues, it was getting late and i couldn't figure out which ones to keep. you can always delete or add anytime you want.

how do you set up your scout to actually scout other leagues? like will he send you a report like in FM, or is it you have to scout each team in each league by clicking on them and you just use his scouting ability to look at each guy?

and i love how the AI signed Mike Piazza - a 4 star catcher - off of the FA pool during preseason. i looked at the crappy catchers the Mets have and i was like "i need a new one". would've loved to have brought Mike back home to NY to finish out his career.

how to you put guys on your shortlist? i want to snatch up Clayten Kershaw from the Dodgers before they bring him up and i want to track his minor league progress.

Alan T
06-19-2008, 10:24 AM
i still didn't figure it out. i wish there was a deafult 3 minor league limit, and then you click on "extended minor leagues" to get like the rookie leagues and the other ones.

i decided to just play with all the minor leagues, it was getting late and i couldn't figure out which ones to keep. you can always delete or add anytime you want.

how do you set up your scout to actually scout other leagues? like will he send you a report like in FM, or is it you have to scout each team in each league by clicking on them and you just use his scouting ability to look at each guy?

and i love how the AI signed Mike Piazza - a 4 star catcher - off of the FA pool during preseason. i looked at the crappy catchers the Mets have and i was like "i need a new one". would've loved to have brought Mike back home to NY to finish out his career.

how to you put guys on your shortlist? i want to snatch up Clayten Kershaw from the Dodgers before they bring him up and i want to track his minor league progress.

Should be able to right click Kershaw's name and add him to your shortlist if it is like past versions of ootp. Or from inside of his player card, the action button at the bottom should have the option to add him to your short list.

Young Drachma
06-19-2008, 10:26 AM
To delete a minor league, go to League Setup, go to look in the bottom right and click "functions" and click on "Delete League"

Young Drachma
06-19-2008, 10:26 AM
How the hell do we get rid of nicknames? I cleared the file, but my draftees have nicknames.

Anthony
06-19-2008, 10:26 AM
Should be able to right click Kershaw's name and add him to your shortlist if it is like past versions of ootp. Or from inside of his player card, the action button at the bottom should have the option to add him to your short list.

nice. will do when i get home.

does the all-in-one mod by padresfan have real mlb coaches in it? mine didn't.

Anthony
06-19-2008, 10:31 AM
To delete a minor league, go to League Setup, go to look in the bottom right and click "functions" and click on "Delete League"

its not so much how to delete, its more of "which" ones to delete. i just want the vanilla 3 levels of minor leagues. i don't need all those other hoobidy goobidy other minor leagues.

i do want to add in the Cape Cod league though. i hear that's where a lot of MLB players have played. that's the only one i'm familiar with thanks to Freddie Prinz Jr's movie "Summer Catch".

go Chatham A's!

Alan T
06-19-2008, 10:32 AM
Just reported the following bug on the ootp forums:

A bug I noticed that isn't impacting me any, but figured it should be logged:

When using the fictional league creation wizard, you define what date you want the league to start on, then two screens later change your birthdate (for your GM that you will be playing as), that action changes part of the league start date. If you go back to look, it has changed now. Changing that back then affects your manager profile birthdate again.

No huge issue for me, but something that should be noted I guess.

Ksyrup
06-19-2008, 10:34 AM
and i love how the AI signed Mike Piazza - a 4 star catcher - off of the FA pool during preseason. i looked at the crappy catchers the Mets have and i was like "i need a new one". would've loved to have brought Mike back home to NY to finish out his career.


Yeah, he was another one, in addition to Bonds/Clemens, that I saw sign.

Also, Frank Thomas retired during the year and immediately made the HoF - which reminds me that I'd really like to see the game follow the 5 year eligibility rule. Seems ridiculous that the guy gets put in the day after he retires (or suffers a CEI). At the very least, wait until the off-season!

Young Drachma
06-19-2008, 10:34 AM
its not so much how to delete, its more of "which" ones to delete. i just want the vanilla 3 levels of minor leagues. i don't need all those other hoobidy goobidy other minor leagues.

i do want to add in the Cape Cod league though. i hear that's where a lot of MLB players have played. that's the only one i'm familiar with thanks to Freddie Prinz Jr's movie "Summer Catch".

go Chatham A's!

You should add it as a feeder league.

Alan T
06-19-2008, 10:40 AM
Oh, I found it.. I see why i couldn't find it...

If you set a team to allowing only 1 foreigner you can define if it is team or league based.. but if you set it to no foreigners allowed, you don't get that same pulldown. Shouldn't you though? I would think if you don't want any foreigners allowed, it should know if you are meaning team or league foreigners correct?

Thanks for the help.

Been playing with this more.. I think the idea in concept is pretty good, but I think ootp9 is having issues handling this at least from the start. Anyone looking to do this type of setup probably have to phase into it or manually move around some people for a bit.

When you set up the league, if you choose to not allow any foreigners to be on the individual teams, the game will still start it up with your team having foreigners, but then it will instantly dump any foreigner on your team into the free agency pool or on waivers (or into the minors if you allow the foreigners to play in the minors) in order to abide by the roster rules.

So then once that is done and you have a handful of people left on your major league roster, you'll need to then go through and sign all of the people for the appropriate team.. so it seems doable, but a bit of work.

Ajaxab
06-19-2008, 10:55 AM
Been playing with this more.. I think the idea in concept is pretty good, but I think ootp9 is having issues handling this at least from the start. Anyone looking to do this type of setup probably have to phase into it or manually move around some people for a bit.

When you set up the league, if you choose to not allow any foreigners to be on the individual teams, the game will still start it up with your team having foreigners, but then it will instantly dump any foreigner on your team into the free agency pool or on waivers (or into the minors if you allow the foreigners to play in the minors) in order to abide by the roster rules.

So then once that is done and you have a handful of people left on your major league roster, you'll need to then go through and sign all of the people for the appropriate team.. so it seems doable, but a bit of work.

I think you can avoid this work by going into 'Functions' under 'League Setup' and then hitting 'Fill Teams with Fictional Players' after you have made your changes. As long as you haven't been simming for 20 seasons have a league history you're concerned about losing, this *should* avoid the free agent dumping problem.

