Matthean
08-12-2008, 10:17 AM
Just created my SP league. I took over Buffalo for the difficulty factor of having the worst rated team. I played FPS: Football for about 10 years so I'm not exactly new to football sims, but I was gathering my initial questions up that wouldn't be answered in the manual and I've been weeding through the forum. Off the top of my head, here's the ones I got for now.
Do you look that much at the initial FA offerings, or do you wait for the season to kick in and for teams to drop some players? Since my team is so lowly rated, I can see a number of FAs that have better potential than what I currently have on my team. The problem is their initial stats are horrible and we are already looking at it being in the preseason versus a more full offseason to get them ready. All of these guys are initially rated at average stats in the end, so we are talking filler people at best.
In FPS, you could add 20+ rookies and not even blink. You did this with the draft pool and not the initial FA pool since it blew so horribly. In FoF, team cohesion/unity alone would kick my rear if I did that. I'm leaning towards waiting and seeing what gets dropped and then building mostly from the draft. I'm building through the draft anyway, but I guess I'll lean more towards my FPS stance for the first year of the team and just write off the first year and do my homework during the offseason.
This leads me to my follow up question. How many guys do you look to add in an off season on average? IIRC, in FPS I added around 5-6 per year once the team was built and I got to the point to where I would drop out of the "endless" draft fairly early. This would give me a full roster in about 9-11 years. Bust, early retirement, etc. happen and with FoF being even more indepth, ie contracts, I was curious if that number shouldn't be a little higher.
I'm also trying to curve my innate desire to try and load up Buffalo early and stick more with the recommended number of typical additions in the offseason. I'll try to aim for a sane amount of players, but pretty much aiming for nearly all starters just because the talent pool is so low.
Do you look that much at the initial FA offerings, or do you wait for the season to kick in and for teams to drop some players? Since my team is so lowly rated, I can see a number of FAs that have better potential than what I currently have on my team. The problem is their initial stats are horrible and we are already looking at it being in the preseason versus a more full offseason to get them ready. All of these guys are initially rated at average stats in the end, so we are talking filler people at best.
In FPS, you could add 20+ rookies and not even blink. You did this with the draft pool and not the initial FA pool since it blew so horribly. In FoF, team cohesion/unity alone would kick my rear if I did that. I'm leaning towards waiting and seeing what gets dropped and then building mostly from the draft. I'm building through the draft anyway, but I guess I'll lean more towards my FPS stance for the first year of the team and just write off the first year and do my homework during the offseason.
This leads me to my follow up question. How many guys do you look to add in an off season on average? IIRC, in FPS I added around 5-6 per year once the team was built and I got to the point to where I would drop out of the "endless" draft fairly early. This would give me a full roster in about 9-11 years. Bust, early retirement, etc. happen and with FoF being even more indepth, ie contracts, I was curious if that number shouldn't be a little higher.
I'm also trying to curve my innate desire to try and load up Buffalo early and stick more with the recommended number of typical additions in the offseason. I'll try to aim for a sane amount of players, but pretty much aiming for nearly all starters just because the talent pool is so low.