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FrogMan
04-08-2009, 10:16 PM
Been in a big browser based RPG "gaming" mood lately (see this thread (http://www.operationsports.com/fofc/showthread.php?t=71755)) and this is the game that started it all, thanks to my son who told me about the French version of it. I've since started new characters in two different English worlds. :)
The game is simply called The West (http://www.thewest.net) and it's fairly simple. You are a cowboy in the far west and you try to earn a living doing jobs. Each jobs have some levels of difficulty that you can cover by adding your score in five skills. You character is rated in 20 different skills categorized in four big attributes (strength, mobility, dexterity, charisma). So for example, is a task requires the skills of construction, vigor, toughness, dexterity and leadership, and has a difficulty level of 20, you will be allowed to do that job once the addition of your scores on the five skills comes to 21. The higher you stand compared to the difficulty of a job, the more money and experience you will receive from doing the job. Your skills can also be enhanced by the clothes (hat, shirt, shoes) you wear. Some job will require some clothes than others don't need. Sometimes you also find stuff while doing jobs, or you can buy it from towns (more on that in a moment)
You can't do the same job over and over however, because your character loses a little motivation every time he does a job, and doing so, will not ear as much experience/money until he stays away from that job for a little while.
Everytime you level up, you get one attribute point and three skill points that you can use wherever you want. An attribute point adds 1 to every one of the five skills under it.
The game is heavily quest based. You get your quests from the saloon and each quest is linked to a job to do or something to bring back to the quest giver. Quests are usually grouped into arcs, and new quests appear as you level up.
Once your character achieves level ten, you can pick one of the four following character class: worker, adventurer, duellist, soldier. Each character class has its own advantages. For example, a worker will regain motivation in building up town building faster than the other classes. Same goes for a duellist who will regain his motivation to duel faster than others, thus be more effective in his duels.
Towns are also founded and you can join them although it is not necessary. You can also found your own town if you want. The main advantage of being part of a town is in the price you pay for items which is 1/4 of the price to non-members of the town, and you get to sleep in the town's hotel for free. The main disadvantage of being part of a town is that you can get attacked in a duel, something that cannot happen when you are a free going loner. It goes the other way too, you cannot duel somebody else if you're not part of a town. You also cannot be attacked when you are sleeping in the hotel of a town.
That being said, if simply leveling up your character is what you want, you can play as a loner and ask town founders for shopping invites. Many town will give you and invite if you say you will deposit $100 or $150 in the town's treasury. That way you can pay $350 ($250+100) for a hat or shirt instead of the requisite $1000.
What I like about the game is that it's not very time consuming and I can get tons of stuff done playing it for free. I log in before going to work, set my character to work for two hours on a job (you can set for 10 or 30 minutes or 1 or 2 hours) and send him back to the hotel afterward. If you play if for free, you can set two tasks at a time. That way, when I get back home I log back in just before dinner, my character is well rested (100 rest points are available with every hour of work spending 12 points) and I set him for two 2 hour jobs. Sometimes I hunt after quest items, sometimes I simply need money or I see I'm about to level up, so these other times I go after high money or high experience jobs. I don't think I would gain anything by being able to play more often because my player runs out of rest points on weekends anyway.
Here's also a very helpful web site called The West Stats (http://www.weststats.com) that can import your inventory and skills and tell you what jobs you can do, and what piece of clothing or equipment to use to make get that best skill rating for it. Makes the game even easier to figure out and helps in filtering/sorting for high money paying or his experience jobs.
I'm Known as "Ole Dirty Froggie", a level 28 worker in World 7 and a level 21 adventurer World 8 although World 8 is the one that started most recently of the two. The world you're signing up for is showing up right above your character's name. Just went to sign up and it offered me world 8 by default. careful not to pick world 9 because people cannot have a character in both these worlds at the same time. All 7 other worlds are open for everybody, but they've been going on for quite longer...
FWIW, this game is by the same people who did Tribal Wars, which I know some of us have played in the past. I just restarted a village in the French version.
Anyway, that was long winded. Post here if you play the game. I've been around a bit, maybe I can help if you got questions.
FM
=====================================
The Big Census of FOFCers in World 8 is now updated online at...The home of the FOFC Empire (http://sites.google.com/site/fofcwest/home)
where you'll also find information about our towns, what's available in our shops and such...
Helpful links to enjoy the game more with some FAQ
Useful tools to make the game easier:
- The West Stats (http://www.weststats.com) - has job calculator and database of items, jobs, quest. Need you to register and import your skills and inventory
- The West Insider (http://www.thewestinsider.com/) - job calculator with no need to register, can take into account motivation and the money from expected items
How do I find the FOFC towns? (http://www.osatwork.com/fofc/showpost.php?p=1994424&postcount=688)
Who can send me an invite to one of the FOFC towns? (FOFC/West names)
- Troutville: chinaski/Van Zandt
- El Dolado: BrianD/Nunzio, FrogMan/Ole Dirty Froggie
How do I donate money to the town treasury? (http://www.osatwork.com/fofc/showpost.php?p=1998121&postcount=1099)
How do I leave town? (http://www.osatwork.com/fofc/showpost.php?p=1994290&postcount=673)
Who can upgrade town buildings? (http://www.osatwork.com/fofc/showpost.php?p=1993831&postcount=567) (chart will need updating at some point but still gives a rough idea of how labor points work)
Can I join a town, donate money, check in to the hotel and then leave town without having to pay for the hotel? (http://www.osatwork.com/fofc/showpost.php?p=1995222&postcount=791) Short answer is no...
Discussion on the worth of the gold nuggets. (http://www.osatwork.com/fofc/showthread.php?p=1995981&#post1995981) (start with that post and keep reading down page 18)
Is there a way to respec my character's skills at some point? (http://www.operationsports.com/fofc/showpost.php?p=1998873&postcount=1166) short answer is yes
Lathum
04-08-2009, 10:26 PM
looks interesting.
cost?
FrogMan
04-08-2009, 10:34 PM
free :)
You can buy some gold nuggets for some advantage, but I've never paid a dime for anything it's just as fun. Some quest will unlock some of the payable advantages so you can try them though. Like "automation" which allows you to put 4 jobs in your queue, or "extra sleep" or whatever they call it, where your character rests more ever hour and has 150 rest points instead of 100. Simply a way to boost your character, same way it's possible with games like Goal Line Blitz...
FM
dolfin
04-08-2009, 10:50 PM
I was wondering if anyone else played on here. I've had a lot of fun with this game and it really doesn't take up much of your time.
I'm a level 40 Adventurer in World 3.
JonInMiddleGA
04-08-2009, 10:56 PM
Luke Warmwater is now scaring birds off the field in world 8
Schmidty
04-08-2009, 11:09 PM
World 8 - JasonSchmidt.
JonInMiddleGA
04-09-2009, 11:16 AM
Dumb question but ... once you've done some work & have a wanted poster or a tobacco leaf in your inventory, how do you convert them to cash?
I'm going to guess I have to visit a town and find some sort of store or something (other than wherever that first bartender guy giving quests is located, he just seemed to magically appear for me) but darned if I'm sure. In the meantime I'm just picking some sugar cane hoping to get enough XP to reach level two.
Calis
04-09-2009, 11:21 AM
I'm in for about any Western-themed game. Gertbeef is now prowling World 8.
FrogMan
04-09-2009, 11:54 AM
Dumb question but ... once you've done some work & have a wanted poster or a tobacco leaf in your inventory, how do you convert them to cash?
I'm going to guess I have to visit a town and find some sort of store or something (other than wherever that first bartender guy giving quests is located, he just seemed to magically appear for me) but darned if I'm sure. In the meantime I'm just picking some sugar cane hoping to get enough XP to reach level two.
yeah, find a town with any type of store in it and you'll be able to sell your stuff there. You don't need to be a member of said town and members don't even get better money for whatever they sell.
The saloon people (there'll be more as you grow, up to four people in there) are always available by clicking the Quest icon on the left menu.
FM
FrogMan
04-09-2009, 11:56 AM
dola, and I guess you have figured out that when you have the required item for a quest, you simply have to visit the saloon again and finish the quest with the correct NPC...
FM
JonInMiddleGA
04-09-2009, 11:58 AM
dola, and I guess you have figured out that when you have the required item for a quest, you simply have to visit the saloon again and finish the quest with the correct NPC...
Yeah, that part I got from the tutorial, which seemed kind of clunky to me when I was going through it but it actually works out pretty well in hindsight.
Thanks for the help. I'm not entirely sure about the game itself just yet but the setting is one that's really underutilized IMO so I'm hoping it'll engage me.
JonInMiddleGA
04-09-2009, 11:59 AM
dola - Is the general plan here that there might be an FOFC town at some point?
If I understood things correctly, there's actually not much drawback to having a relatively small town that grows slowly if we go that route.
FrogMan
04-09-2009, 12:04 PM
Yeah, that part I got from the tutorial, which seemed kind of clunky to me when I was going through it but it actually works out pretty well in hindsight.
Thanks for the help. I'm not entirely sure about the game itself just yet but the setting is one that's really underutilized IMO so I'm hoping it'll engage me.
Yeah, the quests system is pretty straigthforward once you've tried it a couple times. One thing to be aware of though. There will come quests that will simply tell you to do a certain job for a certain period of time. Make sure you accept the quest BEFORE you start working on a job. I've done it a couple times where I started a job for two hours only to come back and see I had not accepted the quest first. Happened last night as a matter of fact. Need to "build a bridge" for 5 hours, so I set my guy to work his first hour, and when it ended, saw I had not accepted the trade. Oops...
As for the game itself, as I said, it's not very time consuming and I found that with the multitude of jobs you can do, all of them getting tougher and tougher as they appear in the game, you can build your character in a many, many different ways and still have a lot of fun.
Then you get to a point where you start seeing nice clothing items that could really help you and you stop chasing quest items to make some money.
FM
ntndeacon
04-09-2009, 01:04 PM
dola - Is the general plan here that there might be an FOFC town at some point?
If I understood things correctly, there's actually not much drawback to having a relatively small town that grows slowly if we go that route.
How far along do you need to start a town. Just started in world 8 as ntndeacon
Yellow5
04-09-2009, 01:41 PM
Signed up for world 8 as.... Weemus McToots
FrogMan
04-09-2009, 02:12 PM
dola - Is the general plan here that there might be an FOFC town at some point?
If I understood things correctly, there's actually not much drawback to having a relatively small town that grows slowly if we go that route.
How far along do you need to start a town. Just started in world 8 as ntndeacon
Don't know that we've set a general plan per se, but yeah, that could be cool.
As for founding a town, not too sure what the requirements are other than paying the $500 (or is it $300?) and waiting the 8 hours for it to appear.
One thing's for sure, we'll need somebody to dedicate to becoming a worker, that is putting a lot of his skill points in construction as the "improve building" job requires with construction, construction, construction, then repairing and I think leadership. Every hour worked to improve a building costs $120 from the town treasury, so it goes without saying that you only want your people high on construction point working on improving the buildings, and others simply depositing money in the town treasury.
Hope this is not all too confusing. Gets easier once you have been part of a town. :)
I could found the town if we'd all come to agreement, but it would start with a max of 5 spots, until we'd be able to improve the residences. 5 people per level of residence is how it goes. I could build stuff for now, but my guy is an adventurer, and whatever construction points I have is what I put in to do the main quests, and I'm not optimized to build a town on my own...
Before founding a town though, we'd have to decide where we'd want to found it. There are lots of uncharted territories to the West, while it's a bit crowded in the eastern squares...
FM
hawk4669
04-09-2009, 04:41 PM
Just joined....World 8. Name (not original or very realistic): Hawk4669. Just completed the tutorial, etc.
