View Full Version : Alright boyz, here we go!!! 'OOTPX' First Impressions!
spleen1015
06-03-2009, 09:19 AM
Just got the pre-order email. Downloading it now.
Mizzou B-ball fan
06-03-2009, 09:24 AM
Pre-release crashes in 3......2......1.....
:D
I'll be beating this thing up when I get home from work.
spleen1015
06-03-2009, 09:27 AM
So, I'm a dumbass. I can't find my preorder email with license key. Looks like my 2 day pre-release period will be spent waiting for elicense to reply back.
molson
06-03-2009, 09:36 AM
I'm really looking forward to the reaction here. There hasn't been a lot of enthusiasm for the last few text sim releases, hopefully this thread can change the trend on that.
Ronnie Dobbs2
06-03-2009, 09:39 AM
I really hope this turns out well. I haven't been playing text sims for a few years now (save FM) but would love a really good new one. Haven't been able to get into the past few OOTPs - didn't even buy last years - so I've got my fingers crossed.
Mizzou B-ball fan
06-03-2009, 09:40 AM
I'm really looking forward to the reaction here. There hasn't been a lot of enthusiasm for the last few text sim releases, hopefully this thread can change the trend on that.
I haven't played the series since OOTP 6.5. I've got this one preordered and already am signed up for an online league. I'm pretty excited about this release.
Alan T
06-03-2009, 09:41 AM
I am interested in hearing people's feedback as well. I was on the beta team again this year, so my perspective of it is fairly skewed partially due to puting in hundreds of hours in testing as well. I really try hard to not come across as a fan boy on anything that I use as it usually is not too helpful in discussions. So I'll just wait and see what other people think. The only thing I'll say is it feels pretty OOTPish to me. For people who liked previous OOTPs , they likely will like this one as well. People who didn't like previous versions of OOTP I doubt they would like this one either.
miked
06-03-2009, 09:45 AM
Hoping the idiots who ran the asylum for the last version were silenced this time. Couldn't do another beta...
BYU 14
06-03-2009, 09:47 AM
I'm really looking forward to the reaction here. There hasn't been a lot of enthusiasm for the last few text sim releases, hopefully this thread can change the trend on that.
Ditto that, I am especially interested in thoughts on Historical play. come on guys, get busy :)
spleen1015
06-03-2009, 09:48 AM
Andreas is the man for hooking me up with my order id! Dumbass!
Passacaglia
06-03-2009, 09:51 AM
Andreas is the man for hooking me up with my order id! Dumbass!
Geez, he gives you the hookup and you call him a dumbass? Nice. :p
spleen1015
06-03-2009, 09:58 AM
Geez, he gives you the hookup and you call him a dumbass? Nice. :p
:mad:
CleBrownsfan
06-03-2009, 10:04 AM
Pretty opening screen when loading ;)
Mizzou B-ball fan
06-03-2009, 10:14 AM
Pretty opening screen when loading ;)
How's the new player animations?
kcchief19
06-03-2009, 10:14 AM
Geez, he gives you the hookup and you call him a dumbass? Nice. :p
Double dumbass on you! :p
Figures the release would come on the day that I'm not home all day. I might be able to give it a whirl at lunch.
Did they post the link or mirror sites over at the OOTP site? I still haven't received the download e-mail.
MizzouRah
06-03-2009, 10:18 AM
Well, the fact they have an MLB real roster set ready to go with this release has me pumped to get home!!!
Alan T
06-03-2009, 10:23 AM
Double dumbass on you! :p
Figures the release would come on the day that I'm not home all day. I might be able to give it a whirl at lunch.
Did they post the link or mirror sites over at the OOTP site? I still haven't received the download e-mail.
The mirror sites are listed in the email sent out to people who preordered it. If you didn't receive the email, check your spam filter and if it is not there, I think there is a thread on the ootp board for people to post in (or at least they have been posting in) where Andreas has been resending the emails to them.
DaddyTorgo
06-03-2009, 10:41 AM
in 20 more years we're going to have OOTP XXX. That's going to be one dirty dirty sim
CleBrownsfan
06-03-2009, 10:45 AM
I just simmed the 1st season using the default MLB rosters. Philly repeated playing Tampa (go figure) Philly won the series in 6. KC and Min had to play a one game playoff to decide the winner on the central - KC won and beat NY in the 1st round of the playoffs.
Year two Cinci (93-66) beat Oakland (96-66) in six games
molson
06-03-2009, 10:48 AM
KC won and beat NY in the 1st round of the playoffs.
So there's already a bug.
Mizzou B-ball fan
06-03-2009, 10:54 AM
So there's already a bug.
Agreed. How in the hell did NY get in the playoffs?
miked
06-03-2009, 11:03 AM
Did Greinke finish the season with a 0.75 ERA?
CleBrownsfan
06-03-2009, 11:11 AM
Did Greinke finish the season with a 0.75 ERA?
18-15
3.31 ERA
277 IP
34 bb
223 k's
kcchief19
06-03-2009, 11:17 AM
The mirror sites are listed in the email sent out to people who preordered it. If you didn't receive the email, check your spam filter and if it is not there, I think there is a thread on the ootp board for people to post in (or at least they have been posting in) where Andreas has been resending the emails to them.
I've checked and rechecked both the inbox and spam box. Two hours and no e-mail. Unless I've underestimated the number of OOTP buyers by a factor of 100, that's pretty surprising -- two hours should be plenty of time for the e-mail to get out. I have my preorder receipt in my inbox so I know I'm checking the right account.
And here I am trying to be a fanboy and I'm complaining already. :)
Alan T
06-03-2009, 11:18 AM
I've checked and rechecked both the inbox and spam box. Two hours and no e-mail. Unless I've underestimated the number of OOTP buyers by a factor of 100, that's pretty surprising -- two hours should be plenty of time for the e-mail to get out. I have my preorder receipt in my inbox so I know I'm checking the right account.
And here I am trying to be a fanboy and I'm complaining already. :)
Someone mentioned people with yahoo email accounts not getting them for some reason, does that fit with you?
Mizzou B-ball fan
06-03-2009, 11:20 AM
Someone mentioned people with yahoo email accounts not getting them for some reason, does that fit with you?
I have Yahoo and got it just fine. Got it right after this thread was started.
SirFozzie
06-03-2009, 11:25 AM
*sighs* Haven't gottent he preorder email yet (the email that says where to download the preorder)
PurdueBrad
06-03-2009, 11:46 AM
I ran a test MLB sim out of the box as well, no changes. Here are my regular season results:
Yankees 87-75
Orioles (Wild Card) 84-78
Indians 92-70 (won division by 12 games)
Mariners 93-69 (won division by 13 games)
Mets 103-59 (won division by 18)
Reds 103-59
Brewers 93-69 (Wild Card)
Dodgers 84-78 (won division by 2)
Leaders:
Mauer, MIN .326 BA
Fukudome, CHI .342
Snider, TOR 37 HRs
Howard/Utley PHI 48 HRs (tied)
Cabrera, DET 112 RBIs
Utley, PHI 144 RBIs
F. Hernandez, SEA 18 Wins
Lincecum, SF 21 wins
E. Santana, ANA 3.05 ERA
Lincecum, SF 2.58 ERA
Price, TB 231 K's
Lincecum, SF 269
Downs, TOR 40 saves
F. Rodgriguez, NYN 48
PLAYOFFS:
Yankees vs. Indians
Orioles vs. Mariners
Dodgers vs. Reds
Brewers vs. Mets
League Championships:
Orioles vs. Yankees
Dodgers vs. Mets
World Series
Yankees- swept the first round, lost just once in the LCS.
Dodgers- went the distance with the Reds, won it in six against the Mets.
Game 1- 8-4 Dodgers, although the score is misleading. Kuroda held down the Yankees as it was 8-1 going into the bottom of the ninth.
Game 2- 6-5 Yankees, bottom of the eighth featured three runs as Teixera hit his second homer of the game.
Game 3- 3-1 Yankees on the arm of Wang. 8 innings pitched, 5 hits and 1 earned run.
Game 4- 6-5 Dodgers despite Teixera hitting homerun number four for the series. Yankees tied it at five in the top of the eighth but the Dodgers answered in the bottom of the eighth.
Game 5- 8-6 Yankees and Teixera hits homerun number five. Can you say World Series MVP?
Game 6- Yankees are down 6-1 entering the bottom of the seventh but they put up a six spot as Jeter hits his third homer of the World Series. They ultimately win 8-6 and win (another) World Series. Stupid Yankees.
Big Fo
06-03-2009, 11:47 AM
*sighs* Haven't gottent he preorder email yet (the email that says where to download the preorder)
Same here.
lungs
06-03-2009, 11:55 AM
18-15
3.31 ERA
277 IP
34 bb
223 k's
277 IP? That seems... excessive for this day and age. Not going to nitpick yet, just install it myself :)
kcchief19
06-03-2009, 12:00 PM
Someone mentioned people with yahoo email accounts not getting them for some reason, does that fit with you?
Yep, it's my Yahoo account.
SirFozzie
06-03-2009, 12:10 PM
same here.
Alan T
06-03-2009, 12:13 PM
If I hear of what to do for you yahoo folks, I'll pass it along.
CleBrownsfan
06-03-2009, 12:22 PM
277 IP? That seems... excessive for this day and age. Not going to nitpick yet, just install it myself :)
attached are 2009-2010 pitching stats sorted by innings...
2009
http://i208.photobucket.com/albums/bb269/Broth32/2009nlp.jpg?t=1244049531
http://i208.photobucket.com/albums/bb269/Broth32/2009pitchers.jpg?t=1244049577
2010
http://i208.photobucket.com/albums/bb269/Broth32/2010nlp.jpg?t=1244049625
http://i208.photobucket.com/albums/bb269/Broth32/2010pal.jpg?t=1244049649
Ksyrup
06-03-2009, 12:39 PM
Seems like way too many guys starting 35+ games. In fact, only 1 pitcher in 2007 or 2008 made 35 starts - Dontrelle Willis in 2007. For the few years before that, it looks like a half-dozen, tops, made 35 starts. 2003 was the last time anyone made 36 (Maddux and Halladay).
Ksyrup
06-03-2009, 12:40 PM
Also - Rich Harden throwing exactly 215.2 innings in consecutive years...um, can I have my money back? :p :D
Ksyrup
06-03-2009, 12:43 PM
One more stat on the games started issue - since 1996, only 6 times has a pitcher started 36 games. And 2 of those were in 1996. So 4 times in the last 12 years.
gstelmack
06-03-2009, 12:44 PM
Goodie, the first impressions are stats being a hair off, nothing on stability, features working the way they should, things broken in 9 that are fixed now, etc. No wonder these guys (text sim developers) have trouble with everything outside the sim engine, if innings pitched are half a percent off from MLB then we're all screwed!
Tekneek
06-03-2009, 12:48 PM
So there's already a bug.
Awesome.
Ksyrup
06-03-2009, 12:50 PM
I don't even have the game downloaded yet, just commenting on what seems to be causing the increased IP numbers. I'm sure if you mess with the injury or fatigue frequency some of those GS numbers would come down. As it stands, the numbers look a bit too 1982 for 2010.
Alan T
06-03-2009, 12:56 PM
For the people with yahoo who didn't get the email, there is this post that says what to do to get it resent. Give this a shot:
OOTP 10 Released to Preorders! - OOTP Developments Forums (http://www.ootpdevelopments.com/board/ootp-10-general-discussions/182742-out-park-baseball-10-released-preorders.html)
JPhillips
06-03-2009, 12:56 PM
I crashed when I tried to get a scout report on a Canadian player.
Capital
06-03-2009, 01:05 PM
I pre-ordered but have not downloaded yet. Please refresh my memory, we do get two licenses wtih OOTP?
Ksyrup
06-03-2009, 01:12 PM
Yes.
Axxon
06-03-2009, 01:18 PM
Someone mentioned people with yahoo email accounts not getting them for some reason, does that fit with you?
Fits me but I got my email this am.
Big Fo
06-03-2009, 01:19 PM
Does anyone know if there is an easy way to delete minor leagues but have the players on those teams stick with their MLB parent teams?
I want to use the normal rosters but the 5-6 minor leagues are excessive and slow the game down, I'd rather just go with 2-3 but don't want the teams to lose some of their better prospects...
INDalltheway
06-03-2009, 01:21 PM
Downloaded and Installed.. Anyone want to see anything in particular before I get into my game?
mckerney
06-03-2009, 01:22 PM
Well, the fact they have an MLB real roster set ready to go with this release has me pumped to get home!!!
Though some of the nicknames are wrong. Had to change Carlos Gomez from "Go-Go" to "Go-Oh-For-Four-mez"
SnowMan
06-03-2009, 02:03 PM
"use highest rested starter" might be the reason for the higher games started numbers. Do teams really do that? I would think not..for fear of guys' arms falling off after too many innings (like these numbers you are seeing).
JohnnyBGood
06-03-2009, 02:03 PM
Downloaded. Game is flying this year for Mac. Simmed about 15 seasons in a little over an hour with no hiccups or anything. I always feel a bit overwhelmed with OOTPs release because there is so much to do and I never know where to start. I think I will poke around and get started once everyone goes to work (I wonder if Skydog is going to do his analysis this release?).
molson
06-03-2009, 02:07 PM
"use highest rested starter" might be the reason for the higher games started numbers. Do teams really do that? I would think not..for fear of guys' arms falling off after too many innings (like these numbers you are seeing).