DanGarion
06-19-2008, 10:56 AM
Been playing with this more.. I think the idea in concept is pretty good, but I think ootp9 is having issues handling this at least from the start. Anyone looking to do this type of setup probably have to phase into it or manually move around some people for a bit.

When you set up the league, if you choose to not allow any foreigners to be on the individual teams, the game will still start it up with your team having foreigners, but then it will instantly dump any foreigner on your team into the free agency pool or on waivers (or into the minors if you allow the foreigners to play in the minors) in order to abide by the roster rules.

So then once that is done and you have a handful of people left on your major league roster, you'll need to then go through and sign all of the people for the appropriate team.. so it seems doable, but a bit of work.
I want a quick start of this once you are done... :)

Alan T
06-19-2008, 10:57 AM
I want a quick start of this once you are done... :)

I'm mainly just playing with various things right now just to see how they all work, at some point I'll set it up to actually play and I can make a quick start for it if interested.

kcchief19
06-19-2008, 12:01 PM
Also, Frank Thomas retired during the year and immediately made the HoF - which reminds me that I'd really like to see the game follow the 5 year eligibility rule. Seems ridiculous that the guy gets put in the day after he retires (or suffers a CEI). At the very least, wait until the off-season!
Are there still comebacks from retirement in this version? That could be messy with a HOFer.

Young Drachma
06-19-2008, 12:10 PM
Are there still comebacks from retirement in this version? That could be messy with a HOFer.

They're not automatic. You can just make them happen.

samifan24
06-19-2008, 12:12 PM
Question: I have four levels of minor leagues active (AAA, AA, A and R) but my two lower level teams only have something like four or five pitchers (and one team has just one pitcher). Is there a quick and easy way to automatically fill out these rosters without having to sign a bunch of player manually?

Alan T
06-19-2008, 12:16 PM
Question: I have four levels of minor leagues active (AAA, AA, A and R) but my two lower level teams only have something like four or five pitchers (and one team has just one pitcher). Is there a quick and easy way to automatically fill out these rosters without having to sign a bunch of player manually?


Enable ghost players in the league options and the game will have players fill them out (that you don't see or have to worry about). That way you can make sure your prospects get the most attention and you don't have to worry about the clutter of endless 1 star prospects that will never amount to anything down there.

Young Drachma
06-19-2008, 12:18 PM
Question: I have four levels of minor leagues active (AAA, AA, A and R) but my two lower level teams only have something like four or five pitchers (and one team has just one pitcher). Is there a quick and easy way to automatically fill out these rosters without having to sign a bunch of player manually?

Go to your team, go to roster, click on the affiliated team that you want to use and then go to Action and click "fill team with fictional players"

samifan24
06-19-2008, 12:43 PM
Enable ghost players in the league options and the game will have players fill them out (that you don't see or have to worry about). That way you can make sure your prospects get the most attention and you don't have to worry about the clutter of endless 1 star prospects that will never amount to anything down there.

Thanks. This worked for me.

Alan T
06-19-2008, 12:58 PM
Sometimes the events in the game just make me laugh..

- Atlanta signs 42 year old Tom Glavine to a 2 year contract extension to the fears of some fans who are concerned about his age.

- Three days later, Glavine's season is done with an arm injury that will keep him out the rest of the year.

Galaril
06-19-2008, 01:01 PM
To delete a minor league, go to League Setup, go to look in the bottom right and click "functions" and click on "Delete League"

The problem with that was for example using the quick start majors.lg it added like 20 minor leagues all the way down to rookie ball. So I just wanted the majors and AAA. I deleted all the othe rleagues then realized the players from those leagues weren't delted they were released into the world free agent pool. I wish there was an option or the AI asked if you delete a league whether you want to delete that leagues players or as is the case now dump them into the free agent pool. Anyways the easy way to get my league majors and AAA was just starta new custom league.

Young Drachma
06-19-2008, 02:35 PM
I find that my feeder situation worked out well. Rather than wasting a whole lot of time doing fact-finding, I'm finding that it's way better/easier to have kids in foreign countries having to scout them, just having three feeder leagues and having the players be from various countries.

I had no idea that adding the ability to determine the country of the various teams would be such an enhancement and that's not something I would've thought of as a feature -- I like it, it's necessary -- just never knew it'd actually 1) be possible and 2) be such a boon once it was possible.

So that's pretty awesome. I'm hoping to dive into my league a bit more today.

M GO BLUE!!!
06-19-2008, 02:41 PM
I hate this game already.

I'm getting into it last night and look out the window to notice it looks a bit lighter than expected. I then notice it is 5:30am. :D

JetsIn06
06-19-2008, 02:46 PM
I hate this game already.

I'm getting into it last night and look out the window to notice it looks a bit lighter than expected. I then notice it is 5:30am. :D

The same exact thing happened to me. I got up after finally getting sleepy and little did I know, the sun was coming up.

Young Drachma
06-19-2008, 02:47 PM
I wanna do that this weekend!

samifan24
06-19-2008, 04:27 PM
How do you edit player information? I want to do simple things like edit player numbers but the tab to edit player information is gone. I searched the online help file but all it told me was to look in the almanac but that didn't help at all. There's got to be an easy way to find answers for us newbies.

Alan T
06-19-2008, 04:42 PM
Found another bug that I reported on the ootp boards.. I believe it might be a bug with the mlb quickstart and not the game, but not entirely sure without looking at it more... anyways the Twins obviously have found a way to do better.. Just have your #1 SP pitch every game


These two threads contain the same problem:

SP started back-to-back games. (http://www.ootpdevelopments.com/board/ootp-9-technical-support/167267-sp-started-back-back-games.html)

Twins Starting Pitchers have no wins or loses (http://www.ootpdevelopments.com/board/ootp-9-technical-support/167245-twins-starting-pitchers-have-no-wins-loses.html)

So I'm seeing it as well, so it is obviously something wrong with the 2008 quick start. Right now 44 games into the season, Liriano has made every start for the Twins, but no stats are recorded for him, and the game acts as if he has not pitched, so he stays rested and is ready to make the next start.

As far as I can tell his stats only show up in the Box scores, but no where else.

I am attaching two screenshots where you can see they have been playing games, and also you can see only the relief pitcher stats are showing. If you need more information, let me know please.

