View Full Version : Front Office Football 2007 Version 6.2 Update Released.
Ben E Lou
10-05-2008, 12:43 PM
Added new 2008 player file.
Tweaks for the end-half play-calling logic. This is by no means a fix for every issue ever discussed. That is a project best left for a completely new version of the game. The idea here is just to get a little better without causing damage.
Correct reversal of use of aggressive run and run expectations on defense on situations screen.
Fix improper yards to go after a defensive penalty on a sack play near goal line.
Address problems with rare crashes or hanging in Solevision and simulation engine, particularly in multi-player when position restrictions are most relaxed. Note that this will force a few more transactions than in the past.
Remove limited sound usage from game. Silence is golden.
Correct issue where lost cap room is sometimes credited to the wrong team in mid-season, multi-player only, after a transaction.
Tweak to display of "results hidden" lines in simulation window.
Minor recalculation of extra revenue due to luxury and suite sales.
Removal of five-yard face mask penalty, increase frequency of 15-yard penalty.
Correct year of transaction when a trade is made before free agency.
Initial player popularity algorithm changed, so that participants viewing the raw data file aren't given any definite information about player potentials prior to the draft.DOWNLOAD LINK (http://www.solecismic.com/orders/FrontOfficeFootball2007.exe)
sovereignstar
10-05-2008, 12:54 PM
Initial player popularity algorithm changed, so that participants viewing the raw data file aren't given any definite information about player potentials prior to the draft.
lol
sovereignstar
10-05-2008, 01:12 PM
Say goodbye to Greta.
Removal of the 5 yard facemask?
GreenMonster
10-05-2008, 01:14 PM
Maybe I just felt it because I just came looking for a new update.
QuikSand
10-05-2008, 01:14 PM
Can someone please post a refresher on what files get overwritten by the new installation -- maybe a quick "how to" guide on what we ought to back up and not lose when we install the new patch? I usually get bitten by this, would like to avoid having to go out and relocate a bunch of graphics files, etc.
QuikSand
10-05-2008, 01:15 PM
Removal of the 5 yard facemask?
National Football League (http://www.nfl.com/)
Ben E Lou
10-05-2008, 01:16 PM
Removal of the 5 yard facemask?It's a new rule in the NFL this year. Jim posted about it at Football Frontier a few days ago, actually.
* Grabbing and Twisting and Twisting and Grabbing*by*Football Frontier (http://www.solecismic.com/frontierblog/?p=268)
sovereignstar
10-05-2008, 01:17 PM
Anything that was added via ResHacker gets done in for, since a new exe is introduced. This would include the position and experience tags, jersey numbers, and any buttons. Basically your game will look like crap again. I also noticed that the team logos/helmets get overwritten.
Ben E Lou
10-05-2008, 01:18 PM
Can someone please post a refresher on what files get overwritten by the new installation -- maybe a quick "how to" guide on what we ought to back up and not lose when we install the new patch? I usually get bitten by this, would like to avoid having to go out and relocate a bunch of graphics files, etc.
I think the only stuff we lose can be replaced in one shot with the "Resource Patcher" thingamabob in the Stelmack's utility suite.
Ben E Lou
10-05-2008, 01:28 PM
Just downloaded, installed, and simmed a few games. This looks fairly promising on the late-game stuff. No "bombs away," at least in this game. I set hurry-up to five minutes left. Down by 1...
<table bgcolor="#ffcc00" border="0" cellspacing="1" width="98%"><tbody><tr> <td align="left" bgcolor="#fef9da">Anaheim: I formation with two tight ends, strength is right. The defense is in a 34 with dime personnel and weak-side man, otherwise cover-7 zone coverage, keying aggressively on the pass.
1-10-ANA30 (4Q: 01:57) Irving Chandler pass completed to WR Tracy Speers for 14 yards. Tackled by S Donnell Waddy. The receiver ran his route right over the middle of the field. The quarterback threw into double coverage.</td></tr> <tr> <td align="left" bgcolor="#fef9da">Anaheim: Weak formation with two tight ends, strength is left. The defense is in a 34 with dime personnel and 2-deep man-to-man coverage, keying aggressively on the pass. Coble is blitzing.
1-10-ANA44 (4Q: 01:39) Irving Chandler pass completed to WR Tracy Speers for 10 yards. Tackled by CB Austin Rambo, assisted by S Lamont Guillen. The quarterback threw into double coverage.</td></tr> <tr> <td align="left" bgcolor="#fef9da">Anaheim: Weak formation with two tight ends, strength is right. The defense is in a 34 with dime personnel and weak-side man, otherwise cover-7 zone coverage, keying aggressively on the pass. Coble is blitzing.
1-10-TUC46 (4Q: 01:21) Irving Chandler pass completed to TE Jim Soliday for 14 yards. Tackled by CB Norm Taylor. Soliday gained 4 yards after the catch. The quarterback threw away from the double coverage.</td></tr> <tr> <td align="left" bgcolor="#fef9da">Anaheim: Weak formation with two tight ends, strength is left. The defense is in a 34 with dime personnel and 3-deep zone coverage, keying aggressively on the pass.