Ya, I think most teams these days use the 5-man rotation regardless of off days, etc. They will also try to nurse a workhorse's innings count by taking him out of blowouts, giving him an extra day of rest where he can - things a text sim might not do.
Ksyrup
06-03-2009, 02:09 PM
That makes sense. The Halladay's of the world probably have the stamina in the game to pitch every 4th day, and when there's an opportunity to get them in to those extra games, the computer takes it. In the real world, that only happens in April thanks to off-days and the last week of the season if a team needs that extra start from their best pitcher to qualify for the playoffs.
molson
06-03-2009, 02:11 PM
Though, it's kind of intersting that with all that beta testing, nobody realized something that would be obvious on 1 sim (unless they decided that that's something that just couldn't be "fixed")
SnowMan
06-03-2009, 02:12 PM
So, I guess the question is, can you force the league to default to a strict order?
Qrusher14242
06-03-2009, 02:12 PM
i preordered mine using paypal and never received a confirmation email. I PM'ed battists over there to try to get it sorted out. I knew i had preordered it lol I checked my email and couldnt find it. But found it on my paypal history.
Alan T
06-03-2009, 02:13 PM
Though, it's kind of intersting that with all that beta testing, nobody realized something that would be obvious on 1 sim (unless they decided that that's something that just couldn't be "fixed")
What was missed? Sorry I didn't notice what this is referring to. The rotation issue "Highest rated" vs "Strict rotation" ? Or something else?
Alan T
06-03-2009, 02:17 PM
So, I guess the question is, can you force the league to default to a strict order?
I think the answer to this is somewhere buried in this thread:
"Start highest rested" - Dead in real life? - OOTP Developments Forums (http://www.ootpdevelopments.com/board/ootp-9-general-discussions/174025-start-highest-rested-dead-real-life.html)
These type of threads I usually zone out about halfway though because it is one of those issues that never makes anyone happy. People who sim modern baseball want the strict rotation. People who want historical play want highest rested starter to be default. Then someone says add it as an option and someone else comes along and says there are too many options already and it just makes it confusing, etc etc...
At least I think that is the case here.. I could be wrong though since like I said I usually start avoiding threads like this after a page or two.
molson
06-03-2009, 02:18 PM
What was missed? Sorry I didn't notice what this is referring to. The rotation issue "Highest rated" vs "Strict rotation" ? Or something else?
Right, maybe "strict rotation" makes the games started lower, if the default is "highest rated", which I don't even know.
(Maybe I should shut up until I actually get the game)
Ksyrup
06-03-2009, 02:23 PM
I guess the overall issue is, for approximating the MLB in 2009 (since the game comes with the rosters...), shouldn't the games started/innings pitched be more in line with what you see IRL? And same for the historical sims - I should see 300+ IP decades earlier, and by the time I get to 2009, see only a handful of guys throwing 200+ innings. I think the answer is that both sides of the argument in that linked thread are correct, since my understanding is the game is supposed to be able to acurately track this kind of thing by era.
Alan T
06-03-2009, 02:29 PM
I guess the overall issue is, for approximating the MLB in 2009 (since the game comes with the rosters...), shouldn't the games started/innings pitched be more in line with what you see IRL? And same for the historical sims - I should see 300+ IP decades earlier, and by the time I get to 2009, see only a handful of guys throwing 200+ innings. I think the answer is that both sides of the argument in that linked thread are correct, since my understanding is the game is supposed to be able to acurately track this kind of thing by era.
I would say I agree.. ideally it should be able to do these things.
Ksyrup
06-03-2009, 02:34 PM
It looks like Marcus sees the issue, but ultimately it is left up to us to manually choose which we want? That's an issue for those of us who sim decades at a time and don't play out the games. Also an issue for what someone brought up in that thread, about #3 and 4 starters pitching first in the playoffs. I'm not stopping my 100-year sim every year before the playoffs and aligning each team's pitching to make it how it should be, with the #1and 2 starters pitching the first 2 games.
Alan T
06-03-2009, 02:40 PM
It looks like Marcus sees the issue, but ultimately it is left up to us to manually choose which we want? That's an issue for those of us who sim decades at a time and don't play out the games. Also an issue for what someone brought up in that thread, about #3 and 4 starters pitching first in the playoffs. I'm not stopping my 100-year sim every year before the playoffs and aligning each team's pitching to make it how it should be, with the #1and 2 starters pitching the first 2 games.
I'm not an expert on mass simming historical seasons, but I thought there is an option in the setup to do some form of historical modification for league totals each season as you goes that should handle that type of thing?
I honestly don't know why things are a bit high here, if it is the default league modifiers in the MLB quick start are off, or something broken in the game or whatever though. I almost always play fictional leagues, so I guess I don't pay as much attention to trying to recreate reality.
Ksyrup
06-03-2009, 02:46 PM
There is, and it does a good job of it. But it looks like the current setup is a bit off, based on the games started issue.
BigPapi
06-03-2009, 03:26 PM
It looks like Marcus sees the issue, but ultimately it is left up to us to manually choose which we want? That's an issue for those of us who sim decades at a time and don't play out the games. Also an issue for what someone brought up in that thread, about #3 and 4 starters pitching first in the playoffs. I'm not stopping my 100-year sim every year before the playoffs and aligning each team's pitching to make it how it should be, with the #1and 2 starters pitching the first 2 games.
Unless it's been changed from V9, there is no way to force the AI to follow "strict order"...I'm not sure if you can force them to use 4 starters instead of 5 (if you wanted)- but I don't think you can...Though I understand some of these things are handled pretty well by using historical settings. I guess we need a "modern" historical set-up that tells the AI to follow a strict order, since that much more closely approximates baseball in the 21st century (up to this point).
SackAttack
06-03-2009, 03:37 PM
I've never cared for 'start highest rested...'
when that happens, I see starters who are pitching twice in three days and such. Solo or online, I've always gone strict order.
So count me as one who thinks those higher numbers might be due to 'start highest rested,' which you really only see in April and September (when in contention), IMO.
miked
06-03-2009, 03:40 PM
Hopefully they'll be able to put pitch ratings in the HTML. I had it BZed over there, but somewhere, somebody thought it was not important to have that in the HTML, but instead see a pitcher's hitting rating.
The question is, can you make the AI teams to allow follow strict rotation? or can you only do it for your team?
Anyway stats a bit off are not soemthing that bothers me a lot, as even playing with real rosters i want to play my alternative reality, not to replay to get exactly the same results than real life.
Alan T
06-03-2009, 03:49 PM
Hopefully they'll be able to put pitch ratings in the HTML. I had it BZed over there, but somewhere, somebody thought it was not important to have that in the HTML, but instead see a pitcher's hitting rating.
Where do you see this? OOTP9 or OOTP10 or what? I just checked my OOTP9 league's webpages and all of the pitchers have pitch ratings shown. I also checked the beta league I was testing for ootp10 and those show pitch ratings too. Where is it messed up at?
Ksyrup
06-03-2009, 04:14 PM
The HTML player's card, not the in-game player's card.
Another of my pet peeves about this game, there are a bunch of double-screens throughout that somewhat duplicate, but not exactly, information.
Ksyrup
06-03-2009, 04:14 PM
Oh, and there is a way to force 4 versus 5-man rotations in the league settings.
Ok, finally got this fired up. Two questions right off the bat:
1. How do you utilize that option that converts stats into ratings, or whatever that new feature was, pretty sure that was it.
2. Is it possible to set up specific roles for relievers? For example, if I wanted to use Feliciano against lefties only, can I do this?
Please explain me this about ERA, J.Johnson allowed 6 Runs, but only 1 was an earned run, how could be that? My first guess because fielders errors, but looking at the game logs i can't underestand it well.
Box score:
<table class="lposhadow" width="385" cellpadding="0" cellspacing="0"><tbody><tr class="lc1"><td class="hsclhl" style="width: 140px;">Florida</td><td class="hsnlhm" style="width: 24px;">IP</td><td class="hsnlhm" style="width: 23px;">H</td><td class="hsnlhm" style="width: 23px;">R</td><td class="hsnlhm" style="width: 23px;">ER</td><td class="hsnlhm" style="width: 23px;">BB</td><td class="hsnlhm" style="width: 23px;">K</td><td class="hsnlhm" style="width: 23px;">HR</td><td class="hsnlhm" style="width: 23px;">PI</td><td class="hsnlhm" style="width: 30px;">PS</td><td class="hsnlhm" style="width: 30px;">ERA</td></tr> <tr><td class="lcl">J. Johnson (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18719.html) L (0-1)</td><td class="lc">6.0</td><td class="lc">7</td><td class="lc">6</td><td class="lc">1</td><td class="lc">5</td><td class="lc">2</td><td class="lc">1</td><td class="lc">93</td><td class="lc">51</td><td class="lc">1.50</td></tr> <tr><td class="lcl">D. Meyer (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18552.html) </td><td class="lc">1.0</td><td class="lc">1</td><td class="lc">1</td><td class="lc">1</td><td class="lc">0</td><td class="lc">0</td><td class="lc">1</td><td class="lc">19</td><td class="lc">10</td><td class="lc">9.00</td></tr> <tr><td class="lcl">R. Pinto (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18996.html) </td><td class="lc">2.0</td><td class="lc">2</td><td class="lc">0</td><td class="lc">0</td><td class="lc">0</td><td class="lc">2</td><td class="lc">0</td><td class="lc">29</td><td class="lc">17</td><td class="lc">0.00</td></tr></tbody></table>
Log of the run plays:
<table class="lposhadow" style="margin-bottom: 12px;" width="100%" cellpadding="1" cellspacing="0"><tbody><tr><td colspan="2" class="h4" style="text-align: left; padding-top: 4px; padding-bottom: 4px;">Top of the 3rd - Washington Nationals batting - Pitching for Florida Marlins : RHP J. Johnson (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18719.html)</td></tr> <tr><td class="slgb" valign="top" width="240">Batting: RHB R. Belliard (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_3392.html)</td><td class="slg">0-0: Ball
1-0: Ball
2-0: Ball
3-0: Called Strike
3-1: Base on Balls</td></tr> <tr><td class="slb" valign="top" width="240">Batting: LHB J. Lannan (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19259.html)</td><td class="sl">0-0: Reached on error, E1 (Groundball, 15S)
R. Belliard (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_3392.html) to third</td></tr> <tr><td class="slgb" valign="top" width="240">Batting: LHB N. Johnson (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_9469.html)</td><td class="slg">0-0: Ball
1-0: Foul Ball, location: 2F
1-1: DOUBLE (Line Drive, 5D)
R. Belliard (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_3392.html) scores
J. Lannan (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19259.html) scores</td></tr> <tr><td class="slb" valign="top" width="240">Batting: SHB C. Guzman (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_8054.html)</td><td class="sl">0-0: Ball
1-0: Foul Ball, location: 2F
1-1: Called Strike
1-2: Ball
2-2: Strikes out swinging</td></tr> <tr><td class="slgb" valign="top" width="240">Batting: RHB E. Dukes (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19142.html)</td><td class="slg">0-0: Ball
1-0: Ball
2-0: Ball
3-0: Called Strike
3-1: Called Strike
3-2: Base on Balls</td></tr> <tr><td class="slb" valign="top" width="240">Batting: LHB A. Dunn (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_6338.html)</td><td class="sl">0-0: SINGLE (Line Drive, 4D)
N. Johnson (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_9469.html) to third
E. Dukes (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19142.html) to second</td></tr> <tr><td class="slgb" valign="top" width="240">Batting: RHB R. Zimmerman (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18794.html)</td><td class="slg">0-0: Called Strike
0-1: Fielders Choice at 2nd, 4-6 (Groundball, 4)
N. Johnson (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_9469.html) scores
E. Dukes (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19142.html) to third</td></tr> <tr><td class="slb" valign="top" width="240">Batting: RHB A. Kearns (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18147.html)</td><td class="sl">0-0: Ball
1-0: SINGLE (Line Drive, 78S)
E. Dukes (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19142.html) scores
R. Zimmerman (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18794.html) to second</td></tr> <tr><td class="slgb" valign="top" width="240">Batting: RHB J. Flores (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19139.html)</td><td class="slg">0-0: Called Strike
0-1: Ball
1-1: SINGLE (Groundball, 4MD)
R. Zimmerman (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18794.html) to third
A. Kearns (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18147.html) to second
Runner from 3rd tries for Home, throw and OUT!</td></tr> <tr><td colspan="2" class="h2l">Top of the 3rd over - 4 run(s), 4 hit(s), 1 error(s), 2 left on base; Washington 4 - Florida 0</td></tr></tbody></table>
<table class="lposhadow" style="margin-bottom: 12px;" width="100%" cellpadding="1" cellspacing="0"><tbody><tr><td colspan="2" class="h4" style="text-align: left; padding-top: 4px; padding-bottom: 4px;">Top of the 6th - Washington Nationals batting - Pitching for Florida Marlins : RHP J. Johnson (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_18719.html)</td></tr> <tr><td class="slgb" valign="top" width="240">Batting: RHB J. Flores (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19139.html)</td><td class="slg">0-0: Reached on error, E4 (Groundball, 34)</td></tr> <tr><td class="slb" valign="top" width="240">Batting: RHB R. Belliard (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_3392.html)</td><td class="sl">0-0: Ball
1-0: Ground out 5-3 (Groundball, 5)</td></tr> <tr><td class="slgb" valign="top" width="240">Batting: LHB J. Lannan (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19259.html)</td><td class="slg">0-0: Sac Bunt - play at first, batter OUT! 5-4
J. Flores (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_19139.html) to third</td></tr> <tr><td class="slb" valign="top" width="240">Batting: LHB N. Johnson (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_9469.html)</td><td class="sl">0-0: Ball
1-0: Called Strike
1-1: 2-RUN HOME RUN (Flyball, 9D), Distance : 394 ft</td></tr> <tr><td class="slgb" valign="top" width="240">Batting: SHB C. Guzman (file:///C:/Users/Ivan/Documents/Out%20of%20the%20Park%20Developments/OOTP%20Baseball%2010/saved_games/mlb09.lg/news/html/players/player_8054.html)</td><td class="slg">0-0: Ground out U3 (Groundball, 3)</td></tr> <tr><td colspan="2" class="h2l">Top of the 6th over - 2 run(s), 1 hit(s), 1 error(s), 0 left on base; Washington 6 - Florida 1</td></tr></tbody></table>
Here is my reasoning:
In the 3rd inning:
Lannan reached base on an error so his posterior run is not an ER... but what about the others?
