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Thomkal
03-14-2009, 05:24 PM
Over in the werewolf forum in Abe's great and recently completed The Dungeon game, Abe mentioned some of his influences on the game he created and mentioned Angband. Angband for us oldtimers is one of the best "dungeon-crawl" type games out there. It's a DOS/ASCII graphics kinda game, so don't expect beauty when you play it, but don't let it put you off either. It's bascially a random dungeon generator that gives you a different game each time you play it.

I thought I might start a thread here to allow some of The Dungeon players who took a look at Angband after it was mentioned to get some help and advice with it. New and Old players too of course.

There's a ton of Angband variants out there that make the game more challenging and interesting. I suggest newcomers start with the basic Angband game which you can find here:

Angband at oook.cz - download (http://angband.oook.cz/download.php) select the beta version at the top, windows graphical version. There are some changes you can make to the graphics through the options menu, graphics sub menu, but I suggest newcomers put it on "None" This gives you bare-bones graphics, but also gives you letters that represent monsters which will make more sense to you than the various graphic icons of monsters used in the other graphic packages. You can also change the size of the screen by going to the Windows Menu, Font Submenu, and click on the term-0 window.

Before you create your first character you should go through and set some of the birth options (the = key to bring up the menu). You can get a help page of the various options by hitting the ? key once you are into a one of the birth options menu. One that you might want to set right away is in the cheat options menu. If you'd like you can set the cheat death option. This usually gets a big gasp of "NOoooo" from experienced Angband players, and I don't use it myself, but its a fact of life-new players in Angband die a lot. And it can be frustrating to have to restart your character a few times before you can get one that can survive a bit. I recommend you turn this option off though once you get comfortable with the game.

I can suggest a starting class/race too-Dunadan Warrior. Dunadan are taken from Tolkien's Middle Earth and are just more experienced humans basically. It will take you more experience to go up a level with them, but they give you good stats across the board when you start off so should give you a better chance of survivability. Warriors are pretty boring really, no spells available to them, but can use every weapon and armor practically which will be a big help for a newbie. If you want to experiment with spells I would go with either a Paladin-(Fighter/Priest), or a Ranger (Fighter-Mage). You get a slow dose of spells while still having strong combat strength.

I can give you advice on what to do/get at the town level, but once you get in the dungeon you are faced with a multitude of commands you can use to move/attack/interact with the dungeon etc. I've just noticed that the latest versions of Angband make this a bit easier for the newbie-just hit the Enter button and you get a menu of various commands you can use. I personally printed out a list of the commands (you can find them in the help menus) when I first played the game just because there are so many and its nice to have them at hand when you need them. Some other helpful commands are ? for the help menu, = for the options menu again, ~ for the knowledge menu to give you info on things you've seen in the dungeons so far (the letter x will let you "recall" info on items you see in dungeon as well), and Shift-C to get a "character sheet"

Feel free to post questions and advice here.

thesloppy
03-14-2009, 05:39 PM
I am a T.o.M.E. (http://t-o-m-e.net/main.php?tome_current=0) man myself, but I love all the roguelikes. I probably played A.D.O.M. (http://www.adom.de/adom/download.php3) for 12 years, which is a pretty good amount of gameplay for $0.

Thomkal
03-14-2009, 06:59 PM
yeah TOME's pretty good too, but pretty far removed from the original Angband these days. I probably like Zangband the best, but there's a Japanese version, Hengband with some unique character classes I really like-Magic Eater is my all-time favorite class-lets you suck the power from rods, wands, and staves and use their powers as your abilities in the game, pretty cool.

I play A.D.O.M every now and then, but can't seem to get into it like other roguelikes.

PurdueBrad
03-14-2009, 07:41 PM
Great idea Thomkal. I stumbled on this during Dungeon and it's a great play, particularly for $0.

path12
03-14-2009, 08:26 PM
Man, don't use a cheat death option. That's the beauty of roguelikes, you die game over.

DaddyTorgo
03-14-2009, 08:30 PM
eh, i would love to use the cheat death option. i keep dying before i really get into how the game works and it's irritating

Thomkal
03-14-2009, 08:39 PM
Man, don't use a cheat death option. That's the beauty of roguelikes, you die game over.

I'm with ya Path, but to keep a newbie's interest it might be best to use the option for a little bit in the beginning until you get comfortable with how the game works. But after that, than yeah don't use it-it makes the game more challenging and thrilling knowing you won't be able to continue on with the character if it dies.

Thomkal
03-14-2009, 08:53 PM
a couple quick tips.

Line of sight is your friend and your enemy at times. Mobs with distance attacks can attack you if you are in range and within their Line of Sight (even if you can't currently see them). So be careful when you cross a large room to get to an exit. Don't go in a straight line equal with the exit, go above or below till you get to the exit. You don't want to die from something shooting at you from off-screen do you?
-You can use LOS to your benefit however. In a corridor with a corner, come up to the corner or backup so you go around the corner. This way you only are affected by distance attacks from the mob around the corner from you. If you were to go from the corridor into the corner itself, you would be in a straight line to whatever is there and thus vulnerable to distance attacks from any and all monsters in range. Use "pillars" in some rooms you will find to the same effect too.

-Don't think you've ever cleared a part of a dungeon level. New monsters will spawn in areas you've been to after a certain period of time. A pain at times if you are trying to escape from something into a "safe" zone that you've been to already, but also a good thing if you don't want to go up/down a level/back to town yet. You can stay on the level and eventually spawn some more mobs to fight.
-Make sure you buy food or have spells/scrolls that will cure your hunger. You don't really want to die of starvation do you?
-rest whereever you can safely in the dungeon, even if your just down a few hp's. You mostly never know what's around the corner in Angband, so better to be at full health/spell points when you do face it.

PurdueBrad
03-15-2009, 01:22 PM
Quick, stupid question. I am a warrior and picked up a set of magical leather armor. How can I find out what kind of magic it possesses? I put it on but it didn't give me any info. Thanks in advance...

path12
03-15-2009, 01:27 PM
Quick, stupid question. I am a warrior and picked up a set of magical leather armor. How can I find out what kind of magic it possesses? I put it on but it didn't give me any info. Thanks in advance...

As a warrior you are going to need to likely find some scrolls of identify, and also be careful, because sometimes magical items are cursed and can't easily be unequipped.

You should be able to get some sort of idea in the meantime though by seeing if wearing the item changes any of your stats....

I might have to get this set up again. Been about a year since I've last played....

PurdueBrad
03-15-2009, 03:04 PM
Thanks a ton Path. Well, now I have yet another really, really basic question. How do I evaluate the quality of a weapon (not an RPG'er so some things are foreign to me). For instance, I'm a warrior and I have a broad sword that is 2d5 (+0, +0) and a short sword that is 1d7 (+3, +4). I've also been shopping and, other than price, can't quite figure out how "good" a weapon is. Thanks in advance (again!).

thesloppy
03-15-2009, 03:49 PM
If memory serves, the first number is the bonus to hit, and the second is the bonus to damage.

BYU 14
03-15-2009, 04:00 PM
I am looking at Sryth currently, has anybody played this and does it compare well to TOME?

Thomkal
03-15-2009, 04:12 PM
I am looking at Sryth currently, has anybody played this and does it compare well to TOME?

I found Syrth a few days ago myself. It doesn't really compare well to TOME or Angband that I've seen so far. It's more like a solo Dungeons and Dragons campaign. It has some randomness in there, but also preplanned quests.

Thomkal
03-15-2009, 04:20 PM
Thanks a ton Path. Well, now I have yet another really, really basic question. How do I evaluate the quality of a weapon (not an RPG'er so some things are foreign to me). For instance, I'm a warrior and I have a broad sword that is 2d5 (+0, +0) and a short sword that is 1d7 (+3, +4). I've also been shopping and, other than price, can't quite figure out how "good" a weapon is. Thanks in advance (again!).

Good question. The max damage you can do before you add in any strength bonuses or whatever is 10 with the broad sword. 2d5 stands for 2 rolls of a 5-sided die if there was such a thing. 1d7 is 1 roll of a 7 sided die. The max you can damage with the short sword is 11 ("roll a 7 and add in the +4 damage from the sword.) Ths short sword gives you a better chance to hit a mob (the +3) so while it may do slightly less damage than the broadsword, you'll hit more with the short sword to make up for the damage loss. In general go with a weapon that gives you a plus to hit and damage if the do comparable damage. You might not want a dagger (1d4) (+3, +4) because the broad sword would do more on average, but a short sword is close enough to use it over the broad sword. Also be aware that the lightest weapons may allow you to get more than one attack in a round if your dexterity is high enough.

There's a bit more to damage based on which version of Angband you're playing but that's the basics.

Thomkal
03-15-2009, 04:34 PM
Things to buy from the various stores when you begin the game. You might be able to sell something you start with-like a scroll of Word of Recall to give you extra gold. Some townspeople-drunks, aimless merchants, will drop gold if you kill them, but beware of mercenaries and battle hardened veterans who can kill a beginner character.

-food, I usually buy to get up to 10 food because I'm cautious that way. You can probably get away with less.
-lanterns and oil to refuel it-Torches are fine, but have a shorter radius and don't last as long. So trading in your torches for lantern and oil is generally a good idea if you have the money for it after getting other things.
-armor. There's a lot of cheap armor in the armory normally-anything that can improve your AC (Armor Class) early on is a benefit
-scrolls of identify-this may be more of a priority in this version of the game, because they have been very rare in the dungeon so far, and usually you get them to drop early on. Your class may give you a clue as to some items-like a warrior will either be told the weapon is magical (which could mean cursed so careful), excellent, special, etc, or be told right out what the weapon is. But generally you'll need some way to identify the multitude of stuff you find. You can store things in your home on the town level until you can ID it too.
-potions of cure light wounds. Could save you from an early death.
-distance weapons-if you don't start with one, you might invest in one-like slings and short bows-make sure you buy the things to go with them like arrows and iron shots! Mobs tend to run away when they are nearing death, and it can create havoc if they run into a room with other mobs, or they are a caster/distance attacker themselves. Having a distance weapon can take them out so you can worry about the other mobs. Things in your direct path to your target will get hit first though, so careful. Mage types can use the Magic Missile spell for this early on and there are wands of magic missile that most can use too if need be for this purpose.

PurdueBrad
03-15-2009, 06:10 PM
Thanks again for the quick answer guys. I'm playing the 3.1 beta that is linked in the first post. I have only gotten two characters past level 8 thus far but one is my current character and I'm taking much more time to get into it. I appreciated the above post as well that gave some buying tips, will definitely look to those in future starts.

Thomkal
03-15-2009, 08:59 PM
Glad to help PB. Getting past level 8 with your first characters is actually pretty good. There's just so many things that can surprise you when you are new. Definitely take your time with it and be careful if you hold the key down to search or run because creatures will run up while you are doing that and attack. And yes I have died that way before.

-speaking of searching, you'll soon figure out the pattern of secret doors. One or two doors off by themselves, usually means there's a third or even fourth door there if you search between them. Three doors are very common. If you have a hard time searching because of your class/race, try digging into the wall where you suspect a door may be because digging will reveal it.

-speaking of digging forgot to mention to get a shovel if you can when you start the game. You can dig into those things that look like asterisks in the walls with your shovel to get gold(ore). You can also use a shovel to break up the rubble that blocks your way sometimes though that's pretty easy to get through without a shovel. Some rooms called vaults deeper in the dungeon may also require a shovel to dig into. If you can't afford a shovel or the stores don't have one, your edged weapons can dig into the ore, but can take much longer than with a shovel.

