WVUFAN
06-05-2009, 07:55 AM
What's the code for making smaller characters on this board?
Pumpy Tudors -- 1st Level Bugbear Monk
Str 16 ( +3) +14(Starting)+2(Bugbear)
Con 10 ( +0) +10(Starting)
Dex 20 ( +5) +18(Starting)+2(Bugbear)
Int 10 ( +0) +10(Starting)
Wis 11 ( +0) +11(Starting)
Cha 8 ( -1) +8(Starting)
Hit Points
Max HP: 22 +10(Con)+12(Monk 1)
Bloodied: 11
Surge: 5
Surges/Day: 7 +7(Monk)+0(Con mod)
Defenses and Senses
AC: 17 +10(Constant)+0(1/2 Level)+2(Unarmored Defense)+2(Unarmored Defense)+5(Dex mod)
Fort: 15 +10(Constant)+0(1/2 Level)+1(Mental Equilibrium)+1(Monk)+3(Str mod)
Ref: 16 +10(Constant)+0(1/2 Level)+1(Monk)+5(Dex mod)
Will: 11 +10(Constant)+0(1/2 Level)+1(Monk)+0(Wis mod)
Passive Perception: 10 +0(Perception)+10(Constant)
Passive Insight: 10 +0(Insight)+10(Constant)
Initiative: 0
Speed: 6 +6(Bugbear)
Vision: Low-light
Powers
At-Will
Melee Basic Attack (http://%3Cfont%20color=%22Green%22%3EMelee%20Basic%20Attack%3C/font%3E)
Monk Unarmed Strike
Attack: 6 vs. AC +3(Strength modifier)+0(1/2 Level)+3(proficiency bonus)
Damage: 1d8+3 +3(Strength modifier)
Unarmed
Attack: 3 vs. AC +3(Strength modifier)+0(1/2 Level)
Damage: 1d4+3 +3(Strength modifier)
Ranged Basic Attack (http://%3Cfont%20color=%22Green%22%3ERanged%20Basic%20Attack%3C/font%3E)
Unarmed
Attack: 5 vs. AC +5(Dexterity modifier)+0(1/2 Level)
Damage: 1d4+5 +5(Dexterity modifier)
Centered Flurry of Blows (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7448) [Free Action]
Dancing Cobra (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7449)
Monk Unarmed Strike
Attack: 8 vs. eflex +5(Dexterity modifier)+0(1/2 Level)+3(proficiency bonus)
Damage: 1d8+5 +5(Dexterity modifier)
Unarmed
Attack: 5 vs. eflex +5(Dexterity modifier)+0(1/2 Level)
Damage: 1d4+5 +5(Dexterity modifier)
Dancing Cobra [Movement Technique] (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7512) [Move Action]
Dragon's Tail (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7450)
Monk Unarmed Strike
Attack: 5 vs. Fortitude +5(Dexterity modifier)+0(1/2 Level)
Damage: 1d6+5 +5(Dexterity modifier)
Unarmed
Attack: 5 vs. Fortitude +5(Dexterity modifier)+0(1/2 Level)
Damage: 1d6+5 +5(Dexterity modifier)
Dragon's Tail [Movement Technique] (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7513) [Move Action]
Encounter
Predatory Eye (http://www.wizards.com/dndinsider/compendium/power.aspx?id=2324) [Minor Action]
Open the Gate of Battle (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7454)
Monk Unarmed Strike
Attack: 8 vs. AC +5(Dexterity modifier)+0(1/2 Level)+3(proficiency bonus)
Damage: 2d8+5 +5(Dexterity modifier)
Open the Gate of Battle [Movement Technique] (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7517) [Move Action]
Second Wind (http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334)
Action Point (http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=177) [No Action]
Daily
Masterful Spiral (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7455)
Monk Unarmed Strike
Attack: 5 vs. Reflex +5(Dexterity modifier)+0(1/2 Level)
Damage: 2d6+5 +5(Dexterity modifier)
Unarmed
Attack: 5 vs. Reflex +5(Dexterity modifier)+0(1/2 Level)
Damage: 2d6+5 +5(Dexterity modifier)
Race and Class Features
Oversized (http://www.wizards.com/dndinsider/compendium/race.aspx?id=10)
Use weapons one size larger.