For example E.Dukes run, i can't see why it wasn't an ER, there were no errors there.
In the 6th inning:
J.Flores reaches base on error, so his run won't count.
But if N.Johnson hit the homerun, why didn't his run at least count as ER?
DeToxRox
06-03-2009, 05:04 PM
Here is my reasoning:
In the 3rd inning:
Lannan reached base on an error so his posterior run is not an ER... but what about the others?
For example E.Dukes run, i can't see why it wasn't an ER, there were no errors there.
In the 6th inning:
J.Flores reaches base on error, so his run won't count.
But if N.Johnson hit the homerun, why didn't his run at least count as ER?
If there are 2 outs then Flores out would've ended the inning. The error extended the inning so anything after that is unearned since it shouldn't have happened.
eiskrap
06-03-2009, 05:05 PM
because in the 6th if the error had been an out there would have been three outs before Johnson came up. As the pitcher has already got his three outs its just that one is an error, so both of these runs are unearned.
miked
06-03-2009, 05:15 PM
Where do you see this? OOTP9 or OOTP10 or what? I just checked my OOTP9 league's webpages and all of the pitchers have pitch ratings shown. I also checked the beta league I was testing for ootp10 and those show pitch ratings too. Where is it messed up at?
I mean individual pitch ratings, fastball, curveball, etc. They are now very important, and left off the player's HTML.
Big Fo
06-03-2009, 05:20 PM
I like the new shortcut screen for when one of your players is activated from the DL.
SFL Cat
06-03-2009, 05:20 PM
Maybe we could just copy and paste the OOTP 9 discussion thread in here...
If there are 2 outs then Flores out would've ended the inning. The error extended the inning so anything after that is unearned since it shouldn't have happened.
because in the 6th if the error had been an out there would have been three outs before Johnson came up. As the pitcher has already got his three outs its just that one is an error, so both of these runs are unearned.
Ok i get it in the 6th, but what about the 3rd?
Comey
06-03-2009, 05:26 PM
Oh, and there is a way to force 4 versus 5-man rotations in the league settings.
In the league setup, league strategy menu (I believe), Typical Rotation Size. You can't totally force it, but I only recall seeing a five-man rotation when a four-man rotation was typical once.
Passacaglia
06-03-2009, 05:32 PM
Whenever I see the X in OOTP X, I keep thinking there's a window that I'm supposed to close.
SnowMan
06-03-2009, 05:37 PM
I'm twiddling around with the widgets and stuff, patiently waiting for a good fictional universe with good AI settings, a la the old skydog settings. *cough*
kcchief19
06-03-2009, 05:52 PM
Ok i get it in the 6th, but what about the 3rd?
Lannan reached on an error so his run is not earned. When Zimmerman grounded into a fielder's choice, that should have been the third out. Any run that scores after that point (including the runner who scored on the fielder's choice) is unearned since the third out should have been recorded.
MizzouRah
06-03-2009, 06:12 PM
Downloading now..
Think I'll get some mods setup, erase the history and start a real MLB league with the Cardinals.
spleen1015
06-03-2009, 06:23 PM
Maybe we could just copy and paste the OOTP 9 discussion thread in here...
Go for it.
molson
06-03-2009, 06:27 PM
Maybe we could just copy and paste the OOTP 9 discussion thread in here...
For some reason I put the text sim opinions from people here above all others.
AgustusM
06-03-2009, 06:39 PM
I am very happy with X so far, all though I am an unabashed fanboy.
spleen1015
06-03-2009, 06:51 PM
Which skin is new this year? OOTP Black is terrible.
lungs
06-03-2009, 06:53 PM
Got her started and importing my OOTP9 league... This is an insanely huge fictional world in which I've got a 60+ team American Professional league, a Canadian, Latin American, Asian and European professional league (with each having different levels of talent) plus a few American independent leagues.
The American professional league only has 1 minor league level. Had it working pretty nicely in OOTP9. Will see how it does in OOTPX.
JPhillips
06-03-2009, 08:53 PM
Scouting and drafting are still frustrating. My scout gives hundreds of draft eligible players the same 1 star potential and many of his higher recommendations are way off from OSA scouting. Here's how my scout saw the potential of the top ten draft eligible players.
1 - 2 star
2 - 5 star
3 - 5 star
4 - 5 star
5 - 3.5 star
6 - 4.5 star
7 - 5 star
8 - 2.5 star
9 - 2 star
10 - 1 star
During the draft I can't make any sense out of my scout recommendations. In the third round my scout suggested a 3b with a one star potential while his rankings showed a four star potential 3b still available. Of course that four star 3b had as much as twelve points difference in scout/OSA projections.
I'm also wondering if the normal injury settings produce too many long term injuries, but I don't have enough info. In this same career I had 4 month or longer injuries, including a 4 month and a career ending, in the first two months of the season. On draft day there were 15 minor leaguers on the DL.
bhlloy
06-03-2009, 08:59 PM
Got her started and importing my OOTP9 league... This is an insanely huge fictional world in which I've got a 60+ team American Professional league, a Canadian, Latin American, Asian and European professional league (with each having different levels of talent) plus a few American independent leagues.
The American professional league only has 1 minor league level. Had it working pretty nicely in OOTP9. Will see how it does in OOTPX.
How cleanly does importing work? Any bugs/quirks so far anyone has seen? I have a custom OOTP9 league that I'm not going to bother working on any more unless all the work (logos, uniforms, ballpark data) is easy to import into X (and yeah I missed the preorder so I'll have a few more days to kill before I can get into the new one)
I'm in the same boat with the ratings. At first I thought I just didn't know how the hell to read them or how they worked, but you just confirmed, to myself, that I'm not insane. Same thing with the injuries. I had a few 3-4 month injuries, a bunch of 1 monthers, and so on.
lungs
06-03-2009, 09:05 PM
How cleanly does importing work? Any bugs/quirks so far anyone has seen? I have a custom OOTP9 league that I'm not going to bother working on any more unless all the work (logos, uniforms, ballpark data) is easy to import into X (and yeah I missed the preorder so I'll have a few more days to kill before I can get into the new one)
I imported in the middle of a season and pretty much picked up where I left off without any hitches.
Took a while, but my league is huge with a 24 year history. We'll see if I run into anything but so far I can't say I have.
MizzouRah
06-03-2009, 09:05 PM
I'm loving the speed of the game, much faster for me than ootp9 was on my pc. I like the new skin too (black).
JPhillips
06-03-2009, 09:07 PM
Here's the two weeks or longer injury list just for April 2009.
Cole Hamels - 2-3 months
Ryan Zimmerman - 1 month
Grady Sizemore - 1 month
Carlos Beltran 2-3 weeks
Brandon Phillips - 4 months
Mark Ellis - 5 weeks
Magglio Ordonez - 2-3 weeks
Scott Hairston - 4 weeks
Curtis Granderson - 2 weeks
Adam Dunn - 3 weeks
Francisco Liriano - 2 weeks
Yadier Molina - 5 weeks
Brian Roberst - 2-3 weeks
John Hester - 6-7 months
Wilson Betemit - 6 months
Mike Lowell - 3 weeks
Lyle Overbay - 4 months
Jason Frasor - 5 weeks
Joba Chamberlain - 3 weeks
Chris Young - 7 months
Coco Crisp - 9-10 months
Carlos Lee - 5 weeks
Jose Bautista - 4 months
BJ Upton - 4 weeks
Mike Pelfrey - 11 months
Matt Cain - 3 weeks
Alan T
06-03-2009, 09:13 PM
I'm also wondering if the normal injury settings produce too many long term injuries, but I don't have enough info. In this same career I had 4 month or longer injuries, including a 4 month and a career ending, in the first two months of the season. On draft day there were 15 minor leaguers on the DL.
The entire injury system was beaten up like mad in testing, so it should be solid, but it can be confusing to know what setting you actually want. The main key is that there are actually more injuries in Real life baseball than most people realize. So when they get alot of injuries, they think it is a crazy amount. Here is my personal guideline for injury settings:
Very High injuries = You are a masochist. Why would you do this?
High = Normal for MLB ball, you get a pretty high number of injuries, but it is realistic to what you see in real ball where you constantly have players out a few days here or there due to things.
Normal = What the setting used to be in ootp 6.5 in my opinion. It was less injuries than realistic MLB play, but still seemed high for many people (and eventually led to people complaining about too many injuries in the first place).
Low = Injures are toned down a decent bit. You will still get some, but they won't be constantly occuring. I personally think most online leagues will be happier with this setting even if it is not too realistic. I'd also recommend people using this if injuries are annoying them a fair amount.
I personally almost always play on Low injuries myself. (Just keep in mind playing on low injuries will cause pitchers to start more games than realistic, players to play in more games than realistic and slightly inflated stats for individuals due to that however).
lungs
06-03-2009, 09:20 PM
First annoyance for me. I had a struggling rookie with not that great of ratings so down with an injury that required a stint on the DL. Once healthy I wanted to demote him to AAA (he has options left and started the year in AAA).
The game won't let me send him to AAA without activating him first. So I send somebody to AAA from the active roster and activate rookie from the DL. THEN send him down to AAA and recall the same player I just sent down.
I used to be able to send directly to AAA in previous versions. Unless I'm missing something here?
Atocep
06-03-2009, 09:28 PM
First annoyance for me. I had a struggling rookie with not that great of ratings so down with an injury that required a stint on the DL. Once healthy I wanted to demote him to AAA (he has options left and started the year in AAA).
The game won't let me send him to AAA without activating him first. So I send somebody to AAA from the active roster and activate rookie from the DL. THEN send him down to AAA and recall the same player I just sent down.
I used to be able to send directly to AAA in previous versions. Unless I'm missing something here?
You used to be able to right click on the player and then use one of the drop down options to send him to the minors from the DL.
lungs
06-03-2009, 09:35 PM
You used to be able to right click on the player and then use one of the drop down options to send him to the minors from the DL.
Yeah, that's what I used to use. That didn't work.
JPhillips
06-03-2009, 09:35 PM
The entire injury system was beaten up like mad in testing, so it should be solid, but it can be confusing to know what setting you actually want. The main key is that there are actually more injuries in Real life baseball than most people realize. So when they get alot of injuries, they think it is a crazy amount. Here is my personal guideline for injury settings:
Very High injuries = You are a masochist. Why would you do this?
High = Normal for MLB ball, you get a pretty high number of injuries, but it is realistic to what you see in real ball where you constantly have players out a few days here or there due to things.
Normal = What the setting used to be in ootp 6.5 in my opinion. It was less injuries than realistic MLB play, but still seemed high for many people (and eventually led to people complaining about too many injuries in the first place).
Low = Injures are toned down a decent bit. You will still get some, but they won't be constantly occuring. I personally think most online leagues will be happier with this setting even if it is not too realistic. I'd also recommend people using this if injuries are annoying them a fair amount.
I personally almost always play on Low injuries myself. (Just keep in mind playing on low injuries will cause pitchers to start more games than realistic, players to play in more games than realistic and slightly inflated stats for individuals due to that however).
My problem is duration. I'm at normal setting and I'm seeing very few week or less injuries, but a lot of 2 weeks or more injuries. I'd be fine with a lot of nagging injuries, but that doesn't seem to be what's happening.
molson
06-03-2009, 09:38 PM
I counted 177 players on the DL current in real-life MLB. Sure, some of those are 60-day-DL guys that might not be on a roster otherwise, but if you look at the list, there's a lot of big names. So those would all be 2 week+ injuries (including guys like Smoltz, who were on the DL to start the year).
JPhillips
06-03-2009, 10:12 PM
Here's the list of injuries for my 2009 Reds. IMO there are too many long-term injuries.
5 days
5 days
1 day
3 days
2 days
6 days
6 days
2 days
5 days
1-2 weeks
1-2 weeks
3 weeks
2 weeks
1 week
1-2 weeks
1 week
2 weeks
1-2 weeks
2 weeks
1 month
6-7 months
6 weeks
5 weeks
7 weeks
5 weeks
4-5 months
5-6 weeks
1 month
8 weeks
Career ending
1 month
4 months
Draft Dodger
06-03-2009, 10:41 PM
Maybe we could just copy and paste the OOTP 9 discussion thread in here...
this post is not getting nearly enough love
RainMaker
06-03-2009, 11:19 PM
Can you set the rotation use for the entire league?
Optimally, you'd want to use the highest rested in April and then for the playoffs. Switching to a strict rotation means that game 5 of the playoffs has you up against a 5th starter.