-some early mobs to watch out for. The early levels really set you up for the typical groupings of mobs in the later levels. These groupings are very dangerous to new characters.
```Breeders. There are mobs out there that start out as just one creature, but once you get within range and they wake up, they can "breed" at a very quick rate, quickly overwhelming the young adventurer. These breeders can be of benefit to you if you can keep their numbers down, but its usually best to kill them off as quickly as possible. Don't run up to them if they are active if you have spells/distance weapons that you can attack with before they grow too much to handle. Various colored worms and white mice are the most common early on, but be on special lookout for giant white louse because they breed VERY quickly and must be taken out as soon as possible when you see one.

---Pack Monsters. These are a group of the same creature-they hang together in a room or corridor. They will quickly overwhelm you if you encounter them in a room, so stay just outside the room and let them come at you one at a time. Mass damage spells like stinking cloud can help here. Jackals and cave spiders are the earliest packs you will run into, and the spiders in particular can be tough on a new character. Look for wolves and the dreaded "Elemental" Hounds later on (Fire Hounds, Light Hounds, etc)

-Uniques. The game has a number of unique monsters that you can encounter. These are "one-shot" monsters, usually named rather than just black orc, you'll have Ulthang, son of Ulfast for instance. These are generally a lot tougher than the normal creatures you fight. Be sure to use potions of speed, berserk strength, etc when fighting them. Once you kill one, you won't encounter it the rest of the game. The big advantage of killing one besides the big xp gain is the one or more good magic items the unique will likely drop. If nothing else you can sell them if you can't use them.
---uniques are made even tougher by the fact that most come with an "escort"-a group of monsters from the same race as they are generally. You may have to fight through the escort to get to the unique, severally weakening you in the process. Spells/staffs that affect a group of creatures at one time can come in handy here. The first uniques you are likely to encounter are Farmer Maggot (well I don't know if he's in the version yet but I assume he is) and his two dogs. Farmer Maggot appears at random times at the town level and will not attack until you do, and can take a LONG time to kill if you are just starting out. His two dogs appear in the dungeons, usually alone, sometimes with a jackal escort, and kill many a newbie.
---Unmoveables. There are a group of monsters that cannot move, but will attack if you step up next to them. They can do a number on your equipment and stats so its best either to ignore them or attack from a distance. Their numbers include various colored jellies, the shrieker mushroom patch, various colored molds, and as mentioned in the Dungeon game, the deadly Q, Qullythug. They can teleport themselves around actually, but otherwise don't move. Don't worry though you won't encounter the Q's for a while.

JAG
03-16-2009, 02:19 PM
Quick, stupid question. I am a warrior and picked up a set of magical leather armor. How can I find out what kind of magic it possesses? I put it on but it didn't give me any info. Thanks in advance...

Too funny that you could even think to do this after your pink experience in The Dungeon! :) There are some really really nasty cursed items out there, always identify before wearing / using unless death is guaranteed anyway.

Besides what Thomkal mentioned, other things that every character should carry:

1. Scrolls of Phase Door - Handy to blip away from an unfavorable tactical situation.
2. Scrolls of Teleportation - Handy when you absolutely have to leave the room you're in due to out of control breeders / summoners or monster that's too fast and powerful for you.
3. (once you can afford them) Potions of Cure Critical Wounds - Can cure a variety of ailments without fail.

Before you get too far diving into the dungeons, try to get resistance to fire / cold / acid / electricity. Other very useful (really needed before you get too far) item flags to look for are See Invisible and Free Action.


I've played Sryth before as well. Not a bad game, the adventures are pretty well written and entertaining, but after you finish with the content, there wasn't much to do except grind and I didn't feel like repeating the same stuff to little purpose, so I gave it up.

Thomkal
03-16-2009, 02:22 PM
Some ways to get around identifying objects early on.

-Scrolls and Potions. Don't want to carry 10 different un-ID'ed scrolls and potions around until you get the chance to ID them? Here's a solution: read/drink them. Now this comes with some cautions-there's some bad ones out there that can kill you if you read/drink at the wrong time. Get into a dead end corridor, or stand in a corridor against a close door before reading. Make sure you are relatively healthy, but not completely before you try this. If you are injured and you drink a cure potion, you'll know it this way. Same with a neutralize poison potion when you are poisoned. Why a dead end? Well for one specific scroll you will likely come upon early, but for others as well-do you really want to go blind in a corridor/room you haven't explored yet? A dead end means things can only come at you one way. Don't do this after the first few levels though as their is some potions that can do some nasty stuff to you. You'll will "lose" some nice potions/scrolls this way but most you will find easily enough again in the early levels. You rarely get a way out of depth potion/scroll-you'll cringe when you read a scroll of acquirement on level 2 though. :)

-wands, rods, and staffs. You'll likely want to ID them afterwards to see how many charges they have, but one quick way to find out if they are good or bad is to use them. That un-iD'ed magic missile wand might come in handy early on if you test it out on a monster. If you wait till you get back to town to ID it, you might be dead before you get back to town.

Some things not to try with this method:
-Rings and Amulets-A lot of the early rings and amulets are cursed, meaning you won't get them off unless you have a remove curse spell/scroll. Better to take them to town and store them in your home until you can ID them.
-Armor and Weapons. There's an exception here in that if your "psuedo-ID" kicks in and tells you a weapon is "good" "excellent" or "special" then go ahead and try it especially if its replacing a normal weapon or armor. Sometimes you will be rewarded when you get a message that your shiny new weapon does fire damage on top of normal damage. Or something bounces off that shiny shield. You'll need to get them ID'ed to get the full plusses to hit/damage and other abilities/resistances it might have. But in the meantime that little extra damage/protection might save your life.
-Be careful if with weapons and armors that "pseudo-ID" as "magical" in this version of Angband. They can have either negative to hits and damage or positives. And you might not be able to tell from how you are hitting in combat. And some could be cursed.

A special note on "special" psuedo-ID'ed items. If you get the message that an item is "special" rejoice-you've just found an artifact! These are named items that have generally good/helpful powers-well those that aren't cursed that is! You probably won't find artifacts right away with the exception of a certain light source, but they will become more and more common as you go down in levels. You'll want to go beyond the regular ID here and use *Identify* scrolls/spells/items. You may need to use the higher level ID on other good items to find out the full powers in the item.

Abe Sargent
03-16-2009, 02:30 PM
Zangband is my fav variant, btw

Abe Sargent
03-16-2009, 02:33 PM
Digging for gems and ore is where I got the Spade of Digging for my game, btw

Thomkal
03-16-2009, 03:00 PM
I wondered about that Abe :)

Thomkal
03-17-2009, 08:45 PM
There are a ton of options you can set when first setitng up your character, here are some that I suggest setting for a Newbie friendly experience (hit the = key to bring up the options)

-Interface Options: Yes to Use Old Target by default, Always Pick Up Items, Automatically squelch (ignore) worthless items, both open/disarm options
-Display Options: Yes to Player Color indicates low hit points
-Warning and Disturbance Options: No to the first disturb option, yes to the other three. Audible Bell to yes. The "bell" can get annoying pretty quick though, but it may help as you get used to the game.
-Birth Options: Yes to Maximize, No to Random Artifacts (but fun when you get to know the game better). Yes to Start with more money than equipment. No to all the Monsters AI options, No to the three restrict options, no to Lose Artifacts, No to don't generate connected stairs, no to don't show level feelings.
-set hitpoint warning to 20%
Then do the dump options so you can have these same options again, leave it as the default file name. Then hit the load user pref file when creating a new character again to set the same options up.

Level Feelings: You'll notice that after a short time on each level of the dungeon you will get a message about how difficult you feel the level is. It's important to pay attention to these messages. (CTRL-F will let you see the level message again). That's because if you get told you are on a very dangerous level, you should play the level a bit more cautiously, save healing and other one shot items till you find out what's causing the message.

I would tell you the differences in the level feelings messages, but this version of Angband has completely different level feeling messages than any other version I've played. Generally though they go from the very tame, to more and more urgent/nasty. You knew you were on a tough level when you got the message, "Visions of Death swirl through your mind!", but I don't know what the equivalent is here.

Groundhog
03-17-2009, 08:57 PM
I got addicted to roguelikes back when I used to work night shifts. Angband and ADOM were the two that I spent most my time with.

Thomkal
03-17-2009, 09:17 PM
I first found them in college way back when, there was a version of Rogue, Moria, or Angband on the college servers. They should have known better than to put an addictive game on their servers. :)

Lonnie
03-18-2009, 09:32 AM
I used to play a lot of Angband and variants. I have been playing Stone Soup Dungeon Crawl lately. There is a nice wiki for it if you like to have the spoilers. Since I have played over 200 games and not won, I like the spoilers myself. Download the tiles version for a really pleasing game. I myself play on a server that tracks scores and gives stats for all of your runs.

http://crawl-ref.sourceforge.net/

CrawlWiki - CrawlWiki (http://chaosforge.org/crawl/index.php?title=CrawlWiki)

Crawl! (http://crawl.akrasiac.org/)

Thomkal
03-18-2009, 01:46 PM
I have never been able to get far into Crawl, but maybe I'll give it another try.

PurdueBrad
03-18-2009, 09:52 PM
Hey guys, looking for another bit of help.

I've gotten up to level 19 but am choosing between a couple weapons:

short sword of westernesse (1d7) (+7, +8) (+2)
long sword of slay dragon (2d5) (+13, +6)

I screwed up and sold another westernesse weapon earlier even though I had ID'ed it. IF I'm not mistaken, the top hitting power out of the short sword is 15 whereas out of the slay dragon it is 16 or am I missing something? How big is the last +2 that the short sword gives?

Thanks a ton in advance...

Thomkal
03-18-2009, 10:56 PM
That +2 the short sword gives at the end of the name there is actually a plus to one of more of your stats. Take it on and off to see which one. (you may have to *ID* it to see the bonuses) The sword should also have several abilities on it, so make sure you *ID* it. You have the damage right on the weapons. The slay dragon only gives you extra damage against dragons, no other special abilities, so despite that nice to hit bonus on it, it will probably benefit you more to use the westernesse sword when you see the abilities on it.

DaddyTorgo
03-18-2009, 11:09 PM
how do you deal with wanting to come up out of the dungeon to sell stuff or buy stuff and then go back down? just scrolls of recall?

Abe Sargent
03-18-2009, 11:27 PM
There are spell of REcall in spellbooks and my favorite the Rod of Recalling

Abe Sargent
03-18-2009, 11:28 PM
Or you can just climb up/down using stairs, but recall is much faster once you get past 1000' or so

Abe Sargent
03-18-2009, 11:29 PM
I remember Westernesse being really good.

Abe Sargent
03-18-2009, 11:30 PM
http://www.thangorodrim.net/TANG/index.html

Abe Sargent
03-18-2009, 11:31 PM
Yeah, I just looked it up. It has the key two abilities you need to survive past 1000' feet or so.

PurdueBrad
03-19-2009, 06:38 AM
Thanks Abe. And did you say past 1000' feet? My level 19 guy only goes down to level 8 (sometimes 9 if I'm feeling lucky). It looks like it added to my dexterity, constitution and strength. Thanks a ton guys.

Thomkal
03-19-2009, 06:44 AM
Great find there Abe, that should help newbies a lot

Thomkal
03-19-2009, 07:00 AM
how do you deal with wanting to come up out of the dungeon to sell stuff or buy stuff and then go back down? just scrolls of recall?

What Abe said, primarily through word of recall scrolls unless your a spellcaster that has a recall spell or find a rod of recall. I generally don't bother with recall until I need to go past the first couple levels and save my money for other things early on.

Thomkal
03-19-2009, 07:10 AM
Oh there is a way you can get a character "dump" or a screen "dump" of the level you are on, if you'd like to post here for advice and suggestion. Go into your Character Screen (C) and look at the options at the bottom of the page. Its f(ile) that you want to hit to get a character dump. You can find that file in your "user" folder. It doesn't look very good on notepad though, so you may have to play around with it a bit to get a version you can use to copy to paste here.

As for a screen dump, hit the right parenthesis ) on the screen you want to save. It's also in the user folder-as dump, it looks a little better than the character dump.

Thomkal
03-19-2009, 07:23 AM
Yeah you should start going below 1000' now that you have that weapon PB.

Abe Sargent
03-19-2009, 07:46 AM
But not too far, because you'll need resists and Hold Life after another 500-1000 feet.

Abe Sargent
03-19-2009, 07:46 AM
I think I've had promising adventurers die more to Z than any other foe.

Thomkal
03-19-2009, 09:02 AM
I think I've had promising adventurers die more to Z than any other foe.

Amen, not as much anymore now that I know what to expect from them, but yeah they killed off many a good character in my earlier playing days.

Thomkal
03-20-2009, 09:59 AM
So how goes it with your character now that you have that weapon PB? Be glad to look at character dumps for anyone who needs advice.

You will encounter two different kind of rooms in Angband-one you've likely encountered already PB at your level, one you might not have yet.

1-Monster Pits. This is a large empty room filled with monsters from the same race-probably 50 or more. Orc Pits will likely be your first experience with them (wand of light for the win! here). As long as you pull them into a corridor or only let one come to the door entrance at a time, you likely won't have much problem with the orcs, and by this point you'll like have some way to teleport away if they do cause you problems. They are a great experience getter early on.
---Not sure if this version of Angband has them or not yet, but one pit to stay away from is the dreaded Jelly pit. Filled with all the unmoveables jellies, molds, etc usually including one that can move, an ochre jelly, you want nothing to do with them. Close the door if you didn't detect the pit before, or otherwise avoid them. Other fun pits that could be in this version-Trolls, Undead (called a graveyard), and Dragons amongst others.
---If you are playing in Preserve Mode, you will not be getting the message that usually tells you if there's a artifact/monster pit/vault on the level. So some means of detecting monsters is useful for finding these pits before you stumble on to them.

Vaults-These are really really fun and tense rooms. These are special rooms, usually in some kind of pattern or design that are filled with a lot of different monsters and more importanly some OOD (out of depth) monsters (including uniques). And even more importantly for you greedy sorts out there, likely filled with great treasure, either already in the room, or the stuff that drops from creatures when you kill them. Likely to be more than one artifact amongst it all, plus numerous other good items. These vaults can really send you on your way to deeper levels...or can really send you to the graveyard quickly.