Young Drachma
06-19-2008, 04:44 PM
How do you edit player information? I want to do simple things like edit player numbers but the tab to edit player information is gone. I searched the online help file but all it told me was to look in the almanac but that didn't help at all. There's got to be an easy way to find answers for us newbies.

Be in commish mode to edit player information.

korme
06-19-2008, 05:22 PM
If it is like OOTP8 (haven't broken down for OOTP9 yet, though I will!), there should be an option at the bottom that says "Set Player #" or something similar.

Alan T
06-19-2008, 05:31 PM
How do you edit player information? I want to do simple things like edit player numbers but the tab to edit player information is gone. I searched the online help file but all it told me was to look in the almanac but that didn't help at all. There's got to be an easy way to find answers for us newbies.

If it is like OOTP8 (haven't broken down for OOTP9 yet, though I will!), there should be an option at the bottom that says "Set Player #" or something similar.


Yeah samifan, are you talking about changing the player's uniform number? If so, you don't have to be in commish mode for it, there is just a button at the bottom of the player card that says: Set uniform number to... and you can pick there.

Young Drachma
06-19-2008, 05:45 PM
I'm pleased with the ability to finally be able to base roles on player stats. That's another one of those features that's underrated and really well needed.

samifan24
06-19-2008, 05:45 PM
Yeah samifan, are you talking about changing the player's uniform number? If so, you don't have to be in commish mode for it, there is just a button at the bottom of the player card that says: Set uniform number to... and you can pick there.

Yeah, I figured out how to change a player's number but I don't see how to edit other information. For example, is there a way in which I can force Bonds and Clemens to retire before the start of the 2008 season?

Alan T
06-19-2008, 05:48 PM
Yeah, I figured out how to change a player's number but I don't see how to edit other information. For example, is there a way in which I can force Bonds and Clemens to retire before the start of the 2008 season?


For that you have to go into commish mode. Once in commish mode you should be able to right click their names and there should be an option to force retire.

Alan T
06-19-2008, 05:49 PM
I'm pleased with the ability to finally be able to base roles on player stats. That's another one of those features that's underrated and really well needed.


I am not quite sure I follow what you mean here... What type of roles are you talking about?

Young Drachma
06-19-2008, 05:54 PM
I am not quite sure I follow what you mean here... What type of roles are you talking about?

League Setup ---> Options

Base roles/positions

It's an AI thing. You can choose to have the AI base the way it puts players in the lineup on AI evaluation (which would make your evaluation % come into play) or you can have it done on stats. Presuming you do your own team, it wouldn't affect your club, but it'd affect AI teams and AI control over your team when you leave it to do that for you.

It's the idea that if you don't like the whole "ratings driven" way of play and prefer to base everything on stats (with the veil in real life that even a player with high ratings who never pans out for one reason or another doesn't succeed while a guy with low ratings manages to be a contributor) as I do, that you can finally do it and have the AI play along with its management of teams.

Ben E Lou
06-19-2008, 06:00 PM
League Setup ---> Options

Base roles/positions

It's an AI thing. You can choose to have the AI base the way it puts players in the lineup on AI evaluation (which would make your evaluation % come into play) or you can have it done on stats. Presuming you do your own team, it wouldn't affect your club, but it'd affect AI teams and AI control over your team when you leave it to do that for you.

It's the idea that if you don't like the whole "ratings driven" way of play and prefer to base everything on stats (with the veil in real life that even a player with high ratings who never pans out for one reason or another doesn't succeed while a guy with low ratings manages to be a contributor) as I do, that you can finally do it and have the AI play along with its management of teams.

I'm not seeing this option on that screen...

Young Drachma
06-19-2008, 06:12 PM
I'm not seeing this option on that screen...

You can't do it in fictional leagues, apparently. Only in MLB or historical leagues. That's something I noticed in beta and forgot. It needs to be offered to fictional leagues too. It's a real boon.

Young Drachma
06-19-2008, 06:22 PM
I changed the sabermetric creation modifiers in my feeders to between .500 and .650. Any higher than that and the kids come the majors way too fast. I think that if you're going to have feeders, that it's almost better to keep the development modifier at just a little over 1.000. You wanna create situations where you have teams having to 'choose' between a hot stud prospect and a veteran, but not to have a talent bonzana coming to the majors.

I also have the aging modifer at .300 so players last longer or else, I find they retire too soon and that annoys me.

Young Drachma
06-19-2008, 06:24 PM
Cubs signed Jack Cust to a 5 year deal worth $214 million. Sorta nuts, but he had a career year (.242/39/115) and they won the World Series in his first year.

Hehe..

Alan T
06-19-2008, 06:26 PM
You can't do it in fictional leagues, apparently. Only in MLB or historical leagues. That's something I noticed in beta and forgot. It needs to be offered to fictional leagues too. It's a real boon.


I thought that box only had to do with how it handled year to year progression for pre-2008 historical seasons?

Young Drachma
06-19-2008, 06:33 PM
I thought that box only had to do with how it handled year to year progression for pre-2008 historical seasons?

Yeah, but it'll keep doing it well into the time when you have a lot of fictional players, so it starts with pre-2008 seasons but goes well past them. I get the intended purpose. I'm just saying that if a guy like (a fake version of) Brady Anderson should be recognized by the game as a one-hit wonder, versus say, he has ratings that make him a star.

I'd rather have guys who have great ratings, but bad stats for one reason or another and as a result, whose ratings in the major eventually reflect that. Rather than guys with these off-the-chart ratings who stink constantly because well..they're not accurate measures of anything and his "potential" is unrealized, so why should I be teased with it well into his 30s and 40s?

samifan24
06-19-2008, 06:37 PM
This game is really, really intimidating. So many options, so many things to try and remember and they're all seemingly all over the place. I've played WWSM and FM in the past and that game is a lot easier to navigate. I've never felt intimidated while playing WWSM and FM despite not knowing a lot about soccer. With this game, I feel like I need to know that I should tweak "this value" or "that value" 5% for maximum effect. Has anyone else experienced this?

Alan T
06-19-2008, 06:44 PM
This game is really, really intimidating. So many options, so many things to try and remember and they're all seemingly all over the place. I've played WWSM and FM in the past and that game is a lot easier to navigate. I've never felt intimidated while playing WWSM and FM despite not knowing a lot about soccer. With this game, I feel like I need to know that I should tweak "this value" or "that value" 5% for maximum effect. Has anyone else experienced this?