1-10-TUC32 (4Q: 00:59) Irving Chandler pass completed to TE Jim Soliday for 21 yards. Tackled by S Lamont Guillen. The receiver ran his route right over the middle of the field. Soliday gained 6 yards after the catch. The quarterback threw away from the double coverage.</td></tr> <tr> <td align="left" bgcolor="#000066">(4Q: 00:59) Anaheim called a time out.</td></tr> <tr> <td align="left" bgcolor="#fef9da">Anaheim: Pro formation, strength is left. The defense is in a 34 with goal-line personnel and 2-deep bump-and-run coverage, keying aggressively on the run.
1-10-TUC11 (4Q: 00:48) Lionel Leggin ran around left end for 6 yards. Tackled by OLB Steve Hudson. Key block delivered by Ronald Francis. </td></tr> <tr> <td align="left" bgcolor="#fef9da">Anaheim: Five-Receiver Spread formation, strength is left. The defense is in a 34 with nickel personnel and 2-deep bump-and-run coverage, keying aggressively on the pass. Coble is blitzing.
2-4-TUC05 (4Q: 00:38) Irving Chandler kept the ball, running around left end for 5 yards and a TOUCHDOWN! Key block delivered by Ronald Francis. Anaheim 22, Tucson 17</td></tr> <tr> <td align="left" bgcolor="#fef9da">(4Q: 00:38) Irving Chandler was stopped short of the end zone on the conversion attempt.</td></tr></tbody></table>
National Football League (http://www.nfl.com/)
:rolleyes:
I saw it called last week in a youth game I was at. I had no idea that it had been eliminated in the NFL. I'm not a pro football fan by any stretch of the imagination, so I was surprised to see this.
wade moore
10-05-2008, 01:45 PM
They've done it in the NCAA too. As far as I can tell they've done it at every level of football.
Ben E Lou
10-05-2008, 01:53 PM
OK...feeling even better about "bombs away" being gone now. Just had a situation where a team got the ball twice within the hurry-up offense window. In the two possessions, it threw 19 passes, went for it on fourth down every time it came up, and only two of the passes were "deep" or "long." From what I've seen so far, I suspect I'll actually use the hurry-up again now. :)
Flasch186
10-05-2008, 01:56 PM
WOOHOO
Dutch
10-05-2008, 01:57 PM
lol
It was the only solution to this gaffe. I'm glad Jim took care of it.
And the flip-flop...*scurries off to fix gameplans*
Ben E Lou
10-05-2008, 02:13 PM
Three instances so far of it trying the FG before 4th down in a tied game. Zero (that I can find) of it running out the clock like it used to.
Anthony
10-05-2008, 02:17 PM
Say goodbye to Greta.
this sucks, i had recorded my own voice, impersonating a bubbly German girl, and substituted them for Greta's sound clips.
Anthony
10-05-2008, 02:22 PM
Solecismic is for anything that involves this game resembling a spreadsheet and less like a game. God forbid there be sounds! "silence is golden". yeah, that may be the case when you have things to stimulate your other senses. Excel is silent too, but i don't want to sit down for an hour playing a dynasty in that.
this is minor as far as 2k7 is concerned. it just shows a step back by Solecismic with regards to future games, if any ever come out.
They've done it in the NCAA too. As far as I can tell they've done it at every level of football.
I'll check with bsak as for high school, but I know I saw a 5 yard facemask enforced at the youth level last week.
It wouldn't surprise me if the referee's got it wrong, considering the quality of the crews I've seen thus far.
We were flagged for 14 penalties three weeks ago, 3 last week, and none yesterday. Next week, we get the same crew from the 14 penalty week. I suspect we'll have another 10+ penalty game.
ShaneTheMaster
10-05-2008, 02:29 PM
Any undocumented changes/fixes? :)
Dutch
10-05-2008, 03:42 PM
MP owners, please keep in mind that until your commish/simmer upgrades to 6.2 that you should not fix your "run defense flip-flop".
Raiders Army
10-05-2008, 05:22 PM
Remove limited sound usage from game. Silence is golden.
Seriously, what is this? Were there bugs resulting from the sound? Not that I had the sound turned on, but it doesn't make sense that a new version would take game "features" away unless there were bugs resulting from the feature.
MizzouRah
10-05-2008, 06:13 PM
Just the push I needed to get a career going.
victorbubba
10-05-2008, 06:23 PM
is this update saved game friendly?
markusg77
10-05-2008, 06:36 PM
I had some "issues" with the new version. When negotiating contracts, the player seems to be asking for salaries below the league minimum. Can easily be worked around by two mouse clicks - but is still a bug in my view.
(This happened for a saved SP league)
And, losing Greta REALLY SUCKS! I had my own customized picture etc.
Put her back in Jim, PLEASE!
Dutch
10-05-2008, 06:37 PM
Careers that you began with the original release are fully compatible with the updated version.
Yes.
