View Full Version : Alright Boyz, here we go! NBA 2k10 First Impressions Thread
Eaglesfan27
10-06-2009, 10:59 AM
I had a root canal this morning and just as it ended, the local gamestop was opening so I've just been messing around with NBA 2k10 for about an hour.
A few initial thoughts:
1) A release day patch is out. Nice to see. Hopefully, it will fix the issue of excessive double teaming (even when players are instructed not to double team) that some have been complaining about.
2) From practice mode at least, it seems easier to perform the various isomotion manuevers. The complexity/level of control has always been awesome, but some of the moves were very difficult for me to pull off last year. It feels easier so far this year.
3) At least from practice mode, shooting percentages feel more realistic out of the box.
4) The new menu system is very clean looking. Still not sure if it is more user friendly.
5) The option to "play now" any of the games on tonight's actual schedule is a nice touch. Will be interesting to see how closely they update the "living rosters" this year.
About to dive into some actual games now.
Neon_Chaos
10-06-2009, 11:04 AM
I need... I need...
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DaddyTorgo
10-06-2009, 11:10 AM
cool. i really got a lot of playing time out of 2009, so given that the price has never been excessive on the game i'm likely to pick up 2010 at some point.
RainMaker
10-06-2009, 11:20 AM
I'm going to read through the "Little Things" thread at OS and it will convince me to pick this up after work.
CleBrownsfan
10-06-2009, 11:37 AM
Just picked it up at lunch. I'm looking forward to the "My Player" feature.
Eaglesfan27
10-06-2009, 11:40 AM
Just played my first "NBA Tonight" game. I was the 76ers vs the Raptors. It was 5 minute quarters with all default settings. I started out strong in the 1st quarter behind 8 from Iggy, but I got smoked the rest of the game as Turkoglu and Bosh both got it going. Behind 14 points from each of them, they beat us 51-27.
A few quick thoughts:
Presentation is absolutely incredible in this "NBA Tonight" game. They talked about stuff that was going to happen later this week in the real NBA and it came across as very natural. The post game show is very cool as well. Plenty of clutch highlights that are saved and can be reviewed, as a well as a slide show of each player's key moments (35 pictures), among many other cool post game features. My only complaint is I'm not a fan of the music.
Speaking of highlights, I had an awesome alley-oop that I never could have completed in the previous versions. The alley-oop system has clearly gotten a lot of love and it feels really good right now. My best play was an early alley-oop from Louis Williams to Iggy. I fell in love with trying to do other highlight plays and had lots of errant passes, including 2 that were tipped away by Bosh as he caught up to the play.
Tipped passes was a common theme of the game. You definitely have to think more about where/who you are passing with than previous versions.
About to switch to 12 minute quarters and try seeing if I can beat a weaker team, maybe the Kings.
Edit to add: The off ball movement is a much improved aspect of the game as well. Great off-ball movement from the Raptors and decent from my own guys.
MizzouRah
10-06-2009, 11:46 AM
I had a root canal this morning and just as it ended, the local gamestop was opening so I've just been messing around with NBA 2k10 for about an hour.
:lol:
Something about this opening statement made me LOL.
CleBrownsfan
10-06-2009, 11:59 AM
EaglesFan -
Looking at OS forums I'm seeing there is a pretty big problem with frame rate issues. Are you seeing this?
RainMaker
10-06-2009, 12:01 PM
I was reading that too, but anytime people have talked about framerate issues in games I've never noticed. Guess I don't have as quick an eye.
Eaglesfan27
10-06-2009, 12:01 PM
EaglesFan -
Looking at OS forums I'm seeing there is a pretty big problem with frame rate issues. Are you seeing this?
1st game I didn't see it at all. That was in a generic arena that was set in London.
2nd game, I'm playing at the Wachovia Center and towards the end of the 1st quarter, I just saw some very ugly frame rate dips. Almost made me miss a wide open 3 by Kapono. The first 10 minutes were smooth, but the last 2 minutes of the 1st quarter were bad.
Edit: I'm going to install to the Hard Drive after this game and see if that makes any difference.
MizzouRah
10-06-2009, 12:15 PM
Always install to the HD! ;)
Not sure if it will help this game though...
Eaglesfan27
10-06-2009, 12:21 PM
The entire 2nd quarter had horrible frame rate drops. I usually don't notice frame rate drops when others mention them, but in this game you can't miss them when they are occurring. I'm stopping this game at the half - I'm up 50-47 over the Kings and installing to the hard drive to see if that helps. If that doesn't, I might try some other camera angles (I'm using the default broadcast camera right now.)
CleBrownsfan
10-06-2009, 12:34 PM
The entire 2nd quarter had horrible frame rate drops. I usually don't notice frame rate drops when others mention them, but in this game you can't miss them when they are occurring. I'm stopping this game at the half - I'm up 50-47 over the Kings and installing to the hard drive to see if that helps. If that doesn't, I might try some other camera angles (I'm using the default broadcast camera right now.)
argggg... you think a patch will be able to fix frame rate problems?
Eaglesfan27
10-06-2009, 12:55 PM
argggg... you think a patch will be able to fix frame rate problems?
I hope so. It's very annoying. Known stadiums that have frame rate issues (per OS) are: Dallas, OKC, Philly, Golden State, etc.
Downloading the game to the hard drive didn't make any difference. My game was clean for the first 6-8 minutes of the 1st quarter and then it started getting little frame rate hits and now it is bad enough that I don't want to finish the game. Changing camera angles hasn't helped either. Because I normally love the NBA 2k series, this is very frustrating. Going to try a my career and see how that goes now.
DaddyTorgo
10-06-2009, 12:56 PM
well that sucks. been gettin the itch to pickup 2k9 again - wonder if anyone has done 2010 rosters for it...i haven't checked the mod community since i got my 2009 rosters setup and finished
Mizzou B-ball fan
10-06-2009, 01:04 PM
Ugggghhhh. I'm a Dallas fan, so that frame rate issue is a killer. Hopefully they can patch it.
RainMaker
10-06-2009, 01:18 PM
Is the framerate issu on both systems?
TroyF
10-06-2009, 01:33 PM
I'm getting this today. I was actually pretty darned impressed with the LIVE '10 demo. Wonder if they actually closed the gap this year.
DaddyTorgo
10-06-2009, 01:35 PM
i'm hoping we get the real sweet price-point on the PC game this year as well...it was like $20 last year!
DaddyTorgo
10-06-2009, 01:37 PM
wow - check this out!!!
A PRO BULL-RIDING GAME!!!
http://www.direct2drive.com/10/7154/product/Buy-PBR-Out-of-the-Chute-Download
Eaglesfan27
10-06-2009, 02:22 PM
Is the framerate issu on both systems?
Some people say it is absent on the PS3. Others say it is less noticable. There is a supposed work around posted on OS that I just read. If you turn zoom down to 3 or less, it supposedly fixes the issue. About to try this with a Philly game now.
Just finished a game with the 90's East All-Stars vs Dallas in "the East All-Star" arena and that game had almost zero frame rate issues and was incredibly fun, although I was surprised that Dallas hung with us most of the game. I guess these teams have been in previous versions, but I've never looked at them before. This is the first time I've played with them ever, and I was surprised to see they have most of the real players I would have picked for the team (no Jordan or Barkley - although maybe Barkley is on the 80's team?) They were ridiculously fun to use. Shaq was just unstoppable inside, Wilkins was fun to drive and finish with, and the point guards were some good passers.
Anyway, about to try the "zoom less than 3 workaround" right now.
sooner333
10-06-2009, 03:04 PM
Dang, as I want to play with OKC, I now will wait around a bit...that's too bad.
Eaglesfan27
10-06-2009, 03:51 PM
The zoom less than 3 did very little good for me in Philly. So, I switched around a few cameras and found that 2k cam with zoom less than 3 did work very well for the 2nd half of my game. However, with about 6 minutes to go, I started getting horrible frame rate hits again. I noticed that the 2k ticker was updating a bunch of real life sports info. I turned off the ticker and my frame rate immediately became much better. So, I'm keeping the ticker off and getting used to the 2k cam again.
Eaglesfan27
10-06-2009, 06:07 PM
Just played my first game of my career. Philly at Orlando. I played with the 2k cam and had the ticker off. It was silky smooth the entire time. Great game too as I felt like guys played a lot like their counterparts. Howard killed me on the boards with offensive putbacks and had a few nice dunks in the paint as well. Rashard Lewis killed me with 3's and Vince did a bit of everything. The Magic won 116-111 in OT. A few of the star's stats:
Howard 19 points, 18 boards, 3 assists, 3 blocks. He shot 9 of 14 including at least 6 dunks. He had 9 offensive boards.
Vince had 27 points, 4 boards, and 5 assists. He shot 10 of 22 including 2 of 6 from the arc.
Lewis with 18 points and 4 boards. He shot 4 of 12 from the arc.
Iggy kept me in the game with 31 points on 12 of 20 shooting, 2 of 4 from the arc, and 5 of 5 from the line.
Young with 22 points on 8 of 16 shooting. Kapono with 10 points was our 3rd leading scorer. He shot 4 of 7 and 2 of 3 from the arc.
sooner333
10-06-2009, 06:24 PM
Is the 2k cam on 3 zoom a legit camera view? Do you feel like you're having to give up a lot to get good framerates?
Eaglesfan27
10-06-2009, 06:45 PM
Is the 2k cam on 3 zoom a legit camera view? Do you feel like you're having to give up a lot to get good framerates?
I liked the default broadcast camera, particularly for fast breaks, but I've always been a fan of the 2k cam (going back to many years of using it in College Hoops) and definitely consider it a legit camera view. In fact, since I switched back to that camera I'm playing much better defense. Despite that, I'm still thinking that the ticker may be the main problem and may give the broadcast camera another shot with the ticker off.
rjolley
10-06-2009, 07:47 PM
Glad to hear that helps, EF27. Looking forward to getting 2K10, though I still haven't opened 2K9. Enjoying CH2K8 way too much to crack it open.
Big Fo
10-06-2009, 09:52 PM
I was planning on getting the console version to play it on the bigscreen but with these framerate issues I might wait to read what people have to say about the cheaper PC version and get that after I build a new desktop.
Anyone out there playing the PS3 version, they often have more issues than 360 versions of the same game but going by what Eaglesfan27 said it might actually be better? I'll have to browse on OS for a few days.
RainMaker
10-06-2009, 09:53 PM
Yeah, I didn't pick it up after work. Going to see how this pans out before dropping $60 on it.
Balldog
10-06-2009, 10:29 PM
Played a half then played CH2K8. Stuckey had 11 assists for me at halftime.
My initial impression is bleh. Is there anyway to turn off the damn defensive assist? I feel like I have no control over my guy on defense.
Saw a little bit of the framerate issue but change cameras and I was fine.
SegRat
10-06-2009, 11:45 PM
Anyone know if the PSP version has the My Player feature?
Anyone know if the PSP version has the My Player feature?
It doesn't. On the other hand, it has the full association mode.
CleBrownsfan
10-07-2009, 06:35 AM
I played a couple games last night. I was running into a lot of frame rate issues - I turned off the ticker and the problem still existed. I did not change the camera view yet. I'll try that tonight and I'll hopefully get a better game. I do have a problem with the AI double teams. I couldn't get anything going in the post because as soon as I got any of my bigs the rock two or three guys double teamed me. I also have problems with ally-oops. A few times I was just trying to pass the by close to the basket and for some reason I was attempting ally-oops instead. Overall I did really enjoy the game - I'm hoping a patch fixes the frame rate issues though.
And for 360 players... any chance we get a crew together? It would be sweet to get a crew of our own "My Players".
Mizzou B-ball fan
10-07-2009, 07:32 AM
Saw that Abner gave his nod to NBA Live over 2K10 due to the framerate issues and lackluster defensive AI on 2K10. Guess I'll sit this one out for a week or two and see what happens. I was ready to buy 2K10 last night until these framerate issues popped up.
TroyF
10-07-2009, 08:18 AM
I went out and got both games. (lots of trade ins)
I didn't tweak any sliders and played both on all-star, 10 minute quarters, Utah at Denver (me being Denver)
I feel like I need a shower for saying this. . . I had more fun with Live.
Still real early. I have to do some slider tweaks on both games. But that sentence above never would have been said by me last year or the year before. EA is making strides with their basketball title.
DaddyTorgo
10-07-2009, 08:20 AM
wow. really troy? yikes
Eaglesfan27
10-07-2009, 08:29 AM
I went out and got both games. (lots of trade ins)
I didn't tweak any sliders and played both on all-star, 10 minute quarters, Utah at Denver (me being Denver)
I feel like I need a shower for saying this. . . I had more fun with Live.
Still real early. I have to do some slider tweaks on both games. But that sentence above never would have been said by me last year or the year before. EA is making strides with their basketball title.
I hear that stats are very poor in NBA Live's franchise, but I've heard that Live's gameplay is more fun from several of my friends who I trust. I'm looking forward to hearing more Live impressions as I may pick it up this year.