I've actually experienced the opposite :) I bought FM 3 different times and never could play it more than 2-3 hours before it drove me nuts. I've had issues with OOTP for years for one thing or another, but almost never has been interface issues for me, it was normally engine issues.

Young Drachma
06-19-2008, 06:55 PM
This game is really, really intimidating. So many options, so many things to try and remember and they're all seemingly all over the place. I've played WWSM and FM in the past and that game is a lot easier to navigate. I've never felt intimidated while playing WWSM and FM despite not knowing a lot about soccer. With this game, I feel like I need to know that I should tweak "this value" or "that value" 5% for maximum effect. Has anyone else experienced this?

FM overwhelms me after a while. Not because I can't "figure it out" but because I don't really like soccer the way I do baseball. That said, it's STILL immersed me beyond my wildest imagination.

OOTP isn't as 'complete' as FM, but given the team behind that game versus OOTP, that's not too surprising (Markus might be good, but that's a lot for one person to manage to do...) and so, I think that the basic crux of OOTP is that it can do A LOT of stuff, but you have to want to spend a lot of time refining it to get it to do what you want it to do.

It's like a sandbox, almost. You don't have to do any of that, though, to really play and enjoy it normally. It's just the price to pay when you wanna do stuff beyond the very ordinary.

Alan T
06-19-2008, 06:56 PM
Not sure what is causing this bug.. but one of the more annoying ones so far is a very minor one. Every now and then for some stupid reason, when I click on the "Manager News and Messages" button, it goes to my external web browser and loads the OOTP webpage.. lol

Alan T
06-19-2008, 07:00 PM
Not sure what is causing this bug.. but one of the more annoying ones so far is a very minor one. Every now and then for some stupid reason, when I click on the "Manager News and Messages" button, it goes to my external web browser and loads the OOTP webpage.. lol


I just figured out why this is happening. the email icon is in front of the BNN hyperlink on the boxscore. .. hehe.. oh well, reported this one too.

samifan24
06-19-2008, 07:45 PM
Well I just edited my team logo and uniform using the built-in editor. I didn't think I could do it but the editor made it really easy. I don't know if I'll do logos and uniforms for each of the teams in my fictional league but I have to give Marcus credit for making the logo editor really easy to use.

SnowMan
06-19-2008, 07:59 PM
Enable ghost players in the league options and the game will have players fill them out (that you don't see or have to worry about). That way you can make sure your prospects get the most attention and you don't have to worry about the clutter of endless 1 star prospects that will never amount to anything down there.
Just remember that ghost players won't get a random ratings boost while that 1 star prospect just might. (Probly not..but hey a guy can dream)

Alan T
06-19-2008, 08:05 PM
Just remember that ghost players won't get a random ratings boost while that 1 star prospect just might. (Probly not..but hey a guy can dream)

That is true, and I do keep some 1 star players around in the minors, but usually only the ones that already are say 4 or 5 talent in a few important areas. Those 1 star prospects are just one bump away. The majority of 1 star prospects in the minors (especially if you have larger draft pools or do auto-filling of minors) tend to be something like talents of 3-1-1 or 2-1-1 or whatever.. and I would need a few magical talent boosts for them to ever be worthwhile.

On a semi-related note, I've done my first ootp9 draft, and wow the talent was lacking. Only 1 4.5 star prospect, a few 3 star prospects, and at pick #24 I had to settle for a 1.5 star prospect in the first round.

Not sure yet if it is an indication on the quality of my scout , the quality of the league or what yet though. I'll have to play with it more.

SnowMan
06-19-2008, 08:10 PM
Ya, there are always some obvious losers who would take a miracle that doesn't exist to even be mediocre.

Mota
06-19-2008, 09:05 PM
I swear I have 3 starting pitchers out right now, and my LF

1 SP for 6 months, 1 for 2 months, one for 2 weeks, and my LF for 6 months

That's a change. SP never got injured in OOTP 8

bhlloy
06-19-2008, 09:08 PM
Read a post on the OOTP board that indicated it was possible to import CubbyFan v8 rosters into v9. Anyone here tried that and if so are there bugs?

I don't have the energy to do anything else other than dive into a quick MLB career, but I don't want to play with the rosters that came with the game either. Too many quirks and inaccuracies.

INDalltheway
06-19-2008, 09:13 PM
I've seen several (not too many) pitchers get 'dead arm syndrome' which I think is great. Basically it just makes you shut down your pitcher for a little over a week. It's a nice to see pitchers getting realistic injuries like that.

BigPapi
06-19-2008, 09:57 PM
Cubs signed Jack Cust to a 5 year deal worth $214 million. Sorta nuts, but he had a career year (.242/39/115) and they won the World Series in his first year.

Hehe..

Wait...The AI signed cust for 43 million a year for 5 years???? That's insane!

Balldog
06-19-2008, 10:53 PM
Just noticed I was charged $62.07 for the game, that is pretty f'n sweet.

Balldog
06-19-2008, 10:54 PM
Read a post on the OOTP board that indicated it was possible to import CubbyFan v8 rosters into v9. Anyone here tried that and if so are there bugs?

I don't have the energy to do anything else other than dive into a quick MLB career, but I don't want to play with the rosters that came with the game either. Too many quirks and inaccuracies.

I was looking on the OOTP board and couldn't find his roster file.

Young Drachma
06-19-2008, 10:58 PM
Wait...The AI signed cust for 43 million a year for 5 years???? That's insane!

Yeah, I dunno what it was smoking, but I like these ridic. deals. More like real life to me. AI never did that in past versions and I like to see that it's throwing money around now, so long as I alter my settings a bit and it's doing that.

RainMaker
06-19-2008, 11:14 PM
I'm getting into the game and figuring out things. Been mostly simulating MLB leagues and seeing how things turn out. The MLB rosters kind of suck but I'm sure with some tweaking can become semi-playable.

MizzouRah
06-19-2008, 11:44 PM
I'm going to start a real MLB league, release all the players, delete them, and then add all fictional players and do a draft if that's possible.

Probably put the Cardinals last in the draft and let the CPU draft and go from there.