Antmeister
10-05-2008, 06:42 PM
Wootacular!
Celeval
10-05-2008, 06:46 PM
Great news!
jdavidbakr
10-05-2008, 07:19 PM
MP owners, please keep in mind that until your commish/simmer upgrades to 6.2 that you should not fix your "run defense flip-flop".
I don't understand this ... this should have been fixed on the GUI and the back-end code not changed. Looks like he did it the other way around, which will really screw up the MP leagues. :banghead:
Front Office Midget
10-05-2008, 07:43 PM
I had some "issues" with the new version. When negotiating contracts, the player seems to be asking for salaries below the league minimum. Can easily be worked around by two mouse clicks - but is still a bug in my view.
Same issue in early FA for me in multiplayer league.
Flasch186
10-05-2008, 07:43 PM
I don't understand this ... this should have been fixed on the GUI and the back-end code not changed. Looks like he did it the other way around, which will really screw up the MP leagues. :banghead:
huh?
RendeR
10-05-2008, 08:15 PM
I had some "issues" with the new version. When negotiating contracts, the player seems to be asking for salaries below the league minimum. Can easily be worked around by two mouse clicks - but is still a bug in my view.
I just found this isue too, talk about annoying =) Not game stopping, but definitely an annoyance.
jdavidbakr
10-05-2008, 08:15 PM
huh?
Well, from a programmer's standpoint, the game works as expected except that the boxes are in the wrong places on the gameplan screen. Maybe he had a good reason for this, but it seems to me that if he simply moved the boxes into the correct columns then the only adjustment to the back-end code would be the REX for that screen. The way he did it, it looks like he found every reference in the game algorithm and changed it so that it references the alternate column. I'm sure it's not that simple, but I don't understand why it wouldn't be.
The big thing about doing it the first way would be that when you load your game and open up the defensive gameplan screen, the data will be displayed in the correct columns. So if you save a game plan in 6.1 and open it in 6.2, the columns would be swapped and show what the actual data is. This would resolve any issues about MP leagues and GM's having to make sure that they remember to swap the columns for any commissioners using 6.1 and not for commissioners using 6.2 (which, granted, will hopefully only be a window of this week and maybe next week, unless some commissioners decide to wait until the end of the current season to switch the league to 6.2).
MizzouRah
10-05-2008, 08:26 PM
I just found this isue too, talk about annoying =) Not game stopping, but definitely an annoyance.
+1
Subby
10-05-2008, 08:29 PM
Jim -
Thank you for continuing to support this game. I really appreciate it.
Solecismic
10-05-2008, 09:14 PM
Jim -
Thank you for continuing to support this game. I really appreciate it.
You're welcome, Subby.
I felt that since there wouldn't be a new FOF this year, I should update the game and fix as much as I had time for.
jdavidbakr,
The reason I didn't make the fix as you suggest is because that assumes everyone knows about the bug.
Minimum salary,
Yes, that's bad. Sorry. I have replaced the executable as of a few minutes ago. What happened is that the ratio between minimum salary and the salary cap has changed drastically in the last couple of years. I decided to update that, which I apparently didn't last year, and forgot a couple of places where the translation looks different code-wise. So download again and reinstall. You might have to remove the previous installation - don't know exactly how Windows Installer will handle that depending on OS.
Greta,
Greta asked that she be removed from the game. She saw the forum a few months back, and, despite her extensive experience in radio and television, still feels a bit self-conscious when people put her down. So I thought it was only fair to honor her request when next in the code.
sovereignstar
10-05-2008, 09:28 PM
Tell Greta to be realistic. Anyone besides Maynard James Keenan would look ridiculous with that wig.
Cringer
10-05-2008, 09:48 PM
Nice to see an update, big thanks.
Helps with getting over the 3 game slide by the Packers. :(
RedKingGold
10-05-2008, 10:27 PM
Minimum salary,
Yes, that's bad. Sorry. I have replaced the executable as of a few minutes ago. What happened is that the ratio between minimum salary and the salary cap has changed drastically in the last couple of years. I decided to update that, which I apparently didn't last year, and forgot a couple of places where the translation looks different code-wise. So download again and reinstall. You might have to remove the previous installation - don't know exactly how Windows Installer will handle that depending on OS.
Very cool Jim. It's a rarity to have such a quick response and patch-up so soon after the release. Excellent customer service.
I felt that since there wouldn't be a new FOF this year, I should update the game and fix as much as I had time for.
Start the TCY-rumors (or political-sim rumors, baseball-sim rumors, etc) bus up.
stevew
10-05-2008, 10:52 PM
What is this greta feature you all speak of?
And hell, I never flip flopped a gameplan, should I have been?
MalcPow
10-05-2008, 11:01 PM
Awesome Jim, thanks.
Cringer
10-05-2008, 11:09 PM
Start the TCY-rumors (or political-sim rumors, baseball-sim rumors, etc) bus up.