CleBrownsfan
10-07-2009, 08:59 AM
Arggg - I haven't bought a b-ball game in three years and of course this year Live decides to actually be the better game - after I bought 2K. Like I said in my previous post - I'll be happy with 2K if they fix the frame rate issues. Still mind blowing how they could release a game with a frame rate issue. :banghead:
TroyF
10-07-2009, 09:33 AM
I hear that stats are very poor in NBA Live's franchise, but I've heard that Live's gameplay is more fun from several of my friends who I trust. I'm looking forward to hearing more Live impressions as I may pick it up this year.
I've read the same things. The stats in sim mode are supposed to suck hard. I guess the trades are horrific as well.
With basketball being an 82 game schedule and Madden being as good as it is this year. (especially after the next patch), I'm not sure I'll get deep into a dynasty this year anyway.
I love the my player feature in 2k. (draft combine was a fun game)
It's also early. We'll see what happens to the games after slider tweaks and such. I'm still shocked at my early impressions on the games though. I've been the biggest fanboy of the 2k series there is. For me to sit on the couch with the revelation that I'm having more fun with the EA game was stunning to me. I'm looking forward to playing both some more later in the week to see if those thoughts hold up.
bhlloy
10-07-2009, 10:24 AM
EF/Troy - at this point would you say 2k9 was a better game than 2k10? Other than isomotion being easier to pull off, are there any other clear upgrades so far?
EDIT - obviously my player is a big one
I'll buy it this weekend but just because of "My player" mode. I played the combine and it was great plus RPG modes in sport games (NHL, FIFA, MLB the show, etc) are my favorite ones, even when nobody has developed a really good one yet.
TroyF
10-07-2009, 03:52 PM
EF/Troy - at this point would you say 2k9 was a better game than 2k10? Other than isomotion being easier to pull off, are there any other clear upgrades so far?
EDIT - obviously my player is a big one
I don't think you can glance off the "isomotion being easier to pull off one" That's huge in itself. 2K9 felt like someone else was playing the game half the time.
I've only played a game. I don't really have enough ammo to answer your question with now.
I'll play these a lot over the weekend and have a lot more definitive answers Saturday night.
Eaglesfan27
10-07-2009, 03:59 PM
EF/Troy - at this point would you say 2k9 was a better game than 2k10? Other than isomotion being easier to pull off, are there any other clear upgrades so far?
EDIT - obviously my player is a big one
The isomotion is huge. I also really enjoy the alley-oops, the passes being more off target, guys just bobbling passes, etc. Even with the frame rate issues, I've enjoyed my 2k10 games more than any game of 2k9 that I played. If they can fix the defensive rotations and the frame rate issues, I think 2k10 could be a great game.
DaddyTorgo
10-07-2009, 08:23 PM
good to hear - thanks EF. keep the impressions coming! PC version not coming out till 10/12
SackAttack
10-07-2009, 08:33 PM
I refuse to buy this game simply because they're calling the 11th game in the franchise the "tenth anniversary edition."
Ironhead
10-07-2009, 09:54 PM
Helpful tip I saw on the OS forums. I don't have the game yet but this "snap effect" on the player control in the demo was annoying.
Tip - Turn off Computer Assist
I found this to be the key from making me hate 2k10 entirely to praising this game to be the best NBA simulation of all time.
To disable this feature visit the controller settings and lower the slider from 50 to 0.
I wish I could explain how help defense works in NBA 2k10, but just know every time some guy is left wide open, more than likely it was because of the Computer Assist.
I had my Pistons play against two teams. The Miami Heat and the Bucks. In both games I could not stay in front of anyone. If I knew Wade was going baseline in 2k9, I would hold the lockdown D button and move the joystick in that direction and cut him off.
However the CPU assist would snap my defender back into his original position. Sometimes it would even move him in the complete opposite direction. This is when my help defense kicks in automatically to help. So not only is my player not in position, but my help defense kicks in. From that point on, Wade would just pick apart my defense.
So after playing these two teams twice with the assist on and off, the field goal percentages have dropped significantly. (75% and above to 50% and below) It's night and day.
Also I believe playing lock on defense without computer assist does not lower the defender's stamina. If it does, it's minimal from what I can tell. Bumping players out of position has never felt better.
whomario
10-08-2009, 03:36 AM
this tip by Ironhead also helps iron out the excessive double teaming :)
My controller==>controller settings==>Def asst. strength
i´m going to try to adjust the cpus help defense strength in the shot slider as well, although they seem to recover well enough to make it challenging.
In terms of sliders :
-shooting down 5 for all (3pt, close etc)
-backdoor cuts down by like 25
- as well as the alley oop slider in the coaching profiles a bit.
- Foul sliders way up (like allways) .
For ratings-sliders :
-Quickness down
-defensive awareness up for both user/cpu
-help defense up (in the ratings slider it makes for better help D, not more help D)
for global tendencies :
-midrange up a lot
-close/inside down a bit
-alley oop tendency down to 10-20
-flashy passes 10-20
had great games with this basic changes allready that were better than nearly all games i had in a year of 2K9, going to try some slider sets from 2k share later.
Just picked it up yesterday evening. It is much better than 2K9 and i played 2K9 until a couple days ago and had fun with it.
-The new post game is awesome. I can even live with autopost if the freed up button (LT) is used this great.
Rebounding is incredibly fun this year (alas my my player guy is a C)
-the commentary is the bomb, truly amazing. Talking about trades and injury happening around the association, acknowledging hot and cold streaks. Just wow
-although i think all the new presentation things might cause the slowed down frame rate, especially all the stuff going on in the audience and the stadium effects.
-but those little things that happen all over the game are awesome, case in point : 2K Sports (http://community.2ksports.com/community/media/viewer.cfm?mediaid=66172)
-atmosphere in the stands is great, also varies depending on the score. No more frantic cheering down 20 .
What needs to be adjusted for association are a couple tendencies to get better stats and have the rookies fit in better. The stars need a lower "shot tendency" (the shooting tendencies like 3pt, midrange, close etc aren´t the issue, the global one decides how trigger-happy they are, especially simulated games) and some role players a raise (especially big guys) and then we should be golden :)
Propably going to do it myself, i´ll put it on 2K share once ready. Will propably be faster than waiting for the real roster guru´s do their thing.
whomario
10-08-2009, 04:15 AM
a tip for getting longer quarters than 5 in my player (only 360, only when uploading a Draft Combine player)
1)start game
2)go into settings and change the quarter length
3)then start my player and import your DC guy
whatever you changed the minutes to will carry over in that case.
not tested myself, but read it on OS.
Balldog
10-08-2009, 05:55 AM
Helpful tip I saw on the OS forums. I don't have the game yet but this "snap effect" on the player control in the demo was annoying.
This may save the game for me!!!!
DaddyTorgo
10-08-2009, 07:23 AM
sounds good...might have to pick this up once it's out on PC now...
After reading that PC and console versions have same features and there are no framerate issues in PC (with good hardware or tweaking graphic options) i have decided to buy it instead of the PS3 version.
I have just purchased the downloadable PC version from gamersgate, that for any reason has it available for sale 3 days in advance. I'll post comments later today or tomorrow as i have a lot of work to do before having free time to play it.
DaddyTorgo
10-09-2009, 10:34 AM
really? gamersgate has it already?
oooh i'll be very interested in your impressions too Mr. Icy!
DaddyTorgo
10-09-2009, 10:36 AM
then again - others have said that aside from framerate that it's better than 2009, so i'm not sure why i'd hesitate.
especially not for mmm... $17.95.
Shit...I spend that much on like...lunch + coffees in a day.
oh - might only be available for you now because you're a Euro-snob. It just said to me it wasn't available in my location. Drats.
then again - others have said that aside from framerate that it's better than 2009, so i'm not sure why i'd hesitate.
especially not for mmm... $17.95.
Shit...I spend that much on like...lunch + coffees in a day.
oh - might only be available for you now because you're a Euro-snob. It just said to me it wasn't available in my location. Drats.
Yeah i just read at 2k forums that it seems it's only available for Euros through gamersgate today. I'm downloading it but it's going slow, at 300kbps and for 6gb it will be like 6 hours and with my busy afternoon getting it all ready for tomorrow's DDS:PB2 beta release i doubt i'll play it until later tonight anyway.
Neon_Chaos
10-10-2009, 03:19 PM
Got the game for the PS3 earlier today! Woohoo.
After sitting down and playing the game (several quick games with my friend), here are my first impressions.
- The scaling of the players has definitely changed. There is actually space to play in the court! I love it. Of course, you just have to get used to not having the gigantor-looking players of 2k8 and 2k9. I'm using the broadcast camera, Zoom 10, Height 1, and I haven't had any framerate problems whatsover.
- The addition of the turbo button is a very welcome addition. You can feel the pace of each team better. Running teams act like running teams, while half-court teams act like it. With the turbo feature, you feel that you're really getting that extra "oomph" when trying to sprint down court to get that fast-break layup, or chase down an opposing player. Gunning for the fastbreak has never been such a high risk/reward thing as this.
- Isomotion has been moved to the L2 button. At first, I was very doubtful of the setup, but eventually, it grew on me. It felt natural to be holding down the L2 button and moving the L stick with only one hand. Playing the practice mode helps getting a hang of isomotion.
- They removed the postup button and decided to go with the auto-post setup. This, I didn't like. I want to be able to dictate when to post up, specially with tall guards who should be posting up their counterparts in midrange (Kobe and his wonderful turnaround). Still need to get used to this. That said, post-up feels natural, and it's just a matter of recognizing what your player's doing with the ball (active dribble? holding with two hands?), and where you want to go (baseline? paint? force your way inside?). Again, practice mode helped tons.
- Commentary is great. Can't wait for the season to start / fire up an Association mode. The crowd noise is disappointing compared to previous 2k games.
- Overall, after playing with my friend, we concluded that this was much more fun to play that 2k9. The animations are smoother than ever, and controlling the players are definitely better than last year's iteration.
DaddyTorgo
10-10-2009, 05:26 PM
i'll have to grab this on...tuesday then
whomario
10-11-2009, 01:33 PM
Word of advice : Hold off of Association for now if you plan on doing it longterm (more than a couple seasons) with a lot of simming and maybe a shoter schedule (i myself do 58 and play about 20-25 every season).
There is a bug in there screwing up progression/regression. The "shot tendency" is not changing like it should (increase the first couple years in the league, decreasing later in the career), instead the "inside shot" tendency is changing. And because this year progression/regression is highly working together with production (and therefore "shot tendency" which determines scoring in simmed games more or less) it is broken.
Allready fixed for the Patch which hopefully will be there asap ... Wouldn´t expect it before the end of the month though ...
I already fixed this for the patch. I actually changed it such that the other shot tendencies also progress/regress over a player's career (at a smaller clip than the overall Shot Tendency, of course). 36 year old Tony Parker hates me now.
The thing really is : Other than that association looks amazing. Draft Classes are pretty good out of the box (for the first time there´s SF´s bigger than 6´7 btw and other outliers in size that weren´t there in previous years, they are also much better designed as far as ratings go) and there´s at least a handfull of people on OS that will put up fictional draft classes with more tweaks.
And the progression/regression thing really only needs this one tweak from what i´ve seen during my test simulations, rotations by the CPU look much more solid as well and when then you have the other shot tendencies changing as well (older players actually playing different than their younger versions) this is just an added bonus.
Plus you can select all 30 teams and put everything on auto (including trades, unlike madded f.e.) and play God to make the league more balanced as well when you feel that way.
for now i´m just playing season mode with the Blazers and a bit of my player, getting used to the players. Fun as well :)
What i also really like is the postgame, with the highlight reels, player moments (highlight reel for every player showing what he did with scoring, assists and also blocked shots highlights) and even the Pressbox which basically is a slideshow of some 50 snapshots from the game which is really fun to look at, some pretty nice camera choices.
Add 2Ks straight forward highlight/Reelmaker/Upload feature in the game and it´s just great presentation. Some highlights i uploaded this first few days :
Bayless Drive and Dunk (http://community.2ksports.com/community/media/viewer.cfm?mediaid=92348)
Roy Hangtime Layup (http://community.2ksports.com/community/media/viewer.cfm?mediaid=90257)
My Player Leaner (http://community.2ksports.com/community/media/viewer.cfm?mediaid=119475)
May Player Drifter (http://community.2ksports.com/community/media/viewer.cfm?mediaid=119479)
EDIT : Is allready fixed and ready for when the Patch drops :
Could you guys let Ron/or 2K know about the shot tendency bug? Its mixed up with the inside shot tendency meaning inside shot progress instead of the overall shot tendency....With this problem not fixed, association will feature 36 year olds(kobe etc) leading the league in scoring with 30ppg and the young players will never lead the league in scoring....Basically having a bunch of '99 Micheal Jordan's deep into the mode
I already fixed this for the patch. I actually changed it such that the other shot tendencies also progress/regress over a player's career (at a smaller clip than the overall Shot Tendency, of course). 36 year old Tony Parker hates me now.
Patch info - Page 11 - Operation Sports Forums (http://www.operationsports.com/forums/nba-2k/366797-patch-info-11.html)
great news :) Allready love the game, will have a hard time getting off it once i am starting my association ... Just hoping they don´t listen to the winers and change back good things like last year ... (Turbo/fatigue f.e.)
watravaler
10-11-2009, 02:34 PM
So, NBA2k10's dynasty mode blows NBA Live's out of the water? It's the only thing I REALLY care about...