-In most cases there will be just one or two ways into the vault, and it may require you to dig into those entrances to get in. Hence the need for a shovel that I mentioned above or something like a wand of stone to mud. Some monsters will be asleep when you enter them, but others will not, and will attack if within LOS so you need to be ready for it. And be careful-some creatures might have the ability to eat their way through/phase/teleport through walls! And you might have to dig your way into individual parts of the vaults too.
---you will need a way of detecting traps, and a way of removing traps from vaults-like a wand or staff of door/trap destruction that can get rid of multiple traps with one charge off of them. There is perhaps not a worse feeling in Angband other than losing to Morgoth at the end of the game than entering a vault without detecting for traps, or not having a way to get rid of them easily, and then hitting a trap door and falling to the next level, the vault gone forever.
----Other things you will need are multiple potions of whatever healing you can get, perhaps something that can cure things like confusion, fear, and slow if you don't have items that protect you against them, and ways of teleporting both yourself and monsters away from you. You are simply going to face monsters that are just too tough for you in a vault. A wand or spell of teleport away will make you life that much easier then-just remember you might have to face them in another part of the dungeon if you have to retreat from the vault!
---you should "clear" out the whole level before taking on a vault. A level will never really be clear of course with new mobs popping up after a while, but you risk a lot if you teleport away from a vault into an area you haven't explored yet and find yourself facing a pack of monsters or a unique and its escorts. Minimize your chances of this greatly by clearing the rest of the level first, who knows maybe you will gain a level while doing this or get some needed items making the vault a little easier to take on.

Bobble
03-20-2009, 10:22 AM
Couple of questions from a noob:

- In town, can I kill all the drooling idiots, stiniking beggars, etc. without repercussion? What's the point of that anyway?

- If something has knocked down one of my abilities (strength, say), what's the best way to get that back?

TIA

Thomkal
03-20-2009, 10:38 AM
Couple of questions from a noob:

- In town, can I kill all the drooling idiots, stiniking beggars, etc. without repercussion? What's the point of that anyway?

- If something has knocked down one of my abilities (strength, say), what's the best way to get that back?

TIA

Yes you can kill all those without reprecussion. They are there just for flavor really, to show a living breathing town. In some versions of Angband though this might not be true-some take alignment (good neutral or evil) into play for various things that can happen in-game. Just be careful of the ones that can attack back for damage or stealing your stuff. Even a little dog or cat can kill a character just starting out if they are especially unlucky.

There are potions of restore ability (strength, wisdom, charisma, etc) you can buy from one of the magic stores or temple in town-forget which one off the top of my head, plus the black market could have some at higher costs. There are also mushrooms of restoring that will restore any lost stats. You will also find items that will sustain a stat during the course of your travels that will prevent stat loss.

Hope you are having fun with the game!

path12
03-20-2009, 11:01 AM
---you will need a way of detecting traps, and a way of removing traps from vaults-like a wand or staff of door/trap destruction that can get rid of multiple traps with one charge off of them. There is perhaps not a worse feeling in Angband other than losing to Morgoth at the end of the game than entering a vault without detecting for traps, or not having a way to get rid of them easily, and then hitting a trap door and falling to the next level, the vault gone forever.

Has this happened to you? I don't think I've ever been able to get past level 35 or so, as a result Morgoth is just some random concept. ;)

Thomkal
03-20-2009, 11:15 AM
Has this happened to you? I don't think I've ever been able to get past level 35 or so, as a result Morgoth is just some random concept. ;)

Well no this hasn't happened to me, because I've never made it that far either I'm ashamed to report LOL. But I assume that I would feel worse if I lost to him if I made it that far. ;) I've got a couple characters into 40 ish level, but my biggest problem is that a new patch comes out that doesn't let you move your character over, or a new version that I've got to try, or some race/character class combo that sounds really cool....I have this same problem with MMORPG's. :)

PurdueBrad
03-20-2009, 01:42 PM
Thomkal, things are working pretty good. I'm up to level 22 I think. I pulled a character dump but it looks too long to post here.

Thomkal
03-20-2009, 02:03 PM
Thomkal, things are working pretty good. I'm up to level 22 I think. I pulled a character dump but it looks too long to post here.

They are long, but go ahead and post it anyway. Or zip it up and attach it if you want.

Bobble
03-20-2009, 02:12 PM
Hope you are having fun with the game!

Thanks. Yeah, I'm having a good time with it.

Next question: My guy (gal, actually) is "Slow (-4)". Anything wrong with that other than I'll probably never outrun any pursuers?

Thomkal
03-20-2009, 02:14 PM
That +2 the short sword gives at the end of the name there is actually a plus to one of more of your stats. Take it on and off to see which one. (you may have to *ID* it to see the bonuses) The sword should also have several abilities on it, so make sure you *ID* it. You have the damage right on the weapons. The slay dragon only gives you extra damage against dragons, no other special abilities, so despite that nice to hit bonus on it, it will probably benefit you more to use the westernesse sword when you see the abilities on it.

I have to correct myself on something here. I've been playing this version of Angband in the IronBand Format-no recalling back to town after entering the dungeon. So I had not seen the changes made in Identify. There is no *Identify* in this version apparantly. A regular scroll of Identify or spell will tell you all the powers on an item.

And a slight correction-I said before an item that "psuedo-ID'ed" as "magical" could be cursed. That appears to be incorrect, but items can still have negative to hit and damage meaning you still wouldn't want to wield them.

For the "basic" game, they are changing things quite a bit from the variants that sprouted from the original.

thesloppy
03-20-2009, 02:15 PM
Your attacks (and everything you do during a single 'turn') are effected by your speed as well. Higher speed = more attacks, as well as just plain running speed. I dunno if you can do it in all Angband variants, but in some you can adjust your character's running speed and tactics (it's one of the first things I do with a new character in TOME).

Thomkal
03-20-2009, 02:31 PM
Thanks. Yeah, I'm having a good time with it.

Next question: My guy (gal, actually) is "Slow (-4)". Anything wrong with that other than I'll probably never outrun any pursuers?

yeah quite a bit actually-it means you won't get in as many attacks as you would normally, so you need to fix this as soon as you can. A -10 speed would mean your moving at half-speed, so a -4 isn't too horrible, but its not good either. I'm guessing here that you are carrying too much rather than having an item/curse that is causing it. Hit I for inventory and you will see what your burden/capacity is. So you may have to drop some things.

Thomkal
03-20-2009, 02:33 PM
One thing I forgot to mention about stores. When you are in a store, and have select the item you are interested in, hit "x" for examine an item, to get details about it.

Thomkal
03-20-2009, 02:37 PM
I have started up a character using the "normal" game-a Paladin by the way since there now appears many things different than what I was expecting. Let's see if I can get him higher that PB's char. :)

Bobble
03-20-2009, 02:52 PM
yeah quite a bit actually-it means you won't get in as many attacks as you would normally, so you need to fix this as soon as you can. A -10 speed would mean your moving at half-speed, so a -4 isn't too horrible, but its not good either. I'm guessing here that you are carrying too much rather than having an item/curse that is causing it. Hit I for inventory and you will see what your burden/capacity is. So you may have to drop some things.

I think you're right. I nearly got my butt handed to me by Bullroarer the Hobbit. He waltzes up to me, "Bullroarer the Hobbit hits you. (4x)". I phase door away to get a breather and he comes at me again, all Little-Ball-Of-Hate. Just as I'm about down and out (9 hp): "The rounded pebble (1d2) (+2,+4) hits Bullroarer the Hobbit. Bullroarer the Hobbit dies. Welcome to Level 11."

So I think I'll ditch some of the spare pebbles and see where that puts me, speedwise.

Thomkal
03-20-2009, 02:57 PM
I think you're right. I nearly got my butt handed to me by Bullroarer the Hobbit. He waltzes up to me, "Bullroarer the Hobbit hits you. (4x)". I phase door away to get a breather and he comes at me again, all Little-Ball-Of-Hate. Just as I'm about down and out (9 hp): "The rounded pebble (1d2) (+2,+4) hits Bullroarer the Hobbit. Bullroarer the Hobbit dies. Welcome to Level 11."

So I think I'll ditch some of the spare pebbles and see where that puts me, speedwise.

And I think Bullroarer moves quicker than normal, so the advantage would be even more so in his favor. Good for you for beating him though, he's a tough early unique. Did you get anything good from him?

thesloppy
03-20-2009, 02:57 PM
A while back didn't someone do an Angband challenge/ladder? Like where everybody started the same (variant obviously and) beginning character save file? Yeah. Someone (thomkal) should set one of those up again.

Thomkal
03-20-2009, 02:59 PM
I have started up a character using the "normal" game-a Paladin by the way since there now appears many things different than what I was expecting. Let's see if I can get him higher that PB's char. :)

Heh, gear up my Paladin, move into the dungeon. First room has three cave spiders in it. Shoot one with a bow, one shot kill, go up a level. Shoot the next one, one shot kill, go up a level. Perhaps it won't take me as long to catch up as I thought. :)

Thomkal
03-20-2009, 02:59 PM
A while back didn't someone do an Angband challenge/ladder? Like where everybody started the same (variant obviously and) beginning character save file? Yeah. Someone (thomkal) should set one of those up again.

Yeah I think someone did. Yeah someone (thomkal) should set one of those up again.

Bobble
03-20-2009, 03:05 PM
And I think Bullroarer moves quicker than normal, so the advantage would be even more so in his favor. Good for you for beating him though, he's a tough early unique. Did you get anything good from him?

A Pair of Iron Shod Boots [3,+2] and a Short Sword (1d7) [+5,+5]. The sword is nice. I can ditch the heavy broadsword and use this. I've been looking for a good melee weapon since the start.

Thomkal
03-20-2009, 03:17 PM
And then nearly killed myself when I read an un Id'ed scroll and it turned out to be a summon monster scroll. Got a Green Naga that would have killed me if it wasnt for the cure light wounds spell and the two Un-ID'ed Cure Serious Wounds spell I used in desperation. :)

Thomkal
03-20-2009, 03:17 PM
A Pair of Iron Shod Boots [3,+2] and a Short Sword (1d7) [+5,+5]. The sword is nice. I can ditch the heavy broadsword and use this. I've been looking for a good melee weapon since the start.

well that was a good find then. He can drop a lot better than that though.

Bobble
03-20-2009, 03:22 PM
Another Q: On some levels there will be a line. On one side of it, I get a "DTrap" note at the bottom. What gives?

Thomkal
03-20-2009, 03:30 PM
well not bad for my first time in the dungeon-back to town after the first level of it, level 5, 5 xp away from 6th level. Of course I have to replace most of my armor because the naga spit on it, but still :)

Thomkal
03-20-2009, 03:32 PM
Another Q: On some levels there will be a line. On one side of it, I get a "DTrap" note at the bottom. What gives?

that line shows the range of your Detect Trap spell/item that you used. When the DTrap is on you will know that that area is trap free (unless a monster has the ability to create new ones). The DTrap will change colors as you get close to leaving the detected area. If you go outside the area covered the DTrap will go off and you will need to use your spell/item again to find any traps in your new area.

Thomkal
03-20-2009, 03:56 PM
On my next trip into the dungeon, find a Shield of Resistance (2, +13) on level 1. That gives resistance to acid, fire, elec, and cold. Sweet.

Abe Sargent
03-20-2009, 04:12 PM
Nice shield.

Make me wanna go d/l Zangband and fire it up.

Abe Sargent
03-20-2009, 04:17 PM
A few other Moria/Angband/Zangband inspired mechanics from the Dungeon!

The entire food mechanic.
Potions of Experience, Sustenance

PurdueBrad
03-20-2009, 08:25 PM
[Angband 3.1.0 beta Character Dump]
Sex Male Age 57 STR: 12 +1 +5 +3 18/30
Race Dunadan Height 76 INT: 14 +2 -2 +0 14
Class Warrior Weight 180 WIS: 14 +2 -2 +0 14
Title Veteran Social Unknown DEX: 14 +2 +2 +2 18/20
HP 270/270 Maximize Y CON: 12 +3 +2 +2 18/10
SP 0/0 CHR: 17 +2 -1 +0 18

Level 23 Armor [27,+43] Saving Throw 47%
Cur Exp 16207 Fight (+6,+16) Stealth Fair
Max Exp 16207 Melee (+13,+25) Fighting Heroic
Adv Exp 18360 Shoot (+13,+20) Shooting Heroic
MaxDepth 700' (L14) Blows 2/turn Disarming 52%
Turns 2336480 Shots 1/turn Magic Device Very Good
Gold 20062 Infra 50 ft Perception 1 in 35
Burden 114.5 lbs Speed Normal Searching 17%
You are one of several children of a Yeoman. You are the black sheep
of the family. You have dark brown eyes, wavy brown hair, and a very
dark complexion.

Acid:......+...... Confu:.............
Elec:......+...... Sound:.............
Fire:......+.+.... Shard:.............
Cold:......+...... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:....+........
Blind:............. Feath:.............
PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:+............ Infra:.........+...
FrAct:+..+......... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............

[Character Equipment]
a) a Short Sword of Westernesse (1d7) (+7,+9) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 37 against orcs, 37 against
trolls, 37 against giants, and 29 against normal creatures.
b) a Long Bow of Power (x3) (+7,+20)
c) an Opal Ring of Damage (+0,+9)
d) an Amethyst Ring of Free Action {uncursed}
Prevents paralysis.
e) a Brass Amulet of Slow Digestion
Slows your metabolism.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Metal Scale Mail of Resistance (-2) [12,+15]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak [1,+1]
i) a Leather Shield of Resist Fire [6,+9]
Provides resistance to fire.
Cannot be harmed by fire.
j) a Hard Leather Cap of Infravision [2,+3] (+5)
+5 infravision.
k) a Set of Gauntlets of Power (+4,+4) [3,+9] (+1)
+1 strength.
l) a Pair of Iron Shod Boots [3,+4]

[Character Inventory]
a) 6 Light Blue Potions of Cure Light Wounds
b) 12 Copper Speckled Potions of Cure Serious Wounds
c) 16 Light Brown Potions of Cure Critical Wounds
d) a Vermilion Potion of Berserk Strength
e) 2 Metallic Purple Potions of Boldness
f) 4 Scrolls titled "inva dus per" of Magic Mapping
g) 16 Scrolls titled "diut valacio" of Treasure Detection
h) 6 Scrolls titled "fabra us bra" of Trap Detection
i) 3 Scrolls titled "et pultor" of Detect Invisible
j) 5 Scrolls titled "sum dulo vigo" of Satisfy Hunger
k) 14 Scrolls titled "subi idemitus" of Identify
l) 6 Scrolls titled "ocum imptus so" of Word of Recall
m) a Long Sword of Slay Dragon (2d5) (+13,+6)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 39 against dragons, and 27 against normal
creatures.
n) 10 Arrows (1d4) (+1,+5)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 82.5 against
normal creatures.
35% chance of breaking upon contact.

[Home Inventory]
a) 5 Light Blue Mushrooms of Fast Recovery
When ingested, it heals cut damage, and cures stunning, poison and
blindness.
Provides nourishment for about 250 turns under normal conditions.
b) a Yellow Mushroom of Vigor
When ingested, it restores all your stats.
Provides nourishment for about 250 turns under normal conditions.
c) 3 Green Mushrooms of Clear Mind
When ingested, it cures confusion and hallucination, removes fear
and grants you temporary resistance to confusion.
Provides nourishment for about 250 turns under normal conditions.