I almost posted this, but figured I was then the one actually starting the rumor by doing so. I figured someone else would though.;)
You might also want to check the cap rooms of teams once the patch is applied. In one of the leagues I am in, a team went from about 2mil in cap space to -5mil.
Ben E Lou
10-06-2008, 01:55 AM
You might also want to check the cap rooms of teams once the patch is applied. In one of the leagues I am in, a team went from about 2mil in cap space to -5mil.If minsal was increased, as it appears from Jim's post, then that makes perfect sense, right? I'm downloading the update right now...
Ben E Lou
10-06-2008, 02:07 AM
Yup. My desktop is still on 6.1. My WOOF minsal vets are all costing $610K there. Laptop is at 6.2. The 8-10 year ones cost $1.06M. I have seven guys who fit that bill, so that's a $3.15M hit just right there.
marcmoustache
10-06-2008, 02:49 AM
Yup. My desktop is still on 6.1. My WOOF minsal vets are all costing $610K there. Laptop is at 6.2. The 8-10 year ones cost $1.06M. I have seven guys who fit that bill, so that's a $3.15M hit just right there.
Just to be absolutely clear, are we saying that the old version had the minimum salary too low and the new version increases that? My league is at FA stage 2 so teams close to the cap will see quite a hit then?
Ben E Lou
10-06-2008, 02:52 AM
Just to be absolutely clear, are we saying that the old version had the minimum salary too low and the new version increases that? My league is at FA stage 2 so teams close to the cap will see quite a hit then?It *looks* like what's going on is that the vetern minimum numbers changed, so specifically it will be teams who have a number of those. My WOOF team lost $7.12M in cap room on a $129.3M cap, or 5.5% of the cap. I'm running a calc right now of all the teams. I'll post it here.
Ben E Lou
10-06-2008, 03:04 AM
Here are the changes for our league:
World Order Of Football Forum - View Single Post - Salary Cap Issue And The Patch. (http://www.gstelmack.com/woof/forum/showpost.php?p=31982&postcount=2)
marcmoustache
10-06-2008, 03:35 AM
Ok I'll have a look and see whatthis might mean for our league.
QuikSand
10-06-2008, 05:30 AM
So download again and reinstall. You might have to remove the previous installation - don't know exactly how Windows Installer will handle that depending on OS.
Okay, I guess I'm at this cliff now, the new install won't work directly. Is *this* the place where I lose a ton of my custom stuff if I un-install FOF 2007 and then re-install? Do I need to back up all my custom materials, graphics, and game files in the FOF 2007 folder before doing this? Do I need to do anything with my elicense registration? (Just trying to help people avoid having a catastrophe)
Ben E Lou
10-06-2008, 05:42 AM
Okay, I guess I'm at this cliff now, the new install won't work directly. Is *this* the place where I lose a ton of my custom stuff if I un-install FOF 2007 and then re-install? Do I need to back up all my custom materials, graphics, and game files in the FOF 2007 folder before doing this? Do I need to do anything with my elicense registration? (Just trying to help people avoid having a catastrophe)
Save games: No. those will stay.
Custom cities and in-game banners: If you use batch files for multiple leagues, you're fine; they'll just re-load every time. If you don't, you'll want to back those up.
Graphical edits to position tags, experience tags, etc.: Those will be lost. My personal suggestion is to use Resource Patcher from Stelmack's FOF2K7 Utility Suite to get those back.
marcmoustache
10-06-2008, 06:48 AM
can I patch then un-patch?
Ben E Lou
10-06-2008, 06:51 AM
can I patch then un-patch?Yes. Just uninstall. I've done it already. I was initially keeping 6.2 on my laptop and 6.1a on my desktop, but I've switched back to 6.1a on the laptop and upgraded to 6.2 on the desktop.
wade moore
10-06-2008, 07:08 AM
This cap thing is going to be a royal pain in my ass.
Edit: because of multiple leagues.
jdavidbakr
10-06-2008, 08:22 AM
jdavidbakr,
The reason I didn't make the fix as you suggest is because that assumes everyone knows about the bug.
Ok, it just seemed like an easier way to do it, but of course you're more familiar with how it works than me ;) I don't necessarily agree that it assumes that everyone knows about the bug, people that don't know about the bug would suddenly start seeing their defensive gameplans working better after they upgraded :D I definitely appreciate the fix though, and after a week or so it won't matter how you made the change anyway.
cuervo72
10-06-2008, 08:36 AM
Ah, good news on the 2:00 AI - I can go ahead and delete my recent thread (oh wait...that's right I can't).
No indication of a FB tweak?
albionmoonlight
10-06-2008, 08:51 AM
Thanks, Jim.
Kodos
10-06-2008, 08:53 AM
Would it work in multiplayer to just stay on the last version, switch the columns in our defensive gameplans, and not have to mess with re-customizing everything? As long as the commish updates, everything would be fine?
Edit: Crap. Nevermind.
2. If you're offering contracts, you're going to want to be on the same version as the commish. For example, if I am on 6.2, make the requested offer to my RB that I see in my game, and submit it to a commish who is on 6.1a, the offer will be rejected for being too low. And if I'm in the opposite situation, I might offer him more than I need to.