Neon_Chaos
10-11-2009, 03:27 PM
What i also really like is the postgame, with the highlight reels, player moments (highlight reel for every player showing what he did with scoring, assists and also blocked shots highlights) and even the Pressbox which basically is a slideshow of some 50 snapshots from the game which is really fun to look at, some pretty nice camera choices.
The postgame is nothing groundbreaking. This was mostly in 2k9, the only thing they changed was replacing the Top 3 Plays of the game with the Gatorade G-Moments, adding the Pressbox pictures, and the ability to view the Highlight Reel of the game (which used to just play on a window in 2k9).
Neon_Chaos
10-11-2009, 03:28 PM
dola
I love the Assoc. mode, since the commentary works in such a way that they talk about your own particular universe... who you played against the last time, what you did wrong, who was hot, who wasn't... it's very, very immersive.
whomario
10-11-2009, 04:29 PM
The postgame is nothing groundbreaking. This was mostly in 2k9, the only thing they changed was replacing the Top 3 Plays of the game with the Gatorade G-Moments, adding the Pressbox pictures, and the ability to view the Highlight Reel of the game (which used to just play on a window in 2k9).
well, never said it was new, but since this is the 2K10 topic ;) But i really click on every players reel after every game. I only wished we could save those as well.
as for association : If this one thing gets fixed it will be pretty much as good as it can be in a action-game (not a management simulation) on the console.
Live was allways ways behind 2K in terms of association and now that rookie classes look way more organic and progression looks very promising (again, the one big screw up at least gets fixed) , the stats are much more on point than live on default and with a good roster set ("Rashidi" and "Nogster" over on OS will be good again) will be even better.
Really, if this mode is the one criteria this isn´t much of a debate. You could make a point for live´s gameplay as it is different (i don´t like it and simply for the lack of a shotstick could never play it anymore, but others do) but association being better than Live´s version is pretty much undisputed.
Plus if sth is off and you don´t like it (like a rookie with a strange sig shot, or even ratings) you can edit everything even when controlling just 1 Team.
Have started a season (own mode) as a stopgap with a highly modified team of my favourite (role) players build around Yao and Roy.
GobBluth
10-11-2009, 10:30 PM
Has anyone gotten very far into the My Player mode? If so, do you think it will hold your interest long term?
CleBrownsfan
10-12-2009, 06:33 AM
This game has become to frustrating to play - I really hope a patch fixes a lot of the bugs I'm seeing in game.
Plus - I read (http://www.operationsports.com/forums/nba-2k/362179-myplayer-discussion-quarter-length-etc.html) how to get more minutes in the "My Player" mode but I must be doing something wrong. Can someone "walk" me through how to get more minutes in My Player mode? What does but also having to save the settings to an external file mean?
whomario
10-12-2009, 08:47 AM
do you have "Draft Combine" ? You need that for it to work.
1) delete your previous my player save (dunno if nescessary though)
2) Change the settings to your liking in NBA 2K10 (sliders carry over as well afaik)
3) save the settings to a new settings file
4) go to dashboard
5) start Draft combine
6) Upload Draft Combine player
7) start 2K10
8) now it should load your player (Bryant gets replaced on the startup menu for a couple seconds after he loaded all your settings etc)
9) start my player mode and choose "continue" and then "import player from Draft Combine"
this should be it.
@ GobBluth : I guess it could, but not with the current set of settings. You´d need the same options as for association : Shorter season, changing minutes to your liking whenever you want, simming games.
There´s no way i´m playing 82 games at a relaistic amount of minutes for multiple seasons.
With a 58 game season and skipping every other game we´d be talking. But like said before : the 82 game NBA schedule is not exactly a good fit for such a mode.
nice sounding alternative posted in the OS board, making use of the new 30 team controll option in association and Player Lock : Player lock, nice alternative to "my player", here is why/how. - Operation Sports Forums (http://www.operationsports.com/forums/nba-2k/367613-player-lock-nice-alternative-my-player-here-why-how.html)
CleBrownsfan
10-12-2009, 08:54 AM
ahhh - thanks. I do have the combine but I didn't use it to start a My Player. I will do this tonight... thanks
DaddyTorgo
10-12-2009, 09:13 PM
hmmm - so what's up with CleBrown's comments about it being so frustrating? is it buyable and playable?
Mr. Sparkle
10-13-2009, 01:52 AM
The MyPlayer mode is really fun...but also annoying for many of the previously mentioned reasons. It is extremely frustrating that we can't edit the length of the quarters or sim a game. I don't mind playing each game right now because it's fun and challenging, but there is going to come a point in time where I just want to sim ahead a bit. I don't know that I'll ever get very deep into a career just because it will take so long to get through games if I have to play every single one out.
I haven't dabbled with The Association yet because of the progression bug, and I'm also waiting for updated rosters. I had a complete blast with last season's franchise mode, and can't wait to dive into a new career once everything is squared away.
The game plays much better than 2k9 IMO. I was with the Warriors in training camp, and my PG had to go against Monta Ellis. I had a hell of a time just keeping up with him. He was MUCH better than my player, and it played that way. I loved that.
This is completely unrelated to the game itself, but reading the OS forums is absolutely excruciating. My brain bleeds trying to decipher what some of these people are trying to say through their "Saw"-esque torture of the English language. I think I end up becoming more confused and lost than I was when I started to look for answers to my questions. I much prefer being blissfully ignorant.
Neon_Chaos
10-13-2009, 02:09 AM
It's also a blast playing with friends on quick match... specially if you're all 2k vets. Watch the chaos fly when they realize that the isomotion has been moves to L2 and the postup button is gone. :D
Good news for the PC version users. There is already a way to hack the executable and edit the mintues and dificulty levels for "my player". I tried it yesterday and works perfectly. I'm no playing "myplayer " with 9 minutes and in all star vs the default pro and 5 minutes.
Here is how:
http://2ksports.com/forums/showthread.php?t=238197&page=5
If you have the right PC to run it, i must say just because all the modding possibilities, the PC version should be the top choice.
Dola, for those not fully happy happy with "My player" i wrote this some days ago in OS forums and might be useful here too. I wrote that before knowing how to edit the minutes, but a lot of things still apply.
First at all, i love the RPG concept in sports games, but i have yet to find the perfect one, maybe the MLB the show is the best, along with BAP in NHL10 but both have still their issues.
I had big hopes for "My player" and after playing the combine i thought i was finally in heaven but... now that i have the real game...
Besides the bugs that are more or less avoidable with workarounds, the main problem i see is that as 2k tied offline with online, so the mode was thought for 5 minutes games. If you do the trick to get more minutes, the games are fine if you are on the court, but if you sim when you are in the bench, stats are inflated. We don't know yet if 2k will fix it so we can choose the minutes per Q or if their fix will be to not to allow even those who have the DC to change minutes. I'm not a big fan either of the 1 year contracts and how it could unbalance your NBA universe over time as you are the only one without rookie contract etc.
So while we wait for a patch to fix all it's issues, i decided to try using player lock like past years to get a similar experience, and who knows, it could end being even more realistic/fun.
This year we have all the tools for a perfect "player lock".
- You can create a player exactly like you want him, an average rookie that probably will be sent to the D-League, a top star, etc and place him in any team you want (you can always use a random generator if you donˇt want to chose team yourself and sim to be drafted).
- You can start an association with the team you player is in, set player lock and play that way all your games only using your player. when you are benched, you set the controller to the middle so it's CPU vs CPU.
- If you are sent to the D-League, you can select in the assoc options to play also the D-League games, and then just simulate the NBA team ones.
- If you want total realism, you won't want to control the team you are in, so you can set in the assoc options everything to CPU controlled. That way the CPU will set lineups, rotations, scout players, draft, sign FA's, make trades etc etc. So you are in fact only controlling your player.
- If you don't want to play 82 games seasons, just sim the games you want, like play one, sim another etc. Something you can't do in my player.
- What if you get traded? cut? etc? you just need to resign from your team as GM. Then you can sign with the team where your created player is in now, assign again everything to CPU controlled and again only play with your player.
This is why this could be end being more fun than with "my player".
- You have total freedom to create your player as you create him with the player editor before starting the association. No need to use the presets from "my player". you can create a mix of athletic with shooter, etc. You also decide how good/bad you are, you have all the moves available to assign to your player etc.
- You develop automatically exactly like the rest of the NBA players, no drills etc. More realistic than doing a shooting drill and improving your shooting all the sudden.
- Your coach still sets your minutes, your place in the lineup etc and probably ona more realistic way than in "my player" were we have seen already some questionable decisions.
- You can be traded, get new contracts etc (of course you have no input on it).
- You get realistic stats as you play full games instead of using the broken my player sim.
- Your player will sign realistic contracts like the rest of NBA players, starting with a real rookie contract. Only issue is that your player will negotiate those contracts by himself without any input from you. But i still find it more realistic than the 1 year contracts in "my player".
- You can sim games instead of playing them when you want.
- If you want a 45 games season, you can select it when you start your association.
- You can tweak sliders and difficulty to your liking.
- You can get injured (you can't in "myplayer").
- You can see the plays painted on the the court (you can't in "my player").
- Your player has personality like the rest of NBA players, and it will affect the team chemistry unlike in "My player". You can create a good team mate or an egoist full of ego that will have problems if he is not the team star. There is no chemistry in "My player".
- If you are tired fo the realism and anytime in your career decided to act "God like" you can. Like trading yourself, or editing your rotation, position on lineup, drafting the player you want as team mate, etc. For that you just need to get back control of the team you are in, instead of setting CPU to do it all. This goes against realism, but it can save your career if you don't like how it is going. You could even edit your player to make him better/worse anytime during your career.
It's not perfect either, but a good alternative to those who like me want to play a realistic experience of being an NBA player and are not happy with the current "My player" state.
The things i'll miss more will be the teamplay grades from "my player" that are a great touch and to sim when i'm in the bench.
Once and if we get a patch that fixes it all, then my player could be the best experience, but imho it's not right now.
RainMaker
10-13-2009, 02:27 AM
Has anyone plugged in the custom sounds being offered up on OS? Was wondering how it sounded and if it made the game that much better.
Neon_Chaos
10-13-2009, 03:31 AM
I have yet to see the frame-rate skip many people have been ranting about. Is it exclusive to the XBOX360? I've been playing on the PS3.
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whomario
10-13-2009, 03:36 AM
Pretty much exclusive from what i gathered, yeah. However, playing on the "Nose Bleeds" Camera (my default camera anyway) i haven´t had a single issue on the 360.
Neon_Chaos
10-13-2009, 06:03 AM
Funny thing... me and my friend were playing a quick game, I was Cavs, he was Lakers, I had just used up most of Lebron's turbo trying to run down a Kobe layup attempt, we go on a fast-break and LeBron gets an open lane all to himself, and BOTHCES a freebie two handed dunk... it bounced off the rim. Wow. :)
I'll learn to conserve my turbo next time. :lol:
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CleBrownsfan
10-13-2009, 07:32 AM
hmmm - so what's up with CleBrown's comments about it being so frustrating? is it buyable and playable?
It's frustrating because of the frame-rate really bogs down a lot(360). And for some reason I just hate the controls. Trying to ISO with Lebron looks like he is ice skating at times. I also hate messing with sliders trying to get the game realistic...Out of the box I was shooting around 70% and the CPU was shooting around 30% and four fouls combined for the game.
It's a good game but I still feel College Hoops 2k8 is a better one ;)
DaddyTorgo
10-13-2009, 07:55 AM
aaah
okay - so it's my player and the 360 that's driving you nuts
*nods*
Pumpy Tudors
10-13-2009, 09:10 AM
Trying to ISO with Lebron looks like he is ice skating at times.
Cool, they put the crab dribble in the game.
Eaglesfan27
10-16-2009, 06:34 PM
The patch is "almost completed" and details of what it will fix will be available by Tuesday.
Patch Update - 2K Sports Forums (http://2ksports.com/forums/showthread.php?t=240069)
whomario
10-17-2009, 04:31 AM
now just 2-4 weeks of approval by MS and Sony left to wait for ... I will never understand why in the world this is nescessary.
That´s the beauty of PC games : Patch is done = Patch is released.
DaddyTorgo
10-17-2009, 11:40 AM
is the pc patch out yet?
Eaglesfan27
10-17-2009, 11:50 AM
is the pc patch out yet?
No, and historically the PC patch has come out after the console patches (not sure why.)
Ironhead
10-17-2009, 11:54 AM
No, and historically the PC patch has come out after the console patches (not sure why.)
Just curious, after having much more time with the game what are you impressions at this point?
Eaglesfan27
10-17-2009, 12:00 PM
Just curious, after having much more time with the game what are you impressions at this point?
My thoughts are that it is not worth getting right now, as I find the frame rate to be too annoying in too many arenas. However, I think it has the potential to be great after the patch comes out assuming it addresses the frame rate and a few other issues (such as passing into the paint being too easy.) I'm especially enthused by the group on OS that is developing 100% customized draft classes that will greatly improve that aspect from past versions.
DaddyTorgo
10-19-2009, 10:17 AM
I'm still in the process of tweaking the sliders to get it "just right" but i did DL Allby's excellent slider + settings set and found the game to be great.
Gameplay is much improved over 2009, particularly defensively. Many more errant passes, kicked balls, intercepted passes.