Ksyrup
06-04-2009, 06:34 AM
I mean individual pitch ratings, fastball, curveball, etc. They are now very important, and left off the player's HTML.
Yes, they are. I saw a few complaints about this over at the OOTP board. Again, this just goes to how assinine it is to have two different player cards in the game, each giving you slightly different information and different presentations.
Alan T
06-04-2009, 06:38 AM
Ahh my bad, I honestly never even look at a player's HTML card within the game. I didn't even realize they are different!
Ksyrup
06-04-2009, 06:39 AM
To comment on a few issues posted above...
I always turn scouting (and coaching, for that matter) off. I've never been able to make sense of the ratings, so I just shut them off.
I always put injuries on low and fatigue on high. I'd rather see less injuries bt have guys need to be rested more often. This is one of those situations where I think realism gets in the way of a fun game. I know we've had this discussion about FOF before - if you really had accurate injury frequency/severity in the game, you would spend 75% of your time signing crap FAs to replace your injured players and constantly having to make decisions about IRing or cutting certain players. Looks like the same thing here. The injuries may be realistic, but I'd rather no have to deal with a realistic frequency if it saps the fun out of the game.
Alan T
06-04-2009, 06:42 AM
To comment on a few issues posted above...
I always turn scouting (and coaching, for that matter) off. I've never been able to make sense of the ratings, so I just shut them off.
I always put injuries on low and fatigue on high. I'd rather see less injuries bt have guys need to be rested more often. This is one of those situations where I think realism gets in the way of a fun game. I know we've had this discussion about FOF before - if you really had accurate injury frequency/severity in the game, you would spend 75% of your time signing crap FAs to replace your injured players and constantly having to make decisions about IRing or cutting certain players. Looks like the same thing here. The injuries may be realistic, but I'd rather no have to deal with a realistic frequency if it saps the fun out of the game.
I am exactly the same on both of these things. I actually have never ever yet found enjoyment in having coaches/scouts in any sim that I have played whether it is football, baseball, soccer, professional oreo stuffing league, or whatever.
Ksyrup
06-04-2009, 06:47 AM
Ahh my bad, I honestly never even look at a player's HTML card within the game. I didn't even realize they are different!
I think it's the default card in the history section, or any other HTML pages. I think. I can't keep it all straight. I just know I don't like it.
For instance, the HTML cards have a terrible presentation of transactions/awards (all clumped together in chronological order, and you can't easily see Cy Young awards, championships, etc.), whereas I believe the in-game transaction section shows you the awards separately.
And a biggie (for me, anyway) that's missing from the HTML cards that is on the in-game card (one of the tabs) is real-life stats. So for someone like me who loves to sim history, I sim 100 years and start sifting through various players' HTML cards, come across some guy I've never heard of who ended up a HoFer, and in order to see his real life stats, I've got to right click the guy's link in his HTML card to get to the in-game card and go to the tab to find those stats. And then there's also an issue (at least there was in 9) with a wanky "back" button - sometimes it would take you back through the screens you were looking at, and sometimes you'd end up going too far back. Again, it just depended on how you got to that point as to which screens you could go back to. In other words, a huge pain in the ass to have to switch between both cards, which you need to do to get all of the information. Sometimes I found it easier to just leave the HTML card up and browse to baseball-reference.com to see a guy's real life stats! I just don't get that at all.
miked
06-04-2009, 06:55 AM
I think it's the default card in the history section, or any other HTML pages. I think. I can't keep it all straight. I just know I don't like it.
For instance, the HTML cards have a terrible presentation of transactions/awards (all clumped together in chronological order, and you can't easily see Cy Young awards, championships, etc.), whereas I believe the in-game transaction section shows you the awards separately.
And a biggie (for me, anyway) that's missing from the HTML cards that is on the in-game card (one of the tabs) is real-life stats. So for someone like me who loves to sim history, I sim 100 years and start sifting through various players' HTML cards, come across some guy I've never heard of who ended up a HoFer, and in order to see his real life stats, I've got to right click the guy's link in his HTML card to get to the in-game card and go to the tab to find those stats. And then there's also an issue (at least there was in 9) with a wanky "back" button - sometimes it would take you back through the screens you were looking at, and sometimes you'd end up going too far back. Again, it just depended on how you got to that point as to which screens you could go back to. In other words, a huge pain in the ass to have to switch between both cards, which you need to do to get all of the information. Sometimes I found it easier to just leave the HTML card up and browse to baseball-reference.com to see a guy's real life stats! I just don't get that at all.
I'm talking about online. I click on a player. He supposedly has ratings for fastball, curveball, slider, changeup, splitter, etc. They are not displayed. This is annoying because these pitch ratings now determine whether a borderline guy with a 3-5 stamina can start. I'd love to not have to open the game every time I want to scout a team for trade possibilities.
Leonard Ollis (http://www.united-baseball.org/ootp10/news/html/players/player_2888.html) example. I know from the player page in the game that he has 5 pitches, 4 of which are great. So where's that important info on his HTML?
Alan T
06-04-2009, 07:01 AM
I'm talking about online. I click on a player. He supposedly has ratings for fastball, curveball, slider, changeup, splitter, etc. They are not displayed. This is annoying because these pitch ratings now determine whether a borderline guy with a 3-5 stamina can start. I'd love to not have to open the game every time I want to scout a team for trade possibilities.
Leonard Ollis (http://www.united-baseball.org/ootp10/news/html/players/player_2888.html) example. I know from the player page in the game that he has 5 pitches, 4 of which are great. So where's that important info on his HTML?
Yeah, with the change to the pitching system, the individual pitches should be shown there (definitely over the hitting ratings). Was this ever logged as a bug or reported or anything? That should be changed probably.
Ksyrup
06-04-2009, 07:04 AM
That's what I'm saying - that info is on the in-game card, not the HTML card. But both cards - in-game player card and HTML - are used in the game at certain places (like when you are looking at history, even if you are not playing online). It's not just an online v. game thing. It's just that if you are looking at the HTML card from within the game, there is a way to get to the in-game player card. And if you are just looking at the HTML cards online, there is not. It's an issue, I agree (although I don't play online, I think the whole set-up of dual cards is problematic).
miked
06-04-2009, 07:10 AM
Yeah, with the change to the pitching system, the individual pitches should be shown there (definitely over the hitting ratings). Was this ever logged as a bug or reported or anything? That should be changed probably.
It was BZed...hopefully it gets looked at. The online HTML cards were probably recycled from last version, or created before this feature was put in...then just left out.
Alan T
06-04-2009, 07:20 AM
It was BZed...hopefully it gets looked at. The online HTML cards were probably recycled from last version, or created before this feature was put in...then just left out.
I found the BZ for it. Seems like there are plenty of supporting comments agreeing with your point. I'm guessing you are correct that it just was missed when the new pitching system was put into place. I have to imagine that gets fixed in a patch.
Passacaglia
06-04-2009, 08:41 AM
Anyone doing a dynasty? This is my first time playing OOTP since probably 2000, and even then, it was probably just for a couple days. I have no idea what I'm doing!
DanGarion
06-04-2009, 10:44 AM
I am exactly the same on both of these things. I actually have never ever yet found enjoyment in having coaches/scouts in any sim that I have played whether it is football, baseball, soccer, professional oreo stuffing league, or whatever.
Where do I find this professional oreo stuffing league? Does the box have the Manning brothers on the front?!?!?!?
MizzouRah
06-04-2009, 10:45 AM
To comment on a few issues posted above...
I always turn scouting (and coaching, for that matter) off. I've never been able to make sense of the ratings, so I just shut them off.
I always put injuries on low and fatigue on high. I'd rather see less injuries bt have guys need to be rested more often. This is one of those situations where I think realism gets in the way of a fun game. I know we've had this discussion about FOF before - if you really had accurate injury frequency/severity in the game, you would spend 75% of your time signing crap FAs to replace your injured players and constantly having to make decisions about IRing or cutting certain players. Looks like the same thing here. The injuries may be realistic, but I'd rather no have to deal with a realistic frequency if it saps the fun out of the game.
I'm with you on this Ksyrup.
Mizzou B-ball fan
06-04-2009, 11:01 AM
I played a couple of hours last night. All the options are pretty overwhelming right now, much of which has to do with the movement amongst the various clubs when you sign guys, waivers, who can move where, etc. Hopefully someone at the OOTP forum will give a good document on that to help better understand how all the various transactions work.
Ksyrup
06-04-2009, 11:04 AM
I do this every year (well, at least the past 2, I think), and it always turns out to be a disaster because there ends up not being enough players to go around, but I'm thinking about resurrecting my "alternative reality" idea of manually adding in the Federal League with real players for 1914 and 1915 and then playing out a "what if?" scenario with the Federal League continuing in existence and sharing free agents with the MLB (no free agency in MLB an no trades with the FL, but allowing both leagues to freely access each other's free agents). I'm thinking about reducing the number of teams in the FL to 6 and doing something to limit the number of players in the MLB's minor league - perhaps that would help with the player-sharing issues.
The FL always ends up being the lesser of the two leagues, of course, but I find it interesting to see how MLB players develop in a league where they are playing against vastly inferior competition - particularly great/HoF players who get cut early on for some reason and scooped up by an FL team and go on to put up ridiculous monster numbers. And also, good/great players at the end of their careers getting picked up by an FL team and sticking around posting decent numbers for a few more years. For whatever reason, the idea of that third league co-existing with the MLB and using real players has been an on-going interest to me. But invariably, what happens is that by the 50/60s, the pitching staffs are so worn thin you end up with guys with pitching lines that look like they've come straight out of 1890 or something. I may be up for the challenge once again, though.
DaddyTorgo
06-04-2009, 11:10 AM
how many MLB teams would you have in that scenario? if you balanced the two somewhat so that the total # of teams was still the same then wouldn't you not have that problem?
Ksyrup
06-04-2009, 11:17 AM
I would leave the MLB exactly the same as if I was running an historical sim (which I would be doing, just adding in the FL). So the number of teams will always be the number of teams in the MLB in any given year + the number of FL teams. There were 8 FL teams in 1914 and 1915, and I could scale it back to 4 or 6 startingin 1916 (which would be the first year of my "fictional" league with real players). So there's always going to be an issue with the FL teams being made up totally of MLB FAs and released minor leaguers, it's just a matter of how many are out there to adequately fill the FL teams.
Alan T
06-04-2009, 11:19 AM
I would leave the MLB exactly the same as if I was running an historical sim (which I would be doing, just adding in the FL). Soe the number of teams will always be the number of teams in the MLB in any given year + the number of FL teams. There were 8 FL teams in 1914 and 1915, and I could scale it back to 4 or 6 startingin 1916 (which would be the first year of my "fictional" league with real players). So there's always going to be an issue with the FL teams being made up totally of MLB FAs and released minor leaguers, it's just a matter of how many are out there to adequately fill the FL teams.
Once again, I'm not an expert on historical simming by any means so I am hesitant to give my thoughts in case I mislead you.. but my understanding on people who want to do this type of thing is that it is hard. The main reason as far as I understand is until the mid-1970s for whatever reason there just is a lack of players in the historical databases to expand too much. The same problem occurs to people who want to start with minor leagues instead of the reserve roster for whatever reason back then.
You end up having to do other things to work around the lack of players, such as creating fictional players to fill the holes or whatnot, which then defeats the purpose of many people trying to do alternate reality historical simming.
molson
06-04-2009, 11:28 AM
Once again, I'm not an expert on historical simming by any means so I am hesitant to give my thoughts in case I mislead you.. but my understanding on people who want to do this type of thing is that it is hard. The main reason as far as I understand is until the mid-1970s for whatever reason there just is a lack of players in the historical databases to expand too much. The same problem occurs to people who want to start with minor leagues instead of the reserve roster for whatever reason back then.
You end up having to do other things to work around the lack of players, such as creating fictional players to fill the holes or whatnot, which then defeats the purpose of many people trying to do alternate reality historical simming.
I would think that if your historical universe was going to have more teams than real life, than it'd be totally "realistic" to have a bunch of fictional players. If the Federal league survived and grew, clearly there'd be additional players in the world that we don't know about today.
Couldn't one just "fill" the federal league with players, then release them all to free agency, and that way they'll be distributed properly between the two leagues? The only problem with that would be that the players might be too "good" - obviously you'd want all your fictional players to be worse than the historical players.
DaddyTorgo
06-04-2009, 11:31 AM
I would think that if your historical universe was going to have more teams than real life, than it'd be totally "realistic" to have a bunch of fictional players. If the Federal league survived and grew, clearly there'd be additional players in the world that we don't know about today.
Couldn't one just "fill" the federal league with players, then release them all to free agency, and that way they'll be distributed properly between the two leagues? The only problem with that would be that the players might be too "good" - obviously you'd want all your fictional players to be worse than the historical players.
yeah. that or cut down the number of MLB-teams using the "well the Federal League provided a lil competition so the MLB couldn't expand to these cities" type of storyline in your mind.
Ksyrup
06-04-2009, 11:46 AM
I appreciate all of the thoughts, and yeah, I can tell you from experience it is hard to accomplish. I'm really trying not to use any fictional players or alter the MLB teams/league structure in any way. But I have given some thought to changes that would occur in the MLB league based on competition with another league (one being adopting a FA rule similar to Japan's (FA after 10 years) to facilitate some cross-pollination of players, not just the crappy leftovers). So far I have resisted making structural changes or introducing fictional players, though, simply because it defeats the purpose.
I wish the Lahman Database had the Negro League, because that would be a great way to introduce real players into the universe while helping to solve the player problem.