Edit: I don't mind being a worker.
Cheers!
BrianD
04-09-2009, 04:55 PM
Nunzio is in World 8 as well.
DeToxRox
04-09-2009, 05:47 PM
DeToxRox in World 8
When can I attack people? FOFC company excluded .. Promise.
Danny
04-09-2009, 05:58 PM
World 8 - JasonSchmidt.
You know, it'd be really nice if you could get healthy and start earning some of that money we gave you.
Danny
04-09-2009, 06:11 PM
I guess I am DanKD on world 8, I didn't know our character name would be our account name
DeToxRox
04-09-2009, 06:37 PM
You know, it'd be really nice if you could get healthy and start earning some of that money we gave you.
Well played.
mrkilla22
04-09-2009, 06:45 PM
Signed up as mrkilla22 in World 8.
DeToxRox
04-09-2009, 07:11 PM
Someone make a town.
Not it.
Also how do I buy shit.
FrogMan
04-09-2009, 07:29 PM
DeToxRox in World 8
When can I attack people? FOFC company excluded .. Promise.
you need to be part of a town in order to be able to duel other players.
FM
chinaski
04-09-2009, 07:31 PM
Van Zandt is alive and slinging in World 8
FrogMan
04-09-2009, 07:41 PM
Also how do I buy shit.
visit a town that has one of the following three stores: tailor, gunsmith, general store. You'll pay 4 times the price for a town member, and there'll be some item you won't see, but that's how you can shop around...
FM
DeToxRox
04-09-2009, 07:43 PM
Thanks FM.
I just need a damn fishing pole for this quest.
FrogMan
04-09-2009, 07:46 PM
you get the fishing pole by doing some stream fishing, with only 3% chance of finding one. It's not available through a store...
good help here:
The West Stats and Tools (http://www.weststats.com/Items/yield/)
FM
Schmidty
04-09-2009, 08:05 PM
All of the activities take so long. Can you accomplish anything else while you're waiting 30 minutes tending pigs? I'm getting bored.
Danny
04-09-2009, 08:09 PM
All of the activities take so long. Can you accomplish anything else while you're waiting 30 minutes tending pigs? I'm getting bored.
Try playing some long toss
FrogMan
04-09-2009, 08:10 PM
All of the activities take so long. Can you accomplish anything else while you're waiting 30 minutes tending pigs? I'm getting bored.
nope, you set your guy up and go do something else. :)
FM
Danny
04-09-2009, 08:14 PM
I'm on my third try now to catch a trout for the quest, am I doing something wrong or just been unlucky?
FrogMan
04-09-2009, 08:23 PM
I'm on my third try now to catch a trout for the quest, am I doing something wrong or just been unlucky?
The percentage shown for an item on a job is the chance of finding said item in a 30 minute period. The trout is 50%. You say third try, but how long. Third two hour try? you're being really unlucky, as the expected turnout should have been 4*3*.5= 6 trouts. If you mean third try of 10 minutes, it's normal. You will probably never find an item in 10 minutes.
Third try of 30 minutes, expected should have been 1.5 trout, you are being just a bit unlucky, try again...
hope this makes sense to everyone...
FM
Danny
04-09-2009, 08:25 PM
The percentage shown for an item on a job is the chance of finding said item in a 30 minute period. The trout is 50%. You say third try, but how long. Third two hour try? you're being really unlucky, as the expected turnout should have been 4*3*.5= 6 trouts. If you mean third try of 10 minutes, it's normal. You will probably never find an item in 10 minutes.
Third try of 30 minutes, expected should have been 1.5 trout, you are being just a bit unlucky, try again...
hope this makes sense to everyone...
FM
Thanks, it's third try of 30 minutes.
Danny
04-09-2009, 08:26 PM
What happens when you find an item, does it pop up?
FrogMan
04-09-2009, 08:26 PM
What happens when you find an item, does it pop up?
it'll show up at the bottom of your work report.
FM
Danny
04-09-2009, 08:28 PM
Ah ok, I did get a raven feather when I scared off the birds.
Danny
04-09-2009, 08:29 PM
If you have higher skill, does it make it more likely you will find something?
FrogMan
04-09-2009, 08:32 PM
If you have higher skill, does it make it more likely you will find something?
I think so but I'm not sure. I know you do get more experience and more money. For exemple a 20% money job with net labor points of 30 might pay more than a 25% money job with only 5 labor points. I'm making this up, but you get the idea...
FM
Danny
04-09-2009, 08:34 PM
I asked because the trout is at 60% instead of 50% for me.
FrogMan
04-09-2009, 08:37 PM
sorry, my bad, it's 60% for me too. :)
The higher skill wouldn't change the chance shown though, would probably increase it by some calculation...
FM
Schmidty
04-09-2009, 08:38 PM
I tended pigs and got nothing. What's the best place for an early character to go get XP?
JonInMiddleGA
04-09-2009, 08:42 PM
I tended pigs and got nothing. What's the best place for an early character to go get XP?
Picking cotton was the best for me so far, which matches what I found at
The West Stats and Tools (http://www.weststats.com/Jobs/)
Depends on what jobs you have the skills for best I can tell, but I can do anything up through difficulty 3 I think. Of those cotton had the most XP.
Danny
04-09-2009, 08:43 PM
Next quest was to reach level 2, but Im only like 3/14 of the way there. How do I level up without it taking me 4 days?
FrogMan
04-09-2009, 08:45 PM
I tended pigs and got nothing. What's the best place for an early character to go get XP?
the job calculator on West Stats is the best way for you to figure out the best job you can do, for whatever you want to do.
FM
FrogMan
04-09-2009, 08:46 PM
Next quest was to reach level 2, but Im only like 3/14 of the way there. How do I level up without it taking me 4 days?
some early quests will give you some experience points when you finish them. But it's definitely not a sprint...
FM
JonInMiddleGA
04-09-2009, 08:52 PM
Next quest was to reach level 2, but Im only like 3/14 of the way there. How do I level up without it taking me 4 days?
I got there this afternoon, the cotton was key for me.
From my "Report" here's what it shows after the tutorial tasks
Putting up posters - 1 hour/ $3 / 3 XP / 1 poster
Picking tobacco - 1 hour/ $3 / 0 XP
Picking sugar cane - 2 hours / $6 / 4 XP / 4 sugar
Picking cotton -1 hour / $3 /6 XP --- gained one level (to lvl 2)
Picking cotton - 1 hours / $3 /4 XP / 1 cotton (lost 3 hp to sunburn)
Picking sugar cane 1 hour / $4 / 2 XP/ 2 sugar (This was a quest task)
Shining shoes - 1 hours / $3 / 2 XP
Danny
04-09-2009, 08:54 PM
Ah ok
FrogMan
04-09-2009, 08:54 PM
Someone make a town.
wanted to reply to that with some thoughts. Making a town with a bunch of level 2 or 3 people will probably not be very productive right now.
A town is founded completely empty of any building. To get even a general store to level 1, it'll probably take me some 10 hours, or 5 two hours slots dedicated to building it. Two hours of building work costs $240, or $1200.
That money comes from deposits made to the town treasury by town members, say me and 4 other low level players fighting to get some money going. It would probably be kinda tough to get much done with that town, although something could be said for getting it rolling and simply taking it slowly with it...
Also, even once we have a town, we need to build a mortician before our members can start duelling...
FM
DeToxRox
04-09-2009, 08:57 PM
You all = My sugar daddies. Make it happen.
BTW, dumb question but if I do a job for an hour, I can just click out and it gets done or no?
FrogMan
04-09-2009, 08:59 PM
BTW, dumb question but if I do a job for an hour, I can just click out and it gets done or no?
what do you mean click out? you mean close the browser? If so, yes, it happens in real time.
If you click the X to end a job before the time's up, it'll calculate your work up to the previous time period (10 minutes, 30 minutes, 1 hour) and should give you a work report with benefits for it.
FM
DeToxRox
04-09-2009, 09:01 PM
what do you mean click out? you mean close the browser? If so, yes, it happens in real time.
If you click the X to end a job before the time's up, it'll calculate your work up to the previous time period (10 minutes, 30 minutes, 1 hour) and should give you a work report with benefits for it.
FM
Yeah sorry, meant out of the browser. Thanks for all your help FM, i'll feel bad killing you in a duel .. err...
FrogMan
04-09-2009, 09:05 PM
no prob Detox. You still got a few levels to go before getting to me :p
also, there's a way for you to go shopping without having to pay 4 times the price, it's called shopping visit invites. You can sometimes approach the founder of a town and ask for a shopping visit invite. They will usually ask you to deposit some money in their town trasury, say $100 or $150, and you'll be able to shop at their town. It's good when you want to get that donkey but don't want to pay $1000. It's available for $250 to town members, so say $150+250 is still only $400...
FM
FrogMan
04-09-2009, 09:09 PM
just bought myself this Fancy bowler hat :)
<table class="table" cellspacing="0"><tbody><tr class="r1"><td>http://m3.weststats.com/images/items/head/bowler_fine.png</td><td>Fancy bowler hat</td><td>+1 Charisma
+6 Toughness
+5 Horseback riding
+5 Repairing
+11 Trading
</td><td>
</td></tr></tbody></table>
FrogMan
04-09-2009, 09:12 PM
just so you know, this are the skills of my level 23 adventurer:
The West Stats and Tools (http://www.weststats.com/Skillset/95c184a1e052d6c6cce5549592886822/)
and that's my inventory at the moment:
The West Stats and Tools (http://www.weststats.com/Inventory/b3ffa7bc81da6b6d5a9c723a1c371b75/)
FM
JonInMiddleGA
04-10-2009, 02:44 PM
Now Level 5 (12/46 toward level 6)
$81 in my pocket, a gray cap (+5 toughness) and a red bandanna (+2 swim & +1 const.) have been added to my lovely gray rags & gray ragged shoes ensemble. And I've got a broken clay jug (1-7 damage melee) in case anybody decides they don't like my outfit.
And there's a spare ham & broken whiskey bottle in my pocket, both of which are getting a might uncomfortable.
DeToxRox
04-10-2009, 02:50 PM
I am getting a hang of it and got through a lot of quests, but I need some skills so I can do the sugar cane job.
JonInMiddleGA
04-10-2009, 02:55 PM
I am getting a hang of it and got through a lot of quests, but I need some skills so I can do the sugar cane job.
This may sound stupid but ... don't forget to apply your level & skill bonuses (like I did at first).
Also, I love the weststats.com calculator once you've imported your current skills. Sort by Labour Points and it makes it easier to see where to apply your points to get access to another job. It also took me a bit to figure out that some skills count twice toward a particular job (like swimming counting 3x on stream fishing).
Just general two cents worth from someone who registered about 36 hours ago.
DeToxRox
04-10-2009, 03:09 PM
This may sound stupid but ... don't forget to apply your level & skill bonuses (like I did at first).
Also, I love the weststats.com calculator once you've imported your current skills. Sort by Labour Points and it makes it easier to see where to apply your points to get access to another job. It also took me a bit to figure out that some skills count twice toward a particular job (like swimming counting 3x on stream fishing).
Just general two cents worth from someone who registered about 36 hours ago.
Yep. I forgot earlier, and did it but stupidly I didn't check anything and put them in random shit useless to me now.
Danny
04-10-2009, 03:12 PM
I noticed a trend that a lot of two aninal instinct categories have high experience, so right now I am maxing animal instinct for quicker leveling.
lordscarlet
04-10-2009, 03:58 PM
Seamus Mahoney has joined world 8.
FrogMan
04-10-2009, 07:16 PM
Now Level 5 (12/46 toward level 6)
$81 in my pocket, a gray cap (+5 toughness) and a red bandanna (+2 swim & +1 const.) have been added to my lovely gray rags & gray ragged shoes ensemble. And I've got a broken clay jug (1-7 damage melee) in case anybody decides they don't like my outfit.
