Adamski47
03-31-2003, 01:41 AM
In my opinion there is no doubt that these two games are the best out of the 4 console baseball games this year. MVP is a touched up Triple Play and High Heat is a VERY poor man's OOTP.
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I loved ASB last year and anxiously awaited the 2004 release. However, as much as I do indeed enjoy the game this year there are a few things about it that drive me nuts.
1. Hitting vs Righties/Hitting vs Lefties
It's a shame they still have not implemented these splits in this game. It's a part of baseball and shouldn't be too difficult to include. At least give us a statistical breakdown or something.
2. Claiming Players off Waivers
For whatever reason, you will NEVER be notified of a player being put on waivers if you sim each individual game. I like to check my box scores on each game, however by doing so I will forfeit any chance at getting a player off of waivers. The only way you'll be notified is if you sim multiple days and a player is placed on waivers. If I'm wrong PLEASE someone correct me. That would be great news.
These are the two biggies with this game. Besides those, the game looks fantastic. I've never seen such depth in a console game. Rule 5 drafts, Free Agent classes (A/B/C) and so on. The only other thing I would like ot see would be a way to have teams relocate, or expand LATER down the road. I'm sure there are other things that could be done but off the top of my head this is all I'm coming up with.
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WSB I just bought yesterday and I really enjoy it. Sega has done a nice job with their sports titles this past year. The detail is very nice, and although the franchise is tight it is not as deep as ASB. You get a draft and free agency but beyond that not much else. No waiver system and you basically have a solid franchise mode that, as good as it is, can't hold a candle to ASB.
The only thing in one day of playing that I could see adding would be the same things I mentioned above for ASB L/R Hitting and relocation). I know WSB has ratings for hitting L and hitting R but I can't find a place to see actual STATS of these performances. Of course I'd like to see a team relocate perhaps in this game as well.
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One last note on both games (and all video games in general)
There is nothing that drives me crazy like seeing the "NO PHOTO" pic for a created/fake player. I wish console games would do what NCAA 2k3 did with the computer graphic faces. This adds a ton of realism that LASTS years down the road. It really gives your team and the league some much needed character (especially once all of the real players are gone).
Finally, I really wish console games would give you the choice to assume an actual role. What if Iwant to be a player? I should create myself and automatically be drafted by a team. I then follow my player throughout his career. I have no say in team management. However, if I wanted to be a GM instead of a player then I WOULD have control over the team. Lastly, being JUST the manager, where you're not a player or the GM, but you take what you are given to work with and go from there; making your own lineups etc. They could still have the option to keep it the way things are now, where you control everything if you like, but c'mon...please, someone give us specific roles.
That's my take for now. Hope someone follows me.
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I loved ASB last year and anxiously awaited the 2004 release. However, as much as I do indeed enjoy the game this year there are a few things about it that drive me nuts.
1. Hitting vs Righties/Hitting vs Lefties
It's a shame they still have not implemented these splits in this game. It's a part of baseball and shouldn't be too difficult to include. At least give us a statistical breakdown or something.
2. Claiming Players off Waivers
For whatever reason, you will NEVER be notified of a player being put on waivers if you sim each individual game. I like to check my box scores on each game, however by doing so I will forfeit any chance at getting a player off of waivers. The only way you'll be notified is if you sim multiple days and a player is placed on waivers. If I'm wrong PLEASE someone correct me. That would be great news.
These are the two biggies with this game. Besides those, the game looks fantastic. I've never seen such depth in a console game. Rule 5 drafts, Free Agent classes (A/B/C) and so on. The only other thing I would like ot see would be a way to have teams relocate, or expand LATER down the road. I'm sure there are other things that could be done but off the top of my head this is all I'm coming up with.
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WSB I just bought yesterday and I really enjoy it. Sega has done a nice job with their sports titles this past year. The detail is very nice, and although the franchise is tight it is not as deep as ASB. You get a draft and free agency but beyond that not much else. No waiver system and you basically have a solid franchise mode that, as good as it is, can't hold a candle to ASB.
The only thing in one day of playing that I could see adding would be the same things I mentioned above for ASB L/R Hitting and relocation). I know WSB has ratings for hitting L and hitting R but I can't find a place to see actual STATS of these performances. Of course I'd like to see a team relocate perhaps in this game as well.
----------------------------------------------
One last note on both games (and all video games in general)
There is nothing that drives me crazy like seeing the "NO PHOTO" pic for a created/fake player. I wish console games would do what NCAA 2k3 did with the computer graphic faces. This adds a ton of realism that LASTS years down the road. It really gives your team and the league some much needed character (especially once all of the real players are gone).
Finally, I really wish console games would give you the choice to assume an actual role. What if Iwant to be a player? I should create myself and automatically be drafted by a team. I then follow my player throughout his career. I have no say in team management. However, if I wanted to be a GM instead of a player then I WOULD have control over the team. Lastly, being JUST the manager, where you're not a player or the GM, but you take what you are given to work with and go from there; making your own lineups etc. They could still have the option to keep it the way things are now, where you control everything if you like, but c'mon...please, someone give us specific roles.
That's my take for now. Hope someone follows me.