Peregrine
06-05-2009, 09:03 AM
I've never played OOTP extensively in the past, but I've been in the mood for a sim so I picked OOTP X up - I'm really impressed so far. I have a problem with a lot of sims that present a ton of information but it takes forever to find it all - this game is very user friendly and it's easy to find what you need. I love that on the bottom third of the lineup screen you track your starters, platooners or depth players, how often you should rest your starters, and defensive subs, all in one place. Cool stuff, I'm looking forward to giving this a shot.
DaddyTorgo
06-05-2009, 09:10 AM
I wish the Lahman Database had the Negro League, because that would be a great way to introduce real players into the universe while helping to solve the player problem.
I think there needs to be wayyyyy more outrage over this frankly. I'd love to play a game and be able to get Negro League players in there - setup a parallel structure or something.
Pretty racist that the Lahman DB doesn't include them now that I think about it.:rant:
Alan T
06-05-2009, 09:16 AM
I think there needs to be wayyyyy more outrage over this frankly. I'd love to play a game and be able to get Negro League players in there - setup a parallel structure or something.
Pretty racist that the Lahman DB doesn't include them now that I think about it.:rant:
You aren't being very fair at all with this statement.
Evaluating Negro Leaguers FAQ by David Marasco (http://www.baseball1.com/faqs/NelLgEval.html)
Edit: They have some pretty nice writeups about the players of the Negro Leagues as well, and speak highly of them too.
DaddyTorgo
06-05-2009, 09:45 AM
You aren't being very fair at all with this statement.
Evaluating Negro Leaguers FAQ by David Marasco (http://www.baseball1.com/faqs/NelLgEval.html)
Edit: They have some pretty nice writeups about the players of the Negro Leagues as well, and speak highly of them too.
fair enough. it was more mock-outrage than real outrage. I mean I'd LOVE to see them in the DB, but I'm not up in arms about it or anything. i also had never looked on their site to see. Guess I probably should have used a ;) in my original post or something so people knew not to take it quite so seriously.
Thanks though - nice to see they've thought of it.
Mizzou B-ball fan
06-05-2009, 10:05 AM
fair enough. it was more mock-outrage than real outrage. I mean I'd LOVE to see them in the DB, but I'm not up in arms about it or anything. i also had never looked on their site to see. Guess I probably should have used a ;) in my original post or something so people knew not to take it quite so seriously.
Thanks though - nice to see they've thought of it.
Quick sidenote to this conversation. The Negro Leaues Baseball Museum is located in Kansas City and it's fantastic if you're a baseball geek. Lots of great stories about the exploits of these players and some of their antics as well. I wish I would have had the opportunity to watch Sachel Paige in his prime.
Ksyrup
06-05-2009, 01:48 PM
Anyone know how to unlicense the game if I don't have the start menu folders for the game that usually have the unlicense option? I put this on a computer that just isn't playing nicely, and I want to unlicense/delete, but I don't see any way to unlicense before I delete and I'm afraid I'll lose that license if I just delete first. I also looked in the control panel and don't see any elicense controls, either.
Hammer755
06-05-2009, 01:58 PM
Anyone know how to unlicense the game if I don't have the start menu folders for the game that usually have the unlicense option? I put this on a computer that just isn't playing nicely, and I want to unlicense/delete, but I don't see any way to unlicense before I delete and I'm afraid I'll lose that license if I just delete first. I also looked in the control panel and don't see any elicense controls, either.
This should work - Unlicensing OOTP (http://www.ootpdevelopments.com/board/tbcb-trouble-shooting-tech-support/147891-faq-how-do-i-unlicense-game.html)
SnowMan
06-05-2009, 01:58 PM
Look for the elicense control in your control panel.
Ksyrup
06-05-2009, 02:04 PM
There is no elicense control in the control panel. Hammer's link has the alternate way to do it. Thanks.
Anyone know how to unlicense the game if I don't have the start menu folders for the game that usually have the unlicense option? I put this on a computer that just isn't playing nicely, and I want to unlicense/delete, but I don't see any way to unlicense before I delete and I'm afraid I'll lose that license if I just delete first. I also looked in the control panel and don't see any elicense controls, either.
You can also edit the shortcut and add -unlicense at the end of the program location text box. then double click on i and it will open the unlicense screen.
Ksyrup
06-05-2009, 02:09 PM
That's what Hammer's link says to do. It worked.
MizzouRah
06-05-2009, 02:17 PM
I am going to put about 8 hours into this game tonight!
Peregrine
06-05-2009, 02:27 PM
Can anyone help me out? I'm trying to start a sort of alternate historical universe similar to Ksyrup's idea - I want to start with the historical MLB in 1959 but I will presume that the (in RL abortive) Continental League actually formed, bringing teams to Atlanta, Minneapolis, Houston, etc.) I think I've figured out how to set up the two leagues, but I'm not sure how the drafting works - I'm guessing the historical league will use the historical draft files, but what will the other league use? Is it possible to make two leagues share the draft pool or will a second, fictional draft pool be created for the CL?
Ksyrup
06-05-2009, 02:34 PM
That's what I'm having some issues with right now. I did this so long ago I'm not sure how I kept the second league from creating fictional players every year, but I know I did it. This morning, though, the test league I created with the Federal League as a separate league did generate some fictional players. I don't recall how I stopped that from happening before, though.
If you (we) can solve that problem, the other issue you're going to have is how you want to place players into either league. The way I did it before (I think) was to have the players placed onto their real MLB teams, but have the option checked in both the ML and FL leagues to share free agents (so that the FA pool looks the same in both leagues and can be drawn on freely by teams in either league). That lead to the FL getting the obviously inferior players that weren't placed on MLB teams and/or released by them. I think you could also just have those players released to free agency and it would be a free-for-all among both leagues as to who gets what players, but that would lead to a huge mix of talent as opposed to MLB being the more dominant league.
I plan on spending some time with this tonight and trying to figure out how I did this a couple of years ago. I know I solved the ficitional player creation issue, but whatever I did, I didn't do it right this morning!
Peregrine
06-05-2009, 02:37 PM
Yeah, that's a good point - personally I'm okay with some fictional players for the CL - mainly because it's an entirely fictional league. I was hoping I could use some kind of salary cap limit to prevent the CL from getting too strong and prevent them from signing the marquee free agents - not sure how that would work though. Also allowing trades between the leagues could add to the player mix, maybe in a good way - I know the AI in this game likes to trade.
Pumpy Tudors
06-05-2009, 02:39 PM
anyone know how good the ai in this game
thanks
lighthousekeeper
06-05-2009, 02:43 PM
I appreciate all of the thoughts, and yeah, I can tell you from experience it is hard to accomplish. I'm really trying not to use any fictional players or alter the MLB teams/league structure in any way. But I have given some thought to changes that would occur in the MLB league based on competition with another league (one being adopting a FA rule similar to Japan's (FA after 10 years) to facilitate some cross-pollination of players, not just the crappy leftovers). So far I have resisted making structural changes or introducing fictional players, though, simply because it defeats the purpose.
hmmm...What Would Keruoac Do?
DaddyTorgo
06-05-2009, 02:43 PM
is there a beer tent? i don't play games without beer tents anymore
lighthousekeeper
06-05-2009, 02:44 PM
anyone know how good the ai in this game
thanks
allen iverson not in game but can now be imported via entering in nba stats to generate ratings i think - read that from another board
JonInMiddleGA
06-05-2009, 02:45 PM
allen iverson not in game but can now be imported via entering in nba stats to generate ratings i think
And those will update during the NBA season based on Iverson's real life performance.
Ksyrup
06-05-2009, 02:56 PM
Yeah, that's a good point - personally I'm okay with some fictional players for the CL - mainly because it's an entirely fictional league. I was hoping I could use some kind of salary cap limit to prevent the CL from getting too strong and prevent them from signing the marquee free agents - not sure how that would work though. Also allowing trades between the leagues could add to the player mix, maybe in a good way - I know the AI in this game likes to trade.
You can keep them entirely separate, or allow them just to sign FA in the pool (and combined with limited or no free agency in the MLB universe, effectively keep the CL from getting anyone other than scrubs, washed-up vets, or the occasional stud who slips through). Or, you can allow free agency and trades in both leagues and reallyt mix up the player universes.
When I kept mine fairly well separate, there was always a HoFer or 3 who, for some reason, would get released almost immediately after coming into the game. Hank Greenberg was one guy I distinctly remember would always get released by several teams, and it had nothing to do with whether I was playing with the FL or not. But one sim with the FL he got dropped and an FL team picked him up, and the results were outrageous. He put up over 1000 HRs and routinely had a .400+ average and 200 RBIs a year in the FL.
Peregrine
06-05-2009, 03:04 PM
I think I'm going to have the CL be decent, but not as good as the majors - though maybe over time it could get stronger. I'll try it for now by allowing them to trade and share free agents, but I've reduced the salaries, media contract, and cash values across the board. It should progress as seasons go by though, so after a while it could become fairly competitive. I'm also bumping up the foreign players percentage for the CL, since I figure they would be scouring the world for decent players.
Peregrine
06-05-2009, 03:22 PM
Well my first attempt failed miserably, somehow the main fictional league got all messed up and had all the RL players scattered over different teams.
Pumpy Tudors
06-05-2009, 03:35 PM
allen iverson not in game but can now be imported via entering in nba stats to generate ratings i think - read that from another board
And those will update during the NBA season based on Iverson's real life performance.
do iverson go to practice in this game and also do it update his tantrums like real nba season or do he behave
ok im done
Pumpy Tudors
06-05-2009, 03:35 PM
oh and do this game have too many pancakes
would have edited last post but ben e dog took away my edit button
lungs
06-05-2009, 03:41 PM
I'm mostly a fictional player but would like to delve into the historical side of things.
Is it possible to create a league and import teams from different years? For example I'd like to create a league of teams from say 1980 on, but don't want to create 1980. 95 Braves, 82 Brewers, etc... etc...
jbergey22
06-05-2009, 04:02 PM
I'm mostly a fictional player but would like to delve into the historical side of things.
Is it possible to create a league and import teams from different years? For example I'd like to create a league of teams from say 1980 on, but don't want to create 1980. 95 Braves, 82 Brewers, etc... etc...
Yes it is possible. Ive heard of people doing it. I wish I could help you more but Ive never done it.
jbergey22
06-05-2009, 04:04 PM
anyone know how good the ai in this game
thanks
Its improved from last year quite a bit. Still far from perfect.
DanGarion
06-05-2009, 05:09 PM
anyone know how good the ai in this game
thanks
stop causing problems
JPhillips
06-05-2009, 05:20 PM
Is there a way to get last years stats for free agents after Jan 1?
fantom1979
06-05-2009, 05:38 PM
So after reading 4 pages, I am not convinced that this game is much improved over OOTP 9. The listed sim stats here and at the OOTP board (both out of the box and tweaked) seem slightly out of whack. Not major, but still slightly annoying (270IP, 37 GS pitchers). On the OOTP board, a 100 year sim using Skydog's settings resulted in 1, 500 homerun player and 1, 300 game winner.
Maybe I am just being negative, but as a mass simmer, career stats are very important.
RedKingGold
06-05-2009, 05:56 PM
So after reading 4 pages, I am not convinced that this game is much improved over OOTP 9.
Least. Surprising. Revelation. Ever.
jbergey22
06-05-2009, 06:01 PM
Least. Surprising. Revelation. Ever.
You both couldnt be more wrong! Easily the best release from OOTP in its fine history.
DanGarion
06-05-2009, 07:32 PM
Try running a AZL team. My team is comprised of about 13 Catchers, 2 1B, 1 2B, 10 MRs, and 3 Starters...
This is using the roster that comes with the game and making no changes to the settings at all.
Glad the roster management has improved...
JonInMiddleGA
06-05-2009, 07:55 PM
Easily the best release from OOTP in its fine history.
Geez, talk about damning with faint praise.
stevew
06-05-2009, 07:59 PM
I haven't gotten into it a ton, but it really runs fast on my crappy celeron.
lungs
06-05-2009, 08:14 PM
I'm not hard to please as I'm OOTP Developments' ideal customer (purchase no matter what).
That said, this year's version doesn't really seem to add anything revolutionary. I'll buy it and be happy but can see how others may not.
Ksyrup
06-05-2009, 08:37 PM
I'm mostly a fictional player but would like to delve into the historical side of things.
Is it possible to create a league and import teams from different years? For example I'd like to create a league of teams from say 1980 on, but don't want to create 1980. 95 Braves, 82 Brewers, etc... etc...
I've never done this, but from messing around with other leagues I believe what you would do is create a fictional league with the number of divisions, teams, etc., you want, then edit the league structure, delete all of the teams it creates for you, release all of the fictional players to free agency and then delete them all, go back into edit league structure and there's a button to import historical teams.
Not sure if that works, but that's how I would do it if I was going to try.
Ksyrup
06-05-2009, 08:40 PM
So after reading 4 pages, I am not convinced that this game is much improved over OOTP 9. The listed sim stats here and at the OOTP board (both out of the box and tweaked) seem slightly out of whack. Not major, but still slightly annoying (270IP, 37 GS pitchers). On the OOTP board, a 100 year sim using Skydog's settings resulted in 1, 500 homerun player and 1, 300 game winner.
Maybe I am just being negative, but as a mass simmer, career stats are very important.