And there's a spare ham & broken whiskey bottle in my pocket, both of which are getting a might uncomfortable.
nice! Don't be too quick to throw away some of those extra items. Some of them will come handy in some later quests. Never know what might be asked of you later on. Remember having some glasses of water in extra and then boom, a quest requiring a couple of them and it was completed as soon as it showed up...
Also, I love the weststats.com calculator once you've imported your current skills. Sort by Labour Points and it makes it easier to see where to apply your points to get access to another job. It also took me a bit to figure out that some skills count twice toward a particular job (like swimming counting 3x on stream fishing).
Just general two cents worth from someone who registered about 36 hours ago.
I noticed a trend that a lot of two aninal instinct categories have high experience, so right now I am maxing animal instinct for quicker leveling.
The West Stats calculator is a real time saver. I played the game for about 2-3 weeks before I gave the calculator a shot. Wow. You can even sort the jobs in the calculator to show only those using a certain skill. That way, you can anticipate the return on investment of picking a certain skill over another, say animal instinct for example... :)
FM
Danny
04-10-2009, 07:17 PM
I'm level 4 now, so it's not going too slowly
DeToxRox
04-10-2009, 07:57 PM
I'm low on energy. Need 2 more points to finish this Sugarcane Quest.
JonInMiddleGA
04-10-2009, 08:01 PM
I'm low on energy. Need 2 more points to finish this Sugarcane Quest.
That's the part I don't quite have a good handle on so far, energy management.
Danny
04-10-2009, 08:02 PM
Make sure to sleep in a town to regain energy faster when you run out.
FrogMan
04-10-2009, 08:02 PM
I'm low on energy. Need 2 more points to finish this Sugarcane Quest.
you probably know, but your character gets 3 rest points per hour, that he is working or doing nothing. Sleeping in a hotel gives you back 64 rest points for 8 hours, but it's worked out to 8 rest points per hour. An 8 hour resting period costs $10 unless you're an adventurer, or you are sleeping in your town.
Adventurers get to sleep for free in the first two levels of any hotel.
FM
DeToxRox
04-10-2009, 08:02 PM
That's the part I don't quite have a good handle on so far, energy management.
Yep. It says you gain 2 energy points every 10 minutes you're not doing anything, but I could be wrong.
JonInMiddleGA
04-10-2009, 08:04 PM
you probably know, but your character gets 3 rest points per hour, that he is working or doing nothing. Sleeping in a hotel gives you back 64 rest points for 8 hours, but it's worked out to 8 rest points per hour. An 8 hour resting period costs $10 unless you're an adventurer, or you are sleeping in your town.
Adventurers get to sleep for free in the first two levels of any hotel.
FM
I'd have sworn they charged me $10. Maybe it wasn't deducted even though it was listed as the price.
Also, the way you worded that made me wonder ... can you interrupt the sleep cycle and go back to work after a partial rest?
Danny
04-10-2009, 08:05 PM
Yep. It says you gain 2 energy points every 10 minutes you're not doing anything, but I could be wrong.
I think that's if you're sleeping. If you're not, I think it's just the 3 energy points an hour.
FrogMan
04-10-2009, 08:10 PM
I'd have sworn they charged me $10. Maybe it wasn't deducted even though it was listed as the price.
Also, the way you worded that made me wonder ... can you interrupt the sleep cycle and go back to work after a partial rest?
As soon as you hit the "sleep in hotel" button, $10 goes from your money. If you cancel the sleeping quick enough, they give it back to you.
Otherwise, and to answer your second question, yes you can interrupt the sleep cycle after having gained just enough to go do a certain job, but you will not get any money back. Say you had 16 rest points, you go sleep for an hour, get 8 back to get you to 24, and you can stop sleeping and go do a job for 2 hours.
I think that's if you're sleeping. If you're not, I think it's just the 3 energy points an hour.
As per the rules:
Energy points show if the character is tired or not. You cannot work all day and all night, at some point your character needs sleep, preferably in a hotel. An hour of work costs 10 energy points.
10 minutes: 2 energy points
30 minutes: 6 energy points
1 hour: 12 energy points
2 hours: 24 energy points Whatever you do, your character constantly regenerates 3 energy points per hour, even while working or moving around. Players with premium account regenerate 4.5 points per hour. The energy raises much faster when you sleep in a hotel room. The better the room, the more energy is regenerated.
although that is screwy. An hour of work is 12 energy points. And the sentence after the bullet points is key here: "Whatever you do, your character constantly regenerates 3 energy points per hour, even while working or moving around."
FM
Danny
04-10-2009, 08:13 PM
Ah ok so those are the costs of working, not energy regeneration.
Danny
04-10-2009, 08:13 PM
I'm almost with a 2 hour pig tending session, hope I find the ham, so I can finish the quest and hit level 5.
FrogMan
04-10-2009, 08:13 PM
Ah ok so those are the costs of working, not energy regeneration.
yes
FM
FrogMan
04-10-2009, 08:15 PM
I'm almost with a 2 hour pig tending session, hope I find the ham, so I can finish the quest and hit level 5.
wait till you get the "guarding the fort" quest. HUGE rewards, 180 experience points. But you have to bring back a flag that has a 2% chance of showing up. :)
In world 8, I got it on my first two hour try. In my French world, it took me some 10-12 two hour tries to get it (not all at once mind you).
FM
Danny
04-10-2009, 08:18 PM
I got 3 hams lol
Danny
04-10-2009, 08:20 PM
Nice I'm half way to level 6 now. I completed the ham quest and the next one was something I already had so got 45 xp in total.
FrogMan
04-10-2009, 08:21 PM
I got 3 hams lol
hmmmmm, bacon :D
FM
DeToxRox
04-10-2009, 08:21 PM
wait till you get the "guarding the fort" quest. HUGE rewards, 180 experience points. But you have to bring back a flag that has a 2% chance of showing up. :)
In world 8, I got it on my first two hour try. In my French world, it took me some 10-12 two hour tries to get it (not all at once mind you).
FM
Well I assume there isn't a lot of defending of Forts in the French World ;)
FrogMan
04-10-2009, 08:22 PM
Nice I'm half way to level 6 now. I completed the ham quest and the next one was something I already had so got 45 xp in total.
yeah, that's what I meant earlier. Sometimes, you can go through a quest arc real quick. Sure some other times you get stuck too.
FM
DeToxRox
04-10-2009, 08:23 PM
I need this last Energy point so I can do this stupid quest.
FrogMan
04-10-2009, 08:23 PM
Well I assume there isn't a lot of defending of Forts in the French World ;)
LOL, it's called "guarding the Eiffel Tower" in that world...
Nah, just kidding. :D
FM
DeToxRox
04-10-2009, 08:23 PM
When do you start getting quests from someone other then the bartender? Also, is it just quests from people in the Saloon or are their others around there?
FrogMan
04-10-2009, 08:26 PM
When do you start getting quests from someone other then the bartender? Also, is it just quests from people in the Saloon or are their others around there?
there are some quest started by someone in the saloon that will ask you to go find a certain person. You need to accept it there and look at the map for a whit dot, then walk to that person to accept his/her quest...
FM
Axxon
04-10-2009, 08:26 PM
World 8 Axxon. Running through the tutorial now. This one I think I'll like.
DeToxRox
04-10-2009, 08:27 PM
I normally am not big on these games but I usually try them out. This one has be addicted to it.
JonInMiddleGA
04-10-2009, 08:28 PM
When do you start getting quests from someone other then the bartender? Also, is it just quests from people in the Saloon or are their others around there?
IIRC, the sheriff had a couple in a row for me at Level 4, then the dance hall girl had one, then the indian, the girl, and the sheriff all at the same time at lvls 5 & 6.
DeToxRox
04-10-2009, 08:29 PM
Doing the Sugarcane now. I have a ham already so apparently I'll be set for a future quest. I'll check it back out later on and see how it works out for me.
Danny
04-10-2009, 08:31 PM
We should start a town at some point.
FrogMan
04-10-2009, 08:33 PM
Big Census of FOFCers in World 8:
FrogMan - Ole Dirty Froggie
JonInMiddleGA - Luke Warmwater
Schmidty - JasonSchmidt
Calis - Gertbeef
ntndeacon - ntndeacon
Yellow5 - Weemus McToots
hawk4669 - Hawk4669
BrianD - Nunzio
DeToxRox - DeToxRox
Danny - DanKD
mrkilla22 - mrkilla22
Crim - CrimBronco
chinaski - Van Zandt
lordscarlet - Seamus Mahoney
Axxon - Axxon
let me know if I missed your name, or if you're playing and are not listed in there. I'll add this list to the first post...
FM
DeToxRox
04-10-2009, 08:34 PM
We should start a town at some point.
For sure. Heeding FM's advice above we probably need to wait like a week until more of us level, but JIMGA seems like he is getting there, as do you, and I'm making progress so hopefully rather soon.
Danny
04-10-2009, 08:35 PM
I'm going to be like Dr. Doolittle with all my points in Animal Instinct.
dbd1963
04-10-2009, 08:38 PM
I have a 2nd level character by the name of Feadhel.
FrogMan
04-10-2009, 08:51 PM
For sure. Heeding FM's advice above we probably need to wait like a week until more of us level, but JIMGA seems like he is getting there, as do you, and I'm making progress so hopefully rather soon.
we might wanna start talking about where we want to go found a town, and we could found more than one, make an empire out of it, with shopping invites across the empire.
I'm part of the HBA empire, as an adventurer right now. Way they work is everybody has to pay $200 a week for town improvements, and they have adventurers like me that don't necessarily belong to one town, but can ask for invites to go shopping. Thing is, not all stores end up with the same items in every town. I'll explain more when we get to building stuff, but praying is involved. So some town might have some different items and if we make them known here, we could do better as a two town empire to start than as one big town...
Anyway, about where to go, how about saying where you guys are?
In a (X, Y) kind of way, I'm in the upper right corner of the map, in the (10, 1) square, right dab in the middle...
FM
JonInMiddleGA
04-10-2009, 08:51 PM
For sure. Heeding FM's advice above we probably need to wait like a week until more of us level, but JIMGA seems like he is getting there, as do you, and I'm making progress so hopefully rather soon.
Levels 4 & 5 went by extremely fast for me, nature of the quests & rewards really (almost entirely XP). 6 on the other hand ... well, 3 hours of harvesting grain & zero collected so far (need two). That's actually the longest stretch I've had without getting an item but it's also one of my lowest labour point skills so I guess that makes sense.
The thing that has me scratching my head about a town at the moment is the sheer cost of it. If I've understood it right, beyond the worker(s) building the structures you also have to pay $120 per hour they work from the town treasury.
So far I haven't even earned $150 cash total yet, even counting selling off spare items. With a 10 member limit on the town at start up, I'm seeing it as an extremely slow process to build a town once it's founded. The manpower doesn't seem like the problem, it's the cash.
JonInMiddleGA
04-10-2009, 08:53 PM
In a (X, Y) kind of way, I'm in the upper right corner of the map, in the (10, 1) square, right dab in the middle...
Lower left quadrant, slightly southwest of Key Lime Cove.
FrogMan
04-10-2009, 08:55 PM
Levels 4 & 5 went by extremely fast for me, nature of the quests & rewards really (almost entirely XP). 6 on the other hand ... well, 3 hours of harvesting grain & zero collected so far (need two). That's actually the longest stretch I've had without getting an item but it's also one of my lowest labour point skills so I guess that makes sense.
The thing that has me scratching my head about a town at the moment is the sheer cost of it. If I've understood it right, beyond the worker(s) building the structures you also have to pay $120 per hour they work from the town treasury.