Surtt
10-06-2008, 09:24 AM
Would it be work to include the exe in the batch file if different leagues switch at different times?
Would it be work to include the exe in the batch file if different leagues switch at different times?
It's worth a try, at least... can't think of a reason why it shouldn't work.
Celeval
10-06-2008, 10:04 AM
Greta asked that she be removed from the game. She saw the forum a few months back, and, despite her extensive experience in radio and television, still feels a bit self-conscious when people put her down. So I thought it was only fair to honor her request when next in the code.
That kinda sucks. :(
Anthony
10-06-2008, 10:36 AM
Start the TCY-rumors (or political-sim rumors, baseball-sim rumors, etc) bus up.
ok, seriously, what the hell is a "rumor bus"? you talk like a stupid person. :banghead:
Matthean
10-06-2008, 10:51 AM
That kinda sucks. :(
Well, while I never spoke out about it, the voice work was one of the minor issues I had with the game.
And bah to the popularity change. It was horribly overrated that it's kind of sad to see Jim even address it.
Still would have liked to see some of the UI issues like the roster printouts and HTML creation handled. Roster printouts that have uneven columns should be something that got handled in beta and not left this far down the road. With such a data driven game, it would be nice to see XML based pages with proper CSS created versus the jumbled mess of HTML pages that we get.
Anthony
10-06-2008, 10:58 AM
you could've recorded your own voicework like i did. that's one of the things i liked about that feature, the ability to customize some more things in the game.
Chubby
10-06-2008, 11:06 AM
thanks Jim!
Flasch186
10-06-2008, 11:08 AM
It *looks* like what's going on is that the vetern minimum numbers changed, so specifically it will be teams who have a number of those. My WOOF team lost $7.12M in cap room on a $129.3M cap, or 5.5% of the cap. I'm running a calc right now of all the teams. I'll post it here.
Why in the hell is this effecting MP leagues?! Am I reading this wrong? What does this do to all of us leagues that rejiggered via Fa reneg rules?
Ben E Lou
10-06-2008, 11:33 AM
Why in the hell is this effecting MP leagues?!Why wouldn't it? The patch is for both SP and MP...
Am I reading this wrong?If you're thinking it's a SP-only change, then yes.
What does this do to all of us leagues that rejiggered via Fa reneg rules?Not all that much, from what I can tell. Minisal is a little more. Players reneg for a little less. It's probably fairly close to being balanced, at least based on the early "sniff test."
Subby
10-06-2008, 11:40 AM
Why in the hell is this effecting MP leagues?! Am I reading this wrong? What does this do to all of us leagues that rejiggered via Fa reneg rules?
This is the guy giving advice in the FOFC economy threads, folks. ;)
RedKingGold
10-06-2008, 11:43 AM
ok, seriously, what the hell is a "rumor bus"? you talk like a stupid person. :banghead:
Heh. You are awesome. Do you want to see my penis?
Anthony
10-06-2008, 11:57 AM
show me a pic of you naked inside a rumor bus.
ok bye.
RedKingGold
10-06-2008, 12:22 PM
show me a pic of you naked inside a rumor bus.
ok bye.
Sorry Anthony. I only do such things for people with "cool" usernames.
Whatever happened to that Hell Atlantic guy?
Hammer
10-06-2008, 12:55 PM
Ok I'll have a look and see whatthis might mean for our league.
I think it means we are in trouble :D
markusg77
10-06-2008, 01:13 PM
I have replaced the executable as of a few minutes ago.
Wow, that was quick!
Thanks for the response, Jim!!! :)
Flasch186
10-06-2008, 01:23 PM
Why wouldn't it? The patch is for both SP and MP...
If you're thinking it's a SP-only change, then yes.
Not all that much, from what I can tell. Minisal is a little more. Players reneg for a little less. It's probably fairly close to being balanced, at least based on the early "sniff test."
so do you believe this makes in house reneg rules unnecessary going forward? Are you looking at this as a possibility?
marcmoustache
10-06-2008, 02:56 PM
Checking the RDFL teams, it seems that the vet salary is now removed so a player who has a salary of $1.05m that was reduced to $600k previously now counts as the full salary.
belanma
10-06-2008, 03:31 PM
Does anyone know off-hand if the game automatically applies any penalties in MP leagues for going over the salary cap, or is that something that only happens in single player? Some of my MP leagues are discussing being a little loose with the cap after this patch to give people a chance to adjust, but we are uncertain if the game will take picks away, etc., automatically.
Thanks in advance.
Ben E Lou
10-06-2008, 03:33 PM
Does anyone know off-hand if the game automatically applies any penalties in MP leagues for going over the salary cap, or is that something that only happens in single player? Some of my MP leagues are discussing being a little loose with the cap after this patch to give people a chance to adjust, but we are uncertain if the game will take picks away, etc., automatically.
Thanks in advance.
I'm fairly sure that pick penalties only happen if you're over the cap at the end of FA1:12.