d) 4 Brown Mushrooms of Emergency
When ingested, it grants temporary resistance to fire and cold, cu
res 200HP, but also makes you hallucinate wildly.
Provides nourishment for about 250 turns under normal conditions.
e) a Red Mushroom of Stoneskin
When ingested, it turns your skin to stone briefly, which grants a
n extra 40AC but slows you down.
Provides nourishment for about 250 turns under normal conditions.
f) 15 Light Blue Potions of Cure Light Wounds
When ingested, it heals you a small amount (15% of your wounds, mi
nimum 15HP), heals some cut damage, makes you a little less confus
ed, and cures blindness.
Provides nourishment for about 75 turns under normal conditions.
g) 4 Pink Speckled Potions of Restore Strength
When ingested, it restores your strength.
h) a Gold Potion of Restore Charisma
When ingested, it restores your charisma.
i) a Blue Speckled Potion of Brawn
When ingested, it raises your strength at the expense of a random
attribute.
j) 6 Green Speckled Potions of Heroism
When ingested, it restores 10 hit points, removes fear and grants
you resistance to fear and +12 to-hit for 1d25+25 turns.
k) 4 Violet Speckled Potions of Resist Heat
When ingested, it grants temporary resistance to fire for 1d10+10
turns.
l) a Clotted Red Potion of True Seeing
When ingested, it cures blindness and allows you to see invisible
things for 2d6+12 turns.
m) a Chartreuse Potion of Infravision
When ingested, it extends your infravision by 50 feet for 4d25+100
turns.
n) a Metallic Purple Potion of Boldness
When ingested, it removes your fear.
o) 2 Scrolls titled "quo apis que" of Remove Curse
When read, it removes all ordinary curses from all equipped items.
p) 2 Scrolls titled "quas divilum" of Deep Descent
When read, it transports you two or three levels below your maximu
m dungeon depth.
q) 6 Scrolls titled "ma venter" of Door/Stair Location
When read, it detects all doors and stairs on the level.
r) a Cutlass (Holy Avenger) (1d8) (+14,+5) [+4] (+2)
+2 wisdom.
Provides resistance to fear.
Sustains constitution.
Blessed by the gods.
Grants the ability to see invisible things.

With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 29 against evil creatures, 33.5
against demons, 33.5 against undead, and 24.5 against normal
creatures.
s) a Long Bow of Extra Might (x3) (+8,+7) (+1)
+1 shooting power.


[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

PurdueBrad
03-20-2009, 08:27 PM
Long post there BUT doing the dump just taught me an @ssload about my character and some of his weapons.

Abe Sargent
03-20-2009, 08:30 PM
Yup, don;lt need D when you have A

PurdueBrad
03-20-2009, 08:31 PM
Actually, after doing that, I've been carrying two stabbing weapons due to slot restrictions (I never reach weight capacity but constantly have too many items due to the number of allowable slots), which two would you carry of:
short sword of westernesse (currently the armed weapon)
long sword of slay dragon (currently in on the character inventory)
cutlass of holy avenger (currently in my home inventory)

Thanks a ton!

Abe Sargent
03-20-2009, 08:32 PM
I'd just stick with the long sword and drop the others off at my house.

PurdueBrad
03-20-2009, 08:32 PM
Yup, don;lt need D when you have A

Good call Abe, probably look for a better ring.

Abe Sargent
03-20-2009, 08:33 PM
Sorry, meant short sword, the westernesse one tha tgives you the highly importnat Free Action and See Invisible, frees up a ring slot, and gives you two attacks. Slays orcs, ogres and giants - three slays.

Thomkal
03-20-2009, 10:04 PM
Thanks for posting the dump PB. Looks like you are doing reasonably well so far. You're going to want to work on finding items that sustain your stats, and work on getting some of the higher resistances too. Especially Poison, Hold Life, Chaos, and Nether. Work towards getting all your stats at 18 or higher as well.

Definitely keep the westernese sword over the others-I'd sell the Dragon slayer sword at this point because its only useful against dragons, no other special abilities with it. If you wanted to keep two weapons in your active inventory, I'd keep the holy avenger. Use it against Undead and Demons.

You might test swapping out the Long Bow of Power with the Extra Might one at your home. All the Power one does is more damage, the EXtra Might should give you a better damage multiplier (the x3 on your bows). It gives you +1 shooting power which should make the bow x4 I think, but could be wrong about that. Compare the damage your arrows will do with both to see.

I see you got the Phial-that's the first artifact most characters get. Frees you up for having to have Scrolls/spells/Rods of Light in your inventory. A bit surprised you haven't found any more artifacts yet.

You really don't need the treasure detection scrolls anymore. Nice to have early on to help find ore to dig out, but gold starts to become a non-factor with all the stuff you can sell for gold as you go further down in the dungeon. The shield of resist fire is nice for the armor bonus, but you're not getting any benefit from the resist fire on it since you have it on your armor. Worth saving in your house though if you swap out the armor for something better later on and need fire resistance again. Cure Light Wounds potions become less and less useful as you getting stronger, and you'll begin finding Potions of Healing.

Try to find better Cloaks, Hats, Boots, and Amulet. Try to find a more permanent trap detector (Rod of Detection) and you need some way to remove them without risk to yourself. And this can be difficult for a warrior, but try to find things like wands of stinking cloud that can affect more than one monster at a time.

Overall though your character is looking good but until you start getting those higher resistances don't go too much below 1000' Good luck!

PurdueBrad
03-20-2009, 10:24 PM
Thanks guys! I'll work on those things.

Abe Sargent
03-21-2009, 12:21 AM
I tried d/ling the latest version of Angband that Thomkal suggested but when i load it, I see nothing on the screen. Feh. I start a new game, and only the cursor can be seen.

Abe Sargent
03-21-2009, 12:24 AM
I d/l'd some fo the older windows versions - same issue

Abe Sargent
03-21-2009, 12:26 AM
I tried 3..0.6 DOS and it was not compatible because my Windows (Vista) is 64 bit. I tried compatibility mode with various Windows, but to no avail.

Abe Sargent
03-21-2009, 12:34 AM
Okay, I played around with the font and think I may have gotten int to work. We'll see

Abe Sargent
03-21-2009, 01:03 AM
Okay I played for a bit. Can;t figure out how to pickup items even with the option selected, but it's not teh biggest lost ever or anything

Thomkal
03-21-2009, 07:22 AM
Sorry you are having problems with Vista and Angband Abe. I did a quick search and found a thread that might help-don't have Vista myself. Seems like changing the font helps. You can always post there, its the forums from the site you got the game from.

Problem with blank walls in Vista - Angband Forums (http://angband.oook.cz/forum/showthread.php?t=26)

that's weird that you can't pick up anything. Try the letter g and see if you can pick up?

Abe Sargent
03-21-2009, 10:31 AM
Sorry you are having problems with Vista and Angband Abe. I did a quick search and found a thread that might help-don't have Vista myself. Seems like changing the font helps. You can always post there, its the forums from the site you got the game from.

Problem with blank walls in Vista - Angband Forums (http://angband.oook.cz/forum/showthread.php?t=26)

that's weird that you can't pick up anything. Try the letter g and see if you can pick up?

Yup, I have to physically pick them up that way.

Already lost two Gnome Magi

Thomkal
03-21-2009, 10:40 AM
Hmmm weird. Magi? Glutton for punishment are you? :) Derrick the Paladin is currently 10th level on 200'. Found an "excellent" dagger that I need to go back to town to ID. Can't really see him using a dagger unless its something very good.

PurdueBrad
03-21-2009, 11:22 AM
I physically pick everything up as well, but not necessarily by choice, just because I thought I had to.

Abe Sargent
03-21-2009, 11:46 AM
Gnome Mage at level 6 and now I'm about to dig deeper than 50'

Thomkal
03-21-2009, 01:52 PM
I physically pick everything up as well, but not necessarily by choice, just because I thought I had to.

Oops sorry about that-there's an option ( = ) key that has that setting in it. "Pick up things by default"

PurdueBrad
03-21-2009, 03:28 PM
Not your fault, appreciate the heads up though, will try it out tonight.

Abe Sargent
03-21-2009, 04:18 PM
I'm about to make my first major descent with Garinth IV, the Gnome Mage at level 10, with all four spell books. I expect to dive to 400' or so. I haven't gone deeper than 150' so far.

You have to be tentative with magi early if you want to live.

Thomkal
03-21-2009, 04:59 PM
Hmmm weird. Magi? Glutton for punishment are you? :) Derrick the Paladin is currently 10th level on 200'. Found an "excellent" dagger that I need to go back to town to ID. Can't really see him using a dagger unless its something very good.

Dagger was a Dagger of *Slay Animal* (+4, +5) The asterisks around it mean its better than a regular slay X weapon. In this case other than doing more damage to animals, it gives +2 to INT and slow digestion. Even with the bonuses, it still does less damage on average than my regular battle axe. If my dex was high enough to give me 2 attacks with it, or it added to my strength instead of INT, I might have been tempted to use it. But since its not, it sold for a cool 6450.

Thomkal
03-21-2009, 05:00 PM
I'm about to make my first major descent with Garinth IV, the Gnome Mage at level 10, with all four spell books. I expect to dive to 400' or so. I haven't gone deeper than 150' so far.

You have to be tentative with magi early if you want to live.

Good luck! Pretty nice to have all four spell books already. Sir Derrick the Paladin is getting close to Lvl 12, and has just arrived at 250' for the first time.

Abe Sargent
03-21-2009, 05:02 PM
In my delve, I'm at 300', my Mage is eve; 12. and I just killed Smeagol and got a +3,+4 short sword and a Ring of Ice +7

Abe Sargent
03-21-2009, 05:25 PM
Someone just got the Phial from Bullroarer....

Abe Sargent
03-21-2009, 05:26 PM
Shit - Wormtongue on same level!

Abe Sargent
03-21-2009, 06:02 PM
Wormy dropped a Main Gauche of *Slay* Dragon +3,+4 [+2]

PurdueBrad
03-21-2009, 06:46 PM
I have a ring of +2 strength, if you look up at my character inventory, should I use it instead of the free action one? Also, where the hell are the good cloaks?!?! I can't find any, just base level.

Abe Sargent
03-21-2009, 08:22 PM
I have a ring of +2 strength, if you look up at my character inventory, should I use it instead of the free action one? Also, where the hell are the good cloaks?!?! I can't find any, just base level.

I would. You get Free Action from the sword so anything is better

Abe Sargent
03-21-2009, 08:23 PM
Brodda dropped nothing when I killed him. Ah well

Thomkal
03-21-2009, 08:31 PM
I have a ring of +2 strength, if you look up at my character inventory, should I use it instead of the free action one? Also, where the hell are the good cloaks?!?! I can't find any, just base level.

Yep you might as well use it instead of the free action ring, but keep that in your house in case you need to swap it back in later. Cloaks are usually pretty easy to come by given their base value. My guy still has the basic [+0, +0] one though. There's also a couple artifact cloaks out there that come to mind and are usually amongst the earlier artifact finds.

Thomkal
03-21-2009, 08:34 PM
Brodda dropped nothing when I killed him. Ah well

Bummer hate when that happens with uniques. Looks like you got a good run going though taking him out along with the others. I've encountered Smeagol, but haven't beaten him yet. Can't see him unless I case a detect evil spell and that's for one round and I can't do enough damage to him before he steals/blinks away.

Thomkal
03-21-2009, 09:09 PM
Ah hello there Bullroarer, thanks for that +2, +6 Tulwar.

Abe Sargent
03-21-2009, 09:52 PM
Bummer hate when that happens with uniques. Looks like you got a good run going though taking him out along with the others. I've encountered Smeagol, but haven't beaten him yet. Can't see him unless I case a detect evil spell and that's for one round and I can't do enough damage to him before he steals/blinks away.

Yay for Gnomes with Infravision AND Free Action.

Killed a few a more uniques with no drops.

I just arrived on a level with a "superb" feeling. Gotta explore this!

I'm currently rocking a +8 +6 short sword of lightning. Crackle!

Abe Sargent
03-21-2009, 09:55 PM
It's an orc pit. Boring

Abe Sargent
03-22-2009, 01:21 AM
Rar - my first non-Phial artifact off Golfimbul at 600'. Paurhach, gauntlets

Abe Sargent
03-22-2009, 01:24 AM
Too bad I can;t use Paurhach. I can only use gloves that give me dex bonus or free action, or else they interfere with my spell casting.

Ah well

Thomkal
03-22-2009, 06:33 AM
ugh Abe that's awful-an artifact you can't even use. Well at least they sold for a pretty penny. :)

Abe Sargent
03-22-2009, 10:37 AM
I found the level feeling for this version on the Angband forums. They are below in the spoiler tag.

Abe Sargent
03-22-2009, 10:38 AM
"Looks like any other level.", <-- only when you haven't spent enough time
"You feel there is something special here...", <-- only in non-preserve
"You have a superb feeling about this level.", <-- best
"You have an excellent feeling...",
"You have a very good feeling...",
"You have a good feeling...",
"You feel a little lucky.",
"You are unsure about this place.",
"This place seems reasonably safe.",
"This seems a quiet, peaceful place.",
"This place looks uninteresting.", <-- worst

Thomkal
03-22-2009, 10:54 AM
thanks abe, some of those are the same as in any other angband game, but the most common ones are different. Not sure why they did that.

Abe Sargent
03-22-2009, 11:54 AM
Finally found a good weapon at 800'. A Holy Avenger. But it s Lucerne Hammer, wayyy too big for me.

Thomkal
03-22-2009, 01:29 PM
it's two times your size probably LOL.

Abe Sargent
03-22-2009, 01:52 PM
Hah - Found a Cutlass of Extra Attacks. Now I just need to get some scrolls to make it good.

Thomkal
03-22-2009, 02:05 PM
cool that should help a lot, how many extra attacks? Still haven't found any special weapons here, currently using a Lucerne Hammer +3, +6 :)

Abe Sargent
03-22-2009, 02:13 PM
+2 attacks. It was just +3,+3 when I found it but now its +9,+3 and I'mm loojing for damage scrolls

Abe Sargent
03-22-2009, 02:14 PM
Hello surperb feeling at 800

Abe Sargent
03-22-2009, 02:19 PM
Orc pit. Grrr

Thomkal
03-22-2009, 02:27 PM
Yes I have finally defeated that pesky Smeagol. My reward? a Main Gauche of Slay Dragon (+1, +5). Yawn.

Thomkal
03-22-2009, 02:28 PM
Orc pit. Grrr

Bummer, but cool on the +2 attacks

Thomkal
03-22-2009, 02:29 PM
I'm Lvl 16, but only at 400', I guess I should dive a little

Thomkal
03-22-2009, 02:52 PM
Oooh got my first "You feel there is something special here" message. (preserve mode off). Alas it looks to be an orc pit.

Abe Sargent
03-22-2009, 02:59 PM
Orc pits blow. Not much XP in them

Abe Sargent
03-22-2009, 03:00 PM
With my Cutlass and Haste Self spells I can tear through an Orc Pit in 2 minutes and get just a few hundred XP. Not worth it

Abe Sargent
03-22-2009, 03:00 PM
Yes I have finally defeated that pesky Smeagol. My reward? a Main Gauche of Slay Dragon (+1, +5). Yawn.

Awesome. Wormy gives ya the good stuff though. Killed Farmer Maggot? Sometimes I get good drops from him.

Abe Sargent
03-22-2009, 03:04 PM
Another Superb Feeling at 800'!

Abe Sargent
03-22-2009, 03:08 PM
Jelly pit..Ugh. EVen worse than the orcses

Abe Sargent
03-22-2009, 03:42 PM
[Angband 3.1.0 beta Character Dump]

Sex Male Age 62 STR: 16
Race Gnome Height 42 INT: 18/70
Class Mage Weight 84 WIS: 9
Title Evoker Social Unknown DEX: 18/60
HP 108/108 Maximize Y CON: 10
SP 66/66 CHR: 16


Level 26 Armor [15,+76] Saving Throw 66%
Cur Exp 27467 Fight (+4,+1) Stealth Very Good
Max Exp 27467 Melee (+13,+6) Fighting Good
Adv Exp 38750 Shoot (+4,+0) Shooting Good
MaxDepth 850' (L17) Blows 3/turn Disarming 65%
Turns 6673221 Shots 0/turn Magic Device Heroic
Gold 42343 Infra 40 ft Perception 1 in 17
Burden 63.5 lbs Speed Normal Searching 22%

You are one of several children of a Gnome Prankster. You are the
black sheep of the family. You have brown eyes, wavy brown hair, and
a very dark complexion.


Acid:......+.+.... Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.......+.....
Cold:...+....+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............+ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
Fear:............. Might:.............


[Character Equipment]

a) a Cutlass of Extra Attacks (1d8) (+9,+5) (+2)
+2 attack speed.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 10.5 against normal creatures.