So far I haven't even earned $150 cash total yet, even counting selling off spare items. With a 10 member limit on the town at start up, I'm seeing it as an extremely slow process to build a town once it's founded. The manpower doesn't seem like the problem, it's the cash.
yeah, that's why I was saying to wait a tiny bit before going on. I'm willing to slow down my progress significantly in order to help fund the town (or towns) but still, we might have a hard time building it. I do have some jobs that pay me $50 to 60 per two hour period though. But still, to pay for two hours of building, I have to work four hours of those jobs...
As for limits, a town start with residence at level 1, i.e. 5 members at most. Then you need to upgrade it. Might be good to get a town started with at least a general store for everybody on rotation to come and get the darn donkey that help traveling faster and is need for a quest.
FM
FrogMan
04-10-2009, 08:59 PM
In a (X, Y) kind of way, I'm in the upper right corner of the map, in the (10, 1) square, right dab in the middle...
FM
sorry, that was wrong. With (0, 0) being the lower left of the big grid, I'd be at (10, 4) or absolute top right of the little grid map.
Jon for example is at (6, 2). I'm 7:12 from you Jon but I do have a Pony (+50%).
FM
DeToxRox
04-10-2009, 09:05 PM
I'm at the very top, 5 across, I think dead center but I might be off
JonInMiddleGA
04-10-2009, 09:06 PM
sorry, that was wrong. With (0, 0) being the lower left of the big grid, I'd be at (10, 4) or absolute top right of the little grid map.
Jon for example is at (6, 2). I'm 7:12 from you Jon but I do have a Pony (+50%).
FM
If 0,0 is bottom left, then wouldn't I be more like 3,3? Oh, wait a minute ... I'm looking at it wrong. I see what you're talking about now. Yeah, I was looking at my position within the square, not the whole world. So I am indeed 6, 2.
While we're on that subject though, what's the body count like up there where you are? I count 19 towns in this square right now, with what seems like a fairly busy amount of foot traffic; i.e. I usually see 8-10 people working wherever I'm working and there's a whole lot of little dots scattered random that I assume are people who are in the quandrant but aren't actively working or sleeping at the moment.
Danny
04-10-2009, 09:07 PM
I'm 6th from the left and 3rd from the top.
Danny
04-10-2009, 09:08 PM
I'm 6th from the left and 3rd from the top.
And Im in the middle-upper-left portion of that quadrant.
JonInMiddleGA
04-10-2009, 09:09 PM
I'm 6th from the left and 3rd from the top.
:welcome:
Danny
04-10-2009, 09:11 PM
Jon where in that quadrant are you?
FrogMan
04-10-2009, 09:17 PM
If 0,0 is bottom left, then wouldn't I be more like 3,3? Oh, wait a minute ... I'm looking at it wrong. I see what you're talking about now. Yeah, I was looking at my position within the square, not the whole world. So I am indeed 6, 2.
While we're on that subject though, what's the body count like up there where you are? I count 19 towns in this square right now, with what seems like a fairly busy amount of foot traffic; i.e. I usually see 8-10 people working wherever I'm working and there's a whole lot of little dots scattered random that I assume are people who are in the quandrant but aren't actively working or sleeping at the moment.
way I see it, first player who started were all started at the very right of the map, or in the East, so there are A LOT of town, and some very old, and very big ones. With more town, you risk running into more bullish a--holes that simply want to pick a fight.
When I was asking about where we want to start our town, it's simply to take that into account. Your area seems quite okay Jon, and it'd be easier for me to go there, than for any of you to get to where I am, given how faster I can travel...
FM
FrogMan
04-10-2009, 09:20 PM
founding a town takes $300 and 80 energy points. I'll have to work a bit more before I can leave the town I'm currently in since I'd like to buy an shirt with construction bonus, and I want to give 'em some payment in their treasury before leaving town, but I'd see us getting a town before the end of the weekend...
FM
JonInMiddleGA
04-10-2009, 09:20 PM
Jon where in that quadrant are you?
Kinda hard to describe but lemme try.
In that quadrant, on the mini-map, starting from the far left/west edge,
there's a town in the absolute top/north
then there's a town moving east, about 30% up from the bottom
then there's two towns that are on almost the same left/right or east/west line
I'm harvesting fields just a bit southwest of the southern most of those two towns, called Key Lime Cove.
FrogMan
04-10-2009, 09:24 PM
you can search for a town by going through rankings, then town and entering the search string at the bottom...
FM
chinaski
04-10-2009, 09:27 PM
Van Zandt is sleeping it off in Shelbyville, which i believe is 6 from the left and the bottom of the map.
chinaski
04-10-2009, 09:27 PM
<strike>oh also, is it allowed to have multiple characters on the same server? </strike>
Danny
04-10-2009, 09:31 PM
I found him
JonInMiddleGA
04-10-2009, 09:38 PM
founding a town takes $300 and 80 energy points. I'll have to work a bit more before I can leave the town I'm currently in since I'd like to buy an shirt with construction bonus, and I want to give 'em some payment in their treasury before leaving town, but I'd see us getting a town before the end of the weekend...
No big hurry afaic, I'd say we all ought to get ourselves more leveled & outfitted before worrying too hard about it. A few days doesn't seem like a killer to me, as we probably aren't loaded with enough cash to be doing much buying in anybody's store at the moment anyway (and as long as there's a town near enough to sleep in for $10, that's the other thing we'll be doing in a town at the moment anyway, right?)
Not sure how the town points stat is accumulated but here's a rundown of what's visible here in this quadrant (working west to east)
Ryloth - 5 members, 784 points
Gold Rush Pond - 6 members, 4432 points
Stagecoach Junction - 9 members, 1737 points
Kansas City - 9 members, 2670 points
Key Lime Cove - 10 members, 1712 points
Bobs Place - 4 members, 654 points
Hotel California - 15 members, 4506 points
Oaharas Nest - 4 members, 649 points
New Thalos - 2 members, 679 points
Middle Park - 10 members, 942 points
Riverdale - 2 members, 548 points
Rock Ridge - 15 members, 9935 points
Final Bros - 2 members, 557 points
Georgetown - 2 members, 560 points
Montgomery - 5 members, 1610 points
Soul Society - 4 members, 781 points
Wildfire - 5 members, 583 points
Elm Street - 1 member, 544 points
Hispano Town - 2 members, 568 points
FrogMan
04-10-2009, 09:52 PM
a town starts with 500 points and points are added as buildings are built. A level 1 general store is 100 points IIRC, 200 points for a a hotel, that sort of things...
FM
FrogMan
04-10-2009, 09:54 PM
No big hurry afaic, I'd say we all ought to get ourselves more leveled & outfitted before worrying too hard about it. A few days doesn't seem like a killer to me, as we probably aren't loaded with enough cash to be doing much buying in anybody's store at the moment anyway (and as long as there's a town near enough to sleep in for $10, that's the other thing we'll be doing in a town at the moment anyway, right?)
good thinking. Yeah, the hotel would be the other big thing to build, but then again, it needs to be built, and it would only allow the 5 town members to sleep for free...
FM
Shkspr
04-10-2009, 10:06 PM
Also now on World 8, Shakes Pierre, the least steady gun in the West.
FrogMan
04-10-2009, 10:07 PM
Also now on World 8, Shakes Pierre, the least steady gun in the West.
LOL, love the name! :D
FM
FrogMan
04-10-2009, 11:04 PM
just did some budgetting and I have enough to buy the three affordable items left at my town that would help me work on a new town:
brown clothing, +6 leadership, +5 swimming, +4 construction for $356
gray bow tie, +13 construction :eek:, for $282
and a blue wooly hat for future use (+6 swimming, +5 setting traps for $175).
Would then need to earn maybe $150 to pay them my last fee and bid farewell.
After that, I'd need to raise $300 to found the town. So maybe, and it might be a bit of a stretch, we might have a town by Sunday night...
FM
nice! Don't be too quick to throw away some of those extra items. Some of them will come handy in some later quests. Never know what might be asked of you later on. Remember having some glasses of water in extra and then boom, a quest requiring a couple of them and it was completed as soon as it showed up...
Swing away, Merrill, swing away.
wait till you get the "guarding the fort" quest. HUGE rewards, 180 experience points. But you have to bring back a flag that has a 2% chance of showing up. :)
In world 8, I got it on my first two hour try. In my French world, it took me some 10-12 two hour tries to get it (not all at once mind you).
FM
Real cowboys don't speak French, FM.
Kinda hard to describe but lemme try.
In that quadrant, on the mini-map, starting from the far left/west edge,
there's a town in the absolute top/north
then there's a town moving east, about 30% up from the bottom
then there's two towns that are on almost the same left/right or east/west line
I'm harvesting fields just a bit southwest of the southern most of those two towns, called Key Lime Cove.
:confused: :(
:p :cool:
law90026
04-11-2009, 01:00 AM
DaLaw now Level 1 in World 8
FrogMan
04-11-2009, 08:53 AM
<strike>oh also, is it allowed to have multiple characters on the same server? </strike>
while it's true that it's not allowed, they do allow multiple players on a same IP address as long as you don't duel one another and don't duel the same opponent within a 24 hour period.
For example, both my son and I are playing from the same IP address. We're even part of the same town, but as long as we don't duel each other, or don't duel the same person within 24 hours of one another, we are fine. Transfers of items or money are not allowed from one player to another, so there's one thing less to worry about...
FM
FrogMan
04-11-2009, 08:55 AM
first post edited to include two more FOFCers...
FM
dbd1963
04-11-2009, 11:46 AM
I just noticed that dueling is a separate thing from your level. It looks like some of us will need to work up some dueling levels because the forum is full of stories about dweebs who shoot workers and such. Who is working on dueling?
DeToxRox
04-11-2009, 11:48 AM
I just noticed that dueling is a separate thing from your level. It looks like some of us will need to work up some dueling levels because the forum is full of stories about dweebs who shoot workers and such. Who is working on dueling?
Don't you worry about that.
dbd1963
04-11-2009, 12:10 PM
What we need to do is figure out what kinds of players the town will need, and get some people to fill those positions.
At the moment I'm just thinking of being an adventurer -- kind of boring I suppose. But dueling doesn't get me excited, and neither does being a builder. What else would a town need? Just guys who can give money to the town each week, right?
FrogMan
04-11-2009, 12:18 PM
I just noticed that dueling is a separate thing from your level. It looks like some of us will need to work up some dueling levels because the forum is full of stories about dweebs who shoot workers and such. Who is working on dueling?
you can't be dueling if you're not part of a town, neither can you be attacked for that matter, so for now, I doubt any of us have been working on dueling much.
Yes, the town (or towns) will need some people who can duel, either soldiers or duelists, because it's through that there are morons attacking workers. When attacks on workers happen, there's usually retaliation against either only the guy who attacked, or workers of his town.
FM
DeToxRox
04-11-2009, 12:20 PM
I'm thinking Dueler, Bounty Hunter or Soldier. Not sure what I like yet.
DeToxRox
04-11-2009, 12:35 PM
I am 2 EXP from Level 6 now.
lordscarlet
04-11-2009, 12:51 PM
This game seems like a lot of work. Dunno how much I will get into it. I'm still working on level 2; perhaps I'm not going about it the best way (I'm putting up posters).
DeToxRox
04-11-2009, 01:01 PM
Where does one find this Raven Feather?
DeToxRox
04-11-2009, 01:05 PM
Also what do you mean people attack you when working?
FrogMan
04-11-2009, 02:06 PM
Where does one find this Raven Feather?
