theclassic
01-04-2010, 08:17 PM
I have always wanted to test the FOF 2007 engine over a long period of time. I have had some SP careers that have lasted over 100 years, but nothing really much more than that. I had some time this weekend, and I also created a marco to run the game while I was away or sleeping. The end result is 250 years of results in FOF. This sim was done using the new 6.3 version exclusively.
I used fictional team names, fictional player names, and every team started on equal foot in terms of finances. Salary cap increases, as well as injuries were set to default. I picked one team to run, and let the computer make all that decisions for that team. Unfortunately I chose main street difficulty for that team as I thought the computer would make a number of mistakes in running the team. In the end that team ended up with the most bowl appearances, bowl victories, and highest number of wins. Showing that on Main Street even the computer can dominate over the other AI run teams in the game. In the following I’ll chronicle a number of other observations I found throughout all the sim results. If anyone has any questions I’ll be happy to answer them.
I’ll begin with team performances. The best team had a career W-L-T total of 2402-1588-10. The worst team 1867-2121-12. A difference of 2.14 wins each season. This seemed like a big difference at first, but actually it’s a bit low when comparing the Pittsburgh Steeler (1st in wins) and Arizona Cardinal (last in wins) win total difference since the NFL-AFL merger which I figured to be 3.75 wins a season. In total 10 teams had a career winning percentage, meaning 10 teams with over 2000 wins (4000 games in total). In 250 years the Anchorage Grizzly Bears made it to a record low of 4 bowls, and won only 2, and average of one championship per 125 years. The best team had 24 championships, an average of one championship for about every 11 years.
The perfect season (16-0), and the winless season (0-16) are often popular story lines during the NFL season. In the simulation I did only 7 teams recorded records of 16-0 during the regular seasons. Only 2 of those teams went on to win championships and complete perfect seasons. The perfect season was seen on average once every 125 years, making it quite a rare feat. There were 12 winless seasons (0-16). The Anchorage Grizzly Bears actually had a 0-16 season in 2200, and then a 16-0 season four years later in 2204.
The longest winning streak was 32 games, by the Tallahassee Thunder Hawks from the years 2176-2178. The longest losing streak was 26 games, by the Austin Armadillos from the years 2035-2037. Three teams bounced back from 0-16 records to 12-4 records the next season. The Louisville Thoroughbreds had a two year record of 2-30, before their 12-4 season.
The longest playoff appearance streak was 10 seasons, accomplished by four different teams. The longest post-season drought was 21 seasons, and three other teams had droughts of 20 seasons. One team lost 4 conference championships in a row, while another team lost 5 out of 6 conference championships. Not a single team won 3 Super Bowl’s consecutively; although two teams won 2 Super Bowl’s and lost the subsequent Super Bowl thereafter.
In regards to records, most of the NFL’s single game records were achieved in the simulation I conducted, about half of the single season records were broken, and only a few of the career records were broken. Needless to say nobody even came close to Jerry Rice’s career records in terms of receptions, receiving yards, and receiving touchdowns. Some notable career records broken in my FOF simulation were games started (310), and all-purpose yards (27,970). Some notable single season records broken were receiving yards (2,117), all-purpose yards (4,231), and single season points allowed by a team (153). As mentioned earlier most single game records were broken, but the NFL’s benchmarks in those categories certainly weren’t shattered in my FOF simulation. Although one player did get 5 interceptions in one game, which breaks the NFL record of 4, which was done by many over the years.
Over 250 years of first overall picks, and only once was a safety selected first overall, and only four times were offensive tackles selected first overall. As predicted most first overall picks were used on QB’s. A mix of RB’s, WR’s, DE’s, DT’s, and surprisingly a decent mix of OLB and ILB were selected with the first overall pick.
The Hall of Fame game feature of FOF is broken, or is either misunderstood. It certainly doesn’t mimic the NFL’s Hall of Fame. Only one right guard and only one right two right tackles made the Hall of Fame. This sort of makes sense because usually the best players on the line are on the left side of the line to protect the QB’s blindside. However 31 kickers made the Hall of Fame, which is certainly high. Also important to note that no defensive ends, linebackers, or safeties made the Hall of Fame.
The most wins a head coach achieved were 370, although this coach never won a Super Bowl. The most wins by a QB was 193, while the most 4Q comebacks were 45.
At some point the salary cap ceases to increase. I believe the max it raises to is $930,300,000. Every franchise is at least worth $3 billion dollars. The most valuable franchise has a value over $5 billion dollars. A total of 23 teams have fan support ratings of less than ten. Only three franchises have fan support ratings of over 75. Stadium values seem evenly distributed.