I've only been playing quick-games while I wait for the patch and maybe the first round of roster mods (okay maybe i'll start an association without one), but i really enjoy this game. Still trying to get a handle on a lot of the gameplay (pulling off touch passes regularly and such). Touch passes and direct passes are the two areas I've always had trouble getting in bball games
I cranked my graphics settings down to compensate for my laptop being "not great" and found that I rarely get framerate lags - and only when I'm bringing the ball upcourt, which TBH I can deal with.
With passing much harder it's going to be tough to be a fast-break team in this version. That being said, I like that I don't need to learn a complicated series of triggers and keypad presses to throw a lil flashier pass.
Eaglesfan27
10-21-2009, 07:57 AM
Details on the PS3 patch are out (details on the 360 patch should be available soon as they are about to finish it.):
http://www.2ksports.com/forums/images/icons/icon1.gif PS3 Patch Details (360 Update Inside)
<hr style="color: rgb(196, 196, 196); background-color: rgb(196, 196, 196);" size="1"> <!-- / icon and title --> <!-- message --> Hey 2Kers,
First off, thanks to everyone for being patient regarding the patch. We've taken a little extra time to ensure that what you're getting is exactly what you want. I think you'll see that effort in the patch details below.
We are actually still putting the finishing touches on the 360 version of the patch, so I don't have the full details of that patch just yet. I'll pass along that information to Ronnie once it is ready (which should be in the next couple of days).
And now the question everyone wants to know...when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren't added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval. I'll be passing on updates to Ronnie such that he can keep all of you in the loop.
On to the details...
GENERAL
- Improved game performance in all arenas and camera angles.
- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.
- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
- In-game saves should now load up correctly in the Playoffs game mode.
- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
- Games played in the NBA D-League should now have appropriate sized crowds.
- Fixed a slowdown issue during stoppages of play with created teams.
- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!
GAMEPLAY
- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.
- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
- Plays will no longer break when the user strays slightly from the intended path.
- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
- Assists should now only be credited to the passer at appropriate times.
- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
- CPU players should now be more aware of being called for 3 second violations.
- Defensive assist is now turned off when the ball is not in play.
- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
- Fixed an issue where the user was unable to give certain players their player-specific animation packages.
- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.
- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.
- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).
PRESENTATION
- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.
- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
- Blank overlays should no longer quickly appear/disappear during gameplay.
ONLINE
- Improved performance and stability for all online game types.
- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
- Ranked game difficulty has been changed to SuperStar for Team-Up games.
- Removed the spotlights for online play only to improve performance during stoppages of play.
- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
- Fixed a hang that would sometimes occur when making substitutions during an online Association game.
- Fatigue should now behave as expected during private Team-Up games.
- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.
- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.
- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
- Addressed an issue where completed ranked games would sometimes not report the results to the server.
MY PLAYER
- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.
- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
- Fixed a rare case that would cause a hang during the offseason following a My Player season.
- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.
- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.
ASSOCIATION
- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.
- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.
- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
- 10-day contracts should now work in year 2 and beyond.
- Lower rated players should now be more accepting of the ‘Role Player’ role.
- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
- Users should no longer have an obstructed view of the court when performing Development Drills.
- Users should no longer be able to see the overall rating of players during the NBA Draft.
- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
SimBaller
Neon_Chaos
10-21-2009, 09:36 AM
I heard that this was going to be a massive patch... 300 meg?
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Eaglesfan27
10-21-2009, 06:03 PM
I heard that this was going to be a massive patch... 300 meg?
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I haven't read that anywhere, but it wouldn't surprise me with some of the substantial changes they are making.
Balldog
10-21-2009, 08:09 PM
That is one hell of a patch!
Eaglesfan27
10-22-2009, 07:04 AM
That is one hell of a patch!
Yes, it is. Furthermore, Pared on OS is reporting that he has PM'd simballer, who posts on OS, and that Simballer has told him there are many unannounced improvements as well. Pared has said these include much better defensive rotations, better double team logic, and better pick and roll defense among others. He has no idea why these weren't listed. 2ksports has always slipped in unannounced fixes in their patches and I'm guessing they didn't want the list to appear larger than it already is. Anyway, I'll gladly welcome the defensive improvements.
whomario
10-22-2009, 04:08 PM
Yes, it is. Furthermore, Pared on OS is reporting that he has PM'd simballer, who posts on OS, and that Simballer has told him there are many unannounced improvements as well. Pared has said these include much better defensive rotations, better double team logic, and better pick and roll defense among others. He has no idea why these weren't listed. 2ksports has always slipped in unannounced fixes in their patches and I'm guessing they didn't want the list to appear larger than it already is. Anyway, I'll gladly welcome the defensive improvements.
Now officially posted by Simballer in the updated Patch Thread for the 360 (custom music fixes as that feature is only available on there) and also added to the original Topic.
Updated Full List : 360 Patch Details - 2K Sports Forums (http://2ksports.com/forums/showthread.php?t=242034)
All additions to the previously posted list :
- Addressed issues in defensive rotations that didn’t function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.
- Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.
- The CPU now properly respects any changes to the Help Defense slider settings.
- Highlight/Halftime/Player of the Game/Replay options should now be working properly in Arena Music Manager.
- Player specific custom sound events should now be working properly in Arena Music Manager.
- Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.
- Users can now change quarter length in My Player to any amount of minutes between 5 and 12.
Really made a sigh of relief after reading about the defensie AI changes as they were absolutely nescessary. If they work even halfway decent than this will make the game so much better.
I´m just hoping they also toned down the double teams on non-scorers and don´t agressively double team Post scorers every single time instead of doing it after a few scores and/or when he makes a move (IRL, like 8 out of 10 double teams happen once the player starts his move towards the basket, not right when he catches it)
But i´m cautiously optimistic :)
bhlloy
10-27-2009, 01:07 AM
Anybody know why when I complete a development drill in Association (360 version) my players overall rating always seems to go down? I've had it happen with a number of players including Eric Gordon who took a huge hit (something like 73 all the way down to 66) Is it the new combination of ratings causing the game to reevaluate his overall rating, my scout seeing him through "new eyes" or something else? Am I actually hurting their game by training them in one area? Or is it just a big fat bug that I missed in the list of fixes?
Eaglesfan27
10-27-2009, 01:08 AM
Anybody know why when I complete a development drill in Association (360 version) my players overall rating always seems to go down? I've had it happen with a number of players including Eric Gordon who took a huge hit (something like 73 all the way down to 66) Is it the new combination of ratings causing the game to reevaluate his overall rating, my scout seeing him through "new eyes" or something else? Am I actually hurting their game by training them in one area? Or is it just a big fat bug that I missed in the list of fixes?
It's a known bug that will be fixed in the patch.
Edit: In the big list I posted, it is the 2nd one under the association header.
bhlloy
10-27-2009, 01:09 AM
DOLA - I'm a freaking dumbass. Nothing to see here :banghead: Although I do think it's interesting I'm seeing it every time and nobody else has mentioned it yet. By far the biggest bug I've run into yet. I guess I'm definitely waiting on the patch now...
ASSOCIATION
- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
bhlloy
10-27-2009, 01:09 AM
haha thanks EF :)
DaddyTorgo
10-27-2009, 08:10 AM
i haven't started any association yet - waiting for the patch. although i have toyed with the idea of messing with the fantasy draft just to get an idea of where people usually go...
sooner333
10-29-2009, 06:19 PM
Any news on the patch?
CleBrownsfan
10-29-2009, 06:46 PM
I thought this bump was going to say it was out ;)
Eaglesfan27
10-29-2009, 07:08 PM
I thought this bump was going to say it was out ;)
I didn't, but only because the developers said it won't be out until November at the earliest. If it clears the Microsoft/Sony process quickly it could be the 1st week of November, but they say the 2nd week of November is the likely release date.
rjolley
10-30-2009, 03:04 PM
Starting to play 2K9 (too busy playing CH2K8) and I'm enjoying it a lot except for one thing. How do I stop the inbounding to LeBron 80% of the time?
whomario
11-05-2009, 03:20 PM
360 Patch tomorrow morning :
NBA 2K10 Patch Arrives November 6th @ 2:00 AM PST (360) - Operation Sports Forums (http://www.operationsports.com/forums/nba-2k/374234-nba-2k10-patch-arrives-november-6th-2-00-am-pst-360-a.html)
, no word yet on PS3 (awaiting Sony approval) or PC though.
DaddyTorgo
11-05-2009, 03:28 PM
goddamn. i've held off doing anything serious with the game waiting for the patch - i'm basically just working to tweak the sliders for my particular skill level.
BigDPW
11-05-2009, 06:17 PM
360 Patch tomorrow morning :
NBA 2K10 Patch Arrives November 6th @ 2:00 AM PST (360) - Operation Sports Forums (http://www.operationsports.com/forums/nba-2k/374234-nba-2k10-patch-arrives-november-6th-2-00-am-pst-360-a.html)
, no word yet on PS3 (awaiting Sony approval) or PC though.
Is the frame rate issue fixed in this?
Eaglesfan27
11-05-2009, 07:26 PM
360 Patch tomorrow morning :
NBA 2K10 Patch Arrives November 6th @ 2:00 AM PST (360) - Operation Sports Forums (http://www.operationsports.com/forums/nba-2k/374234-nba-2k10-patch-arrives-november-6th-2-00-am-pst-360-a.html)
, no word yet on PS3 (awaiting Sony approval) or PC though.
Awesome news. Going to be a busy gaming weekend between this and Dragon Age: Origins.
Eaglesfan27
11-05-2009, 07:27 PM
Is the frame rate issue fixed in this?
I hope so. It was reportedly the #1 priority for the patch and everything else in the list I posted were secondary goals.
Eaglesfan27
11-06-2009, 07:08 AM
I hope so. It was reportedly the #1 priority for the patch and everything else in the list I posted were secondary goals.
Everyone in the impressions thread on OS is reporting that the patch has made the frame rate issues completely disappear. 2k cam and Broadcast cam are both being reported as "silky smooth even in Philly." Also, the defense is reportedly much better, especially in the paint. Lead passes into the paint are much more difficult to complete. Now, with default sliders shooting percentages might end up just slightly high unlike before where they were much too high. The consensus on OS so far is that the game plays much better. I'll find out for myself this afternoon.
whomario
11-06-2009, 07:34 AM
yeah, can´t wait to try it :)
Eaglesfan27
11-06-2009, 04:59 PM
Some thoughts after just 1 game:
- The frame rate was perfect during play, but I did see one slight hitch in a cut scene. That is a drastic improvement and in no way diminished my enjoyment of the game.
- On Pro with default settings, it played a great game. I played 5 minute quarters of the NBA Today game. I played tonight's Nets at Philly. The Nets shot 35%. Philly shot 43%. We ended up tied at 30 at the end of regulation because of a few turnovers. Passing into the paint doesn't work any more unless it is a clear path, although I did squeeze one ball in. Even on Pro, their traps were nasty. Once, they trapped Brand and he threw a terrible pass out of the double team that was picked off to start the fastbreak. They won 34-33 in OT.
- The defense is night and day. I felt like it was constantly working against me pre-patch. Now, rotations are awesome, although I messed up anticipating once or twice which cost my team. I already feel confident saying interior defense is the best I've ever seen in a video game. It's that good. Guys who are in position contest shots like they should. Guys who get beat give up scores like they should be also keep battling. Wonderful interior play.
- Fouls aren't called enough on default, but I'm about to try Pared's sliders for those now. I only planned on playing a quick game or two as I want to get to Dragon Age (for the first time), but I could see myself playing a few full length games tonight.
bhlloy
11-06-2009, 05:17 PM
Meeting keeping me at work late tonight, can't wait to get home and give this a spin. Very promising news. Is it confirmed that the bug in franchise with players stats decreasing has been squashed?
Eaglesfan27
11-06-2009, 05:24 PM
Meeting keeping me at work late tonight, can't wait to get home and give this a spin. Very promising news. Is it confirmed that the bug in franchise with players stats decreasing has been squashed?
I didn't read through the 500 plus post impression thread, so I can't say for sure, but I'm planning on starting my association tonight, and I can look into it. Right now, I'm having a blast beating up on the Knicks with the 90 All-Star East team ;) Pre-patch on default, Shaq was hitting 6-10 footers and he was the leading scorer with 31. Now, I've had a few dunks with him but he is missing everything else, including his FT's.
Ironhead
11-06-2009, 05:43 PM
Sounds like I will finally pick this up. Really could us the distraction. As always thanks for the impressions EF27.
whomario
11-06-2009, 06:02 PM
association seems fixed in every way, judging from a quick sim run with testing the neuralgic points (drills decreasing ability f.e.)
Progression/Regression seems a tad bit rapid, but is definitely working better than ever in a sports game on the console (so as to exlude FM ;) ) . Not just attributes, but the shooting tendency are changing. And there not just overall (younger players getting a higher shot tendency with better ratings) but the relation as well, aging stars now become more jump shot orientated f.e. as they age.
So we are seeing a really realistic shift of power in the league with the default-stars falling off and the young players and created players (future drafts) taking on bigger roles with their teams.