Either that or sim 10 years and pick the worst team to GM.

Young Drachma
06-20-2008, 12:00 AM
I'm going to start a real MLB league, release all the players, delete them, and then add all fictional players and do a draft if that's possible.

Probably put the Cardinals last in the draft and let the CPU draft and go from there.

Either that or sim 10 years and pick the worst team to GM.

Brilliant idea. Why didn't I think of this. I think I might do the same thing now with the MLB league I started. Really good plan.

I don't mind real players, but they generally annoy me, for a host of reasons. I do like real teams tho.

There should be a mass-retire button, rather than having to delete everybody.

billethius
06-20-2008, 12:32 AM
Read a post on the OOTP board that indicated it was possible to import CubbyFan v8 rosters into v9. Anyone here tried that and if so are there bugs?

I don't have the energy to do anything else other than dive into a quick MLB career, but I don't want to play with the rosters that came with the game either. Too many quirks and inaccuracies.

I imported CBLCardinals' rosters into v9 in the middle of the season and everything seems to be just fine so far (finished that season, onto the next).

MrBug708
06-20-2008, 12:39 AM
I'm going to start a real MLB league, release all the players, delete them, and then add all fictional players and do a draft if that's possible.

Probably put the Cardinals last in the draft and let the CPU draft and go from there.

Either that or sim 10 years and pick the worst team to GM.

I think it would be better to just sim ahead 20 years because you'll have all of the history to compare things with...?

Galaril
06-20-2008, 01:18 AM
Game is definitely much,much improved. The one frustrating thing is like a bunch of others I haven't been able to get the logos, jerseys, and or caps to show from the all-in-one-mod in the mod central thing though I did get the players photos? Weird and I haven't seen any mention on the OOTP board about a way to fix it.

RainMaker
06-20-2008, 03:13 AM
Game is definitely much,much improved. The one frustrating thing is like a bunch of others I haven't been able to get the logos, jerseys, and or caps to show from the all-in-one-mod in the mod central thing though I did get the players photos? Weird and I haven't seen any mention on the OOTP board about a way to fix it.

I just created a new league with a brand new name and it worked for me.

You can actually also go in and just copy/paste the stuff into your league folder and it will work. Takes about 3 minutes or so but it worked for me.

Balldog
06-20-2008, 05:55 AM
I'm completely dumb when it comes to the latest versions of OOTP.

If I started a MLB league in 1980 with fake players, can I sim to 2008 and the league will expand like it did in real life? (Rockies, Marlins, Rays, D'backs)

Young Drachma
06-20-2008, 06:31 AM
I'm completely dumb when it comes to the latest versions of OOTP.

If I started a MLB league in 1980 with fake players, can I sim to 2008 and the league will expand like it did in real life? (Rockies, Marlins, Rays, D'backs)

Fake MLB league that you create? Sure, you can expand it on your own? If the game generates the MLB league from a database? It can expand on it's own, but not with fake players.

Young Drachma
06-20-2008, 06:32 AM
I think it would be better to just sim ahead 20 years because you'll have all of the history to compare things with...?

I ended up doing this overnight.

muns
06-20-2008, 06:54 AM
Game is definitely much,much improved. The one frustrating thing is like a bunch of others I haven't been able to get the logos, jerseys, and or caps to show from the all-in-one-mod in the mod central thing though I did get the players photos? Weird and I haven't seen any mention on the OOTP board about a way to fix it.

Try this, go to the teams in the top menu, start with the D-backs

Click on options and ball parks should be on the D-backs menu now

Click on edit teams logos and uniforms

Click on regenerate under the team logo tab- first one on the left side.

That should fix that problem, it sucks cause you have to do it manually for everyteam, but I had the same problem, and that fixed it for me. Took me about 5-8 mins to do.

Icy
06-20-2008, 07:17 AM
I'm going to start a real MLB league, release all the players, delete them, and then add all fictional players and do a draft if that's possible.

Probably put the Cardinals last in the draft and let the CPU draft and go from there.

Either that or sim 10 years and pick the worst team to GM.

I did that and all the generated fictional players are crap or average, not any player with contact over 6 (1-10 scale) etc and all them ended with a minimum ML contract once drafted, so all the teams have a payroll of like 22M. I'll sim 10 years or so and i guess it will correct itself, but i wonder why all the generated players are crap.

Galaril
06-20-2008, 08:23 AM
Try this, go to the teams in the top menu, start with the D-backs

Click on options and ball parks should be on the D-backs menu now

Click on edit teams logos and uniforms

Click on regenerate under the team logo tab- first one on the left side.

That should fix that problem, it sucks cause you have to do it manually for everyteam, but I had the same problem, and that fixed it for me. Took me about 5-8 mins to do.

Thanks. So much for the all central mod feature.

muns
06-20-2008, 08:59 AM
Thanks. So much for the all central mod feature.

ya it doesnt make a whole of sense (at least to me) on why everything else works but the logos

Ben E Lou
06-20-2008, 09:08 AM
First pass at league settings is up...

http://www.ootpdevelopments.com/board/ootp-9-general-discussions/167421-ootp2009-skydog-fictional-league-settings.html

Ajaxab
06-20-2008, 09:54 AM
http://www.ootpdevelopments.com/board/ootp-9-general-discussions/167421-ootp2009-skydog-fictional-league-settings.html

Wow. A jbmagic sighting over there...

Alan T
06-20-2008, 09:55 AM
Wow. A jbmagic sighting over there...

jbmagic posts semi-regularly there.

Young Drachma
06-20-2008, 09:59 AM
I've been habitually deleting the rookie and short-season A ball leagues, but after deleting the rookie leagues, got the idea to turn the SS-A league independent, clear the rosters and make them college leagues. They can't be feeders into the draft, since you have to do that straight away, but...i can make one a high school league and the other a college league and have them feed into each other, providing me with undrafted free agents.

I'll change the league nationalities, but not the actual team names or anything. We'll see how it works.

Then I'll create feeders to feed my draft. I'm finding 20 rounds with ghost players doesn't bloat the league with 1000s of free agents, but keeps teams minor league systems from running out of players.