20% chance of finding one when scaring birds off the field:
The West Stats and Tools (http://www.weststats.com/Items/yield/)
FM
FrogMan
04-11-2009, 02:08 PM
Also what do you mean people attack you when working?
didn't mean attacking you when you are working, but more people who attack characters that are workers, one of the four classes of characters you can pick once you hit level 10. Workers typically put a lot of their skill points into construction and very little into shooting or aiming and often they don't carry big guns thus are pretty much defenseless. Every town need at least a couple workers to help build the buildings in the town...
FM
JonInMiddleGA
04-11-2009, 02:34 PM
This game seems like a lot of work. Dunno how much I will get into it. I'm still working on level 2; perhaps I'm not going about it the best way (I'm putting up posters).
I've lost track so I'll ask ... when did you start? If it was a week ago & you're still working on level 2 then yeah, something ain't working right for you. If it was last night, then that's not so bad.
Also, there's diminishing returns if you stay on a single job for long (the motivation stat). If you've been putting up posters for several days straight then you're almost working with no hope at this point.
ntndeacon
04-11-2009, 02:56 PM
I am at (6,1) sliding along the bottom
FrogMan
04-11-2009, 03:27 PM
yowza, just did two hours of "building coffins" in world 7 and earned $79 for the work. :eek: It's a job rated at 42% for money... Level 30 worker on that world...
I'm still -25 to do that job in world 8 though...
FM
Danny
04-11-2009, 03:32 PM
My guy slept for about 13 hours and is back to full on energy now. I just started putting up posters (need 5 of them for two separate quests)
chinaski
04-11-2009, 03:52 PM
So confused on what skills to go after and where to spend my attribute points. Also, I fished up that Fishing Pole, if I equip it does it enhance my fishing ability or chance to fish up rare items etc?
Heres my current stats (http://www.weststats.com/Skillset/e5b02d9c2aaaf08ae2fb4f2ffb56bbec/) and inventory (http://www.weststats.com/Inventory/921683c864080916c8fd04ae393d045f/). I have 11 skill points and 2 attrib to spend. Id like to go for whatever will help the town out.
Danny
04-11-2009, 04:28 PM
Question, do I have to follow the quest order? If I decide there is a quest I just don't want to do, will that person give me additional quests as they come up still?
JonInMiddleGA
04-11-2009, 04:56 PM
Question, do I have to follow the quest order? If I decide there is a quest I just don't want to do, will that person give me additional quests as they come up still?
I don't think so, at least not new assignments in that same quest line. Not clear on whether you have to finish, say, the saloon girl's level 5 quest set to get her level 15 quest set (or whatever)
Here's a list of each set
The West Stats and Tools (http://www.weststats.com/allquests/)
JonInMiddleGA
04-11-2009, 06:07 PM
Be sure to check the bartender, looks like their a short Easter quest (he mentions watching the fields for thirty minutes).
Danny
04-11-2009, 06:32 PM
Not close yet, but looking ahead, I see there is a quest reward to be able to respec abilities, is this something you have to use right away or can you save it for when you want it?
ntndeacon
04-11-2009, 06:39 PM
check your quests cuz the easter one is worth doing. I dont know how long it will stay available either.
JonInMiddleGA
04-11-2009, 07:16 PM
check your quests cuz the easter one is worth doing. I dont know how long it will stay available either.
Did you get the same thing I got?
+1 hiding skill from an easter egg?
Danny
04-11-2009, 07:19 PM
Im doing easter quest now.
Danny
04-11-2009, 07:23 PM
level 6 is a real drag
JonInMiddleGA
04-11-2009, 07:31 PM
I have replaced the broken clay jug (1-7 damage melee) with the recently acquired broken whiskey bottle (3-13 damage melee). Is there any reason to keep the clay jug or is it now obsolete for me & I should sell it off?
FrogMan
04-11-2009, 08:34 PM
So confused on what skills to go after and where to spend my attribute points. Also, I fished up that Fishing Pole, if I equip it does it enhance my fishing ability or chance to fish up rare items etc?
Heres my current stats (http://www.weststats.com/Skillset/e5b02d9c2aaaf08ae2fb4f2ffb56bbec/) and inventory (http://www.weststats.com/Inventory/921683c864080916c8fd04ae393d045f/). I have 11 skill points and 2 attrib to spend. Id like to go for whatever will help the town out.
the fishing rod doesn't enhance anything. Unless the item specifically says "+x" with a skill next to it, it doesn't do anything. For example, the worker class can get a screwdriver (+1 fine motor skills) and a wrench (+2 construction) that both double as weapons.
As for your skills, I say unless you really wanna be the lone worker in a town, pick whatever you feel to have fun and have your guy be able to keep on doing quests. Even my two workers (W7 English and in French World) are not "pure" worker, or else I'd have grown bored by now...
FM
FrogMan
04-11-2009, 08:40 PM
Question, do I have to follow the quest order? If I decide there is a quest I just don't want to do, will that person give me additional quests as they come up still?
there'll come a point where you will not even be able to do the quest of one person, so you'll sit on it, but you might close the quest of another only to see that first person give you a follow up quest.
Just as Jon said, you will get more quest from that one person, but you will be stuck in the continuity of that quest line.
FM
FrogMan
04-11-2009, 08:42 PM
I have replaced the broken clay jug (1-7 damage melee) with the recently acquired broken whiskey bottle (3-13 damage melee). Is there any reason to keep the clay jug or is it now obsolete for me & I should sell it off?
nope, no reason at all. Not sure you've learned about this, but there are two types of weapons: melee and ranged. Melee weapons depend on your vigor and ranged weapons on your aim and shooting. As was said before, a worker might not have put a lot of his skills in shooting, but still might have a bit of vigor, so he will go with a melee weapon. At least that's what I prefer for my workers. For that reason, the moment I find a slingshot or a rock while working, I sell it right back the moment I'm in town...
FM
chinaski
04-11-2009, 09:48 PM
the fishing rod doesn't enhance anything. Unless the item specifically says "+x" with a skill next to it, it doesn't do anything. For example, the worker class can get a screwdriver (+1 fine motor skills) and a wrench (+2 construction) that both double as weapons.
As for your skills, I say unless you really wanna be the lone worker in a town, pick whatever you feel to have fun and have your guy be able to keep on doing quests. Even my two workers (W7 English and in French World) are not "pure" worker, or else I'd have grown bored by now...
FM
Thanks FM, id like to help build the town - so i'll figure out whats best for a good worker/melee build.
FrogMan
04-11-2009, 10:05 PM
Thanks FM, id like to help build the town - so i'll figure out whats best for a good worker/melee build.
the points for building consstruction go that way:
3 times construction + repairing + leadership
So you keep those in mind and you should do a good worker.
FM
JonInMiddleGA
04-11-2009, 10:08 PM
Just made it to level 8 (5/91 toward level 9), figured I'd post for the heck of it.
-- $139 cash on hand (will spend $10 shortly to sleep)
-- Inventory includes: Gray rags & gray ragged shoes, red bandanna, gray cap, broken whiskey bottle + 1x spare cotton, 1x spare ham, 1x broken clay jug (to sell for $8)
-- Currently 16 jobs I can do, just added Picking Corn & Mow Pasture.
Next level up should probably add Picking Beans & Milling Grain.
-- Currently I have the most labour points for/am best at:
Picking tobacco = 25
Construction = 22
Picking cotton = 22
Shining shoes = 19
Picking sugar cane = 18
-- Attributes are: Strength & Charisma 3 each, Mobility & Dexterity 1 each
-- Highest skills (w/o bonus) are:
Construction, Fine Motor Skills, and Trading 6 each, then six different skills at 4 each
-- Lowest skills are: Reflex, Repair, Setting Traps 1 each (traps & repair have another +1 bonus with wardrobe)
I'm virtually exhausted at this point, will squeeze another 30 minutes of picking sugar cane in before heading to Hotel Calfornia (quad 6,3) to sleep.
Danny
04-11-2009, 10:31 PM
I'm very close to Hotel California now.
I'm level 7 57/74
$52 cash in hand
My skills are mostly in Animal instincts which sits at 25
Right now I'm branding cattle for 3 more hours and then I'll be out of energy and will have to sleep. I should be on my way to level 9 hopefully when I'm done with the cattle. Tomorrow I'll probably just max more cattle and get the xp since I won't be home much to micro manage going for different quests.
FrogMan
04-11-2009, 10:40 PM
I've got one more hour of granite mining to do and I'll rest after that. Got one of the five blocks of granite needed for that one quest that could bring me $300 and allow me to buy the last couple items I want to get before heading on out to meet you guys...
FM
FrogMan
04-11-2009, 10:43 PM
just added BYU 14 as Kidbrit to the list of FOFCers.
now 18 known people in world 8.
FM
Don't you worry about that.
This post cracked me up.
Danny
04-12-2009, 12:38 AM
Im not 10 yet, but I will probably go with Adventurer. Not sure though.
I'm halfway through lvl 4, and the quests are rolling in now, and the West Stats job calculator is really a big help in choosing which skills to bump, and which jobs to do in between quests.
Danny
04-12-2009, 04:24 AM
Just got home, a cow kicked me for 177 hit points.
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DeToxRox
04-12-2009, 08:45 AM
I'm level 6, trying to get that Raven Feather and I need 2 more Western Newspapers. I have 72 bucks presently.
law90026
04-12-2009, 08:55 AM
Level 5 with $53 (going to rest soon though so -$10 shortly).
Focused most of my attributes on Charisma and skills on Trading for now.
FrogMan
04-12-2009, 10:11 AM
just realized I've been an idiot. As I said, I'm working on getting 5 granite blocks (now up to 3 after my latest two hour stint) for a quest that'll pay back $300. My motivation in granite mining is getting down a bit, and I have some money, enough to buy either the yellow or blue checkered shirt that would give me +11 in vigor but for some reason, I was waiting to make that my final buy before leaving the town I'm currently a part of.
Why have I been an idiot? Granite mining's required skills include 3 times vigor. Quick math gives 3*11=33 extra skill points to that job, doh!
Currently galloping to my town to pick the shirt and get back to mining... :)
FM
BrianD
04-12-2009, 10:24 AM
I'm still only level 4, but I've been putting a bunch of points into building and repair. I don't mind being a worker for the town.
Question about quests. I accepted a quest from the sheriff and noticed that I'm going to have to gain a level before having enough skill points to do the work. Can I also accept a quest from someone else and have multiple quests going, or do I just need to grind a level first and finish this quest?
FrogMan
04-12-2009, 10:28 AM
I'm still only level 4, but I've been putting a bunch of points into building and repair. I don't mind being a worker for the town.
Question about quests. I accepted a quest from the sheriff and noticed that I'm going to have to gain a level before having enough skill points to do the work. Can I also accept a quest from someone else and have multiple quests going, or do I just need to grind a level first and finish this quest?
you can accept multiple quests without a problem. They'll show up either in the person's list of quest but without the exclamation mark, or you can access all the accepted quests in the "quest book". There's also no penalty to canceling a quest.
What I usually do is accept any quest I see that my character can do. Then whenever an exclamation mark shows up, they are a real indicator that a new quest is available and I can decide to do it or not, depending on my guy's motivation for the various jobs...
FM
DeToxRox
04-12-2009, 12:01 PM
Just got handcuffs for winning a duel, completing the sheriffs quest (for now I am assuming). I am 7 XP away from level 7, but the only quest I can do presently is scare away birds in hopes ofr the Raven Feather. Tried it twice now for an hour each time to no aval, but I did get a new shirt, a level 3 one, forgot what it does. I need 4 more work points to do the girls quest to mill grain, so once I get the Feather I'll be able to do some more.
hawk4669
04-12-2009, 12:39 PM
Sorry if I missed it (been at work...on day 3 of my 72 hour shift), but is there a FOFC town yet?
Thanks guys.
Cheers!