Templar
10-06-2008, 04:35 PM
I installed the update (6.2) without removing the existing (6.1a) game.
And....it works.
belanma
10-06-2008, 05:11 PM
I installed the update (6.2) without removing the existing (6.1a) game.
And....it works.
That works, but I believe if you try to update the original 6.2 release with the updated 6.2 release, that's where you run into issues.
M GO BLUE!!!
10-06-2008, 08:14 PM
Thanks again Jim.
If only Football Pro had had 1/2 as good of people behind it as FOF...
---------------
One weird thing I noticed.
It was coming up on the end of the 2nd...
4-6-PHI11 (2Q: 00:29) Brant Ruddick attempted a 28 yard field goal and succeeded. Philadelphia 13, Detroit 10
(2Q: 00:29) Detroit called a time out.
(2Q: 00:19) Brant Ruddick kicked off 67 yards from the DET30. Will Larkin returned the ball 20 yards to the PHI23. Tackled by Phillip Page.
Calling time out before a kickoff? It can be explained, I guess... (Too many men on the field, etc.) It's just weird.
JimboJ
10-06-2008, 09:17 PM
That works, but I believe if you try to update the original 6.2 release with the updated 6.2 release, that's where you run into issues.
What does that mean? I installed the 6.2 version, and then I saw the note about the new version of 6.2. At that point I had no idea which 6.2 I installed, so I redownloaded and installed it. Now you're saying I might run into problems? What am I supposed to do now? And why wasn't the new version named something else (ie. 6.2a)?
jdavidbakr
10-06-2008, 09:25 PM
What does that mean? I installed the 6.2 version, and then I saw the note about the new version of 6.2. At that point I had no idea which 6.2 I installed, so I redownloaded and installed it. Now you're saying I might run into problems? What am I supposed to do now? And why wasn't the new version named something else (ie. 6.2a)?
I believe the problems being referred to are problems with the installer running, not with the game itself. I downloaded 6.2 and then re-downloaded it and the second time it didn't let me install it without uninstalling it first. Could be that I downloaded the latest version the first time, or I suppose it could mean that the 2nd download was actually the first download still cached in my browser; the fact that you installed the new 6.2 on top of the old 6.2 now has me concerned... Not sure how to tell what version I'm actually running now.
Sweed
10-06-2008, 09:39 PM
What does that mean? I installed the 6.2 version, and then I saw the note about the new version of 6.2. At that point I had no idea which 6.2 I installed, so I redownloaded and installed it. Now you're saying I might run into problems? What am I supposed to do now? And why wasn't the new version named something else (ie. 6.2a)?
I would think uninstalling the game from control panel and then doing a fresh install would take care of you. The only thing you'd lose would be any custom graphics you added to the game which you would then have to reinstall.
Your won't lose your saved games when you uninstall.
MizzouRah
10-06-2008, 09:47 PM
Ok, so after the first patch players wouldn't accept the 300,000 minimum, they wanted 330,000 and now they do correct? The "rookies" are at least.. is that right?
FBPro
10-07-2008, 12:30 AM
Thanks for the continued support of the game.
Balldog
10-07-2008, 08:09 PM
Thanks again Jim.
If only Football Pro had had 1/2 as good of people behind it as FOF...
---------------
One weird thing I noticed.
It was coming up on the end of the 2nd...
Calling time out before a kickoff? It can be explained, I guess... (Too many men on the field, etc.) It's just weird.
Its the Lions.
FBPro
10-07-2008, 08:48 PM
Maybe this is old news but I've not seen them before, the "game preview" screen gives alot more detail than I remember and is now quite useful.
michael1123
10-08-2008, 04:54 AM
Why has the veteran minimum discount been removed from existing contracts? It appears to be a bug since it appears like you still get the discount on new contracts.
If so would it be possible to throw out a quick fix to put the discount back in place? As is my online team was added $10 mil in cap cost due to the upgrade putting me well over the cap due to many veterans signed at the minimum.
Besides that, great job on the update.
JetsIn06
10-08-2008, 07:16 AM
And bah to the popularity change. It was horribly overrated that it's kind of sad to see Jim even address it.
:confused:
Are you serious?
Subby
10-08-2008, 08:41 AM
:confused:
Are you serious?
Yeah no kidding. Yeesh.
Celeval
10-08-2008, 08:43 AM
Why has the veteran minimum discount been removed from existing contracts? It appears to be a bug since it appears like you still get the discount on new contracts.
It's not that they've been removed from existing contracts - it's that those existing contracts are no longer minimum salary contracts (which are the only ones that get the discount on). So in 6.1a, you may have had a 10-year vet making the minimum of $1m, so it only counts as $640k.. in 6.2, the 10-year vet minimum is now only $880k. So the guy making $1m now counts as $1m, but a newly-signed guy at $880k counts as $640k (or, rather, whatever the new minimum is).
BYU 14
10-08-2008, 01:41 PM
I'll check with bsak as for high school, but I know I saw a 5 yard facemask enforced at the youth level last week.