As far as gameplay goes i´m a happy camper as well :) A bit of a problem still with too few drives and a few strange jump passes, but all in all it is very fun and challenging. And challenging in a good way, i don´t feel cheated.
Just played the Rockets with the Warriors (trading Magette/Wright for Nocioni/Caspi and Jackson/Azubuike fpr Kirilenko) and lost by 15 and rightfully so.
Yao had his way inside as he should, T-Mac and Battier posted up Ellis whenever he was on them.
I actually had the choice to double or not (which wasn´t there pre patch) and went against it until late in the game and paid for it.
On the other end Biedrins/Turiaf/Randolph didn´t get doubled at all (pre-patch they would have been) and since i was pretty much not executing out of the pick & Roll with all the new rotations i haven´t yet figured out my offense was limited to Fast Break opportunities, which were far and in between with Yao and Scola dominating the offensive glass after Biedrins got in foul trouble.
Very "rewarding" loosing experience, if there´s such a thing ;)
So i´d say about 8/9 out of my 10 biggest issues got fixed and fixed beuatifully, defensive rotations are groundbreaking for a video game and really make it challenging. And on the defensive end you really feel like you have control over what you are doing.
Eaglesfan27
11-06-2009, 06:22 PM
Just had something awesome happen that I've never seen before. Hill was absolutely ice cold, 2 of 10 so the CPU started sagging way off just daring me to shoot with him. I did and he kept missing. One he finally hit 2 shots (after 4 more misses), they stopped sagging off so far.
rjolley
11-06-2009, 06:31 PM
Man, sounds like I need to pick this up. Just started a new association in 2K9 but I'll move on to 2K10 if it's worth it, and it sounds like it is.
DaddyTorgo
11-06-2009, 09:14 PM
when will the damn pc patch be out now?
Eaglesfan27
11-06-2009, 09:33 PM
Starting my association tonight, I just have to say that the ability to create/download draft classes is very nice. Looking forward to having "real 2010 rookies" to scout and draft in the upcoming year.
Edit to add: Headlines drawn from real life is a nice immersive touch. One of the headlines is about Shaq "wanting to win a ring for the King."
bhlloy
11-06-2009, 11:56 PM
Had a couple of fun games in my Grizzlies association. Lost to the Kings (ugh, worst team in the game) as Kevin Martin destroyed me late in the fourth and then beat the Warriors in a game where neither team could really score.
Also dealt with the AI problem, got offered Josh Howard and a 1st from the Mavs and it was too good to turn down, although I kind of wish I hadn't because it's completely unrealistic given that every team in the league had a shot to sign him for peanuts. Oh well.
when will the damn pc patch be out now?
In a few weeks they said :/
I'm even thinking on picking up the PS3 version, but after playing the demo, i must say that the PC version with a capable enough PC looks way way better than the console versions.
DaddyTorgo
11-07-2009, 12:01 PM
bah. guess i'll just keep having it on the shelf
Balldog
11-07-2009, 02:45 PM
I was able to play a game today, lost to the Knicks 117-113 as the 76ers. I must say the patch has made this a very good game, before I was kind of blah on it.
My only gripe now is the CPU threw a few too many alley oops.
RedKingGold
11-07-2009, 02:57 PM
Definitely going to pick this up now that post-patch reviews seem to be positive.
DaddyTorgo
11-07-2009, 03:02 PM
Do you guys run your team offensive set plays? or just do your own thing on offense?
i typically do my own thing and let it free-flow...i find trying to run plays takes too long to setup and the shot clock winds down too fast
Eaglesfan27
11-07-2009, 03:36 PM
I was able to play a game today, lost to the Knicks 117-113 as the 76ers. I must say the patch has made this a very good game, before I was kind of blah on it.
My only gripe now is the CPU threw a few too many alley oops.
That is my only gripe as well. At least they are harder to complete now for both sides.
bhlloy
11-07-2009, 04:31 PM
This is an amazing game. The level of immersion with the Association is incredible, with all the stats and graphics from other games being presented during the games (even the announcers mention other results and whether a given player is playing well or not) it really feels like you're part of a league and not just playing out a bunch of games.
Haven't seen the alleyoop issue through 4 games.
Balldog
11-07-2009, 06:07 PM
This is an amazing game. The level of immersion with the Association is incredible, with all the stats and graphics from other games being presented during the games (even the announcers mention other results and whether a given player is playing well or not) it really feels like you're part of a league and not just playing out a bunch of games.
Haven't seen the alleyoop issue through 4 games.
What level are you on? I was playing on Pro with default settings.
bhlloy
11-08-2009, 12:29 AM
All-star, still using pre-patch sliders although I had to bump shooting up across the board a couple of clicks due to the improved defense in the patch.
Ironhead
11-08-2009, 10:16 PM
So after a day or so with this game I can see myself playing this for a while. After I get a little more accustomed to the controls I think I am going to do a dynasty with the Knicks.
Come to think of it....it might not even make sense to wait. My stumbling and bumbling with the controls will probably pretty accurately mimic the way the Knicks play.
rjolley
11-09-2009, 10:08 PM
Saw a post on OS that the game plays better on Pro vs All-Star, SuperStar, or HOF. Has anyone else seen this?
Eaglesfan27
11-09-2009, 10:33 PM
Saw a post on OS that the game plays better on Pro vs All-Star, SuperStar, or HOF. Has anyone else seen this?
I can't compare the levels, but I can say that it plays very nicely on Pro for me and that my Sixers are getting plenty of challenge as I haven't won a game yet with them ;)
I did win 2 games controlling the 90's All-Stars vs Regular teams.
bhlloy
11-10-2009, 12:19 AM
That's pretty interesting to me. I'm not finding it that difficult to win on All-Star with the Grizzlies (at least against teams on my level or below) and I am not that good at this game yet at all (can't shoot for shit and have an annoying habit of pulling my inside guys out of position) so maybe there is something to that?
Thinking of starting a new association anyway with the Clips, EF or anyone else if you have a good set of post-patch sliders for Pro I'd either love to get the name of them if they are on 2kshare or have them posted here if you get a second.
Eaglesfan27
11-10-2009, 07:58 AM
That's pretty interesting to me. I'm not finding it that difficult to win on All-Star with the Grizzlies (at least against teams on my level or below) and I am not that good at this game yet at all (can't shoot for shit and have an annoying habit of pulling my inside guys out of position) so maybe there is something to that?
Thinking of starting a new association anyway with the Clips, EF or anyone else if you have a good set of post-patch sliders for Pro I'd either love to get the name of them if they are on 2kshare or have them posted here if you get a second.
I think the game plays well out of the box for the most part. Still, I might give Pared's post patch sliders a try when he releases them which should be in another day or two. All I've done so far is lower inside shooting 4 tics and all other shooting sliders 2 ticks.
Oh yeah, I've turned most fouls way up. 100 for loose ball and 75 or 80 for everything else.
DaddyTorgo
11-10-2009, 08:00 AM
you guys don't find 3pt shooting too low with the default sliders? maybe i should try with someone other than the Celts as I have the irrational "Ray Allen will hit every uncontested 3 he takes" expectation going on...lol
Eaglesfan27
11-10-2009, 08:14 AM
you guys don't find 3pt shooting too low with the default sliders? maybe i should try with someone other than the Celts as I have the irrational "Ray Allen will hit every uncontested 3 he takes" expectation going on...lol
The CPU against me usually does with the Celtics ;) In fact, I played them last night and Allen was 4 of 7 from the arc. All 4 of his makes were good looks. When I had good defense on him with Iggy, he missed them. I do find it harder for me to hit 3's as I'm still getting used to different guy's jumpers. However, I figure that will straighten out in time.
bhlloy
11-10-2009, 09:24 AM
I have issues with 3's too so I actually bumped them up a couple of notches. I think it depends a lot on the players shooting motion, I can hit them with Eric Gordon quite a bit but OJ Mayo I still don't have down and he blows wide open looks all the time. Ironically I'm money with Mike Conley, I can time his release perfectly.
DaddyTorgo
11-10-2009, 09:28 AM
I have issues with 3's too so I actually bumped them up a couple of notches. I think it depends a lot on the players shooting motion, I can hit them with Eric Gordon quite a bit but OJ Mayo I still don't have down and he blows wide open looks all the time. Ironically I'm money with Mike Conley, I can time his release perfectly.
i bumped mine up a couple notches too, but then as i get better i gradually lower it down (we're talking bumped up to like 51 or 52 from 49, not a huge change).
Another thing I've done to cut down on layups and 2-foot jumpers in the paint is to bump up the "dunk ability" and "dunk tendency" (sorry not in front of the game so i don't have the exact names of the sliders, but you get what i mean), for both me and the CPU into the mid-60's. This means that if someone like Paul Pierce blows by his defender and heads for the rim there's an actual chance that he'll try a dunk (and get hammered) instead of tossing up a little layup. I find that on the default settings, whether it's just my inability to hit the right combination of keys or what, that I don't see enough dunks. you have guys going in on default with nobody in the paint (on breakaways for example) and doing layups and missing them instead of laying down a dunk.
bhlloy
11-10-2009, 09:42 AM
Yeah I have 3's on 52, mid-range on 48 and inside shots on 44 right now. The inside shots might have to bump back up a little post patch (already bumped everything up a couple of notches as is) because right now I'm seeing too many missed shots right at the rim because of the improved inside defense.
I'll have to check the tendency slider you are talking about, although with the Grizzlies I can get Rudy Gay a dunk every single time if I work at it (and sometimes even guys would wouldn't expect like Jaric) so I wonder if I'm not too high with it as is.
The fouls slider I have pretty much maxed out, 90 for everything except loose ball fouls. I've found that much more realistic as fouls actually have a bearing on the game and every now and then I have to worry about somebody actually fouling out, and players are going to the line at a slightly more realistic clip.
whomario
11-10-2009, 10:16 AM
Another thing I've done to cut down on layups and 2-foot jumpers in the paint is to bump up the "dunk ability" and "dunk tendency" (sorry not in front of the game so i don't have the exact names of the sliders, but you get what i mean), for both me and the CPU into the mid-60's.
Did the same thing as well as bumped up defensive awareness to counter it (higher = more effective shot challenging, also at the rim. Kind of like the "super-attribute" to give you a difference between defending with Shane Battier or any random athletic guy).
In adition, a lot of slider sets have ball handling lowered to create more turnovers, what this apparently does as well though is have players more reluctant to use real drible moves.
The pass-out problem (after driving) is part roster issue (look what stars are set at, pass out tendencies in the 80s and 90s out of a 100 ...) and part hard coded as it seems like 2K wanted to make sure defensive rotations are noticed due to more scores on kickouts.
I have fouls high as well (reach in at 65, shooting at 80, loose ball at 95 and charge/block both at 70), also in the global slider set there is a "commit foul" tendency which needs to be bumped up a lot and needs to be higher for HUM than CPU (have it at 90/75 and get quite few games with 30+ FTs for a team, sometimes both)
DaddyTorgo
11-10-2009, 10:17 AM
Did the same thing as well as bumped up defensive awareness to counter it (higher = more effective shot challenging, also at the rim. Kind of like the "super-attribute" to give you a difference between defending with Shane Battier or any random athletic guy).
In adition, a lot of slider sets have ball handling lowered to create more turnovers, what this apparently does as well though is have players more reluctant to use real drible moves.
The pass-out problem (after driving) is part roster issue (look what stars are set at, pass out tendencies in the 80s and 90s out of a 100 ...) and part hard coded as it seems like 2K wanted to make sure defensive rotations are noticed due to more scores on kickouts.
I have fouls high as well (reach in at 65, shooting at 80, loose ball at 95 and charge/block both at 70), also in the global slider set there is a "commit foul" tendency which needs to be bumped up a lot and needs to be higher for HUM than CPU (have it at 90/75 and get quite few games with 30+ FTs for a team, sometimes both)
if you bump up ball handling but bump up defensive awareness do you still get a good number of turnovers, or does it cut them down to way too few? because one thing i really like is that there are actually turnovers in this game and it can get "sloppy"
whomario
11-10-2009, 10:47 AM
I didn´t bump it up, i just left it at 50 :) Don´t want sloppy just for the sake of it being sloppy but being unrealistic (which it is lowering it to 35).
I don´t have many high tunrover games really though i´ll admit, but i´ve got used to live with it. Part of the problem is that the cpu´s passing is just too good compared to the human passing, that´s a code thing ...
It´s better than with 2K9 though definitely.
defensive awareness doesn´t force as many TOs as "play passing lanes" does imo. However, rising that too much opens up the floodgates for alley oops ...
whomario
11-10-2009, 02:34 PM
Has anybody here been using the custom sounds on the 360 yet ? Kinda trying to give it a spin now, back going to edit/cut/trim some songs now (plays it from the start unless you trim it with a program like audacity).
Kinda cool hearing your favourite tunes during tip off or timeouts or at the end of game highlights :)
bhlloy
11-10-2009, 09:15 PM
So DT, I guess there is a 10+ page thread on OS about how much difficulty good players are having hitting open jump shots consistently and how much harder the shot animations are to time this year. Consensus is you really have to just tap the shoot button on a lot of them (Mayo was one of the main examples used). My problem is when I do that, I usually end up faking the shot. It's definitely a real art this year which I quite like, problem is it's just easier to dump the ball in the paint or run the dribble drive on steroids until you get an open layup.