JonInMiddleGA
04-12-2009, 12:47 PM
Sorry if I missed it (been at work...on day 3 of my 72 hour shift), but is there a FOFC town yet?
Not yet, probably in the next 24-72 hours would be my guess.
hawk4669
04-12-2009, 12:59 PM
Awesome. Thanks.
Cheers!
FrogMan
04-12-2009, 01:11 PM
Not yet, probably in the next 24-72 hours would be my guess.
my guess would probably be more in the 48-72 hours range. Might be leaving my current town today, but will need to gather the $300 needed to found the town, plus rest enough to have 80 rest points available to found it. Add to that the fact I'm about 7 hours away from Jon and the couple other FOFCers where we might found the town...
Meanwhile, I did two hours of granite mining with my new shirt and damnit, didn't get one granite block. Still two block away from completing that quest. :banghead:
FM
Axxon
04-12-2009, 01:36 PM
I seem to be lagging behind but I'm close to level 3 right now and still having fun.
FrogMan
04-12-2009, 03:15 PM
woot! Just got those two granite blocks, now a couple hours carving out claims and I should have just enough to bid farewell to this town and head out West to meet you guys. :)
It might be two more hours after that though, no promises...
FM
JonInMiddleGA
04-12-2009, 03:21 PM
Going from Level 8 to Level 9 is a slow grind without any XP giving quests in the loop. Only 1 of my 3 current quests gives XP and I can't even do that task yet.
Gonna need some patience on this level after really zipping along up to this point.
dbd1963
04-12-2009, 03:40 PM
I've made it up to level 7 and look good for level 8 soon. But I can't figure out where everyone is going to be meeting up. I think that it is in the 6th rectangle over from left, 3rd rectangle up from bottom, but I can't find Hotel California there. Have I got the wrong rectangle?
EDIT: just like that I found it, 6th rectangle from left, 2nd rectangle from bottom (or 3rd down from top, which is what I must've misread).
JonInMiddleGA
04-12-2009, 05:32 PM
Hey FrogMan, got a couple of questions (thinking ahead about Troutville a bit).
Let's say you're a town resident, so you can put money in the town bank (once it exists). Assuming we roll members in & out of our town in the beginning in order to let people buy stuff at 25% price (while remaining under our population limit), what happens to money I put in the bank if I leave? Do I have to take it with me, or does it remain on deposit & I can still pick it up whenever (or if I return to the resident roster)? Or, horribly, does it get lost if I forget to pick it up before giving up my residency?
Second question, with regard to town buildings & items bought there. Does the town treasury get any benefit from any of those transactions? i.e. If I spend $10 to sleep in the hotel, does that $10 go to the town treasury or does it vanish back into the game like it's an NPC? Also, any town treasury cost or benefits to any of the other buildings, such as the general store or gunsmith or whatever? Or is the only way for the town to build the treasury strictly "direct deposit" by the residents?
Just thinking ahead a little bit, figured I'd ask.
FrogMan
04-12-2009, 06:31 PM
Hey FrogMan, got a couple of questions (thinking ahead about Troutville a bit).
Let's say you're a town resident, so you can put money in the town bank (once it exists). Assuming we roll members in & out of our town in the beginning in order to let people buy stuff at 25% price (while remaining under our population limit), what happens to money I put in the bank if I leave? Do I have to take it with me, or does it remain on deposit & I can still pick it up whenever (or if I return to the resident roster)? Or, horribly, does it get lost if I forget to pick it up before giving up my residency?
There are two things you can do with your money when in town, both happening at the bank. First, you can deposit it in your bankaccount. That money is secure and can not be touched when someone attacks you. That money shows up in the lower of the two dollar values right under the timer on the right side of the screen header. The higher the level of the bank, the more money you can put in the secure vault. If you leave town, that money goes back to your character, to the higher of the two dollar values, i.e. unsecure but that doesn't matter since nobody can duel you if you're not part of a town.
The second thing that you can do is deposit money in the town treasury. The deposited money cannot be taken back, by anybody. Once it's in there, it belongs to the town and can only be used to improve buildings. Once somebody goes to the town hall and picks a building to improve, the second screen asks for how long and if the money will be coming from his own money of the town treasury. As I said, the money is forever lost to the person who deposited it in the town treasury, so it doesn't matter if the person leaves town or not.
This brings another point I've only touched a bit so far, the importance of having someone with good construction points do the improvements. See, if a building needs 100 points to get level 1, it's better to have someone do only 4 two hours period of 25 points each (total treasury cost of 4*240=960) than another much weaker who would take 10 two hours period of 10 points each (total cost of 10*240=2400).
Second question, with regard to town buildings & items bought there. Does the town treasury get any benefit from any of those transactions? i.e. If I spend $10 to sleep in the hotel, does that $10 go to the town treasury or does it vanish back into the game like it's an NPC? Also, any town treasury cost or benefits to any of the other buildings, such as the general store or gunsmith or whatever? Or is the only way for the town to build the treasury strictly "direct deposit" by the residents?
The town gets benefit of only one thing: purchases done by non team members, to the rate of 5% of the item price. Payment for a night at the hotel gives nothing back, neither does any purchase done by a town member at any of the stores. So basically, yeah the only way for the town treasury to get some money is by direct deposit from residents.
One thing to know is that as a visitor in a town, you don't get to see the real items on sale. Take for example, the tailor at Hotel California, a town you've mentioned before. If you take a look at header once in the store, it read Tailor (Level 3) and right below it you can see Goods (Level 1). I think there's a difference of two level from what's really available to town members and what's shown to visitors. What some town have done, it's to make the item public, either in the town profile or on a separate webpage, to let visitors know what they have and keep one spot open in the residences for visitor. These towns usually require the visitor to leave a deposit of $100 or $150 in the town treasury. I've done that a few times. In fact, it's how I got to meet the group with which I am at the moment. I wanted to get the donkey but didn't want to pay the full $1000 so i offered to visit them and pay $150 for the shopping visit. Ended up costing me $250+150=400 instead of the full 1000...
That could be a way of having some people deposit money in our coffers.
Hope this helps. Feel free to ask if you need something else.
FM
FM, How does the town "stock" the store. In other words, is it luck of the draw what our General Store will have to offer, or can we in some way influence that?
FrogMan
04-12-2009, 06:49 PM
FM, How does the town "stock" the store. In other words, is it luck of the draw what our General Store will have to offer, or can we in some way influence that?
What I've learned is that it's pretty much luck, bettered by the praying of the one doing the building. This is no joke, message to anyone who'll eventually do some building improvements, pray 15-30 minutes for every 2 hours of building improvement you do. I didn't know about it when I started working on my son's town (French world) and our tailor had only three items at the first level. Started doing the praying thing and level two saw five more for a total of 8 and our level 3 tailor now has 17 items to offer.
FM
FrogMan
04-12-2009, 06:53 PM
oh, and semi-useful thing to know, especially for when we'll have many items available in our stores. There are three skills that have absolutely no use whatsoever in any job: health points, dodging, and aim.
If you get a piece of clothing with only one of these skills as a boost, you can sell it without remorse...
FM
But useful in a duel, right?????
FrogMan
04-12-2009, 07:08 PM
But useful in a duel, right?????
oh, absolutely, just don't think these skills will help you in any upcoming quests. That's what I meant.
I've not been into dueling at all since I started so my purchases of items have all been in terms of what can help me level up faster, or gain more money faster... I don't wear a piece of clothing to duel, maybe that'll change at some point though.
FM
DeToxRox
04-12-2009, 07:24 PM
Ugh. I need one more f'ing skill point to mill grain. Apparently I miscalcuated. So now I am just doing menial tasks trying to get leveled.
FM whats the best advice to get leveled quickest through jobs?
FrogMan
04-12-2009, 07:30 PM
Ugh. I need one more f'ing skill point to mill grain. Apparently I miscalcuated. So now I am just doing menial tasks trying to get leveled.
FM whats the best advice to get leveled quickest through jobs?
Visit The West Stats (http://www.weststats.com/), import your skills and inventory and go to the personal job calculator (http://www.weststats.com/Jobs/?type=personal). Once there, check "My best items for job" in the "Apply bonus" section and "My Items" in the "Show best items from:" section. Also check the box to hide jobs you can't do. Hit "Filter" and then click the header of the experience column (the star). The jobs giving the most experience will be at the bottom, concentrate on a rotation of those, experimenting sometimes with jobs that have a little less return in experience, but for which you have more skill.
FM
FrogMan
04-12-2009, 07:49 PM
just slightly changed the subject of the thread to better reflect what the game is about.
FM
ntndeacon
04-12-2009, 08:06 PM
Did you get the same thing I got?
that was it exactly
CU Tiger
04-12-2009, 08:31 PM
Warm Hand Luke just signed up in World 8
DeToxRox
04-12-2009, 08:35 PM
Just went to a hotel. Need to rest up so I can hopefully do enough work to level tomorrow and then begin quests again.
JonInMiddleGA
04-12-2009, 08:53 PM
Hope this helps. Feel free to ask if you need something else.
Thanks, I figured the money going into the treasury was a one way deal but wasn't sure about our own personal bank accounts if we left the town (temporarily) or something.
Good to know about the 5% on sales of items to non-residents, it ain't much but at least it's something. Sort of like a Discover Card cash-back program in reverse except for merchants ;)
Great point about the minimizing number of work hours to reduce the town's cost, hadn't really thought about that yet. You mention an example of 100 points for a level 1 building, is the computation on that as simple as "I have 7 points in construction" so it'd take me 14.5 hours to complete that building if I was the only one working on it?
Shkspr
04-12-2009, 08:53 PM
Luke Warmwater is now scaring birds off the field in world 8
Warm Hand Luke just signed up in World 8
Paging "Luke Skywarmer"..."Luke Skywarmer" to the white courtesy phone...
FrogMan
04-12-2009, 09:31 PM
Thanks, I figured the money going into the treasury was a one way deal but wasn't sure about our own personal bank accounts if we left the town (temporarily) or something.
yeah, and I've tested it personally with my character in world 8 as I was an adventurer moving from town to town within an empire.
Good to know about the 5% on sales of items to non-residents, it ain't much but at least it's something. Sort of like a Discover Card cash-back program in reverse except for merchants ;)
yeah, but again from experience, there really are not too many outsiders shopping around although I have seen maybe one or two $50 from shoppers which tells me they might have bought the donkey at full price...
Great point about the minimizing number of work hours to reduce the town's cost, hadn't really thought about that yet. You mention an example of 100 points for a level 1 building, is the computation on that as simple as "I have 7 points in construction" so it'd take me 14.5 hours to complete that building if I was the only one working on it?
I simplified the example, but I see it as being pretty straigtforward, especially in light of what I did this morning.
Just ran some test with the works I did on my French town. Did a couple of hours of improvement of the General Store this morning.
Addition of skills for both two hour periods was 178 and difficulty was 30 so my net labor points came to 148. I'm working on upgrading it to level 2. Putting up a level 1 building has a difficulty of 15. In fact, it seems that the difficulty increase by 15 for every subsequent level.
Anyway, first two hours started with motivation at 100%, ended at 94% and report says I improved it 74 points out of 200. FWIW, level 1 general store only needs 100 points to be done.
I did the two two hour periods back to back, so the second started with motivation at 94% and ended at 89% and report says I improved it 71 points.
I know there's some randomness to the calculation from reading in the forum, but looks like a fairly straightforward calculation here. One could assume that you improve the building by (net labor points)/4*motivation% for every hour worked on said building. How long it'll take someone to finish the work then becomes dependent on what level you are trying to bring it to, i.e. how many points you need to add to it before it levels up.