Predatory Eye (http://www.wizards.com/dndinsider/compendium/race.aspx?id=10) [Bugbear]
Use predatory eye as an encounter power
Monastic Tradition (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
Choose a Flurry of Blows and become more resilient
Centered Breath (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
Centered Flurry and Mental Equilibrium
Centered Flurry of Blows (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
Deal wisdom modifier damage and slide 1 if it is not your target
Mental Equilibrium (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
+1 to Fortitude, +2 at 11th, +3 at 21st
Unarmed Combatant (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
Gain Monk Unarmed Strike +3 attack, 1d8 damage
Unarmored Defense (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
+2 AC in cloth armor
[B]Feats
Improved Initiative (http://www.wizards.com/dndinsider/compendium/feat.aspx?id=272)
+4 to initiative checks
Skills
Acrobatics (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1): 10 +0(1/2 Level)+5(Trained)+0(Acrobatics Misc)+5(Dex mod)
Arcana (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2): 0 +0(1/2 Level)+0(Arcana Misc)+0(Int mod)
Athletics (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27): 8 +0(1/2 Level)+5(Trained)+0(Athletics Misc)+3(Str mod)
Bluff (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3): -1 +0(1/2 Level)+0(Bluff Misc)-1(Cha mod)
Diplomacy (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6): -1 +0(1/2 Level)+0(Diplomacy Misc)-1(Cha mod)
Dungeoneering (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7): 0 +0(1/2 Level)+0(Dungeoneering Misc)+0(Wis mod)
Endurance (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8): 5 +0(1/2 Level)+5(Trained)+0(Endurance Misc)+0(Con mod)
Heal (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9): 0 +0(1/2 Level)+0(Heal Misc)+0(Wis mod)
History (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11): 0 +0(1/2 Level)+0(History Misc)+0(Int mod)
Insight (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13): 0 +0(1/2 Level)+0(Insight Misc)+0(Wis mod)
Intimidate (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14): 1 +0(1/2 Level)+2(Intimidate Misc)-1(Cha mod)
Nature (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16): 0 +0(1/2 Level)+0(Nature Misc)+0(Wis mod)
Perception (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17): 0 +0(1/2 Level)+0(Perception Misc)+0(Wis mod)
Religion (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18): 0 +0(1/2 Level)+0(Religion Misc)+0(Int mod)
Stealth (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20): 12 +0(1/2 Level)+5(Trained)+2(Stealth Misc)+5(Dex mod)
Streetwise (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21): -1 +0(1/2 Level)+0(Streetwise Misc)-1(Cha mod)
Thievery (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23): 5 +0(1/2 Level)+0(Thievery Misc)+5(Dex mod)
Inventory
Weapons
Monk Unarmed Strike (http://Monk%20Unarmed%20Strike) (1 of 1 equipped)
Armor
Cloth Armor (Basic Clothing) (http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&ftype=2) (1 of 1 equipped)
Other
Adventurer's Kit (http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&ftype=4) (0 of 1 equipped)
Coin
Carried: 84 gp
Stored:
Proficiencies
Weapons
Club [Monk]
Dagger [Monk]
Quarterstaff [Monk]
Shuriken [Monk]
Sling [Monk]
Spear [Monk]
Monk unarmed strike [Monk]
Armor
Cloth [Monk]
Pumpy Tudors -- 1st Level Bugbear Monk
Str 16 ( +3) +14(Starting)+2(Bugbear)
Con 10 ( +0) +10(Starting)
Dex 20 ( +5) +18(Starting)+2(Bugbear)
Int 10 ( +0) +10(Starting)
Wis 11 ( +0) +11(Starting)
Cha 8 ( -1) +8(Starting)
Hit Points
Max HP: 22 +10(Con)+12(Monk 1)
Bloodied: 11
Surge: 5
Surges/Day: 7 +7(Monk)+0(Con mod)
Defenses and Senses
AC: 17 +10(Constant)+0(1/2 Level)+2(Unarmored Defense)+2(Unarmored Defense)+5(Dex mod)
Fort: 15 +10(Constant)+0(1/2 Level)+1(Mental Equilibrium)+1(Monk)+3(Str mod)
Ref: 16 +10(Constant)+0(1/2 Level)+1(Monk)+5(Dex mod)
Will: 11 +10(Constant)+0(1/2 Level)+1(Monk)+0(Wis mod)
Passive Perception: 10 +0(Perception)+10(Constant)
Passive Insight: 10 +0(Insight)+10(Constant)
Initiative: 0
Speed: 6 +6(Bugbear)
Vision: Low-light
Powers
At-Will
Melee Basic Attack (http://%3Cfont%20color=%22Green%22%3EMelee%20Basic%20Attack%3C/font%3E)
Monk Unarmed Strike
Attack: 6 vs. AC +3(Strength modifier)+0(1/2 Level)+3(proficiency bonus)
Damage: 1d8+3 +3(Strength modifier)
Unarmed
Attack: 3 vs. AC +3(Strength modifier)+0(1/2 Level)
Damage: 1d4+3 +3(Strength modifier)
Ranged Basic Attack (http://%3Cfont%20color=%22Green%22%3ERanged%20Basic%20Attack%3C/font%3E)
Unarmed
Attack: 5 vs. AC +5(Dexterity modifier)+0(1/2 Level)
Damage: 1d4+5 +5(Dexterity modifier)
Centered Flurry of Blows (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7448) [Free Action]
Dancing Cobra (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7449)
Monk Unarmed Strike
Attack: 8 vs. eflex +5(Dexterity modifier)+0(1/2 Level)+3(proficiency bonus)
Damage: 1d8+5 +5(Dexterity modifier)
Unarmed
Attack: 5 vs. eflex +5(Dexterity modifier)+0(1/2 Level)