b) (nothing)
c) a Tortoise Shell Ring of Protection [+12]
d) a Topaz Ring of Ice [+7]
Provides resistance to cold.
Cannot be harmed by cold.
When activated, it grants cold resistance for d20+20 turns and cre
ates a cold ball of damage 75.
It takes d50+50 turns to recharge after use.
e) a Bronze Amulet of Charisma (+2)
+2 charisma.
Sustains charisma.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-sensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) a Robe of Resist Acid [2,+8]
Provides resistance to acid.
Cannot be harmed by acid.
h) a Cloak of Protection [1,+9]
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
i) a Leather Shield of Resistance [6,+12]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Intelligence [3,+9] (+2)
+2 intelligence.
Sustains intelligence.
k) a Set of Leather Gloves of Agility [1,+8] (+5)
+5 dexterity.
l) a Pair of Leather Boots [2,+8]


[Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Purple Potions of Cure Critical Wounds
f) 6 Scrolls titled "sa er gallabo" of Word of Recall
g) a Zinc-Plated Rod of Treasure Location
h) a Rapier of Westernesse (1d6) (+10,+7) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 19.5 against orcs, 19.5 against trolls, 19.5
against giants, and 12.5 against normal creatures.


[Home Inventory]

a) 4 Purple Potions of Cure Critical Wounds
When ingested, it heals you a large amount (1/4 of your wounds, mi
nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) a Gold Speckled Potion of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
c) 2 Clear Potions of Restore Strength
When ingested, it restores your strength.
d) a Misty Potion of Restore Constitution
When ingested, it restores your constitution.
e) 2 Icky Green Potions of Restore Life Levels
When ingested, it restores your experience.
f) 2 Scrolls titled "sa er gallabo" of Word of Recall
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.
g) an Eucalyptus Staff of Confuse Monsters (11 charges)
When used, it confuses all non-unique creatures within line of sig
ht.
h) 2 Mistletoe Staffs of Slow Monsters (20 charges)
When used, it slows all non-unique monsters within line of sight.
i) Soft Leather Armour of Resist Lightning [4,+9]
Provides resistance to lightning.
Cannot be harmed by electricity.

j) The Set of Gauntlets 'Paurhach' [3,+14]
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.

When activated, it creates a fire bolt with damage 9d8.
It takes 8 turns to recharge after use.
k) a Rapier of *Slay Dragon* (1d6) (+4,+4) (+2)
+2 constitution.
Provides resistance to fear.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 22.5 against dragons, and 8.5 against normal
creatures.
l) a Short Sword of Lightning (1d7) (+8,+10)
Provides resistance to lightning.
Cannot be harmed by electricity.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 23 against electricity-vulnerable creatures,
and 15 against normal creatures.
m) a Lucerne Hammer (Holy Avenger) (2d5) (+8,+3) [+2] (+2)
+2 wisdom.
Provides resistance to fear.
Sustains dexterity.
Blessed by the gods.
Grants the ability to see invisible things.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 16 against evil creatures, 22 against
demons, 22 against undead, and 10 against normal creatures.
n) a Short Bow (x2) (+5,+3)
o) 25 Arrows (1d4) (+5,+5)
p) 34 Arrows (1d4) (+5,+4)

Thomkal
03-22-2009, 05:17 PM
Awesome. Wormy gives ya the good stuff though. Killed Farmer Maggot? Sometimes I get good drops from him.

Yeah he showed up one of the first times I was in town, think I got some leather boots from him, nothing special.

Thomkal
03-22-2009, 05:18 PM
Orc pits blow. Not much XP in them

well not if your level 26 no. :) But in your teens they are a nice, if somewhat boring xp gainer

Thomkal
03-22-2009, 05:22 PM
Looks like I can post a character dump here after all, so here's mine.

[Angband 3.1.0 beta Character Dump]
Sex Male Age 19 STR: 13 +0 +3 +0 16
Race Human Height 72 INT: 14 +0 -3 +0 11
Class Paladin Weight 164 WIS: 14 +0 +1 +0 15
Title Defender Social Well-liked DEX: 14 +0 +0 +0 14
HP 199/199 Maximize Y CON: 14 +0 +2 +0 16
SP 20/21 CHR: 14 +0 +2 +0 16

Level 17 Armor [14,+42] Saving Throw 45%
Cur Exp 3115 Fight (-1,+1) Stealth Poor
Max Exp 3115 Melee (+2,+7) Fighting Superb
Adv Exp 3915 Shoot (+17,+7) Shooting Excellent
MaxDepth 500' (L10) Blows 1/turn Disarming 28%
Turns 464445 Shots 1/turn Magic Device Excellent
Gold 5304 Infra 0 ft Perception 1 in 38
Burden 95.7 lbs Speed Normal Searching 12%
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a credit to the family. You have brown eyes, curly black
hair, and a dark complexion.

Acid:........+.... Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...+.........
PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............

[Character Equipment]
a) a Lucerne Hammer (2d5) (+3,+6)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 13 against normal creatures.
b) a Long Bow of Accuracy (x3) (+18,+7)
c) a Marble Ring of Protection [+13]
d) a Carnelian Ring of Feather Falling
Feather Falling.
e) (nothing)
f) a Wooden Torch (4013 turns)
Radius 2 light, reduced when running out of fuel.
g) Studded Leather Armour (-1) [6,+7]
h) a Cloak [1,+5]
i) a Wicker Shield of Resistance [2,+13]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap [2,+0]
k) a Set of Leather Gloves of Free Action [1,+0]
Prevents paralysis.
l) a Pair of Leather Boots [2,+4]

[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 7 Orange Speckled Potions of Cure Serious Wounds
e) a Clear Potion of Neutralize Poison
f) a Purple Speckled Potion of Berserk Strength
g) 2 Scrolls titled "pulpern beo" of Word of Recall
h) a Brass Rod of Door/Stair Location (charging)
i) a Titanium Rod of Trap Location (charging)
j) a Rusty Rod of Light
k) a Tin-Plated Wand of Stinking Cloud (5 charges)
l) a Cast Iron Wand of Confuse Monster
m) a Zinc Wand of Wonder
n) a Sycamore Staff of Identify (3 charges)
o) an Alexandrite Ring of Searching (+5)
+5 searching.
p) 7 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel.
q) a Wicker Shield of Resist Cold [2,+5]
Provides resistance to cold.
Cannot be harmed by cold.
r) a Pair of Iron Shod Boots [3]
s) a Main Gauche of Slay Dragon (1d5) (+1,+4)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 14 against dragons, and 8 against normal
creatures.
t) a Shovel (1d2) (+0,+0) (+1)
+1 tunneling.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 2.5 against normal creatures.
u) 32 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 28.5 against
normal creatures.
35% chance of breaking upon contact.

[Home Inventory]
a) 9 Magenta Potions of Cure Light Wounds
When ingested, it heals you a small amount (15% of your wounds, mi
nimum 15HP), heals some cut damage, makes you a little less confus
ed, and cures blindness.
Provides nourishment for about 75 turns under normal conditions.
b) a Black Potion of Restore Strength
When ingested, it restores your strength.
c) a Violet Potion of Restore Intelligence
When ingested, it restores your intelligence.
d) a Green Speckled Potion of Restore Dexterity
When ingested, it restores your dexterity.
e) a Metallic Green Potion of Restore Constitution
When ingested, it restores your constitution.
f) a Brown Speckled Potion of Restore Life Levels
When ingested, it restores your experience.
g) 3 Coagulated Crimson Potions of Heroism
When ingested, it restores 10 hit points, removes fear and grants
you resistance to fear and +12 to-hit for 1d25+25 turns.
h) 2 Scrolls titled "eardi an voldo" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
i) a Sling (x2) (+1,+4)

[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : yes (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : yes (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Abe Sargent
03-22-2009, 05:32 PM
Superb at 1000'

Abe Sargent
03-22-2009, 05:39 PM
I'm currently getting my you know what handed to me by an out of depth pukelman

Abe Sargent
03-22-2009, 05:46 PM
Hello "Dethanc"

Thomkal
03-22-2009, 07:07 PM
Hello "Dethanc"

I take it you survived the Pukelman. :) Nice find with Dethanc for your class.

PurdueBrad
03-22-2009, 07:24 PM
Quick question as I can't find any info on it. I have a potion of contemplation. Anybody know what it does?

Thomkal
03-22-2009, 07:55 PM
Quick question as I can't find any info on it. I have a potion of contemplation. Anybody know what it does?

I can't seem to find anything on it. What does Shift + (the letter I) tell you when you examine the potion?

PurdueBrad
03-22-2009, 07:57 PM
HA, never knew that I could do that! It raises wisdom at the expense of another random attribute. Doesn't sound like a great idea to me.

Thomkal
03-22-2009, 09:09 PM
heh sorry keep forgetting that you don't know every command like me. :) I've seen a couple other potions like that now-like brawn that raises strength at the cost of another stat. If it were me, and Wisdom was my main stat-which it wouldn't be for your fighter, I'd take my chances and do it. Otherwise I'd probably pass on it.

PurdueBrad
03-22-2009, 09:44 PM
I do have the brawn potion, maybe I'll do that though and take the chance.

Abe Sargent
03-22-2009, 11:19 PM
Got The Beaked Axe of Hurin off Shagrat.

Abe Sargent
03-22-2009, 11:19 PM
I do have the brawn potion, maybe I'll do that though and take the chance.

I think it's worth the shot

Abe Sargent
03-22-2009, 11:26 PM
Got the Cloak "Holcolleth" on the same level from a Scroll of Acquirement!

Thomkal
03-23-2009, 06:48 AM
I do have the brawn potion, maybe I'll do that though and take the chance.

yeah go for it I'd say-maybe it'll hit your unneeded charisma :)

Thomkal
03-23-2009, 06:48 AM
Got the Cloak "Holcolleth" on the same level from a Scroll of Acquirement!

woohoo! I am so jealous now.

Thomkal
03-24-2009, 02:13 PM
Hey, what's this doing on page 2? :) Just took care of Brodda the Easterling, pretty easily really especially since I still don't have a good weapon. He dropped the first arrows with bonuses on them I've seen all game.

Thomkal
03-24-2009, 03:00 PM
Boldor King of the Yeeks dropped a nice Long Bow of Power (+11, +17) that doubled the damage my arrows do.

thesloppy
03-24-2009, 03:07 PM
muhahhaha...this thread inspired me to dink around in ToME, and I just found something nice: a market with a speed ring shop, and after a little five finger discount:

http://i41.photobucket.com/albums/e291/thesloppy/tome.jpg

Thomkal
03-24-2009, 03:12 PM
Same level also had Grishnakh, the Hill Orc lurking. That shiny new Long Bow of Power helped take him out a lot easier. And he dropped my very first artifact, the Pair of Iron Shod Boots, 'Anwethlu [3, +10]. Gives resistance to acid and feather falling, plus it can activate for a lightning bolt for 6D6 damage. Too cool. :)

Thomkal
03-24-2009, 03:14 PM
That's awesome Sloppy, that might be the highest Speed I've seen on a character.

thesloppy
03-24-2009, 03:20 PM
That's awesome Sloppy, that might be the highest Speed I've seen on a character.

It's definitely the highest I've ever had.....but he'll surely die soon, I don't play cautiously enough, and that always catches up with me one way or another around level 30. I'm always 5 keystrokes too late in figuring things out....you mean I SHOULDN'T have been whacking on that thing for the last ten turns???

Thomkal
03-24-2009, 03:24 PM
And speaking of awesome, this has been an awesome level for me, One of Grishnakh's escort orcs dropped this beauty finally giving me a good weapon:

A Beaked Axe (Holy Avenger) (+3 wisdom)
resist fear, sustain strength, blessed by the gods, see invisible. Does either 23, 30, or 37 damage depending on what I'm fighting.

Feeling pretty strong now, which likely means I'm going to die a horrible death soon. :)

Thomkal
03-24-2009, 03:26 PM
It's definitely the highest I've ever had.....but he'll surely die soon, I don't play cautiously enough, and that always catches up with me one way or another around level 30. I'm always 5 keystrokes too late in figuring things out....you mean I SHOULDN'T have been whacking on that thing for the last ten turns???

heh yeah been there done that, and there's so many things you can do around that level that you forget some things, usually the thing that can save your life.

Thomkal
03-24-2009, 03:37 PM
And the hits keep on coming. Ufthak of Cirith Ungol is ALSO on this level. This if the fourth unique on this level, no wonder I got a "Very Good" level feeling. The bastard only dropped a Metal Cap [3,+6] though. :(

Thomkal
03-24-2009, 03:47 PM
Weapon lying on the ground on that level was a good one too, quarterstaff of *Slay Dragon* (+5, +4) +2 to CON, resist fear

Abe Sargent
03-24-2009, 03:53 PM
Boldor King of the Yeeks dropped a nice Long Bow of Power (+11, +17) that doubled the damage my arrows do.

Nicely done!

Abe Sargent
03-24-2009, 03:54 PM
Same level also had Grishnakh, the Hill Orc lurking. That shiny new Long Bow of Power helped take him out a lot easier. And he dropped my very first artifact, the Pair of Iron Shod Boots, 'Anwethlu [3, +10]. Gives resistance to acid and feather falling, plus it can activate for a lightning bolt for 6D6 damage. Too cool. :)

Nice!

Thomkal
03-24-2009, 03:54 PM
So this is how Sir Derrick looks after all the new stuff he found:

[Angband 3.1.0 beta Character Dump]
Sex Male Age 19 STR: 15 +0 +3 +1 18/10
Race Human Height 72 INT: 14 +0 -3 +0 11
Class Paladin Weight 164 WIS: 14 +0 +1 +3 18
Title Warder Social Well-liked DEX: 13 +0 +0 +0 13
HP 251/251 Maximize Y CON: 14 +0 +2 +0 16
SP 32/32 CHR: 13 +0 +2 +2 17

Level 21 Armor [19,+62] Saving Throw 51%
Cur Exp 7912 Fight (+0,+5) Stealth Fair
Max Exp 7912 Melee (+5,+16) Fighting Superb
Adv Exp 9180 Shoot (+11,+17) Shooting Excellent
MaxDepth 700' (L14) Blows 1/turn Disarming 31%
Turns 637758 Shots 1/turn Magic Device Excellent
Gold 33992 Infra 20 ft Perception 1 in 38
Burden 99.9 lbs Speed Normal Searching 12%
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a credit to the family. You have brown eyes, curly black
hair, and a dark complexion.

Acid:........+..+. Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:+............ Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...........+.
PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:+............ Infra:....+........
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............

[Character Equipment]
a) a Beaked Axe (Holy Avenger) (2d6) (+5,+11) [+3] (+3)
+3 wisdom.
Provides resistance to fear.
Sustains strength.
Blessed by the gods.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 30 against evil creatures, 37 against
demons, 37 against undead, and 23 against normal creatures.
b) a Long Bow of Power (x3) (+11,+17)
c) a Marble Ring of Protection [+13]
d) a Bronze Ring of Strength (+1)
+1 strength.
Sustains strength.
e) a Sea Shell Amulet of Infravision (+2)
+2 infravision.
f) a Wooden Torch of Brightness (2071 turns)
Radius 3 light, reduced when running out of fuel.
g) Studded Leather Armour (-1) [6,+7]
h) a Cloak of Stealth [1,+2] (+2 stealth)
+2 stealth.
i) a Wicker Shield of Resistance [2,+13]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Beauty [5,+8] (+2)
+2 charisma.
Sustains charisma.
k) a Set of Caestus of Free Action (+0,+3) [2,+6]
Prevents paralysis.
l) The Pair of Iron Shod Boots 'Anwethlu' [3,+10]
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
When activated, it creates a lightning bolt with damage 6d6.
It takes 6 turns to recharge after use.

[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 8 Bubbling Potions of Cure Critical Wounds
e) a Scroll titled "manen augal" of Teleportation
f) 3 Scrolls titled "pulpern beo" of Word of Recall
g) a Brass Rod of Door/Stair Location
h) 2 Titanium Rods of Trap Location
i) a Sycamore Staff of Identify (6 charges)
j) 5 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel.
k) a Shovel (1d2) (+0,+0) (+1)
+1 tunneling.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 6.5 against normal creatures.
l) 9 Arrows (1d4) (+2,+5)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 73.5 against
normal creatures.
35% chance of breaking upon contact.
m) 30 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 58.5 against
normal creatures.
35% chance of breaking upon contact.

[Home Inventory]
a) 10 Orange Speckled Potions of Cure Serious Wounds
When ingested, it heals you a fair amount (1/5 of your wounds, min
imum 25HP), heals cut damage, and cures blindness and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) a Black Potion of Restore Strength
When ingested, it restores your strength.
c) a Violet Potion of Restore Intelligence
When ingested, it restores your intelligence.
d) a Tangerine Potion of Restore Wisdom
When ingested, it restores your wisdom.
e) a Green Speckled Potion of Restore Dexterity
When ingested, it restores your dexterity.
f) a Metallic Green Potion of Restore Constitution
When ingested, it restores your constitution.
g) a Brown Speckled Potion of Restore Life Levels