Considering how long SD worked on those settings last year and the fact that he appears to be MIA this year (what's the deal on this? Is he done with OOTP or something?), I wouldn't put any stock in the fact that his v9 settings aren't working perfectly for v10, given the changes to the game. The real question is whether he's going to put any time into tweaking his settings for v10.
Alan T
06-05-2009, 09:23 PM
Considering how long SD worked on those settings last year and the fact that he appears to be MIA this year (what's the deal on this? Is he done with OOTP or something?), I wouldn't put any stock in the fact that his v9 settings aren't working perfectly for v10, given the changes to the game. The real question is whether he's going to put any time into tweaking his settings for v10.
Well, I don't know how to say it exactly, but I'm pretty sure enough stuff has changed as far as development goes and with the new pitching system that ootp9's modifiers might be close but probably will end up with some different results.
Keep in mind that those modifiers actually had to change between several of the patches in ootp9, so I would assume we need to tweak them for realism once again in ootp10.
Try running a AZL team. My team is comprised of about 13 Catchers, 2 1B, 1 2B, 10 MRs, and 3 Starters...
This is using the roster that comes with the game and making no changes to the settings at all.
Glad the roster management has improved...
I'm just getting back to OOTP after a couple yr layoff, and I remember the same problem with whatever version it was I used last. At least I'm assuming it's a problem, maybe I'm just doing something wrong, but I would imagine having 94 players on GCL team can't be legit??
EDIT: What do you do with suspended players? Johan is suspended for 15 days/games, can't demote him, can't place him on the DL, does he just stay there and take up a roster spot?
fantom1979
06-05-2009, 10:33 PM
I haven't gotten into it a ton, but it really runs fast on my crappy celeron.
This is great to hear. OOTP 2007 (v8) runs very choppy on my computer (Pentium 4, 3 GHz, Dual Core)
Well, I don't know how to say it exactly, but I'm pretty sure enough stuff has changed as far as development goes and with the new pitching system that ootp9's modifiers might be close but probably will end up with some different results.
Keep in mind that those modifiers actually had to change between several of the patches in ootp9, so I would assume we need to tweak them for realism once again in ootp10.
Good points.... I really wonder what a 100 year sim would look like "out of the box". Part of the problem I had with OOTP 2007 was that the out of the box settings did not produce very good stats. In 2007, if I set up a league using the default settings and ran a 100 year sim, I would see guys on the leader board with 1000 home runs. It became such a chore to set up a league, test it, tweak it, test it some more, and finally play, only to find something wrong 5 or 6 years in.
Atocep
06-05-2009, 10:38 PM
EDIT: What do you do with suspended players? Johan is suspended for 15 days/games, can't demote him, can't place him on the DL, does he just stay there and take up a roster spot?
Yep, even if he still had options and you could demote him days only count toward his suspension when he's on the active roster.
DanGarion
06-05-2009, 11:10 PM
This is great to hear. OOTP 2007 (v8) runs very choppy on my computer (Pentium 4, 3 GHz, Dual Core)
Good points.... I really wonder what a 100 year sim would look like "out of the box". Part of the problem I had with OOTP 2007 was that the out of the box settings did not produce very good stats. In 2007, if I set up a league using the default settings and ran a 100 year sim, I would see guys on the leader board with 1000 home runs. It became such a chore to set up a league, test it, tweak it, test it some more, and finally play, only to find something wrong 5 or 6 years in.
I'll start one right now, it's going to take a little while though... :)
DanGarion
06-05-2009, 11:33 PM
Just an FYI, 4 GB ram, 2.4 Quad Core q6600 takes about 10-15 mins a year.
BYU 14
06-06-2009, 12:31 AM
The game is improved a ton, but I am just not getting into it. If anybody owns MB 2010 and wants OOTP 10 I would be willing to trade straight up as I am having more fun with the BM 2010 demo.
Peregrine
06-06-2009, 07:48 AM
This is very aggravating - every time I try to start a game in my Continental League setup, the historical 1959 league shows up empty with no one on their rosters. I even tried deleting the old one and starting with a fresh one, same deal - really not sure what's happening here.
Ksyrup
06-06-2009, 08:27 AM
Hmm, not sure what your problem is. I'm having no problem with the historical league part of my set up. Did you create the MLB historical league, as an historical league, and then add the CL as a fictional league? If you create the MLB first, as an historical league, you should get the prompts to set it up correctly.
I finally figured out how to keep fictional players out of my universe, and there's an issue withit that I'm eventually going to post over at the OOTP board. You have to toggle the amateur draft on, but set the number of rounds to 1 and "generate players for X rounds" to 0. The problem is, the game alters those settings on its own ,so I'm having to constantly check to make sure the 1/0 settings are still there. When I close the game and come back to it, the game sets it for 1/1 (and that also seems to happen randomly), or when I added a minor league to the FL, it reset the draft to 5/6 and I had to change it back to 1/0. There's no reason why the game should be doing this - if I've decided I want 0 players generated, then it should respect that setting and not keep trying to change it. I've kept fictional players out of my universe, but it's been pretty tiresome having to check every time I stop the sim just in case the game decided to override it. I understand why it's doing it, I think - since I have the draft on, it makes no sense to not draft anyone. But that's the only way to keep fictional players from automatically appearing (without the draft, they appear as FAs and end up mixed in with the real FAs, making it impossible to find them and delete them).
Although it's early, one problem I thought about before I got the game when thinking of the new pitching system, and I'm seeing it play out in my sim, is that older starters are automatically being placed into middle relief when they get older. And while that certainly happens IRL, there are some guys that doesn't/shouldn't happen with - plenty of guys just go from great starter to good starter to mediocre to out of the league. They don't necessarily drop into MR just because their third pitch is no longer effective or their stamina drops. They fail as a starter and then get released/demoted/retire. I'm seeing some long-time starters who pitch decently the year before automatically being placed into MR the next year, presumably due to the effect of the new rating system. Not sure I like that at all. One of my biggest complaints is that the game takes preemptive action to demote/release good pitchers, and this would seem to make that issue even worse. But it's early, and I'll keep checking it out.
JPhillips
06-06-2009, 09:15 AM
Can you change what screen you see while simming? I'd like to be able to see the waiver wire instead of the standings.
Peregrine
06-06-2009, 10:37 AM
Wow, I was checking the top game performances for one season, one of the star players in the league had a game where he went 5 for 5, all home runs! Added up to 12 RBIs - total game score 165. Crazy.
lighthousekeeper
06-06-2009, 10:46 AM
Wow, I was checking the top game performances for one season, one of the star players in the league had a game where he went 5 for 5, all home runs! Added up to 12 RBIs - total game score 165. Crazy.
cool
kcchief19
06-06-2009, 10:51 AM
Based on comments from others and my own experiences, I'm ready to chalk up injuries to position players as a bug. I think injuries running the bases are the problem -- way too high.
I'm running a 2009 league with full minors on. Midway through my first season I had to turn minor league management over to the AI because it was becoming OOTP Injury Simulator. I had about 20 guys on the DL at anyone time throughout the season covering just my organization.
JPhillips
06-06-2009, 11:00 AM
Based on comments from others and my own experiences, I'm ready to chalk up injuries to position players as a bug. I think injuries running the bases are the problem -- way too high.
I'm running a 2009 league with full minors on. Midway through my first season I had to turn minor league management over to the AI because it was becoming OOTP Injury Simulator. I had about 20 guys on the DL at anyone time throughout the season covering just my organization.
I'm having much more success doing the low injuries and high fatigue. There are still too few short injuries and too many long term injuries, but it's much better.
I should sim a season at the "real MLB" injury settings and see how ridiculous it is.
Capital
06-06-2009, 11:20 AM
I'm almost positive that there's an option to only have AAA, AA, A, maybe 1 Rookie in the minors. I cannot seem to find that option. Anyone help...6 levels of minors is too many for me? I'm actually considering just 3 levels.
RainMaker
06-06-2009, 11:46 AM
I don't really care about roster management, gameplay, or realistic stats. Just the ability to create a league in Zimbabwe.
JonInMiddleGA
06-06-2009, 12:10 PM
Just the ability to create a league in Zimbabwe.
The game will never reach its maximum potential until there are beer tents at every stadium.
Peregrine
06-06-2009, 04:07 PM
I'm almost positive that there's an option to only have AAA, AA, A, maybe 1 Rookie in the minors. I cannot seem to find that option. Anyone help...6 levels of minors is too many for me? I'm actually considering just 3 levels.
If you start a custom league, you can have any amount of minors you want - including none. Just put in your major league, and then there's the option to add any level of minors you like.
JPhillips
06-06-2009, 04:49 PM
Something is wrong when using recalc ratings based on previous stats. In year 2 every single OF, C and 1B have fielding ratings of one on a one to ten scale.
Young Drachma
06-06-2009, 05:02 PM
Something is wrong when using recalc ratings based on previous stats. In year 2 every single OF, C and 1B have fielding ratings of one on a one to ten scale.
You can't base it off a year. You need to base it off of 3 or 5 years and even then, I never found recalc to work how it ought to.
Young Drachma
06-06-2009, 05:03 PM
My question is, how has it improved from last year? Not PR copy, I'm talking actual things ppl who played last year have noticed as an improvement this year?
Alan T
06-06-2009, 05:20 PM
My question is, how has it improved from last year? Not PR copy, I'm talking actual things ppl who played last year have noticed as an improvement this year?
For improvements, the bugs that bothered me the most were all fixed with the exception of 3-4 which is a definite improvement for me.
The security for online leagues is finally close to what it should be (OOTP9 and before was just asking for people to hack league websites).
I think the arbitration system and free agency compensation seem to be much better than how it was previously implemented, but I'm still looking to try it out in a real world environment (ie: online league) before saying for sure there.
Other than that, none of the new features do alot for me. However I'm not the typical player. I really only do online leagues and fictional leagues for the most part. So I can't comment at all about historical play, MLB quickstart play or anything else.
I guess the pitching changes are a step in the right direction, but I think alot more work is needed there to make it good in my opinion. (it is better than ootp9 however either way).
I know its not a ringing endorsement from me, but I don't really give ringing endorsements of products, just my honest opinions :)
Young Drachma
06-06-2009, 05:39 PM
For improvements, the bugs that bothered me the most were all fixed with the exception of 3-4 which is a definite improvement for me.
The security for online leagues is finally close to what it should be (OOTP9 and before was just asking for people to hack league websites).
I think the arbitration system and free agency compensation seem to be much better than how it was previously implemented, but I'm still looking to try it out in a real world environment (ie: online league) before saying for sure there.
Other than that, none of the new features do alot for me. However I'm not the typical player. I really only do online leagues and fictional leagues for the most part. So I can't comment at all about historical play, MLB quickstart play or anything else.
I guess the pitching changes are a step in the right direction, but I think alot more work is needed there to make it good in my opinion. (it is better than ootp9 however either way).
I know its not a ringing endorsement from me, but I don't really give ringing endorsements of products, just my honest opinions :)
That's cool, Alan. We play similarly, so that helps. I was curious...
Ksyrup
06-06-2009, 06:32 PM
Is anyone playing a "normal" sim (just a regular fictional or 2009 league) finding issues with the game creating "super-relievers" out of starters who the AI no longer thinks are good enough for the rotation? I hesitate to suggest there is an issue with the game since the league I'm simming out is an historical hybrid that may be causing (or exacerbating) this issue, but I'm finding a bunch of former starters making 70+ appearances with a couple of starts, throwing enough innings to qualify for the ERA title or pretty damn close, and getting 10+ wins/saves each year. Like a Mike Marshall circa 1974-type pitcher. I need to sim out a regular historical league to see what happens, but particularly back in the 20s/30s, it's a bit of a problem to see teams with 2 guys having 15+ saves (one the traditional closer, the other the "super-reliever" who looks like he's picking up a bunch of vulture wins and 3-inning saves).
JPhillips
06-06-2009, 08:33 PM
You can't base it off a year. You need to base it off of 3 or 5 years and even then, I never found recalc to work how it ought to.
If that's true the game should compensate. All I did was check the recalc box and it killed all the fielding numbers.
MizzouRah
06-06-2009, 10:16 PM
I'm going to start an MLB real players league with an inaugural draft sometime tonight.. then I'll start to get into the league as I'm going to play all of my games out.
Can't wait until the all in mod gets updated. :)
Peregrine
06-07-2009, 06:24 AM
Is anyone playing a "normal" sim (just a regular fictional or 2009 league) finding issues with the game creating "super-relievers" out of starters who the AI no longer thinks are good enough for the rotation? I hesitate to suggest there is an issue with the game since the league I'm simming out is an historical hybrid that may be causing (or exacerbating) this issue, but I'm finding a bunch of former starters making 70+ appearances with a couple of starts, throwing enough innings to qualify for the ERA title or pretty damn close, and getting 10+ wins/saves each year. Like a Mike Marshall circa 1974-type pitcher. I need to sim out a regular historical league to see what happens, but particularly back in the 20s/30s, it's a bit of a problem to see teams with 2 guys having 15+ saves (one the traditional closer, the other the "super-reliever" who looks like he's picking up a bunch of vulture wins and 3-inning saves).
I have not seen this issue at all so far, I've been trying to check for it periodically. I'm playing a real majors league but with fictional players - mostly what I see is what you'd expect - a few guys who are starters in the minors but relievers in the majors because of only two pitches, etc - old starters seem to just retire.
Have you checked your league's strategy settings? I know that normally the older historical leagues have pretty severe modifiers in terms of very rarely using relievers, etc - it's interesting that that doesn't seem to be happening in your game.