Groundhog
11-10-2009, 09:26 PM
Can you just set the shots to "auto", so you don't have to time it? I'd rather a guy make a shot based on his ratings rather than how well I can figure out his shot animations.
DaddyTorgo
11-10-2009, 09:35 PM
Can you just set the shots to "auto", so you don't have to time it? I'd rather a guy make a shot based on his ratings rather than how well I can figure out his shot animations.
i usually just set the shots to auto - i should check to see if i've done that
Can you just set the shots to "auto", so you don't have to time it? I'd rather a guy make a shot based on his ratings rather than how well I can figure out his shot animations.
Exactly my thoughts, i whish there was an option to have shooting based on players ratings and real % and not on my timing. There is an option to have real FT % but have not found one for real shooting %.
Eaglesfan27
11-11-2009, 08:37 AM
Exactly my thoughts, i whish there was an option to have shooting based on players ratings and real % and not on my timing. There is an option to have real FT % but have not found one for real shooting %.
Yeah, I don't think there is an option for "real field goal %" although I wish there was. I always use real FT%.
DaddyTorgo
11-11-2009, 08:38 AM
yeah...that would be a real nice option *sighs*
Ironhead
11-15-2009, 10:07 AM
Just curious what roster set and sliders folks are using? Probably going to start my Knicks association today.
CleBrownsfan
11-16-2009, 09:30 AM
I haven't played post patch yet - does the game have a better feel to it post patch?
Eaglesfan27
11-16-2009, 10:16 AM
I haven't played post patch yet - does the game have a better feel to it post patch?
Much better feel. Post play is improved, defensive rotations and on ball defense are improved, shooting percentages are better at default (still not perfect), framerate is completely fixed. Many other improvements as well.
DaddyTorgo
11-16-2009, 10:51 AM
fucking PC patch plz!!!!
Radii
11-16-2009, 12:36 PM
Looks like the PS3 patch was made available over the weekend:
NBA 2K10 Patch Available, Post Impressions Here (PS3) - Operation Sports Forums (http://www.operationsports.com/forums/nba-2k/376017-nba-2k10-patch-available-post-impressions-here-ps3.html)
DaddyTorgo
11-16-2009, 12:46 PM
fuck you...i want the PC patch:D
fucking PC patch plz!!!!
Sadly we have zero news about it, no changelist, no date etc. I'm thinking on purchasing the Ps3 version but i like how the Pc one looks, way better than in consoles.
weegeebored
11-17-2009, 06:28 PM
I haven't bought a PC game except for sports text sims in a long while. I heard how SecuROM can screw up computers pretty bad, and I believe that's the protection used on 2K10. Is this a problem for anyone? I don't want to buy the game if there's a good chance of screwing up Windows.
Balldog
11-17-2009, 06:57 PM
I need a suggestion for a team, I can't seem to finish a game with the Pistons....they just bore me.
DeToxRox
11-17-2009, 08:28 PM
I need a suggestion for a team, I can't seem to finish a game with the Pistons....they just bore me.
Does the game even let you attempt to play defense with them? I assume it'd just freeze if you tried.
Radii
11-17-2009, 08:35 PM
Now that the PS3 patch is out I'm thinking about starting an association. I see some posts on OS about how its too easy to trade, also that most people don't practice or do development drills since the CPU isn't doing those. Does anyone here have any experiences/suggestions on house rules or how far one might have to go to not end up with the best talent in the league after a few years?
whomario
11-18-2009, 04:51 AM
Hmm, not doing drills and training is correct (the cpu really doesn´t do them), i also don´t use Draft Picks in trades (cpu values them too much and then ends up taking a player that´s just a bad fit).
other than that there´s not a whole lot you can do.
Oh, one thing : Turn trade override on so that you can reverse cpu trades that are plain out idiotic (f.e. a winning team trading away their starting SF for a backup PG) via 3 way trades throwing in your 2nd rounder and the 2nd rounder of one of the teams trading along with the players that were traded (you can afterwards switch back the newly aquired 2nd rounder for your own pick).
In general i use this to balance things out a bit, if a team has 3 starting caliber pGs but no good big men and another team it´s the other way around i might want to orchestrate a trade.
No need for controlling all 30 teams, trade override is enough to balance things out a bit.
Samdari
11-18-2009, 07:00 AM
I haven't bought a PC game except for sports text sims in a long while. I heard how SecuROM can screw up computers pretty, and I believe that's the protection used on 2K10. Is this a problem for anyone? I don't want to buy the game if there's a good chance of screwing up Windows.
Buy it from Steam.
Radii
11-18-2009, 08:03 AM
Oh, one thing : Turn trade override on so that you can reverse cpu trades that are plain out idiotic (f.e. a winning team trading away their starting SF for a backup PG) via 3 way trades throwing in your 2nd rounder and the 2nd rounder of one of the teams trading along with the players that were traded (you can afterwards switch back the newly aquired 2nd rounder for your own pick).
Oh outstanding, I never would have thought of that, thanks!
weegeebored
11-18-2009, 08:40 AM
Buy it from Steam.Any downside to doing this? Patches, reinstalls, etc.?
Samdari
11-18-2009, 09:07 AM
Any downside to doing this? Patches, reinstalls, etc.?
Many feel patches are a downside with Steam. Most games you cannot download the patch on your own - you need to wait until its pushed out through Steam. The timeliness of these can vary. Some like this - patches happen automatically. Some can't stand getting patches a day later than the CD crowd.
Again reinstalls being a downside are a matter of opinion. You can install it anywhere as long as you remember your steam password. But, it takes longer because you have to download it on every machine (or every reinstall) rather than move a disk from machine to machine.
But, I have moved from the "must have a disk" camp to the steam camp because I feel its the best copy protection scheme. I've become a big fan.
weegeebored
11-18-2009, 06:35 PM
I think that I'll go the Steam route. Thanks.
Aylmar
11-18-2009, 06:57 PM
Many feel patches are a downside with Steam. Most games you cannot download the patch on your own - you need to wait until its pushed out through Steam. The timeliness of these can vary. Some like this - patches happen automatically. Some can't stand getting patches a day later than the CD crowd.
Again reinstalls being a downside are a matter of opinion. You can install it anywhere as long as you remember your steam password. But, it takes longer because you have to download it on every machine (or every reinstall) rather than move a disk from machine to machine.
But, I have moved from the "must have a disk" camp to the steam camp because I feel its the best copy protection scheme. I've become a big fan.
Is this really the case? I don't think I've had a Steam game yet where I wasn't able to download and apply the patch over the top of the Steam install. I mean, you can wait if you like, but if it's a big deal, I always just patch it myself in the interim.
Btw, the game is supposed to be $25 at Walmart on BF.
Samdari
11-23-2009, 09:04 AM
Is this really the case? I don't think I've had a Steam game yet where I wasn't able to download and apply the patch over the top of the Steam install. I mean, you can wait if you like, but if it's a big deal, I always just patch it myself in the interim.
I've never tried. I thought that the FM/WWSM people have complained in the past about having to wait for the patch, so my comment was based mostly on that.
rjolley
11-23-2009, 09:39 AM
Btw, the game is supposed to be $25 at Walmart on BF.
Does that include online? Is it 360/PS3 or PC as well?
DaddyTorgo
11-23-2009, 09:40 AM
i want the fucking pc patch!!!!
Does that include online? Is it 360/PS3 or PC as well?
Not sure, got the info from FatWallet: Master List: Black Friday Ad Rumors & Store Hours Roundup (Nov. 27, 2009) (http://www.fatwallet.mobi/forums/topic.php?threadid=962335)
Sweed
11-23-2009, 01:06 PM
I've never tried. I thought that the FM/WWSM people have complained in the past about having to wait for the patch, so my comment was based mostly on that.
Actually Steam users are the first to get FM patches the last two years. One of the reasons I love getting the game through Steam, fast patching and no dealing with torrents or looking for mirrors to get the update.
You can only use the Steam released patch though if you buy the game through Steam, you can't d'load it from SI's sight or any other supplier. Not a problem though as Steam does it automatically for you unless you tell it not to.
DaddyTorgo
11-23-2009, 01:44 PM
steam is sexy game-buying goodness
Groundhog
11-24-2009, 05:46 PM
I finally bought 2K10. Didn't buy 2K9, and there have been a lot of changes since 2K8, that's for sure. Lots of fun, but I still really suck. The 'My Player' mode is pretty damn fun, but is there a way to make the games longer than 5 minute quarters in that mode?
Eaglesfan27
11-24-2009, 05:49 PM
The ability to change the quarter lengths was added in the patch.
Groundhog
11-24-2009, 06:26 PM
The ability to change the quarter lengths was added in the patch.
Yeah I read that, but I'll be damned if I can find that option. Maybe you need to change it before starting the mode?
Balldog
11-24-2009, 07:42 PM
I had a frustrating experience in My Player mode this weekend, I kept getting subbed in and out at every dead ball. It kind of killed the mode for me, I'm hoping once I make it to the NBA this isn't a problem.
bhlloy
11-24-2009, 08:06 PM
It's under presentation, which is a pretty non-logical place for it to be, but it's there (on the 360 version at least)
Balldog - it still happens once you get to the NBA. Slightly less frequently if you go to 12 min quarters, but it's still a pain.
The bigger issue for me is the CPU subbing you in at ridiculous positions. I've created a couple of 5'9 PG's with good shooting and both times the CPU loves putting me in at SF against 6'10 guys.
Neon_Chaos
11-27-2009, 06:58 AM
New patch announced
Patch Announced - 2K Sports Forums (http://2ksports.com/forums/showthread.php?t=249974)
Patch will be the 2nd for the PS3 and 360.
The PC patch will be released then, and will be a combination of the old patch and this new one.
To be released January 2010.
DaddyTorgo
11-27-2009, 08:51 AM
january? blahhhh
Neon_Chaos
11-27-2009, 09:05 AM
january? blahhhh
:)
Groundhog
12-01-2009, 05:47 PM
Having a lot of fun with 2K10, haven't had this much fun since 2K7, which was my favourite of this series.
Do you guys run plays, or freestyle it? I generally run plays, but I wish I was better with isomoves. I use the Bucks in my franchise, and Jennings is crazy quick, but I feel cheap just using the 2 "money plays" with him (one is under the PG plays and has the C setting a high screen for the PG who cuts to the hoop and gets the pass from the wing, the other has the C with the ball at the FT line, then passing to the PG who cuts to the hoop), as they result in a Jennings dunk 80% of the time due to his speed.
I also suck at generating 3 pointers. Annoying my wings tend to stand just inside the 3pt line when not moving, so even if I kick the ball out on a drive, they are shooting long 2s instead of 3s.
rjolley
12-01-2009, 10:31 PM
Nice video displaying some of the tendencies of different types of players in 2K10.
NBA 2K10 Video: 2010 Czarisode 5 Superior Tendencies (http://www.operationsports.com/videoview.php?id=562)
Didn't know they had that many settings for tendencies. Now I'm REALLY kicking myself for not braving WalMart to get NBA2K10 for $25.
Groundhog
12-01-2009, 10:48 PM
Nice video displaying some of the tendencies of different types of players in 2K10.
NBA 2K10 Video: 2010 Czarisode 5 Superior Tendencies (http://www.operationsports.com/videoview.php?id=562)
Didn't know they had that many settings for tendencies. Now I'm REALLY kicking myself for not braving WalMart to get NBA2K10 for $25.
You definitely notice it during games. I played the Bobcats last night who had Iverson at PG, and he was chucking it up any chance he got, while Wallace was taking advantage of any mismatch by driving it straight to the basket.
Then I played the Hornets and Chris Paul was just killing me with his penetration followed by kickouts to the open man.
rjolley
12-01-2009, 10:57 PM
Rub it in some more while I'm pissed off that 2K9 freezes my association during the draft. :)
Mike Lowe
12-04-2009, 02:22 PM
Forgive the ignorance here, but what is the general consesus with this game? I've always loved the 2k series although I'm not a huge basketball fan.
How is franchise mode? I remember it being awesome but are there any killers this year?
DaddyTorgo
12-04-2009, 02:36 PM
i like it...i'm waiting for the PC patch in January to really get into any sort of long-term play though so i can't comment on that. in-game gameplay (even pre-patch which has a huge effect on defense i gather) the gameplay is leaps+bounds ahead of 2k9
Radii
12-04-2009, 03:12 PM
Forgive the ignorance here, but what is the general consesus with this game? I've always loved the 2k series although I'm not a huge basketball fan.
How is franchise mode? I remember it being awesome but are there any killers this year?
The only issue I currently have is the ability to make jumpshots, which seems ridiculous but may be a game killer for me. I'm playing good, competitive games and the flow of the game is outstanding, but I simply can't make shots outside of the paint, to the point that 80 out of 90 points I score in a game will come from the paint/post/driving ot the basket or at the free throw line.
I know I'm not entirely alone in this frustration(there's a couple smaller threads about it on the OS forums and its been mentioned here a little), but it may be a bigger deal for me than it is for others.
If I figure out a good solution for this one thing, association mode seems pretty damn good and I think I could play it for a long time.