JetsIn06
06-20-2008, 10:04 AM
ya it doesnt make a whole of sense (at least to me) on why everything else works but the logos

I *think* you can do that all in one shot from the game functions screen under game setup. Somewhere in there, probably under a head called logos and pictures there is a button that says update all logos, update all uniforms or something like that.

It will then give you the logos and everything else from the mod without having to go through EVERY team.

M GO BLUE!!!
06-20-2008, 10:52 AM
Two nights in a row getting to bed at 5:30... I love this game, even with my Tigers going from 52-17 to 65-69. 2 SP's out for a good chunk of the season, Granderson is done for a full year, Cabrerra, Renteria & Guillen all missed two to three months and Shef & Pudge got old real fast...

MizzouRah
06-20-2008, 01:19 PM
I did that and all the generated fictional players are crap or average, not any player with contact over 6 (1-10 scale) etc and all them ended with a minimum ML contract once drafted, so all the teams have a payroll of like 22M. I'll sim 10 years or so and i guess it will correct itself, but i wonder why all the generated players are crap.

Well that stinks.. guess I'll sim 20 years as well then.

Could be a long night for me tonight!!! :)

DanGarion
06-20-2008, 01:58 PM
I did that and all the generated fictional players are crap or average, not any player with contact over 6 (1-10 scale) etc and all them ended with a minimum ML contract once drafted, so all the teams have a payroll of like 22M. I'll sim 10 years or so and i guess it will correct itself, but i wonder why all the generated players are crap.

What they need is a "Randomize Players Names" button in the commish options. That just randomizes the names with the current stats and all.

I mean names are only names, it's your fault you know who the players are... :) :D

SackAttack
06-20-2008, 02:13 PM
So the default-MLB roster isn't quite fit entirely for long-term play at the moment, but it'll do to get accustomed to the game.

If you're looking for "name" players out of the box, it's fine, I suppose.

If you're expecting things like Brad Penny being a strong #1 or #2 pitcher, Hiroki Kuroda not being a useless turd, or Chad Billingsley having any kind of potential, you're not going to find it here. Not without some editing.

FBPro
06-20-2008, 03:46 PM
I did this and it worked till I got to the Mariners then it wouldn't update from there on out for some reason. Gonna exit out of the game and try again.

Try this, go to the teams in the top menu, start with the D-backs

Click on options and ball parks should be on the D-backs menu now

Click on edit teams logos and uniforms

Click on regenerate under the team logo tab- first one on the left side.

That should fix that problem, it sucks cause you have to do it manually for everyteam, but I had the same problem, and that fixed it for me. Took me about 5-8 mins to do.

path12
06-20-2008, 04:14 PM
I did this and it worked till I got to the Mariners then it wouldn't update from there on out for some reason. Gonna exit out of the game and try again.


Given the Mariners year I'm not surprised they were fucked up there too.

Cringer
06-20-2008, 05:49 PM
So I finally got to finish my Western Hemisphere Association and ran one season. Things were a little odd to start off, like Aruba not fielding a whole team. I figured this was do to being able to only have 10 foreigners on your roster and Aruba not having enough talent. I quickly changed it to Virgin Islands and made it part of Puerto Rico since they should have enough talent.

http://img.photobucket.com/albums/v250/Cringer/WHA.jpg

Icy
06-20-2008, 06:38 PM
Well that stinks.. guess I'll sim 20 years as well then.

Could be a long night for me tonight!!! :)

I was wrong, generated players are fine, it was the scouting error that confused me (i thought that playing as commish, i was seeing real ratings and not scouted).

INDalltheway
06-20-2008, 07:29 PM
So what exactly is the point of the OSA scouting anyway? Is it to get a general look at all the players in the league or what? To me it is so insignificant it isn't really worth looking at.

SirFozzie
06-20-2008, 08:17 PM
Interim Patch to be released this weekend

http://www.ootpdevelopments.com/board/ootp-9-general-discussions/167441-patch-1-version-9-0-27-coming-soon.html

Fixes:
- Import from OOTP 8 L/R Splits issues will work properly
- Crash when clicking on player news stories while playing out a game
- Game stuck when DH is ejected
- Toned down suspensions resulting from brawls
- Fixed position selection menu disappearing at times
- Fixed foreigner rule selection in league setup

Cringer
06-20-2008, 08:22 PM
Starting to sim season two of the WHA. I plan on simming 10 seasons, getting it up to 1980, before I actually play. I am doing it slow so far though as I watch how things unfold some and see how the AI is handling rosters.

On opening day of season two I find it interesting how most of the foreign rosters spots on every team is used for pitching. Usually only one or two position players are foreigners at the most. I find it interesting because the Mexican teams have foreign pitchers, and a Canadian team has 5 Mexicans on their pitching staff.

PadresFan104
06-20-2008, 08:47 PM
ya it doesnt make a whole of sense (at least to me) on why everything else works but the logos

If people would take the time to read the instructions I prepared over on the OOTP forums, they would see that taking these steps isn't necessary... :banghead:

http://www.ootpdevelopments.com/board/ootp-9-mods/166805-padresfan-ootp9-mod-thread.html

It really does work if the feature is used correctly. :)

DaddyTorgo
06-20-2008, 08:49 PM
I agree...worked fine for me

Cringer
06-20-2008, 08:54 PM
Ok, going into the third season of the WHA I am limiting teams to only 4 foreign pitchers. Now they are forced to have some native guys and maybe some of these teams in smaller nations will get someone to hit over .300.

Anthony
06-20-2008, 10:25 PM
how do you upload logos for fictional leagues? i created the Cape Cod league as a league in my MLB universe. would like to throw in real logos.

MizzouRah
06-20-2008, 11:18 PM
I was wrong, generated players are fine, it was the scouting error that confused me (i thought that playing as commish, i was seeing real ratings and not scouted).

Thanks.. get your quickstart up in the mods section!

Cringer
06-20-2008, 11:31 PM
Good lord, I love that you can change settings mid-career, I would hate to start all over after simming 5 years. I am considering on taking off all roster restrictions for all teams to see what happens. Things just seem a bit odd this way even though it is how I wanted it. My biggest concern I had not thought of before hand for the WHA is the draft. Teams are drafting players from all over, yet they can only have some many foreigners. Not sure I will like that once I take over a team.