MizzouRah
06-07-2009, 09:36 AM
I logged about 4.5 hours last night, early morning getting everything setup (logos, uniforms, etc) then picked my 25 starters and let the CPU handle the rest.
I'll hopefully get my first game under my belt sometime today.
I'll say this again, X runs considerably faster than 09 did - excellent job on that part of it Markus!
MizzouRah
06-07-2009, 02:09 PM
I've been playing since about 10:00am and so far I'm really impressed with the game. I've progressively become more and more familiar with the interface and 09 grew on me. I'm finally moderate at being able to get information in just a few clicks on what I'm looking for.
Played my opener and the "widgets" is something that is quite spectacular!!!
http://img269.imageshack.us/img269/8642/ootpxo.jpg
RainMaker
06-07-2009, 02:30 PM
How is the MLB roster set? Does it have the players career statistics? Does it have a full minors? People getting accurate careers down the line?
Atocep
06-07-2009, 02:39 PM
Picked it up last night after it got a thumbs up from a friend of mine along with the fact that I've been kind of bored lately.
How is the MLB roster set? Does it have the players career statistics? Does it have a full minors? People getting accurate careers down the line?
Full minors. Guys are rated as accurate as you could possibly expect. Career stats. I've only simmed one season so I can't comment on career accuracy.
Arbitration is finally well done.
The injuries problem isn't that there's too many or that they're too long. The problem is pitchers aren't getting enough of those injuries and position players are getting too many. Long injuries need to lean very heavily towards pitchers and I don't believe OOTP sees any difference between position players and pitchers when it comes to injuries. This is something that needs fixed very quickly.
My concern with realistic injuries is that the AI has never built a team with depth in mind so unless the AI is improved in that area injuries could expose an AI flaw even more.
MizzouRah
06-07-2009, 02:45 PM
HAHA.. need to quit messing with these widgets..
http://img81.imageshack.us/img81/5971/ootpx2.jpg
Big Fo
06-07-2009, 04:06 PM
I'm trying my first attempt at making a starter out of a two pitch pitcher after he had three very good seasons in the bullpen.
(ratings out of 20) His stuff/movement/control is 19/15/14, 16 stamina, 63% grounders, 97-99mph, 19 fastball, 21 slider.
He's pitching pretty well, 8-3 with a 3.89 ERA in a league where the ERA averages around 4.50 although he's giving up homers too often (15 in 83.1 IP)
We'll see how it goes, I have a good bullpen without this guy so a good starter is more useful to me than a dominant reliever at this point.
Alan T
06-07-2009, 04:12 PM
I'm trying my first attempt at making a starter out of a two pitch pitcher after he had three very good seasons in the bullpen.
(ratings out of 20) His stuff/movement/control is 19/15/14, 16 stamina, 63% grounders, 97-99mph, 19 fastball, 21 slider.
He's pitching pretty well, 8-3 with a 3.89 ERA in a league where the ERA averages around 4.50 although he's giving up homers too often (15 in 83.1 IP)
We'll see how it goes, I have a good bullpen without this guy so a good starter is more useful to me than a dominant reliever at this point.
Out of curiosity with the 8-3 / 3.89 ERA he has had so far, how many innings is he averaging per start? Are more of his runs against coming later in the game vs earlier?
Young Drachma
06-07-2009, 05:08 PM
Here are my OOTP X modifiers:
If you're creating high school or college feeders here are the sabermetric creation modifiers to use:
HIGH SCHOOL
.402
.315
.215
.250
.300
COLLEGE
.517
.315
.269
.300
.350
There is no automatic way to transition HS players to college. If you want to do that, you'll need to do it manually and it's a lot more hassle than it's worth, so if you want to do it, only reserve it for the top players that maybe "don't sign" with a team after being drafted (I know that happens automatically in-game,but...you could rig it out otherwise)
As for the league settings, injuries on "High" is way too high. I'd suggest going with "Low" because otherwise, you'll restrict an ability to get milestone careers in a fictional sim.
Here are the traditional creation modifiers I've used:
Pitcher Stuff, Movement, Control: 1.100
Fielding Ratings: 1.050
Here are some other adjustments I've made from the defaults:
SP Stamina: 1.200
RP Stamina: .750
Wild Pitches, Balks, Passed Balls, Sac Flies, Sac Bunts: .750
SB Attempts: .885
SB Success %: .988
Fielding DP: .950
Outfield Assists: .950
Player Aging/Dev
---------
Batter Aging: .500
Batter Dev: .500
Pitching aging: .500
Pitching Dev: .500
Talent Chg Randomess: 50
bhlloy
06-07-2009, 05:17 PM
Awesome DC. I'll try these out in my fictional league today.
Is there any way to make minor league teams inherit all the settings of the major league they are affiliated with/easily copy settings between all leagues? I had assumed that this would happen automatically, but I'm seeing screwy things with attendance/league totals in the minors and I guess they are all set to default.
Young Drachma
06-07-2009, 05:21 PM
Awesome DC. I'll try these out in my fictional league today.
Is there any way to make minor league teams inherit all the settings of the major league they are affiliated with/easily copy settings between all leagues? I had assumed that this would happen automatically, but I'm seeing screwy things with attendance/league totals in the minors and I guess they are all set to default.
The only way to do it, is to start the major league first and then once you've got your settings how you want them, create minor leagues after the fact and then it'll do it. Otherwise, no.
Big Fo
06-07-2009, 05:21 PM
Out of curiosity with the 8-3 / 3.89 ERA he has had so far, how many innings is he averaging per start? Are more of his runs against coming later in the game vs earlier?
He didn't keep that form up during the late June and July.
22 starts, 11-7, 4.79 ERA
135.1 IP, 132 hits allowed, 23 HR, 32 BB, and only 80 k despite those two killer pitches and high stamina.
I sim too quickly to notice when the runs are coming.
He's back to being a setup man now that I've traded for Zack Grienke.
Alan T
06-07-2009, 05:32 PM
He didn't keep that form up during the late June and July.
22 starts, 11-7, 4.79 ERA
135.1 IP, 132 hits allowed, 23 HR, 32 BB, and only 80 k despite those two killer pitches and high stamina.
I sim too quickly to notice when the runs are coming.
He's back to being a setup man now that I've traded for Zack Grienke.
Thanks for that, So it looks like he averaged roughly 6 innings per start (if the 135.1 innings is based only in his 22 starts this season and no relief appearances).
What you posted actually makes me feel pretty good about one of the concerns I had about the new pitching system and possible ways to abuse it. What I was hoping to see would be a pitcher with high stamina but low number of pitches that the game says would be best as a relief pitcher able to start if you need, but unless their stuff was incredible for their two pitches, about the 3rd time around the order they'd start getting hit on more often.
I hope at least that is what is happening, because that would then give managers a tough question of whether you start an average or slightly below average starter and then heavily use this guy in relief or if you try this guy out at starter, but might end up with getting only barely better results from him.
Big Fo
06-07-2009, 05:53 PM
Yeah it was a cool lesson to learn. The pitch ratings add a bit of strategy to the game.
MizzouRah
06-07-2009, 06:24 PM
Woo Hoo!
Off to a nice start with my drafted Cardinal team.. we'll see how the rest of this staff does.
RainMaker
06-07-2009, 06:37 PM
I'll be buying this tomorrow. Always a sucker for these games.
Peregrine
06-07-2009, 06:59 PM
I'm really enjoying being able to create my own fictional players - it's fun to track them and will be nice for dynasties.
DanGarion
06-08-2009, 01:47 AM
Well that took awhile.
BNN Home Page (http://dev.dangarion.com/ootpx/)
It's uploading right now so it will take a bit till it's all online.
If someone has a different request for the 100 years I can do something different. Basically I just started the game up from the 2009 season and simmed out 100 years (no removal of previous stats or anything).
Let me know and I'll get to it, it takes about 2 days depending on if the game crashes for who knows what reason (I think it crashed 2-3 times total while I was simming, but it appears no data is lost now like there could be in the past versions).
Atocep
06-08-2009, 02:00 AM
Running real MLB rosters with an inaugural draft I'm seeing some very strange minor league numbers with the option to adjust to your major league numbers turned on. I've simmed a full season and a quarter of another so far and in both I'm seeing huge offensive numbers and a ton of strikeouts.
Out of the 11 pitchers in my AAA staff the lowest K/9 is 7.0, but 6 of the 11 are 8.2 or higher with 2 guys over 12 per nine. AA is almost the same. Very small sample size that I'm looking at right now (just a quarter of a season), but the previous season I ran was nearly identical.
Going to backup my save and run a couple seasons with the ajustment option turned on and a couple with it turned off.
Atocep
06-08-2009, 02:42 AM
WARNING: Do not read if you don't care at all about the minor league stats OOTP produces.
Decided to just sim a season with default rosters and settings to see what sort of minor league numbers I'm getting. There's a mix of numbers that look ok and some that just look weird.
Here's the top 3 AAA prospects:
T. Hanson AAA - 156.1ip 160h 31hr 159k 6.04era
M. Bumgarner AAA - 94.1ip 130h 26hr 76k 7.06era
N. Feliz AAA - 123ip 117h 14hr 79k 4.46era
Here's a couple with stats that look pretty normal (oddly enough they pitch in the same home ballpark):
Brett Anderson AAA - 92.2ip 60h 8hr 81k 1.94era
Trevor Cahill AAA - 151.1 125h 13hr 121k 3.69era
Guys like these two are fairly rare out of the pitchers in the top 100 prospects list.
Out of the top 20 pitching prospects 5 had ERAs below 4 and 8 had ERAs above 5.
In the International League 5 guys hit more than 40 homers (league leader had 50). In the PCL 1 guy hit more than 40.
AA had 1 guy across the 2 leagues hit 40 homers.
High and Low A had zero.
Short Season A had a guy that hit 25 homers, another that hit 20, and the top 10 ended with a long tie at 17.
Minor league stats really don't mean anything in OOTP, but they're a pet peeve of mine and they've probably taken a step backwards from what I've seen so far. Its hard to really show how off they are and what areas they're off in without spamming screenshots.
I'll try simming a couple seasons with the adjustment option turned off tomorrow morning and see if things are better or worse since I'm still working with a very small sample size and have no idea if this is just a problem with the MLB players or what.
Major League numbers look solid outside of the innings pitched being a tad high for starters as poined out earlier in the thread.
jbergey22
06-08-2009, 06:15 AM
This will be patched up. The minor league totals arent set up right.
Mizzou B-ball fan
06-08-2009, 06:56 AM
He's back to being a setup man now that I've traded for Zack Grienke.
So, what did you have to give up to get Zack in a trade?
Capital
06-08-2009, 08:11 AM
So, what did you have to give up to get Zack in a trade?
Also, what trade settings did you use (Normal, Hard, etc)?
Mizzou B-ball fan
06-08-2009, 08:18 AM
I've been playing around with the game for a few hours now. My real struggle is trying to sort out all of the players in my minor leagues and figure out who needs promoting/demoting. I did quite a bit of reading of the manual to better understand the waivers/DFA/Rule 5/etc., so I'm a bit clearer on that. Trades are a bit overwhelming right now trying to sort through all of the prospects and figure out an equitable trade value for the ones I might want. Stats seem to be pretty good overall for me, though I'm admittedly not as big of a stat nazi as some in this thread who are much better data miners than I.
fantom1979
06-08-2009, 10:16 AM
Well that took awhile.
BNN Home Page (http://dev.dangarion.com/ootpx/)
It's uploading right now so it will take a bit till it's all online.
If someone has a different request for the 100 years I can do something different. Basically I just started the game up from the 2009 season and simmed out 100 years (no removal of previous stats or anything).
Let me know and I'll get to it, it takes about 2 days depending on if the game crashes for who knows what reason (I think it crashed 2-3 times total while I was simming, but it appears no data is lost now like there could be in the past versions).
Thanks for throwing this up.. the league history page is showing a page not found error, i am guessing it is still uploading.
Big Fo
06-08-2009, 10:27 AM
So, what did you have to give up to get Zack in a trade?
The trade occurred at the deadline in 2015 so most of the players were fake. KC was not drawing well and Grienke was making a fifth of their $90m+ payroll.
The trade was ZG and a good prospect for a pretty good first baseman, a top reliever, two decent prospects, a couple of AAAA guys and a second round pick in the draft. Trading difficulty was set to normal even though it probably ought to be on the next level up.
After my Braves started another streak of playoff appearances with no Series wins from 2009-14 Grienke has helped us win two of the last three years.
DanGarion
06-08-2009, 11:22 AM
Thanks for throwing this up.. the league history page is showing a page not found error, i am guessing it is still uploading.
Um, that's because I didn't almanac the history because that's like a bunch more files. I'll redo the almanac and get that up. Forgot that it might be useful.
Expect some delay... :)
Capital
06-08-2009, 12:14 PM
The trade occurred at the deadline in 2015 so most of the players were fake. KC was not drawing well and Grienke was making a fifth of their $90m+ payroll.
The trade was ZG and a good prospect for a pretty good first baseman, a top reliever, two decent prospects, a couple of AAAA guys and a second round pick in the draft. Trading difficulty was set to normal even though it probably ought to be on the next level up.
After my Braves started another streak of playoff appearances with no Series wins from 2009-14 Grienke has helped us win two of the last three years.
I could see KC making a trade like that. I do play on the hard trading difficulty and I find it to be quite up to par.
Is the ability to trade draft picks something one can do is baseball? If not, then it must be a selectable option.
Big Fo
06-08-2009, 12:21 PM
I could see KC making a trade like that. I do play on the hard trading difficulty and I find it to be quite up to par.