If anybody has any other questions please let me know.
I used fictional team names, fictional player names, and every team started on equal foot in terms of finances. Salary cap increases, as well as injuries were set to default. I picked one team to run, and let the computer make all that decisions for that team. Unfortunately I chose main street difficulty for that team as I thought the computer would make a number of mistakes in running the team. In the end that team ended up with the most bowl appearances, bowl victories, and highest number of wins. Showing that on Main Street even the computer can dominate over the other AI run teams in the game. In the following I’ll chronicle a number of other observations I found throughout all the sim results. If anyone has any questions I’ll be happy to answer them.
I’ll begin with team performances. The best team had a career W-L-T total of 2402-1588-10. The worst team 1867-2121-12. A difference of 2.14 wins each season. This seemed like a big difference at first, but actually it’s a bit low when comparing the Pittsburgh Steeler (1st in wins) and Arizona Cardinal (last in wins) win total difference since the NFL-AFL merger which I figured to be 3.75 wins a season. In total 10 teams had a career winning percentage, meaning 10 teams with over 2000 wins (4000 games in total). In 250 years the Anchorage Grizzly Bears made it to a record low of 4 bowls, and won only 2, and average of one championship per 125 years. The best team had 24 championships, an average of one championship for about every 11 years.
The perfect season (16-0), and the winless season (0-16) are often popular story lines during the NFL season. In the simulation I did only 7 teams recorded records of 16-0 during the regular seasons. Only 2 of those teams went on to win championships and complete perfect seasons. The perfect season was seen on average once every 125 years, making it quite a rare feat. There were 12 winless seasons (0-16). The Anchorage Grizzly Bears actually had a 0-16 season in 2200, and then a 16-0 season four years later in 2204.
The longest winning streak was 32 games, by the Tallahassee Thunder Hawks from the years 2176-2178. The longest losing streak was 26 games, by the Austin Armadillos from the years 2035-2037. Three teams bounced back from 0-16 records to 12-4 records the next season. The Louisville Thoroughbreds had a two year record of 2-30, before their 12-4 season.
The longest playoff appearance streak was 10 seasons, accomplished by four different teams. The longest post-season drought was 21 seasons, and three other teams had droughts of 20 seasons. One team lost 4 conference championships in a row, while another team lost 5 out of 6 conference championships. Not a single team won 3 Super Bowl’s consecutively; although two teams won 2 Super Bowl’s and lost the subsequent Super Bowl thereafter.
In regards to records, most of the NFL’s single game records were achieved in the simulation I conducted, about half of the single season records were broken, and only a few of the career records were broken. Needless to say nobody even came close to Jerry Rice’s career records in terms of receptions, receiving yards, and receiving touchdowns. Some notable career records broken in my FOF simulation were games started (310), and all-purpose yards (27,970). Some notable single season records broken were receiving yards (2,117), all-purpose yards (4,231), and single season points allowed by a team (153). As mentioned earlier most single game records were broken, but the NFL’s benchmarks in those categories certainly weren’t shattered in my FOF simulation. Although one player did get 5 interceptions in one game, which breaks the NFL record of 4, which was done by many over the years.
Over 250 years of first overall picks, and only once was a safety selected first overall, and only four times were offensive tackles selected first overall. As predicted most first overall picks were used on QB’s. A mix of RB’s, WR’s, DE’s, DT’s, and surprisingly a decent mix of OLB and ILB were selected with the first overall pick.
The Hall of Fame game feature of FOF is broken, or is either misunderstood. It certainly doesn’t mimic the NFL’s Hall of Fame. Only one right guard and only one right two right tackles made the Hall of Fame. This sort of makes sense because usually the best players on the line are on the left side of the line to protect the QB’s blindside. However 31 kickers made the Hall of Fame, which is certainly high. Also important to note that no defensive ends, linebackers, or safeties made the Hall of Fame.
The most wins a head coach achieved were 370, although this coach never won a Super Bowl. The most wins by a QB was 193, while the most 4Q comebacks were 45.
At some point the salary cap ceases to increase. I believe the max it raises to is $930,300,000. Every franchise is at least worth $3 billion dollars. The most valuable franchise has a value over $5 billion dollars. A total of 23 teams have fan support ratings of less than ten. Only three franchises have fan support ratings of over 75. Stadium values seem evenly distributed.
If anybody has any other questions please let me know.