Dandelion
07-30-2009, 08:01 AM
(I started my own thread, as my question goes in a slightly different direction than in the other thread...)
So.. has any of the numbercrunchers here found out which abilities of the players are influenced by the options of the training camp? To which extend?
I did a - very short - test with about a dozen different approaches (more time spent on run or pass etc.) and the only differences that I could see right after the TC were not in the gains of my rookie players, but on the random amount of loss of my 7-13 year veterans. Random, as even with the same values given to certain TC units those vets some time lost 1-12 or very seldom gained 1-3 points.
The rookies came up with a gain between 1-3 points in current skill - independend from position and position "drills" in TC - and the future value one would expect from a VU/U/HtR/O/VO inspected player..
I even had some tries, where I let them spend all the time on Team Functions, and the amount gained at the current state didn't get much different.
So, what the $&%§ does training camp really do???
So.. has any of the numbercrunchers here found out which abilities of the players are influenced by the options of the training camp? To which extend?
I did a - very short - test with about a dozen different approaches (more time spent on run or pass etc.) and the only differences that I could see right after the TC were not in the gains of my rookie players, but on the random amount of loss of my 7-13 year veterans. Random, as even with the same values given to certain TC units those vets some time lost 1-12 or very seldom gained 1-3 points.
The rookies came up with a gain between 1-3 points in current skill - independend from position and position "drills" in TC - and the future value one would expect from a VU/U/HtR/O/VO inspected player..
I even had some tries, where I let them spend all the time on Team Functions, and the amount gained at the current state didn't get much different.
So, what the $&%§ does training camp really do???