TimGuru
10-01-2008, 04:22 PM
Hi, I'm in the FOOL OOTP baseball league, but I found that through the OOTP forums.
So here it comes: I have downloaded the FOF demo, and I find it quite baffling, much more so than I did OOTP.
The fundamental question is: IS FOF worth it? I realize this is a stupid question on a forum devoted to what appears to be a fairly active, bordering on fanatical, league for the game.
Let me expand a bit:
-Does the full version do a better job of easing one in, and/or making more sense generally? I have trouble finding menus, even ones I have visited a lot. There doesn't strike me as an intuitive flow to the interface.
-Is single player a worthwhile experience? I don't have time to commit to a multiplayer schedule right now. Within tolerable limits, is the AI fairly challenging? Does the game used contrived ways, or do you the user have to impose them, to get the AI to be competitive?
-Is there perhaps player created content which functions as a tutorial if the full version "out of the box" doesn't do so?
-Compared to OOTP, I found Head Coach 09 (the demo at least) to be pretty dry toast. Is FOF more "exciting"?
I'm not trolling. I'm sincerely interested in a decent football sim, and have heard this is The One. I'm wondering if this is one of those cases, where the demo actually does the vendor a disservice rather than a service, in committing the final sale.
TIA, Tim
So here it comes: I have downloaded the FOF demo, and I find it quite baffling, much more so than I did OOTP.
The fundamental question is: IS FOF worth it? I realize this is a stupid question on a forum devoted to what appears to be a fairly active, bordering on fanatical, league for the game.
Let me expand a bit:
-Does the full version do a better job of easing one in, and/or making more sense generally? I have trouble finding menus, even ones I have visited a lot. There doesn't strike me as an intuitive flow to the interface.
-Is single player a worthwhile experience? I don't have time to commit to a multiplayer schedule right now. Within tolerable limits, is the AI fairly challenging? Does the game used contrived ways, or do you the user have to impose them, to get the AI to be competitive?
-Is there perhaps player created content which functions as a tutorial if the full version "out of the box" doesn't do so?
-Compared to OOTP, I found Head Coach 09 (the demo at least) to be pretty dry toast. Is FOF more "exciting"?
I'm not trolling. I'm sincerely interested in a decent football sim, and have heard this is The One. I'm wondering if this is one of those cases, where the demo actually does the vendor a disservice rather than a service, in committing the final sale.
TIA, Tim