It wouldn't surprise me if the referee's got it wrong, considering the quality of the crews I've seen thus far.
We were flagged for 14 penalties three weeks ago, 3 last week, and none yesterday. Next week, we get the same crew from the 14 penalty week. I suspect we'll have another 10+ penalty game.
It's gone at the High School level too, but for some reason not all the officials got the memo. We have had the 5 yd variety called in two of our Freshmen games this Season.
Illinihopefull
10-08-2008, 02:50 PM
I will continue to play this game from time to time, but the spreadsheet look is starting to get to me. It just does not hold my interest like some games do. Part of it is my job that pulls me away. Jim is an outstanding supporter of his games and that is appreciated, but some things need to be done to draw you in and hold on to you to keep you playing. Stat results from this game are outstanding, but just a gui and reports, news reports like FM that draws you in are lacking very much. I have owned every version, but maybe Jim, just does not have the programming or graphic knowledge to do that(not slamming him) but so many people have said the same thing, maybe it is a skill set. Maybe Jim is an outstanding statistical programmer, but not maybe a graphical etc. programmer. I wish I had half the skills as he does and I would attempt to do such a game. Thanks for the support, but it is time for an upgrade to the whole thing. I would pay 70 bucks for such a game.. Let the flames start.
MizzouRah
10-08-2008, 09:24 PM
I will continue to play this game from time to time, but the spreadsheet look is starting to get to me. It just does not hold my interest like some games do. Part of it is my job that pulls me away. Jim is an outstanding supporter of his games and that is appreciated, but some things need to be done to draw you in and hold on to you to keep you playing. Stat results from this game are outstanding, but just a gui and reports, news reports like FM that draws you in are lacking very much. I have owned every version, but maybe Jim, just does not have the programming or graphic knowledge to do that(not slamming him) but so many people have said the same thing, maybe it is a skill set. Maybe Jim is an outstanding statistical programmer, but not maybe a graphical etc. programmer. I wish I had half the skills as he does and I would attempt to do such a game. Thanks for the support, but it is time for an upgrade to the whole thing. I would pay 70 bucks for such a game.. Let the flames start.
To each his own.. since the patch, I'm back into FOF in a big way once again and just thinking how much I really like the simplicity of the interface, but how deep the game actually is.
I hope he keeps it like it is... personally, but I understand where you're coming from.
Flasch186
10-08-2008, 09:46 PM
lets see how FM handles the 3D. It could be quite the harbinger.
Hedgehog
10-08-2008, 10:45 PM
I recently downloaded the patch (not sure which version but I am assuming the most recent).
I attempted to watch game one of the EFL through Solevision and noticed that it did not show down and distance. So, I never knew what down it was or the distance for a first.
Did I do something wrong here? Not sure if the commish downloaded the update but should it matter?
Warhammer
10-08-2008, 10:48 PM
:confused:
Are you serious?
Actually I agree with this sentiment. I figure it would be one more thing in the equation. Sure, the guy is more likely to be solid, but what does that mean exactly?
Let's face it, popularity does play a role in the draft. Look at Reggie Bush vs. Mario Williams? Who was more popular, and who turns out to be better? Same thing here, its just one more piece of the puzzle, and it gives you a clue to the player's college career.
Quite honestly, why shouldn't we know how popular a player is? Why is it hidden to begin with?
GenoAndo
10-09-2008, 12:15 AM
I think the roster file is excellent, thanks for the update!
Raiders Army
10-09-2008, 08:08 AM
I will continue to play this game from time to time, but the spreadsheet look is starting to get to me. It just does not hold my interest like some games do. Part of it is my job that pulls me away. Jim is an outstanding supporter of his games and that is appreciated, but some things need to be done to draw you in and hold on to you to keep you playing. Stat results from this game are outstanding, but just a gui and reports, news reports like FM that draws you in are lacking very much. I have owned every version, but maybe Jim, just does not have the programming or graphic knowledge to do that(not slamming him) but so many people have said the same thing, maybe it is a skill set. Maybe Jim is an outstanding statistical programmer, but not maybe a graphical etc. programmer. I wish I had half the skills as he does and I would attempt to do such a game. Thanks for the support, but it is time for an upgrade to the whole thing. I would pay 70 bucks for such a game.. Let the flames start.
FWIW, if this were 2 years ago and we were talking about the release of FOF 2007 I would disagree with you as far as the spreadsheet aspect. While Jim has been extremely dilligent, gracious, and overall great about updating the game, it's still a game that is over 2 years old. While it's great that I still play a game that's over 2 years old, it's more because there are no other options out there than because it's a perfect game...that isn't to say it isn't a great game at all; it is.