So, the computation isn't nearly as easy as saying "I have this many points in construction" since the construction job, like any other job, takes into account five skills (well three different ones since it starts with construction*3) but it's easy enough that you can figure out who's best to allow the job of improving your buildings.
When I first joined my first town in world 7, the founder was a pure builder, said in the town forum that if you had something like under 45 construction, not to think about building stuff. He was maybe a couple levels higher than me and I only had 25 in the one skill called construction so I decided to play for fun, while still adding a little construction skill every now an then. A couple weeks later, the guy and five others either all attacked in Iraq, where he said he was, or all got bored, or got all banned, but anyway, we didn't have workers anymore. I've been working on town building ever since...
Anyway, hope this makes sense to anyone other than me. Let me know if I'm unclear.
FM
JonInMiddleGA
04-12-2009, 09:58 PM
FWIW, level 1 general store only needs 100 points to be done ... One could assume that you improve the building by (net labor points)/4*motivation% for every hour worked on said building.
Alright, so if I'm following things down to the brass tacks here, check my math to see if I get it.
I've currently got 26 net points toward "Construction" (3 x 7 construction skill + 2 repair + 3 leadership = 26 labour points minus 15 difficulty for level 1 bldg = 11 net labour points)
11/4*100% = 2.75 points toward finishing a 100 point building in the first hour (with declining returns as my motivation drops). So all by myself, working only with motivation at 100%, it would take me 36.50 hours (rounded up to nearest unit of work time)to complete a level one building ... and it would cost the town 36.5*240 = $8,760 for me to do so.
If that's right then ... damn.
Even if I put my next attribute to the red (+3 for const.) and all three skill points to construction (adding 3x3 to my points on the building task), I'd still only be a 38 -15 or 23 net, or still 17.5 work & about $4,200 for a level one building with me constructing it. Makes me feel like a really bad version of Bob the Builder, when I kind of thought I was doing okay in building toward being at least a decent guy with a hammer. I think my reality check may have just come in :(
FrogMan
04-12-2009, 11:32 PM
I think my reality check may have just come in :(
LOL! Maybe it's a good reality check for everyone too. I mean, your example combined with my calculations have brought forward the point that we need some people to be dedicated to be good workers. And we'll need a couple of those, so that they can do other jobs in between working on the town buildings, in order to keep their motivation from dropping too fast.
Quick question though: did you take into account the boosts you might get from clothing?
I had not done that computation for my level 23 adventurer in World 8, let's see.
My construction skills are:
construction = 41
construction = 41
construction = 41
repairing = 13
leadership = 11
-----------------
total = 147
that's a net 132 labour points, or 33 building points per hour. That's about three hours for a building of 100 points but I don't remember ever being able to finish a buidling in only three hours, but I also didn't do it on level one building with a lever 23 player who's got a +13 construction bow tie and a +4 construction brown clothing. That bow tie is quite amazing, when working on town building, it gives a combined +39. :eek: Three hours of work would be $360, not to put you down Jon. ;)
Anyway, I said it before, I'm willing to dedicate myself to working on building one, maybe two town for a while until people start to catch up with me.
I got $268 to my name right now and will be paying a farewell fee of $200 and should be able to leave to get to you guys tomorrow morning, fresh after a good night sleep. Getting the $300 needed to found a town will be the next thing up...
Are we still okay with founding our town in the (6, 2) quadrant? That's considering that the bottom left square is (0, 0). Looks like a fairly quiet piece of land...
FM
JonInMiddleGA
04-12-2009, 11:48 PM
Build away La Grenouille, build away ;)
(hope that's right, stole it from an NCIS wiki I happened to be looking at a few minutes ago)
It kind of seems to me that we're gapped in our skills, with you at a level way above the rest of us who are all close together. What's missing is somebody (or 2 or 3) in the 20's where you were when you started building in the other world. Not sure there's anything we can/should do about that of course, just saying it seems like a gap we probably ought to at least be conscious of.
I'm real flexible on the location as far as that goes. Right now, other than you, I think the rest of FOFC'ers are greenhorns with the +150% travel speed but no donkey, and I really don't think location is an issue for anybody to get to (or work their way toward) so wherever makes the most sense based on your experience is what i'd be inclined to go with.
I will mention that I think one of the two largest towns in the map is in this general area, not sure whether that should be an influence on where we choose or not.
FrogMan
04-13-2009, 12:05 AM
Build away La Grenouille, build away ;)
(hope that's right, stole it from an NCIS wiki I happened to be looking at a few minutes ago)
LOL, it's quite well said. :)
It kind of seems to me that we're gapped in our skills, with you at a level way above the rest of us who are all close together. What's missing is somebody (or 2 or 3) in the 20's where you were when you started building in the other world. Not sure there's anything we can/should do about that of course, just saying it seems like a gap we probably ought to at least be conscious of.
Yeah, I knew I'd be way ahead of you guys. Don't even know why I didn't post about the game sooner either. It's really no big deal, honestly. I'll be doing whatever is need for the town(s) to work, including donating large chunks of money and dedicating time to building up the town.
I think it'll be important that some people go the worker route too, so that at some point, probably not too far either, they will be able to take over most of the building work.
I'm real flexible on the location as far as that goes. Right now, other than you, I think the rest of FOFC'ers are greenhorns with the +150% travel speed but no donkey, and I really don't think location is an issue for anybody to get to (or work their way toward) so wherever makes the most sense based on your experience is what i'd be inclined to go with.
I will mention that I think one of the two largest towns in the map is in this general area, not sure whether that should be an influence on where we choose or not.
Yeah, I picked your location cause it's sorta central and most people could make it there most easily, as opposed to picking my location, way out East wher most people might have some thing like 20 hours of walking to do.
Looking at your quadrant, I'm thinking it could be an idea to go down one, to (6, 1), just about smack in the middle. There are four big towns all starting with "Eagles" that could make us nervous, in case they decide to screw around. There's almost nobody in (6, 1), look at the attached map...
Right in the middle of that quadrant couple be a quiet spot for us to build our town(s). Whatcha all think?
FM
dbd1963
04-13-2009, 01:04 AM
There's a pretty large town a bit NE of center, La Vie Boheme. It's got higher level characters and 42 folks in town right now. That looks like a potential difficulty if they decide they want to be pricks.
Also, what about claiming a ghost town? The money is the same, $300, but you get to keep the buildings that are already built. You can save some cash and labor for the second town that way, maybe. If that becomes a criterion, then of course we want to find a good spot with a ghost town and not too many other big towns around.
Danny
04-13-2009, 02:22 AM
Haven't caught up in thread yet, but I hit level 9 this morning, but my character was mostly inactive all day as I went off roading and just got home.
Danny
04-13-2009, 04:37 AM
two hours of picking beans and I got none, bah!
Danny
04-13-2009, 04:44 AM
I say we build our town between 5,1 and 6,1
There is wide open spaces and that would put us at enough distance from that big town.
Neon_Chaos
04-13-2009, 04:47 AM
signed up as NeonChaos
Axxon
04-13-2009, 06:14 AM
Still plugging along. I'm sixth level now. Can't wait until we get our town.
Signed up, Clint Mc3ric doubling as a scarecrow
Danny
04-13-2009, 06:32 AM
I'm going to go with a charisma adventurer build.
Ajaxab
04-13-2009, 06:40 AM
Signed up as Doc Pepper. Just picking cotton currently, but would like to get to be a hunter/trapper type.
Danny
04-13-2009, 07:41 AM
I couldn't decide between adventurer or soldier, so I ended up creating a second character on world 8 named Huckleberry McGrain who will be a soldier. I guess having two character in one world should be fine.
FrogMan
04-13-2009, 07:42 AM
There's a pretty large town a bit NE of center, La Vie Boheme. It's got higher level characters and 42 folks in town right now. That looks like a potential difficulty if they decide they want to be pricks.
Also, what about claiming a ghost town? The money is the same, $300, but you get to keep the buildings that are already built. You can save some cash and labor for the second town that way, maybe. If that becomes a criterion, then of course we want to find a good spot with a ghost town and not too many other big towns around.
there will always be one or two big town around us but I'm confident that if FOFCers really get into the game, we can build one or two just as big. What I was worried about the situation I pointed out before was the presence of not only one, but four big towns combining a total of 119 people (37, 33, 29, 20) with a fifth one I had not seen before that now has 14 folks, bringing the total to 133. Their top four towns are in the top 25, with their top 2 at #3 and #8 of all towns in the game. I had seen La Vie Boheme, but at number 35, it looked no bigger than the town I just left, so no biggie...
As for ghost towns, you might be onto something. From the rules (http://en8.the-west.net/help.php?article=ghosttown):
Buildings in ghost towns cannot be used anymore. The hotel and bank close down and so do the merchants.
It is possible to reawaken a ghost town. Doing this costs just as much as founding a new town. The big advantage of taking over a ghost town is that the buildings keep their old levels. When taking over a town you are shown the points that the town will have after completion.
Thing now is to find a ghost town with more than 500 points, the basic getup for a newly founded town. I doubt we'll find many in that vicinity...
Anyway, just made my final payment to my town and hit the road. I left in very good terms with them, so if we ever need anything, we can give 'em a shout.
FM
FrogMan
04-13-2009, 07:45 AM
I couldn't decide between adventurer or soldier, so I ended up creating a second character on world 8 named Huckleberry McGrain who will be a soldier. I guess having two character in one world should be fine.
you have read my post about two characters on one IP address, right? no dueling one another and no dueling the same opponent with different characters within a 24 hour period.
Technically, you can't have two characters, but they are lax about it, given how they allow two characters on the same IP anyway and can't really prove anything beyond that...
FM
Danny
04-13-2009, 07:47 AM
you have read my post about two characters on one IP address, right? no dueling one another and no dueling the same opponent with different characters within a 24 hour period.
Technically, you can't have two characters, but they are lax about it, given how they allow two characters on the same IP anyway and can't really prove anything beyond that...
FM
Ok, that won't be a problem since I only plan on dueling with the soldier anyway. I didn't want the second character on a different server. Plus. the soldier is my wife's character, I'll just play it for her all the time ;)
Danny
04-13-2009, 07:52 AM
Plus I had to have a character named Huckleberry, just so I can say to people that I'm their huckleberry.
Danny
04-13-2009, 07:55 AM
If we're members in a town, can we trade with eachother?
FrogMan
04-13-2009, 07:56 AM
If we're members in a town, can we trade with eachother?
nope, no trading from player to player is allowed, town members or not.
FM
Danny
04-13-2009, 07:57 AM
nope, no trading from player to player is allowed, town members or not.
FM
If you sell an item to a town store, is that item then available for purchase?
FrogMan
04-13-2009, 08:00 AM
If you sell an item to a town store, is that item then available for purchase?
nope, the store has what it has to sell nothing more. I thought it was the way you asked at first, but no. As I said, no two two stores really have the same item, even at a same level. What they have seems to depend on how much praying the builder has done before working. That and some luck...
FM
Danny
04-13-2009, 08:03 AM
One more question, do you have unlimited inventory space?
FrogMan
04-13-2009, 08:07 AM
One more question, do you have unlimited inventory space?
pretty much yes. Even though you can see "stackable: 20 items" on some of them, you can have multiple stacks.
Not sure you know how to stack items, but you can click on the item from the inventory, it'll go to your character, then click on it no the character and it'll go back to inventory but not on its own slot, but in a stack.
FM
JonInMiddleGA
04-13-2009, 08:39 AM
Thing now is to find a ghost town with more than 500 points, the basic getup for a newly founded town. I doubt we'll find many in that vicinity...
Found a ghost town in Column 6, Row 4 (bottom), near the bottom of that quadrant, but construction points is 500. If I understand it correctly, that's basically a start up town that was abandoned & had no improvements, meaning it's no better than what we would have starting from scratch.