Is the ability to trade draft picks something one can do is baseball? If not, then it must be a selectable option.
You can toggle draft pick trading and whether or not you can trade someone drafted in the last 12 months in the league menu.
Currently you cannot trade draft picks in MLB and it is a rule which I do not like.
Atocep
06-08-2009, 04:31 PM
Had my first waiver oddity today. In my inaugural draft with real players league Baltimore took Allen Dykstra in the 25th round, thought enough of him to send him to AAA as a 21yo, and then put him on waivers after 2 months. I was able to successfully claim him despite having one of the 5 best records in baseball.
RainMaker
06-08-2009, 04:38 PM
Do you guys set it to favor prospects too? I know in the old versions they never seemed to put enough emphasis on top prospects. Nowadays prospects are treated like gold.
Scoobz0202
06-08-2009, 05:19 PM
If you start a custom league, you can have any amount of minors you want - including none. Just put in your major league, and then there's the option to add any level of minors you like.
Uhm. Am I not doing something that is not obvious or what?
I went to advanced mode when creating a new league, checked Major League, Japan's league, and the Mexican Winter league. Then I went to the list generated at the bottom there and deleted the minors I did not want. Then when I generate the league it goes to the the draft with fictional players... I want real players with limited minors.....
Alan T
06-08-2009, 05:25 PM
Uhm. Am I not doing something that is not obvious or what?
I went to advanced mode when creating a new league, checked Major League, Japan's league, and the Mexican Winter league. Then I went to the list generated at the bottom there and deleted the minors I did not want. Then when I generate the league it goes to the the draft with fictional players... I want real players with limited minors.....
The way you are doing it is going to create the major league format but not the real players. I think the only way you can get the real players is to use the MLB quick start.
Scoobz0202
06-08-2009, 05:35 PM
But then is it possible to delete some of the minor leagues without having to drop all the players (in the deleted leagues) into the Free Agent market?
Alan T
06-08-2009, 05:59 PM
But then is it possible to delete some of the minor leagues without having to drop all the players (in the deleted leagues) into the Free Agent market?
I don't think so doing it automatically. I think you're going to have severe problems though if you try to keep all of those players with less minor leagues however. Right now most teams have roughly 130-160 players in their minor league system that is spread out over 5-6 teams. If you cut it down to just AAA, AA and A ball, you now have 160 players for 3 teams (or around 50 a team).
Even though you can set your minor leagues to have no roster limits, you are going to run into all kinds of severe development issues for players with that many players (as well as any AI teams are just going to cut players until they get down to around 25 per team anyways).
Even though it is a pain in the butt at first, I think I would still recommend you going by hand and making sure the better prospects are moved up to the lowest level that you aren't deleting and then just cutting the rest if you don't want to play with that many minor league levels. In the end it will end up saving you some frustration I bet.
Big Fo
06-08-2009, 06:16 PM
I don't think so doing it automatically. I think you're going to have severe problems though if you try to keep all of those players with less minor leagues however. Right now most teams have roughly 130-160 players in their minor league system that is spread out over 5-6 teams. If you cut it down to just AAA, AA and A ball, you now have 160 players for 3 teams (or around 50 a team).
Even though you can set your minor leagues to have no roster limits, you are going to run into all kinds of severe development issues for players with that many players (as well as any AI teams are just going to cut players until they get down to around 25 per team anyways).
Even though it is a pain in the butt at first, I think I would still recommend you going by hand and making sure the better prospects are moved up to the lowest level that you aren't deleting and then just cutting the rest if you don't want to play with that many minor league levels. In the end it will end up saving you some frustration I bet.
This is what I did. I deleted one level each offseason for a few years until I was down to MLB/AAA/AA/A. I moved anyone with 1.5 stars or more over to a higher team, it didn't take too long. It's worth it for the faster sim speed.
One funny thing I came across was that after I contracted the Orioles and Astros their minor league teams stuck around (I thought they'd be deleted automatically and just hit the reschedule button for each league without looking too closely), and they are doing pretty well. The former AAA teams have some major league talent they've picked up in free agency and all of them are in first place. The Delmarva Shoebirds are 132-5 and the Lexington Legends are 129-8.
Delmarva has a team OPS of 1.100 and a 1.71 team ERA. Runs scored/against is 1506/266.
If you delete a team, be sure to delete their minor league affiliates.
kcchief19
06-08-2009, 08:34 PM
Had my first sucked-in moment last night night. I'm running the Royals and we played just under .500 ball in 2009-10. Heading into 2011 we have a solid 1-3 rotation and a better than average bullpen but the offense is weak. We had some big contracts expire in 2010 so we had almost $30 million to spend on free agents. We made a trade with Atlanta for an underperforming 1B for a comparable prospect (fortunately, the prospect got a talent boost shortly after arrival). We went out and signed Josh Beckett to add a veteran innings eater to the rotation, signed Jeremy Affeldt to add to bullpen depth and picked up 2B Felipe Lopez and 3B Garrett Atkins to stabilize the IF.
Unfortunately, everything blew up. Beckett absolutely sucked. The bullpen couldn't get anyone out. The offense was putrid. Felipe Lopez went down with a season-ending injury. We were 5-13 in May, improved to 15-14 in May and then the bottom fell out. On our D-Day (June 14) we were 22-38 and 15 games out of first.
That was the day Garrett Atkins sent me an e-mail saying the Royals were "in the tank" and he wanted out immediately. I had already gotten e-mails from Beckett and Affeldt that they were demanding trades and it pissed me off. All three of them plus Johnny Damon and Miguel Olivo hit the road. I picked up young players including an OF from the Dodgers, a SS and C from the Cardinals and Dustin Pedroia to play 2B. We brought up a couple of OF from Omaha along with a DH. We got Jered Weaver in a trade and blew up the bullpen, shipping out the guys who weren't producing and bring up fresh arms from Omaha.
Magically, we started winning. The team went 17-8 in July and played .500 ball in August. The Twins were collapsing at the same time and we got within 5 games. In September, we went 16-10 and on the final day of the season, we caught the Twins to force a playoff. From 22-38 we go 61-41 the rest of the way.
I'd like to say from there we went all the way but unfortunately we lost the playoff game. But it was a thrill to rebuild the team in a few days with young players and make that kind of run. We'll see what happens next year with these guys.
Even more fun -- I shipped Atkins, Affeldt and Beckett all to teams that finished last or next to last. In September, there were news reports on all three talking about how unhappy they were in their new locations and wanted to be traded. :)
Passacaglia
06-08-2009, 09:39 PM
Here's a stupid question -- when I look at the transactions screen (the one where I can call players up and down), at the upper right corner, I've got the options of Ratings scouted by OSA, or by my scouting director. When I select the scouting director, I get some nice 1-5 star ratings for overall and potential, but when I select OSA, they're all blank. What's OSA and why don't I get those ratings when I choose it?
JPhillips
06-08-2009, 09:40 PM
OSa only gives star ratings when team scouting is turned off.
Passacaglia
06-08-2009, 09:51 PM
Do I look like someone who knows what 'team scouting' is?
JPhillips
06-08-2009, 10:05 PM
If you use the scouting system OSA won't give overall and potential ratings. Scouting can be checked on or off in the Game Setup. Personally I think scouting error is so terribly flawed that I have started to play with scouting turned off.
IMO the overall and potential ratings are still screwy, but that's the best of two poorly done systems.
Passacaglia
06-08-2009, 10:08 PM
Thanks! I like the OSA figures a lot more, so far.
Alan T
06-08-2009, 10:16 PM
If you use the scouting system OSA won't give overall and potential ratings. Scouting can be checked on or off in the Game Setup. Personally I think scouting error is so terribly flawed that I have started to play with scouting turned off.
IMO the overall and potential ratings are still screwy, but that's the best of two poorly done systems.
I've played with scouting off since I think ootp4. I just don't care about it at all myself.
JPhillips
06-08-2009, 10:29 PM
I'd really like it to work as it provides another layer of depth ad difficulty to the game, but as it is it's just too random.
The draft is even worse. Even with OSA ratings only I'm still frustrated that @1000 of @1050 draftees have the same minimal rating. I tend to draft the first two rounds and the supplemental and let the scout do it from their. It's not nearly as fun as it could be IMO.
Alan T
06-08-2009, 10:31 PM
I'd really like it to work as it provides another layer of depth ad difficulty to the game, but as it is it's just too random.
The draft is even worse. Even with OSA ratings only I'm still frustrated that @1000 of @1050 draftees have the same minimal rating. I tend to draft the first two rounds and the supplemental and let the scout do it from their. It's not nearly as fun as it could be IMO.
If you want difficulty, play without ratings and go off of stats. If you want random, then scouting is a good place to go! :)
Big Fo
06-08-2009, 10:40 PM
How often are closers winning Cy Young awards in some of your leagues? I've only played ten years or so but it seems to happen a little more often than it should. Five times in ten seasons (two leagues) on my game versus only once over the past ten years in real life.
This last season my closer didn't even have all that great a season (11-5, 40 saves/5 blown, 3.79 ERA) but won his second Cy Young award. It must have been the wins plus the saves that made whatever formula there is choose him. Batting awards seem to be based a lot more on VORP but my closer was not even among the top ten relievers in that category and his total was about a fourth of the league's top starters.
Atocep
06-08-2009, 10:46 PM
I play with stars or an overall rating turned off. I go by their individual skill ratings/potential skill ratings and stats. When I play with stars or something similar turned on I tend to be lazy and go by those ratings which results in a lot less immersion for me.
kcchief19
06-08-2009, 11:02 PM
I'd really like it to work as it provides another layer of depth ad difficulty to the game, but as it is it's just too random.
The draft is even worse. Even with OSA ratings only I'm still frustrated that @1000 of @1050 draftees have the same minimal rating. I tend to draft the first two rounds and the supplemental and let the scout do it from their. It's not nearly as fun as it could be IMO.
QFT
I typically draft through the first four rounds then turn it over to the AI. 25+ rounds of 1-star disasters is just too much with full minors.
I sort of like the full minors but ultimately I'll probably play with it downsized in the future. Running one major league team is fun; running a full minors system makes me feel like I'm actually working in a GM's office, but not in a good way.
INDalltheway
06-08-2009, 11:11 PM
How often are closers winning Cy Young awards in some of your leagues? I've only played ten years or so but it seems to happen a little more often than it should. Five times in ten seasons (two leagues) on my game versus only once over the past ten years in real life.
This last season my closer didn't even have all that great a season (11-5, 40 saves/5 blown, 3.79 ERA) but won his second Cy Young award. It must have been the wins plus the saves that made whatever formula there is choose him. Batting awards seem to be based a lot more on VORP but my closer was not even among the top ten relievers in that category and his total was about a fourth of the league's top starters.
This. Just coming to post this up actually.
INDalltheway
06-08-2009, 11:13 PM
Dola
8 out of 20 years a closer won in the NL
3 out of 20 years a closer won in the AL
DanGarion
06-09-2009, 12:26 AM
Ok the history is up now.
So I think that's everything.
BNN Home Page (http://dev.dangarion.com/ootpx/)
Peregrine
06-09-2009, 12:30 AM
Ok the history is up now.
So I think that's everything.
BNN Home Page (http://dev.dangarion.com/ootpx/)
Wow, Lawrence Moore for Seattle is a beast - anyone that can win three straight Triple Crowns...damn.
DanGarion
06-09-2009, 12:31 AM
Honestly I still miss the old scouting system from 6.5, I wish there was a way to have that instead of the way OSA does it, it still seems very clunky, plus it slows down simming.
DanGarion
06-09-2009, 12:33 AM
Wow, Lawrence Moore for Seattle is a beast - anyone that can win three straight Triple Crowns...damn.
And the guy Sherman Walker had triple crowns the two years previous to that. Interesting.
DanGarion
06-09-2009, 12:37 AM
Two players almost hit .400
25 Julián Vega .3994 2027
26 Sam Thurlow* .3992 2060
SackAttack
06-09-2009, 02:18 AM
Huh. So I just went through a heinous arbitration period, with the core of the Dodger lineup basically all up for arbitration, and afterward, their contract demands had come down from the $10-12m they were each asking to 3-4 year deals at the same salary they were awarded in arbitration (~7m each).
Yoink.
stevew
06-09-2009, 04:25 AM
Just noticed something dumb.
I was after Rich Harden, and had some clause in his deal whereby he got 3m if he pitched 20 innings(it was a typo)
Apparently he didn't like my last offer, and kept shopping around, and finally signed a deal containing that 20 innings pitched clause.
I only had 14m to offer out in the first year, so I made Matt Holliday an offer where the structure was like 14m/20m/20m/14(player option).
He tells me im not in the running, and ends up signing a deal similar to what I'd been offering. In its odd structure.
So, to make it short, I think the OOTP contract AI for free agent is similar to what it's been before...The AI just cheats and matches exactly what you've offered plus a few dollars.
Basically bullshit.
stevew
06-09-2009, 04:32 AM
And before I forget, Darrin Erstadt(sp) went in the rule 5 draft as well.
Peregrine
06-09-2009, 05:07 AM
I finally got my Continental League set up right, with a historical majors in the mid 60s right now, but a separate 8 team major Continental league. It's been funny to see some of the contract negotiations. Sandy Koufax came up as a free agent and between the two leagues there must have been 15 of those "Koufax is in talks with X team" messages - finally he ended up signing with the formidable Buffalo Bees as the highest paid player in the CL, by far.
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