Damage: 1d4+5 +5(Dexterity modifier)
Dancing Cobra [Movement Technique] (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7512) [Move Action]
Dragon's Tail (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7450)
Monk Unarmed Strike
Attack: 5 vs. Fortitude +5(Dexterity modifier)+0(1/2 Level)
Damage: 1d6+5 +5(Dexterity modifier)
Unarmed
Attack: 5 vs. Fortitude +5(Dexterity modifier)+0(1/2 Level)
Damage: 1d6+5 +5(Dexterity modifier)
Dragon's Tail [Movement Technique] (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7513) [Move Action]
Encounter
Predatory Eye (http://www.wizards.com/dndinsider/compendium/power.aspx?id=2324) [Minor Action]
Open the Gate of Battle (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7454)
Monk Unarmed Strike
Attack: 8 vs. AC +5(Dexterity modifier)+0(1/2 Level)+3(proficiency bonus)
Damage: 2d8+5 +5(Dexterity modifier)
Open the Gate of Battle [Movement Technique] (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7517) [Move Action]
Second Wind (http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334)
Action Point (http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=177) [No Action]
Daily
Masterful Spiral (http://www.wizards.com/dndinsider/compendium/power.aspx?id=7455)
Monk Unarmed Strike
Attack: 5 vs. Reflex +5(Dexterity modifier)+0(1/2 Level)
Damage: 2d6+5 +5(Dexterity modifier)
Unarmed
Attack: 5 vs. Reflex +5(Dexterity modifier)+0(1/2 Level)
Damage: 2d6+5 +5(Dexterity modifier)
Race and Class Features
Oversized (http://www.wizards.com/dndinsider/compendium/race.aspx?id=10)
Use weapons one size larger.
Predatory Eye (http://www.wizards.com/dndinsider/compendium/race.aspx?id=10) [Bugbear]
Use predatory eye as an encounter power
Monastic Tradition (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
Choose a Flurry of Blows and become more resilient
Centered Breath (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
Centered Flurry and Mental Equilibrium
Centered Flurry of Blows (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
Deal wisdom modifier damage and slide 1 if it is not your target
Mental Equilibrium (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
+1 to Fortitude, +2 at 11th, +3 at 21st
Unarmed Combatant (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
Gain Monk Unarmed Strike +3 attack, 1d8 damage
Unarmored Defense (http://www.wizards.com/dndinsider/compendium/class.aspx?id=362) [Monk]
+2 AC in cloth armor
[B]Feats
Improved Initiative (http://www.wizards.com/dndinsider/compendium/feat.aspx?id=272)
+4 to initiative checks
Skills
Acrobatics (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1): 10 +0(1/2 Level)+5(Trained)+0(Acrobatics Misc)+5(Dex mod)
Arcana (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2): 0 +0(1/2 Level)+0(Arcana Misc)+0(Int mod)
Athletics (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27): 8 +0(1/2 Level)+5(Trained)+0(Athletics Misc)+3(Str mod)
Bluff (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3): -1 +0(1/2 Level)+0(Bluff Misc)-1(Cha mod)
Diplomacy (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6): -1 +0(1/2 Level)+0(Diplomacy Misc)-1(Cha mod)
Dungeoneering (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7): 0 +0(1/2 Level)+0(Dungeoneering Misc)+0(Wis mod)
Endurance (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8): 5 +0(1/2 Level)+5(Trained)+0(Endurance Misc)+0(Con mod)
Heal (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9): 0 +0(1/2 Level)+0(Heal Misc)+0(Wis mod)
History (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11): 0 +0(1/2 Level)+0(History Misc)+0(Int mod)
Insight (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13): 0 +0(1/2 Level)+0(Insight Misc)+0(Wis mod)
Intimidate (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14): 1 +0(1/2 Level)+2(Intimidate Misc)-1(Cha mod)
Nature (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16): 0 +0(1/2 Level)+0(Nature Misc)+0(Wis mod)
Perception (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17): 0 +0(1/2 Level)+0(Perception Misc)+0(Wis mod)
Religion (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18): 0 +0(1/2 Level)+0(Religion Misc)+0(Int mod)
Stealth (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20): 12 +0(1/2 Level)+5(Trained)+2(Stealth Misc)+5(Dex mod)
Streetwise (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21): -1 +0(1/2 Level)+0(Streetwise Misc)-1(Cha mod)
Thievery (http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23): 5 +0(1/2 Level)+0(Thievery Misc)+5(Dex mod)
Inventory
Weapons
Monk Unarmed Strike (http://Monk%20Unarmed%20Strike) (1 of 1 equipped)
Armor
Cloth Armor (Basic Clothing) (http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&ftype=2) (1 of 1 equipped)
Other
Adventurer's Kit (http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&ftype=4) (0 of 1 equipped)
Coin
Carried: 84 gp
Stored:
Proficiencies
Weapons
Club [Monk]
Dagger [Monk]
Quarterstaff [Monk]
Shuriken [Monk]
Sling [Monk]
Spear [Monk]
Monk unarmed strike [Monk]
Armor
Cloth [Monk]