Found another one in 7,3 but only 511 construction points there.
There's no less than 6 ghosts towns in 10,3 oddly enough (bad location? Overcrowded maybe, especially be neighboring quads) One of those is 695 c.p., another at 589. Not sure how everybody would feel about the 3-4 travel to them nor am I advocating one way or the other, just sayin' they're there.
While looking for those, I noticed that 7,2 appears to have fewer towns than most quadrants (again, just FWIW). Same with 4,2 and 2,2. And 2,4 is almost empty.
FrogMan
04-13-2009, 09:02 AM
Found a ghost town in Column 6, Row 4 (bottom), near the bottom of that quadrant, but construction points is 500. If I understand it correctly, that's basically a start up town that was abandoned & had no improvements, meaning it's no better than what we would have starting from scratch.
Found another one in 7,3 but only 511 construction points there.
yeah, 500 is basically a town that someone founded only to never improve on it and then stopped playing. I think I'd bring the town to 530 or so within two hours of working on a building so no big gain with 511 either...
There's no less than 6 ghosts towns in 10,3 oddly enough (bad location? Overcrowded maybe, especially be neighboring quads) One of those is 695 c.p., another at 589. Not sure how everybody would feel about the 3-4 travel to them nor am I advocating one way or the other, just sayin' they're there.
all four of the (10, x) quadrants are where most people got started at first, so many town got started earlier in there than anywhere else, so the chance of having someone who founded a town, then worked on it a bit, then again got bored and stopped playing is higher than in most of the other quadrants. Again, moving to those quadrants for you guys would probably be a pain, and these are super crowded quadrants...
While looking for those, I noticed that 7,2 appears to have fewer towns than most quadrants (again, just FWIW). Same with 4,2 and 2,2. And 2,4 is almost empty.
are you going from top to bottom for rows? If so, I see what you mean about (7, 2). (4, 2) and (2, 2) might a bit to far to the west though. Anything else would be cool.
I just moved from the 10th to the 9th column of quadrants, still in the top row, doing a couple hours of coal mining to get some money. Slowly working my way to you guys...
FM
JonInMiddleGA
04-13-2009, 09:17 AM
Slowly working my way to you guys...
No huge hurry afaic, I'd still smash my finger with a hammer at this point anyway.
I should eventually make it to Level 9 sometime later today but with that skill bump I'll probably need to add the points primarily toward things I need to raise in order to be able to work on picking beans & repairing fences. Those are the only two open quests I have at the moment & I can't advance either of them right now. There's 20 XP awaiting me for delivering the beans plus it has a higher $ + XP combined percentage than any task I can do at the moment. It's really just the picking beans skill I need to worry about acquiring right now, I'm still a long way from being able to repair fences (-17 labour points).
Oh, and as for rows, I'm counting 1 as the top & 4 as the bottom.
FrogMan
04-13-2009, 10:41 AM
No huge hurry afaic, I'd still smash my finger with a hammer at this point anyway.
yeah, I'm not really racing to a rendez-vous point to be honest. If I were, I'd have left at 8 this morning and would have made it by 3 this afternoon.
Still a bit of coal mining to do, then I'll move another 45 minutes closer to set up some telegraph poles.
I should eventually make it to Level 9 sometime later today but with that skill bump I'll probably need to add the points primarily toward things I need to raise in order to be able to work on picking beans & repairing fences. Those are the only two open quests I have at the moment & I can't advance either of them right now. There's 20 XP awaiting me for delivering the beans plus it has a higher $ + XP combined percentage than any task I can do at the moment. It's really just the picking beans skill I need to worry about acquiring right now, I'm still a long way from being able to repair fences (-17 labour points).
Yeah, I remember struggling to get to be able to repair fence but once I got it, it became one of my early favorites in terms of gaining experience, until I became able to set up telegraph poles. I still go back to telegraph poles every once in a while. 21% money and 25% experience is a pretty good combination of rewards...
FM
FrogMan
04-13-2009, 10:56 AM
not bad, $54 from coal mining, one piece of coal ($10) and a rotten club ($13). So in all $77 from a two hour work period, or $38.50 an hour...
FM
ntndeacon
04-13-2009, 11:37 AM
got my first firearm weapon.. tossing granite now!
BrianD
04-13-2009, 11:52 AM
Is there a way to know how much wages and luck increase with labor points? I've played around with the weststats website and it doesn't seem to show a change in anything depending on the stats. How does one know when they have enough labor points for a specific job to make it more cost effective than one that pays with a higher base?
CU Tiger
04-13-2009, 11:56 AM
I'm feeling my way through...level 2 and putting up posters for 2 hours then going for a nap....I think the posters should bring me to level 3...not 100% sure. Also I need to do more calculating, but I am not sure hotels are necessary at this early stage...I dont seem to be able to outwork my refresh rate.
JonInMiddleGA
04-13-2009, 12:00 PM
How does one know when they have enough labor points for a specific job to make it more cost effective than one that pays with a higher base?
Spooky.
I came looking for this thread to ask the exact same question .
Milling grain - 7 labour points with an 11%/7% on $/XP
3 other tasks - 20+ labour points with 6% for XP
I just got 11 XP from 2 hours working (at 100% motivation) with 25 lab.pts on a 6% XP task and that doesn't work out to anything even or obvious for a formula, so I'm not clear on what should generally produce the most in cases like this. I figure there's some variability in the returns but I don't have enough samples to get a feel for it yet.
dbd1963
04-13-2009, 12:21 PM
I'm stuck at level 8, trying to get posters and then the ability to pick beans. Now my guy is perpetually fatigued. Taking an 8 hour break in the middle of the day..
FrogMan
04-13-2009, 01:16 PM
Is there a way to know how much wages and luck increase with labor points? I've played around with the weststats website and it doesn't seem to show a change in anything depending on the stats. How does one know when they have enough labor points for a specific job to make it more cost effective than one that pays with a higher base?
I go with trial and error and looking back at work reports. I've not gone that scientifically into the calculations of experience/money returns. I remember seeing some formulas being floated around in the game's forum though. No clue how accurate they were though...
FM
FrogMan
04-13-2009, 01:55 PM
here's an interesting job calculator:
The West Insider (http://www.thewestinsider.com/)
bit more straightforward, as you can set up a bookmark and hit it and it will calculate the best job. Seems to be taking into account motivation and labour points too, just don't know how accurate it is...
FM
FrogMan
04-13-2009, 02:07 PM
and for more information on that job calculator, you can read through this thread on the game's forum:
Best-Job Calculator! www.TheWestInsider.com - Forum The West (http://forum.the-west.net/showthread.php?t=16000)
interesting, looks to be taking into account the labor points to give out an expected payout for the job itself, and one for if you take into account the possible items you might get.
FM
DeToxRox
04-13-2009, 02:14 PM
I should be level 8 tonight or early tomorrow, then I can get back to quests and hopefully be a 9 not too long after.
CU Tiger
04-13-2009, 02:27 PM
Ok got the calculator loaded up looks nice but a quick run through its not perfect. It tells me my best job is harvesting fields and i should have 4 labor to spare, when I try it says I am -1 labor points....
CU Tiger
04-13-2009, 02:32 PM
on 2nd check...something strange is happening. I own the grey cap (and was wearing it) which is a +5 toughness....but my toughness was only 4. I took it off and re outfitted it and now the calculator is right....I think no script is screwing with the game even though I have the west as ok.
Danny
04-13-2009, 05:08 PM
I will hit level 10 when my current two hour job is finished, goodbye Greenhorn.
FrogMan
04-13-2009, 05:39 PM
I will hit level 10 when my current two hour job is finished, goodbye Greenhorn.
As I see this, I'm reminded about something I did a whole lot of research about. When you pick a character class, you get the choice of one of four faces. These different faces mean absolutely nothing. they are just avatars.
Just thought I'd let you all know. :)
FM
Danny
04-13-2009, 05:42 PM
As I see this, I'm reminded about something I did a whole lot of research about. When you pick a character class, you get the choice of one of four faces. These different faces mean absolutely nothing. they are just avatars.
Just thought I'd let you all know. :)
FM
Oh, I'll probably the same as yours unless one of the other three are better. We need to get this town, so I can get my donkey soon :)
JonInMiddleGA
04-13-2009, 05:43 PM
Just made it to Level 9 (10/110 toward Level 10) and got a nice bonus from just 30 minutes of milling grain:
Brown Ragged Shoes +4 Construction, +4 Swimming.
Not earthshaking but still a nice unexpected surprise from just a stray half hour of work (I'm currently down to 2 energy).
Also, FYI, just had a new town (Rouge's Guard) spring up next door to Key Lime Cove. Probably wouldn't have noticed except that I got an invite to join (second one of the day actually).
DeToxRox
04-13-2009, 05:44 PM
What would be a better choice once I level up to 10, Dueler or Soldier?
FrogMan
04-13-2009, 05:44 PM
Oh, I'll probably the same as yours unless one of the other three are better. We need to get this town, so I can get my donkey soon :)
there are four different ones per character class, you'll get to pick mine only if you do adventurer...
FM
Danny
04-13-2009, 05:47 PM
there are four different ones per character class, you'll get to pick mine only if you do adventurer...
FM
I'm doing adventurer.
FrogMan
04-13-2009, 05:50 PM
Just made it to Level 9 (10/110 toward Level 10) and got a nice bonus from just 30 minutes of milling grain:
Brown Ragged Shoes +4 Construction, +4 Swimming.
My brown ragged shoes still serve quite a lot, one of the best early shoes you can find to be honest. Swimming is everywhere and construction is always nice to have...
Be on the lookout for the job called "digging graves". It's got a difficulty rating of 75 and relies heavily on the "strength" class of skills. It's got a 22% in the luck department and I have found some really nice items simply working that one, like a gray slouched hat or something like that (+12 setting traps ;))
FM
FrogMan
04-13-2009, 05:54 PM
What would be a better choice once I level up to 10, Dueler or Soldier?
from their specs, they both have three advantages:
dueler
-move faster (+10% on map)
-motivation for dueling goes back up faster (+20%) (i.e. can duel more effectively more often)
-get more money from duels (+10%)
soldier
-5 extra health points per point in the health point skill (i.e. harder to knock out)
-level needed to use a weapon lowered by three (better weapon earlier)
-50% bonus to your tactic skill (no clue how it translates)
I'd probably go with dueler if I wanted to really benefit from dueling. The soldier's advantages are kind of fuzzy looking...
FM
BrianD
04-13-2009, 06:09 PM
I've got my first dilemma. The only quest available to me needs skills for bean picking. I am 8 points short of being able to do that and I've got 9 points to spend. My other option is to spend them all on construction (as I was planning on going the builder route), and then I can start laying railroad tracks for pretty strong experience and money. Thoughts?
Danny
04-13-2009, 06:10 PM
I think you're much better off going with the construction points.
Scoobz0202
04-13-2009, 06:26 PM
scoobz0202 reporting in. Level 2 :D
FrogMan
04-13-2009, 06:40 PM
I think you're much better off going with the construction points.
agreed, it's a marathon, not really a sprint. :)
FM
BrianD
04-13-2009, 06:53 PM
OK, I went construction. Can I assume other quests will come and this bean-picking one isn't a pre-requisite for everything else?
Danny
04-13-2009, 06:58 PM
OK, I went construction. Can I assume other quests will come and this bean-picking one isn't a pre-requisite for everything else?
I'm level 10 and still haven't done the bean picking one myself.
DeToxRox
04-13-2009, 07:00 PM
I'm 4 jobs away from having the experience to be able to pick beans/mill grains. I'll be level 8 then those two jobs should get me to 9 fairly quick I hope. I am sleeping now so I can hopefully progress through the night and be level 9 tomorrow.
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