When ingested, it restores your experience.
h) 2 Titanium Rods of Trap Location
When used, it detects all traps in the surrounding area.
It takes 50 turns to recharge after use.
i) a Sling (x2) (+1,+4)

Abe Sargent
03-24-2009, 03:55 PM
I had a four unique level too and Shagrat and Gorbag were in the same room, Nar was two rooms away and Azog was four rooms down.

I thought it awesome that Shagrat and Gorbag were in the same room, each with their own escorts.

Abe Sargent
03-24-2009, 03:59 PM
I had never seen a 4 unique level before unless it had a vault. Maybe its something with the code?

Thomkal
03-24-2009, 04:00 PM
Oh another helpful tip here-cast spells you've just learned, even if it isn't needed at the moment-you get xp when you cast it successfully the first time. Just got 200-300 xp for casting the four spells I picked up on that level due to getting my wisdom increased by my weapon.

Thomkal
03-24-2009, 04:02 PM
I had never seen a 4 unique level before unless it had a vault. Maybe its something with the code?

I think I've had four uniques before on a level in other versions, but not often, sounds like something they've done with the code. One or more could have popped up after the level was generated too. Getting two in the same room with their escorts though that has to be a first and something that likely needs fixed. Or not I guess if you want to have fun with it. :)

Abe Sargent
03-24-2009, 04:03 PM
I thought, since it was Shagrat and Gorbag together, which makes stroyline sene, that it might be coded.

Thomkal
03-24-2009, 04:16 PM
I thought, since it was Shagrat and Gorbag together, which makes stroyline sene, that it might be coded.

could be, I'll let you know if I make it to Shagrat and Gorbag. :)

Abe Sargent
03-24-2009, 04:31 PM
I sold a bunch of stuff, including Cutlass of Extra Attacks and Axe of Hurin to be able to afford the following item from the Black Market:


Robe of Permanence: [2, +26]

Sustain all stats
Resist Fire
Resist Lightning
Resist Acid
Resist Cold
Resist Fear
Hold Life


Awesome. Robe, so its light. Resist all four basic elements, so I can swap my shield later. Sustain all six stats is awesome. Fear resist is okay. And, of course, Hold Life will quickly be essential. 98k in the Black Market.

thesloppy
03-24-2009, 05:10 PM
...and I'm dead. Killed by a Hru. R.I.P. Corkboard, the Kobold Zombie Assassin.

Abe Sargent
03-24-2009, 05:13 PM
sux

Thomkal
03-24-2009, 07:48 PM
I sold a bunch of stuff, including Cutlass of Extra Attacks and Axe of Hurin to be able to afford the following item from the Black Market:


Robe of Permanence: [2, +26]

Sustain all stats
Resist Fire
Resist Lightning
Resist Acid
Resist Cold
Resist Fear
Hold Life


Awesome. Robe, so its light. Resist all four basic elements, so I can swap my shield later. Sustain all six stats is awesome. Fear resist is okay. And, of course, Hold Life will quickly be essential. 98k in the Black Market.

That is awesome Abe. So what are you using for a weapon then? Your bare hands? :)

Thomkal
03-24-2009, 07:49 PM
...and I'm dead. Killed by a Hru. R.I.P. Corkboard, the Kobold Zombie Assassin.

awwww too bad. Not very familiar with Hru, but I'm guessing they are pretty bad-ass?

Abe Sargent
03-24-2009, 08:52 PM
That is awesome Abe. So what are you using for a weapon then? Your bare hands? :)

Rapier of Westernessee with which I get three attacks with my strength and dex

Thomkal
03-26-2009, 03:26 PM
Found a scroll of deep descent so jumped me from 900 to 1000 feet. Have all four basic resistances plus free action and see invisible, so should be good to go a little deeper from here. Don't have confusion or blindness resistance yet, nor maxed stats-that's the next "goal" for how deep I should go.

Thomkal
03-26-2009, 03:33 PM
I really hate water hounds. Lose more stuff to them then anybody I think, at least early on.

Thomkal
03-26-2009, 03:39 PM
And what did I find after I just finished off a second pack of them? An Amulet of Resist Acid. Sometimes the RNG (Random Number Generator) has a sense of humor.

Thomkal
03-26-2009, 03:53 PM
ack my first Q! summoned a black dragonfly which you guessed it, breathed more acid on me before I could kill it. My poor armor...

path12
03-26-2009, 04:18 PM
I really hate water hounds. Lose more stuff to them then anybody I think, at least early on.

Hounds in general just suck. But the water ones are the worst.

I tried to get this setup a few days back and was having trouble getting the screen sized right with the graphic tiles, plus I realized I had forgotten all the commands... This thread will eventually suck me back in.

Thomkal
03-26-2009, 04:38 PM
Hounds in general just suck. But the water ones are the worst.

I tried to get this setup a few days back and was having trouble getting the screen sized right with the graphic tiles, plus I realized I had forgotten all the commands... This thread will eventually suck me back in.

"Come back to the Dark Side Luke...." :devil:

Yeah for whatever reason, it seems like you have to fidget with every version of Angband to get the right screen size and tiles that you like. I currently have old tiles and 12 X 24 font size. And you can find the commands through the nifty ? button for help :)

Thomkal
03-27-2009, 11:28 AM
I had a four unique level too and Shagrat and Gorbag were in the same room, Nar was two rooms away and Azog was four rooms down.

I thought it awesome that Shagrat and Gorbag were in the same room, each with their own escorts.

Killed Gorbag on this level, no sign of Shagrat so far. Gorbag dropped a measly cutlass (+2,+3) which is just ridiculous. :(

Abe Sargent
03-27-2009, 12:54 PM
Ah well, maybe it was coincidence.

Thomkal
03-27-2009, 02:51 PM
Finished the level (damn air hounds), and no Shagrat, so looks like it was just a fun coincidence.

Abe Sargent
03-27-2009, 05:57 PM
I haven't been able to play too much this week, but here is my character currently



[Angband 3.1.0 beta Character Dump]

Sex Male Age 62 STR: 18/61 -1 -5 +2 18/21
Race Gnome Height 42 INT: 18/34 +2 +3 +2 18/104
Class Mage Weight 84 WIS: 9 +0 +0 +5 14
Title Evoker Social Unknown DEX: 16 +2 +1 +2 18/30
HP 114/114 Maximize Y CON: 11 +1 -2 +2 12
SP 113/113 CHR: 18/01 -2 +1 +6 18/51


Level 28 Armor [11,+96] Saving Throw 68%
Cur Exp 63692 Fight (+4,+13) Stealth Superb
Max Exp 63692 Melee (+14,+22) Fighting Good
Adv Exp 77500 Shoot (+22,+8) Shooting Very Good
MaxDepth 1250' (L25) Blows 2/turn Disarming 68%
Turns 11973140 Shots 2/turn Magic Device Heroic
Gold 22583 Infra 40 ft Perception 1 in 17
Burden 50.4 lbs Speed 2 Searching 22%

You are one of several children of a Gnome Prankster. You are the
black sheep of the family. You have brown eyes, wavy brown hair, and
a very dark complexion.


Acid:......+++.... Confu:.........+...
Elec:......+.+.... Sound:.............
Fire:......+.+.... Shard:.............
Cold:......+.+.... Nexus:...........+.
Pois:............. Nethr:.............
Fear:......+...... Chaos:........+....
Lite:..........+.. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:.......++....
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+.........+.+ Tunn.:.............
HLife:......+...... Speed:.......+.....
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............


[Character Equipment]

a) a Rapier of Westernesse (1d6) (+10,+9) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 32.5 against orcs, 32.5 against
trolls, 32.5 against giants, and 25.5 against normal creatures.
b) a Short Bow of Extra Shots (x2) (+18,+8) (+1)
+1 shooting speed.
c) a Tortoise Shell Ring of Protection [+17]
d) a Ruby Ring of Damage (+0,+10)
e) a Bronze Amulet of Charisma (+3)
+3 charisma.
Sustains charisma.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) a Robe of Permanence [2,+26]
Provides resistance to acid, lightning, fire, cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, dexterity, constitution,
charisma.
Stops experience drain.
h) The Cloak 'Holcolleth' [1,+7] (+2)
+2 intelligence, wisdom, stealth, speed.
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it puts to sleep the monsters around you.
It takes 55 turns to recharge after use.
i) a Wicker Shield of Elvenkind [2,+13] (+1 stealth)
+1 stealth.
Provides resistance to acid, lightning, fire, cold, chaos.
Cannot be harmed by acid, electricity, fire, cold.
j) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When activated, it fires a magic missile with damage 3d4.
It takes 2 turns to recharge after use.
Radius 1 light.
l) a Pair of Leather Boots of Stability [2,+9]
Provides resistance to nexus.
Feather Falling.


[Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Mordenkainen's Escapes]
Cannot be harmed by acid, electricity, fire, cold.
f) 2 Pungent Potions of Cure Serious Wounds
g) a Violet Speckled Potion of Restore Mana
h) a Zinc-Plated Rod of Treasure Location
i) a Zirconium Rod of Recall
Cannot be harmed by electricity.


[Home Inventory]

a) 4 Purple Potions of Cure Critical Wounds
When ingested, it heals you a large amount (1/4 of your wounds, mi
nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) 2 Gold Speckled Potions of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
c) 2 Clear Potions of Restore Strength
When ingested, it restores your strength.
d) a Grey Potion of Restore Dexterity
When ingested, it restores your dexterity.
e) a Misty Potion of Restore Constitution
When ingested, it restores your constitution.
f) 2 Icky Green Potions of Restore Life Levels
When ingested, it restores your experience.
g) a Topaz Ring of Ice [+7]
Provides resistance to cold.
Cannot be harmed by cold.

When activated, it grants cold resistance for d20+20 turns and cre
ates a cold ball of damage 75.
It takes d50+50 turns to recharge after use.
h) a Tortoise Shell Ring of Protection [+14]
i) a Cloak of Protection [1,+10]
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.

j) a Metal Cap of Intelligence [3,+9] (+2)
+2 intelligence.
Sustains intelligence.

k) a Set of Leather Gloves of Agility [1,+8] (+5)
+5 dexterity.

l) The Dagger 'Dethanc' (2d4) (+4,+6)
Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.

When activated, it creates a lightning bolt with damage 6d6.
It takes 6 turns to recharge after use.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 33 against
electricity-vulnerable creatures, and 23 against normal creatures.
m) a Short Bow of Power (x2) (+11,+20)

path12
03-27-2009, 07:46 PM
OK. Boris the Dwarf Paladin is on the scene.

Boris the First to be specific. I'm sure there will be successors.

Thomkal
03-27-2009, 07:54 PM
woohoo Boris! Of course he will never be as good as Sir Derrick the Paladin, but I wish him well. :)

Abe Sargent
03-27-2009, 11:26 PM
GL Pat!

Thomkal
03-28-2009, 11:06 AM
Sweet just picked up The Long Bow of Carim (+3) (+10, +9) from Ulfast, son of Ulfang. +3 to charisma, sustains charisma, +3 shooting power, +3 searching, resistance to dark and shards. Take that dark and earth hounds!

path12
03-28-2009, 01:50 PM
Bullroarer got me a measly pair of Leather boots 2,+4. Bastard.

Abe Sargent
03-28-2009, 02:25 PM
Sweet just picked up The Long Bow of Carim (+3) (+10, +9) from Ulfast, son of Ulfang. +3 to charisma, sustains charisma, +3 shooting power, +3 searching, resistance to dark and shards. Take that dark and earth hounds!

Awesome!!

Thomkal
03-28-2009, 03:38 PM
Bullroarer got me a measly pair of Leather boots 2,+4. Bastard.

welcome to the club :)

path12
03-28-2009, 04:22 PM
Made up for it by finding a Wicker Shield of Elvenkind at 150'. Resistance to acid, lightning, fire, cold and nether and +2 stealth, nice for my noisy-ass dwarf.

Thomkal
03-28-2009, 06:50 PM
Made up for it by finding a Wicker Shield of Elvenkind at 150'. Resistance to acid, lightning, fire, cold and nether and +2 stealth, nice for my noisy-ass dwarf.

you're wearing a cloak of ELVENkind? And you call yourself a dwarf? :) (nice find)

Thomkal
03-28-2009, 09:17 PM
oooh my first "excellent feeling" this game....Bolg, son of Azog was there and dropped a measly Pike (+2, +8)...my first gelatinous cube this game (shiver), and a orc pit, and a Tulwar of Westernese (+12, +11) (+2 to str, dex, and con) see invis and free action. Guess that's the main reason for the excellent feeling, but my Holy Avenger is still slightly the better weapon. Anybody want to trade for it? :)

Thomkal
03-29-2009, 04:06 PM
at 1100' now and a "special feeling" level, and I have my first vault. Can't get a good screenshot of it to show you though. It's a small one with a two thin rectangles on top of each other seperated by a corridor and two small square rooms. A corridor surrounds most of the vault and it looks like I have 3 different ways in. Did a detect evil scan and I get a bunch of Mirkwood spiders to watch out for, plus a Tengu which can create havoc if it teleports me, a Master Rogue, Werebear, and a Troll Priest as the major baddies. Plus anything that doesn't come up on a detect evil spell. I'm saving it till I clear the rest of the level and till after dinner, so don't hold your breath. :)

Thomkal
03-29-2009, 04:21 PM
tried to post a map of the vault here, but didn't work alas.

Thomkal
03-29-2009, 09:29 PM
cleaned out the vault, fire hounds, uruk, dark elf mage, a Pukelman, and some low level creatures. The Spiders and hounds were annoying, thankfully protection from evil and resist fire and cold spells help there. Master Rogue stole some 5000 gold from me which sucked.

In the vault were quite a few items: a small iron chest which I thought might have great stuff had a flask of oil and some assorted gold. :( A Mace of Venom, assorted plus and negative weapons and armor and finally an artifact, Leather Scale Mail of Elevor [10, +18] [+1 stealth], resist fire, cold, acid, dark, and nexus and speeds regeneration. Swapped out my other artifact armor I was wearing that gave me a wisdom bonus for the much needed Armor Class boost and resist nexus.

path12
03-30-2009, 12:04 AM
That armor is nice!

So, here's where Boris is at after the weekend:

[Angband 3.1.0 beta Character Dump]

Sex Male Age 42 STR: 16 +2 +3 +1 18/40
Race Dwarf Height 49 INT: 12 -3 -3 +0 6
Class Paladin Weight 138 WIS: 16 +2 +1 +0 18/10
Title Defender Social Unknown DEX: 16 -2 +0 +0 14
HP 183/183 Maximize Y CON: 14 +2 +2 +0 18
SP 33/33 CHR: 10 -3 +2 +0 9


Level 20 Armor [17,+43] Saving Throw 59%
Cur Exp 7907 Fight (+0,+3) Stealth Excellent
Max Exp 7907 Melee (+3,+12) Fighting Superb
Adv Exp 8370 Shoot (+14,+11) Shooting Excellent
MaxDepth 750' (L15) Blows 3/turn Disarming 32%
Turns 636939 Shots 1/turn Magic Device Excellent
Gold 13350 Infra 50 ft Perception 1 in 38
Burden 133.1 lbs Speed Normal Searching 19%

You are one of two children of a Dwarven Miner. You are the black
sheep of the family. You have dark brown eyes, straight black hair, a
four foot beard, and a dark complexion.


Acid:........+.... Confu:.............
Elec:........+.... Sound:.............
Fire:......+.+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:........+....
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:....+........
Blind:............+ Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......++..+.
Telep:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............


[Character Equipment]

a) a Main Gauche of Slay Undead (1d5) (+3,+9)
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 21 against undead, and 15
against normal creatures.
b) a Sling of Accuracy (x2) (+14,+11)
c) a Jet Ring of Protection [+10]
d) an Obsidian Ring of Strength (+1)
+1 strength.
Sustains strength.
e) a Ruby Amulet of Slow Digestion
Slows your metabolism.
f) a Lantern (13812 turns)
Cannot be harmed by fire.
Radius 2 light.
g) Hard Leather Armour of Resist Fire (-1) [8,+3]
Provides resistance to fire.
Cannot be harmed by fire.
h) a Cloak of Stealth [1,+5] (+2 stealth)
+2 stealth.
i) a Wicker Shield of Elvenkind [2,+9] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold, nether.
Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap of Telepathy [2,+6]
Grants telepathy.
k) a Set of Leather Gloves [1,+5]
l) a Pair of Iron Shod Boots of Stealth [3,+5] (+2)
+2 stealth.


[Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 5 Oily Yellow Potions of Cure Serious Wounds
e) 5 Silver Speckled Potions of Cure Critical Wounds
f) 7 Orange Potions of Speed
g) 6 Light Blue Potions of Heroism
h) 7 Scrolls titled "po quorrus" of Word of Recall
i) 3 Steel Rods of Door/Stair Location
j) 2 Gold Rods of Trap Location
k) a Lead-Plated Wand of Stinking Cloud (9 charges)
l) a Chromium Wand of Stone to Mud (3 charges)
m) an Ivory Staff of Confuse Monsters
n) 3 Runed Staffs of Identify (16 charges)
o) an Obsidian Ring of Strength (+1)
+1 strength.
Sustains strength.
p) a Pair of Leather Boots [2,+3]
q) a Cutlass (1d8) (+5,+4)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 11.5 against normal creatures.
r) a Bastard Sword (3d4)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 10.5 against normal creatures.
s) 2 Shovels (1d2) (+2,+6) (+1)