I did find it interesting that Paris took a french player in the first round once. Not exactly a normal draft move I would think. SO far the guy hasn't been too hot from what I see either. Overall I think my setup has been the hardest for the European teams, with teams winning the division with a losing record.

Cringer
06-20-2008, 11:49 PM
Well crap. My 6th season was done and I was looking over stuff in the history. The Baseball News section, and hit view in external browser and it locked up on me. Had to shut it down with Task Manager.

RainMaker
06-21-2008, 01:14 AM
also a random note - I notice many pitchers (in a real-MLB universe) having what appears to be a "default 3" pitches - fastball, slider, changeup -- even when they should have more -- someone like Dice-K comes to mind. Or Wakefield not having a knuckleball.

So the default-MLB roster isn't quite fit entirely for long-term play at the moment, but it'll do to get accustomed to the game.
To be honest, the MLB rosters are pure crap. It was clearly a rushed attempt at rosters and probably should have not been advertised with the game. My biggest gripe with the rosters is that there are players with real names who were never adjusted rating wise. It's tough to edit. I'd have preffered less players that were rated correctly, then I could add new ones. Now I don't know who to edit and you're almost like starting from scratch.

There are some people in the roster mod forum attempting to fix them, but if you've witnessed the roster mod forum in action, you won't see anything till 2009 (although you'll learn a lot about everyone's varying illnesses, family deaths, financial problems, etc).

Ben E Lou
06-21-2008, 05:10 AM
I'm setting up a Quick Start to share with everyone with my league settings (http://www.ootpdevelopments.com/board/ootp-9-general-discussions/167421-ootp2009-skydog-fictional-league-settings.html), and would like to have a league logo included. It's going to be called the North American Baseball Alliance. I don't need much, just something to put in the HTML and wherever else league logos can go in-game. (Yes, I am clueless.) I'm pulling from the cephasjames stuff for the team logos and unis. Thanks in advance.

--Ben

Ragone
06-21-2008, 05:23 AM
bleh, i totally spaced out the release of this game and missed the preorder discount.. ah well :(

Cringer
06-21-2008, 08:19 AM
Crap. So I take off roster restrictions on all teams before I go to bed last night, and set it to sim 5 seasons. I am looking over things this morning and the teams have gone nuts with foreign players, what I was worried about. The Euro teams I understand, but for a U.S. team to not have one single U.S. player on their roster was kind of annoying to see. And to think a Puerto Rican team would have no Puerto Ricans just doesn't fit well with me. I think I will go back to the limits on foreign players. I wish I could just require each team to have 10 homegrown players and do what they want for the rest, that would be the happy medium. Can't do that though. :(

Looks like I should turn injuries down as well. I see a career ending injury for a guy at 28 who was going to be an all time great for this league.

Ajaxab
06-21-2008, 08:31 AM
Anyone have any good financial settings for a league with a salary cap?

Also, what do the numbers mean when it comes to market size? Maybe I'm missing something, but it would be good if there was a chart somewhere that lined up population with market size or something like that.

Ajaxab
06-21-2008, 08:36 AM
Good lord, I love that you can change settings mid-career, I would hate to start all over after simming 5 years. I am considering on taking off all roster restrictions for all teams to see what happens. Things just seem a bit odd this way even though it is how I wanted it. My biggest concern I had not thought of before hand for the WHA is the draft. Teams are drafting players from all over, yet they can only have some many foreigners. Not sure I will like that once I take over a team.

dola

I actually kinda like the idea of roster restrictions as it forces some interesting strategic decisions. Do you sign that foreign free agent knowing you'll have to get rid of one of your existing foreign players? Do you draft a player from your home nation who might not be as good as the foreigner in order to make sure your roster will work a few years down the road? How well the AI handles these decisions I'm not sure.

Cringer
06-21-2008, 08:41 AM
dola

I actually kinda like the idea of roster restrictions as it forces some interesting strategic decisions. Do you sign that foreign free agent knowing you'll have to get rid of one of your existing foreign players? Do you draft a player from your home nation who might not be as good as the foreigner in order to make sure your roster will work a few years down the road? How well the AI handles these decisions I'm not sure.

That was the point behind the whole thing and I think I will be going back to it. I don't like the fact that almost every team decided to go 80-100% foreign players the second I took off restrictions. I wanted something in the middle, but the way I had it the first 5 years was better then the last 5 I think. I need to watch the draft closely and see what happens though...

Ajaxab
06-21-2008, 09:02 AM
That was the point behind the whole thing and I think I will be going back to it. I don't like the fact that almost every team decided to go 80-100% foreign players the second I took off restrictions. I wanted something in the middle, but the way I had it the first 5 years was better then the last 5 I think. I need to watch the draft closely and see what happens though...

It's interesting to note that European football is considering going back to a version of a restriction on foreign players by forcing clubs playing in European competitions to field 5-6 home grown players in every game which would be basically half of your starters. You might be able to achieve something similar with your league, but it's hard to know precisely which number to use. Half your active roster? Half of your batting lineup? I'm not sure.

Young Drachma
06-21-2008, 09:05 AM
I'm releasing a new version of my financial market mod (http://www.ootpdevelopments.com/board/ootp-9-mods/156624-dark-clouds-financial-market-model-version-1-0-a-4.html). Seems lots of folks are wondering about market size, because the game has done strange things to it and the only reason I created that mod was to counteract that.

I think this year, I'm going to make it a simpler tool that calculates market size the way it ought to be calculated, which is, ignoring the team's performance and basing it solely on local media market, etc., because that way, all you'd have to do literally is plug in 14-30 or however many teams you have, market sizes into the game and that would be it.

It got to be pretty onerous in past iterations of the mod.

Cringer
06-21-2008, 09:42 AM
It's interesting to note that European football is considering going back to a version of a restriction on foreign players by forcing clubs playing in European competitions to field 5-6 home grown players in every game which would be basically half of your starters. You might be able to achieve something similar with your league, but it's hard to know precisely which number to use. Half your active roster? Half of your batting lineup? I'm not sure.

The first season of the league I had it set to 10 foreign players per team, no position restrictions. I quickly noticed every team was filling out their pitching staffs with all their allowed foreign players. So I left the overall number of 10 (the highest you can go) foreign players allowed, but limited pitchers to four. I switched it back to that system now and will sim a good chunk of years to see how teams get back on track. This is slowly starting to turn into a test league for this set up for me it seems.....