Sweed
12-04-2009, 06:18 PM
The only issue I currently have is the ability to make jumpshots, which seems ridiculous but may be a game killer for me. I'm playing good, competitive games and the flow of the game is outstanding, but I simply can't make shots outside of the paint, to the point that 80 out of 90 points I score in a game will come from the paint/post/driving ot the basket or at the free throw line.
I know I'm not entirely alone in this frustration(there's a couple smaller threads about it on the OS forums and its been mentioned here a little), but it may be a bigger deal for me than it is for others.
If I figure out a good solution for this one thing, association mode seems pretty damn good and I think I could play it for a long time.
I had the same problem but got it sorted out with sliders, what settings are you using?
I play on pro and tried a few of the sliders from OS. I can't hit a wide open J with any of them, they all have similar shot settings. Maybe I'm not as good as those guys so fuck'em I'll turn up the shooting (I'm ~2-5 points higher on shooting settings than any other slider set I've seen) until I get something real. No shame in that:)
Anyway I'm getting good games with these on the ps3 on pro level. Not claiming full credit they are based on Bizcanos superstar set with a lot of tweaks from me to play on pro.
GAMEPLAY
Difficulty: Pro
Quarter Length: 12 minutes
Fatigue: ON
Injuries: ON
Clutch Factor: ON
Real Player FT%: ON
Game Speed: 50
Free Throw Difficulty – doesn't apply, using real FT%
NBA RULES - FOULS
Charging Foul – 100
Blocking Foul – 100
Reaching Foul – 75 (may seem heavy but without it you either have too few total fouls or too many shooting fouls)
Shooting Foul – 70 (getting a few to many now and may go down to 65 as my sample size increases)
Loose Ball Foul – 100
CONTROLLER SETTINGS
Defensive Assist – 0 – Keeps your player in position
USER / CPU
OFFENSE
Inside Shot Success – 50 / 43
Close Shot Success – 47 / 43
Mid Range Success – 52 / 46
3pt Success – 53 / 47
Layup Success – 48 / 43
Dunk Success – 49 / 49
Dunks in Traffic – 50 / 10 (cpu gets way more than me even with this setting)
DEFENSE
Steal Success – 40 / 30
Help Defense Strength – 75 / 75
ATTRIBUTES
Quickness – 50 / 40
Vertical – 50 / 40
Strength – 50 / 50
Stamina – 50 / 50
Durabilty – 50 / 50
Hustle – 50 / 50
Ball Handling – 40 / 40
Hands – 0 / 0
Dunking Ability – 45 / 45
On-Ball Defense – 60 / 60
Stealing – 45 / 45
Blocking – 75 / 60
Off. Awareness – 30 / 30
Def. Awareness – 70 / 70
Off. Rebounding – 50 / 50 (only avg. 5.8 off rebs with Lakers until I went 50 off.\50 def for both me and cpu, last game had 11 IRL they avg. 12.4)
Def. Rebounding – 50 / 50
Clutch – 10 / 10
Consistency – 50 / 50
Injury Severity – 50 / 50
TENDENCIES
Take Inside Shots – 50 / 50
Take Close Shots – 50 / 50
Take Mid-Range Shots – 50 / 50
Take 3pt Shots – 50 / 50
Attack the Basket – 50 / 50
Look For Post Players – 50 / 50
Throw Alley Oops – 50 / 10
Attempt Dunks - 50 / 45
Attempt Putbacks – 50 / 50
Throw Flashy Passes – 10 / 5(trying to cut down on alley oops)
Commit Fouls – 100 / 60
Play Passing Lanes – 60 / 60
Go for On-Ball Steals – 65 / 55 (doesn't create too many steals but helps increase total fouls to more realistic levels)
Contest Shots – 50 / 50
Backdoor Cuts – 50 / 50 (had this much lower for cpu but someone at OS claimed with a higher number you end up with more fouls against the human team. so trying it out at 50)
With these over about 5 games I've shot as high as 53% and as low as 44% and the cpu is putting up realistic numbers also. I don't think I've played a game yet with these where points in the paint were over 50% of the total and are usually closer to 40-45% for both me and the cpu.
Sweed
12-04-2009, 06:24 PM
Forgive the ignorance here, but what is the general consesus with this game? I've always loved the 2k series although I'm not a huge basketball fan.
How is franchise mode? I remember it being awesome but are there any killers this year?
Not far enough to comment on franchise but the game itself rivals The Show for most impressive sports game I've ever played. An absolute blast once you've sorted out your sliders to match your skill level. Yeah, I hate playing slider tag, like anyone else, but once you get to your sweet spot man, it's heaven.:thumbsup:
DaddyTorgo
12-04-2009, 08:20 PM
yeah - you've got to just adjust your sliders to get to your individual sweet spot
Ironhead
12-13-2009, 09:22 PM
One of my favorite pressbook photos so far. Gallo finishing strong at the basket over Drew Gooden.
http://community.2ksports.com/community/storage/media/v/l1/l687/m687425.jpg
Groundhog
12-13-2009, 09:38 PM
Good to see that they've apparently perfected Gooden's defensive awareness rating. :D
Calis
12-14-2009, 11:43 AM
Haven't read through this whole thread, but I'm getting the itch for this game, is the PC version actually a solid game? Not just a poorly done port? Are people out there modding the rosters and working on the PC or just sticking to consoles?
I think I'd end up playing it more if I could get talk myself into the PC version.
DaddyTorgo
12-14-2009, 12:03 PM
PC version I think will be a good game. Honestly we're still waiting for the PC patch (due in January, to be a compilation of patches 1+2 for the consoles) in order for it to reach it's full potential, but it's very playable out of the box, and very much an improvement over 2009 even straight out of the box. There is definately a PC modding community on it - I have custom sliders/settings/rosters installed, and there's a guy "Allbys" who does top-quality roster work. I think by now there's probably also some nice graphical mods out (replacing some of the 2k stuff with espn stuff or tbs stuff) but I honestly haven't checked since shortly after release because I put the game down while waiting for the PC patch.
I did get the itch this weekend though and picked it up last night and played for a couple hours, and even without the patch I thought it was a very good game.
I'd recommend it for what...$20? Hell yeah.
CleBrownsfan
12-14-2009, 12:05 PM
I want to like this game but I'm having the same problems as a lot of people. Every time I play out a game I have like 75 points in the paint. I just can't get A) open shots or B) shots just don't go down (after adjusting sliders to increase the mid-range and 3 pnt) so i just go to the hoop about 90% of the time.
DaddyTorgo
12-14-2009, 12:10 PM
I want to like this game but I'm having the same problems as a lot of people. Every time I play out a game I have like 75 points in the paint. I just can't get A) open shots or B) shots just don't go down (after adjusting sliders to increase the mid-range and 3 pnt) so i just go to the hoop about 90% of the time.
i find it much easier to get points in the paint - i agree.
maybe user shooting percentage sliders should go way up to account for the difficulty of getting off shots outside the paint?
for example - i know i played out some quick games as boston and KG was missing easy mid-range shots. i went in and edited him and bumped his shooting up to mid-90's and now i feel like he hits an acceptable # of shots even when challenged.
maybe the solution is just to raise the global short/mid/3pt shooting percentage up even a bit higher though?
or slow down the CPU players on defense so that you are able to get a little more open so the shots that you do take fall?
CleBrownsfan
12-14-2009, 12:43 PM
Yeah - maybe that's worth a try. I think another problem I have is I run pick and rolls or ISO most of the time. I never call plays for guys to come off picks to get that open shot. I just don't remember always driving to the basket playing CH2k8 - but maybe I did....
DaddyTorgo
12-14-2009, 12:45 PM
Yeah - maybe that's worth a try. I think another problem I have is I run pick and rolls or ISO most of the time. I never call plays for guys to come off picks to get that open shot. I just don't remember always driving to the basket playing CH2k8 - but maybe I did....
i find it somewhat cumbersome to call plays, that's probably my biggest issue, because i can never remember what #1 onscreen corresponds to on my controller (Logitech Gamepad). It's like #1 onscreen = #3 on my gamepad, so if i go to call a play i spend the whole shot clock trying to get the right guy and the right movement.
i really should make myself a cheat-sheet or something i guess. that way i could get guys coming off screens for open jumpers.
DaddyTorgo
12-15-2009, 11:34 AM
i had a great game last night with a team that i drafted once i finally got the sliders and settings where i wanted them.
i'll post the shooting sliders i used when i get home, but i also turned game speed down to like 45. i find that extra 5 ticks helped to slow things down and enable to get open and stay open for a second or two.
game with 10min quarters finished 102-92.
drafted a team of dwayne wade, ripp hamilton, rashard lewis, samuel dalembert, david west.
wanted to pick wade instead of kobe or lebron with the #1 pick, but with ripp that gives me a backcourt that is horrid at hitting the 3, so i'm not sure i made the right call. might scrap it and start over.
Calis
12-15-2009, 04:29 PM
PC version I think will be a good game. Honestly we're still waiting for the PC patch (due in January, to be a compilation of patches 1+2 for the consoles) in order for it to reach it's full potential, but it's very playable out of the box, and very much an improvement over 2009 even straight out of the box. There is definately a PC modding community on it - I have custom sliders/settings/rosters installed, and there's a guy "Allbys" who does top-quality roster work. I think by now there's probably also some nice graphical mods out (replacing some of the 2k stuff with espn stuff or tbs stuff) but I honestly haven't checked since shortly after release because I put the game down while waiting for the PC patch.
I did get the itch this weekend though and picked it up last night and played for a couple hours, and even without the patch I thought it was a very good game.
I'd recommend it for what...$20? Hell yeah.
Awesome, thanks. The last version I own is actually 2k8 so I'm sure it would be a nice upgrade. Think I will go ahead and buy it tonight and mess around for a while until the patch hits.
Man I'd really love to see some roster projects like we do for MVP 2005. I'd love to play say an '86 NBA Roster/Mod, or anytime between that and say '92 or so. Would be a blast.
Ah, dreams.
bhlloy
12-17-2009, 01:29 AM
I have to admit I'm starting to get really frustrated with this game for the reasons above, I just find it impossible to get any outside or mid range shooting game going. I can win a game most of the time by sending my guys to the net and passing it to them for the dunk but where is the fun in that? I want a realistic game in which I have to pass the ball around and find open guys to win.
If anyone has any good sliders at All-Star level (the level below is just too easy) that allows a good competitive game without having to resort to cheesing on the inside, I'd love to see them. Because right now I'm about to put this game down for good I think. I actually found the gameplay a lot better pre-patch I think (other than the few association killing bugs obviously), I don't know what they tightened up but it's made the game a lot less fun IMO.
DaddyTorgo
12-17-2009, 07:34 AM
I have to admit I'm starting to get really frustrated with this game for the reasons above, I just find it impossible to get any outside or mid range shooting game going. I can win a game most of the time by sending my guys to the net and passing it to them for the dunk but where is the fun in that? I want a realistic game in which I have to pass the ball around and find open guys to win.
If anyone has any good sliders at All-Star level (the level below is just too easy) that allows a good competitive game without having to resort to cheesing on the inside, I'd love to see them. Because right now I'm about to put this game down for good I think. I actually found the gameplay a lot better pre-patch I think (other than the few association killing bugs obviously), I don't know what they tightened up but it's made the game a lot less fun IMO..
i don't recall if i'm playing on All Star or Pro honestly, but i'll check tonight and post whatever sliders i'm using. i've had good competitive games with them (coming down to the last few minutes), but i do agree that it can be tougher to get a midrange game going - then again the midrange game is not a huge focus of the current NBA (except for a dying breed of guys) so i'm not sure that's such an unrealistic thing.
then again i'm on a pc, so i'm still pre-patch
rjolley
12-26-2009, 02:54 AM
Just wanted to say, My Player is an extremely fun way to play a basketball game. I created a center and went to summer league with the Heat. I played well, but didn't get invited to their training camp. I did, however, have multiple offers, and chose Da Bullz. I am now the 11th or 12th man looking to move out Aaron Gray. I played up to our first game and got in versus the Spurs. We lost, but I had 4 pts and 3 rebs in 5 minutes. A very nice debut.
Hopefully, I can grow this 50 rated player into a solid backup, and maybe a solid starter.
DaddyTorgo
12-26-2009, 12:04 PM
hmm - maybe i'll try my player today
whomario
12-26-2009, 12:21 PM
My Player imo is a year or two away from being polished and the lack of customization is a killer for me. No slider adjustments possible and especially no adjustments possible for the season length or an ability to sim games.
Seriously, i get maybe 10-12 seasons in with association by doing a 58 game schedule and playing about 20 games + playoffs each season at 10 minutes a game.
So even when i adjust the minutes to 5 minutes i´m not going to be close to reaching a full career cycle.
The NBA schedule as it is isn´t made for a my-player type game (NHL isn´t either, the NFL or College games are).
I do agree however that it is very fun to play as your guy against proven veterans !
Currently i´m waiting for the PC Patch. Will send in my 360 in with the RROD and afterwards sell it, fed up beyond repair with that thing ...
rjolley
12-26-2009, 12:41 PM
I agree, they have things to work on, but it's still a fun way to play the game.
What kind of customizations would you want to see?