I tried playing TCY a few months ago and just couldn't get past how old it looks...especially when compared to FOF 2007. It was like playing the original Sim City when there's a 3D Sim City out there. I think that the best thing for us all is that Grey Dog and Wolverine are putting out competing games.
jonesz
10-09-2008, 08:31 AM
I will continue to play this game from time to time, but the spreadsheet look is starting to get to me. It just does not hold my interest like some games do. Part of it is my job that pulls me away. Jim is an outstanding supporter of his games and that is appreciated, but some things need to be done to draw you in and hold on to you to keep you playing. Stat results from this game are outstanding, but just a gui and reports, news reports like FM that draws you in are lacking very much. I have owned every version, but maybe Jim, just does not have the programming or graphic knowledge to do that(not slamming him) but so many people have said the same thing, maybe it is a skill set. Maybe Jim is an outstanding statistical programmer, but not maybe a graphical etc. programmer. I wish I had half the skills as he does and I would attempt to do such a game. Thanks for the support, but it is time for an upgrade to the whole thing. I would pay 70 bucks for such a game.. Let the flames start.
For me the spreadsheet look isn't a huge deal for me. I agree, it could be prettier and I do enjpy nice graphics, but the engine behind the game is solid and that's what attracts me to the game.
Now, with that being said, my main gripe with FOF/TCY and pretty much all sports sim games out there is that the information the game provides is a pull instead of a push. What I mean by that is that FOF has a ton of great information/data but I need to go pull it, or go look for it every time. What would really take the game to the next level, is not pretty graphics/user interface, but if Jim could find a way to push more information to the player. Example, when someone is about to break the all time rushing record, it would be neat to get notice of that so you can watch it. Anything along these lines to really get the player immersed in the universe. Maybe a "newspaper" every week or something similar. Now, unless I really take the time to go to the stats screen every week and analyze them, it's difficult for me to really internalize who the best players in the league are. They're just names. I need to see their names and accomplishments put in front of me consistently so I can learn them and become familiar with them.
Think of it this way, how do we know who Brett Favre, Tom Brady, Reggie Bush, etc. are in real life. Is it by going to the stats page and tracking them week to week or year to year? No, it's by watching ESPN, reading the newspaper, going to ESPN.com or Sportsline.com and hearing about them time and time again. FOF needs something similar.
Ben E Lou
10-09-2008, 08:46 AM
What I mean by that is that FOF has a ton of great information/data but I need to go pull it, or go look for it every time. What would really take the game to the next level, is not pretty graphics/user interface, but if Jim could find a way to push more information to the player. Example, when someone is about to break the all time rushing record, it would be neat to get notice of that so you can watch it. Anything along these lines to really get the player immersed in the universe. Excellent observation/suggestion.
Dutch
10-09-2008, 08:57 AM
Excellent observation/suggestion.
I definately agree.
MizzouRah
10-09-2008, 12:27 PM
Yes indeed jonesz, excellent suggestion!
jdavidbakr
10-09-2008, 12:36 PM
Now, with that being said, my main gripe with FOF/TCY and pretty much all sports sim games out there is that the information the game provides is a pull instead of a push. What I mean by that is that FOF has a ton of great information/data but I need to go pull it, or go look for it every time....
Brilliant observation. I think if he did this through some sort of news/press feature, and made the gameplanning a bit more intuitive (same sort of thing actually, you have to open and close so many screens to pull the info you need when doing your game planning it's very difficult to keep everything straight, but if the game planning screens pushed all the info you need - ) - I don't think he'd need to change much about the game engine at all. Sure, there are other petty issues - like staff hiring optimizations I'd like to see or 2D/3D replays of the game, or changing soleovision so it looks like nfl.com's gameday live screen - but the whole "push" vs "pull" would really, really, really take this game to the next level. I hope he takes note of this and implements it in the next version. There's nothing wrong with a spreadsheet feel as long as you don't feel like you have to hunt and hunt for info you need.
DaddyTorgo
10-13-2008, 03:06 PM
been playing some more on the new HD with 6.2 update, and having a good time with it. I'm once again reminded that the key reason I love this game is the ability to quick-sim through 5 or so seasons a night and accumulate a wealth of history and watch the careers of my players on a macro-level, while attending to just GM-level responsibilities.
Are there improvements that could be made - certainly. But the game certainly can still hold my attention when the mood strikes.
Front Office Midget
10-14-2008, 09:28 PM
So, I installed the original 6.2 update, and am now trying to install the new one since he fixed the cap problem.
I get a message saying
"Another version of this product is already installed. Installation of this version cannot continue. To configure or remove the existing version of this product, use Add/Remove Programs on the Control Panel."
Will I lose everything if I remove program via Control Panel? Should I back up my FOF files?
sovereignstar
10-14-2008, 09:47 PM
The only stuff you'll lose is resource hacked/patched stuff. Saves, leagues, universe files etc. will all stay in tact.
MizzouRah
10-14-2008, 10:23 PM
I'm once again reminded that the key reason I love this game is the ability to quick-sim through 5 or so seasons a night and accumulate a wealth of history and watch the careers of my players on a macro-level, while attending to just GM-level responsibilities.
Are there improvements that could be made - certainly. But the game certainly can still hold my attention when the mood strikes.
+1
I can't go back to most text sims like I can FOF.. year after year, I can just load the new rosters and fire up a new career.
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