+1 tunneling.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 10.5 against normal creatures.
t) 17 Iron Shots (1d4) (+0,+5)
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 37 against
normal creatures.
25% chance of breaking upon contact.


[Home Inventory]

a) 2 White Spotted Mushrooms of Fast Recovery (squelch)
When ingested, it heals cut damage, and cures stunning, poison and
blindness.
Provides nourishment for about 250 turns under normal conditions.
b) 2 Dark Red Mushrooms of Stoneskin (squelch)
When ingested, it turns your skin to stone briefly, which grants a
n extra 40AC but slows you down.
Provides nourishment for about 250 turns under normal conditions.
c) 2 Vermilion Potions of Restore Strength
When ingested, it restores your strength.
d) 2 Azure Potions of Restore Intelligence
When ingested, it restores your intelligence.
e) an Icky Green Potion of Restore Wisdom
When ingested, it restores your wisdom.
f) a White Potion of Restore Dexterity
When ingested, it restores your dexterity.
g) 4 Blue Potions of Restore Constitution
When ingested, it restores your constitution.
h) a Magenta Potion of Restore Charisma
When ingested, it restores your charisma.
i) 2 Scrolls titled "ex adesior" of Enchant Weapon To-Hit
When read, it attempts to magically enhance a weapon's to-hit bonu
s.
j) 4 Scrolls titled "co ma prae" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
k) a Wooden Torch of Brightness (294 turns)
Radius 3 light, reduced when running out of fuel. Can refill
another torch, up to 5000 turns of fuel.
l) a Long Bow of Extra Might (x3) (+8,+10) (+1)
+1 shooting power.

m) 10 Iron Shots of Frost (1d4) (+2,+3)
Cannot be harmed by cold.

Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 99 against
frost-vulnerable creatures, and 33 against normal creatures.
25% chance of breaking upon contact.
n) 99 Iron Shots (1d4) (+0,+4)
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 35 against
normal creatures.
25% chance of breaking upon contact.


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Thomkal
03-30-2009, 09:57 AM
Nice start there Path with Sir Boris. Some general comments/opinions:

-need to raise that INT and especially CHR since that's a Paladin basic stat. Otherwise your stats are looking good for your level.
-use those enchant to hit scrolls on your nice main gauche there-3 attacks is sweet. Unless you've decided to hold on to them until you get a better weapon. Enchant Armor scrolls can be hard to find in thie store in this version, but be on the lookout for them.
-good start on your resistances. Have the four basic ones covered so should slowly make your way to 1000'. I think you have stealth well covered. :)
-love that telepathy cap. Hope to find some telepathy item for my paladin soon.
-should probably carry those Iron Shots of Frost with you rather than keep them at home. I have some arrows of acid on my guy that I save for potentially nasty mobs-like spellcasters like Illusionists, Druids, and Priests. Either takes them out in one shot or very close to it.
-looks like you have a good handle on the "utility" items you need-rods, potions. Can probably drop that stone to mud wand though if you need space, don't really need it with the shovels.

Hopefully you will find some artifacts/better ego items soon. Need to find a weapon that does more damage eventually, and better shoes, gloves, cloak, armor, and amulet too but good for where you are at now. Good luck!

Thomkal
03-30-2009, 10:02 AM
[Angband 3.1.0 beta Character Dump]
Sex Male Age 19 STR: 15 +0 +3 +2 18/20
Race Human Height 72 INT: 13 +0 -3 +0 10
Class Paladin Weight 164 WIS: 15 +0 +1 +3 18/10
Title Knight Social Respected DEX: 14 +0 +0 +0 14
HP 308/308 Maximize Y CON: 14 +0 +2 +0 16
SP 44/45 CHR: 15 +0 +2 +7 18/60

Level 28 Armor [20,+64] Saving Throw 58%
Cur Exp 52724 Fight (+0,+6) Stealth Good
Max Exp 52724 Melee (+9,+17) Fighting Superb
Adv Exp 67500 Shoot (+10,+9) Shooting Superb
MaxDepth 1100' (L22) Blows 1/turn Disarming 36%
Turns 1091221 Shots 1/turn Magic Device Excellent
Gold 92616 Infra 0 ft Perception 1 in 23
Burden 120.3 lbs Speed Normal Searching 27%
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a credit to the family. You have brown eyes, curly black
hair, and a dark complexion.

Acid:......+.+..+. Confu:.............
Elec:........+.... Sound:.............
Fire:......+.+.... Shard:.+...........
Cold:......+.+.... Nexus:......+......
Pois:............. Nethr:.............
Fear:+............ Chaos:.............
Lite:............. Disen:.............
Dark:.+....+...... S.Dig:.............
Blind:............. Feath:...........+.
PLite:............. Aggrv:.............
Regen:....+.+...... Stea.:......++.....
Telep:............. Sear.:.+...........
Invis:+............ Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........

[Character Equipment]
a) a Beaked Axe (Holy Avenger) (2d6) (+9,+11) [+3] (+3)
+3 wisdom.
Provides resistance to fear.
Sustains strength.
Blessed by the gods.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 31 against evil creatures, 38 against
demons, 38 against undead, and 24 against normal creatures.
b) The Long Bow of Carim (x3) (+10,+9) (+3)
+3 charisma, searching, shooting power.
Provides resistance to dark, shards.
Cannot be harmed by acid, electricity, fire, cold.
Sustains charisma.
c) a Bronze Ring of Strength (+2)
+2 strength.
Sustains strength.
d) a Marble Ring of Protection [+13]
e) an Azure Amulet of Regeneration
Speeds regeneration.
f) a Lantern (Everburning)
Cannot be harmed by fire.
Radius 2 light. No fuel required.
g) The Leather Scale Mail of Elevor (-1) [10,+18] (+1)
+1 stealth.
Provides resistance to acid, fire, cold, dark, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
h) a Cloak of Stealth [1,+2] (+2 stealth)
+2 stealth.
i) a Wicker Shield of Resistance [2,+13]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap of Beauty [2,+3] (+4)
+4 charisma.
Sustains charisma.
k) a Set of Caestus of Free Action (+0,+3) [2,+2]
Prevents paralysis.
l) The Pair of Iron Shod Boots 'Anwethlu' [3,+10]
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
When activated, it creates a lightning bolt with damage 6d6.
It takes 6 turns to recharge after use.

[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 8 Bubbling Potions of Cure Critical Wounds
e) 6 White Potions of Speed
f) 6 Scrolls titled "manen augal" of Teleportation
g) 2 Scrolls titled "pulpern beo" of Word of Recall
h) a Brass Rod of Door/Stair Location (charging)
i) 2 Titanium Rods of Trap Location (1 charging)
j) an Aluminum-Plated Rod of Disarming
k) 4 Sycamore Staffs of Identify (13 charges)
l) a Shovel (1d2) (+0,+0) (+1)
+1 tunneling.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 7.5 against normal creatures.
m) 11 Arrows of Acid (1d4) (+9,+6)
Cannot be harmed by acid.
Fired from your current missile launcher, this arrow will hit targets
up to 180 feet away, inflicting an average damage of 315 against
acid-vulnerable creatures, and 105 against normal creatures.
35% chance of breaking upon contact.
n) 30 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 180 feet away, inflicting an average damage of 69 against
normal creatures.
35% chance of breaking upon contact.

[Home Inventory]
a) a Holy Book of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) 3 Green Potions of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
e) 2 Black Potions of Restore Strength
When ingested, it restores your strength.
f) 2 Violet Potions of Restore Intelligence
When ingested, it restores your intelligence.
g) 2 Tangerine Potions of Restore Wisdom
When ingested, it restores your wisdom.
h) a Green Speckled Potion of Restore Dexterity
When ingested, it restores your dexterity.
i) a Metallic Green Potion of Restore Constitution
When ingested, it restores your constitution.
j) a Dark Red Potion of Restore Charisma
When ingested, it restores your charisma.
k) a Brown Speckled Potion of Restore Life Levels
When ingested, it restores your experience.
l) a Brass Rod of Door/Stair Location
When used, it detects all doors and stairs on the level.
It takes 70 turns to recharge after use.
m) 5 Titanium Rods of Trap Location
When used, it detects all traps in the surrounding area.
It takes 50 turns to recharge after use.
n) a Mithril Rod of Curing
Cannot be harmed by electricity.

When used, it heals cut damage, and cures all stunning, poison, bl
indness and confusion.
It takes 100 turns to recharge after use.
o) a Nickel Wand of Teleport Other (8 charges)
When aimed, it teleports a target monster away.
p) 6 Sycamore Staffs of Identify (30 charges)
When used, it reveals to you the extent of an item's magical power
s.
q) an Amethyst Ring of Free Action
Prevents paralysis.

r) a Copper Amulet of Resist Acid
Provides resistance to acid.
Cannot be harmed by acid.

s) a Wooden Torch of Brightness (4913 turns)
Radius 3 light, reduced when running out of fuel. Can refill
another torch, up to 5000 turns of fuel.
t) The Studded Leather Armour 'Sarned' (-1) [6,+6] (+1)
+1 wisdom.
Provides resistance to acid, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.

Radius 1 light.
u) a Tulwar of Westernesse (2d4) (+12,+11) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 32 against orcs, 32 against trolls, 32
against giants, and 22 against normal creatures.
v) a Long Bow of Power (x3) (+11,+17)

Abe Sargent
03-30-2009, 10:13 AM
I don;t think you have enough Rods of Trap Location.

Abe Sargent
03-30-2009, 10:21 AM
I really don;t like the crappy artifacts.

I've seen some much better boots than Anwethlu. I prefer mine of Stability with Nexus and Feather Falling as opposed to your Acid and feather falling (And activate for Boot, which I don't need seeing as how I'm a Mage and all)

Thomkal
03-30-2009, 10:23 AM
I don;t think you have enough Rods of Trap Location.

what can I say I'm a packrat...er packPaladin. :) I think five is probably enough now though heh. Just picked up that Rod of Disarming in the Black Market. The Black Market really is your friend in this version-a lot of the stuff on my character came from there.

path12
03-30-2009, 10:31 AM
Nice start there Path with Sir Boris. Some general comments/opinions:

-need to raise that INT and especially CHR since that's a Paladin basic stat. Otherwise your stats are looking good for your level.
-use those enchant to hit scrolls on your nice main gauche there-3 attacks is sweet. Unless you've decided to hold on to them until you get a better weapon. Enchant Armor scrolls can be hard to find in thie store in this version, but be on the lookout for them.
-good start on your resistances. Have the four basic ones covered so should slowly make your way to 1000'. I think you have stealth well covered. :)
-love that telepathy cap. Hope to find some telepathy item for my paladin soon.
-should probably carry those Iron Shots of Frost with you rather than keep them at home. I have some arrows of acid on my guy that I save for potentially nasty mobs-like spellcasters like Illusionists, Druids, and Priests. Either takes them out in one shot or very close to it.
-looks like you have a good handle on the "utility" items you need-rods, potions. Can probably drop that stone to mud wand though if you need space, don't really need it with the shovels.

Hopefully you will find some artifacts/better ego items soon. Need to find a weapon that does more damage eventually, and better shoes, gloves, cloak, armor, and amulet too but good for where you are at now. Good luck!

CHR and INT is basic for Paladin? I thought WIS was the key for a priest/paladin so hadn't worried about it. Has that changed in this version?

I might end up using the to hit scrolls on my Main Gauche, but for now just saw some in the store and thought I'd stock.

I'm really happy with how my sling and enchanted to damage iron shots go -- took out Grishnakh in three shots before he even got to me. Baby dragons go down easily at distance as well. Good point about the Frost shots.

Just got the telepathy cap and used some additional enchant armor scrolls on it. Telepathy rocks.

I am now starting to make my way towards 1000'. Would really like to get some poison resistance before I get there. Saw my first hounds just before shutting it down for the night.

Thomkal
03-30-2009, 10:40 AM
couple more general help tips:

-for you spellcasters, start carrying multiple copies of your spellbooks starting where the dreaded Z's (hounds) begin to appear-1000' or so. Nothing is worse than going to cast a spell on those pesky Z's only to find they corroded/burned/frosted/etc your only copy of the spellbook with the spell you needed.

-monster memory. A handy thing to look at for newbies especially is the monster memory. Your character will begin to "remember" things about the various monsters he faces, and the more you fight the more you will learn about your foes. Two main ways of accessing your memory. When you want to look up something you might face on a level but don't have one in front of you to look at, hit the ~ key and look at current monster knowledge. You will also find many other handy "knowledges" with that key. The other way to access your memory is when you have a mob in front of you, or you can see through magic/telepathy/etc. hit the letter x, then hit the arrow keys till it gets over the mob you want. hit r to "recall" what you know about a creature.

-you might consider keeping doors closed once you've explored around them. Why? Well you will get a message if someone opens a door, but you will also see the door being opened so you can track where something might be coming your way. You get the open door message if there's a door nearby that you haven't run across yet, so you'll know if its a door you've found already or not. Can be a bit risky if you need to get away from something chasing you and have to stop and open the door though.

Thomkal
03-30-2009, 10:44 AM
CHR and INT is basic for Paladin? I thought WIS was the key for a priest/paladin so hadn't worried about it. Has that changed in this version?

I might end up using the to hit scrolls on my Main Gauche, but for now just saw some in the store and thought I'd stock.

I'm really happy with how my sling and enchanted to damage iron shots go -- took out Grishnakh in three shots before he even got to me. Baby dragons go down easily at distance as well. Good point about the Frost shots.

Just got the telepathy cap and used some additional enchant armor scrolls on it. Telepathy rocks.

I am now starting to make my way towards 1000'. Would really like to get some poison resistance before I get there. Saw my first hounds just before shutting it down for the night.

sorry for the confusion. CHR is a basic stat for Paladins, INT is just too low period. :) STR is a basic one, and WIS helps with spells. And yeah those elemental missiles can be good for uniques too. Another very very helpful thing for Paladins is the spell Protection From Evil, especially against uniques.

path12
03-30-2009, 12:03 PM
Yeah, Boris is wise but stupid. :)

Abe Sargent
03-30-2009, 12:11 PM
If its deadly enough that you would get seriously damaged from running into a closed door, then its deadly enough to go MBF on my keyboard (teleport).

I arrived on a floor and there was Ibun, Son of Khim two rooms away. Instead of even bothering him, I MBFed, cleared out some baddies, healed up, and approached Ibun with care. You have to watch out for the disenchanters. Then I was able to MDC (Haste Self) and MCH (Acid Bolt) until he almost died, and I MAA (Magic Missile) him to death.

Thomkal
03-31-2009, 02:56 PM
Special level at 1150'. Find my first *shudder* weapon of Morgul. These weapons are heavily cursed, drain experience, and aggravate nearby creatures amongst other abilities. You don't want anything to do with them.

And just lying on the floor guarded by a couple Mirkwood Spiders, I find the reason for the special message, The Spear of Barwe (+20, +15) +4 to CON and CHR, Sustains STR, and resistance to acid. The damage it does is acid based, and does extra damage (though not as much) against many of the same creatures my current weapon (Holy Avenger) does. Perhaps more importanly it gives me two attacks/round and does .5 more damage than my Avenger. I also lose see invis and resist fear with the switch in weapons, but have spells that cover both if need be so the swap may be worth it. And the CON bonus gives me about 30 more hp, while the Avenger had a nice wisdom bonus with it which means I lose spell points and increase spell failure chances.

I'm doing better against Hounds with the new weapon, sometimes taking them out in one round of attacks, so that's my gauge of which weapon I should stick with.

Decisions like these are part of the fun and challenge of roguelikes, but I wish I could wield them both heh.

Abe Sargent
03-31-2009, 06:07 PM
Heh, just found a Mushroom of Emergency. New item. 200 HP, resist fire and cold when ingensted, and you start hallucinating madly.