Personally, I rarely play more than 10 games a season in my association. This will actually be the first time I consider playing a lot more than that in a season. Since I'm currently in the game for a few minutes a night, I can get quite a few done in a gaming session.
bhlloy
12-26-2009, 12:47 PM
It's definitely a lot of fun for a while (more fun than I have had in a sports sim game for a long time), but the substitution logic killed it for me. I was a 5'9 PG with better shooting ratings than passing/handling ratings and the game would regularly sub me in at SG and SF - sometimes putting me up against guys 6'10 or above. I actually don't think I got in at PG once the entire first quarter of the season I played.
On top of that I would have games where I was constantly subbed in and out every single possession, which is ridiculous when it comes to trying to get into the flow of the game. Especially when you are being subbed in on the defensive possessions and back out again for the offensive ones. That was annoying as hell.
It's bizarre, the AI seems to handle subs in the game pretty well usually but when it comes to My Player and the additional considerations, it just seems to take a giant dump.
whomario
12-26-2009, 12:55 PM
What kind of customizations would you want to see?
the same things we have for association basically, season length, sim games, slider changes in game/season , stuff like that.
rjolley
12-26-2009, 01:18 PM
The rotations are definitely odd. My center is playing for the Bulls and often, they'll have me in at C with some combo of Miller/Gray/Noah in as the SF and PF. Talk about a horrible front court...
rjolley
12-26-2009, 03:51 PM
Speaking of MyPlayer, found this video over at Operation Sports. The kid has stupid hops...
http://www.youtube.com/watch?v=0skngmHpxEU
Big Fo
12-26-2009, 08:53 PM
.
then again i'm on a pc, so i'm still pre-patch
How are you liking the PC version? The Steam sale is tempting me.
DaddyTorgo
12-26-2009, 09:30 PM
How are you liking the PC version? The Steam sale is tempting me.
even without the patch i'm still enjoying the PC version. i haven't gone deep into an association because i know there are issues, but i'm enjoying it. as with any game of this sort you gotta find your slider-settings, but it's a lot more fun than 2k9
rjolley
12-26-2009, 11:11 PM
Have they been able to mod the PC version?
DaddyTorgo
12-26-2009, 11:13 PM
Have they been able to mod the PC version?
yeppers
NBA Live Series Center • Index page (http://forums.nba-live.com/)
is the site i use to get mods for it
rjolley
12-26-2009, 11:29 PM
Should've known they'd do the mods. Used their work for NBA Live.
Thanks for the info.
CleBrownsfan
01-02-2010, 01:32 PM
How is the PC version? I heard it's pretty buggy and they still have yet to release a patch. Just wondering 'cause they have it on sale @ Steam and this is the last day of the sales.
I would love the PC version to run a dynasty - figured it would be easier to pull stats, rosters, ect on the PC version.
DaddyTorgo
01-02-2010, 02:23 PM
PC patch is supposed to be out this month CleBrown - they're doing just one patch for PC and combining the patch 1 they released for consoles and the patch 2 they're releasing for consoles this month.
kinda sucks for us PC people, but it was also hella cheaper for us, so that's a plus. i'd grab it. i wouldn't say it's "very buggy" at all, although i don't think you can play an association long-term right now due to some of the bugs that will be corrected in that
CleBrownsfan
01-02-2010, 04:42 PM
Thanks DaddyT - how are the export of stats? Will it be good to write up dynasty reports?
DaddyTorgo
01-02-2010, 04:43 PM
i'm not sure - never tried exporting them - a couple guys are doing dynasties - not sure if they're using the PC version.
DaddyTorgo
01-02-2010, 04:44 PM
i could run a test and try exporting some stats for you tonight if you want Cle...
CleBrownsfan
01-02-2010, 05:02 PM
that would be sweet - thanks!
Radii
01-02-2010, 05:18 PM
i'm not sure - never tried exporting them - a couple guys are doing dynasties - not sure if they're using the PC version.
I'm using the PS3 version for mine. Outside of being massively disappointed with the ability to save Instant Replays, I really haven't looked into any sort of export capabilities.
sooner333
01-02-2010, 09:17 PM
Is there any way to go into a new association with the downloaded rosters but to have the injured players in the rotation to start the year?
Is there any way to go into a new association with the downloaded rosters but to have the injured players in the rotation to start the year?
When you start a new association with the downloaded roster, all the injuries are removed.
sooner333
01-03-2010, 02:49 AM
When you start a new association with the downloaded roster, all the injuries are removed.
But I'm not sure that the rotations are. Maybe I'm wrong, but I could have almost sworn it's true.
But I'm not sure that the rotations are. Maybe I'm wrong, but I could have almost sworn it's true.
I think are rest too, but even of not, as the AI takes over the team as soon as you start an association, even if are not real rotations to start with, the AI will fix them asap and will put for example Yao Ming as starter for the rockets etc.
Balldog
01-03-2010, 07:43 AM
I'm not sure what the deal is but my defensive skills suck in this game, I'm getting so frustrated I think I'm going to just end up playing as Coach Mode.
DaddyTorgo
01-03-2010, 11:12 AM
i can view stats but there's not an easy export as far as i can see - that being said - theres a full list of advanced stats (PER, efficiency, true shooting percentage, etc.) as well as all the usual stats that i suppose you could just screenshot. i looked around but didn't see anyone with beautifully uploaded dynasties featuring lots of stats (then again i didn't see a lot of dynasties yet, since for PC there are well-known bugs that make long-term associations problematic).
CleBrownsfan
01-03-2010, 01:29 PM
Thanks for looking DaddyT - I'll probably hold off. I have plenty of other games to keep me busy - plus I already have the 360 version of 2k10 (and never play it). I was just looking to do a decent dynasty with the PC version.
DaddyTorgo
01-03-2010, 01:46 PM
cool beans
Groundhog
01-04-2010, 06:23 PM
On top of that I would have games where I was constantly subbed in and out every single possession, which is ridiculous when it comes to trying to get into the flow of the game. Especially when you are being subbed in on the defensive possessions and back out again for the offensive ones. That was annoying as hell.
It's bizarre, the AI seems to handle subs in the game pretty well usually but when it comes to My Player and the additional considerations, it just seems to take a giant dump.
Yeah, I'm getting this now. I created one of my favourite FBCB guys in My Player mode, a 6'4 scoring PG, and ended up on the Celtics. I just displaced Rondo as the starter (after scoring 56 points off the bench), and now I'm finding, especially in the 4th Q of blowouts, that I get subbed out, quick sim, and 30 seconds later, I'm being brought back in again, for the entire quarter. Very frustrating and time consuming.
Great mode though, hopefully they iron out the bugs in 2K11.
Radii
01-04-2010, 06:51 PM
I'm finding, especially in the 4th Q of blowouts, that I get subbed out, quick sim, and 30 seconds later, I'm being brought back in again, for the entire quarter. Very frustrating and time consuming.
I see the CPU doing this with some regularity every time play is stopped in association mode games. I haven't really noticed a pattern with what causes it to start but it seems a general rotation bug.
Groundhog
01-04-2010, 07:18 PM
I see the CPU doing this with some regularity every time play is stopped in association mode games. I haven't really noticed a pattern with what causes it to start but it seems a general rotation bug.
In association mode I've notice it happen whenever a team gets a guy or two in foul trouble. In the 4th Q they start subbing at every stoppage.
rjolley
01-05-2010, 01:02 PM
2nd patch changes have been announced: NBA 2K10 Patch Notes for January - 2K Sports Forums (http://www.2ksports.com/forums/showthread.php?t=255028)
The patch is in the hands of MS and Sony and should be to us within a couple of weeks. The PC guys will have to wait a bit, but their patch is on the way as well.
DaddyTorgo
01-05-2010, 01:04 PM
2nd patch changes have been announced: NBA 2K10 Patch Notes for January - 2K Sports Forums (http://www.2ksports.com/forums/showthread.php?t=255028)
The patch is in the hands of MS and Sony and should be to us within a couple of weeks. The PC guys will have to wait a bit, but their patch is on the way as well.
*dies* i want a pc patch for this damn game!
without having played a first-patch product i can't even tell if these second patch changes are any good.
Radii
01-05-2010, 01:47 PM
2nd patch changes have been announced: NBA 2K10 Patch Notes for January - 2K Sports Forums (http://www.2ksports.com/forums/showthread.php?t=255028)
The patch is in the hands of MS and Sony and should be to us within a couple of weeks. The PC guys will have to wait a bit, but their patch is on the way as well.
Definitely looking forward to this. The game is so close to being something I could play for a really long time, but every time I build up some momentum I see something that just kills the immersion and pulls me away and has me putting it down for a few days.
rjolley
01-11-2010, 11:34 PM
The 2nd patch has been released on the PS3.
The 360 and PC release dates haven't been mentioned yet, but MS is in the approval process for the 360.
whomario
01-12-2010, 03:23 AM
well in that case i might just need to get my 360 fixed afterall ... You just register it online and send it in to Microsoft, right ? (RROD problem)
weegeebored
01-16-2010, 08:56 AM
I wound up purchasing this via Steam during the holiday sale and I like it. And I'm waiting for the patch like everyone else. Does anyone know how to permanently stop the attempted install of the .NET 2.0 framework if you have already have 3.0 installed? It's annoying to have to keep canceling that install before getting to the game. I'm assuming that the game is doing that but I guess it could be the Steam client.
DaddyTorgo
01-16-2010, 12:22 PM
I wound up purchasing this via Steam during the holiday sale and I like it. And I'm waiting for the patch like everyone else. Does anyone know how to permanently stop the attempted install of the .NET 2.0 framework if you have already have 3.0 installed? It's annoying to have to keep canceling that install before getting to the game. I'm assuming that the game is doing that but I guess it could be the Steam client.
no idea on .net 2.0 framework, but it irritates me everytime as well
sabotai
01-16-2010, 01:19 PM
What controller are you using for the PC? I have an old one that doesn't control the players too well (and seems to lose connection going into the drills), and the keyboard controls were worse.
DaddyTorgo
01-16-2010, 01:21 PM
i'm using a logitech dual action and it works fine. only issue i have with it is the same one i had with 2k9 - the "1,2,3,4" buttons don't map correctly so if you're going to select a play or something you have to keep that in mind. IIRC there used to be some sort of fix for that...haven't bothered to look for it with this new laptop though
Radii
01-16-2010, 03:30 PM
Does anyone know how to permanently stop the attempted install of the .NET 2.0 framework if you have already have 3.0 installed? It's annoying to have to keep canceling that install before getting to the game. I'm assuming that the game is doing that but I guess it could be the Steam client.
Its not the best answer b/c you shouldn't need it, but you could just install it. I have ..NET 1.1, 2.0, 3.0 and 3.5 all installed with no negative effects. That does of course assume that Steam wouldn't go and uninstall all other versions for you, I dunno about that.
DaddyTorgo
01-16-2010, 03:35 PM
.net 2.0 won't install if you already have a higher version installed though radii
Radii
01-16-2010, 03:54 PM
.net 2.0 won't install if you already have a higher version installed though radii
ahhh, i did not realize that, gotcha.
weegeebored
01-16-2010, 05:34 PM
What controller are you using for the PC? I have an old one that doesn't control the players too well (and seems to lose connection going into the drills), and the keyboard controls were worse.I am using an old Thrustmaster Firestorm Dual Power. It works fine even after I cracked off the right analog stick. A little glue and all is good. For now.
.net 2.0 won't install if you already have a higher version installed though radiiYeah. It's no big deal just a bit annoying. I suppose that I could uninstall 3.0 and then let the game install 2.0 and then reinstall 3 but I could wind up in the same place that I am right now.
Thanks for the replies.
Groundhog
01-17-2010, 04:32 PM
Anyone else finding that after the latest patch guys are shooting 3s in simmed games that have no business shooting 3s? At first I thought it was the roster I was using, but on the Bulls I've got Noah and DeJuan Blair both putting up 2 or 3 triples a game, despite having a rating of 0 or near 0 for 3 pointers.
DeToxRox
01-17-2010, 04:32 PM
Anyone else finding that after the latest patch guys are shooting 3s in simmed games that have no business shooting 3s? At first I thought it was the roster I was using, but on the Bulls I've got Noah and DeJuan Blair both putting up 2 or 3 triples a game, despite having a rating of 0 or near 0 for 3 pointers.
Yeah this is an issue. The fix is turning off player roles and I believe one other thing. It's in the OS forums I know. There is a workaround out there for it at least.
Sweed
01-17-2010, 07:16 PM
Yeah this is an issue. The fix is turning off player roles and I believe one other thing. It's in the OS forums I know. There is a workaround out there for it at least.
The problem though is that you can't turn off player roles in an ongoing association. So you either start over or don't patch.
As for me, I'm not starting over. Over all I'm happy with the game as is and will only patch if they put out a fix for the three point shooting bug. YMMV.
bhlloy
01-17-2010, 07:35 PM
Fricking awesome. Guess I'm glad I haven't connected to XBox live in a couple of weeks otherwise I would have patched and installed. How the hell do you miss something like this in testing?
markprior22
01-17-2010, 08:04 PM
Patch isn't out for 360 yet AFAIK. Just PS3 for now.
JetsIn06
01-19-2010, 11:15 PM
Patch isn't out for 360 yet AFAIK. Just PS3 for now.
360 patch coming in 72 hours according to OS. I'm on PC so hopefully that's coming too....:mad:
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