Like you said, I wish I could go to that halfway point, but I don't see a way to do it. The most foreign players you can authorize is 10. I would prefer to just swing it the other way and say you have to have 10 or 12 home grown guys and the rest can be foreign if you want. There is no option for that though.

Galaril
06-21-2008, 11:13 AM
One thing that I am not sure if I am doing wrong or not so I will mention it. I am using the custom historical league based on MLB and if I want to have a triple AAA it makes up bogus team names and affiliations? It is weird since they have the real MLB teams but not the minors. I know you can change it it just seems odd or lazy.

Flasch186
06-21-2008, 11:28 AM
5 pages dedicated to setting things up? this game is not for me :)

Swaggs
06-21-2008, 12:12 PM
5 pages dedicated to setting things up? this game is not for me :)

That's what I'm thinking.

I thought 6.5 was a pretty solid game (with waivers off) and thought 2007 was interesting/promising, but it was a lot of work getting things set up correctly, so it shifted from being a game into more of a simulator with a hodge podge of options that worked with various levels of success. I spent too many evenings with 2007 trying to set my league up and then realizing that one thing or another didn't work properly or could only be adjusted when you first generate the league, so I never got to actually play the game too much.

I might pick this one up later, but as of right now the combination of the price and the time investment to get it playing well make it a wait and see for me.

gstelmack
06-21-2008, 12:13 PM
5 pages dedicated to setting things up? this game is not for me :)

To be fair, it's 5 pages on "setting things up customized the way I want baseball to run", not 5 pages on "getting it to work at all". If you read there are probably half a dozen if not more customized league setups that differ from MLB being discussed in here.

INDalltheway
06-21-2008, 12:17 PM
5 pages dedicated to setting things up? this game is not for me :)
It is a thing you choose. You can be meticulous in your settings and fictional leagues or you can use the two quickstarts that are preloaded with the game. It is just all want you are wanting to do and how you want your league to run. People make some pretty good mods too which makes things extremely easy.

Cringer
06-21-2008, 12:30 PM
Yeah, to say it is five pages of setting up the game is a stretch. If you want my impressions then I love the game so far. At the same time I have chosen to try an odd league and having never done it before I am posting about it and some of the things happening.

Cringer
06-21-2008, 12:45 PM
Ok, so I am thinking that the WHA is going down the toilet. I have 20 years simmed now and I don't think I like it. It is not a problem with the game as much as it is a problem with my vision for the league. I basically set up a full division, 4 of 24 teams, that had no chance of doing anything against the rest of the league. Ireland, England, France, and Spain just won't produce the level of talent that the teams from Mexico, U.S., Cuba, and the others get to pick and choose from. To see their division winner have a losing record more times then not just blows.

There are flaws with the talent distribution that I can't work around with this system. And at this point I don't want to just release the roster restrictions again and act like nothing happened. My league history is already tainted because of what I was trying to do.

I saved my template though and if I hear of a good way to feed talent to teams like this in the future I will try it again. I am not real familiar with feeder leagues yet so maybe the answer is in those. As for now I think I will set up a U.S. based league that just shoots out into the neighboring countries a little.

DanGarion
06-21-2008, 12:50 PM
One thing that I am not sure if I am doing wrong or not so I will mention it. I am using the custom historical league based on MLB and if I want to have a triple AAA it makes up bogus team names and affiliations? It is weird since they have the real MLB teams but not the minors. I know you can change it it just seems odd or lazy.

Considering the yearly changes in minor league affiliations and locations, I don't think it's odd or lazy that they didn't include it.

Young Drachma
06-21-2008, 01:17 PM
Ok, so I am thinking that the WHA is going down the toilet. I have 20 years simmed now and I don't think I like it. It is not a problem with the game as much as it is a problem with my vision for the league. I basically set up a full division, 4 of 24 teams, that had no chance of doing anything against the rest of the league. Ireland, England, France, and Spain just won't produce the level of talent that the teams from Mexico, U.S., Cuba, and the others get to pick and choose from. To see their division winner have a losing record more times then not just blows.

There are flaws with the talent distribution that I can't work around with this system. And at this point I don't want to just release the roster restrictions again and act like nothing happened. My league history is already tainted because of what I was trying to do.

I saved my template though and if I hear of a good way to feed talent to teams like this in the future I will try it again. I am not real familiar with feeder leagues yet so maybe the answer is in those. As for now I think I will set up a U.S. based league that just shoots out into the neighboring countries a little.


In this thread on OOTP, I posted my world baseball ranking (http://www.ootpdevelopments.com/board/ootp-9-general-discussions/166912-world-baseball-ranking.html), based largely on performance/results and baseball infrastructure in said countries. It doesn't include countries that didn't attempt to qualify for the 2008 Olympics, however.

I've included my nations.txt file into it (http://www.ootpdevelopments.com/board/attachments/ootp-9-general-discussions/125601d1213835400-world-baseball-ranking-nations.txt), which could give you a better setup of nations that actually have baseball talent, modified by my ranking and as a result, might make it a lil' easier to do what you're doing.

Or not. :)

Galaril
06-21-2008, 01:42 PM
Considering the yearly changes in minor league affiliations and locations, I don't think it's odd or lazy that they didn't include it.

Not sure but the TRIPLE AAA affiliations stay pretty constant. But why not use the real names?

Young Drachma
06-21-2008, 01:50 PM
My current setup is 3 levels of minors, with a Japanese major league, a MLB with 36 teams and 4 feeder leagues. The feeders are a HS and College league based in the US, a development league primarily based in the caribbean called the Development League of the Americas and then a feeder league (Classified as a rookie league after creation) Called the World Baseball Academy with teams from around the world based on my ranking list.

All of the leagues feed into MLB. The World Baseball Academy goes from age 15 to age 22 though, so those kids stay there the longest (on purpose) In the other leagues, it's 18, except for the DLA where they can leave at 17.

I think I'm going to move the draft until the off-season too. The June draft thing just throws off my flow.

Young Drachma
06-21-2008, 01:51 PM
Not sure but the TRIPLE AAA affiliations stay pretty constant. But why not use the real names?

Other priorities in testing and the MLB file has all of the proper names/affiliations.