Abe Sargent
03-31-2009, 06:42 PM
I wish I could wield them both heh.


Dual Wield RAR

Thomkal
06-10-2010, 11:10 AM
Is there anything more annoying in this game where you forget to or just don't notice that you are out of direct trap range, and hit a trap door and fall through? Just had this happen twice-once on a level where I had a small vault waiting for me when I cleared the rest of the level. Thought I was being careful and making sure I had detected for traps, but took one step out of the detect trap range and hit the trap. :( Then did it again the next level, but was annoyed at that point so really didn't pay attention. :)

Abe Sargent
04-29-2011, 08:19 PM
So I am playing through Zangband TK for fun. Delved to 26 feet down with a Beastman Mage, level 27. I've only found three artifacts, and that includes the Phial. I come across my first vault and find, laying the ground...RINGIL. Level 26? RINGIL!?!?!? We'll I think fucking won this game....

Abe Sargent
04-29-2011, 08:20 PM
I've only found Ringil once before, so I looked it up just now, and it's normally at this depth, so that's crazy. It's a brokenly awesome sword. Good bye Holy Avenger, hello broken artifact.

Abe Sargent
04-29-2011, 08:25 PM
Oh, and I find the Metal Cap of Thengel too. Same vault. That's crazy

JAG
04-29-2011, 08:32 PM
We'll I think fucking won this game....

Ha, aren't you a long-time *band player? This is usually the time I would find a unique way to die.

Kind of coincidental timing for a thread bump as I started up a game of Tome 2.3.5 about a week ago or so, first rougelike I've played in over a year. Nothing that serious really, just goofing around with a semi-clone of a character I had great success with in an old thread on here.

thesloppy
04-29-2011, 08:38 PM
I've never even come close to winning any of the band variants, despite whatever awesome stuff I find. No artifacts can overcome my fractured focus, and leaden keyboard fingers!

Abe Sargent
04-29-2011, 08:44 PM
Ha, aren't you a long-time *band player? This is usually the time I would find a unique way to die.

Kind of coincidental timing for a thread bump as I started up a game of Tome 2.3.5 about a week ago or so, first rougelike I've played in over a year. Nothing that serious really, just goofing around with a semi-clone of a character I had great success with in an old thread on here.

Yup. I'm straying around here to get the + stat pots for a bit. I had all of the things needed with Holy Avenger, Boots of Free Action and Mail of Resist, so I had the basic stuff (See invis, free action, 4 base resists). Now I've got to recalibrate my stuff around Ringil. No sense wearing Amulet of Slow Digest, boots of Free Action, etc,

The good thing about Ringil is that I was at -2 speed for a long time to a mutation that made me fat, and gave me +2 con and =2 speed. Now I'm at +8,

Thomkal
04-29-2011, 09:08 PM
woohoo for Ringil! My roguelike of choice right now is CRAWL, which just came out with a new version a couple days ago.

Dungeon Crawl Stone Soup (http://crawl.develz.org/wordpress/)

CrimsonFox
04-29-2011, 09:16 PM
Wow neat thread. I used to play a ton of games like this. Rogue, Moria, LARN, hack...

I can't remember which is which really. I like the one that let's you choose class/race. I think that's hack.

It gives you a pet as well.

My favorite thing in those games: going into a shop, digging a hole in the wall, picking up everything and then leaving. Of course the shopowner chases after you but if you're high enough level you can kill him. Also the keystone cops ring an alarm and chase you.

I may be mixing up games again but there's also one where you can eat killed monsters. (As the whole game requires you to eat). And different monsters give you different abilities. Loved these games. :)

I'm still sad that I didn't find this site until like right after the Dungeon Werewolf game was over.

CrimsonFox
04-29-2011, 09:45 PM
It is very bad that I found this site: Rogue Life - Rogue like games portal | Rogue like games, news, community (http://rogue-life.ourden.org/) :)

thesloppy
04-29-2011, 09:48 PM
woohoo for Ringil! My roguelike of choice right now is CRAWL, which just came out with a new version a couple days ago.

Dungeon Crawl Stone Soup (http://crawl.develz.org/wordpress/)

Awesome! I love crawl, since it fits my short attention span, and I wouldn'ta known there was a new version for another few months, without some help. Thx Thomkal!

Abe Sargent
04-29-2011, 09:50 PM
Aren't you guys glad I necro'd this thread?

thesloppy
04-29-2011, 09:52 PM
I always love the roguelike threads! As usual, the bump will likely inspire me to fire a couple up again, tonight.

CrimsonFox
04-29-2011, 09:56 PM
ADOM (ancient domains of mystery), that's the other one I was trying to remember. Love the class/racees. Plenty to choose but limited too. YOu get a pet and it has the RP questions at the beginning which choose things about you just like Ultima IV did.

CrimsonFox
04-29-2011, 10:06 PM
Aren't you guys glad I necro'd this thread?


Damn you Abe!/Thank you Abe!
It's all the same.

Playing ADOM now...the best one for role-playing like story I've played.
Will check out zangband sometime though.

thesloppy
04-29-2011, 10:08 PM
I played ADOM to death for literally a decade. Wonderful game. Only roguelike I could beat.

Abe Sargent
04-29-2011, 10:50 PM
Well, since we are talking about it and all, who wants a Char Dump???




[ZAngbandTk 2.4.0 Character Dump]

Name Carnil Age 19 Self RB CB EB Best
Sex Male Height 71 STR: 18/59 +2 -5 +0 18/29
Race Beastman Weight 163 INT: 18/41 -2 +3 +7 18/121
Class Mage Status 4 WIS: 18/14 -1 +0 +0 18/04
Title Conjurer HP 240/240 DEX: 16 -1 +1 +0 16
Realm 1 Sorcery SP 127/127 CON: 18/20 +2 -2 +0 18/40
Realm 2 Chaos Maximize Y CHR: 18 -4 +1 +0 15
Patron Nurgle Preserve Y

Level 28 Fighting Saving Throw Superb
Cur Exp 70454 + to Skill 37 Stealth Poor
Max Exp 70454 Deadliness 196% Fighting Good
Adv Exp 85000 Blows/Round 2+1 Shooting Fair
Disarming Excellent
Gold 102590 Shooting Magic Device Superb
+ to Skill 15 Perception Fair
Armor [27,+42] Deadliness 118% Searching Poor
Burden 74.3 lbs Shots/Round 1.0 Infravision 30 ft

In your childhood, you were stupid enough to stick your
head in raw Logrus. You have green reptilian eyes, dirty
gray fur, and canine feet.




[Virtues]

You are the living embodiment of Knowledge.
You are a great champion of Mysticism.
You are virtuous in Chance.
You have sinned against Valour.
You are virtuous in Individualism.
You are an enemy of Diligence.
You are an enemy of Honour.
You are virtuous in Patience.


[Mutations]

You can emit hard radiation at will (dam lvl * 2).
You can switch locations with another being.
You can polymorph yourself at will.
You can bring down the dungeon around your ears.
You can send evil creatures directly to Hell.
You can freeze things with a touch (dam 3 * lvl).
You are teleporting randomly.
You have a scorpion tail (poison, 3d7).
Chaos deities give you gifts.
You are extremely fat (+2 CON, -2 speed).
Your body is enveloped in flames.


[Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
b) (nothing)
c) a Ring of Skill (+18)
d) a Plain Ring of Intelligence (+5)
e) an Amber Amulet of Slow Digestion
f) The Incandescent Light of Edison (+3 to infravision)
g) Rusty Chain Mail of Resistance (-5) [14,+11]
h) a Cloak [1,+5] {uncursed}
i) a Small Leather Shield [3,+7]
j) a Metal Cap of Intelligence [3,+11] (+2)
k) (nothing)
l) a Pair of Metal Shod Boots of Free Action [6,+7]


[Character Inventory]

a) a Sorcery Spellbook [Beginner's Handbook]
b) 2 Sorcery Spellbooks [Master Sorcerer's Handbook] {25% off}
c) 2 Chaos Spellbooks [Sign of Chaos] {25% off}
d) 2 Chaos Spellbooks [Chaos Mastery]
e) an Oily Yellow Potion of Healing
f) a Purple Potion of Restore Strength
g) 2 Dark Red Potions of Curing
h) a Brass Rod of Recall


[Home Inventory - Outpost]

a) a Sorcery Spellbook [Beginner's Handbook]
b) a Sorcery Spellbook [Master Sorcerer's Handbook] {25% off}
c) a Potion of Restore Life Levels {25% off}
d) 2 Scrolls titled "ple bek gregan" of Teleportation
e) 2 Scrolls titled "nepbit binrok" of Word of Recall
f) 2 Scrolls of Remove Curse
g) 4 Brass Wands of Magic Missile (51 charges)
h) a Ring of Combat (+14) {75% off}
i) The Phial of Galadriel (+1 to searching)
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
l) The Metal Cap of Thengel [3,+12] (+3)
m) a Khopesh of Burning (2d4) (+5,+5)
n) The Tulwar 'Elfrist' (2d4) (+15,+10) (+3)
o) a Broad Sword (Holy Avenger) (2d5) (+12,+15) [+4] (+1 attack)
p) a Mace (Defender) (2d4) (+5,+5) [+6] (+1 to stealth)

CrimsonFox
04-30-2011, 12:46 AM
bleh....i poisoned myself eating a kobold. (BAD KOBOLD!)

went down to 9 hp but managed to get upstairs and healed by the healer...then two dungeon levels later I starved to death. Now I remember what I dislike about these. :)

Starving is lame...

Abe Sargent
04-30-2011, 12:53 AM
bleh....i poisoned myself eating a kobold. (BAD KOBOLD!)

went down to 9 hp but managed to get upstairs and healed by the healer...then two dungeon levels later I starved to death. Now I remember what I dislike about these. :)

Starving is lame...

Are you a Vampire?

CrimsonFox
04-30-2011, 01:00 AM
heh no. A bard. I answered the questions and let the game choose for me.

The game lets you eat the corpses you kill if it drops a corpse. But since you can go from normal to starving just walking across the length of the dungeon you sometimes have to eat the monsters to survive. I even have a cooking kit but i couldn't use it cause I don't have cooking skill.

Thomkal
04-30-2011, 08:49 AM
Awesome! I love crawl, since it fits my short attention span, and I wouldn'ta known there was a new version for another few months, without some help. Thx Thomkal!

Glad I could help. :D

Abe Sargent
04-30-2011, 04:40 PM
I just got THREE mutations on level 31 - all of them cool. Nurgle gave me two, and I got one as a Beastman. I now have an Electric Aura, +4 Con, and I am resistant to Magic.

Thomkal
05-01-2011, 09:24 AM
Praise Nurgle! (till he (it?) gives you bad mutations)

I just started a character on the new version of CRAWL. I highly recommend playing through the tutorials, then playing in hints mode-you get to select from three characters that are highly optimized to do well in the early game-which will help newbies out tremendously-cause you die a lot in this game. I picked a Centaur Hunter, who starts with level 5 in Bow skill already and some +1 arrows.

Found some +3 arrows early on the first level and a spear of reaching-that allows me to attack anything that comes within 2 or 3 squares of me with it-with a normal spear or other hand to hand weapon-I could only attack when it was next to me. So now I can conserve arrows which can be hard to find at times. I've also found a bumch of food which is great as centaurs need to eat frequently due to their metabolism.

So things are looking great right now...which in CRAWL usually means an Ogre, Gnoll, or unique is going to show up soon and kill me.

Thomkal
05-01-2011, 11:06 AM
Have reached Level 4 with my Hunter-successfully, though scarily fought off a couple orc packs-always dangerous because of their wizards and priests-and found a defended temple of one of the evil gods-had to fight iron imps, a monster I've never seen before to get to the altar.

Speaking of temples-I've reached the first place in the game where you can feel a sense of accomplishment-the Ecumenical Temple-its randomly placed on level 4 or after and usually contains several altars there-choosing a god is often a smart way to go but can change how you play depending on the god so might not be the best thing for a newbie. One of the three options when you play in hints mode is a character with a god to start out with, so I would use that character once you get your bearings with the basic game.

I chose to worship Okawaru, the god of combat. A pretty easy one to worship-not a lot of restrictions on what you can kill or do to piss him off. But more importantly, once you get your piety up, he starts granting god gifts-many of which will be much needed ammo. So hail Okawaru!

Abe Sargent
05-01-2011, 11:22 AM
Praise Nurgle! (till he (it?) gives you bad mutations)




I got a -4 wisdom/intelligence one at level 33 - OUCH! I so hit the Chaos Tower to remove mutations and I had to lose the one that gave me a Chaos Patron before it was randomly selected. I still have a few negative mutations though, I randomly get afraid every so often, for example.

Abe Sargent
05-01-2011, 11:46 AM
Have reached Level 4 with my Hunter-successfully, though scarily fought off a couple orc packs-always dangerous because of their wizards and priests-and found a defended temple of one of the evil gods-had to fight iron imps, a monster I've never seen before to get to the altar.

Speaking of temples-I've reached the first place in the game where you can feel a sense of accomplishment-the Ecumenical Temple-its randomly placed on level 4 or after and usually contains several altars there-choosing a god is often a smart way to go but can change how you play depending on the god so might not be the best thing for a newbie. One of the three options when you play in hints mode is a character with a god to start out with, so I would use that character once you get your bearings with the basic game.

I chose to worship Okawaru, the god of combat. A pretty easy one to worship-not a lot of restrictions on what you can kill or do to piss him off. But more importantly, once you get your piety up, he starts granting god gifts-many of which will be much needed ammo. So hail Okawaru!



Sounds busy!

CrimsonFox
05-01-2011, 02:50 PM
Which game is this??

Abe Sargent
05-01-2011, 02:52 PM
Which game is this??


Thommy's playing Crawl, and I'm playing the TK version of Zangband?

CrimsonFox
05-01-2011, 03:09 PM
Trying out TOME now. A middle earth themed game. Pretty extensive character creation. Am trying an Ent. It has tutorial scrolls too. Big bonus there as I've mostly forgotten all the commands of these things. :)

CrimsonFox
05-01-2011, 03:29 PM
TOME is the only one I've played so far that has scrolling. You can scroll off the screen and the map keep going and scrolls with you. There is also animation as you move. The water "shimmers" Each spot changes between ' and ~ in various colors of blue. Pretty nifty. :)

Thomkal
05-01-2011, 03:36 PM
Correct on CRAWL Abe-I started another thread on it not too long ago. the older versions of TOME, I liked very much. This one starts out in Wilderness, and I never found anywhere else to go and then I died and haven't played since.

CrimsonFox
05-01-2011, 03:38 PM
LOL same here. I'm not that exctied by the gameaplay and lack of stuff to immeditaely do. It really need to club you over the head with where to go.

I don't see CRAWL in the site i pointed to. Closest thing is Dungeon Crawl Stone Soup.

Abe Sargent
05-01-2011, 03:38 PM
TOME is the only one I've played so far that has scrolling. You can scroll off the screen and the map keep going and scrolls with you. There is also animation as you move. The water "shimmers" Each spot changes between ' and ~ in various colors of blue. Pretty nifty. :)

There are lots that are centered on you and move the screen as you move, if that's what you mean?

Thomkal
05-01-2011, 03:41 PM
LOL same here. I'm not that exctied by the gameaplay and lack of stuff to immeditaely do. It really need to club you over the head with where to go.

I don't see CRAWL in the site i pointed to. Closest thing is Dungeon Crawl Stone Soup.

that would be it-it was just called CRAWL to begin with-new people took over developing it and added the Stone Soup part. People just call it CRAWL anyway

CrimsonFox
05-01-2011, 03:43 PM
Figured. And yeah Abe that's what I meant. Never seen it before as the handfull I've played don't do that. Their use of color and "animation" is neat too. Too bad their gameplay and content is lacking. :)

Abe Sargent
05-01-2011, 03:56 PM
Heck, Zangband Tk from 8 years ago does that. I think it's an option you set.

CrimsonFox
05-01-2011, 04:00 PM
Okay, CRAWL is DEFINITELY frickin cool! :)

CrimsonFox
05-01-2011, 04:03 PM
Bleh died already. THat was fun . :P

CrimsonFox
05-01-2011, 04:04 PM
But CRAWL is definitely intuitive! I barely had to look up anything to get into it. And when I did the help actually told me exactly what I needed to do. :) Helpful help! What a concept :)

Thomkal
05-01-2011, 04:06 PM
heh another convert. Here's the other thread I started on it-some helpful advice for newbies as well as (many) embarassing misadventures on my part, where misadventure=death.

Anybody want to CRAWL? - Front Office Football Central (http://www.operationsports.com/fofc/showthread.php?t=80405&highlight=CRAWL)

Thomkal
05-01-2011, 04:08 PM
Bleh died already. THat was fun . :P

The first of many, many, and then some more many. Makes it worth it when you finally learn how to keep yourself alive early on.