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dwardzala
01-19-2009, 09:41 AM
Generally speaking, how are the scout's skills used in evaluating young talent?

The scout has a young talent skill and a position group skill. In evaluating rookies is it only based on young talent or is there some blend of it and the position group skill (I think the latter, based on the width of the blue/orange bars).

How long does a player have to be in the league before his rating is only influenced by the position group skill of the scout?

Any insight would be appreciated. Thanks.

cuervo72
01-21-2009, 09:35 AM
I've never been 100% sure on this one. I think for the draft pool, the blue/orange ranges are influenced by both - the better with YT the smaller the ranges, the better by position the smaller the ranges.

As far as red and green bars...I'm not as clear on that one. In the previous version of the game I'm fairly sure YT would dominate for guys under 4 years of service; after that the position skills would come into play. I *think*. Now it just might be that YT is in there for guys who are not at max experience for their position (though that wouldn't make sense for the 6th year guy who switches positions).

Why the uncertainty? I'm not sure anyone has really thought of the differences in scouts to be that important as to really nail things down (that, or whomever HAS studied it is hiding). For vets I think that there may be a negative mask on some players (a guy will look better on your team than in the FA pool), and the degree of that mask may depend on your scout (i.e. guy looks like a 60 in the pool, may look like a 63 on your team with a G scout, may look like a 66 on your team with an EX scout). But who knows.

Raiders Army
01-21-2009, 06:28 PM
I think cuervo gave as good an answer as any. The problem with evaluating rookies is that it is difficult to test how scouts see things. In order to test this by yourself, it would be pretty much impossible. You can only see bars through your scout's eyes. In order to get a different scout, you'd have a new batch of rookies or the same batch of rookies with different attributes because you'd re-load a draft file and there's always the X-Factor at play.

I think it would be possible to test how scouts see rookies by starting a multiplayer league and letting different players report on how they see rookies...but that would take a bit of coordination.